Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.12 @ 18:42:29

Player: mat

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (5)       25
Value Destroyed (238)      238
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (470)                470
              TOTAL SCORE: 2333

 Bonus
-------
Pacifist                   470

 Cogmind 
---------
Core Integrity             0/550
Matter                     168/300
Energy                     30/150
System Corruption          0%
Temperature                Cool (27)
Movement                   Flying (34)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
  Micro Nuclear Core
>       --- PROPULSION (3) ---
        VTOL Module
        VTOL Module
        VTOL Module
>       --- UTILITY (5) ------
        Terrain Scan Processor
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (4) ----
        VTOL Module

 Peak State 
------------
>       --- POWER ------------
  Micro Nuclear Core
>       --- PROPULSION -------
        VTOL Module
        VTOL Module
        VTOL Module
>       --- UTILITY ----------
        Terrain Scan Processor
>       --- WEAPON -----------
            (None)
>       --- INVENTORY --------
        VTOL Module
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 VTOL Module
  Flight Unit              VTOL Module
Utility                    Terrain Scan Processor
  Device                   Improved Terrain Scanner
  Processor                Terrain Scan Processor
Weapon                     Flak Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   .   2   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             12   | 2   1   3   6   
  Power                    2    | .   1   .   1   
    Engine                 1    | .   1   .   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | .   .   .   3   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 3    | .   .   .   3   
  Utility                  4    | .   .   3   1   
    Device                 2    | .   .   2   .   
    Storage                .    | .   .   .   .   
    Processor              2    | .   .   1   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   3    | 2   .   .   1   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 4    | .   1   .   3   
  Power                    1    | .   1   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      2    | .   1   .   2   
Average Slot Usage (%)     31   | .   14  28  35  
  Flight                   1    | .   .   .   2   
  Device                   13   | .   .   22  13  
  Processor                13   | .   .   6   16  
  Ballistic Cannon         1    | .   .   .   2   
Naked Turns                20   | .   20  .   .   
Heaviest Build             8    | 2   4   2   8   
  Greatest Support         15   | 3   3   3   15  
  Greatest Overweight (x)  2    | .   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   
  Average Capacity         4    | 4   4   4   4   
  Most Carried             4    | 1   2   1   4   
  Average Carried          .    | .   .   .   .   
  Final Capacity           4    | 4   4   4   4   
  Final Carried            2    | .   2   .   1   

 Class Distribution 
--------------------
 51% | Mutant
 48% | Scout

 Dominant Class 
----------------
 Mutant | -10/Materials
  Scout | -9/Materials
  Scout | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           332  | 206 .   .   126 
  Remotely                 .    | .   .   .   .   
Salvage Created            126  | .   .   .   126 
  Parts                    3    | .   .   .   3   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  5    | .   .   .   5   
  Cannons                  5    | .   .   .   5   
Classes Destroyed          1    | .   .   .   1   
  Grunt                    5    | .   .   .   5   
Best Kill Streak           4    | .   .   .   4   
  Combat Bots Only         4    | .   .   .   4   
Max Kills in Single Turn   1    | .   .   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Damage Taken               979  | .   155 .   824 
  Core                     663  | .   113 .   550 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         84   | 100 54  100 .   
Volleys Fired              29   | .   .   .   29  
  Largest                  1    | .   .   .   1   
  Hottest                  44   | .   .   .   44  
Shots Fired                29   | .   .   .   29  
  Gun                      .    | .   .   .   .   
  Cannon                   29   | .   .   .   29  
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  29   | .   .   .   29  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         14   | .   .   .   14  
  Robot Miss Streak        4    | .   .   .   4   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           29   | .   .   .   29  
  Core Hits                31   | .   .   .   31  
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           509  | .   .   .   509 
  Guns                     .    | .   .   .   .   
  Cannons                  503  | .   .   .   503 
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  6    | .   .   .   6   
  Kinetic                  503  | .   .   .   503 
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 4    | .   .   .   4   
  Impact                   1    | .   .   .   1   
  Kinetic                  2    | .   .   .   2   
  Secondary                1    | .   .   .   1   
Self-Inflicted Damage      2    | .   .   .   2   
  Shots                    .    | .   .   .   .   
  Rammed                   3    | .   1   .   2   
Targets Rammed             3    | .   1   .   2   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        13   | .   .   .   13  
  Average Temperature      8    | .   .   .   8   
  Received Heat Transfer   384  | .   6   .   378 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             293  | .   35  44  293 
  Initial                  18   | .   .   14  18  
  Average                  64   | .   12  26  85  
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         96   | 100 100 100 94  
  Level 1                  4    | .   .   .   5   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   2   1   3   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   1   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           4    | .   2   1   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              41   | .   10  2   29  
  Peak Tracking Total      12   | .   9   3   12  
  Tactical Retreats        5    | .   2   .   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               550  | 25  62  79  384 
Spaces Moved               667  | 42  105 150 370 
  Core                     578  | 42  105 150 281 
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   89   | .   .   .   89  
  Fastest Speed            34   | 50  50  50  34  
  Average Speed            53   | 50  53  50  54  
  Slowest Speed            150  | 50  100 50  150 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       21   | 3   28  23  32  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      832  | 45  111 153 523 
  Wait                     108  | .   .   .   108 
  Move                     665  | 41  105 149 370 
  Hop                      .    | .   .   .   .   
  Pick Up                  13   | 2   3   1   7   
  Fast Attach              .    | .   .   .   .   
  Attach                   12   | 2   1   3   6   
  Detach                   .    | .   .   .   .   
  Swap                     .    | .   .   .   .   
  Drop                     3    | .   2   .   1   
  Fire                     29   | .   .   .   29  
  Melee                    .    | .   .   .   .   
  Ram                      2    | .   .   .   2   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   26 | -11/Scrapyard | Entered Materials
   70 | -10/Materials | Discovered new exit (range 10)
   80 | -10/Materials | Discovered new exit (range 15)
   88 | -10/Materials | Entered another Materials area
   88 | -9/Materials  | Evolved 2 slots: Utility x2
  135 | -9/Materials  | Discovered new exit (range 14)
  158 | -9/Materials  | Discovered new exit (range 16)
  167 | -9/Materials  | Entered another Materials area
  167 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  481 | -8/Materials  | Core integrity fell below 50%
  509 | -8/Materials  | Core integrity fell below 20%
  551 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Acquired 32 matter.
Sensor Array destroyed.
G-47 Trooper destroyed.
Acquired 28 matter.
Flak Cannon destroyed.
Acquired VTOL Module.
Imp. Terrain Scanner destroyed.
Acquired VTOL Module.
U-05 Engineer destroyed.
Acquired VTOL Module. <x2>
Slammed into K-01 Serf.
K-01 Serf knocked back.
Adv. Signal Interpreter permanently disabled.
Destabilizing: Short circuit.
Slammed into K-01 Serf.
Destabilizing: Core damaged (-27).
Discarded Broken Adv. Signal Interpreter.
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
Acquired Mic. Nuclear Core.
ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006.

 Map 
-----
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|     | ##??    #####?? ? ??  ?????????????????????? |
|       #????##?####?#?? ???"??????????????????????? |
| [  """##???####?#?#?#???? "??????????????????????? |
|    """#?###??#??##??# ? #??"? ???????????????????? |
| !  """#?#?#?#####?### ???????????????????????????? |
|       ####?####??### ?  ???#?????????????????????? |
| ##/################? ???  ?? ????????????????????? |
|                ##?##  ?   ?  ????????????????????? |
|       ######## ##### ?   ?  ? ???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            150
Matter Stores              286
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       85
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FocalBackupRigger
  Manual?         0
Play Time         00:12:09
  Cumulative      104.2 hours
  Start           2021.05.12 @ 18:31:44
  End             2021.05.12 @ 18:42:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          181
  Rogue           179
  Adventurer      2
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          49
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 39fb8643-0fb0-4a8c-9b11-82ed9de5fc45