Cogmind - Beta 13 --- EXPLORER MODE // 2024.06.02 @ 23:34:07 Player: NightwingDrgn Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (153) 765 Value Destroyed (5608) 5608 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (317) 317 TOTAL SCORE: 10270 Bonus ------- High Alert Combat Kills 317 Cogmind --------- Core Integrity 0/850 Matter 218/300 Energy 31/100 System Corruption 12% Temperature Warm (114) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Fusion Compressor > --- PROPULSION (4) --- Improved Carbon-fiber Leg > --- UTILITY (5) ------ Enhanced Optical Array Advanced Melee Analysis Suite > --- WEAPON (5) ------- Field Laser > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Fusion Compressor Fusion Compressor > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Actuator Array Transmission Jammer ECM Suite Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Cannon Remote Datajack Power Maul Chainsword Great Axe > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Cesium-ion Thruster Arc Projector Plasma Cannon [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Propulsion Shielding Device ECM Suite Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 9 | . 1 2 2 2 . . 2 Power 1 | . . . 1 . . . . Propulsion 2 | . . . 1 1 . . . Utility 3 | . 1 1 . . . . 1 Weapon 3 | . . 1 . 1 . . 1 Parts Attached 167 | 8 9 24 40 9 9 34 34 Power 29 | 1 3 2 7 . 1 6 9 Engine 14 | 1 2 1 4 . 1 2 3 Core 15 | . 1 1 3 . . 4 6 Reactor . | . . . . . . . . Propulsion 49 | 2 2 4 13 7 3 7 11 Treads 17 | 2 2 . 3 1 3 3 3 Leg 12 | . . 2 4 . . 4 2 Wheel . | . . . . . . . . Hover 2 | . . . 1 . . . 1 Flight 18 | . . 2 5 6 . . 5 Utility 33 | 2 2 8 7 . 1 8 5 Device 14 | . . 3 4 . . 6 1 Storage 1 | 1 . . . . . . . Processor 5 | 1 . 1 1 . . . 2 Hackware 2 | . . 1 . . . . 1 Protection 11 | . 2 3 2 . 1 2 1 Artifact . | . . . . . . . . Weapon 56 | 3 2 10 13 2 4 13 9 Energy Gun 24 | 2 . 9 5 . 1 3 4 Energy Cannon 7 | . . . 1 2 2 . 2 Ballistic Gun 7 | 1 2 . . . . 2 2 Ballistic Cannon 3 | . . . 2 . . 1 . Launcher 7 | . . 1 3 . 1 2 . Special Weapon 2 | . . . . . . 2 . Impact Weapon 2 | . . . . . . 2 . Slashing Weapon 2 | . . . . . . 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . 2 . . . . Unidentified Prototypes 5 | . . . 3 1 . . 1 Corrupted Parts 1 | . . . . . 1 . . System Corruption 1 | . . . . . 1 . . Parts Lost 68 | . . 5 10 1 11 8 33 Power 10 | . . . 2 . 2 1 5 Propulsion 19 | . . . 2 . 4 3 10 Utility 18 | . . 3 4 . 2 2 7 Weapon 21 | . . 2 2 1 3 2 11 Highest Loss Streak 12 | . . 3 6 1 8 4 12 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 86 | . 98 94 92 99 34 83 62 Engine 4 | . 6 . 7 7 2 4 3 Core 7 | . 5 9 7 7 1 8 3 Treads 10 | . 24 4 7 26 4 4 12 Leg 6 | . . 11 6 . . 15 . Flight 3 | . . 4 9 1 7 . 1 Device 10 | . . 9 12 14 5 17 10 Storage 3 | . 12 7 . . . . . Processor 4 | . 12 2 4 7 2 . 3 Hackware 1 | . . 2 2 . . . 2 Protection 8 | . 11 17 9 7 2 5 2 Energy Gun 10 | . 12 23 11 7 . 5 1 Energy Cannon 1 | . . . 2 14 4 . 1 Ballistic Gun 3 | . 11 . . . . 3 . Ballistic Cannon 1 | . . . . . . 2 2 Launcher 2 | . . 1 5 7 1 3 . Impact Weapon 1 | . . . . . . 2 4 Slashing Weapon 1 | . . . . . . 5 6 Naked Turns 56 | . . . . . 56 . . Heaviest Build 45 | 16 19 29 29 33 27 40 45 Greatest Support 112 | 40 40 40 84 112 56 63 98 Greatest Overweight (x) 9 | . . 1 2 5 4 1 9 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 5 5 5 5 5 Average Capacity 6 | 9 10 8 5 5 5 5 5 Most Carried 10 | 8 10 10 5 5 5 5 5 Average Carried 4 | 4 9 7 4 3 2 1 3 Final Capacity 10 | 10 10 5 5 5 5 5 5 Final Carried 10 | 7 10 5 5 5 2 5 . Class Distribution -------------------- 36% | Hacker-Mutant 21% | Hacker-Gunner 8% | Hacker-Gladiator 7% | Scavenger-Tank 6% | Hacker-Tank 6% | Scavenger-Gunner 6% | Scavenger-Mutant 5% | Hacker-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Waste Scavenger-Tank | -7/Factory Hacker-Gladiator | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 2921 | 279 132 394 729 135 68 835 349 Remotely . | . . . . . . . . Salvage Created 6242 | . 527 1153 2060 198 . 1445 859 Parts 314 | . 31 66 106 12 . 66 33 Haulers Intercepted 3 | . . 1 1 1 . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 122 | . 10 24 40 3 . 29 16 Melee 21 | . . . . . . 11 10 Guns 51 | . 9 20 9 . . 9 4 Cannons 16 | . . . 11 . . 3 2 AOE 27 | . . 3 19 2 . 3 . Classes Destroyed 13 | . 4 5 3 . . 1 . Worker 3 | . . . 3 . . . . Builder 5 | . . 1 4 . . . . Hauler 3 | . . 1 1 1 . . . Recycler 2 | . 1 . . . . 1 . Operator 3 | . . 1 . . . 1 1 Watcher 15 | . 3 4 5 1 . 1 1 Swarmer 20 | . 2 2 10 . . 3 3 Grunt 70 | . 8 16 20 1 . 18 7 Brawler 4 | . . 2 . . . 1 1 Duelist 1 | . . . 1 . . . . Sentry 14 | . . 4 8 . . 2 . Hunter 6 | . . . 1 2 . 1 2 Programmer 7 | . . . . . . 4 3 Best Kill Streak 13 | . 5 7 13 3 . 5 5 Combat Bots Only 6 | . 4 5 6 1 . 5 5 Max Kills in Single Turn 5 | . 1 2 5 2 . 1 1 Gunslinging . | . . . . . . . . Exploded 4 | . . 2 4 1 . 1 . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 1246 | . 59 82 227 28 16 256 578 Missed 409 | . 14 29 80 5 2 75 204 Damage Taken 8449 | . 314 567 1468 177 415 1752 3756 Core 1855 | . 57 202 321 20 250 154 851 Absorbed by Shields 13 | . . . . . . . 13 Redirected to Shielding 147 | . 31 47 41 8 20 . . Ignored by Resistances 5080 | . 203 272 907 107 234 1072 2285 Regen/Repaired (Parts) 273 | . 66 34 . . . 173 . Core Remaining (%) 61 | 100 77 49 41 . . 39 . Volleys Fired 304 | . 41 62 85 7 9 69 31 Largest 4 | . 2 3 3 4 2 4 3 Hottest 202 | . 70 171 159 202 124 169 149 Shots Fired 572 | . 82 146 159 20 17 108 40 Gun 394 | . 82 140 64 2 . 81 25 Cannon 113 | . . . 43 14 17 24 15 Launcher 64 | . . 6 52 4 . 2 . Special 1 | . . . . . . 1 . Kinetic 126 | . 41 . 25 . . 51 9 Thermal 223 | . 41 97 48 7 8 . 22 Explosive 22 | . . . 16 4 . 2 . Electromagnetic 200 | . . 49 70 9 9 54 9 Robot Hit Streak 54 | . 29 54 25 16 23 26 25 Robot Miss Streak 4 | . 1 2 4 1 1 3 1 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 3 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 523 | . 73 115 110 14 15 123 73 Core Hits 269 | . 28 36 104 6 1 64 30 Critical Kills 3 | . . . . . . . 3 Critical Parts Destroyed 4 | . 1 . . . . 2 1 Critical Strikes 36 | . 4 7 3 . . 14 8 Burn 11 | . 3 6 2 . . . . Destroy 1 | . 1 . . . . . . Blast 5 | . . . 1 . . 3 1 Corrupt 3 | . . 1 . . . 2 . Smash 6 | . . . . . . 2 4 Sever 10 | . . . . . . 7 3 Melee Attacks 81 | . . . . . . 41 40 Impact 24 | . . . . . . 7 17 Slashing 57 | . . . . . . 34 23 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . 1 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks 6 | . . . . . . 3 3 Damage Inflicted 13073 | . 744 2060 3617 564 203 3491 2394 Guns 5257 | . 744 1741 940 42 . 1374 416 Cannons 2182 | . . . 899 289 203 460 331 Explosions 2695 | . . 319 1778 233 . 229 136 Melee 2939 | . . . . . . 1428 1511 Ramming . | . . . . . . . . Kinetic 1793 | . 244 . 434 . . 950 165 Thermal 3714 | . 500 1354 893 176 185 65 541 Explosive 803 | . . . 464 175 . 164 . Electromagnetic 3824 | . . 706 1826 213 18 884 177 Impact 1117 | . . . . . . 317 800 Slashing 1822 | . . . . . . 1111 711 Piercing . | . . . . . . . . Highest Corruption 21 | . . 1 1 . 16 21 12 Average Corruption 7 | . . 1 1 . 9 17 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 127 | . . 7 11 . 11 73 25 Message Errors 35 | . . . 1 . 4 23 7 Matter Fused 32 | . . 3 2 . 3 19 5 Heat Flow Errors 15 | . . 1 2 . 1 8 3 Energy Discharges 6 | . . . 1 . . 4 1 Parts Rejected 4 | . . . . . 2 2 . Data Loss (minor) 9 | . . 1 3 . . 5 . Data Loss (major) 7 | . . 1 . . . 4 2 Misfires 5 | . . 1 1 . . 2 1 Misdirections 7 | . . . . . 1 2 4 Weapon Failures 7 | . . . 1 . . 4 2 Overload Shots . | . . . . . . . . Overflow Damage 378 | . . 23 3 . . 187 165 Projectiles 36 | . . . . . . 36 . Explosions 26 | . . 23 3 . . . . Melee 316 | . . . . . . 151 165 Knockbacks 15 | . . . 2 . . 6 7 Impact 7 | . . . . . . 1 6 Kinetic 8 | . . . 2 . . 5 1 Secondary . | . . . . . . . . Self-Inflicted Damage 94 | . . . 54 . . . 40 Shots 7 | . . . 6 . . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 671 | . 287 671 520 270 405 434 225 Average Temperature 148 | . 112 174 159 132 212 154 54 Received Heat Transfer 4424 | . 306 255 1116 . . 1113 1634 Effects 59 | . 2 23 24 . 2 8 . Shutdowns 15 | . . 3 9 . 2 1 . Energy Bleed 5 | . . 3 2 . . . . Interference 11 | . 2 . 6 . . 3 . Matter Decay 4 | . . 2 1 . . 1 . Short Circuit 5 | . . 1 2 . . 2 . Damage (minor) 4 | . . 3 . . . 1 . Damage (major) 13 | . . 9 4 . . . . Damage (core) 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 5 | . . . 1 1 . 3 . Combat Hostiles 5 | . . . 1 1 . 3 . Parts Fried 20 | . . 2 8 . . 5 5 Impact Corruptions 9 | . . . . . . 3 6 Robots Melted 2 | . 1 1 . . . . . Combat Hostiles 2 | . 1 1 . . . . . Parts Melted 21 | . 6 12 . . . . 3 Heat Transferred 8060 | . 1702 3224 1683 235 296 . 920 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 18 | . . 5 10 1 . 1 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Peak Influence 830 | . 110 384 830 241 57 237 332 Initial 125 | . . 29 65 125 57 . 25 Average 184 | . 60 185 452 143 16 79 101 Maximum Alert Level 3 | . . 1 3 1 . 1 1 Low Security (%) 68 | 100 100 57 5 89 100 99 82 Level 1 16 | . . 42 32 10 . . 17 Level 2 14 | . . . 58 . . . . Level 3 . | . . . 3 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 31 | . 1 5 10 1 . 10 4 Investigation 18 | . 1 2 6 1 . 6 2 Extermination 3 | . . . . . . 2 1 Reinforcement 9 | . . 3 3 . . 2 1 Assault 1 | . . . 1 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . 1 3 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 6 | . 1 2 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 180 | . 14 33 58 4 8 36 27 Peak Tracking Total 8 | . 4 5 8 2 6 4 6 Tactical Retreats 9 | . . 1 5 . 1 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 11 | . 1 1 6 1 . 1 1 Indirectly 4 | . . . 4 . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 12 | . . . 6 . . 6 . Reused 1 | . . . . . . 1 . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled 21 | . . 2 17 . . . 2 Max in Single Turn 2 | . . 1 2 . . . 1 Garrison Access 2 | . . . 1 . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 42 | . 7 8 13 2 . 10 2 Terminals 26 | . 4 6 8 1 . 6 1 Fabricators 2 | . . . . . . 1 1 Repair Stations 6 | . 1 1 2 . . 2 . Recycling Units 5 | . 2 1 1 1 . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 135 | . 19 33 41 4 . 32 6 Successful 97 | . 17 23 32 2 . 20 3 Failed 38 | . 2 10 9 2 . 12 3 Catastrophic 7 | . . 1 1 1 . 2 2 Database Lockouts . | . . . . . . . . Manual 6 | . . . 1 . . 2 3 Terminals 95 | . 10 29 30 3 . 20 3 Fabricators 6 | . . . . . . 3 3 Repair Stations 21 | . 6 3 6 . . 6 . Recycling Units 6 | . 3 1 1 1 . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 5 | . . . 2 . . 3 . Terminal Hacks 62 | . 9 19 23 1 . 10 . Record 6 | . . 4 . 1 . 1 . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 2 | . . . 2 . . . . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 7 | . 1 2 2 . . 2 . Terminal Index 1 | . . . 1 . . . . Recycling Unit Index 1 | . . 1 . . . . . Alert Level 4 | . . 1 1 . . 2 . Unreport Threat 2 | . . . . . . 2 . Locate Traps 7 | . 1 1 5 . . . . Reprogram Traps 2 | . . . 1 . . 1 . Dispatch Records 3 | . 1 1 1 . . . . Maintenance Status 1 | . 1 . . . . . . Security Status 2 | . . . 2 . . . . Surveillance Status 1 | . . 1 . . . . . Patrol Status 2 | . 1 . 1 . . . . Transport Status 1 | . . . 1 . . . . Investigation Status 3 | . 2 . 1 . . . . Reinforcement Status 1 | . . 1 . . . . . Assault Status 1 | . . . 1 . . . . Recall Investigation 1 | . . . 1 . . . . Recall Assault 1 | . . . 1 . . . . Hauler Manifests 2 | . 1 1 . . . . . Registered Components 1 | . . 1 . . . . . Zone Layout 7 | . 1 3 2 . . 1 . Fabricator Hacks 5 | . . . . . . 2 3 Network Status 2 | . . . . . . 1 1 Load Schematic 2 | . . . . . . 1 1 Build 1 | . . . . . . . 1 Repair Station Hacks 19 | . 6 3 4 . . 6 . Scan Component 11 | . 3 2 3 . . 3 . Repair 8 | . 3 1 1 . . 3 . Recycling Unit Hacks 5 | . 2 1 1 1 . . . Report Inventory 1 | . . 1 . . . . . Retrieve Components 4 | . 2 . 1 1 . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 4 | . . . 2 . . 2 . Seal Access 2 | . . . 1 . . 1 . Coupler Status 2 | . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 30 | . 5 4 10 1 . 8 2 Full Trace Events 24 | . 3 4 8 1 . 6 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 24 | . . . . . . . 24 Total Part Build Rating 6 | . . . . . . . 6 Parts Repaired 7 | . 3 1 . . . 3 . Time 278 | . 78 32 60 . . 108 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 25 | . 15 . 10 . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat . | . . . . . . . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . 1 . parse_system 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 31 | . . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 12 | . . . . . 12 . . Total Damage 256 | . . . . . 256 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 7075 | 158 1147 1001 1738 333 259 1571 868 Spaces Moved 4625 | 76 563 807 1479 179 211 826 484 Core 202 | 2 . . . . 110 . 90 Treads 1670 | 74 563 92 268 169 51 231 222 Legs 1200 | . . 204 338 . . 595 63 Wheels . | . . . . . . . . Hover 44 | . . . . . . . 44 Flight 1509 | . . 511 873 10 50 . 65 Fastest Speed 29 | 50 160 37 29 119 49 120 29 Average Speed 114 | 157 160 89 89 162 101 133 128 Slowest Speed 595 | 160 160 190 194 425 250 190 595 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 4 | . . 1 3 . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 48 | 7 80 68 95 5 94 27 12 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | 1 1 1 1 . . 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 6 | . . . . . . 6 . Terrain Destroyed 223 | . . 13 160 26 . 24 . Melee 2 | . . . . . . 2 . Projectile 11 | . . . 1 . . 10 . AOE 210 | . . 13 159 26 . 12 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 5762 | 115 735 965 1733 206 238 1142 628 Wait 418 | 17 110 46 98 3 5 130 9 Move 4612 | 75 562 804 1473 179 210 825 484 Hop 3 | . . 1 2 . . . . Pick Up 117 | 14 10 13 16 3 5 36 20 Fast Attach 36 | . 3 6 19 3 1 . 4 Attach 105 | 8 5 12 16 2 8 31 23 Detach 3 | 1 . . 1 . . 1 . Swap 26 | . 1 6 5 4 . 3 7 Drop 56 | . 3 15 18 5 . 9 6 Fire 304 | . 41 62 85 7 9 69 31 Melee 72 | . . . . . . 38 34 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 10 | . . . . . . . 10 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sub) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 33 | -11/Scrapyard | Identified exit to Materials 33 | -11/Scrapyard | Discovered exit to Materials (range 15) 159 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Evolved 1 slot: Utility x1 313 | -10/Materials | Build established: Hacker-Mutant 373 | -10/Materials | Repaired Propulsion Shielding 401 | -10/Materials | Repaired Ion Engine 429 | -10/Materials | Repaired Lgt. Assault Rifle 487 | -10/Materials | Identified exit to Mines 487 | -10/Materials | Discovered exit to Mines (range 7) 591 | -10/Materials | Identified exit to Subcaves 591 | -10/Materials | Discovered exit to Subcaves (range 8) 852 | -10/Materials | Identified exit to Materials 852 | -10/Materials | Discovered exit to Materials (range 15) 1245 | -10/Materials | Discovered exit to Mines (range 7) 1292 | -10/Materials | Discovered exit to Materials (range 9) 1306 | -10/Materials | Entered another Materials area 1306 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1570 | -9/Materials | Repaired Hvy. EM Pulse Gun 1783 | -9/Materials | Identified exit to Mines 1783 | -9/Materials | Discovered exit to Mines (range 15) 1880 | -9/Materials | Build established: Hacker-Tank 1937 | -9/Materials | Discovered exit to Mines (range 13) 2037 | -9/Materials | Core integrity fell below 50% 2056 | -9/Materials | Lost 3 parts (1u2w) 2095 | -9/Materials | Identified exit to Materials 2095 | -9/Materials | Discovered exit to Materials (range 15) 2305 | -9/Materials | Discovered exit to Materials (range 5) 2307 | -9/Materials | Entered another Materials area 2307 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2319 | -8/Materials | Build established: Hacker-Mutant 2488 | -8/Materials | Identified exit to Factory 2488 | -8/Materials | Discovered exit to Factory (range 15) 2606 | -8/Materials | Discovered exit to Factory (range 3) 2707 | -8/Materials | First assault squad dispatched 2845 | -8/Materials | Lost 6 parts (2p2u2w) 2903 | -8/Materials | Core integrity fell below 50% 3406 | -8/Materials | Build established: Scavenger-Gunner 3815 | -8/Materials | Build established: Hacker-Gunner 4045 | -8/Materials | Entered Factory 4045 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4378 | -7/Factory | Sucked down chute 4378 | -7/Factory | Entered Waste 4379 | -7/Waste | Met a frightened Derelict 4393 | -7/Waste | EMP discharged 4428 | -7/Waste | Spotted C-40 Crusher 4436 | -7/Waste | Spotted C-40 Crusher 4447 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4459 | -7/Waste | Spotted C-40 Crusher 4461 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4464 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4467 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4469 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4470 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4472 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4486 | -7/Waste | Spotted C-40 Crusher 4489 | -7/Waste | Spotted C-40 Crusher 4492 | -7/Waste | Spotted C-40 Crusher 4493 | -7/Waste | EMP discharged 4493 | -7/Waste | System corruption reached 10% 4503 | -7/Waste | Lost 8 parts (2p2n1u3w) 4527 | -7/Waste | Crushed by Compactor (1 part destroyed) 4560 | -7/Waste | Identified exit to Factory 4560 | -7/Waste | Discovered exit to Factory (range 14) 4587 | -7/Waste | Crushed by Compactor (1 part destroyed) 4593 | -7/Waste | EMP discharged 4603 | -7/Waste | Found Hvy. Insulated Plating 4637 | -7/Waste | Entered Factory 4791 | -7/Factory | Repaired Missile Launcher 5290 | -7/Factory | Build established: Scavenger-Tank 5604 | -7/Factory | Lost 3 parts (2u1w) 5701 | -7/Factory | Lost 4 parts (1p3n) 5804 | -7/Factory | Repaired Lgt. Treads 5850 | -7/Factory | Repaired Remote Datajack 5907 | -7/Factory | Identified exit to Factory 5907 | -7/Factory | Discovered exit to Factory (range 13) 5988 | -7/Factory | Build established: Scavenger-Mutant 6072 | -7/Factory | Core integrity fell below 50% 6105 | -7/Factory | Discovered exit to Factory (range 14) 6208 | -7/Factory | Entered another Factory area 6208 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6360 | -6/Factory | Build established: Hacker-Gladiator 6559 | -6/Factory | Fabricated Cesium-ion Thruster (x2) 6652 | -6/Factory | Lost 8 parts (1p1n3u3w) 6725 | -6/Factory | System corruption reached 10% 6790 | -6/Factory | Lost 12 parts (2p5n3u2w) 6805 | -6/Factory | Core integrity fell below 50% 6915 | -6/Factory | Lost 9 parts (2p2n1u4w) 6948 | -6/Factory | Core integrity fell below 20% 7076 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 86. Field strength at 78. Field strength at 70. Field strength at 62. Field strength at 54. Field strength at 43. Field strength at 31. Field strength at 23. Critical hit (Burn: +27). Field strength at 12. Aerolev Unit destroyed. Field strength at 3. Stasis field depleted. Acquired Field Laser. Acquired Imp. Carbon-fiber Leg. 6W|1UC4CY8>WKIWL/|YVTDJ>S:NSEK4LEANLK8Z G-50 Soldier destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#############+########## #???? | | ????????????????????# # #???? | | ????????????????????# g # #??????? | | ????????????????????# g # ^ #??????? | | ????????????????????# @ !% g """"""" ##?????? | | ????????????????????# g # """"""" +?????? | | ????????????????????# Y # """"""" #?????? | | ????????????????????# # """"""" #?????? | | ????????????????????# # #?????? | | ????????????????????########### """"""" #?????? | | ??????????????????????????????# """"""" #?????? | | ??????????????????????????????# """"""" +?????? | | ??????????????????????????????# """"""" #?????? | | ??????????????????????????????# #?###?? | | ??????????????????????????????# ##T ### | | ??????????????????????????????#"" | | ??????????????????????????????#"T | | ??????????????????????????????#"" | | ??????????????????????????????# ! | | ??????????????????????????????# | | ???????????????????????????#######+### | | ???????????????????????????# # | | ???????????????????????????# """ """ # | | ???????????????????????????# """ """ # | | ???????????????????????????# """ """ # | | ???????????????????????????# # | | ???????????????????????????# # | | ???????????????????????????# # | | ???????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 45 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 65 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 72 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 30 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cesium-ion Thruster | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed LegPhaseCore Manual? 0 Play Time 02:29:35 Cumulative 9.1 hours Start 2024.05.31 @ 07:13:03 End 2024.06.02 @ 23:34:07 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 0 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2f3d98d6-babf-4c54-8e79-1e303a2ed512