Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.02 @ 12:46:30 Player: Qethsegol Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1409) 1409 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 3542 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/550 Matter 267/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Weapon Shielding Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Autogun Gauss Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Light Treads Improved Signal Interpreter Shock Rifle Shock Rifle Shock Rifle Heavy Assault Rifle Heavy Assault Rifle [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . . 2 Weapon 1 | . . . 1 . Parts Attached 54 | 5 16 . 17 16 Power 10 | 1 3 . 3 3 Engine 9 | 1 3 . 3 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 13 | 2 3 . 6 2 Treads 7 | . . . 5 2 Leg 4 | . 3 . 1 . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | . 5 . 2 3 Device 1 | . 1 . . . Storage 3 | . 2 . 1 . Processor 3 | . 2 . . 1 Hackware 1 | . . . . 1 Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 21 | 2 5 . 6 8 Energy Gun 8 | 2 . . 2 4 Energy Cannon 1 | . 1 . . . Ballistic Gun 11 | . 3 . 4 4 Ballistic Cannon 1 | . 1 . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 27 | . 5 . 4 18 Power 8 | . 2 . 3 3 Propulsion 6 | . 1 . . 5 Utility 2 | . . . . 2 Weapon 11 | . 2 . 1 8 Highest Loss Streak 17 | . 2 . 1 17 Average Slot Usage (%) 94 | . 94 100 95 91 Engine 7 | . 9 14 6 3 Treads 13 | . . . 23 23 Leg 14 | . 24 28 9 . Wheel 1 | . 3 . . . Device 3 | . 6 14 . . Storage 15 | . 11 14 19 16 Processor 4 | . 9 . . 1 Hackware 1 | . . . . 9 Protection 2 | . . . 2 7 Energy Gun 4 | . 4 . 4 1 Ballistic Gun 19 | . 13 14 24 23 Ballistic Cannon 4 | . 7 14 3 . Naked Turns . | . . . . . Heaviest Build 34 | 5 25 23 32 34 Greatest Support 60 | 20 26 26 60 60 Greatest Overweight (x) 8 | . 1 . . 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 4 10 10 10 10 Average Capacity 9 | 4 8 10 10 10 Most Carried 10 | 4 7 7 10 10 Average Carried 6 | 1 3 6 8 8 Final Capacity 10 | 4 10 10 10 10 Final Carried 10 | 3 6 7 10 . Class Distribution -------------------- 48% | Mutant 27% | Scavenger-Gunner 22% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1449 | 237 231 102 562 317 Remotely . | . . . . . Salvage Created 2021 | 43 446 67 970 495 Parts 112 | 1 17 3 54 37 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 44 | 1 11 2 19 11 Guns 35 | 1 8 . 15 11 Cannons 9 | . 3 2 4 . Classes Destroyed 12 | 1 2 . 7 2 Worker 2 | . . . 1 1 Builder 2 | . . . 1 1 Tunneler 1 | . 1 . . . Recycler 3 | . . . 3 . Mechanic 1 | . . . . 1 Operator 1 | . . . 1 . Watcher 3 | . . . 1 2 Swarmer 17 | . 3 . 7 7 Grunt 20 | 1 8 2 6 3 Brawler 1 | . . . 1 . Sentry 5 | . . . 5 . Hunter 1 | . . . . 1 Best Kill Streak 8 | 1 3 2 8 8 Combat Bots Only 7 | 1 3 2 7 4 Max Kills in Single Turn 2 | 1 1 1 2 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3779 | 34 718 122 711 2194 Core 814 | 10 127 35 77 565 Absorbed by Shields . | . . . . . Core Remaining (%) 69 | 96 . 31 80 . Volleys Fired 149 | 2 51 9 50 37 Largest 3 | 2 2 2 3 3 Hottest 123 | 80 100 55 120 123 Shots Fired 372 | 4 99 18 147 104 Gun 320 | 4 80 9 123 104 Cannon 52 | . 19 9 24 . Launcher . | . . . . . Special . | . . . . . Kinetic 304 | . 71 18 120 95 Thermal 59 | 4 28 . 27 . Explosive . | . . . . . Electromagnetic 9 | . . . . 9 Robot Hit Streak 16 | 1 16 9 13 8 Robot Miss Streak 5 | 1 3 1 5 3 Penetration Max . | . . . . . Secondary Targets 5 | . . . . 5 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 223 | 2 63 14 88 56 Core Hits 92 | 2 22 5 38 25 Critical Hits 1 | . 1 . . . Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3017 | 21 592 195 1118 1091 Guns 2557 | 21 458 73 914 1091 Cannons 460 | . 134 122 204 . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2478 | . 459 195 848 976 Thermal 424 | 21 133 . 270 . Explosive . | . . . . . Electromagnetic 115 | . . . . 115 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Effects 3 | . . . 3 . Message Errors 1 | . . . 1 . Energy Discharges 1 | . . . 1 . Targeting Errors 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 1 | . 1 . . . Projectiles 1 | . 1 . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 7 | . 2 4 1 . Impact . | . . . . . Kinetic 5 | . 2 2 1 . Secondary 2 | . . 2 . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 292 | 48 292 58 237 69 Average Temperature 59 | 27 75 28 71 24 Received Heat Transfer 1230 | 18 303 66 159 684 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1015 | 50 299 . 666 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 427 | 20 180 50 427 306 Average Influence 136 | 3 69 8 212 174 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 75 | 100 100 100 37 84 Level 1 24 | . . . 61 15 Level 2 . | . . . 1 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 . 3 1 Investigation 4 | . 2 . 1 1 Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . . . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | 1 20 2 31 22 Peak Tracking Total 8 | 1 4 2 7 8 Tactical Retreats 5 | . 1 . 3 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 3 | . 2 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . . . . 1 Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 13 | . 6 . 3 4 Terminals 9 | . 4 . 2 3 Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 31 | . 15 . 7 9 Successful 20 | . 10 . 4 6 Failed 11 | . 5 . 3 3 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 22 | . 10 . 5 7 Fabricators . | . . . . . Repair Stations 5 | . 3 . . 2 Recycling Units 4 | . 2 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 7 . 2 4 Record 7 | . 5 . . 2 Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Disarm Traps 1 | . . . . 1 Maintenance Status 1 | . . . . 1 Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 1 . . 2 Scan Component 2 | . 1 . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 4 | . 2 . 2 . Report Inventory 2 | . 1 . 1 . Retrieve Matter 1 | . . . 1 . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 5 . 3 4 Full Trace Events 1 | . . . 1 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 44 | . . . . 44 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 3069 | 69 1216 108 1086 590 Spaces Moved 1553 | 76 645 56 536 240 Core 39 | 30 . . . 9 Treads 609 | . . . 378 231 Legs 722 | . 508 56 158 . Wheels 183 | 46 137 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 120 120 160 Average Speed 134 | 68 118 120 148 168 Slowest Speed 450 | 80 150 120 160 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 5 62 12 26 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2258 | 87 1010 80 729 352 Wait 413 | . 262 15 90 46 Move 1549 | 75 644 55 535 240 Hop . | . . . . . Pick Up 56 | 5 20 1 22 8 Fast Attach 9 | 3 4 . 2 . Attach 23 | 2 4 . 4 13 Detach 1 | . 1 . . . Swap 22 | . 8 . 11 3 Drop 33 | . 13 . 15 5 Fire 149 | 2 51 9 50 37 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 3 | . 3 . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 50 | -11/Scrapyard | Discovered new exit (range 8) 70 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 1052 | -10/Materials | Discovered new exit (range 6) 1286 | -10/Materials | Core integrity fell below 50% 1286 | -10/Materials | Entered Mines 1383 | -10/Mines | Discovered new exit (range 6) 1394 | -10/Mines | Entered Materials 1394 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1750 | -9/Materials | Destroyed 7 combat bots 2029 | -9/Materials | Build established: Scavenger-Gunner 2384 | -9/Materials | Discovered new exit (range 9) 2480 | -9/Materials | Entered another Materials area 2480 | -8/Materials | Evolved 2 slots: Utility x2 2750 | -8/Materials | Repaired Gauss Rifle 2779 | -8/Materials | Build established: Scavenger-Tank 3003 | -8/Materials | Core integrity fell below 50% 3065 | -8/Materials | Core integrity fell below 20% 3070 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03024_ K-01 Serf collects debris. 03042_ G-47 Trooper misfires. 03044_ Slug penetrates G-47 Trooper. 03044_ G-47 Trooper destroyed. 03045_ Lgt. Treads destroyed. 03045_ K-01 Serf collects debris. 03047_ Shock Rifle destroyed. 03047_ Slug penetrates Wall. 03049_ G-47 Trooper IFF system glitched. 03051_ G-47 Trooper misfires. 03053_ G-47 Trooper system corruption misinterpreted. 03053_ G-47 Trooper triggered Alarm Trap. 03053_ An alarm sounds. 03053_ ALERT: Alarm triggered, dispatching investigation squad. 03056_ Hvy. Assault Rifle destroyed. 03059_ Penetrated by Slug. 03060_ G-47 Trooper misfires. 03062_ Penetrated by Slug. 03063_ U-05 Engineer lays Concrete. 03065_ Penetrated by Slug. 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Y ????????? | | |%! k ###################???????????? | | *! #?????????????????????????????? | | "" ""% %%" #?????????????????????????????? | | "T %"" """ #?????????????????????????????? | | "" %%%% """ #?????????????????????????????? | | %% "" %%% #?????????????????????????????? | | % % ]#?????????????????????????????? | | ?????????????????????????? | | [ *%=* ?????????????????????????? | | !%[ ??????????????????????????? | | +############### #####?????????????????????????? | | ?????????????# #?????????????????????????????? | | ""?????????????# #?????????????????????????????? | | "" ????????????? #?????????????????????????????? | | "" ????????????? #?????????????????????????????? | | ???????????? ???????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?"T????????????????????????????????????????????? | | ????##???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Novice Programmer Part-time Mechanic Challenges ------------ None Game ------ Seed OpticalChargeProjector Manual? 0 Play Time 01:09:43 Cumulative 3.0 hours Start 2020.05.02 @ 09:34:08 End 2020.05.02 @ 12:46:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b240fb7b-0b26-4385-ac70-0cecdc9f7b81