Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.29 @ 23:33:01

Player: Olga

Result: Destroyed by P-80 Master via exploding Wave Collapse Detector

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (11)       2200
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (7906)               7906
              TOTAL SCORE: 14646

 Bonus
-------
Pacifist                   7906

 Cogmind 
---------
Core Integrity             0/1600
Matter                     64/300
Energy                     93/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (8) ---
        (None)
>   --- UTILITY (14) -----
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
>              --- PROPULSION -------
               Nuclear Pulse Array
               Field Propulsion Array
               Field Propulsion Array
               Field Propulsion Array
>              --- UTILITY ----------
  Experimental Power Amplifier
      Improved Cooling System
      Advanced Terrain Scan Processor
      Improved Actuator Array
      Improved Reaction Control System
               Cloaking Device
      Improved Core Shielding
      Advanced Hardlight Generator
>              --- WEAPON -----------
               Power Sword
      Enhanced Force Lance
>              --- INVENTORY --------
               Nuclear Pulse Array
               Nuclear Pulse Array
[Rating: 122]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 VTOL Module
  Flight Unit              VTOL Module
Utility                    Advanced Terrain Scan Processor
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Improved Core Shielding
Weapon                     Power Sword
  Slashing Weapon          Power Sword
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   .   2   2   2   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   2   .   .   2   .   .   .   2   
  Utility                  12   | .   .   2   .   .   2   2   .   2   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             50   | .   .   4   .   8   3   7   2   1   .   15  10  
  Power                    7    | .   .   .   .   1   1   .   2   .   .   1   2   
    Engine                 2    | .   .   .   .   1   .   .   .   .   .   .   1   
    Core                   4    | .   .   .   .   .   1   .   2   .   .   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               24   | .   .   3   .   5   2   3   .   .   .   6   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 24   | .   .   3   .   5   2   3   .   .   .   6   5   
  Utility                  17   | .   .   1   .   2   .   3   .   1   .   7   3   
    Device                 13   | .   .   .   .   1   .   3   .   1   .   5   3   
    Storage                2    | .   .   1   .   .   .   .   .   .   .   1   .   
    Processor              1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   1   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   .   .   .   .   1   .   
Parts Lost                 28   | .   .   1   .   2   .   .   1   6   .   1   17  
  Power                    4    | .   .   .   .   .   .   .   1   1   .   .   2   
  Propulsion               12   | .   .   1   .   2   .   .   .   2   .   .   7   
  Utility                  11   | .   .   .   .   .   .   .   .   3   .   1   7   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      16   | .   .   1   .   2   .   .   1   6   .   1   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     48   | .   .   4   33  63  55  64  64  53  23  44  49  
  Engine                   1    | .   .   .   .   9   3   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   3   6   5   4   .   3   .   
  Flight                   18   | .   .   3   22  36  24  26  23  20  9   12  14  
  Device                   10   | .   .   .   .   1   7   18  17  12  .   11  16  
  Storage                  4    | .   .   1   11  9   7   6   5   5   4   4   .   
  Processor                4    | .   .   .   .   7   7   6   5   5   4   4   3   
  Protection               1    | .   .   .   .   .   .   .   .   .   .   1   3   
  Slashing Weapon          2    | .   .   .   .   .   .   .   5   5   4   4   3   
Naked Turns                106  | .   45  55  .   .   .   .   .   .   .   .   6   
Heaviest Build             54   | 11  .   5   5   11  12  19  19  18  8   44  54  
  Greatest Support         60   | 20  3   8   8   16  17  19  19  25  10  45  60  
  Greatest Overweight (x)  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | .   5   8   8   8   8   8   8   8   8   10  10  
  Average Capacity         7    | .   5   5   8   8   8   8   8   8   8   9   5   
  Most Carried             10   | .   5   6   6   5   7   8   8   8   8   10  8   
  Average Carried          6    | .   4   5   6   3   5   7   7   8   8   8   3   
  Final Capacity           10   | 8   5   8   8   8   8   8   8   8   8   10  5   
  Final Carried            10   | 6   5   6   6   4   7   8   8   8   8   10  .   

 Class Distribution 
--------------------
 47% | Sprinter
 28% | Mutant
 23% | Scout

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -9/Mines
 Sprinter | -8/Materials
 Sprinter | -7/Factory
    Scout | -6/Factory
    Scout | -5/Factory
 Sprinter | -4/Factory
 Sprinter | -3/Research
   Mutant | -2/Research
 Sprinter | -1/Access

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Matter Collected           325  | 200 .   13  .   .   112 .   .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Damage Taken               4683 | .    .    475  .    140  .    172  19   363  128  192  3194 
  Core                     2267 | .    .    355  .    77   .    59   .    71   82   14   1609 
  Absorbed by Shields      168  | .    .    .    .    .    .    .    .    .    .    .    168  
  Redirected to Shielding  100  | .    .    .    .    .    .    .    .    .    .    6    94   
  Regen/Repaired (Parts)   23   | .    .    .    .    .    23   .    .    .    .    .    .    
Core Remaining (%)         87   | 100  100  .    11   86   100  93   100  93   93   99   .    
Volleys Fired              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Core Hits                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              13   | .    .    .    .    .    .    2    .    3    2    4    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 10   | .    .    .    .    .    .    2    .    3    2    1    2    
  Piercing                 3    | .    .    .    .    .    .    .    .    .    .    3    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12   | .    .    12   .    .    .    .    .    .    .    .    .    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  12   | .    .    12   .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    6    .    .    .    .    5    
  Average Corruption       2    | .    .    .    .    .    .    2    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    1    .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      6    | .    .    6    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    1    .    .    .    .    .    1    .    .    .    
Targets Rammed             2    | .    .    1    .    .    .    .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        56   | .    .    .    .    3    .    .    .    56   .    .    2    
  Average Temperature      16   | .    .    .    .    2    .    .    .    39   .    .    2    
  Received Heat Transfer   257  | .    .    18   .    27   .    21   .    33   18   36   104  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             548  | .   15  79  30  116 103 346 174 238 190 438 548 
  Initial                  262  | .   .   5   30  11  43  50  169 84  111 106 262 
  Average                  180  | .   10  39  30  31  83  174 172 142 132 214 401 
Maximum Alert Level        2    | .   .   .   .   .   .   1   .   1   .   2   2   
  Low Security (%)         63   | .   100 100 100 100 100 54  100 80  100 51  .   
  Level 1                  24   | .   .   .   .   .   .   45  .   19  .   39  41  
  Level 2                  11   | .   .   .   .   .   .   .   .   .   .   8   58  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   1   .   1   2   3   .   3   .   1   2   
  Investigation            6    | .   .   .   .   .   1   3   .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   1   1   .   1   1   .   .   3   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           7    | .   .   .   .   .   .   .   .   .   1   1   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              156  | .   3   17  2   11  7   20  1   18  10  19  48  
  Peak Tracking Total      28   | .   3   12  2   10  4   8   1   9   10  7   28  
  Tactical Retreats        22   | .   .   2   .   2   1   4   .   2   1   5   5   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            3    | .   .   .   .   1   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          20   | .   1   1   .   2   3   4   1   1   1   3   3   
  Terminals                17   | .   1   1   .   2   2   4   1   1   1   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   2   
Total Hacks                41   | .   1   2   .   5   7   9   1   2   2   6   6   
  Successful               9    | .   .   1   .   .   2   1   .   1   .   2   2   
  Failed                   32   | .   1   1   .   5   5   8   1   1   2   4   4   
    Catastrophic           10   | .   1   .   .   .   1   3   1   .   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   1   2   .   5   1   9   1   2   .   4   .   
  Terminals                36   | .   1   2   .   5   5   9   1   2   2   6   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   3   
Terminal Hacks             5    | .   .   1   .   .   .   1   .   1   .   2   .   
  Level Access Points      4    | .   .   1   .   .   .   1   .   1   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   2   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   1   .   .   2   2   3   1   1   1   3   2   
  Full Trace Events        8    | .   .   .   .   2   1   3   .   .   .   1   1   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     32   | .   .   .   .   .   32  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------------              Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Turns Passed               1242 | .   45  72  4   83  145 213 52  101 52  276 199 
Spaces Moved               3448 | 1   86  131 12  234 373 719 189 322 145 691 545 
  Core                     204  | .   86  107 .   .   .   .   .   .   .   .   11  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     1    | 1   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   3243 | .   .   24  12  234 373 719 189 322 145 691 534 
  Fastest Speed            17   | 120 50  32  32  26  26  26  26  17  32  30  31  
  Average Speed            30   | 120 50  47  32  26  28  26  26  25  32  33  32  
  Slowest Speed            120  | 120 50  115 32  29  29  26  26  29  32  37  50  
  Overloaded Moves         24   | .   .   .   .   .   .   .   .   24  .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            62   | .   .   1   .   9   4   18  1   3   1   12  13  
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       17   | 1   30  23  9   36  16  25  5   13  5   22  24  
  Regions Visited          11
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   .   1   .   .   1   .   1   .   1   .   
  Unknown Exits Taken      7    | 1   1   1   .   1   1   .   1   .   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 12   | .   .   .   .   .   .   2   .   3   2   3   2   
Terrain Destroyed          12   | .   .   .   .   .   .   2   .   3   2   3   2   
  Melee                    12   | .   .   .   .   .   .   2   .   3   2   3   2   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Total                      3542 | .   87  138 11  244 406 722 189 332 146 715 552 
  Wait                     63   | .   .   .   .   10  32  9   .   9   .   2   1   
  Move                     3325 | .   85  128 11  216 364 687 186 317 142 666 523 
  Hop                      51   | .   .   1   .   8   4   13  1   2   1   12  9   
  Pick Up                  16   | .   1   3   .   2   3   1   .   .   .   5   1   
  Fast Attach              32   | .   .   3   .   3   2   5   .   1   .   12  6   
  Attach                   13   | .   .   1   .   4   .   .   1   .   .   3   4   
  Detach                   2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Swap                     5    | .   .   .   .   1   1   2   1   .   .   .   .   
  Drop                     22   | .   1   1   .   .   .   3   .   .   1   10  6   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    12   | .   .   .   .   .   .   2   .   3   2   3   2   
  Ram                      1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: Mat x3 / [*Min])
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-4/Factory (discovered 5 exits: *Res x4 / [*Ext])
-3/Research
-2/Research (discovered 3 exits: *Acc x3)
-1/Access

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
    1 | -10/Materials | Released all parts (6)
   37 | -10/Materials | Discovered new exit (range 16)
   46 | -10/Materials | Entered another Materials area
   46 | -9/Materials  | Evolved 2 slots: Utility x2
   59 | -9/Materials  | Identified exit to Materials
   91 | -9/Materials  | Core integrity fell below 50%
  113 | -9/Materials  | Core integrity fell below 20%
  114 | -9/Materials  | Discovered new exit (range 14)
  118 | -9/Materials  | Entered Mines
  121 | -9/Mines      | Discovered exit to Materials (range 5)
  122 | -9/Mines      | Entered Materials
  122 | -8/Materials  | Evolved 2 slots: Propulsion x2
  123 | -8/Materials  | Identified exit to Storage
  195 | -8/Materials  | Discovered new exit (range 12)
  205 | -8/Materials  | Entered Factory
  205 | -7/Factory    | Evolved 2 slots: Utility x2
  337 | -7/Factory    | Repaired VTOL Module
  348 | -7/Factory    | Discovered new exit (range 10)
  350 | -7/Factory    | Entered another Factory area
  350 | -6/Factory    | Evolved 2 slots: Utility x2
  448 | -6/Factory    | Identified exit to Factory
  487 | -6/Factory    | Spotted B-75 Beast
  563 | -6/Factory    | Entered another Factory area
  563 | -5/Factory    | Evolved 2 slots: Propulsion x2
  613 | -5/Factory    | Discovered new exit (range 9)
  615 | -5/Factory    | Entered another Factory area
  615 | -4/Factory    | Evolved 2 slots: Utility x2
  619 | -4/Factory    | Identified exit to Research
  674 | -4/Factory    | Discovered new exit (range 13)
  716 | -4/Factory    | Entered Research
  716 | -3/Research   | Evolved 2 slots: Utility x2
  746 | -3/Research   | Lost 6 parts (1p2n3u)
  766 | -3/Research   | Discovered new exit (range 7)
  768 | -3/Research   | Entered another Research area
  768 | -2/Research   | Evolved 2 slots: Utility x2
  949 | -2/Research   | Found Enh. Force Lance
  963 | -2/Research   | Identified exit to Access
 1044 | -2/Research   | Entered Access
 1044 | -1/Access     | Evolved 2 slots: Propulsion x2
 1239 | -1/Access     | Core integrity fell below 50%
 1242 | -1/Access     | Core integrity fell below 20%
 1243 | -1/Access     | Destroyed by P-80 Master via exploding Wave Collapse Detector

 Last Messages 
---------------
01237_ Xenon Bombardment Thruster destroyed.
01238_ Penetrated by Slug. <x3>
01239_ K-01 Serf collects debris.
01239_ Penetrated by Slug.
01239_ Slug penetrates Wall.
01239_ Penetrated by Slug.
01241_ Slug penetrates P-80 Master.
01241_ T-07 Excavator destroyed.
01241_ Penetrated by Slug. <x3>
01241_ S-43 Plague destroyed.
01242_ K-01 Serf collects debris.
01242_ Slug penetrates U-05 Engineer.
01242_ Slug penetrates H-88 Terminator.
01242_ K-01 Serf destroyed.
01242_ Penetrated by Slug.
01242_ Slug penetrates Wave Collapse Detector.
01242_ Wave Collapse Detector explodes.
01242_ Penetrated by Slug.
01242_ U-05 Engineer lays Concrete.
01243_ Wave Collapse Detector explodes.

 Map 
-----
+----------------------------------------------------+
| ?       ?#%    #?????????????????    ????????????? |
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| ""     ??#  =%!#???????????????????? ????????????? |
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|         /%              "    ????????????????????? |
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|   " "   #              "      " ?????????????????? |
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| !   =###########  g                    ??????????? |
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|     =####% p%=  g                       ?????????? |
|     =#??#[  =h g                         ????????? |
| ######??# p sh p                    k    ????????? |
| ?     ??# s  g p         @               ????????? |
| ??     ?#  s  [%=                    k   ????????? |
| ??"""  ?# s s                        #???????????? |
| ?""T""  #                            #???????????? |
|  "" ""  #                w           #???????????? |
|                                h     #???????????? |
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|         #                  h k       #???????????? |
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| ????????######???????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           79
Energy Generation          33
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
Cloak Strength             2
Power Amplification        40
Resistance: TH             30
Core Shielding             30
Evasion (%)                73

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StealthHypercooledVibroblade
  Manual?         0
Play Time         00:41:03
  Cumulative      123.5 hours
  Start           2022.04.29 @ 22:53:20
  End             2022.04.29 @ 23:33:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          157
  Rogue           156
  Adventurer      0
  Explorer        1
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          56
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 882befd8-ee64-4da4-9d84-d73822ba3a2b