Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.11 @ 16:42:44 Player: Lolterzard Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (137) 685 Value Destroyed (3649) 3649 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 8414 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 200/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (1500) Ox29 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Huge Storage Unit Advanced Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Heavy Ion Engine Light Angular Momentum Engine Compact Wheel Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Makeshift Leg Compact Wheel > --- UTILITY ---------- Humpback Makeshift Light Armor Plating Makeshift Light Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Autogun Improved Assault Rifle Makeshift Shrapnel Gun Coil Gun > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Medium Storage Unit Huge Storage Unit Power Shielding Weapon Shielding Makeshift Light Armor Plating Shield Generator Medium Laser Flak Gun Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Heavy Rocket Launcher Heavy Rocket Launcher Heavy Missile Launcher [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Armored Wheel Leg Makeshift Leg Wheel Armored Wheel Utility Makeshift Light Armor Plating Device Shield Generator Storage Huge Storage Unit Processor Transport Network Coupler Hackware Advanced Hacking Suite Protection Makeshift Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 3 | . . . . . . . 3 Utility 3 | . . . 2 . . . 1 Weapon 2 | . . . . . . . 2 Parts Attached 73 | 7 16 4 15 . 5 11 15 Power 7 | 1 2 1 2 . . . 1 Engine 7 | 1 2 1 2 . . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 18 | 2 5 . 2 . 4 1 4 Treads . | . . . . . . . . Leg 4 | . . . . . 2 . 2 Wheel 14 | 2 5 . 2 . 2 1 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 2 5 1 6 . 1 3 3 Device 3 | 1 . . 1 . 1 . . Storage 6 | 1 3 . . . . . 2 Processor 2 | . 1 . 1 . . . . Hackware 1 | . . . . . . . 1 Protection 9 | . 1 1 4 . . 3 . Artifact . | . . . . . . . . Weapon 27 | 2 4 2 5 . . 7 7 Energy Gun 7 | 1 4 1 1 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 11 | 1 . . 3 . . 5 2 Ballistic Cannon 1 | . . . . . . 1 . Launcher 7 | . . 1 1 . . 1 4 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . Parts Lost 47 | . 6 1 9 . . 11 20 Power 3 | . 1 1 . . . . 1 Propulsion 14 | . 3 . 2 . . 4 5 Utility 10 | . . . 4 . . 3 3 Weapon 20 | . 2 . 3 . . 4 11 Highest Loss Streak 12 | . 2 1 4 . . 4 12 To Critical Strikes . | . . . . . . . . Average Backups 18 | 5 9 21 20 21 23 19 14 Power 3 | . . . 2 4 4 4 4 Propulsion 1 | 3 1 2 4 4 3 . . Utility 4 | . 3 12 6 5 4 3 4 Weapon 8 | 1 3 6 6 8 11 11 5 Tool/Special . | . . . . . . . . Unused Backups 27 | . 7 . 6 . 4 . 10 Power 7 | . . . 2 . . . 5 Propulsion 9 | . 7 . . . 1 . 1 Utility 8 | . . . 2 . 3 . 3 Weapon 3 | . . . 2 . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 89 | . 95 99 98 100 100 90 61 Engine 10 | . 14 13 11 11 11 11 5 Leg 5 | . . . . . . 11 7 Wheel 12 | . 24 28 21 22 21 1 1 Device 2 | . 8 . . 11 11 . . Storage 10 | . 14 14 11 11 11 11 6 Processor 2 | . . 8 10 . . . . Protection 21 | . 4 5 21 22 22 32 12 Energy Gun 4 | . 23 18 4 . . . 4 Ballistic Gun 12 | . 3 . 16 11 11 16 15 Ballistic Cannon 1 | . . . . . . 5 . Launcher 2 | . . 9 . 11 11 . . Peak Build Rating 42 | 7 12 14 20 19 28 34 42 Average Rating 24 | 3 8 12 18 19 20 30 33 On Entrance 15 | . 7 11 14 19 19 21 30 Avg Prop Armor Cover (%) 5 | 25 6 . . . 5 . 3 Naked Turns . | . . . . . . . . Heaviest Build 230 | 15 96 98 108 102 102 110 230 Greatest Support 40 | 26 26 24 24 24 40 40 32 Greatest Overweight (x) 76 | 1 5 4 8 4 8 34 76 Average Overweight (x) 4 | . 1 3 4 4 4 5 14 Largest Inventory Capacity 35 | 8 25 25 25 25 25 25 35 Average Capacity 25 | 7 14 25 25 25 25 25 33 Most Carried 25 | 8 17 25 25 24 25 25 20 Average Carried 19 | 5 9 21 23 24 23 19 15 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 8 17 25 24 24 25 19 3 Class Distribution -------------------- 57% | Mutant 26% | Derelict-Mutant 14% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Hauler-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 2772 | 273 258 95 953 10 60 338 785 Remotely 153 | . 153 . . . . . . Salvage Created 4952 | 72 1037 264 1616 . . 473 1490 Parts 295 | 3 60 24 117 . . 21 70 Haulers Intercepted 7 | . 2 . 5 . . . . Recyclers Shooed 9 | . 3 . . . . . 6 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 26 | . . . . . 4 22 . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 82 | . 10 7 30 . . 13 22 Guns 57 | . 5 4 27 . . 10 11 Cannons 3 | . . . . . . 3 . AOE 21 | . 4 3 3 . . . 11 Classes Destroyed 15 | 1 8 1 1 . . 1 3 Worker 10 | . 5 1 3 . . . 1 Builder 13 | . 2 1 4 . . . 6 Tunneler 4 | . 2 . 1 . . . 1 Hauler 7 | . 2 . 5 . . . . Recycler 10 | 1 4 . 1 . . . 4 Mechanic 1 | . . . . . . . 1 Operator 2 | . 1 . 1 . . . . Watcher 8 | . 3 . 4 . . . 1 Swarmer 18 | . 3 3 6 . . 6 . Grunt 41 | . 7 2 16 . . 3 13 Duelist 4 | . . . 1 . . 1 2 Protector 1 | . . . . . . . 1 Sentry 11 | . . 2 7 . . 1 1 Hunter 2 | . . . . . . . 2 Programmer 5 | . . . . . . 2 3 Best Kill Streak 13 | 1 4 4 6 . . 3 13 Combat Bots Only 10 | . 3 3 5 . . 3 10 Max Kills in Single Turn 4 | 1 2 3 2 . . 1 4 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . 2 2 2 . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 692 | . 68 36 168 . . 210 210 Missed 175 | . 13 9 35 . . 63 55 Hits 517 | . 55 27 133 . . 147 155 Melee 10 | . . . 4 . . 3 3 Projectile 507 | . 55 27 129 . . 144 152 Critical Strikes 19 | . 1 1 3 . . 5 9 Actively Blocked 1 | . . . . . . 1 . Damage Taken 7905 | . 733 420 1716 . . 1912 3124 Core 1484 | . 167 74 135 . . 252 856 Absorbed by Shields 108 | . . . . . . 108 . Redirected to Shielding 51 | . . . 12 . . 39 . Regen/Repaired (Parts) 271 | . 87 . 184 . . . . Core Remaining (%) 35 | 100 . 3 . . . 3 . Volleys Fired 347 | 1 83 16 137 . . 49 61 Largest 4 | 2 2 2 2 . . 2 4 Hottest 131 | 70 80 105 79 . . 68 131 Shots Fired 714 | 2 161 32 269 . . 87 163 Gun 674 | 2 161 27 262 . . 75 147 Cannon 12 | . . . . . . 12 . Launcher 28 | . . 5 7 . . . 16 Special . | . . . . . . . . Kinetic 465 | 1 31 . 229 . . 87 117 Thermal 106 | 1 31 11 33 . . . 30 Explosive 28 | . . 5 7 . . . 16 Electromagnetic 115 | . 99 16 . . . . . Robot Hit Streak 17 | 2 12 12 17 . . 13 11 Robot Miss Streak 9 | . 3 3 3 . . 9 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets 8 | . 1 1 3 . . . 3 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 Shots Hit Robots 464 | 2 92 20 174 . . 63 113 Core Hits 294 | 2 40 13 70 . . 36 133 Critical Kills 2 | . . . 1 . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 11 | . 3 1 4 . . . 3 Burn 7 | . 2 1 2 . . . 2 Destroy 3 | . . . 2 . . . 1 Corrupt 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10591 | 25 1616 439 3050 . . 1112 4349 Guns 6766 | 25 1214 227 2585 . . 876 1839 Cannons 236 | . . . . . . 236 . Explosions 3589 | . 402 212 465 . . . 2510 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 5219 | 12 258 . 2236 . . 1112 1601 Thermal 1347 | 13 676 71 349 . . . 238 Explosive 3187 | . . 212 465 . . . 2510 Electromagnetic 838 | . 682 156 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . 1 1 1 . 3 Average Corruption 1 | . . . 1 1 1 . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . . . 3 6 . . 5 Message Errors 3 | . . . . 2 . . 1 Matter Fused 4 | . . . 1 1 . . 2 Heat Flow Errors 3 | . . . 1 2 . . . Energy Discharges 1 | . . . . 1 . . . Parts Rejected 1 | . . . . . . . 1 Data Loss (major) 1 | . . . 1 . . . . Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 145 | . 38 1 40 . . . 66 Projectiles . | . . . . . . . . Explosions 145 | . 38 1 40 . . . 66 Melee . | . . . . . . . . Knockbacks 4 | . . . . . . 4 . Impact . | . . . . . . . . Kinetic 4 | . . . . . . 4 . Secondary . | . . . . . . . . Self-Inflicted Damage 468 | . 87 52 5 . . . 324 Shots 19 | . 3 3 1 . . . 12 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 360 | 9 360 239 169 267 . 262 345 Average Temperature 79 | 6 100 79 32 136 . 90 94 Received Heat Transfer 2415 | . 348 117 606 . . 363 981 Effects 4 | . 2 1 . . . . 1 Interference 4 | . 2 1 . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 3 2 1 . . . 1 Heat Transferred 3558 | 37 1412 259 1036 . . . 814 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . 7 . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 86 | 100 100 100 54 100 . . 98 Level 1 13 | . . . 45 . . . 1 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 368 | 5 102 127 368 126 . . 204 Initial 126 | . . 4 . 126 . . . Average 76 | . 40 35 179 32 . . 34 Influence Increases 2624 | 5 422 229 971 . . 340 657 Destroy 0b10 Robot/C 1620 | . 200 140 600 . . 260 420 Destroy 0b10 Robot/NC 280 | 5 95 10 95 . . . 75 Destroy Leader 420 | . 60 20 188 . . 50 102 Successful Hack 31 | . 9 . 22 . . . . Disable Machine 75 | . 30 . 30 . . . 15 Destroy Structure 138 | . 28 29 36 . . . 45 Lose Combat Pursuer 60 | . . 30 . . . 30 . Influence Decreases 2438 | 5 411 240 645 326 . 340 471 Entered New Map 207 | . . 7 . 200 . . . Time Decay 1834 | 5 359 233 555 126 . 285 271 Lost Part 397 | . 52 . 90 . . 55 200 Squads Dispatched 19 | . 2 . 7 . . . 10 Investigation 3 | . . . 3 . . . . Extermination 4 | . . . . . . . 4 Reinforcement 9 | . 2 . 4 . . . 3 Assault 2 | . . . . . . . 2 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 2 | . 2 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 119 | . 20 9 45 . . 16 29 Peak Tracking Total 8 | . 4 3 5 . . 4 8 Tactical Retreats 2 | . . 1 . . . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 3 | . . 3 3 3 3 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 6 | . 2 . 3 . . . 1 Max in Single Turn 1 | . 1 . 1 . . . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 12 | . 4 . 8 . . . . Terminals 8 | . 3 . 5 . . . . Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 33 | . 11 . 22 . . . . Successful 18 | . 5 . 13 . . . . Failed 15 | . 6 . 9 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . . . . . . 1 2 Terminals 18 | . 7 . 11 . . . . Fabricators . | . . . . . . . . Repair Stations 14 | . 4 . 10 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 3 . 7 . . . . Prototype ID Bank 1 | . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . Alert Level 2 | . 1 . 1 . . . . Locate Traps 1 | . 1 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . Hauler Manifests 2 | . . . 2 . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . 2 . 5 . . . . Scan Component 4 | . 1 . 3 . . . . Repair 3 | . 1 . 2 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . 1 . . . . Retrieve Study 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 10 | . 3 . 7 . . . . Full Trace Events 3 | . . . 3 . . . . Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . Parts Repaired 3 | . 1 . 2 . . . . Time 96 | . 32 . 64 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 . . Highest-Rated Group 150 | . . . . . 150 . . Highest-Rated Ally 39 | . . . . . 39 . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 1779 | . . . 1779 . . . . T.N.C. 1779 | . . . 1779 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 11752 | 81 1105 681 1787 520 1732 3786 2060 Spaces Moved 4731 | 62 617 435 856 372 1168 933 288 Core 117 | 32 54 . . . . 5 26 Treads . | . . . . . . . . Legs 842 | . . . . . 3 725 114 Wheels 3772 | 30 563 435 856 372 1165 203 148 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 135 135 140 140 155 125 Average Speed 219 | 94 123 140 147 140 145 388 635 Slowest Speed 3850 | 100 300 150 210 140 280 1750 3850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 58 | 4 79 48 71 73 92 91 9 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 . 1 . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 10 | . . . . 2 3 5 . Spaces Dug 5 | . . 5 . . . . . Terrain Destroyed 138 | . 25 30 39 . . . 44 Melee . | . . . . . . . . Projectile 3 | . . . . . . . 3 AOE 135 | . 25 30 39 . . . 41 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 5453 | 80 795 472 1111 371 1204 1013 407 Wait 134 | . 46 5 59 . . 16 8 Move 4724 | 61 616 434 855 371 1167 932 288 Hop . | . . . . . . . . Pick Up 111 | 11 19 11 24 . 16 3 27 Fast Attach 18 | 4 7 . 1 . . . 6 Attach 45 | 3 3 2 11 . 2 10 14 Detach 1 | . . . . . . . 1 Swap 28 | . 8 2 11 . 4 3 . Drop 45 | . 13 2 13 . 15 . 2 Fire 347 | 1 83 16 137 . . 49 61 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 643 | -10/Materials | Discovered new exit (range 3) 694 | -10/Materials | Core integrity fell below 50% 781 | -10/Materials | Discovered new exit (range 14) 930 | -10/Materials | Repaired Med. Armor Plating 994 | -10/Materials | Discovered new exit (range 13) 1150 | -10/Materials | Discovered new exit (range 6) 1185 | -10/Materials | Identified exit to Mines 1187 | -10/Materials | Entered Mines 1272 | -10/Mines | Found a hidden stash of uninstalled traps 1322 | -10/Mines | Core integrity fell below 20% 1342 | -10/Mines | Learned location of Storage (-7) 1818 | -10/Mines | Discovered new exit (range 5) 1827 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1868 | -10/Mines | Entered Materials 1868 | -9/Materials | Evolved 2 slots: Utility x2 2216 | -9/Materials | Discovered new exit (range 6) 2631 | -9/Materials | Repaired Med. Armor Plating 2666 | -9/Materials | Repaired Arm. Wheel 2727 | -9/Materials | Discovered new exit (range 12) 2940 | -9/Materials | Lost 4 parts (1u3w) 3281 | -9/Materials | Discovered new exit (range 15) 3419 | -9/Materials | Identified exit to Mines 3655 | -9/Materials | Entered Mines 3912 | -9/Mines | Discovered new exit (range 6) 4162 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4175 | -9/Mines | Entered Zion 4293 | -7/Zion | Discovered new exit (range 12) 4394 | -7/Zion | System corruption cleaned by Quarantine Array 4800 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4909 | -7/Zion | Met Imprinter 4935 | -7/Zion | Imprinted 4937 | -7/Zion | Declared Zion's savior 5384 | -7/Zion | Given the Hacking Drone Bay 5420 | -7/Zion | Found Prototype Device 5421 | -7/Zion | Identified Hacking Drone Bay 5544 | -7/Zion | Learned location of 1 exit from Factory 5794 | -7/Zion | Given A8's code to call for help 5907 | -7/Zion | Entered Proximity Caves 5964 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 6430 | -6/Proximity Caves | Core integrity fell below 50% 6789 | -6/Proximity Caves | Build established: Derelict-Mutant 7222 | -6/Proximity Caves | Core integrity fell below 20% 7263 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 9057 | -6/Proximity Caves | Learned location of Extension (-4) 9062 | -6/Proximity Caves | Learned location of 1 exit from Factory 9181 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9600 | -6/Proximity Caves | Discovered new exit (range 15) 9693 | -6/Proximity Caves | Entered Factory 9693 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x1, Weapon x2 9694 | -6/Factory | Identified exit to Factory 9694 | -6/Factory | Identified exit to Lower Caves 9981 | -6/Factory | Build established: Hauler-Tank 10085 | -6/Factory | Lost 3 parts (1n2w) 11180 | -6/Factory | Terminal network hard line cut 11521 | -6/Factory | Destroyed 10 combat bots 11527 | -6/Factory | Lost 12 parts (1p3n3u5w) 11678 | -6/Factory | Core integrity fell below 50% 11726 | -6/Factory | Core integrity fell below 20% 11736 | -6/Factory | Lost 3 parts (3w) 11753 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Critical hit (Burn: +37). U-05 Engineer lays Concrete. G-50 Soldier destroyed. U-05 Engineer destroyed. Mni. Grenade Launcher destroyed. Destroyed Mni. Grenade Launcher. Hvy. Rocket Launcher destroyed. Destroyed Hvy. Rocket Launcher. The unstable cave ceiling collapses. Terrain Scan Processor crushed. Acquired Welding Torch. The unstable cave ceiling collapses. Welding Torch destroyed. K-01 Serf collects debris. Critical hit (Burn: +37). K-01 Serf collects debris. Acquired 47 matter. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????" """ ????????????????????????? | | ??????????????"" """ """ #???????????????????????? | | ?????????????? #???????????????????????? | | ??????????????? ##??????????????????????? | | ???????????????? # ?##???????????????????? | | ???????????#######+######### ######??????????????? | | ?????????? #??????????????? | | ??????????? #??????????????? | | ?????????? #??????????????? | | ?????????? #??????????????? | | ?????????? k! #??????????????? | | ################### # ## ## #??????????????? | | ## g@ # #??????????????? | | ## ! !" # #??????????????? | | ## """ * " # #??????????????? | | ## """ % G #??????????????? | | ## """ "" # +??????????????? | | ## " # #??????????????? | | ## * #? #??????????????? | | ###+######+##### # #######?? #??????????????? | | # #??????????????? | | # ? #??????????????? | | ?????????????????? | | ??????????????????? | | "" ??????????????????? | | "" #################+######???????????????????? | | """ #??????????????????????????????????????????? | | """[ #??????????????????????????????????????????? | | " " | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ! #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ! #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | """" #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Evasion (%) 44 Offensive Hacking 14 Item Schematics ----------------- Coolant Injector | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Force Field | -7/Zion | Archive Spear | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Power Maul | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 27% | -10/Materials Med. Armor Plating | 17% | -9/Materials Arm. Wheel | 15% | -9/Materials Studied --------- Arm. Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Robot Respite The One Challenges ------------ None Game ------ Seed BoltAnalysisSaw Manual? 0 Play Time 00:49:02 Cumulative 14.6 hours Start 2026.06.11 @ 15:53:58 End 2026.06.11 @ 16:42:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5e70021d-0b7c-4c27-b43b-4a780512a60f