Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.13 @ 22:10:47 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (75) 375 Value Destroyed (2800) 2800 Prototype IDs (16) 320 Alien Tech Used (1) 200 Bonus (441) 441 TOTAL SCORE: 9536 Bonus ------- Follower Combat Kills 141 Met Zhirov 300 Cogmind --------- Core Integrity 1063/1150 Matter 290/300 Energy 240/240 System Corruption 4% Temperature Cool (0) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Light Antimatter Reactor > --- PROPULSION (4) --- Improved Medium Treads Heavy Treads > --- UTILITY (9) ------ Advanced Heat Sink Advanced Heat Sink Coolant Injector Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Experimental Utility Shielding Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON (4) ------- Tesla Rifle Variable Charge Gun Variable Charge Gun Variable Charge Gun > --- INVENTORY (10) --- Advanced Treads Advanced Treads Improved Matter Compressor (300) Phase Shifter Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Transdimensional Reconstructor Tesla Rifle Tesla Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Improved Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Coolant Injector Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Layered Light Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- HERF Cannon Heavy Phase Cannon Heavy Neutron Cannon Makeshift Shrapnel Gun > --- INVENTORY -------- Advanced Treads Advanced Treads Improved Medium Treads Improved Medium Treads Improved Matter Compressor Experimental Utility Shielding Shock Absorption System Point Defense Array Transdimensional Reconstructor HERF Cannon [Rating: 101] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Wheel Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Heavy Armor Plating Weapon Assault Rifle Energy Gun Variable Charge Gun Energy Cannon HERF Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 2 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . . . 1 . 1 . . . . . . Utility 7 | . . . 2 1 1 1 1 . . . . 1 Weapon 2 | . . . . . 1 . 1 . . . . . Parts Attached 115 | 6 8 10 8 21 5 4 15 6 5 6 3 18 Power 17 | 1 2 2 1 2 . 1 3 . . 1 2 2 Engine 2 | 1 . . . . . 1 . . . . . . Core 10 | . 2 2 1 2 . . 2 . . . . 1 Reactor 5 | . . . . . . . 1 . . 1 2 1 Propulsion 26 | 2 3 1 3 4 4 1 4 . 2 . 1 1 Treads 12 | . . . . . 3 1 4 . 2 . 1 1 Leg 11 | 2 3 1 3 1 1 . . . . . . . Wheel 3 | . . . . 3 . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 38 | 1 2 1 3 5 1 1 6 3 2 5 . 8 Device 12 | . 1 . . 1 . . . 3 2 1 . 4 Storage 3 | 1 1 . . . . . . . . 1 . . Processor 6 | . . . 2 2 1 . 1 . . . . . Hackware . | . . . . . . . . . . . . . Protection 17 | . . 1 1 2 . 1 5 . . 3 . 4 Artifact . | . . . . . . . . . . . . . Weapon 34 | 2 1 6 1 10 . 1 2 3 1 . . 7 Energy Gun 5 | . . . . . . . . . . . . 5 Energy Cannon 5 | . . . . . . . 1 1 1 . . 2 Ballistic Gun 24 | 2 1 6 1 10 . 1 1 2 . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 . . 1 . . 5 . . Parts Lost 13 | . . . 2 3 . 1 . . . . 2 5 Power 1 | . . . . 1 . . . . . . . . Propulsion 4 | . . . 1 1 . . . . . . 1 1 Utility 2 | . . . 1 . . . . . . . . 1 Weapon 6 | . . . . 1 . 1 . . . . 1 3 Highest Loss Streak 2 | . . . 1 2 . 1 . . . . 2 2 Average Slot Usage (%) 93 | . 93 100 86 89 87 93 94 94 94 93 92 90 Core 6 | . 11 14 11 4 7 3 4 5 5 2 . . Reactor 1 | . . . . . . . . . . 2 5 9 Treads 11 | . . . . . 4 22 23 23 23 23 22 15 Leg 10 | . 28 28 21 9 . . . . . . . . Wheel 1 | . . . . 13 17 . . . . . . . Device 8 | . 7 3 . 7 7 6 5 8 11 11 11 15 Storage 8 | . 14 14 11 9 7 6 5 5 5 5 5 5 Processor 8 | . . . 14 20 10 13 16 13 11 11 11 10 Protection 9 | . . 10 6 6 15 20 13 11 11 10 11 12 Energy Gun 1 | . . . . . . . . . . . . 10 Energy Cannon 3 | . . . . . . . 3 5 10 11 11 6 Ballistic Gun 17 | . 28 28 22 18 15 17 16 17 11 11 9 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 110 | 11 26 27 28 36 36 44 84 87 97 97 88 110 Greatest Support 128 | 20 20 20 25 36 66 86 120 120 120 120 120 128 Greatest Overweight (x) 2 | 1 1 1 1 2 1 . . . . . . . Average Overweight (x) . | . . 1 . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 1 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | . 6 9 9 9 9 8 9 9 9 9 9 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 10 10 9 10 10 10 10 10 10 10 10 10 Class Distribution -------------------- 37% | Mutant 24% | Scavenger-Gunner 13% | Scavenger-Mutant 12% | Gunner 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Gunner | -5/Factory Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Matter Collected 3231 | 176 488 310 225 418 . 168 . 474 128 410 189 245 Remotely . | . . . . . . . . . . . . . Salvage Created 3635 | . 413 173 384 727 . 138 . 72 83 272 634 739 Parts 178 | . 40 16 14 48 . 4 . 5 9 . 18 24 Haulers Intercepted 5 | . 2 . 1 2 . . . . . . . . Recyclers Shooed 3 | . . . 1 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . 8 4 . 11 . Prevented 10 | . . . . . . . . . 4 . 6 . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 60 | . 8 8 5 8 . 2 . 3 1 . 10 15 Guns 44 | . 8 8 5 8 . 2 . . 1 . 5 7 Cannons 13 | . . . . . . . . 3 . . 4 6 Classes Destroyed 12 | . 4 . 2 2 . . . . 1 . 3 . Worker 1 | . . . . 1 . . . . . . . . Builder 1 | . . . . 1 . . . . . . . . Hauler 5 | . 2 . 1 2 . . . . . . . . Recycler 3 | . . . 2 1 . . . . . . . . Watcher 5 | . 3 . . 1 . . . . . . . 1 Swarmer 19 | . 3 6 . . . . . 3 . . . 7 Grunt 22 | . 5 2 2 5 . 1 . . . . 4 3 Brawler 2 | . . . . . . . . . . . 2 . Sentry 9 | . . . 3 3 . 1 . . . . 1 1 Hunter 2 | . . . . . . . . . . . 2 . Programmer 5 | . . . . . . . . . . . 1 4 Behemoth 1 | . . . . . . . . . 1 . . . Best Kill Streak 5 | . 5 3 3 3 . 1 . 3 1 . 5 5 Combat Bots Only 5 | . 5 3 2 2 . 1 . 3 1 . 5 5 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Damage Taken 5442 | . 195 299 389 678 25 491 . 469 356 . 1068 1472 Core 351 | . 19 38 46 99 . 8 . . 35 . 19 87 Absorbed by Shields . | . . . . . . . . . . . . . Reduced by Siege Mode 16 | . . . . . . . . . . . . 16 Core Remaining (%) 91 | 100 . 77 88 82 100 99 . . . . 94 . Volleys Fired 237 | . 40 20 31 58 . 14 . 5 5 5 22 37 Largest 4 | . 2 2 2 2 . 3 . 4 4 4 4 4 Hottest 320 | . 40 43 43 43 . 71 . 171 162 247 247 320 Shots Fired 601 | . 80 40 62 115 . 37 . 20 20 20 70 137 Gun 503 | . 80 40 62 115 . 37 . 15 15 10 40 89 Cannon 98 | . . . . . . . . 5 5 10 30 48 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 433 | . 80 40 62 115 . 37 . 15 15 10 40 19 Thermal 106 | . . . . . . . . 5 . 5 14 82 Explosive . | . . . . . . . . . . . . . Electromagnetic 62 | . . . . . . . . . 5 5 16 36 Robot Hit Streak 43 | . 8 13 14 16 . 18 . 8 21 15 43 21 Robot Miss Streak 4 | . 4 3 2 2 . 1 . 3 1 . 2 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 445 | . 51 27 54 95 . 31 . 8 17 13 56 93 Core Hits 178 | . 20 13 18 39 . 9 . 4 6 9 28 32 Critical Hits 7 | . 1 1 . . . . . 1 . . 2 2 Critical Kills 1 | . . . . . . . . . . . . 1 Critical Parts Destroyed 6 | . 1 1 . . . . . 1 . . 2 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7892 | . 645 307 673 909 . 486 . 182 356 422 1562 2350 Guns 5371 | . 645 307 673 909 . 486 . 50 243 66 577 1415 Cannons 2493 | . . . . . . . . 132 94 356 976 935 Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 28 | . . . . . . . . . 19 . 9 . Kinetic 4179 | . 645 307 673 909 . 486 . 50 243 66 577 223 Thermal 2315 | . . . . . . . . 132 . 211 444 1528 Explosive . | . . . . . . . . . . . . . Electromagnetic 1370 | . . . . . . . . . 94 145 532 599 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 1 1 1 1 2 4 Average Corruption 1 | . . . . . . . 1 1 1 1 1 2 Corruption Purged . | . . . . . . . . . . . . . Effects 18 | . . . . . . . . 2 3 1 5 7 Message Errors 5 | . . . . . . . . 1 2 . 1 1 Heat Flow Errors 1 | . . . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . 1 . . 2 . Targeting Errors 6 | . . . . . . . . . 1 1 1 3 Weapon Failures 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 204 | . . . . . . . . . 14 73 42 75 Projectiles 190 | . . . . . . . . . . 73 42 75 Explosions . | . . . . . . . . . . . . . Melee 14 | . . . . . . . . . 14 . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . 1 . 1 . Targets Rammed 2 | . . . . . . . . . 1 . 1 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 196 | . 2 14 9 9 . . . 136 162 175 196 188 Average Temperature 56 | . 1 4 6 6 . . . 71 62 75 80 66 Received Heat Transfer 1056 | . 69 48 147 324 6 153 . 24 36 . 153 96 Siege Activations 1 | . . . . . . . . . . . . 1 Total Turns 116 | . . . . . . . . . . . . 116 Longest Duration 116 | . . . . . . . . . . . . 116 Robots Corrupted 2 | . . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . . 1 1 Parts Fried 7 | . . . . . . . . . . . . 7 Impact Corruptions 1 | . . . . . . . . . 1 . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 10 | . . . . . . . . . . . . 10 Heat Transferred 2519 | . . . . . . . . 200 . 106 275 1938 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Peak Influence 334 | . 205 205 214 278 102 105 51 . . . . 334 Initial 90 | . . 5 57 90 87 49 51 . . . . 25 Average 113 | . 71 131 114 188 87 73 51 . . . . 149 Maximum Alert Level 1 | . 1 1 1 1 . . . . . . . 1 Low Security (%) 84 | 100 99 74 96 60 100 100 100 . . . . 71 Level 1 15 | . . 25 3 39 . . . . . . . 28 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 6 | . . . 2 . . 1 . . . . . 3 Investigation . | . . . . . . . . . . . . . Extermination 2 | . . . . . . . . . . . . 2 Reinforcement 4 | . . . 2 . . 1 . . . . . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Distress Signals 5 | . 1 . . 3 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 111 | . 19 16 10 22 1 4 . 7 1 . 10 21 Peak Tracking Total 5 | . 5 4 3 4 1 2 . 4 1 . 5 5 Tactical Retreats 7 | . 1 . 1 2 . . . 3 . . . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 4 | . . . . . . . 1 . . . . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 1 1 Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 3 | . . 1 . 1 . . . . . . . 1 Max in Single Turn 1 | . . . . 1 . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 9 | . 2 . . 1 1 . . 1 . 4 . . Terminals 4 | . 2 . . 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 26 | . 4 . . 3 1 . . 1 . 17 . . Successful 21 | . 2 . . 1 . . . 1 . 17 . . Failed 5 | . 2 . . 2 1 . . . . . . . Catastrophic 1 | . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 4 | . 1 . . 3 . . . . . . . . Terminals 8 | . 4 . . 3 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 21 | . 2 . . 1 . . . 1 . 17 . . Record 5 | . . . . . . . . . . 5 . . Part Schematic 4 | . . . . . . . . . . 4 . . Robot Analysis 6 | . 1 . . 1 . . . . . 4 . . Prototype ID Bank 4 | . . . . . . . . . . 4 . . Open Door 1 | . . . . . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 3 | . 1 . . 1 1 . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Total Allies 3 | . . 3 . . . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . . . Highest-Rated Group 50 | . . 50 50 . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 16 | . . 14 2 . . . . . . . . . Total Damage 270 | . . 249 21 . . . . . . . . . Kills 7 | . . 7 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Robot Analysis Total 6 | . 1 . . 1 . . . . . 4 . . Derelict Logs Recovered 4 | . . 2 . . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Turns Passed 6778 | 63 1109 1016 371 583 194 268 325 655 431 339 674 750 Spaces Moved 3879 | 47 718 610 190 316 187 137 189 388 253 191 365 288 Core 8 | 8 . . . . . . . . . . . . Treads 1839 | . . . . . 28 137 189 388 253 191 365 288 Legs 1652 | 39 718 610 190 95 . . . . . . . . Wheels 380 | . . . . 221 159 . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 90 90 145 148 160 160 160 160 160 Average Speed 143 | 113 133 150 134 104 98 146 158 160 160 160 160 160 Slowest Speed 180 | 120 150 150 150 180 165 148 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 98 98 24 24 5 5 7 51 48 60 60 8 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 4 | . . 1 . . . . . . . 3 . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . . . . 1 . . 1 . Spaces Dug 4 | . . . . . . . . . . . . 4 Terrain Destroyed 18 | . . . . . . . . 1 . . 3 14 Melee . | . . . . . . . . . . . . . Projectile 18 | . . . . . . . . 1 . . 3 14 AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Total 4650 | 53 789 684 252 473 198 177 218 418 272 216 413 487 Wait 258 | . 3 23 17 57 . 18 . 2 . 1 16 121 Move 3867 | 46 717 609 189 315 186 136 188 387 252 190 364 288 Hop . | . . . . . . . . . . . . . Pick Up 59 | 1 12 6 2 6 2 3 3 7 3 3 3 8 Fast Attach 56 | 6 2 2 2 8 4 2 7 2 1 7 1 12 Attach 18 | . . . 2 6 1 2 2 . . . 1 4 Detach 4 | . . . . 3 . . . . . . . 1 Swap 42 | . 6 8 4 7 . . 6 4 4 . 1 2 Drop 106 | . 9 16 5 13 5 2 12 11 6 9 4 14 Fire 237 | . 40 20 31 58 . 14 . 5 5 5 22 37 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 2 | . . . . . . . . . 1 . 1 . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 15) 277 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 6) 541 | -10/Materials | Discovered new exit (range 16) 910 | -10/Materials | Discovered new exit (range 7) 1173 | -10/Materials | Entered Mines 1176 | -10/Mines | Received a Mining Laser from a helpful Derelict 1405 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1422 | -10/Mines | Learned Materials non-interactive machine intel 1696 | -10/Mines | Discovered new exit (range 13) 1722 | -10/Mines | Discovered new exit (range 8) 2189 | -10/Mines | Entered Materials 2189 | -9/Materials | Accompanied by 2 allies 2189 | -9/Materials | Evolved 2 slots: Utility x2 2190 | -9/Materials | Loaded intel: 37 non-interactive machine locations 2200 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2519 | -9/Materials | Discovered new exit (range 12) 2560 | -9/Materials | Entered another Materials area 2560 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2836 | -8/Materials | Build established: Scavenger-Mutant 3059 | -8/Materials | Discovered new exit (range 9) 3143 | -8/Materials | Entered Factory 3143 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3257 | -7/Factory | Discovered new exit (range 8) 3337 | -7/Factory | Entered another Factory area 3337 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3450 | -6/Factory | Discovered new exit (range 13) 3605 | -6/Factory | Entered another Factory area 3605 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3913 | -5/Factory | Discovered new exit (range 4) 3930 | -5/Factory | Entered Upper Caves 4044 | -5/Upper Caves | Build established: Gunner 4360 | -5/Upper Caves | Discovered new exit (range 15) 4556 | -5/Upper Caves | Spotted B-75 Beast 4585 | -5/Upper Caves | Entered another Upper Caves area 4613 | -5/Upper Caves | Spotted B-75 Beast 4627 | -5/Upper Caves | Destroyed B-75 Beast 4651 | -5/Upper Caves | Learned location of 1 exit from Factory 4935 | -5/Upper Caves | Build established: Scavenger-Gunner 4987 | -5/Upper Caves | Discovered new exit (range 11) 5016 | -5/Upper Caves | Entered Zhirov 5016 | -5/Zhirov | Discovered new exit (range 3) 5045 | -5/Zhirov | Met Zhirov 5076 | -5/Zhirov | Learned location of Quarantine (-3) 5076 | -5/Zhirov | Learned location of Testing (-2) 5076 | -5/Zhirov | Learned location of Command (-1) 5091 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5117 | -5/Zhirov | Found Alien Artifact 5117 | -5/Zhirov | Identified Integrated Dissipator 5117 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5140 | -5/Zhirov | Found Alien Artifact 5355 | -5/Zhirov | Entered Proximity Caves 5487 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5864 | -4/Proximity Caves | Learned 12 Research zone layouts 5965 | -4/Proximity Caves | Discovered new exit (range 5) 6029 | -4/Proximity Caves | Entered Factory 6029 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6030 | -4/Factory | Identified exit to Research 6627 | -4/Factory | Build established: Scavenger-Tank 6779 | -4/Factory | Self-destructed Last Messages --------------- 06751_ G-67 Veteran destroyed. 06751_ U-05 Engineer lays Concrete. 06758_ The unstable cave ceiling collapses. 06758_ U-05 Engineer builds a Door. 06761_ Dropped Imp. Cooling System. 06762_ Acquired Adv. Heat Sink. 06762_ U-05 Engineer lays Concrete. 06763_ U-05 Engineer builds a Wall. 06767_ U-05 Engineer lays Concrete. 06768_ U-05 Engineer builds a Wall. 06768_ K-01 Serf collects debris. 06772_ U-05 Engineer lays Concrete. 06773_ K-01 Serf collects debris. 06773_ U-05 Engineer lays Concrete. 06776_ K-01 Serf collects debris. 06777_ Triggered Ambush Trap. 06777_ L-61 Swordsman emerges from a hatch in the floor. 06777_ B-60 Warrior emerges from a hatch in the floor. 06777_ G-67 Veteran emerges from a hatch in the floor. 06779_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ##+###### ###### #?############??????? | | "#######???????###### #????# #?# #########???? | | #???????????????????# #????# ### !#!= !!! #???? | | #???????????????#####+##???# |+% !! #???? | | #???????????????# #???# ### #%* !! !#???? | | #?##########????# #???# ### #########???? | | #? == ????# #???# ##### ###???????????? | | # == ???# #####+#####+##????????????? | | # = ???# # ####### #????? | | # ???# # + #????? | | " ???#####+## """" #########????? | | # """??????????????# """" #????????????? | | + """??????????????# """" #????????????? | | [ """ """ ????????????# """" #????????????? | | % "R ???????????# "" #????????????? | | " """ ????????????# "" """" #????????????? | | # "" ????????????# "T """" #????????????? | | # ?????????????# "" """" #????????????? | | ######## ##????????????# "" """" #????????????? | | #??????????????????????# #????????????? | | #??????????????????????###### +## ##????????????? | | #??????????????????????????# ############??? | | #??????????????????????????#^ # #??? | | +??????????????????????????# [ #??? | | #???????????????????# ###### =% #??? | | #???????????????????# g@ =k% #??? | | #???????????????????# # #??? | | #???????????????????# """ """ !##############??? | | ????????????????????# """ """ #???????????????? | | ????????????????????# """ """ #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# """ """ +???????????????? | | ????????????????????# """b""" #???????????????? | | ????????????????????#? 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""" #???????????????? | | ?????????????????????????? ?"" #???????????????? | | ?????????????????????????? ?? #???????????????? | | ?????????????????????????? ??" #???????????????? | | ?????????????????????????? ??" #????????????????? | | ?????????????????????????????" ?????????????????? | | ????????????????????????????? ?????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 65 Energy Generation 37 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: EX 25 Resistance: EM 15 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 1 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedCouplerStorm Manual? 0 Play Time 00:45:17 Cumulative 208.2 hours Start 2021.05.13 @ 16:44:01 End 2021.05.13 @ 22:10:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 403 Rogue 248 Adventurer 148 Explorer 7 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 84 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21422442-a200-427a-a93d-078a478d0582