Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.25 @ 08:47:33 Player: Demise Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (274) 1370 Value Destroyed (6813) 6813 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (4513) 4513 TOTAL SCORE: 14896 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4257 Follower Combat Kills 600 Friendly Fire -844 Cogmind --------- Core Integrity 0/550 Matter 179/300 Energy 4/100 System Corruption 0% Temperature Cool (23) Movement Core (1450) Ox28 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (2) ------- Improved Lightning Gun > --- INVENTORY (25) --- Power Amplifier Compact Battery (200) Structural Scanner Improved Sensor Array Improved Signal Interpreter Seismic Detector Hardened Medium Armor Plating Hardlight Generator Hardlight Generator Remote Shield High-powered Tractor Beam Drone Bay (2/2) Drone Bay (2/2) Improved Assault Rifle Mini Grenade Launcher Improved Datajack Remote Datajack Remote Datajack Remote Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Wheel Wheel Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Weapon Cycler Hardened Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Cooled Particle Cannon Minigun > --- INVENTORY -------- Power Amplifier Compact Battery Structural Scanner Improved Sensor Array Improved Signal Interpreter Seismic Detector Core Shielding Hardened Medium Armor Plating Hardlight Generator Hardlight Generator Remote Shield High-powered Tractor Beam Drone Bay Drone Bay Improved Lightning Gun Light Assault Rifle Improved Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Missile Launcher Improved Datajack Remote Datajack Remote Datajack Remote Datajack Heavy Mace [Rating: 37] Favorites ----------- Power Cold Fusion Reactor Engine Improved Ion Engine Reactor Cold Fusion Reactor Propulsion Wheel Leg VSS Leg Wheel Wheel Utility Hardened Medium Armor Plating Device Seismic Detector Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Lightning Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 201 | 8 11 9 52 77 44 Power 10 | 1 3 . 4 2 . Engine 9 | 1 3 . 4 1 . Core . | . . . . . . Reactor 1 | . . . . 1 . Propulsion 45 | 2 2 . 9 26 6 Treads . | . . . . . . Leg 4 | . . . 4 . . Wheel 41 | 2 2 . 5 26 6 Hover . | . . . . . . Flight . | . . . . . . Utility 70 | 3 5 9 24 13 16 Device 31 | 2 . 6 8 6 9 Storage 6 | 1 1 . 3 1 . Processor 2 | . 1 . 1 . . Hackware 3 | . . . 1 . 2 Protection 28 | . 3 3 11 6 5 Artifact . | . . . . . . Weapon 76 | 2 1 . 15 36 22 Energy Gun 3 | . . . . 1 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 45 | 2 1 . 11 20 11 Ballistic Cannon . | . . . . . . Launcher 15 | . . . 4 8 3 Special Weapon . | . . . . . . Impact Weapon 3 | . . . . . 3 Slashing Weapon 9 | . . . . 7 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 1 2 1 Parts Lost 33 | . . . 7 7 19 Power 2 | . . . 1 . 1 Propulsion 15 | . . . 2 6 7 Utility 7 | . . . 2 1 4 Weapon 9 | . . . 2 . 7 Highest Loss Streak 14 | . . . 3 3 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 99 100 96 98 95 Engine 5 | . 13 14 10 2 . Reactor 5 | . . . . 8 8 Leg 9 | . . . 35 . . Wheel 29 | . 28 28 5 43 33 Device 4 | . 1 12 1 3 12 Storage 11 | . 14 14 11 11 9 Hackware 1 | . . . 1 . 6 Protection 7 | . 12 1 7 7 6 Ballistic Gun 20 | . 28 28 21 20 15 Naked Turns . | . . . . . . Heaviest Build 112 | 12 24 24 42 106 112 Greatest Support 54 | 20 20 20 52 54 48 Greatest Overweight (x) 27 | 1 1 1 4 8 27 Average Overweight (x) 1 | . . 1 . 1 2 Largest Inventory Capacity 25 | 8 10 10 25 25 25 Average Capacity 19 | 5 8 10 14 22 25 Most Carried 25 | 6 10 10 15 25 25 Average Carried 18 | 4 7 10 14 21 24 Final Capacity 25 | 8 10 10 15 25 25 Final Carried 25 | 6 10 10 15 25 20 Class Distribution -------------------- 63% | Mutant 23% | Commander-Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Mat Matter Collected 6989 | 297 359 71 1567 3325 1370 Remotely 605 | . . . . 605 . Salvage Created 11999 | 156 658 40 2683 5949 2513 Parts 722 | 17 45 4 163 371 122 Haulers Intercepted 14 | . 1 . 4 6 3 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Combat Hostiles Destroyed 173 | . 11 3 55 51 53 Melee 1 | . . . . . 1 Guns 109 | . 11 3 41 20 34 AOE 61 | . . . 14 31 16 Classes Destroyed 14 | 2 6 . 5 1 . Worker 130 | . 2 . 3 124 1 Builder 53 | . . . 1 52 . Tunneler 6 | 5 . . 1 . . Hauler 14 | . 1 . 4 6 3 Recycler 13 | 1 1 . 5 5 1 Mechanic 12 | . . . 2 5 5 Operator 6 | . 1 . 3 2 . Watcher 12 | . 3 . 4 2 3 Swarmer 25 | . 3 3 10 . 9 Grunt 103 | . 8 . 30 41 24 Brawler 9 | . . . 4 1 4 Duelist 9 | . . . . 3 6 Protector 8 | . . . 1 4 3 Sentry 22 | . . . 10 5 7 Thug 2 | . . . . 2 . Best Kill Streak 43 | 4 4 3 9 43 17 Combat Bots Only 14 | . 3 3 8 9 14 Max Kills in Single Turn 9 | 2 1 1 2 9 5 Gunslinging 1 | . . . 1 . 1 Exploded 5 | . . . 2 5 5 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Damage Taken 5834 | . 363 33 1724 1030 2684 Core 969 | . 81 . 209 123 556 Absorbed by Shields 624 | . . . . . 624 Redirected to Shielding 50 | . . . . . 50 Regen/Repaired (Parts) 470 | . 63 . 158 249 . Core Remaining (%) 61 | 100 . 67 . 17 . Volleys Fired 809 | 9 40 7 166 424 163 Largest 2 | 2 2 2 2 2 2 Hottest 83 | 40 40 40 53 60 83 Shots Fired 1508 | 18 80 14 310 775 311 Gun 1442 | 18 80 14 288 742 300 Cannon . | . . . . . . Launcher 66 | . . . 22 33 11 Special . | . . . . . . Kinetic 1435 | 18 80 14 288 742 293 Thermal . | . . . . . . Explosive 66 | . . . 22 33 11 Electromagnetic 7 | . . . . . 7 Robot Hit Streak 34 | 5 10 10 17 26 34 Robot Miss Streak 5 | 1 2 2 5 5 3 Penetration Max . | . . . . . . Secondary Targets 16 | . 3 . 6 2 5 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 999 | 12 57 10 202 478 240 Core Hits 596 | 8 29 3 125 305 126 Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed 9 | . . . 2 6 1 Critical Strikes 11 | . . . 3 7 1 Destroy 11 | . . . 3 7 1 Melee Attacks 47 | . . . . 29 18 Impact 11 | . . . . . 11 Slashing 36 | . . . . 29 7 Piercing . | . . . . . . Sneak Attacks 4 | . . . . 3 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 24060 | 132 754 132 4392 12380 6270 Guns 15736 | 132 754 132 2995 8000 3723 Cannons . | . . . . . . Explosions 7598 | . . . 1392 4159 2047 Melee 678 | . . . . 196 482 Ramming 48 | . . . 5 25 18 Kinetic 15624 | 132 754 132 2995 8000 3611 Thermal . | . . . . . . Explosive 7598 | . . . 1392 4159 2047 Electromagnetic 112 | . . . . . 112 Impact 482 | . . . . . 482 Slashing 196 | . . . . 196 . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 26 | . . . . 26 . Message Errors 4 | . . . . 4 . Matter Fused 5 | . . . . 5 . Heat Flow Errors 5 | . . . . 5 . Energy Discharges 4 | . . . . 4 . Data Loss (minor) 3 | . . . . 3 . Data Loss (major) 1 | . . . . 1 . Alerts 2 | . . . . 2 . Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 285 | . . . 11 42 232 Projectiles 34 | . . . . . 34 Explosions 74 | . . . 11 13 50 Melee 177 | . . . . 29 148 Knockbacks 4 | . . . 1 . 3 Impact 3 | . . . 1 . 2 Kinetic . | . . . . . . Secondary 1 | . . . . . 1 Self-Inflicted Damage 153 | . . . . 94 59 Shots 4 | . . . . 2 2 Rammed 2 | . . . . 1 1 Targets Rammed 3 | . . . 1 1 1 Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 364 | . 18 . 364 285 30 Average Temperature 38 | . 6 . 29 82 8 Received Heat Transfer 2332 | . 174 . 741 447 970 Effects 1 | . . . . 1 . Interference 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . . 3 Impact Corruptions 6 | . . . . . 6 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Peak Influence 3843 | 30 293 131 1357 3843 2585 Initial 1623 | . 19 61 . 553 1623 Average 1301 | 16 149 101 688 1826 1843 Maximum Alert Level 5 | . 1 . 4 5 5 Low Security (%) 14 | 100 74 100 11 . . Level 1 7 | . 25 . 21 . . Level 2 8 | . . . 20 6 . Level 3 14 | . . . 27 16 . Level 4 20 | . . . 18 33 1 Level 5 32 | . . . . 44 84 High Security 2 | . . . . . 14 Max Security . | . . . . . . Sterilizations 3 | . . . 1 1 1 Squads Dispatched 43 | . 5 . 10 19 9 Investigation 10 | . 4 . 3 3 . Extermination . | . . . . . . Reinforcement 7 | . 1 . 3 3 . Assault 25 | . . . 4 13 8 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Distress Signals 10 | . 1 . 3 4 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 275 | . 16 3 77 98 81 Peak Tracking Total 15 | . 3 3 8 9 15 Tactical Retreats 12 | . . . 5 1 6 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Traps Triggered 7 | . 1 . 2 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Mat Machines Disabled 22 | . . . 2 16 4 Max in Single Turn 2 | . . . 1 2 1 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Machines Accessed 45 | . 10 . 13 13 9 Terminals 30 | . 7 . 8 8 7 Fabricators . | . . . . . . Repair Stations 6 | . 1 . 2 2 1 Recycling Units 6 | . 2 . 2 2 . Scanalyzers 2 | . . . 1 . 1 Garrison Access 1 | . . . . 1 . Total Hacks 140 | . 35 . 38 42 25 Successful 87 | . 24 . 20 30 13 Failed 51 | . 10 . 17 12 12 Catastrophic 1 | . . . . . 1 Database Lockouts 2 | . 1 . 1 . . Manual 92 | . 24 . 23 24 21 Terminals 98 | . 29 . 27 21 21 Fabricators . | . . . . . . Repair Stations 20 | . 2 . 5 11 2 Recycling Units 16 | . 4 . 3 9 . Scanalyzers 5 | . . . 3 . 2 Garrison Access 1 | . . . . 1 . Terminal Hacks 28 | . 11 . 6 8 3 Robot Schematic 1 | . . . . 1 . Robot Analysis 11 | . 3 . 3 4 1 Prototype ID Bank 4 | . 2 . 2 . . Open Door 3 | . . . . 3 . Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Terminal Index 3 | . 1 . 1 . 1 Garrison Index 1 | . . . . . 1 Unreport Threat 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 16 | . 2 . 4 9 1 Scan Component 9 | . 1 . 2 5 1 Repair 7 | . 1 . 2 4 . Recycling Unit Hacks 5 | . 2 . 1 2 . Retrieve Components 5 | . 2 . 1 2 . Scanalyzer 3 | . . . 3 . . Insert Component 2 | . . . 2 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 35 | . 9 . 6 11 9 Terminals 27 | . 7 . 6 5 9 Track 1 | . . . . . 1 Botnet 23 | . 6 . 6 4 7 Operators 3 | . 1 . . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 7 | . 2 . . 5 . Reject 2 | . . . . 2 . Recyclers 1 | . . . . 1 . Mask 2 | . . . . 2 . Tunnel 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Reprogram 1 | . . . . 1 . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 35 | . 5 . 12 9 9 Full Trace Events 6 | . 2 . 1 2 1 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 7 | . 1 . 2 4 . Time 250 | . 26 . 64 160 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 37 | . 18 . 10 9 . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . 1 . Machine Destruction 1 | . . . . 1 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Total Allies 13 | . . . . 13 . Largest Group 13 | . . . . 13 . Highest-Rated Group 158 | . . . . 158 . Highest-Rated Ally 31 | . . . . 31 . Total Orders 16 | . . . . 7 9 STAY 4 | . . . . 4 . FOLLOW 4 | . . . . 3 1 EXPLORE 4 | . . . . . 4 RETURN 4 | . . . . . 4 Ally Attacks 174 | . . . . 174 . Total Damage 2057 | . . . . 2057 . Kills 30 | . . . . 30 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Robot Analysis Total 11 | . 3 . 3 4 1 Derelict Logs Recovered 1 | . . 1 . . . Drone Launches 2 | . . . . . 2 Drone Recoveries 2 | . . . . . 2 Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Mat Turns Passed 9722 | 97 731 493 2530 4438 1433 Spaces Moved 5572 | 60 649 475 1410 2253 725 Core 20 | 19 . . . . 1 Treads . | . . . . . . Legs 1137 | . . . 1137 . . Wheels 4415 | 41 649 475 273 2253 724 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 90 87 112 Average Speed 107 | 71 81 95 124 105 115 Slowest Speed 1400 | 100 95 95 270 210 1400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 74 | 2 92 98 94 96 67 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 3 | . 2 1 . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 14 | . . . 5 . 9 Terrain Destroyed 344 | . . . 109 181 54 Melee 9 | . . . . . 9 Projectile . | . . . . . . AOE 335 | . . . 109 181 45 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Total 7773 | 95 777 498 1877 3486 1040 Wait 937 | 9 50 8 206 618 46 Move 5567 | 59 648 474 1409 2252 725 Hop . | . . . . . . Pick Up 91 | 9 14 . 18 31 19 Fast Attach 43 | 5 2 . 15 12 9 Attach 34 | 3 3 . 8 5 15 Detach 16 | . 2 . 6 4 4 Swap 124 | . 6 9 29 60 20 Drop 88 | 1 12 . 19 36 20 Fire 809 | 9 40 7 166 424 163 Melee 47 | . . . . 29 18 Ram 2 | . . . . 1 1 Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis 14 | . . . . 14 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sto) -9/Storage -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 98 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 5) 305 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 8) 393 | -10/Materials | Central database locked down 398 | -10/Materials | Discovered new exit (range 16) 402 | -10/Materials | Identified exit to Mines 574 | -10/Materials | Identified exit to Materials 727 | -10/Materials | Repaired Lgt. Armor Plating 829 | -10/Materials | Entered Mines 836 | -10/Mines | Met a Derelict bent on vengeance 927 | -10/Mines | Learned location of Storage (-9) 978 | -10/Mines | Discovered exit to Materials (range 14) 1222 | -10/Mines | Discovered exit to Materials (range 12) 1322 | -10/Mines | Entered Materials 1322 | -9/Materials | Evolved 2 slots: Propulsion x2 1634 | -9/Materials | Lost 3 parts (2n1u) 1771 | -9/Materials | Repaired Imp. Ion Engine 1863 | -9/Materials | Discovered new exit (range 5) 1990 | -9/Materials | Discovered new exit (range 15) 2248 | -9/Materials | Discovered new exit (range 15) 2341 | -9/Materials | Discovered new exit (range 16) 2522 | -9/Materials | First assault squad dispatched 2952 | -9/Materials | Repaired Hvy. Assault Rifle? 3213 | -9/Materials | Discovered new exit (range 6) 3266 | -9/Materials | Identified exit to Storage 3315 | -9/Materials | Central database locked down 3404 | -9/Materials | Sterilization system engaged 3404 | -9/Materials | Non-combat units ordered to evacuate 3404 | -9/Materials | Core integrity fell below 50% 3441 | -9/Materials | Destroyed 8 combat bots 3443 | -9/Materials | Discovered new exit (range 16) 3504 | -9/Materials | Combat units ordered to evacuate 3704 | -9/Materials | Ambient heat levels rising (+10) 3852 | -9/Materials | Entered Storage 3914 | -9/Storage | Repaired Hvy. Assault Rifle 3948 | -9/Storage | Repaired Hvy. Assault Rifle 4164 | -9/Storage | Repaired Broken Cld. Ion Engine 4627 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4807 | -9/Storage | Met a pair of Derelict thieves 4841 | -9/Storage | Discovered new exit (range 16) 4936 | -9/Storage | Build established: Commander-Mutant 5622 | -9/Storage | Repaired Arm. Wheel 6252 | -9/Storage | First assault squad dispatched 7083 | -9/Storage | Destroyed 8 combat bots 7169 | -9/Storage | Build established: Mutant 7505 | -9/Storage | Destroyed 9 combat bots 7887 | -9/Storage | Core integrity fell below 20% 7904 | -9/Storage | Lost 3 parts (3n) 7912 | -9/Storage | Destroyed 9 combat bots 8263 | -9/Storage | Sterilization system engaged 8263 | -9/Storage | Non-combat units ordered to evacuate 8286 | -9/Storage | Destroyed 9 combat bots 8290 | -9/Storage | Entered Materials 8290 | -8/Materials | Evolved 2 slots: Utility x2 8583 | -8/Materials | Build established: Scavenger-Mutant 8690 | -8/Materials | First assault squad dispatched 8751 | -8/Materials | Discovered new exit (range 10) 8908 | -8/Materials | Lost 4 parts (2n2w) 8911 | -8/Materials | Destroyed 7 combat bots 9513 | -8/Materials | High security lockdown imminent 9593 | -8/Materials | High security lockdown engaged 9601 | -8/Materials | Build established: Mutant 9631 | -8/Materials | Destroyed 9 combat bots 9661 | -8/Materials | Garrison activated, responded to threat 9674 | -8/Materials | Core integrity fell below 50% 9686 | -8/Materials | Core integrity fell below 20% 9702 | -8/Materials | Sterilization system engaged 9702 | -8/Materials | Non-combat units ordered to evacuate 9703 | -8/Materials | Crushed by falling debris 9715 | -8/Materials | Lost 14 parts (1p4n4u5w) 9721 | -8/Materials | Destroyed 14 combat bots 9723 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09686_ Destroyed Lgt. Angular Momentum Engine. 09686_ M-28 Smith destroyed. 09686_ G-47 Trooper destroyed. 09687_ M-28 Smith fits Backup Power III on G-50 Soldier. 09688_ M-28 Smith destroyed. 09690_ G-47 Trooper destroyed. 09691_ The unstable cave ceiling collapses. 09694_ B-36 Bruiser destroyed. 09696_ Destroyed Carbon-fiber Leg. 09696_ G-50 Soldier destroyed. 09699_ Destroyed Imp. Aluminum Leg. 09699_ L-31 Rogue system corrupted by crushing effect. 09699_ L-31 Rogue knocked back. 09700_ L-31 Rogue system terminally corrupted. 09702_ ALERT: Persistent threat exposed, engaging Materials sterilization system. 09702_ ALERT: All non-combat units evacuate. 09703_ The unstable cave ceiling collapses. 09703_ Crushed by falling debris. 09703_ Aluminum Leg crushed. 09712_ The unstable cave ceiling collapses. 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""?????????????##???????????????????????? | | # ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 17 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Weapon Cycling 15 Evasion (%) 57 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ L-31 Rogue | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostDamperDrive Manual? 0 Play Time 01:36:56 Cumulative 646.2 hours Start 2022.06.24 @ 20:13:01 End 2022.06.25 @ 08:47:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 523 Rogue 523 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 75 Gallery% 86 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6df7020b-3e4e-498b-9015-5e7cb9b5d926