Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 15:13:29

Player: Mogwok Wargfriend

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (156)     780
Value Destroyed (3536)     3536
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (740)                740
              TOTAL SCORE: 6736

 Bonus
-------
High Alert Combat Kills    740

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
  Improved Heat Sink
    Medium Storage Unit
  Advanced Visual Processing Unit
           Target Analyzer
>          --- WEAPON (4) -------
  Improved Medium Laser
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY (10) ---
           Deuterium Engine
           Nuclear Core
  Improved Heat Sink
  Advanced Heat Sink
     Large Storage Unit
    Medium Matter Pod (100)
  Improved Medium Laser
  Improved Datajack
           Blade Saw

 Peak State 
------------
>           --- POWER ------------
            Nuclear Core
>           --- PROPULSION -------
   Improved Treads
    Armored Treads
>           --- UTILITY ----------
   Improved Heat Sink
     Medium Storage Unit
            Target Analyzer
   Hardened Medium Armor Plating
>           --- WEAPON -----------
  Precision Beam Rifle
  Precision Beam Rifle
   Improved Assault Rifle
   Improved Assault Rifle
>           --- INVENTORY --------
            Deuterium Engine
            Nuclear Core
      Light Treads
      Large Storage Unit
     Medium Matter Pod
   Advanced Visual Processing Unit
   Improved Light Armor Plating
   Improved Assault Rifle
   Improved Assault Rifle
   Improved Datajack
[Rating: 34]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Precision Beam Rifle
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Slashing Weapon          Blade Saw
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   2    | .   .   2   .   
Parts Attached             112  | 8   18  41  45  
  Power                    14   | 1   2   6   5   
    Engine                 11   | 1   2   6   2   
    Core                   3    | .   .   .   3   
    Reactor                .    | .   .   .   .   
  Propulsion               26   | 4   7   10  5   
    Treads                 17   | .   2   10  5   
    Leg                    1    | .   1   .   .   
    Wheel                  8    | 4   4   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  24   | 2   2   3   17  
    Device                 10   | 1   1   3   5   
    Storage                6    | 1   1   .   4   
    Processor              2    | .   .   .   2   
    Hackware               1    | .   .   .   1   
    Protection             5    | .   .   .   5   
    Artifact               .    | .   .   .   .   
  Weapon                   48   | 1   7   22  18  
    Energy Gun             13   | .   1   3   9   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          32   | 1   6   19  6   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   
  Unidentified Prototypes  4    | .   .   2   2   
Parts Lost                 30   | .   8   3   19  
  Power                    5    | .   1   2   2   
  Propulsion               9    | .   4   1   4   
  Utility                  4    | .   1   .   3   
  Weapon                   12   | .   2   .   10  
  Highest Loss Streak      11   | .   3   2   11  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   95  98  94  
  Engine                   8    | .   12  10  6   
  Treads                   18   | .   16  21  16  
  Wheel                    1    | .   9   .   .   
  Device                   10   | .   13  11  8   
  Storage                  10   | .   14  11  9   
  Processor                4    | .   .   .   8   
  Hackware                 1    | .   .   .   2   
  Protection               3    | .   .   .   6   
  Energy Gun               11   | .   4   10  14  
  Ballistic Gun            23   | .   23  32  18  
Naked Turns                .    | .   .   .   .   
Heaviest Build             46   | 11  17  25  46  
  Greatest Support         46   | 32  46  46  43  
  Greatest Overweight (x)  8    | .   4   8   7   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  
  Average Capacity         8    | 7   8   8   8   
  Most Carried             10   | 8   8   8   10  
  Average Carried          7    | 4   7   7   8   
  Final Capacity           10   | 8   8   8   10  
  Final Carried            9    | 8   8   8   9   

 Class Distribution 
--------------------
 50% | Gunner
 24% | Mutant
 10% | Tank
  5% | Scavenger-Gunner
  4% | Skirmisher
  4% | Scavenger-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Gunner | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           3570 | 330  390  1310 1540 
  Remotely                 .    | .    .    .    .    
Salvage Created            5944 | 154  751  1704 3335 
  Parts                    325  | 13   55   107  150  
Haulers Intercepted        9    | .    1    3    5    
Recyclers Shooed           8    | 1    1    2    4    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  87   | .   16  26  45  
  Melee                    1    | .   .   .   1   
  Guns                     83   | .   16  26  41  
  Cannons                  3    | .   .   .   3   
Classes Destroyed          17   | 3   5   3   6   
  Worker                   13   | 1   2   2   8   
  Builder                  5    | .   1   1   3   
  Tunneler                 7    | 3   .   3   1   
  Hauler                   9    | .   1   3   5   
  Recycler                 17   | 1   3   3   10  
  Mechanic                 3    | .   .   2   1   
  Operator                 5    | .   .   3   2   
  Watcher                  10   | .   3   4   3   
  Swarmer                  23   | .   9   7   7   
  Cutter                   2    | .   .   .   2   
  Grunt                    42   | .   7   13  22  
  Brawler                  1    | .   .   .   1   
  Protector                1    | .   .   .   1   
  Sentry                   14   | .   .   6   8   
  Specialist               2    | .   .   .   2   
  Hunter                   1    | .   .   .   1   
  Heavy                    1    | .   .   .   1   
Best Kill Streak           9    | 4   5   9   5   
  Combat Bots Only         6    | .   4   6   5   
Max Kills in Single Turn   2    | 1   2   1   2   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                          | -11  -10  -9   -8   
--------                   Run   | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        487   | .    109  84   294  
  Missed                   118   | .    26   20   72   
Damage Taken               5434  | .    810  823  3801 
  Core                     828   | .    179  90   559  
  Absorbed by Shields      .     | .    .    .    .    
Core Remaining (%)         68    | 100  28   77   .    
Volleys Fired              326   | 18   72   72   164  
  Largest                  4     | 1    2    4    4    
  Hottest                  168   | 20   70   125  168  
Shots Fired                960   | 18   143  286  513  
  Gun                      933   | 18   143  286  486  
  Cannon                   27    | .    .    .    27   
  Launcher                 .     | .    .    .    .    
  Special                  .     | .    .    .    .    
  Kinetic                  651   | 18   98   216  319  
  Thermal                  290   | .    45   70   175  
  Explosive                .     | .    .    .    .    
  Electromagnetic          19    | .    .    .    19   
  Robot Hit Streak         50    | 5    8    10   50   
  Robot Miss Streak        5     | 2    5    5    4    
  Penetration Max          .     | .    .    .    .    
  Secondary Targets        11    | .    3    3    5    
    Max Gunslinging Chain  1     | .    1    1    1    
Shots Hit Robots           602   | 12   76   150  364  
  Core Hits                246   | 6    37   63   140  
  Critical Kills           2     | .    .    1    1    
  Critical Parts Destroyed 4     | .    .    1    3    
  Critical Strikes         33    | .    1    7    25   
    Burn                   23    | .    1    5    17   
    Destroy                6     | .    .    2    4    
    Blast                  1     | .    .    .    1    
    Corrupt                1     | .    .    .    1    
    Sever                  2     | .    .    .    2    
Melee Attacks              10    | .    .    .    10   
  Impact                   .     | .    .    .    .    
  Slashing                 9     | .    .    .    9    
  Piercing                 .     | .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    
Damage Inflicted           10214 | 148  976  2398 6692 
  Guns                     8824  | 148  973  2339 5364 
  Cannons                  1014  | .    .    .    1014 
  Explosions               182   | .    .    .    182  
  Melee                    91    | .    .    .    91   
  Ramming                  103   | .    3    59   41   
  Kinetic                  6452  | 148  674  1711 3919 
  Thermal                  3302  | .    299  628  2375 
  Explosive                .     | .    .    .    .    
  Electromagnetic          266   | .    .    .    266  
  Impact                   .     | .    .    .    .    
  Slashing                 91    | .    .    .    91   
  Piercing                 .     | .    .    .    .    
Highest Corruption         2     | .    2    .    1    
  Average Corruption       1     | .    1    .    1    
  Corruption Purged        .     | .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    
  Effects                  33    | .    7    .    26   
    Message Errors         10    | .    4    .    6    
    Matter Fused           4     | .    .    .    4    
    Heat Flow Errors       6     | .    1    .    5    
    Energy Discharges      4     | .    .    .    4    
    Data Loss (minor)      1     | .    .    .    1    
    Data Loss (major)      3     | .    1    .    2    
    Misfires               3     | .    1    .    2    
    Weapon Failures        2     | .    .    .    2    
Overload Shots             .     | .    .    .    .    
Overflow Damage            182   | .    .    71   111  
  Projectiles              66    | .    .    .    66   
  Explosions               116   | .    .    71   45   
  Melee                    .     | .    .    .    .    
Knockbacks                 8     | .    .    .    8    
  Impact                   .     | .    .    .    .    
  Kinetic                  7     | .    .    .    7    
  Secondary                1     | .    .    .    1    
Self-Inflicted Damage      194   | .    .    115  79   
  Shots                    3     | .    .    2    1    
  Rammed                   26    | .    1    14   11   
Targets Rammed             28    | .    1    15   12   
  Kicked                   .     | .    .    .    .    
  Crushed                  2     | .    .    1    1    
Highest Temperature        530   | .    100  478  530  
  Average Temperature      94    | .    23   106  103  
  Received Heat Transfer   1833  | .    150  243  1440 
  Effects                  12    | .    .    3    9    
    Shutdowns              3     | .    .    1    2    
    Energy Bleed           4     | .    .    1    3    
    Interference           3     | .    .    .    3    
    Matter Decay           2     | .    .    1    1    
Siege Activations          .     | .    .    .    .    
Robots Corrupted           .     | .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    
  Parts Fried              1     | .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    
Robots Melted              .     | .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    
  Parts Melted             11    | .    1    1    9    
  Heat Transferred         9098  | .    962  1961 6175 
Parts Sabotaged            .     | .    .    .    .    
Parts Stolen               .     | .    .    .    .    
Parts Stripped             .     | .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    

 Alert                          | -11  -10  -9   -8   
-------                    Run  | Yrd  Mat  Mat  Mat  
Peak Influence             1089 | 25   421  574  1089 
  Initial                  206  | .    16   32   206  
  Average                  506  | 8    214  351  744  
Maximum Alert Level        3    | .    2    2    3    
  Low Security (%)         18   | 100  45   23   .    
  Level 1                  21   | .    51   25   7    
  Level 2                  37   | .    2    50   47   
  Level 3                  22   | .    .    .    45   
  Level 4                  .    | .    .    .    .    
  Level 5                  .    | .    .    .    .    
  High Security            .    | .    .    .    .    
  Max Security             .    | .    .    .    .    
Squads Dispatched          15   | .    2    3    10   
  Investigation            1    | .    1    .    .    
  Extermination            .    | .    .    .    .    
  Reinforcement            9    | .    1    2    6    
  Assault                  4    | .    .    1    3    
  Garrison                 1    | .    .    .    1    
  Intercept                .    | .    .    .    .    
Searches Triggered         .    | .    .    .    .    
Construction Impeded       .    | .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           6    | .   .   5   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              143  | .   28  42  73  
  Peak Tracking Total      7    | .   5   7   7   
  Tactical Retreats        12   | .   3   2   7   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            12   | .   4   7   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          6    | .   .   4   2   
  Max in Single Turn       3    | .   .   3   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          20   | .   3   10  7   
  Terminals                16   | .   2   8   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   1   1   1   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                74   | .   10  41  23  
  Successful               41   | .   4   22  15  
  Failed                   32   | .   6   18  8   
    Catastrophic           5    | .   1   2   2   
  Database Lockouts        1    | .   .   1   .   
  Manual                   59   | .   9   30  20  
  Terminals                55   | .   7   29  19  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          9    | .   3   2   4   
  Scanalyzers              10   | .   .   10  .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             14   | .   1   7   6   
  Robot Analysis           7    | .   .   6   1   
  Branch Access Points     1    | .   .   .   1   
  Locate Traps             2    | .   .   1   1   
  Recall Investigation     1    | .   1   .   .   
  Recall Reinforcements    1    | .   .   .   1   
  Registered Components    1    | .   .   .   1   
  Registered Prototypes    1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   
  Report Inventory         1    | .   .   .   1   
Scanalyzer                 9    | .   .   9   .   
  Insert Component         4    | .   .   4   .   
  Analyze                  5    | .   .   5   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         17   | .   3   6   8   
  Terminals                13   | .   2   5   6   
    Botnet                 10   | .   1   5   4   
    Operators              3    | .   1   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   1   1   2   
    Reject                 3    | .   1   1   1   
    Mask                   1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   
  Used                     .    | .   .   .   .   
Hacking Detections         19   | .   3   9   7   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   4    | .   .   4   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           4    | .   .   4   .   
  Part Schematics Acquired 4    | .   .   4   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   .   .   1   
  Non-combat               .    | .   .   .   .   
  Combat                   1    | .   .   .   1   
Robot Hacks Applied        1    | .   .   .   1   
  parse_system             1    | .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       7    | .   .   6   1   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               5765 | 135  1203 1613 2814 
Spaces Moved               2771 | 83   752  732  1204 
  Core                     28   | 11   6    8    3    
  Treads                   2317 | .    392  724  1201 
  Legs                     3    | .    3    .    .    
  Wheels                   423  | 72   351  .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   160  145  
  Average Speed            156  | 91   123  171  172  
  Slowest Speed            450  | 100  250  450  400  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       53   | 3    67   64   79   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          67   | .    .    36   31   
  Melee                    .    | .    .    .    .    
  Projectile               10   | .    .    .    10   
  AOE                      57   | .    .    36   21   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      3494 | 121  894  930  1549 
  Wait                     137  | 2    23   43   69   
  Move                     2768 | 82   751  731  1204 
  Hop                      .    | .    .    .    .    
  Pick Up                  43   | 8    12   9    14   
  Fast Attach              63   | 8    9    27   19   
  Attach                   23   | .    5    7    11   
  Detach                   7    | 1    1    1    4    
  Swap                     27   | .    4    7    16   
  Drop                     62   | 2    16   18   26   
  Fire                     326  | 18   72   72   164  
  Melee                    10   | .    .    .    10   
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    28   | .    1    15   12   
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 2 exits: [*Fac] / *Sto)

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
  136 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  398 | -10/Materials | Discovered new exit (range 8)
  464 | -10/Materials | Core integrity fell below 50%
  545 | -10/Materials | Lost 3 parts (1n1u1w)
  611 | -10/Materials | Discovered new exit (range 10)
 1339 | -10/Materials | Entered another Materials area
 1339 | -9/Materials  | Evolved 2 slots: Weapon x2
 1728 | -9/Materials  | Discovered new exit (range 11)
 1960 | -9/Materials  | Build established: Gunner
 2023 | -9/Materials  | Discovered new exit (range 7)
 2190 | -9/Materials  | Central database locked down
 2539 | -9/Materials  | First assault squad dispatched
 2564 | -9/Materials  | Discovered new exit (range 6)
 2952 | -9/Materials  | Entered another Materials area
 2952 | -8/Materials  | Evolved 2 slots: Utility x2
 3246 | -8/Materials  | Discovered new exit (range 16)
 3275 | -8/Materials  | Build established: Tank
 3752 | -8/Materials  | Identified exit to Storage
 4129 | -8/Materials  | Build established: Gunner
 4302 | -8/Materials  | Discovered new exit (range 8)
 4522 | -8/Materials  | Garrison activated, responded to threat
 4552 | -8/Materials  | First assault squad dispatched
 5151 | -8/Materials  | Core integrity fell below 50%
 5193 | -8/Materials  | Lost 11 parts (1p2n2u6w)
 5439 | -8/Materials  | Core integrity fell below 20%
 5514 | -8/Materials  | Lost 4 parts (1n1u2w)
 5766 | -8/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
05544_ K-01 Serf cleans the Processing Tank.
05545_ U-05 Engineer builds a Wall. <x2>
05551_ Acquired 6 matter.
05552_ U-05 Engineer lays Concrete.
05558_ K-01 Serf cleans the Processing Tank.
05629_ System corrupted: Energy discharge (-22).
05712_ System corrupted: Matter fused (-10).
05712_ Acquired 10 matter.
05717_ K-01 Serf cleans the Atomic Centrifuge.
  <x2>
05752_ ALERT: Significant disruption in Zone 9H,
  assault force dispatched.
05752_ C-30 ARC bursts open, deploying its
  payload.
05752_ G-50 Soldier unfolds itself.
05752_ L-31 Rogue unfolds itself.
05752_ M-28 Smith unfolds itself.
05757_ Imp. Medium Laser severed.
05758_ Slammed into L-31 Rogue.
05758_ Adv. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
| ?#######  *     ##%%%#     ##   ##     #???????#   |
| ???????#    """ ##[= #     ##   ##     #???????#   |
| ##?????#    """ ##==%#  !  ##   ###############?   |
| !#?????#    """ ##[= ######## %                    |
|  #?????# [      ##*[  % %                          |
| !#################== ###### %    """  """  """  ?? |
|  #        %  #??#=*!  #???#      """  """  ""????? |
|  # """  """  ####  =% #???#      """  """  """  ?? |
| ## "Y"  """  /     T  #???#                        |
|  #      """  ####     #???#                        |
|  +    / """ =#??#     #???#                        |
|  #      """  ######+####??#                        |
|  #           ##        #??# #####################? |
|  ##############      ! #??#+#############????????# |
|  #           ##        #??#      #      #????????# |
|  #           ## ===    #??#  """ #"""   #????????# |
| ##   """ """ ## ===    #??#  """ #"""   #????????# |
| ##   """ """ ## ==]    #??#  """ #"""   #????????# |
| ##   """ """ ##        #??#      #      #????????? |
| ##           ##        #??#      #      #????????? |
| #######+#######     !  #######+######+######+##### |
| #####!   #????##########                           |
|          #?????????????#  b                        |
|      *   #?????????????#  m%[               "      |
| #####    #?????????????#llg###+#########   "G"  ## |
| ######  #########??????# @ #      #    #   " "  #? |
|      #  #   ]   #??????# < #      #    #        #? |
|      +  +       #??????#   #      #    #        ## |
|      #  #       #??????##### """  #    #           |
| ######%!#########??????????# """  #    +        ## |
| ?#####+#####???????????????# """  #  ""######   #? |
| ?#   !=    #???????????????########  Y"######  ##? |
| ?# """   = #??????????????????????#  ""##      #?? |
| ?# "T"     ##?????????????????????#    ##!    !#?? |
| ?#          #?????????????????????########!! !##?? |
| ?# """     ##????????????????????????????######??? |
| ?# """  !  #?????????????????????????????????????? |
| ?# """  =  #?????????????????????????????????????? |
| ?#         #?????????????????????????????????????? |
| ?###########?????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                44
Target Analysis            5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Mining Laser | -9/Materials | Scanalyzed
  Imp. Treads | -9/Materials | Scanalyzed
     Datajack | -9/Materials | Scanalyzed
 Sensor Array | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReactiveAssemblyRefractor
  Manual?         0
Play Time         00:38:26
  Cumulative      197.0 hours
  Start           2024.05.04 @ 01:28:25
  End             2024.05.04 @ 15:13:29
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          182
  Rogue           182
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             64
Gallery%          68
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/TamsynBold
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 882ad71e-6265-4ccb-8a53-3c5edb497a55