Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.29 @ 23:33:01 Player: Olga Result: Destroyed by P-80 Master via exploding Wave Collapse Detector Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (7906) 7906 TOTAL SCORE: 14646 Bonus ------- Pacifist 7906 Cogmind --------- Core Integrity 0/1600 Matter 64/300 Energy 93/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Experimental Power Amplifier Improved Cooling System Advanced Terrain Scan Processor Improved Actuator Array Improved Reaction Control System Cloaking Device Improved Core Shielding Advanced Hardlight Generator > --- WEAPON ----------- Power Sword Enhanced Force Lance > --- INVENTORY -------- Nuclear Pulse Array Nuclear Pulse Array [Rating: 122] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion VTOL Module Flight Unit VTOL Module Utility Advanced Terrain Scan Processor Device Seismic Detector Storage Small Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Core Shielding Weapon Power Sword Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 2 2 2 Power . | . . . . . . . . . . . . Propulsion 6 | . . . . 2 . . 2 . . . 2 Utility 12 | . . 2 . . 2 2 . 2 2 2 . Weapon . | . . . . . . . . . . . . Parts Attached 50 | . . 4 . 8 3 7 2 1 . 15 10 Power 7 | . . . . 1 1 . 2 . . 1 2 Engine 2 | . . . . 1 . . . . . . 1 Core 4 | . . . . . 1 . 2 . . 1 . Reactor 1 | . . . . . . . . . . . 1 Propulsion 24 | . . 3 . 5 2 3 . . . 6 5 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 24 | . . 3 . 5 2 3 . . . 6 5 Utility 17 | . . 1 . 2 . 3 . 1 . 7 3 Device 13 | . . . . 1 . 3 . 1 . 5 3 Storage 2 | . . 1 . . . . . . . 1 . Processor 1 | . . . . 1 . . . . . . . Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . Weapon 2 | . . . . . . 1 . . . 1 . Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . . 1 . Parts Lost 28 | . . 1 . 2 . . 1 6 . 1 17 Power 4 | . . . . . . . 1 1 . . 2 Propulsion 12 | . . 1 . 2 . . . 2 . . 7 Utility 11 | . . . . . . . . 3 . 1 7 Weapon 1 | . . . . . . . . . . . 1 Highest Loss Streak 16 | . . 1 . 2 . . 1 6 . 1 16 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 48 | . . 4 33 63 55 64 64 53 23 44 49 Engine 1 | . . . . 9 3 . . . . . . Core 2 | . . . . . 3 6 5 4 . 3 . Flight 18 | . . 3 22 36 24 26 23 20 9 12 14 Device 10 | . . . . 1 7 18 17 12 . 11 16 Storage 4 | . . 1 11 9 7 6 5 5 4 4 . Processor 4 | . . . . 7 7 6 5 5 4 4 3 Protection 1 | . . . . . . . . . . 1 3 Slashing Weapon 2 | . . . . . . . 5 5 4 4 3 Naked Turns 106 | . 45 55 . . . . . . . . 6 Heaviest Build 54 | 11 . 5 5 11 12 19 19 18 8 44 54 Greatest Support 60 | 20 3 8 8 16 17 19 19 25 10 45 60 Greatest Overweight (x) 1 | . . 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | . 5 8 8 8 8 8 8 8 8 10 10 Average Capacity 7 | . 5 5 8 8 8 8 8 8 8 9 5 Most Carried 10 | . 5 6 6 5 7 8 8 8 8 10 8 Average Carried 6 | . 4 5 6 3 5 7 7 8 8 8 3 Final Capacity 10 | 8 5 8 8 8 8 8 8 8 8 10 5 Final Carried 10 | 6 5 6 6 4 7 8 8 8 8 10 . Class Distribution -------------------- 47% | Sprinter 28% | Mutant 23% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Scout | -6/Factory Scout | -5/Factory Sprinter | -4/Factory Sprinter | -3/Research Mutant | -2/Research Sprinter | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 325 | 200 . 13 . . 112 . . . . . . Remotely . | . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . Parts . | . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 4683 | . . 475 . 140 . 172 19 363 128 192 3194 Core 2267 | . . 355 . 77 . 59 . 71 82 14 1609 Absorbed by Shields 168 | . . . . . . . . . . . 168 Redirected to Shielding 100 | . . . . . . . . . . 6 94 Regen/Repaired (Parts) 23 | . . . . . 23 . . . . . . Core Remaining (%) 87 | 100 100 . 11 86 100 93 100 93 93 99 . Volleys Fired . | . . . . . . . . . . . . Largest . | . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . Gun . | . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks 13 | . . . . . . 2 . 3 2 4 2 Impact . | . . . . . . . . . . . . Slashing 10 | . . . . . . 2 . 3 2 1 2 Piercing 3 | . . . . . . . . . . 3 . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12 | . . 12 . . . . . . . . . Guns . | . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 12 | . . 12 . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . . . . . 6 . . . . 5 Average Corruption 2 | . . . . . . 2 . . . . 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 3 | . . . . . . 1 . . . . 2 Matter Fused 1 | . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 6 | . . 6 . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 2 | . . 1 . . . . . 1 . . . Targets Rammed 2 | . . 1 . . . . . 1 . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 56 | . . . . 3 . . . 56 . . 2 Average Temperature 16 | . . . . 2 . . . 39 . . 2 Received Heat Transfer 257 | . . 18 . 27 . 21 . 33 18 36 104 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 548 | . 15 79 30 116 103 346 174 238 190 438 548 Initial 262 | . . 5 30 11 43 50 169 84 111 106 262 Average 180 | . 10 39 30 31 83 174 172 142 132 214 401 Maximum Alert Level 2 | . . . . . . 1 . 1 . 2 2 Low Security (%) 63 | . 100 100 100 100 100 54 100 80 100 51 . Level 1 24 | . . . . . . 45 . 19 . 39 41 Level 2 11 | . . . . . . . . . . 8 58 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . 1 1 . 1 2 3 . 3 . 1 2 Investigation 6 | . . . . . 1 3 . . . 1 1 Extermination . | . . . . . . . . . . . . Reinforcement 8 | . 1 1 . 1 1 . . 3 . . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 7 | . . . . . . . . . 1 1 5 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 156 | . 3 17 2 11 7 20 1 18 10 19 48 Peak Tracking Total 28 | . 3 12 2 10 4 8 1 9 10 7 28 Tactical Retreats 22 | . . 2 . 2 1 4 . 2 1 5 5 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 3 | . . . . 1 . 2 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 20 | . 1 1 . 2 3 4 1 1 1 3 3 Terminals 17 | . 1 1 . 2 2 4 1 1 1 3 1 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 Total Hacks 41 | . 1 2 . 5 7 9 1 2 2 6 6 Successful 9 | . . 1 . . 2 1 . 1 . 2 2 Failed 32 | . 1 1 . 5 5 8 1 1 2 4 4 Catastrophic 10 | . 1 . . . 1 3 1 . . 2 2 Database Lockouts . | . . . . . . . . . . . . Manual 25 | . 1 2 . 5 1 9 1 2 . 4 . Terminals 36 | . 1 2 . 5 5 9 1 2 2 6 3 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 3 Terminal Hacks 5 | . . 1 . . . 1 . 1 . 2 . Level Access Points 4 | . . 1 . . . 1 . 1 . 1 . Alert Level 1 | . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . Scan Component 1 | . . . . . 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 2 Seal Access 2 | . . . . . . . . . . . 2 Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 1 . . 2 2 3 1 1 1 3 2 Full Trace Events 8 | . . . . 2 1 3 . . . 1 1 Feedback Events 1 | . . . . . . 1 . . . . . Corruption 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . Time 32 | . . . . . 32 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 1242 | . 45 72 4 83 145 213 52 101 52 276 199 Spaces Moved 3448 | 1 86 131 12 234 373 719 189 322 145 691 545 Core 204 | . 86 107 . . . . . . . . 11 Treads . | . . . . . . . . . . . . Legs 1 | 1 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 3243 | . . 24 12 234 373 719 189 322 145 691 534 Fastest Speed 17 | 120 50 32 32 26 26 26 26 17 32 30 31 Average Speed 30 | 120 50 47 32 26 28 26 26 25 32 33 32 Slowest Speed 120 | 120 50 115 32 29 29 26 26 29 32 37 50 Overloaded Moves 24 | . . . . . . . . 24 . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 62 | . . 1 . 9 4 18 1 3 1 12 13 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 17 | 1 30 23 9 36 16 25 5 13 5 22 24 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . . 1 . 1 . 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 . 1 . 1 . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 12 | . . . . . . 2 . 3 2 3 2 Terrain Destroyed 12 | . . . . . . 2 . 3 2 3 2 Melee 12 | . . . . . . 2 . 3 2 3 2 Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Total 3542 | . 87 138 11 244 406 722 189 332 146 715 552 Wait 63 | . . . . 10 32 9 . 9 . 2 1 Move 3325 | . 85 128 11 216 364 687 186 317 142 666 523 Hop 51 | . . 1 . 8 4 13 1 2 1 12 9 Pick Up 16 | . 1 3 . 2 3 1 . . . 5 1 Fast Attach 32 | . . 3 . 3 2 5 . 1 . 12 6 Attach 13 | . . 1 . 4 . . 1 . . 3 4 Detach 2 | . . . . . . . . . . 2 . Swap 5 | . . . . 1 1 2 1 . . . . Drop 22 | . 1 1 . . . 3 . . 1 10 6 Fire . | . . . . . . . . . . . . Melee 12 | . . . . . . 2 . 3 2 3 2 Ram 1 | . . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 5 exits: *Res x4 / [*Ext]) -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Released all parts (6) 37 | -10/Materials | Discovered new exit (range 16) 46 | -10/Materials | Entered another Materials area 46 | -9/Materials | Evolved 2 slots: Utility x2 59 | -9/Materials | Identified exit to Materials 91 | -9/Materials | Core integrity fell below 50% 113 | -9/Materials | Core integrity fell below 20% 114 | -9/Materials | Discovered new exit (range 14) 118 | -9/Materials | Entered Mines 121 | -9/Mines | Discovered exit to Materials (range 5) 122 | -9/Mines | Entered Materials 122 | -8/Materials | Evolved 2 slots: Propulsion x2 123 | -8/Materials | Identified exit to Storage 195 | -8/Materials | Discovered new exit (range 12) 205 | -8/Materials | Entered Factory 205 | -7/Factory | Evolved 2 slots: Utility x2 337 | -7/Factory | Repaired VTOL Module 348 | -7/Factory | Discovered new exit (range 10) 350 | -7/Factory | Entered another Factory area 350 | -6/Factory | Evolved 2 slots: Utility x2 448 | -6/Factory | Identified exit to Factory 487 | -6/Factory | Spotted B-75 Beast 563 | -6/Factory | Entered another Factory area 563 | -5/Factory | Evolved 2 slots: Propulsion x2 613 | -5/Factory | Discovered new exit (range 9) 615 | -5/Factory | Entered another Factory area 615 | -4/Factory | Evolved 2 slots: Utility x2 619 | -4/Factory | Identified exit to Research 674 | -4/Factory | Discovered new exit (range 13) 716 | -4/Factory | Entered Research 716 | -3/Research | Evolved 2 slots: Utility x2 746 | -3/Research | Lost 6 parts (1p2n3u) 766 | -3/Research | Discovered new exit (range 7) 768 | -3/Research | Entered another Research area 768 | -2/Research | Evolved 2 slots: Utility x2 949 | -2/Research | Found Enh. Force Lance 963 | -2/Research | Identified exit to Access 1044 | -2/Research | Entered Access 1044 | -1/Access | Evolved 2 slots: Propulsion x2 1239 | -1/Access | Core integrity fell below 50% 1242 | -1/Access | Core integrity fell below 20% 1243 | -1/Access | Destroyed by P-80 Master via exploding Wave Collapse Detector Last Messages --------------- 01237_ Xenon Bombardment Thruster destroyed. 01238_ Penetrated by Slug. 01239_ K-01 Serf collects debris. 01239_ Penetrated by Slug. 01239_ Slug penetrates Wall. 01239_ Penetrated by Slug. 01241_ Slug penetrates P-80 Master. 01241_ T-07 Excavator destroyed. 01241_ Penetrated by Slug. 01241_ S-43 Plague destroyed. 01242_ K-01 Serf collects debris. 01242_ Slug penetrates U-05 Engineer. 01242_ Slug penetrates H-88 Terminator. 01242_ K-01 Serf destroyed. 01242_ Penetrated by Slug. 01242_ Slug penetrates Wave Collapse Detector. 01242_ Wave Collapse Detector explodes. 01242_ Penetrated by Slug. 01242_ U-05 Engineer lays Concrete. 01243_ Wave Collapse Detector explodes. Map ----- +----------------------------------------------------+ | ? ?#% #????????????????? ????????????? | | "" ?#! = #?????????????????? ????????????? | | "" ??# =%!#???????????????????? ????????????? | | ########## * #?????????????????????????????????? | | ## #?????????????????????????????????? | | ## ##############????????????????????? | | # ????????????????????? | | # ????????????????????? | | # ?????????????????????? | | /% " ????????????????????? | | # """ ???????????????????? | | # """ = ""??????????????????? | | " " # " " ?????????????????? | | ""G"" ######## ?????????????????? | | #??????# ??? ????????????? | | #??????# ?? ????????????? | | #########??????#u " " #???????????? | | ######?????????# """ """ #???????????? | | #?????????# """ """ k#???????????? | | ! #?????????# " " ##??????????? | | ! =########### g ??????????? | | [/%=!!*k/ g k ?????????? | | =####% p%= g ?????????? | | =#??#[ =h g ????????? | | ######??# p sh p k ????????? | | ? ??# s g p @ ????????? | | ?? ?# s [%= k ????????? | | ??""" ?# s s #???????????? | | ?""T"" # #???????????? | | "" "" # w #???????????? | | h #???????????? | | # u #???????????? | | # h k #???????????? | | ?+ u u h h #???????????? | | ?#### ################# #???????????? | | ??# #???????? ????????????? | | ??# #????????? ????????????? | | ####???# "" #????????? ?????????????? | | ????????# "" #??????????k ??????????????? | | ????????# """""" #???????????????????????????? | | ????????# """""" #???????????????????????????? | | ????????# "" ??#???????????????????????????? | | ????????# ""????????????????????????????????? | | ????????# ?????????????????????????????????? | | ????????# ?????????????????????????????????? | | ????????# ?????????????????????????????????? | | ????????# ??????????????????????????????????? | | ????????######???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 33 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 2 Power Amplification 40 Resistance: TH 30 Core Shielding 30 Evasion (%) 73 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthHypercooledVibroblade Manual? 0 Play Time 00:41:03 Cumulative 123.5 hours Start 2022.04.29 @ 22:53:20 End 2022.04.29 @ 23:33:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 156 Adventurer 0 Explorer 1 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 56 Achievement% 47 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 882befd8-ee64-4da4-9d84-d73822ba3a2b