Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 13:10:05 Player: Moodge Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (420) 420 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2105 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 137/300 Energy 100/100 System Corruption 42% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Signal Interpreter > --- WEAPON ----------- Beam Rifle Mining Laser > --- INVENTORY -------- VTOL Module VTOL Module VTOL Module Improved Terrain Scan Processor Datajack [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Salvage Targeting Computer Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 38 | 7 9 14 8 Power 4 | 2 1 . 1 Engine 4 | 2 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 17 | 2 3 9 3 Treads 1 | . . 1 . Leg 7 | 2 2 3 . Wheel . | . . . . Hover . | . . . . Flight 9 | . 1 5 3 Utility 9 | 1 3 2 3 Device 2 | . 1 . 1 Storage 4 | 1 1 2 . Processor 3 | . 1 . 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 2 3 1 Energy Gun 3 | . 2 1 . Energy Cannon . | . . . . Ballistic Gun 3 | 2 . 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes . | . . . . Parts Lost 26 | . 2 8 16 Power 3 | . . 1 2 Propulsion 13 | . 1 5 7 Utility 4 | . . . 4 Weapon 6 | . 1 2 3 Highest Loss Streak 16 | . 2 8 16 To Critical Strikes . | . . . . Average Backups 6 | 2 6 9 2 Power 1 | . 2 1 . Propulsion 1 | . 2 1 1 Utility 2 | . 1 4 . Weapon . | 1 . . . Tool/Special . | . . . . Unused Backups 10 | . 5 5 . Power 2 | . 2 . . Propulsion 2 | . 2 . . Utility 6 | . 1 5 . Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 88 | . 96 89 65 Engine 11 | . 14 8 11 Treads 1 | . . 2 . Leg 22 | . 27 25 . Flight 9 | . . 12 24 Device 3 | . 8 . 3 Storage 11 | . 14 10 7 Processor 6 | . 3 9 5 Energy Gun 9 | . 11 9 5 Ballistic Gun 10 | . 15 9 . Special Weapon 1 | . . 1 5 Peak Build Rating 19 | 6 9 16 19 Average Rating 9 | 3 8 10 11 On Entrance 7 | . 6 9 13 Avg Prop Armor Cover (%) 11 | . . 11 . Naked Turns 29 | . . . 29 Heaviest Build 27 | 13 26 27 16 Greatest Support 40 | 20 20 40 16 Greatest Overweight (x) 5 | 2 1 5 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 8 Average Capacity 10 | 7 8 14 7 Most Carried 13 | 6 11 13 5 Average Carried 6 | 2 6 9 2 Final Capacity 15 | 8 15 8 5 Final Carried 11 | 2 11 6 . Class Distribution -------------------- 55% | Mutant 30% | Scavenger-Mutant 13% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 464 | 188 156 120 . Remotely . | . . . . Salvage Created 590 | . 316 274 . Parts 42 | . 24 18 . Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 15 | . 8 7 . Guns 15 | . 8 7 . Classes Destroyed 5 | . 4 1 . Worker 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 6 | . 3 3 . Grunt 8 | . 5 3 . Sentry 1 | . . 1 . Best Kill Streak 7 | . 7 4 . Combat Bots Only 6 | . 6 4 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 129 | . 42 87 . Missed 39 | . 10 29 . Hits 90 | . 32 58 . Projectile 90 | . 32 58 . Critical Strikes 4 | . . 4 . Damage Taken 2564 | . 345 684 1535 Core 708 | . 32 124 552 Absorbed by Shields . | . . . . Core Remaining (%) 85 | 100 87 69 . Volleys Fired 72 | . 29 34 9 Largest 2 | . 2 2 2 Hottest 156 | . 70 156 156 Shots Fired 128 | . 54 57 17 Gun 118 | . 54 55 9 Cannon . | . . . . Launcher . | . . . . Special 10 | . . 2 8 Kinetic 64 | . 34 30 . Thermal 48 | . 4 27 17 Explosive . | . . . . Electromagnetic 16 | . 16 . . Robot Hit Streak 9 | . 8 9 2 Robot Miss Streak 4 | . 2 4 . Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 73 | . 37 34 2 Core Hits 33 | . 17 16 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 3 | . . 3 . Burn 2 | . . 2 . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 808 | . 411 358 39 Guns 784 | . 411 358 15 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 396 | . 202 194 . Thermal 254 | . 51 164 39 Explosive . | . . . . Electromagnetic 158 | . 158 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 42 | . . . 42 Average Corruption 29 | . . . 29 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 6 | . . . 6 Message Errors 2 | . . . 2 Matter Fused 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 9 | . . . 9 Projectiles 9 | . . . 9 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 722 | . 18 176 722 Average Temperature 177 | . 5 82 351 Received Heat Transfer 450 | . 141 309 . Effects 16 | . . . 16 Shutdowns 4 | . . . 4 Interference 3 | . . . 3 Matter Decay 2 | . . . 2 Short Circuit 2 | . . . 2 Damage (minor) 1 | . . . 1 Damage (major) 3 | . . . 3 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 864 | . 148 629 87 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 110 | . 110 50 12 Initial 12 | . . 11 12 Average 19 | . 37 10 1 Influence Increases 512 | . 251 247 14 Destroy 0b10 Robot/C 300 | . 160 140 . Destroy 0b10 Robot/NC 10 | . 10 . . Destroy Leader 52 | . 32 20 . Successful Hack 24 | . 4 10 10 Select Force Hacks 30 | . 30 . . Destroy Structure 6 | . . 2 4 Partial Spotted 30 | . . 30 . Lose Combat Pursuer 60 | . 15 45 . Influence Decreases 512 | . 223 245 44 Entered New Map 35 | . . 17 18 Time Decay 400 | . 203 173 24 Lost Part 77 | . 20 55 2 Squads Dispatched 4 | . 2 2 . Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 28 | . 10 18 . Peak Tracking Total 6 | . 6 5 . Tactical Retreats 4 | . 1 3 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 12 | . 4 6 2 Terminals 7 | . 3 3 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . 1 . Garrison Access 1 | . . . 1 Total Hacks 35 | . 10 20 5 Successful 17 | . 4 9 4 Failed 18 | . 6 11 1 Catastrophic 4 | . . 4 . Database Lockouts . | . . . . Manual 16 | . 7 6 3 Terminals 28 | . 9 15 4 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 2 | . 1 1 . Scanalyzers 2 | . . 2 . Garrison Access 1 | . . . 1 Terminal Hacks 3 | . . 2 1 Hauler Manifests 1 | . . 1 . Zone Layout 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . 1 . Scan Component 1 | . . 1 . Recycling Unit Hacks 1 | . . 1 . Report Inventory 1 | . . 1 . Scanalyzer 2 | . . 2 . Retrieve Study 2 | . . 2 . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 9 | . 4 3 2 Terminals 8 | . 3 3 2 Track 2 | . . 1 1 Assimilate 1 | . . 1 . Botnet 5 | . 3 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Tunnel 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 2 5 . Full Trace Events 3 | . 1 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 2 | . . 2 . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 91 | . . . 91 Sensors 91 | . . . 91 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1420 | 52 561 609 198 Spaces Moved 956 | 39 341 478 98 Core 17 | 16 . . 1 Treads . | . . . . Legs 620 | 23 341 256 . Wheels . | . . . . Hover . | . . . . Flight 319 | . . 222 97 Fastest Speed 26 | 50 120 26 26 Average Speed 103 | 98 130 99 27 Slowest Speed 440 | 150 190 440 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered 10 | . . . 10 Exploration Rate (%) 26 | 4 53 39 9 Regions Visited 3 Branch Regions . Pre-discovered Areas 1 | . 1 . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 9 | . . 2 7 Terrain Destroyed 9 | . . 2 7 Melee . | . . . . Projectile 9 | . . 2 7 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1261 | 51 415 559 236 Wait 125 | . 6 1 118 Move 953 | 38 340 477 98 Hop . | . . . . Pick Up 44 | 6 19 17 2 Fast Attach 3 | 2 1 . . Attach 28 | 4 3 13 8 Detach 1 | . . 1 . Swap 12 | 1 6 4 1 Drop 23 | . 11 12 . Fire 72 | . 29 34 9 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 11) 302 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 14) 523 | -10/Materials | Discovered new exit (range 14) 614 | -10/Materials | Entered another Materials area 614 | -9/Materials | Evolved 2 slots: Propulsion x2 911 | -9/Materials | Lost 8 parts (1p5n2w) 1038 | -9/Materials | Discovered new exit (range 5) 1223 | -9/Materials | Entered another Materials area 1223 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1322 | -8/Materials | Crushed by falling debris 1333 | -8/Materials | Crushed by falling debris 1333 | -8/Materials | System corruption reached 10% 1347 | -8/Materials | Crushed by falling debris 1360 | -8/Materials | Crushed by falling debris 1369 | -8/Materials | Crushed by falling debris 1369 | -8/Materials | System corruption reached 30% 1371 | -8/Materials | Crushed by falling debris 1371 | -8/Materials | Core integrity fell below 50% 1393 | -8/Materials | Crushed by falling debris 1400 | -8/Materials | Crushed by falling debris 1415 | -8/Materials | Crushed by falling debris 1415 | -8/Materials | Core integrity fell below 20% 1422 | -8/Materials | Crushed by falling debris 1422 | -8/Materials | Smashed by cave-in Last Messages --------------- =QOYQD TM8SCW