Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.10 @ 22:58:37 Player: reason Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (612) 612 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-136) -136 TOTAL SCORE: 3761 Bonus ------- High Alert Combat Kills 38 Friendly Fire -174 Cogmind --------- Core Integrity 755/850 Matter 29/300 Energy 200/200 System Corruption 4% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (3) -------- Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (5) --- Cooled VTOL Module > --- UTILITY (5) ------ Small Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- Remote Datajack > --- INVENTORY (6) ---- Improved Deuterium Engine Enhanced Nuclear Core Terrain Scanner Improved Particle Charger Hacking Suite Precision Shock Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Xenon Bombardment Thruster Cooled VTOL Module > --- UTILITY ---------- Improved Cooling System Small Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON ----------- Mini Grenade Launcher Remote Datajack > --- INVENTORY -------- Enhanced Nuclear Core Terrain Scanner Improved Particle Charger Hacking Suite Precision Shock Rifle Remote Datajack [Rating: 51] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Mini Grenade Launcher Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . . 1 . 1 Propulsion 3 | . . 1 1 1 . Utility 3 | . . 1 . 1 1 Weapon . | . . . . . . Parts Attached 47 | 6 6 6 5 22 2 Power 10 | 1 1 . 2 5 1 Engine 4 | 1 1 . 1 1 . Core 6 | . . . 1 4 1 Reactor . | . . . . . . Propulsion 18 | 2 3 2 2 9 . Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover 4 | . . . . 4 . Flight 12 | . 3 2 2 5 . Utility 5 | 1 1 1 . 2 . Device 1 | . . . . 1 . Storage 1 | 1 . . . . . Processor 3 | . 1 1 . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 1 3 1 6 1 Energy Gun 6 | 2 1 1 1 1 . Energy Cannon 1 | . . 1 . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 4 | . . 1 . 3 . Special Weapon 2 | . . . . 1 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 6 | . . 2 1 3 . Parts Lost 9 | . . . . 2 7 Power 1 | . . . . . 1 Propulsion 6 | . . . . 2 4 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 7 | . . . . 2 7 Average Slot Usage (%) 94 | . 76 94 100 100 83 Engine 4 | . 14 11 16 . . Core 9 | . . . 1 14 16 Leg 1 | . 14 . . . . Hover 3 | . . . . 3 16 Flight 29 | . 14 33 36 34 10 Device 4 | . . . . 7 6 Storage 8 | . 14 11 9 7 6 Processor 15 | . 3 22 18 15 13 Energy Gun 5 | . 15 11 9 2 . Launcher 5 | . . 6 9 6 5 Special Weapon 2 | . . . . 3 6 Special Melee Weapon 1 | . . . . 2 . Naked Turns . | . . . . . . Heaviest Build 28 | 11 11 11 17 25 28 Greatest Support 33 | 20 20 14 20 33 33 Greatest Overweight (x) 1 | . . . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 Most Carried 6 | 6 6 6 6 6 6 Average Carried 5 | 3 5 5 5 5 5 Final Capacity 6 | 6 6 6 6 6 6 Final Carried 6 | 6 6 6 6 5 6 Class Distribution -------------------- 51% | Sprinter 42% | Mutant 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 629 | 207 25 168 . 219 10 Remotely . | . . . . . . Salvage Created 668 | . 40 251 . 342 35 Parts 56 | . 7 12 . 29 8 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 14 | . 3 5 . 5 1 Guns 6 | . 3 3 . . . AOE 8 | . . 2 . 5 1 Classes Destroyed 11 | . 1 4 . 5 1 Worker 5 | . . 1 . 2 2 Builder 7 | . . . . 4 3 Hauler 1 | . . 1 . . . Recycler 2 | . . . . 2 . Operator 2 | . . . . 2 . Watcher 1 | . . . . 1 . Swarmer 6 | . 3 . . 3 . Grunt 6 | . . 4 . 2 . Brawler 1 | . . . . 1 . Sentry 1 | . . 1 . . . Programmer 1 | . . . . . 1 Best Kill Streak 6 | . 3 5 . 5 6 Combat Bots Only 3 | . 3 3 . 3 1 Max Kills in Single Turn 3 | . 2 3 . 3 2 Gunslinging 1 | . 1 . . . . Exploded 2 | . . 1 . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 1197 | . 64 100 50 487 496 Core 256 | . 10 43 25 83 95 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 96 89 95 88 . Volleys Fired 45 | . 4 11 1 21 8 Largest 2 | . 2 1 1 1 1 Hottest 80 | . 80 50 30 61 30 Shots Fired 49 | . 8 11 1 21 8 Gun 21 | . 8 9 . 4 . Cannon . | . . . . . . Launcher 27 | . . 2 1 16 8 Special 1 | . . . . 1 . Kinetic . | . . . . . . Thermal 14 | . 8 2 . 4 . Explosive 27 | . . 2 1 16 8 Electromagnetic 7 | . . 7 . . . Robot Hit Streak 7 | . 3 6 7 4 1 Robot Miss Streak 4 | . 4 2 . 2 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 25 | . 3 7 1 11 3 Core Hits 53 | . 3 11 . 29 10 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 1 | . . . . 1 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Follow-up Attacks . | . . . . . . Damage Inflicted 2276 | . 33 399 . 1287 557 Guns 220 | . 33 107 . 80 . Cannons . | . . . . . . Explosions 2056 | . . 292 . 1207 557 Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 353 | . 33 12 . 80 228 Explosive 1828 | . . 292 . 1207 329 Electromagnetic 95 | . . 95 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 1 4 Average Corruption 1 | . . . . 1 2 Corruption Purged . | . . . . . . Effects 3 | . . . . 2 1 Data Loss (minor) 2 | . . . . 1 1 Targeting Errors 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 89 | . . 18 . 18 53 Projectiles . | . . . . . . Explosions 89 | . . 18 . 18 53 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 105 | . . . 51 25 29 Shots 3 | . . . 1 1 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 54 | . 54 39 1 . 22 Average Temperature 18 | . 25 21 1 . 13 Received Heat Transfer 222 | . . 33 . 138 51 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 398 | . 75 25 . 148 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 897 | . 70 252 142 897 834 Initial 438 | . . 29 105 64 438 Average 300 | . 49 78 125 452 564 Maximum Alert Level 3 | . . 1 . 3 3 Low Security (%) 50 | 100 100 95 100 18 . Level 1 17 | . . 4 . 35 . Level 2 19 | . . . . 22 87 Level 3 12 | . . . . 24 12 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 1 2 2 5 4 Investigation 6 | . . 1 . 3 2 Extermination . | . . . . . . Reinforcement 8 | . 1 1 2 2 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 2 | . . . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 6 8 3 31 12 Peak Tracking Total 8 | . 3 3 2 8 7 Tactical Retreats 8 | . . . . 7 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 6 | . . 1 . 2 3 Max in Single Turn 1 | . . 1 . 1 1 Garrison Access 4 | . . . . 3 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 23 | . . 6 3 12 2 Terminals 15 | . . 5 3 6 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 3 | . . 1 . 2 . Garrison Access 4 | . . . . 3 1 Total Hacks 50 | . . 16 7 23 4 Successful 30 | . . 10 3 15 2 Failed 20 | . . 6 4 8 2 Catastrophic 2 | . . 1 . 1 . Database Lockouts . | . . . . . . Manual 34 | . . 10 7 13 4 Terminals 31 | . . 10 7 11 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 13 | . . 6 . 7 . Garrison Access 5 | . . . . 4 1 Terminal Hacks 8 | . . 1 3 3 1 Unreport Threat 1 | . . . . 1 . Zone Layout 7 | . . 1 3 2 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer 12 | . . 6 . 6 . Insert Component 6 | . . 3 . 3 . Analyze 6 | . . 3 . 3 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 8 | . . 3 . 4 1 Terminals 5 | . . 3 . 2 . Assimilate 5 | . . 3 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 2 1 Jam 3 | . . . . 2 1 Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . . 5 2 7 1 Full Trace Events 3 | . . 1 . 1 1 Feedback Events 2 | . . . . 1 1 Corruption 2 | . . . . 1 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . 3 . 3 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . 3 . 3 . Part Schematics Acquired 6 | . . 3 . 3 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired 1 | . . . . 1 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 46 | . . . . 46 . Highest-Rated Ally 26 | . . . . 26 . Total Orders 1 | . . . . 1 . GUARD 1 | . . . . 1 . Ally Attacks 1 | . . . . 1 . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 1206 | 109 115 187 100 563 132 Spaces Moved 2454 | 72 154 369 247 1425 187 Core 7 | 7 . . . . . Treads . | . . . . . . Legs 96 | 65 31 . . . . Wheels . | . . . . . . Hover 309 | . . . . 122 187 Flight 2042 | . 123 369 247 1303 . Fastest Speed 26 | 50 37 32 29 26 52 Average Speed 36 | 113 53 34 31 28 56 Slowest Speed 120 | 120 120 37 32 101 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 16 | . . 1 2 13 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 33 34 27 44 6 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 125 | . . 17 7 72 29 Melee . | . . . . . . Projectile . | . . . . . . AOE 125 | . . 17 7 72 29 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2713 | 99 181 419 265 1545 204 Wait 68 | 10 . 18 5 32 3 Move 2421 | 71 153 366 242 1402 187 Hop 12 | . . 1 2 9 . Pick Up 61 | 12 9 10 6 21 3 Fast Attach . | . . . . . . Attach 24 | 6 4 4 2 7 1 Detach 2 | . . . . 2 . Swap 23 | . 2 2 3 15 1 Drop 38 | . 9 7 4 17 1 Fire 45 | . 4 11 1 21 8 Melee 1 | . . . . 1 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 18 | . . . . 18 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 15) 221 | -10/Materials | Identified exit to Materials 225 | -10/Materials | Entered another Materials area 225 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 303 | -9/Materials | Build established: Mutant 408 | -9/Materials | Discovered new exit (range 12) 411 | -9/Materials | Identified exit to Materials 412 | -9/Materials | Entered another Materials area 412 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 467 | -8/Materials | Discovered new exit (range 10) 507 | -8/Materials | Identified exit to Factory 512 | -8/Materials | Entered Factory 512 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 768 | -7/Factory | Build established: Sprinter 1067 | -7/Factory | Discovered new exit (range 15) 1074 | -7/Factory | Identified exit to Factory 1075 | -7/Factory | Entered another Factory area 1075 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1207 | -6/Factory | Self-destructed Last Messages --------------- 01134_ P-60 Hacker destroyed. 01134_ U-05 Engineer destroyed. 01135_ R-10 Processor collects Wheel. 01144_ Critical hit. 01144_ Mic. Nuclear Core destroyed. 01144_ U-05 Engineer destroyed. 01144_ R-10 Processor collects Terrain Scan Processor. 01147_ Acquired 10 matter. 01166_ Xenon Bombardment Thruster destroyed. 01181_ Mni. Grenade Launcher destroyed. 01182_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F014. 01190_ Connecting with Garrison Access... >>Force(Jam) ACCESS_DOOR_JAMMED 01190_ ALERT: Suspicious activity at Garrison Access F002. Dispatching Investigation squad. 01200_ System corrupted: Component data lost. 01205_ Gravmag System destroyed. 01207_ Imp. Cooling System destroyed. Map ----- +----------------------------------------------------+ | + #????????????????????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | ###### # #????????????????????????????? | | ?????# # #????????????????????????????? | | ?????# # #????????????????????????????? | | ?????# ##############????????????????????????????? | | ???### #### #?????????????????????????????? | | ???+ / #?????????????????????????????? | | ???######## #?????????????????????????????? | | ??????????# ###???????????????????????????? | | ??????????# ! !] + #???????????????????????????? | | ??????????# !] # #???????????????????????????? | | ??????????# ] # #???????????????????????????? | | ??????????# # #???????????????????????????? | | ??????????# # #???????????????????????????? | | ?????????########+## #???????????????????????????? | | ?????????# ?# #???????????????????????????? | | ?????????# """" # #???????????????????????????? | | ?????????# """" # #???????????????????????????? | | ?????????# """" + #???????????????????????????? | | ?????????# """" # #???????????????????????????? | | ?????????# """" # Y ##??????????????????????????? | | ?????????# """"?# #R #####??????????????????????? | | ?????????# ?# #p +??????????????????????? | | ?????????# ??# # @#??????????????????????? | | ?????????# "" ??# ## #p #??????????????????????? | | ?????????# "T???# ## # ???????????????????? | | ?????????# ""???# ## # #????????????????? | | ?????????# ????# ## # #????????????????? | | ??????????##????# ## # w ??????????????? | | ????????????????# ## # #############?????????????? | | ????????????????# ## # #?????????????????????????? | | ???????????######+##+# #?????????????????????????? | | ???????????# # #?????????????????????????? | | ???????????#]] ""G"" # ??????????????????????????? | | ???????????#]] " " # ??????????????????????????? | | ???????????# !# ??????????????????????????? | | ???????????###########+??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 35 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Evasion (%) 64 Item Schematics ----------------- Imp. Datajack | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Scanalyzed Enh. Nuclear Core | -7/Factory | Scanalyzed Prc. Shock Rifle | -7/Factory | Scanalyzed Gravmag System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed RemoteUltimatePrototype Manual? 0 Play Time 00:43:27 Cumulative 30.2 hours Start 2021.05.10 @ 22:15:06 End 2021.05.10 @ 22:58:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 34 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd7a2057-c17c-491b-b23b-ab74ca986016