Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.07 @ 23:06:54 Player: crow Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (81) 405 Value Destroyed (2874) 2874 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (245) 245 TOTAL SCORE: 8604 Bonus ------- High Alert Combat Kills 45 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1150 Matter 362/550 Energy 100/100 System Corruption 4% Temperature Cool (21) Movement Core (750) Ox14 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Matter Compressor Core Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Large Matter Pod (150) Matter Compressor (0) Matter Compressor (0) Matter Compressor (0) Improved Heavy Armor Plating Improved Heavy Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Combat Gravmag System Combat Gravmag System Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Experimental Sensor Array Advanced Terrain Scanner Terrain Scan Processor Advanced Reaction Control System Improved Cloaking Device > --- WEAPON ----------- EM Pulse Gun Particle Gun Beam Cannon Particle Cannon Particle Cannon > --- INVENTORY -------- Reinforced Ion Engine Light Treads Light Treads Cooled Nuclear Pulse Thruster Improved Heat Sink Large Matter Pod Triangulator Core Analyzer Improved Weapon Cycler Improved Heavy Armor Plating Improved Heavy Armor Plating Layered Light Armor Plating Improved Shock Absorption System Heavy EM Pulse Gun EM Shotgun Particle Gun Heavy Assault Rifle Mini Grenade Launcher [Rating: 88] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Combat Gravmag System Flight Unit Cooled Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Light Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 . . 2 2 2 2 Power 2 | . . 1 . . . . . . 1 . Propulsion 2 | . . . . . . . 1 1 . . Utility 5 | . . 1 . 1 . . 1 1 . 1 Weapon 3 | . . . . 1 . . . . 1 1 Parts Attached 120 | 9 17 14 2 9 14 7 8 4 13 23 Power 12 | 1 . 1 . 1 3 . 2 . 1 3 Engine 11 | 1 . 1 . 1 3 . 2 . 1 2 Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 35 | 4 4 2 . 1 5 7 1 . 8 3 Treads 11 | . . . . 1 . 5 1 . 2 2 Leg 6 | 2 . . . . 2 2 . . . . Wheel 8 | 2 3 2 . . 1 . . . . . Hover 5 | . . . . . . . . . 5 . Flight 5 | . 1 . . . 2 . . . 1 1 Utility 36 | 1 6 3 2 3 4 . 3 4 1 9 Device 20 | 1 2 1 2 1 2 . 2 2 1 6 Storage 3 | . 2 . . . . . . . . 1 Processor 3 | . . . . 1 . . 1 . . 1 Hackware . | . . . . . . . . . . . Protection 10 | . 2 2 . 1 2 . . 2 . 1 Artifact . | . . . . . . . . . . . Weapon 37 | 3 7 8 . 4 2 . 2 . 3 8 Energy Gun 13 | 2 2 4 . . . . . . 1 4 Energy Cannon 9 | . 2 2 . . 2 . . . 2 1 Ballistic Gun 6 | 1 1 1 . 2 . . . . . 1 Ballistic Cannon 4 | . . 1 . 1 . . 2 . . . Launcher 5 | . 2 . . 1 . . . . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . 1 . Parts Lost 42 | . 1 6 . 1 1 2 . . 1 30 Power 6 | . . 2 . . . . . . . 4 Propulsion 9 | . 1 1 . . . 1 . . . 6 Utility 14 | . . 1 . 1 1 1 . . . 10 Weapon 13 | . . 2 . . . . . . 1 10 Highest Loss Streak 8 | . 1 2 . 1 1 2 . . 1 8 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 85 | . 97 80 66 71 89 92 99 87 95 69 Engine 11 | . 14 8 . 1 17 18 15 13 16 5 Treads 5 | . . . . 1 . 10 23 20 13 . Wheel 6 | . 26 17 11 9 8 3 . . . . Hover 3 | . . . . . . . . . 4 17 Device 13 | . 7 8 14 20 6 9 17 15 20 17 Storage 7 | . 6 11 11 9 9 9 7 6 5 6 Processor 5 | . . . . . 9 9 12 6 5 4 Protection 6 | . 13 13 7 5 9 3 . 4 2 . Energy Gun 3 | . 12 11 11 2 . . . . . 6 Energy Cannon 5 | . 10 3 . . . 9 7 6 13 7 Ballistic Gun 3 | . 4 . . 6 9 9 6 . . . Ballistic Cannon 9 | . . 6 11 15 17 9 7 13 7 . Naked Turns . | . . . . . . . . . . . Heaviest Build 93 | 7 48 53 50 62 74 74 75 83 93 92 Greatest Support 60 | 20 20 22 12 12 12 40 60 60 60 56 Greatest Overweight (x) 23 | . 2 4 4 5 6 6 1 1 1 23 Average Overweight (x) 2 | . . 2 4 4 5 3 1 1 1 1 Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 5 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 6 10 12 16 20 20 20 20 20 20 Average Carried 14 | 2 4 7 9 13 19 18 17 18 16 12 Final Capacity 20 | 5 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 6 8 12 15 19 19 20 18 20 8 Class Distribution -------------------- 28% | Mutant 26% | Skirmisher 22% | Scavenger-Tank 9% | Scavenger-Skirmisher 7% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Matter Collected 2583 | 305 367 183 12 228 557 48 95 108 416 264 Remotely . | . . . . . . . . . . . Salvage Created 2782 | 75 584 265 . 270 620 44 91 60 247 526 Parts 150 | 2 37 18 . 16 35 3 6 4 8 21 Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Combat Hostiles Destroyed 72 | 1 15 8 . 7 17 1 1 3 7 12 Guns 17 | 1 1 4 . 2 4 . 1 . . 4 Cannons 44 | . 9 3 . 5 13 1 . 3 6 4 AOE 7 | . 5 1 . . . . . . . 1 Classes Destroyed 12 | 2 5 1 . 2 . . 1 . 1 . Worker 3 | 1 2 . . . . . . . . . Builder 1 | . 1 . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . Watcher 2 | . 2 . . . . . . . . . Swarmer 23 | . 3 3 . . 4 . . 3 4 6 Grunt 32 | 1 12 1 . 3 10 1 . . . 4 Brawler 2 | . . . . 2 . . . . . . Sentry 10 | . . 4 . 1 3 . 1 . 1 . Hunter 1 | . . . . 1 . . . . . . Programmer 4 | . . . . . . . . . 2 2 Best Kill Streak 8 | 1 8 2 . 3 3 1 2 3 4 7 Combat Bots Only 7 | 1 6 2 . 3 3 1 1 3 4 7 Max Kills in Single Turn 5 | 1 5 1 . 1 1 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 1 . . . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Hostile Shots Fired 609 | 8 78 91 . 30 60 5 . 2 43 292 Missed 170 | 4 25 28 . 11 18 2 . 1 8 73 Damage Taken 5981 | 32 473 632 . 165 438 34 . 11 534 3662 Core 1518 | . 151 115 . 19 51 . . . 32 1150 Absorbed by Shields 78 | . . . . 42 36 . . . . . Redirected to Shielding 76 | . 26 50 . . . . . . . . Ignored by Resistances 1706 | 10 150 187 . 60 138 10 . 3 149 999 Core Remaining (%) 84 | 100 39 . 71 . . 87 100 100 96 . Volleys Fired 200 | 10 35 28 . 18 37 7 2 8 14 41 Largest 5 | 2 2 2 . 3 3 3 3 3 4 5 Hottest 301 | 80 100 136 . 100 98 131 131 151 231 301 Shots Fired 502 | 17 63 53 . 46 111 21 6 24 56 105 Gun 194 | 17 29 35 . 12 37 7 2 . . 55 Cannon 302 | . 29 18 . 34 74 14 4 24 56 49 Launcher 6 | . 5 . . . . . . . . 1 Special . | . . . . . . . . . . . Kinetic 256 | 5 11 15 . 44 111 14 4 16 24 12 Thermal 215 | 10 47 30 . 2 . 7 2 8 32 77 Explosive 6 | . 5 . . . . . . . . 1 Electromagnetic 25 | 2 . 8 . . . . . . . 15 Robot Hit Streak 20 | 15 18 17 . 12 19 20 5 15 12 16 Robot Miss Streak 3 | . 2 2 . 3 3 1 . 3 2 2 Penetration Max 1 | . . . . 1 1 1 1 . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 356 | 15 49 42 . 32 76 15 5 17 33 72 Core Hits 159 | 3 36 13 . 15 31 4 4 3 11 39 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . 1 . . . . 1 Critical Strikes 9 | . . . . 3 1 . . 1 . 4 Burn 2 | . . . . . . . . . . 2 Meltdown 1 | . . . . . . . . . . 1 Destroy 2 | . . . . . 1 . . . . 1 Blast 4 | . . . . 3 . . . 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7459 | 181 1438 668 . 801 1262 256 120 421 824 1488 Guns 2396 | 181 258 366 . 231 599 109 61 . . 591 Cannons 3833 | . 386 228 . 332 663 147 59 421 824 773 Explosions 1230 | . 794 74 . 238 . . . . . 124 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 3040 | 54 120 162 . 527 1262 154 79 272 316 94 Thermal 3211 | 101 524 394 . 274 . 102 41 149 508 1118 Explosive 918 | . 794 . . . . . . . . 124 Electromagnetic 290 | 26 . 112 . . . . . . . 152 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . 1 . . . . . . . 3 4 Average Corruption 1 | . 1 . . . . . . . 2 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 12 | . 3 . . . . . . . 5 4 Message Errors 2 | . 1 . . . . . . . 1 . Matter Fused 3 | . 1 . . . . . . . 1 1 Heat Flow Errors 4 | . 1 . . . . . . . 1 2 Data Loss (minor) 2 | . . . . . . . . . 1 1 Misfires 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 136 | . . . . 38 16 . . 23 50 9 Projectiles 115 | . . . . 17 16 . . 23 50 9 Explosions 21 | . . . . 21 . . . . . . Melee . | . . . . . . . . . . . Knockbacks 19 | . . . . 2 6 1 . 5 5 . Impact . | . . . . . . . . . . . Kinetic 17 | . . . . 2 5 1 . 5 4 . Secondary 2 | . . . . . 1 . . . 1 . Self-Inflicted Damage 56 | . . 56 . . . . . . . . Shots 2 | . . 2 . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 654 | 36 311 67 . 45 355 149 132 288 443 654 Average Temperature 128 | 14 101 23 . 15 93 69 70 98 198 220 Received Heat Transfer 1709 | 24 312 186 . 57 294 27 . . 72 737 Effects 29 | . 2 . . . 2 . . . 4 21 Shutdowns 7 | . . . . . . . . . 1 6 Energy Bleed 4 | . 1 . . . 2 . . . . 1 Interference 9 | . 1 . . . . . . . 2 6 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . 1 1 Damage (major) 5 | . . . . . . . . . . 5 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . 1 3 Combat Hostiles 4 | . . . . . . . . . 1 3 Parts Melted 10 | . 1 1 . . . . . . 2 6 Heat Transferred 6120 | 225 1139 867 . 224 . 185 74 259 851 2296 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Peak Influence 492 | 25 382 304 45 223 492 222 136 73 193 180 Initial 206 | . 13 102 45 14 57 206 86 57 30 14 Average 136 | 3 203 199 45 78 287 208 104 51 49 58 Maximum Alert Level 2 | . 1 1 . 1 2 1 . . . . Low Security (%) 69 | 100 41 49 100 94 19 3 100 100 100 100 Level 1 27 | . 58 50 . 5 67 96 . . . . Level 2 2 | . . . . . 12 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . 2 1 . 1 . . . 2 1 1 Investigation 2 | . 2 . . . . . . . . . Extermination 4 | . . . . . . . . 2 1 1 Reinforcement 2 | . . 1 . 1 . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Distress Signals 6 | . 4 1 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 106 | 1 22 12 . 13 18 3 1 4 10 22 Peak Tracking Total 6 | 1 6 6 . 4 4 1 1 2 5 6 Tactical Retreats 8 | . . 1 . 3 1 . . . 1 2 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Traps Triggered 10 | . . 1 . . 8 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 10 | . . 4 . . . . . 6 . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Machines Disabled 5 | . 2 1 . 2 . . . . . . Max in Single Turn 2 | . 1 1 . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Machines Accessed 16 | . 5 3 . 3 . . 2 2 1 . Terminals 11 | . 4 2 . 2 . . 1 1 1 . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 1 | . 1 . . . . . . . . . Recycling Units 2 | . . 1 . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 35 | . 14 11 . 4 . . 2 3 1 . Successful 27 | . 9 8 . 4 . . 2 3 1 . Failed 8 | . 5 3 . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 27 | . 11 9 . 3 . . 1 2 1 . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 3 | . 3 . . . . . . . . . Recycling Units 3 | . . 2 . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Terminal Hacks 22 | . 8 7 . 3 . . 1 2 1 . Record 9 | . 4 5 . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . Open DSF 1 | . . . . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . . . . Terminal Index 1 | . . . . . . . . . 1 . Alert Level 1 | . 1 . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . Disarm Traps 2 | . . 1 . . . . . 1 . . Maintenance Status 1 | . . . . 1 . . . . . . Security Status 1 | . 1 . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 1 | . 1 . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . Recycling Unit Hacks 2 | . . 1 . . . . 1 . . . Report Inventory 2 | . . 1 . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Unlock Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 3 3 . 2 . . . 2 . . Full Trace Events 4 | . 3 1 . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . Time 58 | . . . . . . . . 58 . . Total Part Build Rating 7 | . . . . . . . . 7 . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Turns Passed 5256 | 186 368 488 138 493 1109 225 326 533 655 735 Spaces Moved 2600 | 149 285 298 88 246 521 91 124 194 269 335 Core 25 | 22 . . . . . . . . . 3 Treads 568 | . . . . . . 48 124 194 192 10 Legs 7 | 7 . . . . . . . . . . Wheels 1601 | 120 285 298 88 246 521 43 . . . . Hover 397 | . . . . . . . . . 77 320 Flight 2 | . . . . . . . . . . 2 Fastest Speed 50 | 50 80 100 150 150 165 180 243 243 141 141 Average Speed 161 | 77 81 127 150 152 168 212 243 243 213 159 Slowest Speed 1200 | 120 110 150 150 165 180 245 243 243 243 1200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 21 | 7 59 22 25 22 61 13 5 4 8 7 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 74 | . 24 2 . 35 . . . 1 2 10 Melee . | . . . . . . . . . . . Projectile 4 | . . . . . . . . 1 2 1 AOE 70 | . 24 2 . 35 . . . . . 9 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Total 3280 | 203 356 352 94 326 671 111 145 241 318 463 Wait 179 | 23 . . . 43 24 . 5 25 7 52 Move 2590 | 148 284 297 87 246 519 90 123 193 268 335 Hop . | . . . . . . . . . . . Pick Up 72 | 10 11 9 4 8 7 1 4 3 8 7 Fast Attach 10 | . 1 . . . 4 . 1 3 . 1 Attach 80 | 9 5 7 1 7 5 7 4 1 12 22 Detach 26 | 3 1 2 1 2 2 6 1 . 5 3 Swap 30 | . 11 7 1 2 5 . 3 . 1 . Drop 32 | . 8 2 . . 7 . 2 8 3 2 Fire 200 | 10 35 28 . 18 37 7 2 8 14 41 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 61 | . . . . . 61 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 154 | -11/Scrapyard | Discovered new exit (range 8) 187 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 15) 334 | -10/Materials | Build established: Mutant 380 | -10/Materials | Core integrity fell below 50% 531 | -10/Materials | Discovered new exit (range 11) 555 | -10/Materials | Entered another Materials area 555 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1031 | -9/Materials | Discovered new exit (range 7) 1043 | -9/Materials | Entered Mines 1061 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1064 | -9/Mines | Found Prototype Device 1066 | -9/Mines | Identified Exp. Sensor Array 1161 | -9/Mines | Discovered new exit (range 9) 1181 | -9/Mines | Entered Materials 1181 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1674 | -8/Materials | Identified exit to Garrison 1674 | -8/Materials | Entered Garrison 1694 | -8/Garrison | Triggered checkpoint 1856 | -8/Garrison | Triggered checkpoint 1882 | -8/Garrison | Triggered checkpoint 2008 | -8/Garrison | Build established: Scavenger-Tank 2068 | -8/Garrison | Triggered checkpoint 2220 | -8/Garrison | Triggered checkpoint 2334 | -8/Garrison | Triggered checkpoint 2462 | -8/Garrison | Discovered new exit (range 13) 2484 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2676 | -8/Garrison | Triggered checkpoint 2762 | -8/Garrison | Discovered new exit (range 12) 2783 | -8/Garrison | Entered Materials 2920 | -8/Materials | Discovered new exit (range 13) 3008 | -8/Materials | Entered Factory 3008 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3016 | -7/Factory | Identified exit to DSF 3212 | -7/Factory | Discovered new exit (range 14) 3334 | -7/Factory | Entered another Factory area 3334 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3544 | -6/Factory | Build established: Skirmisher 3671 | -6/Factory | Fabricated Imp. Cloaking Device (x1) 3802 | -6/Factory | Discovered new exit (range 12) 3867 | -6/Factory | Entered another Factory area 3867 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4469 | -5/Factory | Discovered new exit (range 5) 4522 | -5/Factory | Entered another Factory area 4522 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4665 | -4/Factory | Lost 4 parts (1p2u1w) 4747 | -4/Factory | Destroyed 7 combat bots 4755 | -4/Factory | Lost 7 parts (2p2u3w) 4849 | -4/Factory | Lost 4 parts (1p2u1w) 5142 | -4/Factory | Lost 8 parts (1n3u4w) 5179 | -4/Factory | Core integrity fell below 50% 5228 | -4/Factory | Core integrity fell below 20% 5257 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 05207_ Penetrated by Slug. 05210_ Cmb. Gravmag System destroyed. 05210_ Penetrated by Slug. 05213_ Slug penetrates Wall. 05219_ Cmb. Gravmag System destroyed. 05219_ Penetrated by Slug. 05221_ Slug penetrates Wall. 05226_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 05227_ Penetrated by Slug. 05227_ Assembly Bed disabled. 05228_ Critical hit (Burn: +50). 05244_ ALERT: Cargo convoy en route, clear transfer corridor. 05245_ Lgt. Treads destroyed. 05245_ M-13 Machinist repairs Y-64 Sentinel. [Achievement: Universal Adapter] 05251_ System corrupted: Heat flow error (+135). 05254_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05257_ Cld. Nuclear Pulse Thruster destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????#????????????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????# ??###########???????????????? | | ?????????????????# ??# @ #???????????????? | | ???????????????### ###gp pY #???????????????? | | ???????????????# # " " "" g#???????????????? | | ???????????????# # """"" #???????????????? | | ???????????????+ + """""" #???????????????? | | ?"???"?? ?? ??# # """""" #???????????????? | | ?"?? "??????? # # g #???????????????? | | ????????????## ## m #???????????????? | | ? ??? ? ## ##############?????????????? | | ###??????#???# # ! #?????????????? | | ############## # ! #?????????????? | | # ]# # ???????????????? | | # """ # # ?????????????????? | | # """ # # ! """ ""?????????????????? | | # "S """ / " """ """????????????????? | | # """ """ # # """ ""?????????????????? | | # "" """ # # ????????????????? | | # # # """ """????????????????? | | ######+####### # """ """????????????????? | | ###### " """ ""? ???????????????? | | % # ?????????????????? | | #####/## ########???#???????????????? | | % # # ###########???#?##??????????????? | | / ! # # ##??###???????????????? | | ###" """# + #?#???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 40 Energy Capacity 530 Matter Stores 378 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 85 Cloak Strength 3 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Shielding 33 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Cloaking Device | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Everything Is Under Control First Step to Greatness It's Just You Just What I Needed Loot Pinata Made in Tau Ceti IV One Hack Too Far Please Form A Line Risk Taker Serviceable Loadout Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed ArmageddonPrecisionCycler Manual? 0 Play Time 02:11:21 Cumulative 2.1 hours Start 2024.04.06 @ 22:50:56 End 2024.04.07 @ 23:06:54 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f446e72b-18ae-4b79-b98e-aa36da0f64e9