Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.22 @ 22:35:05 Player: Adam_the_Great Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (2046) 2046 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (69) 69 TOTAL SCORE: 5360 Bonus ------- Follower Combat Kills 102 Friendly Fire -33 Cogmind --------- Core Integrity 0/700 Matter 155/300 Energy 240/240 System Corruption 14% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Light Treads Medium Treads > --- UTILITY (6) ------ Improved Signal Interpreter Improved Targeting Computer Core Analyzer Hardened Heavy Armor Plating Hacking Suite > --- WEAPON (3) ------- Pulse Rifle Gauss Rifle Flak Cannon > --- INVENTORY (5) ---- Improved Sensor Array Target Analyzer Relay Coupler [NC] (20) Relay Coupler [Swarmer] (28) Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Medium Treads Wheel Wheel > --- UTILITY ---------- Improved Signal Interpreter Improved Targeting Computer Core Analyzer Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Pulse Rifle Gauss Rifle Flak Cannon > --- INVENTORY -------- Improved Sensor Array Relay Coupler [NC] Relay Coupler [Swarmer] Heavy Rocket Launcher [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . . 2 1 1 . . Weapon 1 | . . . . 1 . . . Parts Attached 71 | 6 3 4 8 19 4 2 25 Power 10 | 1 . 1 2 3 1 1 1 Engine 8 | 1 . 1 2 2 1 1 . Core 2 | . . . . 1 . . 1 Reactor . | . . . . . . . . Propulsion 15 | 2 . 1 3 4 . . 5 Treads 12 | 2 . 1 3 4 . . 2 Leg . | . . . . . . . . Wheel 3 | . . . . . . . 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 1 2 . 2 5 3 . 12 Device 4 | . 1 . . 1 1 . 1 Storage 2 | 1 1 . . . . . . Processor 10 | . . . 2 2 1 . 5 Hackware 1 | . . . . . . . 1 Protection 8 | . . . . 2 1 . 5 Artifact . | . . . . . . . . Weapon 21 | 2 1 2 1 7 . 1 7 Energy Gun 5 | 2 1 . 1 . . . 1 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 9 | . . 2 . 6 . . 1 Ballistic Cannon 2 | . . . . 1 . . 1 Launcher 2 | . . . . . . 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes . | . . . . . . . . Parts Lost 21 | . 1 1 3 2 . 8 6 Power 3 | . . . 2 . . 1 . Propulsion 3 | . . 1 1 1 . . . Utility 8 | . . . . 1 . 4 3 Weapon 7 | . 1 . . . . 3 3 Highest Loss Streak 8 | . 1 1 2 1 . 8 5 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 89 | . 87 99 91 99 92 37 70 Engine 7 | . 14 14 8 6 7 2 . Core 1 | . . . . 2 . . 5 Treads 17 | . 28 27 22 17 15 5 1 Wheel 1 | . . . . . . . 9 Device 8 | . 3 14 11 9 15 6 . Storage 8 | . 14 14 11 9 7 3 . Processor 12 | . . . 16 20 15 7 20 Protection 4 | . . . . 5 6 2 12 Energy Gun 5 | . 26 6 8 1 . . 2 Ballistic Gun 15 | . . 21 13 24 15 5 6 Ballistic Cannon 1 | . . . . 1 7 . 5 Peak Build Rating 40 | 6 7 8 13 27 29 29 40 Average Rating 17 | 4 6 7 11 23 27 11 30 On Entrance 11 | . 6 7 8 13 24 29 1 Naked Turns 108 | . . . . . . 100 8 Heaviest Build 47 | 13 18 18 20 36 37 35 47 Greatest Support 48 | 40 40 40 43 43 40 40 48 Greatest Overweight (x) 15 | . . . . 1 . 3 15 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 5 Average Capacity 8 | 7 9 10 10 10 10 7 5 Most Carried 10 | 1 6 10 10 10 10 10 5 Average Carried 7 | . 3 9 8 9 9 6 2 Final Capacity 10 | 8 10 10 10 10 10 5 5 Final Carried 10 | 1 6 10 9 10 10 4 5 Class Distribution -------------------- 52% | Mutant 29% | Gunner 11% | Scavenger-Gunner 3% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Matter Collected 1946 | 207 83 109 105 773 95 184 390 Remotely . | . . . . . . . . Salvage Created 2522 | . 173 163 409 975 91 278 433 Parts 139 | . 12 13 22 51 8 6 27 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . 1 2 1 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 54 | . 7 7 9 20 2 1 8 Guns 44 | . 5 7 9 20 1 . 2 Cannons 4 | . . . . . 1 . 3 AOE 6 | . 2 . . . . 1 3 Classes Destroyed 9 | . 2 . 1 4 1 1 . Worker 3 | . . . . 1 . . 2 Builder 2 | . . . . 1 . . 1 Recycler 2 | . . . . 1 . . 1 Swarmer 14 | . 4 5 . 5 . . . Grunt 23 | . 3 2 5 10 . . 3 Sentry 12 | . . . 4 4 1 . 3 Hunter 1 | . . . . 1 . . . Programmer 3 | . . . . . 1 . 2 Compactor 1 | . . . . . . 1 . Best Kill Streak 4 | . 4 2 2 4 1 1 3 Combat Bots Only 4 | . 4 2 2 4 1 1 2 Max Kills in Single Turn 2 | . 2 1 1 2 1 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . . . 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Hostile Shots Fired 621 | . 38 39 64 93 44 6 337 Missed 200 | . 12 10 16 24 22 . 116 Damage Taken 5022 | . 319 278 664 1039 253 348 2121 Core 1154 | . 66 44 156 188 11 228 461 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 70 | 100 . 56 61 65 . . . Volleys Fired 169 | . 15 23 37 51 7 12 24 Largest 3 | . 2 2 2 3 3 3 3 Hottest 135 | . 80 80 85 105 87 87 135 Shots Fired 399 | . 25 46 74 153 21 30 50 Gun 349 | . 25 46 74 144 14 24 22 Cannon 40 | . . . . 9 7 1 23 Launcher 10 | . . . . . . 5 5 Special . | . . . . . . . . Kinetic 295 | . . 24 37 150 21 25 38 Thermal 88 | . 19 22 37 3 . . 7 Explosive 10 | . . . . . . 5 5 Electromagnetic 6 | . 6 . . . . . . Robot Hit Streak 24 | . 7 7 15 23 10 24 14 Robot Miss Streak 9 | . 3 3 2 2 1 2 9 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . . 1 . 1 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . Shots Hit Robots 284 | . 14 27 58 108 17 22 38 Core Hits 136 | . 9 12 17 46 5 7 40 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 2 | . . 1 . . . . 1 Critical Strikes 4 | . . 1 1 . . . 2 Burn 1 | . . . 1 . . . . Destroy 3 | . . 1 . . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5565 | . 249 221 740 1616 338 1217 1184 Guns 3675 | . 167 221 740 1558 229 358 402 Cannons 642 | . . . . 58 109 22 453 Explosions 1236 | . 82 . . . . 837 317 Melee . | . . . . . . . . Ramming 12 | . . . . . . . 12 Kinetic 3330 | . . 87 237 1584 338 380 704 Thermal 1181 | . 207 134 503 32 . . 305 Explosive 1000 | . . . . . . 837 163 Electromagnetic 42 | . 42 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . 4 4 . 2 . 12 14 Average Corruption 7 | . 3 4 . 2 . 8 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 87 | . 3 26 . 6 . 6 46 Message Errors 24 | . 1 8 . 1 . . 14 Matter Fused 18 | . . 7 . 1 . 1 9 Heat Flow Errors 15 | . 1 2 . 2 . 1 9 Energy Discharges 5 | . . 2 . . . . 3 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 10 | . . 3 . 1 . 2 4 Data Loss (major) 7 | . . 3 . 1 . 1 2 Misfires 2 | . 1 . . . . . 1 Alerts 3 | . . 1 . . . . 2 Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 99 | . 13 . . . . 2 84 Projectiles . | . . . . . . . . Explosions 99 | . 13 . . . . 2 84 Melee . | . . . . . . . . Knockbacks 6 | . . . . 2 1 . 3 Impact . | . . . . . . . . Kinetic 6 | . . . . 2 1 . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 110 | . 25 . . . . 80 5 Shots 4 | . 1 . . . . 3 . Rammed 3 | . . . . . . . 3 Targets Rammed 3 | . . . . . . . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 410 | . 183 208 272 410 150 74 243 Average Temperature 91 | . 42 50 108 137 64 18 78 Received Heat Transfer 1593 | . 30 51 282 522 48 9 651 Effects 2 | . . . . 2 . . . Matter Decay 1 | . . . . 1 . . . Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . 3 . . . . Heat Transferred 2354 | . 400 300 1258 74 . . 322 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Peak Influence 413 | . 208 248 162 413 267 43 283 Initial 187 | . . 22 . . 187 23 . Average 129 | . 108 104 56 212 192 10 110 Maximum Alert Level 2 | . 1 1 . 2 1 . 1 Low Security (%) 75 | 100 81 89 100 39 58 100 90 Level 1 21 | . 18 10 . 51 41 . 9 Level 2 2 | . . . . 8 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . 1 . 3 9 1 . 6 Investigation 2 | . . . . 2 . . . Extermination 3 | . . . . . 1 . 2 Reinforcement 11 | . 1 . 3 3 . . 4 Assault 1 | . . . . 1 . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Distress Signals 10 | . 3 . 1 4 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 115 | . 15 16 17 36 2 6 23 Peak Tracking Total 8 | . 4 3 8 4 1 5 4 Tactical Retreats 13 | . 1 2 2 4 . . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Traps Triggered 11 | . 5 . . 3 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . . . . 4 . . . Reused 1 | . . . . 1 . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Disabled 5 | . . 1 . 2 . . 2 Max in Single Turn 2 | . . . . 1 . . 2 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Accessed 12 | . 1 . 2 5 1 . 3 Terminals 8 | . 1 . 1 3 1 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 3 | . . . 1 2 . . . Garrison Access . | . . . . . . . . Total Hacks 36 | . 2 . 11 16 1 . 6 Successful 23 | . 1 . 8 10 1 . 3 Failed 13 | . 1 . 3 6 . . 3 Catastrophic 3 | . 1 . 1 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 24 | . 2 . 6 11 1 . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . . 2 Scanalyzers 10 | . . . 5 5 . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 1 . 3 5 1 . 2 Record 4 | . . . . 2 . . 2 Prototype ID Bank 1 | . . . . 1 . . . Open DSF 1 | . . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 2 | . 1 . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . Reprogram Traps 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 Retrieve Matter 1 | . . . . . . . 1 Scanalyzer 10 | . . . 5 5 . . . Insert Component 4 | . . . 2 2 . . . Analyze 6 | . . . 3 3 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 1 . 2 3 . . 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . 2 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . 2 2 . . . Part Schematics Acquired 4 | . . . 2 2 . . . Parts Damaged 2 | . . . 1 1 . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . Machine Destruction 3 | . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total Allies 4 | . . 3 . . . 1 . Largest Group 3 | . . 3 1 . . 1 . Highest-Rated Group 40 | . . 40 16 . . 31 . Highest-Rated Ally 31 | . . 16 16 . . 31 . Total Orders . | . . . . . . . . Ally Attacks 53 | . . 22 4 . . 27 . Total Damage 756 | . . 228 47 . . 481 . Kills 8 | . . 8 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Turns Passed 6289 | 69 596 1353 818 1568 473 191 1221 Spaces Moved 3536 | 41 331 758 344 757 278 229 798 Core 510 | 5 . . . . . 208 297 Treads 2616 | 36 331 758 344 757 278 21 91 Legs . | . . . . . . . . Wheels 410 | . . . . . . . 410 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 50 50 Average Speed 146 | 146 160 160 160 160 160 68 125 Slowest Speed 800 | 160 160 160 160 240 160 240 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 48 | 4 59 98 30 72 7 95 23 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 94 | . 3 . . 1 . 30 60 Melee . | . . . . . . . . Projectile 1 | . . . . 1 . . . AOE 93 | . 3 . . . . 30 60 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total 4358 | 47 374 857 551 1029 293 242 965 Wait 476 | . 18 62 141 157 . . 98 Move 3530 | 40 330 757 343 756 278 228 798 Hop . | . . . . . . . . Pick Up 64 | 1 7 8 13 24 3 . 8 Fast Attach 30 | 6 1 . . 4 . . 19 Attach 24 | . 2 1 5 7 1 2 6 Detach . | . . . . . . . . Swap 17 | . . 3 3 8 3 . . Drop 45 | . 1 3 9 22 1 . 9 Fire 169 | . 15 23 37 51 7 12 24 Melee . | . . . . . . . . Ram 3 | . . . . . . . 3 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 8) 571 | -10/Materials | Discovered new exit (range 10) 666 | -10/Materials | Entered Mines 757 | -10/Mines | Discovered new exit (range 15) 845 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 861 | -10/Mines | Discovered new exit (range 10) 880 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1696 | -10/Mines | Learned location of Zion (-6) 2019 | -10/Mines | Entered Materials 2019 | -9/Materials | Accompanied by 1 ally 2019 | -9/Materials | Evolved 2 slots: Utility x2 2734 | -9/Materials | Discovered new exit (range 16) 2837 | -9/Materials | Entered another Materials area 2837 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2854 | -8/Materials | Garrison activated, responded to threat 3162 | -8/Materials | Met 7R-MNS 3328 | -8/Materials | Build established: Gunner 4318 | -8/Materials | Discovered new exit (range 5) 4405 | -8/Materials | Entered Factory 4405 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4406 | -7/Factory | Caught up to 7R-MNS 4491 | -7/Factory | Identified exit to DSF 4711 | -7/Factory | Build established: Scavenger-Gunner 4878 | -7/Factory | Sucked down chute 4878 | -7/Factory | Entered Waste 4879 | -7/Waste | Met a frightened Derelict 4886 | -7/Waste | Spotted C-40 Crusher 4893 | -7/Waste | EMP discharged 4909 | -7/Waste | Destroyed C-40 Crusher 4915 | -7/Waste | Spotted C-40 Crusher 4921 | -7/Waste | Spotted C-40 Crusher 4921 | -7/Waste | Spotted C-40 Crusher 4936 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4948 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4963 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4964 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4972 | -7/Waste | Crushed by Compactor (1 part destroyed) 4978 | -7/Waste | Spotted C-40 Crusher 4993 | -7/Waste | EMP discharged 4993 | -7/Waste | System corruption reached 10% 5003 | -7/Waste | Lost 8 parts (1p4u3w) 5010 | -7/Waste | Spotted C-40 Crusher 5061 | -7/Waste | Discovered new exit (range 16) 5069 | -7/Waste | Entered Factory 5145 | -7/Factory | Core integrity fell below 50% 5174 | -7/Factory | Core integrity fell below 20% 5195 | -7/Factory | Lost 5 parts (2u3w) 5249 | -7/Factory | Build established: Mutant 6290 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06155_ System corrupted: Energy discharge (-79). 06173_ B7 NXLJ7O ZWU WH5 RZMN9#DOPCU|K 06192_ System corrupted: Matter fused (-10). 06192_ Slug penetrates P-60 Hacker. 06192_ P-60 Hacker knocked back. 06195_ P-60 Hacker destroyed. 06195_ Slug penetrates Door. 06206_ Acquired 36 matter. 06209_ K-01 Serf collects debris. 06210_ Acquired Target Analyzer. 06212_ R-06 Scavenger collects Gravmag System. 06213_ K-01 Serf collects debris. 06216_ R-06 Scavenger collects Imp. Heat Sink. 06217_ K-01 Serf collects debris. 06219_ R-06 Scavenger collects Shock Rifle. 06221_ System corrupted: Matter fused (-7). 06227_ U-05 Engineer builds a Door. 06227_ R-06 Scavenger collects Gravmag System. 06240_ System corrupted: Matter fused (-5). 06261_ System corrupted: IFF burst signal emitted. 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"" / | | ?????????????#########+### ####### "" # | | ???????????????# #####???# "" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 85 Armor Coverage 900 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 5 Core Analysis 9 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Terrain Scan Processor | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed SniperBoltTriangulator Manual? 0 Play Time 01:00:13 Cumulative 19.1 hours Start 2025.01.22 @ 21:07:03 End 2025.01.22 @ 22:35:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e4cc66a-4294-4344-873a-10ba3baaf97f