Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.17 @ 18:02:00 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (128) 640 Value Destroyed (3385) 3385 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (877) 877 TOTAL SCORE: 8482 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 66 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 496/850 Matter 300/300 Energy 90/100 System Corruption 11% Temperature Cool (78) Movement Walking (125) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (6) ------ Large Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- High-capacity Battery (250) Energy Well (350) Improved Light Armor Plating Improved Light Armor Plating Improved System Restoration Module Drone Bay (1/2) Field Laser Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Seismic Detector Reaction Control System Drone Bay > --- WEAPON ----------- Field Laser Field Laser Heavy Laser > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg Cooling System High-capacity Battery Improved Sensor Array Improved Light Armor Plating Improved Light Armor Plating Spread Laser Field Laser Heavy Laser Heavy Laser Rocket Launcher [Rating: 49] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Launcher Advanced EMP Blaster Impact Weapon Hammer Build | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 2 . . . 4 Power 1 | . . . . . . . 1 Propulsion 2 | . . 2 . . . . . Utility 4 | . . . 1 . . . 3 Weapon 1 | . . . 1 . . . . Parts Attached 100 | 7 15 27 17 12 9 7 6 Power 13 | 1 3 4 . 2 . 2 1 Engine 11 | 1 3 4 . 1 . 1 1 Core 2 | . . . . 1 . 1 . Reactor . | . . . . . . . . Propulsion 38 | 2 6 13 8 2 6 1 . Treads . | . . . . . . . . Leg 38 | 2 6 13 8 2 6 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 2 3 3 3 4 1 3 4 Device 14 | 1 2 1 . 3 1 3 3 Storage 5 | 1 1 2 . 1 . . . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 3 | . . . 3 . . . . Artifact . | . . . . . . . . Weapon 26 | 2 3 7 6 4 2 1 1 Energy Gun 23 | 2 2 7 5 3 2 1 1 Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . 1 . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 2 1 2 . . . Parts Lost 30 | . 1 3 . 1 7 . 18 Power 3 | . 1 . . . . . 2 Propulsion 11 | . . 2 . 1 4 . 4 Utility 7 | . . . . . 1 . 6 Weapon 9 | . . 1 . . 2 . 6 Highest Loss Streak 13 | . 1 1 . 1 4 . 13 To Critical Strikes . | . . . . . . . . Average Backups 13 | 1 8 13 14 14 15 15 11 Power 1 | . 1 2 2 1 1 1 . Propulsion 2 | . 1 1 3 3 2 2 1 Utility 4 | . 2 2 2 5 7 7 6 Weapon 4 | . 2 6 5 5 5 5 4 Tool/Special . | . . . . . . . . Unused Backups 15 | . 1 3 4 1 . . 6 Power 2 | . . 1 1 . . . . Propulsion 1 | . 1 . . . . . . Utility 6 | . . 2 . . . . 4 Weapon 6 | . . . 3 1 . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 97 | . 99 99 99 99 91 100 85 Engine 9 | . 13 11 9 9 9 5 5 Leg 34 | . 28 43 36 35 30 36 22 Device 15 | . 14 10 12 15 17 18 26 Storage 10 | . 14 11 9 9 9 9 6 Energy Gun 25 | . 27 22 26 27 24 27 15 Peak Build Rating 49 | 7 10 24 37 39 36 36 49 Average Rating 26 | 5 8 18 32 36 32 35 40 On Entrance 21 | . 7 10 18 37 36 33 32 Naked Turns . | . . . . . . . . Heaviest Build 55 | 13 19 36 47 47 41 46 55 Greatest Support 80 | 20 20 60 80 62 65 57 72 Greatest Overweight (x) 1 | . 1 . . 1 1 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 Average Capacity 13 | 7 9 14 15 15 15 15 15 Most Carried 15 | 2 10 15 15 15 15 15 14 Average Carried 13 | 1 8 13 14 14 15 15 11 Final Capacity 15 | 8 10 15 15 15 15 15 15 Final Carried 15 | 2 10 15 15 15 15 15 8 Class Distribution -------------------- 33% | Gunner 22% | Scavenger-Mutant 20% | Mutant 8% | Tank 5% | Scavenger-Gunner 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Gunner | -8/Storage Gunner | -8/Recycling Gunner | -8/Scraptown Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Matter Collected 1571 | 270 220 355 217 235 99 80 95 Remotely . | . . . . . . . . Salvage Created 4887 | 143 809 1302 500 996 938 . 199 Parts 266 | 13 53 92 40 35 19 . 14 Haulers Intercepted 8 | . 2 4 2 . . . . Recyclers Shooed 4 | . . 3 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 89 | . 20 27 12 14 10 . 6 Guns 87 | . 20 27 12 13 10 . 5 Classes Destroyed 14 | 2 5 3 1 . 2 . 1 Worker 4 | . . 3 1 . . . . Builder 8 | . 1 3 1 . 1 . 2 Tunneler 5 | 4 1 . . . . . . Hauler 8 | . 2 4 2 . . . . Recycler 8 | 1 . 1 . 3 3 . . Operator 1 | . . 1 . . . . . Watcher 5 | . 3 2 . . . . . Swarmer 29 | . 9 10 8 . . . 2 Grunt 31 | . 11 10 . 9 1 . . Brawler 1 | . . . . . . . 1 Sentry 16 | . . 7 3 4 2 . . Demolisher 1 | . . . . . 1 . . Hunter 6 | . . . 1 1 2 . 2 Programmer 5 | . . . . . 4 . 1 Best Kill Streak 7 | 5 5 6 7 6 7 . 5 Combat Bots Only 6 | . 5 4 6 5 5 . 3 Max Kills in Single Turn 2 | 1 1 2 2 2 2 . 2 Gunslinging 1 | . . 1 1 . 1 . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Hostile Shots Fired 483 | . 69 121 25 66 66 . 136 Missed 117 | . 23 30 7 13 15 . 29 Hits 366 | . 46 91 18 53 51 . 107 Melee 6 | . . . . . . . 6 Projectile 360 | . 46 91 18 53 51 . 101 AOE 1 | . . . . . 1 . . Critical Strikes 11 | . 1 2 1 3 2 . 2 Part Disruptions 1 | . . . . . 1 . . Damage Taken 5091 | . 443 1077 172 847 801 . 1751 Core 989 | . 179 261 18 103 74 . 354 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 78 | . . 33 . . . . 45 Core Remaining (%) 56 | 100 28 34 . . . 64 . Volleys Fired 318 | 7 75 97 23 54 35 . 27 Largest 3 | 2 2 2 3 3 3 . 3 Hottest 207 | 100 100 121 207 193 195 . 203 Shots Fired 728 | 14 150 188 69 162 87 . 58 Gun 728 | 14 150 188 69 162 87 . 58 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 728 | 14 150 188 69 162 87 . 58 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | 6 10 12 7 12 16 . 12 Robot Miss Streak 10 | 1 4 10 3 6 2 . 5 Penetration Max . | . . . . . . . . Secondary Targets 15 | . 1 7 2 3 1 . 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 Shots Hit Robots 466 | 11 96 133 40 83 63 . 40 Core Hits 237 | 6 41 97 17 30 24 . 22 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 25 | 1 10 6 1 3 2 . 2 Burn 25 | 1 10 6 1 3 2 . 2 Melee Attacks 8 | . 7 . 1 . . . . Impact 8 | . 7 . 1 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8210 | 140 1111 2085 831 1657 1365 . 1021 Guns 7856 | 140 1108 2036 810 1645 1360 . 757 Cannons . | . . . . . . . . Explosions 235 | . . . . . . . 235 Melee . | . . . . . . . . Ramming 119 | . 3 49 21 12 5 . 29 Kinetic . | . . . . . . . . Thermal 8091 | 140 1108 2036 810 1645 1360 . 992 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . 3 . 11 Average Corruption 4 | . . . . . 2 . 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 27 | . . . . . 15 . 12 Message Errors 6 | . . . . . 4 . 2 Matter Fused 8 | . . . . . 3 . 5 Heat Flow Errors 2 | . . . . . 1 . 1 Data Loss (minor) 4 | . . . . . 4 . . Data Loss (major) 4 | . . . . . 3 . 1 Alerts 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 88 | . . . . . . . 88 Projectiles . | . . . . . . . . Explosions 85 | . . . . . . . 85 Melee 3 | . . . . . . . 3 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 28 | . 1 6 4 1 2 . 14 Kicked 28 | . 1 6 4 1 2 . 14 Crushed . | . . . . . . . . Highest Temperature 362 | 156 255 151 192 309 201 . 362 Average Temperature 60 | 71 62 28 68 99 15 . 138 Received Heat Transfer 1050 | . 171 348 45 450 36 . . Effects 3 | . . . . 1 . . 2 Shutdowns 1 | . . . . . . . 1 Interference 1 | . . . . . . . 1 Matter Decay 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . . . . . 1 Impact Corruptions 1 | . . . . . . . 1 Robots Melted 3 | . 1 1 . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 25 | 2 4 4 1 9 1 . 4 Heat Transferred 18247 | 481 3892 4328 1628 3441 2738 . 1739 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Maximum Alert Level 2 | . 1 2 . . . . . Low Security (%) 85 | 100 98 36 100 100 100 . 100 Level 1 12 | . 1 53 . . . . . Level 2 2 | . . 10 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 417 | 10 204 417 187 159 133 . 159 Initial 163 | . . 34 163 76 40 . . Average 108 | 1 87 238 70 79 55 . 34 Influence Increases 3107 | 25 566 861 369 501 536 . 249 Destroy 0b10 Robot/C 1820 | . 400 540 240 280 240 . 120 Destroy 0b10 Robot/NC 215 | 25 35 70 20 15 40 . 10 Destroy Leader 406 | . 100 152 64 70 . . 20 Allied During Kill 13 | . . . . . 13 . . Successful Hack 62 | . 12 6 12 14 18 . . Select Force Hacks 210 | . . . . . 210 . . Disable Machine 180 | . . . 15 60 15 . 90 Destroy Structure 21 | . 4 3 3 2 . . 9 Partial Spotted 30 | . . . . 30 . . . Lose Combat Pursuer 150 | . 15 90 15 30 . . . Influence Decreases 3078 | 25 484 554 575 579 641 . 220 Entered New Map 446 | . . 48 226 107 65 . . Time Decay 2259 | 25 474 476 349 452 403 . 80 Lost Part 259 | . 10 30 . 10 69 . 140 Lost Ally 114 | . . . . 10 104 . . Squads Dispatched 9 | . 5 2 . . . . 2 Investigation 2 | . 2 . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 6 | . 3 2 . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Distress Signals 4 | . . 1 1 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 136 | . 28 50 17 24 11 . 6 Peak Tracking Total 6 | . 5 6 3 5 4 . 3 Tactical Retreats 8 | . 1 4 1 2 . . . Traps | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Traps Triggered 6 | . 3 . . 2 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Disabled 12 | . . . 1 4 1 . 6 Max in Single Turn 6 | . . . 1 1 1 . 6 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Accessed 44 | . 7 7 6 10 12 1 1 Terminals 31 | . 6 6 6 8 5 . . Fabricators . | . . . . . . . . Repair Stations 5 | . 1 1 . 2 . . 1 Recycling Units 7 | . . . . . 7 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 75 | . 12 12 10 21 17 1 2 Successful 48 | . 8 8 7 10 12 1 2 Failed 27 | . 4 4 3 11 5 . . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 48 | . 7 8 9 6 18 . . Terminals 52 | . 10 8 10 15 9 . . Fabricators . | . . . . . . . . Repair Stations 14 | . 2 4 . 6 . . 2 Recycling Units 8 | . . . . . 8 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 1 . 2 4 . 1 . Record 1 | . . . . . . 1 . Prototype ID Bank 2 | . 1 . 1 . . . . Open Door 4 | . . . . 4 . . . Registered Components 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . 1 2 . 2 . . 2 Scan Component 5 | . 1 1 . 2 . . 1 Repair 2 | . . 1 . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 33 | . 6 6 5 4 12 . . Terminals 26 | . 6 6 5 4 5 . . Skim 26 | . 6 6 5 4 5 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . . . . . 7 . . Tunnel 7 | . . . . . 7 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 6 1 4 3 5 . 1 Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 1 . . . . 1 Time 54 | . . 38 . . . . 16 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 18 | . . . . . 18 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total Allies 18 | . . . . . 18 . . Largest Group 10 | . . . . . 10 . . Highest-Rated Group 143 | . . . . . 143 . . Highest-Rated Ally 34 | . . . . . 34 . . Total Orders 9 | . . . . 1 2 4 2 ROAM 2 | . . . . . 2 . . EXPLORE 5 | . . . . 1 . 3 1 RETURN 2 | . . . . . . 1 1 Ally Attacks 15 | . . . . . 15 . . Total Damage 254 | . . . . . 254 . . Kills 3 | . . . . . 3 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Active Infowar (turns) 1503 | 20 344 123 374 . . 197 445 Sensors 335 | . . . . . . . 335 Terrain 4 | . . . . . . 4 . Seismic 1490 | 20 344 123 374 . . 193 436 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 4 | . . . . 1 . 2 1 Drone Recoveries 2 | . . . . . . 2 . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Turns Passed 8437 | 91 1634 1580 871 1134 1144 1493 490 Spaces Moved 4789 | 50 645 904 538 661 591 1156 244 Core 5 | 5 . . . . . . . Treads . | . . . . . . . . Legs 4784 | 45 645 904 538 661 591 1156 244 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 105 105 113 115 125 Average Speed 119 | 113 120 120 115 110 124 121 127 Slowest Speed 200 | 120 190 120 130 183 200 122 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 66 | 4 98 80 53 91 99 96 7 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 17 | . 2 2 3 . 8 2 . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 6 | . . . . . . 6 . Spaces Dug 5 | . 4 . 1 . . . . Terrain Destroyed 17 | . 4 . 1 . . . 12 Melee 5 | . 4 . 1 . . . . Projectile . | . . . . . . . . AOE 12 | . . . . . . . 12 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total 6846 | 67 1352 1220 741 944 922 1243 357 Wait 1283 | 2 573 147 130 182 123 72 54 Move 4782 | 49 644 903 537 660 590 1155 244 Hop . | . . . . . . . . Pick Up 42 | 2 13 10 6 7 . . 4 Fast Attach 20 | 7 2 2 . 1 7 . 1 Attach 17 | . 1 4 2 . . . 10 Detach . | . . . . . . . . Swap 105 | . 19 30 21 18 2 12 3 Drop 73 | . 17 21 17 13 1 4 . Fire 318 | 7 75 97 23 54 35 . 27 Melee 8 | . 7 . 1 . . . . Ram . | . . . . . . . . Kick 28 | . 1 6 4 1 2 . 14 Crush . | . . . . . . . . Escape Stasis 8 | . . . . 8 . . . Rewire 162 | . . . . . 162 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: Fac / Low x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 9) 296 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 726 | -10/Materials | Discovered new exit (range 14) 822 | -10/Materials | Core integrity fell below 50% 862 | -10/Materials | Discovered new exit (range 11) 1107 | -10/Materials | Discovered new exit (range 7) 1215 | -10/Materials | Learned Storage terminal intel 1278 | -10/Materials | Learned Storage trap positions 1295 | -10/Materials | Learned Storage emergency access door positions 1301 | -10/Materials | Identified exit to Subcaves 1309 | -10/Materials | Learned Storage security intel 1325 | -10/Materials | Learned location of Mines (-10) 1422 | -10/Materials | Build established: Scavenger-Mutant 1726 | -10/Materials | Entered another Materials area 1726 | -9/Materials | Evolved 2 slots: Propulsion x2 1822 | -9/Materials | Repaired Imp. Heat Sink 2606 | -9/Materials | Learned location of Recycling (-8) 2642 | -9/Materials | Learned Storage emergency access door positions 2667 | -9/Materials | Learned location of 1 exit from Storage 2669 | -9/Materials | Core integrity fell below 50% 2680 | -9/Materials | Identified exit to Materials 2680 | -9/Materials | Identified exit to Mines 2685 | -9/Materials | Loaded intel: 28 trap records 2686 | -9/Materials | Learned location of Zion (-7) 2691 | -9/Materials | Learned Storage machine intel 2733 | -9/Materials | Build established: Mutant 3092 | -9/Materials | Build established: Scavenger-Mutant 3306 | -9/Materials | Entered another Materials area 3306 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3307 | -8/Materials | Identified exit to Storage 3877 | -8/Materials | Discovered new exit (range 15) 3906 | -8/Materials | Learned Storage trap positions 3980 | -8/Materials | Learned 4 Factory zone layouts 3981 | -8/Materials | Learned location of Lower Caves (-7) 3984 | -8/Materials | Learned location of 1 exit from Recycling 3995 | -8/Materials | Learned location of Lower Caves (-6) 4018 | -8/Materials | Learned 2 Storage zone layouts 4149 | -8/Materials | Build established: Tank 4177 | -8/Materials | Entered Storage 4178 | -8/Storage | Identified exit to Recycling 4179 | -8/Storage | Identified exit to Factory 4181 | -8/Storage | Loaded intel: 32 trap records 4184 | -8/Storage | Loaded intel: 43 machine locations 4185 | -8/Storage | Loaded intel: 12 terminal locations 4814 | -8/Storage | Build established: Gunner 5307 | -8/Storage | Used back door to open Recycling access 5311 | -8/Storage | Entered Recycling 5312 | -8/Recycling | Met a Zionite searching for Scraptown 5312 | -8/Recycling | Identified exit to Factory 5793 | -8/Recycling | Learned Storage stockpile data 5814 | -8/Recycling | Lost 4 parts (3n1w) 5871 | -8/Recycling | Learned Factory terminal intel 5938 | -8/Recycling | Identified exit to Scraptown 6078 | -8/Recycling | Learned Factory emergency access door positions 6164 | -8/Recycling | Lost 7 allies 6183 | -8/Recycling | Learned Factory repair station intel 6424 | -8/Recycling | Scanned before Scraplab entrance 6442 | -8/Recycling | Entered Scraplab 6455 | -8/Recycling | Entered Scraptown 6455 | -8/Scraptown | System corruption cleaned by C-Scrubber 6514 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6648 | -8/Scraptown | Visited Assassins FH 6713 | -8/Scraptown | Visited Cave Peace 6725 | -8/Scraptown | Visited TADAMA 7118 | -8/Scraptown | Visited Junk Repository 7274 | -8/Scraptown | Visited UFD Registry 7274 | -8/Scraptown | Registered with UFD as "Fluxslicer" 7312 | -8/Scraptown | Visited DA-N13 Charitable Foundation 7318 | -8/Scraptown | Found DCF Scrap (29 items) 7378 | -8/Scraptown | Visited Chapter 10 7401 | -8/Scraptown | Visited Junk Repository 7465 | -8/Scraptown | Visited Abandonware Association 7706 | -8/Scraptown | Visited Derelict Rescue Squad 7731 | -8/Scraptown | Visited LU-1G1's Boring Crew 7746 | -8/Scraptown | Visited Curators Association 7817 | -8/Scraptown | Met Optimus 7817 | -8/Scraptown | Accepted into 0bPrime 7948 | -8/Scraptown | Entered Factory 7948 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 7949 | -6/Factory | Identified exit to Factory 7949 | -6/Factory | Identified exit to Lower Caves 7952 | -6/Factory | Loaded intel: 28 terminal locations 7953 | -6/Factory | Loaded intel: 6 repair station locations 8189 | -6/Factory | Repaired Cooling System 8258 | -6/Factory | System corruption reached 10% 8288 | -6/Factory | Lost 5 parts (1n2u2w) 8424 | -6/Factory | Lost 13 parts (2p3n4u4w) 8438 | -6/Factory | Self-destructed Last Messages --------------- 08393_ Penetrated by Slug. 08393_ Imp. Sensor Array destroyed. 08394_ Kicked H-66 Slayer out of the way. 08400_ Kicked H-66 Slayer. 08401_ Kicked H-66 Slayer out of the way. 08405_ Kicked H-66 Slayer. 08405_ U-05 Engineer builds a Door. 08406_ OAF:K9 TQII&=XDO5V1FVH 08406_ Kicked H-66 Slayer. 08407_ Kicked H-66 Slayer out of the way. 08409_ Kicked H-66 Slayer. 08410_ Destroyed Targeting Computer. 08410_ H-66 Slayer system corrupted by crushing effect. 08411_ H-66 Slayer system terminally corrupted. 08411_ Lgt. Fission Core fried. 08421_ System corrupted: Matter fused (-5). 08426_ Acquired 15 matter. 08436_ System corrupted: Heat flow error (+150). [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ???T??????????????????? | | ?????????????????????# ????????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# ###????????????????? | | ?????????????????????# ?????????????????? | | ?????????????????????# k#??????????????????? | | ????????????########## #??????????????????? | | ????????????# #k #??????????????????? | | ????????????# # ^^^^ ^ #??????????????????? | | ????????????# # u #??????????????????? | | ????????????# # #########+#????????? | | ????????????# # ]u ????????? | | ????????????# %+! k ???????? | | ????????????# ! %# " u ???????? | | ????????????# % #"Y ###??????????? | | ????????????# %%% #"" # #??????????? | | ????????????########## k # #??????????? | | ?????????????????????# @ ###??????????? | | ?????????????????????# R ????????? | | ?????????????????????# ????????? | | ?????????????????????# ?????????? | | ?????????????????????# ?????????? | | ?????????????????????# ??????????? | | ?????????????????????# ??????????? | | ??????????????######## u ??????????? | | ??????????????# = # ??????????? | | ??????????????# # ??????????? | | ??????????????# """ + R ??????????? | | ???????????>??# """ # ######???????????? | | ??????????????# """ # # #??????????????? | | ??????????????# # #????????????????? | | ??????????????######## ########?????????? | | ?????????????????????# # ] #?????????? | | ???????????????######## # #?????????? | | ??????????? + " "" #?????????? | | ????????????????####### # "R"" #?????????? | | ??????????????????????###### # """" #?????????? | | ???????????????????????????# # #?????????? | | ???????????????????????????# #########????????? | | ???????????????????????????#^ #????????? | | ???????????????????????????# #????????? | | ???????????????????????????+ #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 23 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 17% | -9/Materials Cooling System | 10% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Challenges ------------ None Game ------ Seed ConceptMultitargetingFrame Manual? 0 Play Time 00:46:13 Cumulative 186.8 hours Start 2025.10.17 @ 17:14:41 End 2025.10.17 @ 18:02:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 317 Rogue 315 Adventurer 0 Explorer 2 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 50 Gallery% 58 Achievement% 50 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5380ee5-8b8c-4850-ad1e-11ab1a9c252e