Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.04.17 @ 08:42:18 Player: Farfid Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (71) 355 Value Destroyed (2040) 2040 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (886) 886 TOTAL SCORE: 7601 Bonus ------- Follower Combat Kills 286 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (1100) Ox21 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- High-capacity Matter Pod (200) Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Particle Charger Weapon Cycler Reactive Plating Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Armored Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Hacking Suite > --- WEAPON ----------- Heavy Laser Minigun Enhanced Autogun > --- INVENTORY -------- Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Particle Charger Reactive Plating Improved EM Pulse Cannon YOLO Cannon Heavy Battle Rifle Missile Launcher Powered Hammer [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Treads Medium Treads Wheel Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 3 | . . . . . 1 2 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 86 | 6 2 9 2 . 28 10 4 8 1 16 Power 9 | 1 . 2 . . 3 . 1 . 1 1 Engine 7 | 1 . 1 . . 3 . 1 . 1 . Core 1 | . . 1 . . . . . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 19 | 2 . 3 . . 8 1 1 3 . 1 Treads 5 | . . . . . 2 . . 2 . 1 Leg . | . . . . . . . . . . . Wheel 14 | 2 . 3 . . 6 1 1 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 21 | 1 2 2 2 . 3 2 . 2 . 7 Device 8 | . 1 1 . . . 1 . 2 . 3 Storage 7 | 1 1 1 2 . . . . . . 2 Processor . | . . . . . . . . . . . Hackware 1 | . . . . . . 1 . . . . Protection 5 | . . . . . 3 . . . . 2 Artifact . | . . . . . . . . . . . Weapon 37 | 2 . 2 . . 14 7 2 3 . 7 Energy Gun 3 | . . . . . . 2 . . . 1 Energy Cannon 5 | . . . . . 1 1 . 1 . 2 Ballistic Gun 20 | 2 . 2 . . 9 2 2 2 . 1 Ballistic Cannon 2 | . . . . . 2 . . . . . Launcher 2 | . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon 4 | . . . . . 2 2 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . . . 1 Parts Lost 43 | . . 5 . . 8 2 4 8 . 16 Power 4 | . . . . . . . 1 1 . 2 Propulsion 16 | . . 2 . . 4 1 1 4 . 4 Utility 7 | . . 1 . . 1 . . 1 . 4 Weapon 16 | . . 2 . . 3 1 2 2 . 6 Highest Loss Streak 7 | . . 2 . . 7 2 4 3 . 6 Average Slot Usage (%) 82 | . 99 91 85 85 90 99 99 88 88 60 Engine 4 | . 14 7 . . 8 7 6 4 4 1 Core 1 | . . 5 14 14 . . . . . . Treads 4 | . . . . . 1 7 7 9 15 3 Wheel 14 | . 28 22 14 14 26 22 22 12 7 1 Device 7 | . 13 9 . . . 7 7 10 15 10 Storage 16 | . 14 17 28 28 18 15 15 15 15 15 Hackware 4 | . . . . . . 7 7 7 7 7 Protection 3 | . . . . . 8 7 7 3 . 2 Energy Cannon 1 | . . . . . . . 4 . 7 4 Ballistic Gun 17 | . 28 28 28 28 22 15 17 21 15 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 107 | 13 26 57 73 73 99 87 87 87 86 107 Greatest Support 52 | 32 32 32 16 16 52 30 36 36 12 12 Greatest Overweight (x) 35 | 2 . 3 4 4 8 4 3 6 7 35 Average Overweight (x) 3 | 1 . . 3 4 2 2 2 3 6 12 Largest Inventory Capacity 28 | 6 12 18 20 20 20 20 20 20 20 28 Average Capacity 18 | 4 9 11 18 20 20 20 20 20 20 20 Most Carried 20 | 4 10 10 16 19 20 20 20 20 16 16 Average Carried 14 | 3 5 9 13 17 18 19 19 17 15 12 Final Capacity 20 | 6 10 18 20 20 20 20 20 20 20 20 Final Carried 20 | . 10 10 16 19 20 20 17 16 15 9 Class Distribution -------------------- 29% | Hauler-Mutant 18% | Mutant 15% | Hauler-Gunner 14% | Scavenger-Tank 11% | Scavenger-Skirmisher 8% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 2368 | 220 185 348 20 50 646 254 61 338 . 246 Remotely . | . . . . . . . . . . . Salvage Created 2731 | . 254 438 . 35 745 465 74 462 . 258 Parts 151 | . 21 26 . 3 37 21 3 20 . 20 Haulers Intercepted 2 | . 1 . . . . 1 . . . . Recyclers Shooed 6 | . . 3 . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . 2 15 . 29 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 44 | . 5 5 . . 9 5 1 11 . 8 Guns 34 | . 5 5 . . 5 5 1 11 . 2 Cannons 5 | . . . . . 4 . . . . 1 AOE 5 | . . . . . . . . . . 5 Classes Destroyed 12 | . 7 1 . . 2 . . 1 . 1 Worker 6 | . 1 2 . . 2 1 . . . . Builder 3 | . 1 . . . 2 . . . . . Tunneler 6 | . 1 2 . 2 1 . . . . . Hauler 2 | . 1 . . . . 1 . . . . Recycler 6 | . . 2 . . 3 1 . . . . Operator 1 | . . . . . 1 . . . . . Watcher 3 | . 1 . . . 1 1 . . . . Swarmer 12 | . 3 . . . . . . 5 . 4 Grunt 22 | . 2 5 . . 6 4 . 4 . 1 Brawler 1 | . . . . . . . . . . 1 Sentry 6 | . . . . . 3 1 1 1 . . Hunter 3 | . . . . . . . . 1 . 2 Best Kill Streak 5 | . 3 4 . 1 5 4 1 4 . 4 Combat Bots Only 4 | . 3 2 . . 3 4 1 4 . 4 Max Kills in Single Turn 3 | . 1 2 . 1 2 1 1 2 . 3 Gunslinging 1 | . . 1 . . . . . 1 . . Exploded 3 | . . . . . . . . . . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Damage Taken 6744 | . 237 553 . . 1000 480 361 908 . 3205 Core 942 | . 29 101 . . 102 46 34 193 . 437 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 76 | 100 . . . 48 81 . . . . . Volleys Fired 207 | . 34 34 . 5 45 26 6 27 . 30 Largest 3 | . 2 2 . 2 3 3 3 3 . 3 Hottest 130 | . 40 40 . 40 100 111 108 75 . 130 Shots Fired 502 | . 68 68 . 10 127 73 18 80 . 58 Gun 438 | . 68 68 . 10 98 68 13 80 . 33 Cannon 60 | . . . . . 29 5 5 . . 21 Launcher 4 | . . . . . . . . . . 4 Special . | . . . . . . . . . . . Kinetic 443 | . 68 68 . 10 126 48 13 80 . 30 Thermal 54 | . . . . . 1 25 5 . . 23 Explosive 4 | . . . . . . . . . . 4 Electromagnetic 1 | . . . . . . . . . . 1 Robot Hit Streak 18 | . 17 11 . 1 13 18 7 13 . 6 Robot Miss Streak 5 | . 2 4 . 5 3 4 1 3 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 8 | . 1 1 . . 1 . . 5 . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . 1 . . Shots Hit Robots 321 | . 45 48 . 2 77 47 14 58 . 30 Core Hits 127 | . 15 20 . 3 32 18 2 21 . 16 Critical Hits 5 | . 1 . . . 1 2 . 1 . . Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 4 | . 1 . . . 1 1 . 1 . . Melee Attacks 40 | . . . . . 4 2 . . . 34 Impact 34 | . . . . . . . . . . 34 Slashing 6 | . . . . . 4 2 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5650 | . 525 594 . 47 1389 653 253 874 . 1315 Guns 4013 | . 525 594 . 47 887 584 161 874 . 341 Cannons 855 | . . . . . 419 69 92 . . 275 Explosions 782 | . . . . . 83 . . . . 699 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 4087 | . 525 594 . 47 1209 393 161 874 . 284 Thermal 1035 | . . . . . 180 260 92 . . 503 Explosive 528 | . . . . . . . . . . 528 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . 4 Average Corruption 3 | . . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . Effects 25 | . . . . . . . . . . 25 Message Errors 7 | . . . . . . . . . . 7 Matter Fused 5 | . . . . . . . . . . 5 Heat Flow Errors 3 | . . . . . . . . . . 3 Energy Discharges 4 | . . . . . . . . . . 4 Data Loss (minor) 5 | . . . . . . . . . . 5 Targeting Errors 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 110 | . . . . . 70 . . . . 40 Projectiles 70 | . . . . . 70 . . . . . Explosions 40 | . . . . . . . . . . 40 Melee . | . . . . . . . . . . . Knockbacks 7 | . . . . . 7 . . . . . Impact . | . . . . . . . . . . . Kinetic 6 | . . . . . 6 . . . . . Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 355 | . . . . . . . . . . 355 Shots 5 | . . . . . . . . . . 5 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 300 | . 6 22 . . 300 54 54 9 . 206 Average Temperature 53 | . 2 3 . . 81 19 27 8 . 34 Received Heat Transfer 1502 | . 66 260 . . 513 207 90 297 . 69 Effects 1 | . . . . . 1 . . . . . Energy Bleed 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . . 1 1 . 1 . 1 Heat Transferred 1517 | . . . . . 80 518 148 . . 771 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 287 | . 82 176 . 10 223 287 . . . . Initial 91 | . . 31 . . 3 91 . . . . Average 87 | . 48 70 . 8 84 167 . . . . Maximum Alert Level 1 | . . . . . 1 1 . . . . Low Security (%) 89 | 100 100 100 . 100 90 66 . . . . Level 1 10 | . . . . . 9 33 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 3 | . . . . . 1 2 . . . . Investigation 1 | . . . . . . 1 . . . . Extermination . | . . . . . . . . . . . Reinforcement 2 | . . . . . 1 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 3 | . . . . . 2 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 97 | . 11 24 . 1 15 13 1 13 . 19 Peak Tracking Total 19 | . 3 19 . . 3 5 1 4 . 5 Tactical Retreats 7 | . . 1 . . 2 1 . . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 4 | . . . . . 3 1 . . . . Max in Single Turn 2 | . . . . . 2 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 20 | . 6 . 2 . 4 5 . 1 2 . Terminals 11 | . 5 . . . 3 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 53 | . 12 . 3 . 9 11 . 4 14 . Successful 38 | . 8 . 3 . 4 5 . 4 14 . Failed 15 | . 4 . . . 5 6 . . . . Catastrophic 6 | . 1 . . . 2 3 . . . . Database Lockouts . | . . . . . . . . . . . Manual 8 | . 2 . 1 . 4 1 . . . . Terminals 24 | . 11 . . . 7 6 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . Recycling Units 3 | . 1 . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . Terminal Hacks 33 | . 7 . 3 . 3 2 . 4 14 . Record 6 | . . . 2 . . . . 4 . . Part Schematic 6 | . . . . . . . . . 6 . Robot Schematic 5 | . . . . . . . . . 5 . Prototype ID Bank 4 | . . . . . . 1 . . 3 . Branch Access Points 4 | . 1 . . . 2 1 . . . . Unreport Threat 1 | . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . Zone Layout 2 | . 2 . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . Scan Component 1 | . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . Report Inventory 1 | . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 2 | . 1 . . . . 1 . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . Reject 2 | . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 5 . . . 4 5 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . 6 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 4 | . . . . 3 . . . . . 1 Largest Group 3 | . . . . 3 3 . . . . 1 Highest-Rated Group 94 | . . . . 73 73 . . . . 94 Highest-Rated Ally 94 | . . . . 31 31 . . . . 94 Total Orders . | . . . . . . . . . . . Ally Attacks 39 | . . . . . 6 . . . . 33 Total Damage 1041 | . . . . . 104 . . . . 937 Kills 8 | . . . . . 1 . . . . 7 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 2 . . 2 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 7631 | 44 489 556 365 219 1068 663 521 1324 154 2228 Spaces Moved 4089 | 31 361 386 272 141 630 413 466 914 99 376 Core 121 | 29 . . . . . . . . . 92 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 3968 | 2 361 386 272 141 630 413 466 914 99 284 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 90 130 140 100 100 100 106 150 140 Average Speed 149 | 108 100 104 131 140 109 100 101 129 155 494 Slowest Speed 1800 | 150 100 130 140 140 160 120 110 150 160 1800 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 5 | . . . . . . . . . . 5 Exploration Rate (%) 53 | 4 71 85 67 35 41 15 60 85 70 56 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 3 | . . 2 . . . . . 1 . . Known Exits Taken 2 | . 1 . . . . 1 . . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 . 1 1 1 . Scrap Searched 6 | . . 1 . . . . 1 3 . 1 Spaces Dug 86 | . . . . . 4 1 . . . 81 Terrain Destroyed 165 | . . . . . 4 1 . . . 160 Melee 30 | . . . . . 4 1 . . . 25 Projectile 6 | . . . . . . . . . . 6 AOE 129 | . . . . . . . . . . 129 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Total 5154 | 40 422 474 280 153 905 605 501 1009 99 666 Wait 622 | . 11 35 . 3 157 145 25 48 . 198 Move 4078 | 30 360 385 271 140 629 412 465 913 98 375 Hop . | . . . . . . . . . . . Pick Up 82 | 4 13 5 6 4 26 7 1 9 . 7 Fast Attach 6 | 2 . 3 . . 1 . . . . . Attach 59 | 4 2 4 . . 20 5 4 7 1 12 Detach 3 | . . . . . 2 . . . . 1 Swap 21 | . . 2 2 . 7 5 . 1 . 4 Drop 36 | . 2 6 1 1 14 3 . 4 . 5 Fire 207 | . 34 34 . 5 45 26 6 27 . 30 Melee 40 | . . . . . 4 2 . . . 34 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 8) 318 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 15) 452 | -10/Materials | Identified exit to Mines 534 | -10/Materials | Entered Mines 558 | -10/Mines | Learned location of Zion (-6) 672 | -10/Mines | Discovered new exit (range 13) 880 | -10/Mines | Assembled infested the area 892 | -10/Mines | Met 8R-AWN 907 | -10/Mines | Core integrity fell below 50% 1085 | -10/Mines | Discovered new exit (range 5) 1090 | -10/Mines | Entered Exiles 1125 | -10/Exiles | Welcomed by 8R-AWN 1146 | -10/Exiles | Met EX-HEX 1187 | -10/Exiles | Met EX-BIN 1203 | -10/Exiles | Aligned with FarCom system 1204 | -10/Exiles | Given EX-Vault access code 1235 | -10/Exiles | Opened EX-Vault 1243 | -10/Exiles | Found YOLO Cannon 1288 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1325 | -10/Exiles | Met EX-DEC 1443 | -10/Exiles | Discovered new exit (range 10) 1455 | -10/Exiles | Left Exiles lab with YOLO Cannon 1455 | -10/Exiles | Entered Mines 1466 | -9/Mines | Received a Mining Laser from a helpful Derelict 1480 | -9/Mines | Met a Derelict bent on vengeance 1620 | -9/Mines | Discovered new exit (range 9) 1634 | -9/Mines | Learned Materials non-interactive machine intel 1643 | -9/Mines | Learned Materials garrison access intel 1643 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1674 | -9/Mines | Entered Materials 1674 | -8/Materials | Accompanied by 3 allies 1674 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1675 | -8/Materials | Loaded intel: 46 non-interactive machine locations 1676 | -8/Materials | Loaded intel: 1 garrison access location 1679 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1968 | -8/Materials | Build established: Hauler-Skirmisher 2495 | -8/Materials | Lost 7 parts (3n1u3w) 2689 | -8/Materials | Discovered new exit (range 16) 2742 | -8/Materials | Entered Factory 2742 | -7/Factory | Evolved 2 slots: Utility x2 2764 | -7/Factory | Build established: Scavenger-Skirmisher 2880 | -7/Factory | Identified exit to Lower Caves 3405 | -7/Factory | Entered Lower Caves 3473 | -7/Lower Caves | Learned Factory stockpile data 3537 | -7/Lower Caves | Encountered a Warlord checkpoint 3635 | -7/Lower Caves | Learned location of 2 exits from Factory 3698 | -7/Lower Caves | Build established: Scavenger-Tank 3706 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3804 | -7/Lower Caves | Lost 4 parts (1p1n2w) 3911 | -7/Lower Caves | Discovered new exit (range 6) 3926 | -7/Lower Caves | Entered another Lower Caves area 4027 | -7/Lower Caves | Discovered new exit (range 10) 4273 | -7/Lower Caves | Learned 8 Factory zone layouts 4273 | -7/Lower Caves | Learned Armory stockpile data 4706 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4762 | -7/Lower Caves | Lost 3 parts (1p2n) 4831 | -7/Lower Caves | Build established: Hauler-Gunner 5094 | -7/Lower Caves | Discovered new exit (range 3) 5250 | -7/Lower Caves | Entered Data Miner 5250 | -7/Data Miner | Discovered new exit (range 6) 5279 | -7/Data Miner | Met Data Miner 5335 | -7/Data Miner | Received God Mode back door access code from Data Miner 5404 | -7/Data Miner | Entered Proximity Caves 5512 | -6/Proximity Caves | Escorted by Enhanced Grunt 5710 | -6/Proximity Caves | Crushed by falling debris 5710 | -6/Proximity Caves | Core integrity fell below 50% 5764 | -6/Proximity Caves | Spotted B-75 Beast 5883 | -6/Proximity Caves | Lost 6 parts (1p2n3w) 5934 | -6/Proximity Caves | Discovered new exit (range 12) 6117 | -6/Proximity Caves | Build established: Hauler-Mutant 6762 | -6/Proximity Caves | Core integrity fell below 20% 7249 | -6/Proximity Caves | Crushed by falling debris 7253 | -6/Proximity Caves | Crushed by falling debris 7457 | -6/Proximity Caves | Crushed by falling debris 7632 | -6/Proximity Caves | Crushed by falling debris 7632 | -6/Proximity Caves | Smashed by cave-in Last Messages --------------- 07457_ Crushed by falling debris. 07466_ System corrupted: Matter fused (-6). 07467_ The unstable cave ceiling collapses. 07522_ J<%|%6INBYHPLZQ:RXA ETV4JXU7Y>:DI: D 07545_ The unstable cave ceiling collapses. 07551_ System corrupted: Heat flow error (+235). 07551_ The unstable cave ceiling collapses. 07573_ System corrupted: Energy discharge (-33). 07593_ P7RZ&PAIXT=S 07594_ The unstable cave ceiling collapses. 07610_ System corrupted: Powered Hammer targeting data glitched. 07619_ EFHKXO PN/I>IINNAC:ZZ, AISKE QK0G F2VO< 07632_ The unstable cave ceiling collapses. 07632_ Crushed by falling debris. 07632_ Powered Hammer destroyed. 07632_ System corrupted by crushing effect (+2). 07632_ Hcp. Storage Unit destroyed. 07632_ System corrupted by crushing effect (+2). 07632_ Lyr. Medium Armor Plating destroyed. 07632_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | #????????????????????????????## " #????? | | ##????????????????????????????#### # #????? | | #???????????????????????????????## #????? | | "##????????????????????????????????# ##????? | | "#?????????????????????????????????## ##???? | | ##??????????????????????????????????##########??? | | ###??????????????????????????????????????######?? | | "#?????????????????????????????????????## ####?? | | #????????????????????????????????????## #### #? | | ##???????????????????????????????????#####???##? | | ###???????????????????????????????????## ##??????? | | #????????????????????????????????????## ##???????? | | ????????????????????????????????????## ##????????? | | ???????????????????????????????????#####?????????? | | ###???????????????????????????????## ##??????????? | | #??????????????????????????????#####???????????? | | #?????????????????????????????#####????????????? | | ##????????????????????????????## ##?????????????? | | #????????????????????????????## ##??????????????? | | #???????????????????????????#####???????????????? | | #??????????????????????????## ##????????????????? | | #?????????????????????????## ##?????????????????? | | #????????????????????????#####??????????????????? | | ##???????????????????????## ##???????????????????? | | #???????????????????????## ##????????????????????? | | ????????????????????????#@##?????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorAlphaNukerbomber Manual? 0 Play Time 01:00:14 Cumulative 91.8 hours Start 2021.04.17 @ 07:42:12 End 2021.04.17 @ 08:42:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 60 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 8a6510d0-504e-4e10-8bce-b9746e656c84