Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 17:13:51 Player: Ham Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (1071) 1071 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3166 Bonus ------- None Cogmind --------- Core Integrity 132/550 Matter 156/300 Energy 100/100 System Corruption 0% Temperature Warning (314) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Ion Engine Light Ion Engine Structural Scanner Advanced Visual Processing Unit Terrain Scanner ECM Suite Shock Absorption System Hacking Suite Authchip [R/Combat] Authchip [R/Combat] Tractor Beam Field Recycling Unit (0) Spread Laser Light EM Pulse Cannon Grenade Launcher Rocket Launcher Guided Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Terrain Scanner Improved Terrain Scanner > --- WEAPON ----------- Ion Burst Cannon Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Light Treads Structural Scanner Advanced Visual Processing Unit Terrain Scanner Terrain Scan Processor ECM Suite Shock Absorption System Hacking Suite Authchip [R/Combat] Authchip [R/Combat] Tractor Beam Field Recycling Unit Heavy EM Pulse Gun Medium Laser Spread Laser Light EM Pulse Cannon Grenade Launcher Rocket Launcher Guided Missile Launcher [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Visual Processing Unit Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Guided Missile Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 33 | 7 1 9 5 11 Power 5 | 1 . . 1 3 Engine 3 | 1 . . 1 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 11 | 2 . 6 1 2 Treads 4 | . . 2 . 2 Leg . | . . . . . Wheel 7 | 2 . 4 1 . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 1 2 . 3 Device 3 | 1 . 1 . 1 Storage 3 | 1 1 1 . . Processor 2 | . . . . 2 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 9 | 2 . 1 3 3 Energy Gun 3 | . . 1 . 2 Energy Cannon 2 | . . . 2 . Ballistic Gun 3 | 2 . . 1 . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 19 | . . 4 3 12 Power 2 | . . . . 2 Propulsion 7 | . . 2 1 4 Utility 3 | . . . 1 2 Weapon 7 | . . 2 1 4 Highest Loss Streak 12 | . . 3 2 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 100 82 92 79 Engine 10 | . 14 11 11 3 Core 1 | . . . . 12 Treads 2 | . . 3 4 2 Wheel 22 | . 28 17 24 12 Device 18 | . 14 21 21 13 Storage 11 | . 14 11 11 9 Processor 1 | . . . . 11 Energy Gun 4 | . . 8 7 1 Energy Cannon 4 | . . . 11 7 Ballistic Gun 11 | . 28 8 . 6 Naked Turns . | . . . . . Heaviest Build 104 | 14 89 91 99 104 Greatest Support 40 | 26 26 40 36 20 Greatest Overweight (x) 27 | 3 3 9 4 27 Average Overweight (x) 3 | . 2 5 3 5 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 7 23 25 25 25 Most Carried 25 | 4 18 19 25 23 Average Carried 16 | 1 12 15 22 20 Final Capacity 25 | 8 25 25 25 25 Final Carried 22 | 3 18 19 22 18 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 699 | 119 139 322 54 65 Remotely . | . . . . . Salvage Created 1478 | 24 179 538 453 284 Parts 94 | 5 14 25 35 15 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 4 | . . 4 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 29 | . 4 8 12 5 Guns 13 | . 4 7 2 . Cannons 15 | . . . 10 5 AOE 1 | . . 1 . . Classes Destroyed 10 | 1 4 4 . 1 Worker 3 | . 1 1 . 1 Builder 3 | . 2 . . 1 Tunneler 3 | 1 . 2 . . Hauler 1 | . . 1 . . Recycler 1 | . . 1 . . Operator 1 | . . . . 1 Watcher 2 | . 1 . 1 . Swarmer 8 | . 4 . 4 . Grunt 14 | . . 6 4 4 Sentry 7 | . . 2 4 1 Best Kill Streak 5 | 1 3 3 4 5 Combat Bots Only 4 | . 2 3 4 3 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 194 | . 32 30 34 98 Missed 47 | . 11 7 8 21 Damage Taken 2297 | . 166 455 340 1336 Core 784 | . 26 255 85 418 Absorbed by Shields . | . . . . . Core Remaining (%) 68 | 100 89 . 15 . Volleys Fired 137 | 10 22 50 26 29 Largest 2 | 2 2 2 2 2 Hottest 156 | 40 40 60 156 145 Shots Fired 229 | 20 44 77 45 43 Gun 178 | 20 44 77 17 20 Cannon 50 | . . . 28 22 Launcher 1 | . . . . 1 Special . | . . . . . Kinetic 120 | 20 44 40 3 13 Thermal 38 | . . . 12 26 Explosive 1 | . . . . 1 Electromagnetic 70 | . . 37 30 3 Robot Hit Streak 12 | 6 7 12 5 6 Robot Miss Streak 7 | 2 7 5 5 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 135 | 14 22 51 23 25 Core Hits 63 | 2 8 22 15 16 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 3 | . 1 1 1 . Destroy 1 | . 1 . . . Corrupt 2 | . . 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2572 | 144 242 704 600 882 Guns 1196 | 144 232 617 124 79 Cannons 1131 | . . . 434 697 Explosions 227 | . . 87 34 106 Melee . | . . . . . Ramming 18 | . 10 . 8 . Kinetic 785 | 144 232 329 26 54 Thermal 1174 | . . 87 365 722 Explosive 106 | . . . . 106 Electromagnetic 489 | . . 288 201 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 49 | . . 21 . 28 Projectiles 13 | . . . . 13 Explosions 36 | . . 21 . 15 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 206 | . 5 184 4 13 Shots 3 | . . 2 . 1 Rammed 2 | . 1 . 1 . Targets Rammed 2 | . 1 . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 672 | . . 24 288 672 Average Temperature 217 | . . 8 102 334 Received Heat Transfer 942 | . . 147 111 684 Effects 38 | . . . 2 36 Shutdowns 5 | . . . . 5 Energy Bleed 2 | . . . . 2 Interference 14 | . . . 2 12 Matter Decay 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (minor) 3 | . . . . 3 Damage (major) 8 | . . . . 8 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . 5 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 1449 | . . 100 450 899 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 1 . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 312 | 5 195 300 312 233 Initial 131 | . 3 . 46 131 Average 109 | 1 52 144 126 170 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 82 | 100 100 58 82 79 Level 1 17 | . . 41 17 20 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 2 3 1 Investigation 2 | . . 1 1 . Extermination . | . . . . . Reinforcement 5 | . 1 1 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 7 10 16 10 Peak Tracking Total 6 | . 3 2 6 4 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . 6 . . . Reused 6 | . 6 . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 6 | . 6 . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 5 | . . 2 3 . Max in Single Turn 2 | . . 2 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 11 | . 4 1 6 . Terminals 10 | . 4 1 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 33 | . 12 4 17 . Successful 12 | . 5 2 5 . Failed 21 | . 7 2 12 . Catastrophic 2 | . . 1 1 . Database Lockouts . | . . . . . Manual 3 | . . . 3 . Terminals 31 | . 12 4 15 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . 5 2 5 . Prototype ID Bank 1 | . . 1 . . Open Door 4 | . . . 4 . Branch Access Points 1 | . 1 . . . Alert Level 1 | . . 1 . . Unreport Threat 1 | . 1 . . . Locate Traps 1 | . 1 . . . Reprogram Traps 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 9 | . 3 1 5 . Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 2052 | 77 600 488 648 239 Spaces Moved 1138 | 33 401 207 416 81 Core 8 | 7 . . . 1 Treads 5 | . . 4 . 1 Legs . | . . . . . Wheels 1125 | 26 401 203 416 79 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 116 116 140 Average Speed 139 | 97 129 167 133 170 Slowest Speed 1400 | 200 135 320 140 1400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 4 63 23 59 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 58 | . . 44 5 9 Melee . | . . . . . Projectile . | . . . . . AOE 58 | . . 44 5 9 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 1357 | 59 439 273 459 127 Wait . | . . . . . Move 1134 | 32 400 206 415 81 Hop . | . . . . . Pick Up 44 | 10 15 7 8 4 Fast Attach . | . . . . . Attach 24 | 7 . 6 2 9 Detach 1 | . . . . 1 Swap 9 | . 1 3 3 2 Drop 6 | . . 1 4 1 Fire 137 | 10 22 50 26 29 Melee . | . . . . . Ram 2 | . 1 . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / [Rec]) -8/Materials History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 494 | -10/Materials | Discovered new exit (range 9) 601 | -10/Materials | Discovered new exit (range 16) 653 | -10/Materials | Identified exit to Mines 678 | -10/Materials | Entered another Materials area 678 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 804 | -9/Materials | Lost 3 parts (2n1w) 822 | -9/Materials | Core integrity fell below 50% 975 | -9/Materials | Discovered new exit (range 16) 1008 | -9/Materials | Discovered new exit (range 10) 1166 | -9/Materials | Entered Storage 1217 | -9/Storage | Learned location of Armory (-3) 1309 | -9/Storage | Build established: Scavenger-Mutant 1382 | -9/Storage | Found Prototype Launcher 1541 | -9/Storage | Discovered new exit (range 13) 1634 | -9/Storage | Discovered new exit (range 15) 1712 | -9/Storage | Core integrity fell below 20% 1814 | -9/Storage | Entered Materials 1814 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2026 | -8/Materials | Identified Gui. Missile Launcher 2037 | -8/Materials | Core integrity fell below 50% 2053 | -8/Materials | Self-destructed Last Messages --------------- 02034_ U-05 Engineer builds a Wall. 02035_ Overheating: System interference. 02035_ Terrain Scan Processor temporarily disabled. 02036_ Overheating: Matter decay (-41). 02039_ U-05 Engineer lays Concrete. 02039_ K-01 Serf collects debris. 02040_ U-05 Engineer lays Concrete. 02041_ Med. Laser broken. 02041_ Overheating: Short circuit. 02041_ U-05 Engineer lays Concrete. 02042_ Overheating: Terrain Scan Processor damaged (-16). 02042_ U-05 Engineer lays Concrete. 02042_ K-01 Serf collects debris. 02043_ U-05 Engineer builds a Wall. 02047_ K-01 Serf collects debris. 02048_ U-05 Engineer lays Concrete. 02051_ Broken Med. Laser destroyed. 02051_ U-05 Engineer lays Concrete. 02053_ Terrain Scan Processor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#??#?????????????????? | | ???????????????????????#??#?#?#??????????????????? | | ??????????????????#?????#????????#?#?????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????#???##??##??????#??? ???????????? | | ???????????????????#?????#?????? ###???#?????????? | | ?????????????????##?#?????#????? #???????????????? | | ??????????????#????#??##????? ? #???????????????? | | ????????????????????#?????#??? ?#?? ???????????? | | ????????????????????####??#?? ?#???????????????? | | ????????????????#????#??????? ? ##??????????????? | | ???????????????#?#????####### ##??a ###### ???? | | ?? ???????? ?#???#?# # #ag u ????? | | ?? ??????"??#??????# =%! ! #????????? | | ?? #?????"?????????# u !% =%[ #????????? | | ?? #????"????#?????# g ##?#?????? | | ?? #???????????????# @=!# ## #????????? | | ??# #????????######### =%## #?????#????????? | | ??# +?????????# = ! # *##? #?? ??????????? | | ??# #????????## # g#?#? # ?????? ??????? | | ??# #?????? ?#! """ + #??? ? #??????????????? | | ??# #?????#??## """ # % ##???? #? ???????????? | | ??# #??#?????##% """ # #???? ????? ??????????? | | ??# #?????????# ?# #???? ????????????????? | | ??# #?#???????######## #?#????#??????????????? | | ### #????????????????# #?#??? ???????????????? | | # ##??#######?#?#?## #?#??#??? ????????????? | | " # #??##!!!!##?##?#?# #?#???????#?#?????????? | | " # #??#! !#?##??## #?????????????????????? | | " # #??# #??????# #???##?#??????????????? | | # #### ######## ##??##???????? ???????? | | " # #?????????????????????? | | " + % #?????????????????????? | | " # #?????????????????????? | | # # ###+###########????? ???????????????? | | # # #?# #?????? ?????????????????? | | " # #!!* !!#?# """ #?????? ?????????????????? | | " # #!!* !#?# R" #????????????????????????? | | ############?# """ #????????????????????????? | | ###????#???????# #????????????????????????? | | ????#????????#?# """ #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 25 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Evasion (%) 42 Recoil Reduction 2 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravmagAlertLance Manual? 0 Play Time 00:26:19 Cumulative 5.3 hours Start 2024.04.02 @ 16:45:38 End 2024.04.02 @ 17:13:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef0a42e8-b1af-493b-ad6b-cf1b482063a6