Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.01 @ 15:31:52 Player: AussieBBQ Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (836) 836 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2861 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 145/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Experimental Sensor Array > --- WEAPON (2) ------- Particle Cannon Heavy Assault Rifle > --- INVENTORY (15) --- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit High-capacity Matter Pod (0) Heavy EM Pulse Gun EM Shotgun EM Shotgun EM Shotgun Improved EM Shotgun Particle Cannon Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Experimental Sensor Array > --- WEAPON ----------- Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit High-capacity Matter Pod Heavy EM Pulse Gun EM Shotgun EM Shotgun EM Shotgun Improved EM Shotgun Particle Cannon Grenade Launcher Rocket Launcher [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 32 | 7 1 11 13 . Power 3 | 1 . 1 1 . Engine 3 | 1 . 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 . 6 5 . Treads . | . . . . . Leg 13 | 2 . 6 5 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 . 2 2 . Device 3 | . . 2 1 . Storage 2 | 1 . . 1 . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 3 1 2 5 . Energy Gun 7 | 2 . 2 3 . Energy Cannon 1 | . . . 1 . Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 2 | . . 1 1 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon 1 | . . 1 . . Highest Loss Streak 1 | . . 1 1 . To Critical Strikes . | . . . . . Average Backups 8 | 2 7 7 10 14 Power . | . 1 1 1 1 Propulsion 3 | 2 4 4 2 3 Utility 1 | . . . 2 2 Weapon 2 | . 1 1 4 8 Tool/Special . | . . . . . Unused Backups 14 | . 4 2 1 7 Power 2 | . 1 . . 1 Propulsion 5 | . 3 2 . . Utility 3 | . . . 1 2 Weapon 4 | . . . . 4 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 85 99 99 90 Engine 13 | . 14 14 11 9 Leg 32 | . 28 28 43 36 Device 10 | . . 13 10 18 Storage 13 | . 14 14 11 9 Energy Gun 12 | . 14 14 9 . Ballistic Gun 12 | . 14 13 10 9 Peak Build Rating 26 | 6 6 16 23 26 Average Rating 11 | 4 6 10 16 26 On Entrance 8 | . 6 6 10 18 Naked Turns . | . . . . . Heaviest Build 36 | 13 13 16 35 36 Greatest Support 43 | 20 20 20 43 43 Greatest Overweight (x) 3 | 3 . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 9 | 7 8 8 14 15 Most Carried 15 | 6 8 8 15 14 Average Carried 8 | 2 7 7 11 14 Final Capacity 15 | 8 8 8 15 15 Final Carried 15 | 6 8 8 15 14 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 784 | 197 84 270 233 . Remotely . | . . . . . Salvage Created 994 | . 113 408 473 . Parts 65 | . 8 30 27 . Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 2 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 23 | . 4 10 9 . Guns 14 | . 3 7 4 . AOE 9 | . 1 3 5 . Classes Destroyed 9 | . 2 1 6 . Worker 1 | . . . 1 . Tunneler 5 | . . 4 1 . Recycler 2 | . . . 2 . Operator 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 6 | . 2 . 4 . Grunt 14 | . 2 10 2 . Duelist 1 | . . . 1 . Sentry 2 | . . . 2 . Best Kill Streak 5 | . 2 3 5 . Combat Bots Only 4 | . 2 2 4 . Max Kills in Single Turn 2 | . 1 2 2 . Gunslinging . | . . . . . Exploded 1 | . 1 1 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 103 | . 11 47 45 . Missed 29 | . 5 9 15 . Hits 74 | . 6 38 30 . Melee 4 | . . . 4 . Projectile 70 | . 6 38 26 . Critical Strikes 3 | . . 1 2 . Part Disruptions 1 | . . . 1 . Damage Taken 1147 | . 55 487 605 . Core 210 | . 9 85 116 . Absorbed by Shields . | . . . . . Core Remaining (%) 77 | 100 . 62 71 . Volleys Fired 74 | . 10 36 28 . Largest 2 | . 2 2 2 . Hottest 90 | . 60 80 90 . Shots Fired 131 | . 19 62 50 . Gun 120 | . 18 57 45 . Cannon . | . . . . . Launcher 11 | . 1 5 5 . Special . | . . . . . Kinetic 53 | . 9 24 20 . Thermal 27 | . . 22 5 . Explosive 11 | . 1 5 5 . Electromagnetic 40 | . 9 11 20 . Robot Hit Streak 15 | . 2 15 12 . Robot Miss Streak 4 | . 4 3 4 . Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 79 | . 8 44 27 . Core Hits 64 | . 6 30 28 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1593 | . 138 836 619 . Guns 861 | . 92 465 304 . Cannons . | . . . . . Explosions 732 | . 46 371 315 . Melee . | . . . . . Ramming . | . . . . . Kinetic 260 | . 15 126 119 . Thermal 283 | . . 259 24 . Explosive 636 | . 46 335 255 . Electromagnetic 414 | . 77 116 221 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 3 | . . 1 2 . Projectiles . | . . . . . Explosions 3 | . . 1 2 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 63 | . . 16 47 . Shots 3 | . . 1 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 190 | . 40 190 137 . Average Temperature 54 | . 19 78 45 . Received Heat Transfer 432 | . 12 282 138 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 600 | . . 550 50 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 1 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . 1 . Low Security (%) 98 | 100 100 100 95 100 Level 1 1 | . . . 4 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 215 | . 58 164 215 76 Initial 76 | . . 18 61 76 Average 31 | . 9 17 73 72 Influence Increases 771 | . 98 303 370 . Destroy 0b10 Robot/C 460 | . 80 200 180 . Destroy 0b10 Robot/NC 50 | . . 20 30 . Destroy Leader 52 | . . 10 42 . Successful Hack 5 | . . . 5 . Disable Machine 105 | . 15 30 60 . Destroy Structure 69 | . 3 28 38 . Lose Combat Pursuer 30 | . . 15 15 . Influence Decreases 705 | . 50 193 345 117 Entered New Map 234 | . . 30 97 107 Time Decay 451 | . 50 153 238 10 Lost Part 20 | . . 10 10 . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . 3 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 34 | . 6 12 15 1 Peak Tracking Total 4 | . 3 3 4 1 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 7 | . 1 2 4 . Max in Single Turn 3 | . 1 1 3 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 2 | . . . 2 . Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 5 | . . . 5 . Successful 5 | . . . 5 . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . . . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . . 3 . Record 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . . 9 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 329 | . . 57 244 28 Sensors 329 | . . 57 244 28 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1854 | 68 271 976 511 28 Spaces Moved 720 | 41 156 211 290 22 Core 9 | 9 . . . . Treads . | . . . . . Legs 711 | 32 156 211 290 22 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 120 | 128 120 120 120 120 Slowest Speed 200 | 200 120 120 190 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 3 30 51 34 4 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug 14 | . 3 . 11 . Terrain Destroyed 75 | . 3 32 40 . Melee . | . . . . . Projectile . | . . . . . AOE 75 | . 3 32 40 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1573 | 53 223 876 398 23 Wait 677 | . 46 601 30 . Move 716 | 40 155 210 289 22 Hop . | . . . . . Pick Up 25 | 6 6 1 12 . Fast Attach 12 | 6 . 3 3 . Attach 7 | . . 1 5 1 Detach 4 | . . 1 3 . Swap 38 | 1 2 14 21 . Drop 20 | . 4 9 7 . Fire 74 | . 10 36 28 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 27 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 15) 340 | -10/Materials | Entered Mines 445 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 449 | -10/Mines | Found Prototype Device 449 | -10/Mines | Identified Exp. Sensor Array 526 | -10/Mines | Excavation squad dispatched 526 | -10/Mines | A large section of the Mines collapsed 776 | -10/Mines | Excavation squad dispatched 1026 | -10/Mines | Excavation squad dispatched 1242 | -10/Mines | Discovered new exit (range 16) 1316 | -10/Mines | Entered Materials 1316 | -9/Materials | Evolved 2 slots: Propulsion x2 1317 | -9/Materials | Identified exit to Mines 1490 | -9/Materials | Build established: Scavenger-Mutant 1800 | -9/Materials | Discovered new exit (range 16) 1827 | -9/Materials | Entered another Materials area 1827 | -8/Materials | Evolved 2 slots: Utility x2 1855 | -8/Materials | Self-destructed Last Messages --------------- 01753_ Nuclear Reactor explodes. 01759_ Acquired 1 matter. 01760_ Acquired 3 matter. 01764_ Acquired 18 matter. 01769_ R-06 Scavenger collects Lgt. Assault Rifle. 01773_ The unstable cave ceiling collapses. 01774_ R-06 Scavenger collects Wheel. 01782_ U-05 Engineer builds a Door. 01784_ Dropped Lgt. Assault Rifle. 01784_ Acquired Rocket Launcher. 01786_ U-05 Engineer lays Concrete. 01793_ The unstable cave ceiling collapses. 01793_ Imp. Ion Engine crushed. 01795_ U-05 Engineer lays Concrete. 01800_ EXIT=FOUND 01803_ U-05 Engineer lays Concrete. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????? ] ?????????????????????? | | ?????????????????????? ????#########????????? | | ?????????????????????? ????# #????????? | | ??????????????????????" ????# #????????? | | ????????????????????""" ????# #????????? | | ????????????????? """"" ????# #####????????? | | ?????????????????? 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" #???????????? | | ?????????? / @ #???????????? | | ?????????????????#######+##### #???????????? | | ?????????????????????????????#######???????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedRefineryMace Manual? 0 Play Time 00:16:28 Cumulative 6.8 hours Start 2025.07.26 @ 16:30:40 End 2025.08.01 @ 15:31:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5cf05ef-d456-4682-9f57-b268c99ddf22