Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.28 @ 21:23:52 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (982) 982 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3102 Bonus ------- None Cogmind --------- Core Integrity 471/550 Matter 275/300 Energy 395/415 System Corruption 0% Temperature Warning (327) Movement Walking (190) Ox1 Location -8/Storage Parts ------- > --- POWER (2) -------- Ion Engine Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY (15) --- Light Deuterium Engine Improved Aluminum Leg Carbon-fiber Leg Heat Sink Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Shield Generator Improved EM Shotgun Beam Rifle Beam Rifle Light EM Pulse Cannon Light EM Pulse Cannon Particle Cannon Shock Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Particle Cannon Shock Maul > --- INVENTORY -------- Light Deuterium Engine Improved Aluminum Leg Carbon-fiber Leg Heat Sink Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Shield Generator Improved EM Shotgun Beam Rifle Spread Laser Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Impact Weapon Shock Maul Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 2 | . . 1 1 . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 53 | 8 10 14 4 17 Power 9 | 2 1 2 2 2 Engine 8 | 2 1 2 1 2 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 13 | 2 3 4 2 2 Treads . | . . . . . Leg 13 | 2 3 4 2 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 2 3 . 2 Device 1 | . 1 . . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 5 | . . 3 . 2 Artifact . | . . . . . Weapon 23 | 3 4 5 . 11 Energy Gun 18 | 2 4 3 . 9 Energy Cannon 3 | . . 2 . 1 Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 2 | . . 1 . 1 Power 1 | . . 1 . . Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . . 1 . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 97 100 100 99 Engine 12 | . 14 11 14 11 Core 2 | . . . 3 6 Leg 32 | . 28 33 36 35 Device 10 | . 11 11 9 9 Storage 11 | . 14 11 9 9 Protection 6 | . . 11 9 9 Energy Gun 17 | . 25 17 9 10 Energy Cannon 4 | . . 4 9 7 Naked Turns . | . . . . . Heaviest Build 46 | 13 32 38 43 46 Greatest Support 49 | 20 26 33 49 49 Greatest Overweight (x) 2 | . 2 1 . . Average Overweight (x) . | . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 12 15 15 15 Most Carried 15 | 5 15 15 15 15 Average Carried 12 | 2 9 14 13 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 5 15 15 15 15 Class Distribution -------------------- 68% | Scavenger-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 710 | 287 113 103 50 157 Remotely . | . . . . . Salvage Created 1445 | 107 488 209 50 591 Parts 80 | 3 27 15 4 31 Haulers Intercepted 2 | . 1 . . 1 Recyclers Shooed 3 | . 1 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 28 | . 8 7 1 12 Guns 24 | . 8 7 1 8 Cannons 3 | . . . . 3 Classes Destroyed 8 | 2 3 2 1 . Worker 1 | . 1 . . . Tunneler 1 | 1 . . . . Hauler 2 | . 1 . . 1 Recycler 4 | 1 1 . . 2 Swarmer 8 | . . 3 . 5 Grunt 12 | . 8 . . 4 Sentry 7 | . . 4 . 3 Hunter 1 | . . . 1 . Best Kill Streak 5 | 2 5 3 1 3 Combat Bots Only 3 | . 3 3 1 3 Max Kills in Single Turn 2 | 2 2 2 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 1371 | . 438 276 66 591 Core 210 | . 76 55 32 47 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 103 | . . . . 103 Core Remaining (%) 85 | 100 69 86 . . Volleys Fired 113 | 7 47 11 3 45 Largest 2 | 2 2 2 2 2 Hottest 130 | 70 90 130 124 130 Shots Fired 219 | 14 90 22 6 87 Gun 182 | 14 90 22 3 53 Cannon 37 | . . . 3 34 Launcher . | . . . . . Special . | . . . . . Kinetic 23 | 7 16 . . . Thermal 189 | 7 74 22 6 80 Explosive . | . . . . . Electromagnetic 7 | . . . . 7 Robot Hit Streak 27 | 3 11 27 4 17 Robot Miss Streak 5 | 2 3 5 1 4 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 161 | 8 67 21 5 60 Core Hits 95 | 3 22 29 2 39 Critical Kills 1 | 1 . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | 1 4 . . 1 Burn 5 | . 4 . . 1 Destroy 1 | 1 . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2438 | 112 767 292 91 1176 Guns 1782 | 112 763 279 28 600 Cannons 552 | . . . 63 489 Explosions 60 | . . . . 60 Melee . | . . . . . Ramming 44 | . 4 13 . 27 Kinetic 151 | 36 115 . . . Thermal 2098 | 76 648 279 91 1004 Explosive . | . . . . . Electromagnetic 145 | . . . . 145 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 5 | . . . . 5 Projectiles . | . . . . . Explosions 5 | . . . . 5 Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact 1 | . . 1 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 14 | . . . . 14 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed 8 | . 2 2 . 4 Kicked 8 | . 2 2 . 4 Crushed . | . . . . . Highest Temperature 358 | 90 358 99 90 345 Average Temperature 100 | 37 146 39 46 107 Received Heat Transfer 570 | . 273 54 . 243 Effects 6 | . 2 . . 4 Shutdowns 2 | . 1 . . 1 Interference 2 | . . . . 2 Short Circuit 2 | . 1 . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted 2 | . 1 . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 8 | . 4 . . 4 Heat Transferred 4744 | 222 2054 350 185 1933 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 335 | 10 213 167 62 335 Initial 39 | . 6 39 5 26 Average 104 | 3 103 75 37 152 Maximum Alert Level 1 | . 1 . . 1 Low Security (%) 84 | 100 89 100 100 62 Level 1 15 | . 10 . . 37 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 3 . . 2 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 3 | . 2 . . 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 6 | . 1 . . 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 15 10 1 29 Peak Tracking Total 7 | . 4 4 1 7 Tactical Retreats 6 | . 1 1 . 4 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 9 | . 1 4 1 3 Terminals 5 | . . 3 1 1 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 35 | . 1 16 4 14 Successful 24 | . 1 10 3 10 Failed 10 | . . 5 1 4 Catastrophic . | . . . . . Database Lockouts 1 | . . 1 . . Manual 12 | . 1 8 2 1 Terminals 20 | . . 13 4 3 Fabricators . | . . . . . Repair Stations 11 | . . . . 11 Recycling Units 1 | . 1 . . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 9 | . . 6 2 1 Robot Analysis 2 | . . 2 . . Prototype ID Bank 3 | . . 2 1 . Branch Access Points 1 | . . . 1 . Unreport Threat 1 | . . 1 . . Registered Prototypes 1 | . . 1 . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . . . 8 Scan Component 4 | . . . . 4 Repair 4 | . . . . 4 Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 1 2 1 1 Terminals 4 | . . 2 1 1 Botnet 4 | . . 2 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . 1 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . . . 4 Time 140 | . . . . 140 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total 2 | . . 2 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 2129 | 111 684 565 71 698 Spaces Moved 874 | 67 246 267 46 248 Core 6 | 6 . . . . Treads . | . . . . . Legs 868 | 61 246 267 46 248 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 159 | 113 202 175 120 120 Slowest Speed 260 | 120 260 190 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 3 41 23 8 26 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 5 | . . . . 5 Melee . | . . . . . Projectile . | . . . . . AOE 5 | . . . . 5 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 1395 | 85 352 343 55 560 Wait 267 | . 4 37 . 226 Move 870 | 66 245 266 45 248 Hop . | . . . . . Pick Up 44 | 4 23 6 2 9 Fast Attach 16 | 6 3 2 1 4 Attach 9 | . 2 4 2 1 Detach 1 | . 1 . . . Swap 28 | 2 5 8 1 12 Drop 39 | . 20 7 1 11 Fire 113 | 7 47 11 3 45 Melee . | . . . . . Ram . | . . . . . Kick 8 | . 2 2 . 4 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 5) 302 | -10/Materials | Build established: Mutant 673 | -10/Materials | Discovered new exit (range 15) 796 | -10/Materials | Entered another Materials area 796 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 961 | -9/Materials | Central database locked down 1082 | -9/Materials | Discovered new exit (range 14) 1202 | -9/Materials | Build established: Scavenger-Mutant 1361 | -9/Materials | Entered another Materials area 1361 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1365 | -8/Materials | Discovered new exit (range 8) 1414 | -8/Materials | Identified exit to Storage 1432 | -8/Materials | Entered Storage 1571 | -8/Storage | Repaired Broken Imp. Aluminum Leg 1622 | -8/Storage | Garrison activated, responded to threat 1757 | -8/Storage | Repaired Carbon-fiber Leg 1790 | -8/Storage | Repaired Imp. Aluminum Leg 1818 | -8/Storage | Repaired Aluminum Leg 2130 | -8/Storage | Self-destructed Last Messages --------------- 02023_ K-01 Serf collects debris. 02026_ W-25 Informer sends out distress signal. 02029_ K-01 Serf collects debris. 02039_ K-01 Serf cleans the Terminal. 02081_ W-25 Informer sends out distress signal. 02109_ Terminal disabled. 02118_ G-47 Trooper destroyed. 02118_ Switching to secondary target: G-47 Trooper. 02121_ Chain reaction triggered in Lgt. Nuclear Core. 02121_ Imp. Aluminum Leg destroyed. 02121_ Destroyed Imp. Aluminum Leg. 02122_ Overheating: System interference. 02122_ Hvy. EM Shotgun temporarily disabled. 02122_ W-25 Informer sends out distress signal. 02124_ Power failure, Ion Engine shutdown. 02124_ Imp. Heat Sink fried. 02124_ G-47 Trooper destroyed. 02124_ S-10 Pest destroyed. 02126_ Imp. Aluminum Leg broken. 02126_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ???????????????# ?????????? | | ?????########### ?????????? | | ?????# # ?????????? | | ?????# """" #+##?????????? | | ?????# " "" # ?????????? | | ?????# " """ / ?????????? | | ?????# """ " # ?????????? | | ?????# "" " ###+?????????? | | ?????# """" # ?????????? | | ?????# # ?????????? | | ?????##+#####+## ""?????????? | | ??????# #???# ## ""?????????? | | ?###### #???# ## ""?????????? | | ?# g@## ##### ## ?????????? | | ?# %;# ##T## ## ?????????? | | ## ==%; !!! ## ?????????? | | # *;#^ !! ### #?????????? | | ## !%;# ^!! #?###?????????? | | ?#] !/u #???#?????????? | | ?# [%# w ##??#?????????? | | ?###s# !!g T#??#?????????? | | ???# !! ##??#?????????? | | ???# s ! #???#?????????? | | ???# #####?????????? | | ???# ????????? | | ???# ##+########?????????? | | ???#% # #???????????????? | | ???#% # #???????????????? | | ???#%#### #???????????????? | | ???#%#??# #???????????????? | | ???# #??# #???????????????? | | ???#%#??????????????????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???# #???????########???????? | | ???# ####????# #???????? | | ???# #????#"""" #???????? | | ???# ]#????#"""" #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellCompactBeam Manual? 0 Play Time 00:18:57 Cumulative 690.8 hours Start 2022.03.28 @ 21:10:09 End 2022.03.28 @ 21:23:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1064 Rogue 1064 Adventurer 0 Explorer 0 Win Type - Total 65 Types 40/1/9/11/4/0/0/0/0 Lore% 88 Gallery% 87 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abbef555-5001-4f71-9ae6-663988f5e7e5