Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 19:45:10 Player: Cacho Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (144) 720 Value Destroyed (4776) 4776 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1099) 1099 TOTAL SCORE: 9515 Bonus ------- High Alert Combat Kills 899 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 121/300 Energy 9/100 System Corruption 5% Temperature Cool (83) Movement Hovering (186) Ox2 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Gravmag System Gravmag System > --- UTILITY (5) ------ High-capacity Storage Unit Core Analyzer Armor Integrity Analyzer Weapon Cycler > --- WEAPON (3) ------- Shock Rifle > --- INVENTORY (20) --- Micro Nuclear Core Medium Matter Pod (0) Hardened Heavy Armor Plating Relay Coupler [Grunt] (28) Shock Rifle Assault Rifle Autogun Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Heavy Linear Accelerator Heavy Linear Accelerator Heavy Linear Accelerator Rocket Array Remote Datajack Great Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Matter Filter Improved Shield Generator > --- WEAPON ----------- Mini Assault Cannon Heavy Linear Accelerator > --- INVENTORY -------- Light Nuclear Core Medium Matter Pod Armor Integrity Analyzer Weapon Cycler Improved Weapon Shielding Hardened Heavy Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Relay Coupler [Grunt] Long-range Tractor Beam Heavy Linear Accelerator Heavy Linear Accelerator Heavy Linear Accelerator Rocket Array Remote Datajack Great Maul [Rating: 58] Favorites ----------- Power Meta Core Engine Improved Ion Engine Power Core Meta Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Battle Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Slots Evolved 6 | . . . 4 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 3 | . . . 3 . . Weapon 1 | . . . . 1 . Parts Attached 114 | . 18 16 28 22 30 Power 7 | . 2 2 . 1 2 Engine 4 | . 2 1 . . 1 Core 3 | . . 1 . 1 1 Reactor . | . . . . . . Propulsion 21 | . 3 4 5 4 5 Treads 13 | . 3 2 4 4 . Leg 2 | . . . . . 2 Wheel 3 | . . 2 1 . . Hover 2 | . . . . . 2 Flight 1 | . . . . . 1 Utility 33 | . 4 2 13 7 7 Device 8 | . . . 2 4 2 Storage 5 | . 1 . 2 1 1 Processor 5 | . . . 2 2 1 Hackware 1 | . . . 1 . . Protection 14 | . 3 2 6 . 3 Artifact . | . . . . . . Weapon 53 | . 9 8 10 10 16 Energy Gun 18 | . 6 3 2 1 6 Energy Cannon 7 | . . . 5 2 . Ballistic Gun 3 | . . 1 1 . 1 Ballistic Cannon 13 | . . . . 5 8 Launcher 8 | . 2 1 2 2 1 Special Weapon 4 | . 1 3 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 3 . Parts Lost 40 | . 4 6 7 6 17 Power 4 | . . 1 . 1 2 Propulsion 14 | . 1 3 2 2 6 Utility 14 | . 1 1 3 2 7 Weapon 8 | . 2 1 2 1 2 Highest Loss Streak 9 | . 2 2 2 1 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 96 96 90 98 81 Engine 4 | . 14 13 . . 1 Core 4 | . . . 7 6 4 Treads 22 | . 24 22 20 28 11 Wheel 3 | . . 5 7 1 . Device 5 | . . . 5 7 11 Storage 8 | . 13 11 6 6 5 Processor 7 | . . . 6 12 13 Hackware 3 | . . . 6 6 . Protection 8 | . 13 13 10 4 . Energy Gun 9 | . 20 23 2 . 8 Energy Cannon 4 | . . . 11 7 . Ballistic Gun 1 | . 4 1 1 . . Ballistic Cannon 4 | . . . . 12 7 Naked Turns . | . . . . . . Heaviest Build 88 | 11 25 31 75 74 88 Greatest Support 88 | 20 40 40 16 88 86 Greatest Overweight (x) 23 | . . 1 4 4 23 Average Overweight (x) 1 | . . . 3 . 1 Largest Inventory Capacity 20 | . 8 8 20 20 20 Average Capacity 15 | . 7 7 19 19 17 Most Carried 20 | . 8 8 20 20 20 Average Carried 12 | . 7 5 10 19 15 Final Capacity 20 | 8 8 5 20 20 20 Final Carried 20 | 6 8 4 20 18 20 Class Distribution -------------------- 57% | Mutant 22% | Gunner 11% | Tank 4% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Resources | -11 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Gar Matter Collected 2654 | 197 194 331 475 794 663 Remotely 124 | . . . . . 124 Salvage Created 3829 | . 415 328 1516 1222 348 Parts 262 | . 30 28 103 75 26 Haulers Intercepted 5 | . 1 . 2 2 . Recyclers Shooed 4 | . . . 3 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . 9 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Combat Hostiles Destroyed 113 | . 12 15 39 29 18 Guns 31 | . 6 10 15 . . Cannons 52 | . . . 13 26 13 AOE 30 | . 6 5 11 3 5 Classes Destroyed 14 | . 8 2 3 1 . Worker 7 | . 1 . 1 5 . Builder 8 | . 2 . 3 3 . Tunneler 2 | . 1 . . 1 . Hauler 5 | . 1 . 2 2 . Recycler 2 | . 1 . . 1 . Operator 2 | . . . 1 1 . Watcher 5 | . 1 . 2 2 . Swarmer 38 | . 6 3 16 6 7 Cutter 1 | . . . 1 . . Grunt 36 | . 6 . 13 15 2 Sentry 16 | . . 1 8 4 3 Hunter 4 | . . . 1 . 3 Programmer 7 | . . . . 4 3 Subdweller 11 | . . 11 . . . Best Kill Streak 10 | . 10 3 9 8 5 Combat Bots Only 6 | . 4 3 6 4 5 Max Kills in Single Turn 5 | . 2 2 3 5 3 Gunslinging . | . . . . . . Exploded 3 | . 2 2 2 3 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Gar Hostile Shots Fired 783 | . 53 65 151 136 378 Missed 248 | . 16 17 42 40 133 Damage Taken 7171 | . 623 1165 1497 1637 2249 Core 1123 | . 29 215 167 216 496 Absorbed by Shields 220 | . . . . 67 153 Redirected to Shielding 229 | . . . 59 64 106 Regen/Repaired (Parts) 26 | . 26 . . . . Core Remaining (%) 57 | 100 . 2 69 . . Volleys Fired 318 | . 43 54 82 79 60 Largest 3 | . 2 2 3 3 3 Hottest 213 | . 130 130 150 213 150 Shots Fired 590 | . 75 92 166 176 81 Gun 253 | . 69 68 92 11 13 Cannon 295 | . . . 65 164 66 Launcher 23 | . 5 6 9 1 2 Special 19 | . 1 18 . . . Kinetic 246 | . 17 1 44 116 68 Thermal 226 | . 39 85 58 44 . Explosive 20 | . 5 6 6 1 2 Electromagnetic 98 | . 14 . 58 15 11 Robot Hit Streak 16 | . 9 16 11 11 6 Robot Miss Streak 8 | . 8 6 4 4 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 377 | . 50 58 108 117 44 Core Hits 299 | . 37 76 88 64 34 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . . . 2 5 3 Meltdown 1 | . . . 1 . . Blast 8 | . . . . 5 3 Corrupt 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11771 | . 1134 1133 2946 4007 2551 Guns 2600 | . 501 880 995 165 59 Cannons 6249 | . . . 1069 2961 2219 Explosions 2922 | . 633 253 882 881 273 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 5017 | . 90 . 498 2181 2248 Thermal 3283 | . 633 880 1003 767 . Explosive 1983 | . 308 253 408 741 273 Electromagnetic 1488 | . 103 . 1037 318 30 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 3 3 . 1 5 Average Corruption 3 | . 2 3 . 1 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 67 | . 2 31 . 1 33 Message Errors 20 | . 2 8 . 1 9 Matter Fused 12 | . . 7 . . 5 Heat Flow Errors 7 | . . 2 . . 5 Energy Discharges 4 | . . 3 . . 1 Parts Rejected 2 | . . . . . 2 Parts Fused 1 | . . . . . 1 Data Loss (minor) 7 | . . 5 . . 2 Data Loss (major) 6 | . . 3 . . 3 Misfires 7 | . . 2 . . 5 Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 348 | . 144 . 18 126 60 Projectiles 103 | . . . 11 32 60 Explosions 245 | . 144 . 7 94 . Melee . | . . . . . . Knockbacks 26 | . . . . 24 2 Impact . | . . . . . . Kinetic 23 | . . . . 21 2 Secondary 3 | . . . . 3 . Self-Inflicted Damage 646 | . 225 68 55 264 34 Shots 14 | . 5 2 1 4 2 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 567 | . 324 365 407 567 332 Average Temperature 124 | . 109 89 121 170 105 Received Heat Transfer 2063 | . 189 449 549 552 324 Effects 11 | . . 1 1 8 1 Shutdowns 3 | . . 1 . 2 . Energy Bleed 4 | . . . 1 3 . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . 1 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 1 1 3 1 . Heat Transferred 4703 | . 1072 1095 1474 1062 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . 2 . 4 1 . Alert | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Peak Influence 1071 | . 243 . 804 831 1071 Initial 574 | . . . . 336 574 Average 518 | . 89 . 550 484 922 Maximum Alert Level 3 | . 1 . 3 3 3 Low Security (%) 15 | . 93 . 7 . . Level 1 18 | . 6 . 2 41 . Level 2 43 | . . . 75 46 15 Level 3 22 | . . . 14 11 84 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 2 . 7 8 . Investigation 3 | . 1 . 1 1 . Extermination 5 | . . . . 5 . Reinforcement 6 | . 1 . 4 1 . Assault 3 | . . . 2 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Gar Distress Signals 8 | . 2 . 4 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 162 | . 22 15 60 43 22 Peak Tracking Total 6 | . 4 3 5 6 5 Tactical Retreats 9 | . . . 6 2 1 Traps | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Traps Triggered 9 | . 3 2 1 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Gar Machines Disabled 24 | . 7 1 4 11 1 Max in Single Turn 5 | . 5 1 2 3 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Gar Machines Accessed 25 | . 6 2 8 9 . Terminals 19 | . 4 . 8 7 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 63 | . 15 2 26 20 . Successful 27 | . 8 2 10 7 . Failed 36 | . 7 . 16 13 . Catastrophic 4 | . 1 . 1 2 . Database Lockouts . | . . . . . . Manual 23 | . 2 . 15 6 . Terminals 54 | . 11 . 26 17 . Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . . . 2 . Garrison Access 1 | . . . . 1 . Terminal Hacks 21 | . 4 2 10 5 . Record 3 | . . 1 2 . . Part Schematic 2 | . . . 2 . . Robot Analysis 1 | . . . . 1 . Prototype ID Bank 3 | . 1 . 1 1 . Branch Access Points 3 | . 1 . 1 1 . Alert Level 3 | . . . 1 2 . Dispatch Records 1 | . 1 . . . . Zone Layout 4 | . 1 . 3 . . Derelict Proto ID Bank 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 3 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer 1 | . . . . 1 . Insert Component 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 19 | . 4 . 7 8 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 31 | . 31 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Gar Turns Passed 8881 | . 1000 1943 2036 2761 1141 Spaces Moved 4752 | 1 508 1170 1016 1485 572 Core 138 | . . . . . 138 Treads 2665 | . 449 676 . 1357 183 Legs 60 | 1 59 . . . . Wheels 1638 | . . 494 1016 128 . Hover 220 | . . . . . 220 Flight 31 | . . . . . 31 Fastest Speed 45 | 120 120 105 115 158 45 Average Speed 151 | 120 155 140 150 158 155 Slowest Speed 1200 | 120 160 160 160 163 1200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 2 84 64 86 36 30 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . Spaces Dug 1 | . 1 . . . . Terrain Destroyed 309 | . 64 42 50 113 40 Melee . | . . . . . . Projectile 53 | . 1 . 13 15 24 AOE 256 | . 63 42 37 98 16 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Gar Total 5845 | . 646 1336 1370 1764 729 Wait 473 | . 48 83 207 112 23 Move 4747 | . 507 1169 1015 1484 572 Hop . | . . . . . . Pick Up 96 | . 14 2 23 35 22 Fast Attach 51 | . 7 4 15 9 16 Attach 33 | . 3 5 6 7 12 Detach 24 | . 3 2 7 6 6 Swap 30 | . 8 7 7 6 2 Drop 63 | . 13 5 8 26 11 Fire 318 | . 43 54 82 79 60 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 4 | . . . . . 4 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 5 | . . 5 . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory (discovered 3 exits: *Low x2 / Gar) -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 480 | -10/Materials | Repaired Sml. Storage Unit 531 | -10/Materials | Discovered new exit (range 3) 677 | -10/Materials | Discovered new exit (range 10) 845 | -10/Materials | Discovered new exit (range 12) 986 | -10/Materials | Discovered new exit (range 9) 1001 | -10/Materials | Entered Subcaves 1272 | -10/Subcaves | Core integrity fell below 50% 1473 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1536 | -10/Subcaves | Learned Materials garrison access intel 1564 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2207 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 2210 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2232 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2253 | -10/Subcaves | Core integrity fell below 20% 2268 | -10/Subcaves | Discovered new exit (range 13) 2473 | -10/Subcaves | Discovered new exit (range 16) 2485 | -10/Subcaves | Visited Clippyterm 2514 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2888 | -10/Subcaves | Visited 4L-MR0's lab 2906 | -10/Subcaves | Found Meta Core 2937 | -10/Subcaves | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 2944 | -10/Subcaves | Entered Materials 2944 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3606 | -8/Materials | Discovered new exit (range 3) 3700 | -8/Materials | Discovered new exit (range 20) 4257 | -8/Materials | Identified exit to Storage 4280 | -8/Materials | Discovered new exit (range 5) 4865 | -8/Materials | Discovered new exit (range 6) 4944 | -8/Materials | First assault squad dispatched 4980 | -8/Materials | Entered Factory 4980 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5285 | -7/Factory | Build established: Tank 5723 | -7/Factory | Found Prototype Launcher 6148 | -7/Factory | Identified exit to Lower Caves 6224 | -7/Factory | Build established: Mutant 6225 | -7/Factory | Identified Rocket Array 6463 | -7/Factory | Found Rocket Array 6525 | -7/Factory | Build established: Gunner 7069 | -7/Factory | Identified exit to Garrison 7380 | -7/Factory | First assault squad dispatched 7741 | -7/Factory | Entered Garrison 7791 | -7/Garrison | Triggered checkpoint 7844 | -7/Garrison | Garrison Relay disabled 8082 | -7/Garrison | Triggered checkpoint 8082 | -7/Garrison | Triggered checkpoint 8231 | -7/Garrison | Triggered checkpoint 8233 | -7/Garrison | Lost 3 parts (2n1u) 8239 | -7/Garrison | Core integrity fell below 50% 8309 | -7/Garrison | Triggered checkpoint 8316 | -7/Garrison | Core integrity fell below 20% 8359 | -7/Garrison | Lost 9 parts (1p2n5u1w) 8747 | -7/Garrison | Build established: Scavenger-Gunner 8882 | -7/Garrison | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- 08633_ Acquired Autogun. 08656_ System corrupted: Matter fused (-7). 08677_ 9=FJZ|BHSBC|=MH5|KVISH%CHG|CH:CHDUPKHTX 08693_ Acquired Shock Rifle. 08699_ Acquired Mic. Nuclear Core. 08742_ Acquired Mni. Assault Cannon. 08806_ System corrupted: FCS attempts to trigger Shock Rifle. 08806_ System corrupted: Shock Rifle misfires. 08857_ System corrupted: FCS attempts to trigger Shock Rifle. 08857_ System corrupted: Shock Rifle misfires. 08871_ Knocked back. 08873_ System corrupted: Component data lost. 08876_ Lgt. Nuclear Core severed. 08877_ Shock Rifle severed. 08879_ Dropped Shock Rifle. 08880_ Lrn. Tractor Beam destroyed. 08881_ VTOL Module destroyed. 08881_ Slammed into C-17 Slicer. 08881_ Aluminum Leg broken. 08881_ Destabilizing: Short circuit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????##?????????????????????????????????? | | ??????????????# ?????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ?#####????????# #????????????????????????????????? | | ?# #????????# #????????????????????????????????? | | ?# ########## ##???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?############## #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | #?????????????# #???????????????????????????????? | | #?????????????# #???????????????????????????????? | | #???????####### ###########?????????????????????? | | #???????# #?????????????????????? | | #???????# ##### #??????? ????????????? | | #???????# #???# ######## #??????# ????????????? | | ######### ##### ^#?????#; #??????# #???????????? | | ! !! + # ^# ##### #??????# ^#???????????? | | ## !######### ## #??????#^ #???????????? | | ?# #???????## ## ### #??????# #???????????? | | ?##+##????????# #???# *cc######## #???????????? | | ??# #?????????# #???# c@ ## ## #???????????? | | ??# #?????????# #???## ## ## ##??????????? | | ??? #?????????# ##### #######????? | | ??? ?????????# ???? | | ???##?????????# ????? | | ??????????????######### # ##?????????? | | ?????????????????????#;; # *## ##????????? | | ?????????????????????# #????????? | | ?????????????????????# ##???????? | | ?????????????????????# " #???????? | | ?????????????????????# ##???????? | | ?????????????????????### ## ;; ###????????? | | ???????????????######### ;#^^^^## #####T####?? | | ??????????????# ^] #? | | ??????????????# # ^ #? | | ??????????????# ####### ^ ######## #? | | ???????????????????????# ######??????????? | | ???????????????????????# # #??????????????? | | ???????????????????????# ### ###??????????????? | | ???????????????????????# ## ###????????????????? | | ???????????????????????# # ???????????????????? | | ???????????????????????# ###???????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????? #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 950 Utility Shielding 33 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 61 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Structural Scanner | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed ZioniteCloakingDesublimator Manual? 0 Play Time 01:35:49 Cumulative 35.9 hours Start 2024.04.21 @ 23:12:41 End 2024.04.22 @ 19:45:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 22 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 33 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8142b35-da84-418a-a0d6-85e34ecd00cd