Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.07 @ 18:14:50 Player: Kino Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (154) 770 Value Destroyed (6506) 6506 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1614) 1614 TOTAL SCORE: 15770 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 882 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -179 Cogmind --------- Core Integrity 398/1150 Matter 265/300 Energy 14/100 System Corruption 7% Temperature Cool (0) Movement Hovering (66) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (7) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Light Angular Momentum Engine Flexi-carbon Leg Armored Leg Myomer Leg Myomer Leg Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Targeting Computer Core Analyzer Advanced Force Field Point Defense Array Advanced Hacking Suite > --- WEAPON ----------- Phase Gun Phase Gun Railgun > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Flexi-carbon Leg Armored Leg Assault Rifle [Rating: 110] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Improved Gyrokinetic Inverter Utility Improved Heat Sink Device Improved Heat Sink Storage Humpback Processor Targeting Computer Hackware Advanced Hacking Suite Protection Layered Medium Armor Plating Weapon Ion Cannon Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Slots Evolved 13 | . 1 2 . 2 2 . . . . 2 . . . . 2 . . 2 Power 2 | . . . . 1 . . . . . . . . . . . . . 1 Propulsion 5 | . 1 1 . . . . . . . 1 . . . . 1 . . 1 Utility 5 | . . . . 1 2 . . . . 1 . . . . 1 . . . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . Parts Attached 163 | 6 9 6 10 21 27 . . 2 3 4 . 8 . 19 6 18 3 21 Power 26 | 1 . . 2 3 5 . . . 1 2 . 2 . 2 . 3 . 5 Engine 15 | 1 . . 1 3 4 . . . 1 . . 1 . 1 . 2 . 1 Core 7 | . . . 1 . 1 . . . . 2 . . . 1 . 1 . 1 Reactor 4 | . . . . . . . . . . . . 1 . . . . . 3 Propulsion 55 | 2 3 2 3 5 11 . . . 1 1 . 2 . 7 1 6 . 11 Treads . | . . . . . . . . . . . . . . . . . . . Leg 51 | 2 3 2 3 5 11 . . . 1 1 . 2 . 7 1 6 . 7 Wheel . | . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . . . . . . . . Utility 37 | 2 1 1 1 7 5 . . 2 . 1 . 1 . 5 4 4 1 2 Device 21 | . . 1 1 3 5 . . . . 1 . . . 5 1 3 1 . Storage 7 | 1 1 . . 2 . . . 1 . . . . . . 1 . . 1 Processor 5 | 1 . . . 1 . . . 1 . . . . . . . 1 . 1 Hackware 1 | . . . . . . . . . . . . . . . 1 . . . Protection 3 | . . . . 1 . . . . . . . 1 . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 45 | 1 5 3 4 6 6 . . . 1 . . 3 . 5 1 5 2 3 Energy Gun 17 | 1 . 1 2 1 4 . . . 1 . . . . 1 1 1 2 2 Energy Cannon 6 | . . 2 . 2 2 . . . . . . . . . . . . . Ballistic Gun 13 | . 3 . 1 1 . . . . . . . . . 3 . 4 . 1 Ballistic Cannon 3 | . . . 1 . . . . . . . . 1 . 1 . . . . Launcher 6 | . 2 . . 2 . . . . . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . . . . . 1 . 1 . . . . Corrupted Parts 5 | . . 2 . 2 . . . . . . . . . 1 . . . . System Corruption 13 | . . 8 . 2 . . . . . . . . . 3 . . . . Parts Lost 51 | . . . . 2 11 . . . 1 . . 2 . 7 . 7 . 21 Power 12 | . . . . 1 2 . . . 1 . . 1 . 2 . 1 . 4 Propulsion 12 | . . . . . 2 . . . . . . . . 1 . 3 . 6 Utility 13 | . . . . . 3 . . . . . . . . 2 . 1 . 7 Weapon 14 | . . . . 1 4 . . . . . . 1 . 2 . 2 . 4 Highest Loss Streak 12 | . . . . 1 6 . . . 1 . . 1 . 4 . 5 . 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 96 100 100 98 90 100 100 93 91 93 93 91 93 80 82 87 95 85 Engine 8 | . 12 10 3 13 10 14 14 14 13 4 . 1 6 5 5 6 11 8 Core 1 | . . . 6 1 1 . . . . 7 12 8 . . 5 3 . 1 Reactor 1 | . . . . . . . . . . . . 1 6 4 . . . 1 Leg 29 | . 34 40 40 32 27 28 28 28 28 31 31 30 31 27 30 32 33 29 Device 13 | . . 6 10 10 16 21 21 15 14 18 18 16 12 9 22 19 23 17 Storage 5 | . 12 10 10 8 7 7 7 7 7 6 6 6 6 4 . . . . Processor 5 | . 12 3 . 1 7 7 7 6 7 6 6 6 6 4 . 1 5 6 Protection 1 | . . . . 3 . . . . . . . 1 6 2 1 . . . Energy Gun 8 | . 6 3 9 6 8 14 14 14 14 12 12 5 . 4 5 2 5 7 Energy Cannon 4 | . . 7 10 6 4 7 7 7 7 6 6 6 6 1 . . . . Ballistic Gun 4 | . 11 8 8 7 5 . . . . . . . . 8 5 9 10 5 Launcher 1 | . 5 10 1 3 1 . . . . . . 4 6 1 . . . . Peak Build Rating 110 | 6 10 20 21 35 45 42 43 43 48 59 63 70 70 80 89 97 99 110 Average Rating 54 | 3 8 15 19 28 38 42 42 38 43 57 60 64 70 70 82 87 89 92 On Entrance 48 | . 6 10 20 21 32 42 42 43 38 48 59 63 70 70 78 89 87 99 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 253 | 15 49 62 62 71 77 72 72 228 235 236 227 253 253 253 43 57 64 79 Greatest Support 146 | 20 30 43 46 60 74 60 60 60 65 80 80 85 85 90 105 114 109 146 Greatest Overweight (x) 4 | . 4 1 1 1 1 1 1 3 3 2 2 3 2 4 . . . 3 Average Overweight (x) 1 | . . 1 1 . . 1 1 2 3 2 2 2 2 1 . . . . Largest Inventory Capacity 35 | 10 20 20 20 20 20 20 20 35 35 35 35 35 35 35 5 5 5 10 Average Capacity 25 | 7 17 20 20 19 20 20 20 32 35 35 35 35 35 29 5 5 5 5 Most Carried 35 | 6 13 16 20 20 19 12 13 15 22 28 33 35 30 32 5 5 5 10 Average Carried 17 | 4 9 13 18 17 14 12 12 13 17 24 29 32 30 24 4 4 4 4 Final Capacity 35 | 10 20 20 20 20 20 20 20 35 35 35 35 35 35 5 5 5 5 10 Final Carried 33 | 6 13 15 19 13 12 12 13 13 22 28 33 30 30 4 5 5 4 8 Class Distribution -------------------- 48% | Hauler-Gunner 18% | Scavenger-Gunner 14% | Hacker-Gunner 6% | Scavenger-Tank 5% | Hacker-Mutant 3% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Scavenger-Tank | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hauler-Gunner | -7/Zion Hauler-Gunner | -6/Proximity Caves Hauler-Gunner | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Data Miner Hauler-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Matter Collected 4912 | 58 285 152 154 598 378 . 45 53 98 38 . 362 . 901 420 876 . 494 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 7452 | . 496 209 260 1087 636 . 45 . 712 43 . 103 . 660 452 1054 . 1695 Parts 309 | . 29 17 11 49 24 . 1 . 26 4 . 4 . 16 15 38 . 75 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . 1 . . Recyclers Shooed 5 | . 1 1 . . . . . . . 1 . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Combat Hostiles Destroyed 129 | . 8 7 4 14 12 . 1 . 13 1 . 2 . 16 9 16 . 26 Guns 75 | . 4 1 3 6 7 . 1 . 7 . . 1 . 1 6 13 . 25 Cannons 31 | . . 4 1 3 3 . . . 4 1 . 1 . 8 3 3 . . AOE 19 | . 4 2 . 5 . . . . 2 . . . . 6 . . . . Classes Destroyed 15 | . 4 2 . 3 4 . . . . . . . . . . 2 . . Worker 6 | . . 1 . 2 . . . . . . . . . . 1 . . 2 Builder 4 | . 1 . . 3 . . . . . . . . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . . . . . 1 . . Recycler 7 | . 1 . 1 3 . . . . . . . . . . 1 . . 1 Operator 1 | . . . . 1 . . . . . . . . . . . . . . Watcher 4 | . . . . 3 . . . . . . . . . . . . . 1 Swarmer 32 | . 4 5 . 3 2 . . . 1 . . . . 4 4 1 . 8 Grunt 47 | . 4 . 4 4 1 . . . 7 . . 1 . 6 5 9 . 6 Brawler 5 | . . . . . 1 . . . 1 . . . . 2 . 1 . . Duelist 2 | . . . . . 1 . . . 1 . . . . . . . . . Sentry 18 | . . 2 . 6 5 . . . 1 . . . . 1 . 2 . 1 Hunter 13 | . . . . 1 . . 1 . 2 . . 1 . 2 . 2 . 4 Programmer 10 | . . . . . 2 . . . . 1 . . . 1 . . . 6 Behemoth 2 | . . . . . . . . . . . . . . . . 1 . 1 Thug 1 | . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 8 | . 4 3 2 8 3 . 1 . 3 1 . 1 . 6 4 6 . 4 Combat Bots Only 6 | . 2 3 2 6 3 . 1 . 3 1 . 1 . 6 4 5 . 4 Max Kills in Single Turn 3 | . 2 3 1 3 2 . 1 . 2 1 . 1 . 2 2 1 . 3 Gunslinging 2 | . . . . . . . . . . . . . . . . . . 2 Exploded 2 | . 2 2 . 2 . . . . 1 . . . . 2 . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Hostile Shots Fired 1533 | . 32 42 18 76 297 . 4 . 52 9 . 28 . 156 52 225 . 542 Missed 484 | . 11 13 5 23 94 . . . 15 3 . 7 . 47 18 74 . 174 Damage Taken 10372 | . 146 207 118 651 1525 . 39 . 440 102 . 328 . 1604 392 1733 . 3087 Core 1748 | . 10 16 16 99 304 . . . 71 11 . 37 . 269 25 138 . 752 Absorbed by Shields 1118 | . . . . . . . . . . . . . . . . 212 . 906 Redirected to Shielding 53 | . . . . 31 . . . . . . . . . . 22 . . . Ignored by Resistances 6758 | . 99 134 70 391 916 . 23 . 261 60 . 194 . 864 226 1146 . 2374 Core Remaining (%) 80 | 100 96 . 92 82 . . . . 46 . . . . 62 . . 83 . Volleys Fired 342 | . 17 11 9 41 39 . 3 . 18 3 . 6 . 42 25 57 . 71 Largest 3 | . 2 3 3 3 3 . 3 . 3 3 . 3 . 3 3 3 . 3 Hottest 211 | . 60 150 160 164 203 . 180 . 200 200 . 200 . 147 150 150 . 211 Shots Fired 874 | . 34 26 28 118 90 . 9 . 54 9 . 17 . 80 75 142 . 192 Gun 649 | . 28 9 19 73 66 . 6 . 36 6 . 10 . 30 50 124 . 192 Cannon 188 | . . 13 8 33 22 . 3 . 18 3 . 6 . 39 25 18 . . Launcher 37 | . 6 4 1 12 2 . . . . . . 1 . 11 . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 351 | . 17 8 10 39 7 . . . . . . . . 29 50 110 . 81 Thermal 396 | . . 13 17 38 73 . 6 . 36 6 . 12 . 40 25 32 . 98 Explosive 11 | . . . . . . . . . . . . . . 11 . . . . Electromagnetic 116 | . 17 5 1 41 10 . 3 . 18 3 . 5 . . . . . 13 Robot Hit Streak 52 | . 6 9 8 25 44 . 13 . 35 6 . 17 . 25 52 24 . 35 Robot Miss Streak 5 | . 2 1 5 4 1 . 1 . 2 3 . 1 . 1 2 1 . 3 Penetration Max 2 | . . . . . . . . . . . . . . . . 1 . 2 Secondary Targets 13 | . . . . . . . . . . . . . . . . 5 . 8 Max Gunslinging Chain 2 | . . . . . . . . . . . . . . . . 1 . 2 Shots Hit Robots 690 | . 22 17 12 85 76 . 5 . 42 8 . 16 . 67 61 123 . 156 Core Hits 321 | . 13 9 9 36 30 . 3 . 33 7 . 12 . 30 23 46 . 70 Critical Kills 1 | . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . 1 . . 2 Critical Strikes 22 | . . . 1 3 2 . . . . . . . . 6 2 2 . 6 Burn 7 | . . . 1 1 2 . . . . . . . . . . 1 . 2 Destroy 5 | . . . . . . . . . . . . . . . 1 . . 4 Blast 8 | . . . . . . . . . . . . . . 6 1 1 . . Corrupt 2 | . . . . 2 . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 17843 | . 498 432 199 2286 1596 . 152 . 1198 418 . 459 . 2131 1447 2802 . 4225 Guns 11818 | . 202 78 143 841 1069 . 106 . 753 131 . 275 . 495 1036 2499 . 4190 Cannons 3690 | . . 280 56 808 461 . 46 . 227 73 . 141 . 890 405 303 . . Explosions 2199 | . 278 74 . 597 56 . . . 218 187 . 43 . 746 . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 136 | . 18 . . 40 10 . . . . 27 . . . . 6 . . 35 Kinetic 6269 | . 129 78 37 373 89 . . . . . . . . 660 893 2124 . 1886 Thermal 8237 | . 89 280 162 611 1359 . 124 . 805 349 . 333 . 725 548 678 . 2174 Explosive 1018 | . . . . 272 . . . . . . . . . 746 . . . . Electromagnetic 2183 | . 262 74 . 990 138 . 28 . 393 42 . 126 . . . . . 130 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . 9 9 3 4 4 4 4 . . . . . 5 . . . 7 Average Corruption 4 | . . 5 9 2 3 4 4 4 . . . . . 4 . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 231 | . . 13 34 19 8 6 9 2 . . . . . 118 . . . 22 Message Errors 48 | . . 5 6 3 2 2 2 1 . . . . . 23 . . . 4 Matter Fused 52 | . . 1 13 6 2 3 2 . . . . . . 23 . . . 2 Heat Flow Errors 28 | . . 2 5 2 . . . . . . . . . 18 . . . 1 Energy Discharges 37 | . . 1 5 1 1 1 1 . . . . . . 22 . . . 5 Parts Rejected 1 | . . . . 1 . . . . . . . . . . . . . . Parts Fused 5 | . . . . . . . . . . . . . . 4 . . . 1 Data Loss (minor) 27 | . . 1 . 1 2 . 3 1 . . . . . 14 . . . 5 Data Loss (major) 14 | . . 2 1 3 . . 1 . . . . . . 7 . . . . Misfires 9 | . . 1 2 1 . . . . . . . . . 4 . . . 1 Alerts 4 | . . . 1 . . . . . . . . . . 3 . . . . Weapon Failures 6 | . . . 1 1 1 . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 136 | . 6 8 . 23 13 . . . 5 28 . . . 45 . 7 . 1 Projectiles 41 | . . 8 . 7 13 . . . . . . . . 6 . 7 . . Explosions 95 | . 6 . . 16 . . . . 5 28 . . . 39 . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 15 | . . . . . . . . . . . . . . 3 9 3 . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 14 | . . . . . . . . . . . . . . 3 8 3 . . Secondary 1 | . . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 464 | . 14 . . 168 . . . . 44 37 . 7 . 135 . . . 59 Shots 18 | . 1 . . 5 . . . . 1 1 . 1 . 7 . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 16 | . 2 . . 3 1 . . . . 2 . . . . 1 . . 7 Kicked 16 | . 2 . . 3 1 . . . . 2 . . . . 1 . . 7 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 700 | . 30 279 381 231 604 . 72 . 205 10 . 36 . 700 . 35 . 348 Average Temperature 133 | . 17 86 128 74 219 . 34 . 78 10 . 14 . 171 . 12 . 111 Received Heat Transfer 2948 | . 30 90 126 279 315 . . . 327 9 . 36 . 589 261 685 . 201 Effects 65 | . . 3 1 1 25 . . . . . . . . 33 . . . 2 Shutdowns 9 | . . . . . 7 . . . . . . . . 2 . . . . Energy Bleed 12 | . . . 1 1 3 . . . . . . . . 5 . . . 2 Interference 15 | . . 3 . . 5 . . . . . . . . 7 . . . . Matter Decay 5 | . . . . . 4 . . . . . . . . 1 . . . . Short Circuit 6 | . . . . . 2 . . . . . . . . 4 . . . . Damage (minor) 5 | . . . . . 3 . . . . . . . . 2 . . . . Damage (major) 11 | . . . . . . . . . . . . . . 11 . . . . Damage (core) 2 | . . . . . 1 . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 11 | . . . . 8 1 . . . 2 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . 2 . . . . . . . . 1 . . . 1 Combat Hostiles 4 | . . . . . 2 . . . . . . . . 1 . . . 1 Parts Melted 24 | . . . . 2 10 . 1 . 2 1 . . . 1 . . . 7 Heat Transferred 14153 | . 50 370 370 1308 2783 . 249 . 1395 461 . 647 . 1295 851 1266 . 3108 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . 3 1 . 2 . . . . 2 1 . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Peak Influence 421 | . 227 279 135 421 230 . . . . 216 . . . . 254 . . 419 Initial 64 | . . 34 13 . 64 . . . . 14 . . . . . . . . Average 99 | . 86 164 36 138 72 . . . . 73 . . . . 61 . . 154 Maximum Alert Level 2 | . 1 1 . 2 1 . . . . 1 . . . . 1 . . 2 Low Security (%) 86 | 100 93 61 100 88 94 . . . . 83 . . . . 96 . . 69 Level 1 12 | . 6 38 . 11 5 . . . . 16 . . . . 3 . . 29 Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . . 1 . 2 3 . . . . 2 . . . . 2 . . 6 Investigation 1 | . . . . . . . . . . . . . . . 1 . . . Extermination 6 | . . . . . 1 . . . . 2 . . . . . . . 3 Reinforcement 5 | . . 1 . 2 . . . . . . . . . . . . . 2 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . 2 . . . . . . . . . 1 . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Distress Signals 11 | . 2 . . 4 1 . . . . 1 . . . . 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 195 | . 15 11 4 32 16 . 1 . 20 9 1 6 . 16 11 18 . 35 Peak Tracking Total 7 | . 4 6 2 3 4 . 1 . 7 4 1 3 . 3 4 7 . 5 Tactical Retreats 7 | . . 2 . 1 1 . . . 1 1 . . . . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Traps Triggered 8 | . 4 2 . 1 1 . . . . . . . . . . . . . Indirectly 1 | . 1 . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . 3 . 1 . . . . 3 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Machines Disabled 16 | . 4 1 . 4 . . . . . 1 . . . . 1 . . 5 Max in Single Turn 3 | . 1 1 . 1 . . . . . 1 . . . . 1 . . 3 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Machines Accessed 15 | . 2 . . . 1 . . 1 . . 1 . 4 1 . . 1 4 Terminals 5 | . 2 . . . 1 . . . . . . . . 1 . . . 1 Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 Total Hacks 53 | . 2 . . . 1 . . 5 . . 1 . 32 1 . . 1 10 Successful 48 | . 2 . . . 1 . . 5 . . 1 . 32 1 . . 1 5 Failed 5 | . . . . . . . . . . . . . . . . . . 5 Catastrophic . | . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 15 | . . . . . . . . . . 8 . . 2 2 3 . . . Terminals 5 | . 2 . . . 1 . . . . . . . . 1 . . . 1 Fabricators 6 | . . . . . . . . . . . . . . . . . . 6 Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . 2 Terminal Hacks 44 | . 2 . . . 1 . . 5 . . 1 . 32 1 . . 1 1 Record 12 | . . . . . . . . . . . . . 11 1 . . . . Part Schematic 17 | . . . . . . . . 5 . . . . 12 . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . Open Door 2 | . . . . . . . . . . . 1 . . . . . 1 . Open DSF 1 | . . . . . . . . . . . . . . . . . . 1 Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . Dispatch Records 2 | . 1 . . . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . 3 Load Schematic 2 | . . . . . . . . . . . . . . . . . . 2 Build 1 | . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 3 | . . . . . 1 . . . . . . . . 1 . . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 6 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . 5 . . . . 12 . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . . . . . . . 84 Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . . 6 Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Total Allies 14 | . . . 5 . . . . 4 . 5 . . . . . . . . Largest Group 5 | . . . 5 5 . . . 4 4 4 3 2 . . . . . . Highest-Rated Group 332 | . . . 89 89 . . . 154 154 332 236 166 . . . . . . Highest-Rated Ally 96 | . . . 31 31 . . . 39 39 96 96 96 . . . . . . Zionite Dispatches 2 | . . . . . . . . . . 2 . . . . . . . . Light 1 | . . . . . . . . . . 1 . . . . . . . . Recon 1 | . . . . . . . . . . 1 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 145 | . . . . 54 . . . . 15 39 7 30 . . . . . . Total Damage 3340 | . . . . 678 . . . . 580 895 133 1054 . . . . . . Kills 29 | . . . . 8 . . . . 5 10 2 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . 2 . . 1 1 1 2 . 1 . . 2 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Turns Passed 23093 | 62 688 432 864 1409 1140 335 588 2479 2900 957 772 770 341 6452 460 1234 154 1056 Spaces Moved 9495 | 47 357 200 429 622 505 177 304 829 828 352 287 269 130 2354 307 809 125 564 Core 42 | 17 . . . . . . . . . . . . . . . . . 25 Treads . | . . . . . . . . . . . . . . . . . . . Legs 9446 | 30 357 200 429 622 505 177 304 829 828 352 287 269 130 2354 307 809 125 532 Wheels . | . . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . . . . . . 7 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 120 122 190 190 190 340 264 264 264 264 120 121 120 120 58 Average Speed 223 | 94 170 190 190 192 187 190 190 298 340 264 264 267 264 256 121 120 120 123 Slowest Speed 403 | 120 400 190 190 197 197 190 190 340 340 264 264 340 264 403 122 122 120 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 61 23 89 55 12 41 50 84 93 9 45 45 72 98 11 82 12 14 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 3 | . . . 1 . . . . 1 . . . . 1 . . . . . Known Exits Taken 18 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . Scrap Searched 9 | . . . . . . . . 1 2 . 1 1 . 3 . 1 . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 337 | . 8 1 2 108 . . . . 7 12 . . . 154 . . . 45 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 22 | . . 1 2 . . . . . 1 . . . . 6 . . . 12 AOE 315 | . 8 . . 108 . . . . 6 12 . . . 148 . . . 33 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Total 10730 | 64 403 230 458 744 617 176 307 835 872 370 302 309 129 2699 345 964 131 775 Wait 467 | . . 5 . 12 18 . . . 6 . 11 19 . 251 1 60 . 84 Move 9477 | 46 356 199 428 621 504 176 303 828 827 351 286 268 129 2353 306 808 124 564 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 171 | 12 16 7 6 30 21 . 1 2 14 9 3 3 . 19 2 10 1 15 Fast Attach 16 | . . . . . . . . . . . . . . . 3 5 1 7 Attach 102 | 6 7 4 4 12 18 . . 2 2 2 . 7 . 18 1 9 1 9 Detach 4 | . . . 2 . . . . . . . . 1 . . 1 . . . Swap 45 | . 2 2 6 9 9 . . . 1 2 . 1 . 1 2 4 1 5 Drop 86 | . 3 2 3 16 7 . . 3 4 1 . 4 . 13 3 11 3 13 Fire 342 | . 17 11 9 41 39 . 3 . 18 3 . 6 . 42 25 57 . 71 Melee . | . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 16 | . 2 . . 3 1 . . . . 2 . . . . 1 . . 7 Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . . . 2 . . 2 . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 63 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Evolved 1 slot: Propulsion x1 239 | -10/Materials | Identified exit to Materials 239 | -10/Materials | Discovered exit to Materials (range 10) 307 | -10/Materials | Build established: Hacker-Mutant 722 | -10/Materials | Discovered exit to Materials (range 5) 751 | -10/Materials | Entered another Materials area 751 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1055 | -9/Materials | Build established: Hacker-Gunner 1129 | -9/Materials | Identified exit to Mines 1129 | -9/Materials | Discovered exit to Mines (range 13) 1183 | -9/Materials | Entered Mines 1731 | -9/Mines | Learned location of Recycling (-9) 1735 | -9/Mines | Identified exit to Materials 1735 | -9/Mines | Discovered exit to Materials (range 8) 1769 | -9/Mines | Learned location of 2 exits from Materials 1893 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1971 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2047 | -9/Mines | Entered Materials 2047 | -8/Materials | Accompanied by 5 allies 2047 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2048 | -8/Materials | Identified exit to Factory 2052 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2733 | -8/Materials | Build established: Scavenger-Tank 3456 | -8/Materials | Entered Factory 3456 | -7/Factory | Evolved 2 slots: Utility x2 3633 | -7/Factory | Build established: Hacker-Skirmisher 4426 | -7/Factory | Lost 6 parts (2p1n1u2w) 4496 | -7/Factory | Garrison activated, responded to threat 4516 | -7/Factory | Identified exit to Lower Caves 4516 | -7/Factory | Discovered exit to Lower Caves (range 6) 4596 | -7/Factory | Entered Lower Caves 4697 | -7/Lower Caves | Learned Factory trap positions 4806 | -7/Lower Caves | Encountered a Warlord checkpoint 4863 | -7/Lower Caves | Build established: Hacker-Gunner 4916 | -7/Lower Caves | Identified exit to Lower Caves 4916 | -7/Lower Caves | Discovered exit to Lower Caves (range 9) 4931 | -7/Lower Caves | Entered another Lower Caves area 4942 | -7/Lower Caves | Encountered a Warlord checkpoint 5030 | -7/Lower Caves | Learned 4 Factory zone layouts 5505 | -7/Lower Caves | Identified exit to Zion 5505 | -7/Lower Caves | Discovered exit to Zion (range 6) 5519 | -7/Lower Caves | Entered Zion 5582 | -7/Zion | System corruption cleaned by Quarantine Array 5679 | -7/Zion | Learned Factory garrison access intel 5803 | -7/Zion | Learned location of Armory (-3) 6155 | -7/Zion | Met Imprinter 6251 | -7/Zion | Build established: Hauler-Gunner 6254 | -7/Zion | Imprinted 6257 | -7/Zion | Declared Zion's savior 7243 | -7/Zion | Given A8's code to call for help 7944 | -7/Zion | Identified exit to Proximity Caves 7944 | -7/Zion | Discovered exit to Proximity Caves (range 15) 7998 | -7/Zion | Entered Proximity Caves 7998 | -6/Proximity Caves | Accompanied by 4 allies 8529 | -6/Proximity Caves | Attracted the attention of an 0b10 base 8570 | -6/Proximity Caves | Lost 3 allies 8729 | -6/Proximity Caves | Learned location of 1 exit from Factory 9046 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9068 | -6/Proximity Caves | Core integrity fell below 50% 10188 | -6/Proximity Caves | Learned 8 Factory zone layouts 10837 | -6/Proximity Caves | Identified exit to Factory 10837 | -6/Proximity Caves | Discovered exit to Factory (range 10) 10898 | -6/Proximity Caves | Entered Factory 10898 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10899 | -6/Factory | Identified exit to Factory 10901 | -6/Factory | Loaded intel: 119 trap records 10902 | -6/Factory | Loaded intel: 3 garrison access locations 11066 | -6/Factory | Zion Light squad teleported in 11198 | -6/Factory | Zion Recon squad teleported in 11532 | -6/Factory | Identified exit to Lower Caves 11532 | -6/Factory | Discovered exit to Lower Caves (range 14) 11622 | -6/Factory | Enhanced Grunt warped into view, answering call for help 11626 | -6/Factory | Enhanced Grunt warped into view, answering call for help 11855 | -6/Factory | Entered Lower Caves 11855 | -6/Lower Caves | Accompanied by 3 allies 11953 | -6/Lower Caves | Learned 12 Factory zone layouts 12251 | -6/Lower Caves | Found Prototype Device 12590 | -6/Lower Caves | Identified exit to Lower Caves 12590 | -6/Lower Caves | Discovered exit to Lower Caves (range 15) 12627 | -6/Lower Caves | Entered another Lower Caves area 12627 | -6/Lower Caves | Accompanied by 2 allies 12777 | -6/Lower Caves | Spotted B-75 Beast 12791 | -6/Lower Caves | Allies destroyed B-75 Beast 13360 | -6/Lower Caves | Identified exit to Data Miner 13360 | -6/Lower Caves | Discovered exit to Data Miner (range 9) 13397 | -6/Lower Caves | Entered Data Miner 13397 | -6/Data Miner | Identified exit to Proximity Caves 13397 | -6/Data Miner | Discovered exit to Proximity Caves (range 7) 13448 | -6/Data Miner | Met Data Miner 13532 | -6/Data Miner | Learned location of Section 7 (-2) 13532 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13556 | -6/Data Miner | Received God Mode back door access code from Data Miner 13738 | -6/Data Miner | Entered Proximity Caves 14441 | -5/Proximity Caves | Learned Factory garrison access intel 14476 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14996 | -5/Proximity Caves | Ambushed by research squad 15360 | -5/Proximity Caves | Build established: Scavenger-Gunner 16265 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 16742 | -5/Proximity Caves | Discovered exit to Factory (range 12) 16828 | -5/Proximity Caves | Identified Heart of Steel 17134 | -5/Proximity Caves | Build established: Hauler-Gunner 19068 | -5/Proximity Caves | Lost 4 parts (1p1n1u1w) 19321 | -5/Proximity Caves | Build established: Hacker-Mutant 19840 | -5/Proximity Caves | Build established: Scavenger-Gunner 20190 | -5/Proximity Caves | Entered Factory 20190 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20191 | -5/Factory | Identified exit to Factory 20192 | -5/Factory | Loaded intel: 3 garrison access locations 20409 | -5/Factory | Garrison activated, responded to threat 20643 | -5/Factory | Identified exit to Upper Caves 20643 | -5/Factory | Discovered exit to Upper Caves (range 7) 20650 | -5/Factory | Entered Upper Caves 20651 | -5/Upper Caves | Identified exit to Upper Caves 20903 | -5/Upper Caves | Spotted B-75 Beast 20999 | -5/Upper Caves | Destroyed B-75 Beast 21027 | -5/Upper Caves | Lost 5 parts (1p2n2w) 21276 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 21596 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 21884 | -5/Upper Caves | Entered another Upper Caves area 21955 | -5/Upper Caves | Discovered exit to Factory (range 9) 22038 | -5/Upper Caves | Entered Factory 22038 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 22288 | -4/Factory | Build established: Scavenger-Tank 22609 | -4/Factory | Garrison activated, responded to threat 22815 | -4/Factory | Build established: Scavenger-Gunner 22822 | -4/Factory | Spotted B-86 Titan 22887 | -4/Factory | Lost 5 parts (1p1n2u1w) 22922 | -4/Factory | Destroyed B-86 Titan 22990 | -4/Factory | Fabricated Enh. Force Rifle (x1) 23050 | -4/Factory | Core integrity fell below 50% 23069 | -4/Factory | Lost 12 parts (3p3n3u3w) 23094 | -4/Factory | Self-destructed Last Messages --------------- 23062_ Acquired Imp. Gyrokinetic Inverter. 23065_ U-05 Engineer builds a Door. 23065_ Acquired Imp. Gyrokinetic Inverter. 23067_ Slug penetrates Wall. 23068_ Penetrated by Slug. 23068_ U-05 Engineer destroyed. 23069_ Acquired Imp. Gyrokinetic Inverter. 23070_ K-01 Serf collects debris. 23071_ U-05 Engineer builds a Door. 23071_ Acquired Imp. Gyrokinetic Inverter. 23074_ K-01 Serf collects debris. 23076_ Slug penetrates Wall. 23076_ H-77 Assassin destroyed. 23077_ K-01 Serf collects debris. 23081_ Penetrated by Slug. 23084_ K-01 Serf collects debris. 23088_ System corrupted: Component data lost. 23088_ Penetrated by Slug. 23088_ Slug penetrates Wall. 23088_ Adv. Hacking Suite destroyed. 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""""""""" #?????????????????????? | | # # ########%% #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 42 Energy Capacity 530 Matter Stores 300 Matter Capacity 550 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 150 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 66 Point Defense Rating 160 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Matter Filtering 30 Energy Filtering 30 Particle Charging 15 Kinecelleration 30 Offensive Hacking 34 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Enh. Flamer | -7/Zion | Free Arc Thrower | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Adv. Corruption Screen | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Robot Schematics ------------------ X-72 Disruptor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Fabricated ------------ Enh. Force Rifle | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Adventurer Explorer Help From High Places Librarian Packrat Challenges ------------ None Game ------ Seed PoweredShadeMultirail Manual? 0 Play Time 02:11:06 Cumulative 49.9 hours Start 2024.08.20 @ 06:34:01 End 2024.09.07 @ 18:14:50 Sessions 10 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 105 Rogue 20 Adventurer 46 Explorer 39 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 37 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe5f25d9-4f3c-43f3-be77-9e80cae78aab