Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 19:53:10 Player: Infomantis Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (8) 4000 Regions Visited (23) 4600 Robots Destroyed (236) 1180 Value Destroyed (11215) 11215 Prototype IDs (58) 1160 Alien Tech Used (4) 800 Bonus (7272) 7272 TOTAL SCORE: 30227 Bonus ------- High Alert Combat Kills 1076 Follower Combat Kills 2093 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Pursued by Intercept 500 Friendly Fire -797 Cogmind --------- Core Integrity 0/1450 Matter 145/300 Energy 94/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Flying XBT-Glidesys Exoskeleton > --- UTILITY (10) ----- Advanced Terrain Scan Processor Experimental Targeting Computer Quantum Router > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Advanced Cooling System Zionite Biocell Array (750) Advanced Terrain Scanner Advanced Weapon Cycler Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flying XBT-Glidesys Exoskeleton Q-thruster > --- UTILITY ---------- Armored Scrap Engine Experimental Heat Sink Large Storage Unit Advanced Terrain Scan Processor Experimental Targeting Computer Experimental Phase Shifter Zionite Weapon Casing Experimental Hacking Suite Quantum Router > --- WEAPON ----------- Gamma Rifle Gamma Rifle Linked Autogun > --- INVENTORY -------- Advanced Cooling System Experimental Energy Well Zionite Biocell Array Advanced Terrain Scanner Seismic Detector AEGIS Remote Shield [Rating: 157] Favorites ----------- Power Constructs Engine Ion Engine Power Core Reinforced Fission Core Reactor Constructs Propulsion Constructs Treads Light Treads Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Salvage Targeting Computer Hackware Experimental Hacking Suite Protection Makeshift Kinetic Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Constructs Ballistic Cannon Mini Assault Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Multitool Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Slots Evolved 16 | . . . 4 . . 4 . . . . 2 . 2 . . . . . . 2 . . 2 Power 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 Propulsion 3 | . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . Utility 8 | . . . 2 . . 1 . . . . 2 . 2 . . . . . . . . . 1 Weapon 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . Parts Attached 169 | 8 3 12 23 13 3 6 3 1 . 5 1 3 3 . 18 9 8 2 . 1 10 11 26 Power 10 | 1 . 1 2 2 . . . . . . . . . . . 1 . . . . . . 3 Engine 6 | 1 . 1 2 2 . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Propulsion 24 | 2 2 2 6 6 1 . . . . . . . . . 1 . . . . . . . 4 Treads 16 | 2 2 2 4 6 . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . 1 . . . . . . . 2 Flight 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Utility 90 | 2 . 5 4 . 2 5 2 1 . 4 1 3 3 . 13 5 6 2 . . 9 9 14 Device 45 | 1 . 1 2 . 2 3 1 . . 2 . 2 3 . 7 2 5 . . . 4 3 7 Storage 12 | 1 . . 2 . . . . . . . . . . . 1 3 . 1 . . . 1 3 Processor 9 | . . . . . . 1 . . . 2 . 1 . . 2 . . . . . 1 . 2 Hackware 6 | . . . . . . . . . . . . . . . 1 . . . . . 1 3 1 Protection 18 | . . 4 . . . 1 1 1 . . 1 . . . 2 . 1 1 . . 3 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 45 | 3 1 4 11 5 . 1 1 . . 1 . . . . 4 3 2 . . 1 1 2 5 Energy Gun 15 | 2 . . 5 1 . . . . . 1 . . . . . . . . . . . 2 4 Energy Cannon 6 | . . 1 . . . 1 . . . . . . . . 1 . 1 . . 1 1 . . Ballistic Gun 16 | 1 1 3 5 3 . . . . . . . . . . 2 . . . . . . . 1 Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 43 | . . . 4 3 1 1 . . . . . . . . 4 . . 3 . . 2 13 12 Corrupted Parts 5 | . . . . . . . . . . 2 . . . . . 1 . . . . . . 2 System Corruption 14 | . . . . . . . . . . 3 . . . . . 9 . . . . . . 2 Parts Lost 67 | . . 2 2 . . 1 1 1 . 6 . 2 . 1 8 9 . . . . 1 2 31 Power 8 | . . 1 . . . . . . . . . . . . 1 2 . . . . . . 4 Propulsion 6 | . . . . . . . . . . . . . . . 2 1 . . . . . . 3 Utility 30 | . . 1 . . . 1 1 . . 2 . . . 1 3 4 . . . . 1 2 14 Weapon 23 | . . . 2 . . . . 1 . 4 . 2 . . 2 2 . . . . . . 10 Highest Loss Streak 15 | . . 1 2 . . 1 1 1 . 2 . 2 . 1 2 8 . . . . 1 1 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 7 | 3 7 5 8 14 12 5 4 5 5 4 4 4 5 5 4 5 5 5 5 5 4 4 6 Power . | . 1 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . Propulsion . | . 1 1 1 2 2 . . . . . . . . . . . . . . . . . . Utility 3 | . 2 1 1 4 4 1 2 2 3 3 2 2 3 3 3 4 4 4 4 4 4 4 5 Weapon 1 | . 2 1 3 5 3 2 . 1 1 1 2 2 2 2 1 1 1 1 1 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 35 | . 2 7 3 2 13 4 1 . . 1 . . 1 . . . . . . . . . 1 Power 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . 1 2 . . 4 . . . . . . . . . . . . . . . . . . Utility 16 | . 1 2 2 2 3 2 1 . . 1 . . 1 . . . . . . . . . 1 Weapon 9 | . . 1 . . 6 2 . . . . . . . . . . . . . . . . . Tool/Special 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 100 86 94 100 79 68 69 72 72 62 55 67 70 71 73 69 77 68 72 66 65 61 52 Engine 5 | . 14 13 9 9 5 4 6 6 6 3 . . . . . . . . . . . . . Core 1 | . . . . . 3 1 . . . 2 5 5 5 5 2 2 4 5 5 . . . . Treads 7 | . 28 28 18 18 8 2 . . . . . . . . . . . . . . . . . Wheel 3 | . . . 8 9 8 3 4 4 4 . . . . . . . . . . . . . . Device 16 | . 14 3 14 18 12 19 19 20 20 20 11 15 23 24 19 12 28 21 26 23 26 24 16 Storage 4 | . 14 2 9 9 9 . . . . . . . . . 3 11 2 . . . . . 2 Processor 1 | . . . . . . . . . . 1 11 11 10 10 10 10 10 8 5 4 . . 3 Protection 5 | . . 10 9 9 4 5 5 6 6 2 . 4 5 4 4 2 . 5 5 4 3 4 2 Energy Gun 5 | . 14 . 10 2 2 6 6 6 9 13 11 6 5 5 6 2 4 5 5 12 13 9 6 Energy Cannon 2 | . . 8 . . . 5 5 6 4 4 5 2 . . 1 . . 1 4 4 3 1 1 Ballistic Gun 15 | . 14 19 15 24 22 16 16 19 18 4 . 2 5 5 6 7 5 5 5 5 4 8 3 Ballistic Cannon 1 | . . . . . 1 . . . . . 2 5 5 5 6 2 . . . . . . . Peak Build Rating 157 | 7 10 14 32 34 48 64 72 76 76 82 77 83 95 95 115 105 113 115 117 135 143 156 157 Average Rating 62 | 6 9 11 25 31 36 56 66 73 75 74 70 79 91 92 105 93 108 105 114 128 133 135 125 On Entrance 74 | . 7 10 14 30 33 45 57 72 76 76 65 77 81 95 80 104 101 110 115 117 135 142 153 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 104 | 14 14 31 45 46 56 40 46 42 38 31 41 54 54 53 59 54 65 68 71 89 98 98 104 Greatest Support 148 | 40 46 46 43 20 79 67 61 86 105 105 54 54 54 54 95 70 76 76 76 94 136 136 148 Greatest Overweight (x) 13 | . . . 4 4 5 1 1 . . . . . . . 1 . . . . 1 . . 13 Average Overweight (x) . | . . . 1 3 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 Average Capacity 8 | 7 8 5 10 15 14 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 Most Carried 15 | 7 8 8 15 15 15 9 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 12 Average Carried 7 | 3 7 5 9 14 13 4 4 5 5 4 4 4 4 5 4 4 4 4 5 5 4 4 6 Final Capacity 15 | 8 8 8 15 15 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 7 8 8 15 15 10 5 5 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 5 Scrap Engine Consumption 364 | . . . . . 80 28 7 15 11 35 . 11 1 1 55 15 8 5 10 21 38 8 15 Constructs Created 23 | . . . . . 5 1 1 1 1 . 1 2 . . 4 2 1 . 2 . . . 2 Constructs Modified 119 | . . . . . 22 14 3 3 3 14 1 1 2 . 15 5 4 . . 11 13 3 5 Class Distribution -------------------- 38% | Construct 13% | Commander-Construct 13% | Mutant 11% | Scavenger-Tank 7% | Tank 6% | Derelict-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Construct | -8/Recycling Commander-Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/DSF Construct | -4/Factory Construct | -4/Waste Construct | -4/Factory Construct | -4/Upper Caves Derelict-Construct | -4/Upper Caves Derelict-Construct | -4/Zhirov Derelict-Construct | -3/Proximity Caves Derelict-Construct | -3/Research Commander-Construct | -3/Armory Construct | -3/Lab Hacker-Mutant | -2/Research Resources | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Matter Collected 8700 | 300 44 401 845 586 2274 286 283 202 . 191 . 1 . . 1171 250 199 60 214 36 492 90 775 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12385 | 249 154 348 937 883 494 689 348 481 . 1382 . 36 . . 1826 580 115 121 488 376 1877 90 911 Parts 551 | 23 11 18 53 62 36 25 11 21 . 49 . 7 . . 66 12 5 2 17 15 71 16 31 Haulers Intercepted 6 | . . . 1 1 . 2 . . . . . . . . 2 . . . . . . . . Recyclers Shooed 7 | . . . 2 . . 1 . . . 2 . . . . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 104 | . . 4 . . . . 16 24 4 44 . . . . . 7 2 2 1 . . . . Prevented 11 | . . . . . . . . 2 . . . . . . . 1 . . 8 . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Combat Hostiles Destroyed 200 | . 5 9 20 20 6 4 9 9 . 27 . 3 . . 22 8 5 . 10 4 23 1 15 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Guns 127 | . 5 8 20 17 6 4 2 7 . 15 . 1 . . 8 2 . . . 1 16 1 14 Cannons 15 | . . 1 . . . . . . . 5 . . . . 7 . . . 1 . 1 . . AOE 27 | . . . . 3 . . 7 1 . 1 . 2 . . 2 1 4 . 6 . . . . Classes Destroyed 20 | 3 3 2 2 . . 2 1 2 . . . 1 . . . . . . . . 3 . 1 Worker 4 | 1 . . . 1 . . . . . . . . . . 1 . . . . . . . 1 Builder 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Tunneler 7 | 7 . . . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . . . 1 1 . 2 . . . . . . . . 2 . . . . . . . . Recycler 3 | 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . Minesweeper 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . Operator 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . Watcher 5 | . 1 . . . . 2 . . . 2 . . . . . . . . . . . . . Swarmer 42 | . 3 . 6 7 . . 1 . . 6 . . . . 3 . 4 . 3 . 2 . 7 Cutter 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 64 | . 2 1 8 3 1 2 7 8 . 10 . . . . 8 4 1 . 4 1 3 . 1 Brawler 5 | . . . . . . . . 1 . . . . . . 1 . . . . . 3 . . Duelist 7 | . . . . . . . 1 . . 1 . . . . 1 1 . . . . 3 . . Sentry 36 | . . 1 5 10 . 2 . . . 4 . . . . 4 2 . . 1 3 4 . . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . Hunter 11 | . . . 1 . 1 . 1 . . 1 . . . . 2 1 . . 2 . 2 . . Programmer 16 | . . . . . . 1 . . . 6 . . . . 3 . . . . . 3 . 3 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Subdweller 11 | . . 7 . . 4 . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 7 | 3 2 2 5 5 2 3 7 3 . 5 . 3 . . 4 3 4 . 4 2 6 1 5 Combat Bots Only 7 | . 2 2 4 5 2 2 7 3 . 5 . 3 . . 4 3 4 . 4 2 6 1 5 Max Kills in Single Turn 3 | 1 1 1 2 3 1 1 3 2 . 2 . 1 . . 2 2 3 . 2 1 1 1 1 Gunslinging 1 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . . 3 1 . 1 . 1 . . 1 1 3 . 2 . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . A5 (-3/Lab) Combat | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Hostile Shots Fired 1509 | . 24 42 87 48 19 26 32 25 . 142 . 22 . 2 199 117 3 . 37 11 223 45 405 Missed 532 | . 5 10 15 16 6 11 9 9 . 43 . 12 . . 79 48 2 . 27 5 115 22 98 Hits 977 | . 19 32 72 32 13 15 23 16 . 99 . 10 . 2 120 69 1 . 10 6 108 23 307 Melee 16 | . . . . . . . 2 . . . . 6 . 2 4 2 . . . . . . . Projectile 961 | . 19 32 72 32 13 15 21 16 . 99 . 4 . . 116 67 1 . 10 6 108 23 307 AOE 6 | . . 5 . . . . . . . . . . . . . . . . . . . . 1 Critical Strikes 43 | . . 2 . 1 . 1 . . . 3 . 3 . . 8 2 . . 1 1 5 . 16 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 19664 | . 176 871 829 392 236 304 503 384 . 1865 . 382 . 111 2906 1531 14 . 216 174 1274 601 6895 Core 2499 | . 46 102 82 20 16 . 59 39 . 139 . 17 . . 154 241 . . 22 . 47 52 1463 Absorbed by Shields 723 | . . . . . . 50 . . . . . 24 . . . . . . . . 599 . 50 Redirected to Shielding 159 | . . . . . . . . . . . . . . . . . . . . . . . 159 Ignored by Resistances 423 | . . . 57 21 17 . . . . . . . . . . . . . . . . . 328 Regen/Repaired (Parts) 4878 | . . . . . . 83 144 189 33 692 169 32 126 . 935 87 238 . 100 80 575 522 873 Core Remaining (%) 78 | 100 . 40 . . 78 . . . . 72 . 98 . . . . . . 63 . . 100 . Volleys Fired 711 | 24 18 52 45 45 38 22 15 22 1 68 . 9 . . 67 15 6 . 19 17 93 42 93 Largest 5 | 2 2 2 3 3 3 5 5 5 1 4 . 4 . . 4 4 1 . 1 4 4 4 5 Hottest 338 | 70 70 90 137 115 75 234 220 220 90 245 . 248 . . 252 248 81 . 81 231 268 268 338 Shots Fired 1613 | 47 36 92 129 121 78 74 35 91 1 156 . 20 . . 139 40 6 . 19 24 247 121 137 Gun 1405 | 47 36 75 129 119 77 73 24 87 . 136 . 8 . . 84 35 . . . 12 208 121 134 Cannon 182 | . . 17 . 2 1 1 3 4 1 20 . 9 . . 53 4 4 . 15 12 33 . 3 Launcher 26 | . . . . . . . 8 . . . . 3 . . 2 1 2 . 4 . 6 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 881 | 24 18 67 91 103 78 51 25 59 . 25 . 13 . . 54 18 . . . 8 106 76 65 Thermal 458 | 23 18 25 6 . . 1 3 10 1 131 . 7 . . 61 21 . . . 4 96 42 9 Explosive 15 | . . . . . . . . . . . . . . . 2 1 2 . 4 . 6 . . Electromagnetic 259 | . . . 32 18 . 22 7 22 . . . . . . 22 . 4 . 15 12 39 3 63 Robot Hit Streak 21 | 10 6 15 14 10 11 10 7 13 . 17 . 3 . . 14 15 1 . 7 8 21 12 20 Robot Miss Streak 10 | 2 2 2 2 6 2 3 10 6 . 5 . 3 . . 4 3 1 . 1 1 7 3 8 Penetration Max 1 | . . . . . . . . . . . . . . . 1 1 . . . . 1 . 1 Secondary Targets 18 | . 1 . 3 . . 1 . 1 . 3 . . . . 4 . . . . . 2 . 3 Max Gunslinging Chain 1 | . 1 . 1 . . 1 . 1 . 1 . . . . 1 . . . . . 1 . 1 Shots Hit Robots 1061 | 36 21 56 97 67 55 44 21 53 . 118 . 10 . . 98 48 2 6 13 13 137 76 90 Core Hits 594 | 13 8 17 44 36 18 30 36 35 . 107 . 7 . . 76 15 4 1 12 6 65 16 48 Critical Kills 7 | . . 1 . . . . . 1 . . . . . . 5 . . . . . . . . Critical Parts Destroyed 16 | . . . . . . . . . . . . 1 . . 9 3 . . . . 3 . . Critical Strikes 32 | 1 2 2 . . . . . 1 . 1 . 1 . . 15 3 . . . . 6 . . Burn 5 | 1 2 1 . . . . . . . 1 . . . . . . . . . . . . . Destroy 22 | . . 1 . . . . . 1 . . . 1 . . 15 . . . . . 4 . . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Smash 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . Melee Attacks 32 | . . . . . . . . . . . . . . . . 25 . 7 . . . . . Impact 26 | . . . . . . . . . . . . . . . . 25 . 1 . . . . . Slashing 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 10 | . . . . . . . . . . . . . . . . 10 . . . . . . . Damage Inflicted 29868 | 376 204 961 1709 1313 1011 931 1793 950 . 2896 . 416 . . 3519 2017 516 388 1173 380 4624 1407 3284 Guns 19202 | 374 204 770 1664 1201 1011 894 239 867 . 2147 . 108 . . 1473 522 . . . 126 3136 1407 3059 Cannons 3631 | . . 191 . . . 32 31 . . 616 . 56 . . 1116 67 66 . 374 254 828 . . Explosions 5614 | . . . 45 94 . . 1523 83 . 133 . 252 . . 814 549 450 . 799 . 660 . 212 Melee 1267 | . . . . . . . . . . . . . . . . 879 . 388 . . . . . Ramming 154 | 2 . . . 18 . 5 . . . . . . . . 116 . . . . . . . 13 Kinetic 14308 | 158 102 686 1182 1005 1011 610 1692 649 . 326 . 342 . . 1130 264 . . . 82 1926 841 2302 Thermal 6859 | 216 102 275 111 94 . 32 31 130 . 2570 . 74 . . 1082 325 . . . 44 1156 545 72 Explosive 2580 | . . . . . . . . . . . . . . . 113 429 450 . 799 . 577 . 212 Electromagnetic 4700 | . . . 416 196 . 284 70 171 . . . . . . 1078 120 66 . 374 254 965 21 685 Impact 879 | . . . . . . . . . . . . . . . . 879 . . . . . . . Slashing 388 | . . . . . . . . . . . . . . . . . . 388 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . . . . . . 6 . . . 6 6 14 14 14 14 . 2 9 27 Average Corruption 6 | . . . . . . . . . . 3 . . . 6 2 5 14 14 14 . 1 6 14 Corruption Purged 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 152 | . . . . . . . . . . 22 . . . 3 17 20 23 3 16 . 6 12 30 Message Errors 40 | . . . . . . . . . . 5 . . . . 1 6 10 . 5 . 1 4 8 Matter Fused 32 | . . . . . . . . . . 3 . . . . 4 7 5 . 4 . 2 2 5 Heat Flow Errors 18 | . . . . . . . . . . 4 . . . . 3 3 1 . 1 . . 2 4 Energy Discharges 16 | . . . . . . . . . . 3 . . . . 3 1 4 . 3 . . 1 1 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Data Loss (minor) 21 | . . . . . . . . . . 4 . . . 2 4 1 3 3 2 . . 1 1 Data Loss (major) 7 | . . . . . . . . . . 3 . . . . . 1 . . . . 1 1 1 Misfires 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Alerts 3 | . . . . . . . . . . . . . . 1 1 1 . . . . . . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Weapon Failures 7 | . . . . . . . . . . . . . . . . . . . . . 1 . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 510 | . . . . . . . 33 . . 36 . 17 . . 27 191 24 . 84 . . . 98 Projectiles 43 | . . . . . . . . . . 16 . . . . 11 16 . . . . . . . Explosions 292 | . . . . . . . 33 . . 20 . 17 . . 16 . 24 . 84 . . . 98 Melee 175 | . . . . . . . . . . . . . . . . 175 . . . . . . . Knockbacks 9 | . . . . . . . . . . . . 1 . . 6 2 . . . . . . . Impact 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Kinetic 8 | . . . . . . . . . . . . 1 . . 5 2 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1000 | . . . 12 9 . . 22 65 . 54 . 141 . . 488 58 . . . . 31 . 120 Shots 22 | . . . 1 . . . 1 2 . 1 . 3 . . 11 1 . . . . 1 . 1 Rammed 6 | 1 . . . 1 . 1 . . . . . . . . . . . . . . . . 3 Targets Rammed 11 | 2 . . . 1 . 1 . . . . . . . . 4 . . . . . . . 3 Kicked 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . Crushed 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 650 | 110 114 239 85 14 . 84 167 179 . 459 . 30 . . 192 131 154 . 67 314 650 307 273 Average Temperature 90 | 38 42 86 36 6 . 16 95 43 . 89 . 20 . . 60 45 53 . 35 132 151 83 84 Received Heat Transfer 2633 | . 48 384 261 153 45 60 162 108 . 444 . 45 . . 376 307 . . . 27 114 . 99 Effects 5 | . . . . . . . . . . 1 . . . . . . . . . . 3 1 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Matter Decay 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 4 | . . . . . . . . . . . . . . . 2 . . . . . . 2 . Combat Hostiles 4 | . . . . . . . . . . . . . . . 2 . . . . . . 2 . Robots Corrupted 25 | . . . . . . . . 1 . . . . . . 5 4 2 . 3 3 6 . 1 Combat Hostiles 24 | . . . . . . . . 1 . . . . . . 5 4 1 . 3 3 6 . 1 Parts Fried 47 | . . . 2 2 . . . 2 . . . . . . 8 4 5 . 3 2 9 . 10 Impact Corruptions 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . Robots Melted 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . Combat Hostiles 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . Parts Melted 29 | . 2 1 . . . . . . . 22 . . . . 3 . . . . . 1 . . Heat Transferred 13289 | 703 444 740 198 150 . 50 50 174 . 7933 . 74 . . 1205 . . . . 74 1494 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . 1 1 . . . 2 . 1 . . . . 2 1 . . . . 3 . . Alert | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Maximum Alert Level 4 | . . . 1 2 . 1 . . . . . . . . 3 . . . . . 4 . 1 Low Security (%) 77 | 100 100 . 61 21 100 85 . . . . 100 100 100 100 32 . . . . 100 11 . 83 Level 1 12 | . . . 38 71 . 14 . . . . . . . . 31 . . . . . 10 . 16 Level 2 3 | . . . . 6 . . . . . . . . . . 26 . . . . . 3 . . Level 3 2 | . . . . . . . . . . . . . . . 8 . . . . . 15 . . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . 58 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1559 | 10 82 . 315 413 153 310 . . . . 119 195 102 18 848 . . . . 108 1559 . 313 Initial 310 | . . . . 115 153 310 . . . . 119 65 102 18 . . . . . 69 52 . . Average 149 | 1 32 . 150 230 17 78 . . . . 105 136 79 6 292 . . . . 21 993 . 82 Influence Increases 9407 | 45 222 40 573 666 266 571 388 338 23 992 5 150 . . 1422 215 115 5 220 140 2157 . 854 Destroy 0b10 Robot/C 4820 | . 100 40 400 400 40 120 320 220 20 700 . 60 . . 560 160 100 . 200 80 980 . 320 Destroy 0b10 Robot/NC 225 | 45 5 . 10 10 25 45 . 5 . 10 . . . . 35 . 5 5 . . 10 . 15 Destroy Leader 928 | . 42 . 112 132 . 50 30 10 . 60 . 10 . . 148 10 10 . 20 30 184 . 80 Allied During Kill 954 | . . . . . . 56 38 13 3 162 . . . . 16 . . . . 30 626 . 10 Successful Hack 76 | . . . . 28 18 . . . . . 5 . . . 22 . . . . . 3 . . Select Force Hacks 240 | . 30 . 30 . 180 . . . . . . . . . . . . . . . . . . Disable Machine 420 | . . . 15 15 . . . . . . . . . . 270 . . . . . 90 . 30 Destroy Structure 769 | . . . 6 6 3 . . . . . . 50 . . 296 . . . . . 264 . 144 Advance Influence 300 | . . . . . . 300 . . . . . . . . . . . . . . . . . Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 660 | . 45 . . 75 . . . 90 . 60 . 30 . . 75 45 . . . . . . 240 Influence Decreases 9128 | 45 222 40 298 546 636 592 354 376 23 802 101 49 143 52 584 807 310 56 116 144 718 1539 575 Entered New Map 2687 | . . . . 160 242 15 3 8 . . 71 29 93 34 . 311 48 51 . 35 48 1539 . Time Decay 5033 | 45 222 40 278 386 394 507 341 278 23 422 30 . 50 18 414 386 262 5 116 109 440 . 267 Lost Part 548 | . . . 20 . . 10 10 10 . 60 . 20 . . 70 90 . . . . 10 . 248 Lost Ally 860 | . . . . . . 60 . 80 . 320 . . . . 100 20 . . . . 220 . 60 Squads Dispatched 39 | . 3 . 2 1 . 3 . . . 1 . 1 . . 6 . . . . 2 9 . 11 Investigation 8 | . 2 . 2 . . 1 . . . 1 . . . . 1 . . . . 1 . . . Extermination 12 | . . . . . . 2 . . . . . . . . 3 . . . . 1 3 . 3 Reinforcement 8 | . 1 . . 1 . . . . . . . 1 . . . . . . . . 3 . 2 Assault 4 | . . . . . . . . . . . . . . . 1 . . . . . 3 . . Garrison 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Distress Signals 23 | . . . 3 3 3 1 . . . 2 . . . . 4 . . . . 1 5 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 350 | . 11 9 27 30 6 11 14 16 . 39 1 11 . 6 37 14 4 . 9 7 58 2 38 Peak Tracking Total 10 | . 3 2 6 5 1 4 10 9 . 6 2 6 . 6 9 7 4 . 5 3 7 1 9 Tactical Retreats 27 | . 2 . . 3 . . . 3 . 3 . 2 . . 3 3 . . . . . . 8 Traps | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Traps Triggered 11 | . 1 1 2 . . 1 . . . . . . 1 . 3 . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Machines Disabled 35 | . . . 1 1 . . 1 . 1 3 . . . . 18 . . . . . 6 2 2 Max in Single Turn 4 | . . . 1 1 . . 1 . . 1 . . . . 4 . . . . . 2 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Machines Accessed 50 | . 3 1 4 10 12 4 . . . 2 1 . . . 2 1 . 4 . 1 3 1 1 Terminals 24 | . 2 . 3 9 5 2 . . . 1 1 . . . . . . . . . 1 . . Fabricators 3 | . . . . . . 1 . . . 1 . . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Units 9 | . 1 . . . 6 1 . . . . . . . . . . . . . . 1 . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . . . . . . 1 . . . . 1 . . 1 Total Hacks 112 | . 9 4 5 23 22 7 . . . 6 3 . . . 5 1 . 17 . 1 4 1 4 Successful 71 | . 4 4 2 9 20 1 . . . 3 1 . . . 3 1 . 17 . . 4 1 1 Failed 41 | . 5 . 3 14 2 6 . . . 3 2 . . . 2 . . . . 1 . . 3 Catastrophic 9 | . 1 . 2 2 . 2 . . . 1 . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 118 | . 8 . 5 12 15 5 . . . . . . 3 . 23 . . . . 12 21 1 13 Terminals 53 | . 6 . 4 21 13 3 . . . 2 3 . . . . . . . . . 1 . . Fabricators 8 | . . . . . . 2 . . . 4 . . . . . . . . . . 2 . . Repair Stations 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Recycling Units 12 | . 3 . . . 6 2 . . . . . . . . . . . . . . 1 . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . 2 . . . . . . . . . . 3 . . . . 1 . . 4 Terminal Hacks 39 | . . 4 1 5 7 . . . . 1 1 . . . . 1 . 17 . . 1 1 . Record 11 | . . 4 . . 1 . . . . . . . . . . . . 5 . . . 1 . Part Schematic 6 | . . . . . 2 . . . . . . . . . . . . 4 . . . . . Robot Schematic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . Open Door 6 | . . . . 3 . . . . . 1 . . . . . 1 . . . . 1 . . Open DSF 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . Release Object 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . 2 . . . . . . . . . . 2 . . Network Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 25 | . 4 . 1 4 13 1 . . . . . . . . 1 . . . . . 1 . . Terminals 14 | . 3 . . 4 7 . . . . . . . . . . . . . . . . . . Botnet 4 | . 1 . . 1 2 . . . . . . . . . . . . . . . . . . Skim 10 | . 2 . . 3 5 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 1 . . . 6 1 . . . . . . . . . . . . . . 1 . . Recyclers 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . Tunnel 7 | . 1 . . . 6 . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Reprogram 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 2 . 1 7 3 3 . . . 1 1 . . . 2 . . . . 1 1 . 1 Full Trace Events 3 | . . . 1 . . 1 . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 1 . . . 3 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . 2 . 2 . . . 15 . . . . . . . . 4 . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Time 35 | . . . . . . . . . . . . . . . . . . . . . 35 . . Total Part Build Rating 12 | . . . . . . . . . . . . . . . . . . . . . 12 . . Parts Repaired 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Time 22 | . . . . . . . . . . . . . . . 22 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 35 | . . . . . 11 . 2 2 . 11 . . . . . 1 . . . . 8 . . Allies Hacked 10 | . . . . . . . . . . . . . . . 4 . . . . . 6 . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Total Allies 63 | . . . . . 11 . 2 2 7 11 . . . . 6 1 . . . 3 16 . 4 Largest Group 11 | . . . . . 11 11 4 2 7 7 . . . . 3 1 . . . 3 10 . 3 Highest-Rated Group 735 | . . . . . 216 216 100 50 232 232 . . . . 164 30 . . . 243 735 . 271 Highest-Rated Ally 122 | . . . . . 27 27 32 30 39 41 . . . . 56 30 . . . 81 103 . 122 Zionite Dispatches 8 | . . . . . . . . . . . . . . . 1 . . . . 1 3 . 3 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 7 | . . . . . . . . 1 . . . . . . 1 . . . . . 3 . 2 STAY 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 DROP 3 | . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 PICKUP 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . COLLECT 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 362 | . . . . . . 34 33 17 9 89 . . . . 28 2 . . . 1 140 . 9 Total Damage 12038 | . . . . . . 540 571 417 147 1990 . . . . 1055 60 . . . 50 6407 . 801 Kills 67 | . . . . . . 6 8 2 1 8 . . . . 9 . . . . . 31 . 2 Allies Corrupted 6 | . . . . . . . . . . 1 . . . . . . . . . . 5 . . Allies Melted 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Active Infowar (turns) 10011 | 165 547 109 . . . 1007 945 924 1542 1308 . . . . . . 541 105 422 491 1083 397 425 Sensors 5726 | . . . . . . 1007 945 924 1542 1308 . . . . . . . . . . . . . IFF 3349 | . . . . . . . . . . . . . . . . . 541 105 422 491 1083 397 310 Terrain 37 | . . . . . . . . . . . . . . . . . . . . . . . 37 Seismic 1147 | 165 547 109 . . . . . . . . . . . . . . . . . . . . 326 T.N.C. 154 | . . . . . . 154 . . . . . . . . . . . . . . . . . Jamming 154 | . . . . . . . . . . . . . . . . . . . . . . . 154 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 11 | . . 2 . . . . . 1 2 2 . . . . . 1 3 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 10 | . . . . . . . . . . . . . . . 4 . . . . 2 3 . 1 Branch Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Turns Passed 24556 | 247 547 2635 704 900 6218 1682 982 924 1542 1544 72 131 109 74 1412 916 576 107 422 491 1083 397 841 Spaces Moved 16308 | 97 282 1326 354 429 2160 900 747 772 1378 1137 18 178 163 137 1200 880 622 147 626 413 1123 335 884 Core 230 | 1 . . . . . . . . . . . . . . . . . . . . . . 229 Treads 2748 | 96 282 1326 50 66 542 386 . . . . . . . . . . . . . . . . . Legs 2774 | . . . . . 311 . . 132 237 633 . . . . 527 1 . . . 5 660 259 9 Wheels 4815 | . . . 304 363 1307 514 546 640 1141 . . . . . . . . . . . . . . Hover 2180 | . . . . . . . 201 . . 504 . . . . 65 316 11 . . 225 422 76 360 Flight 3561 | . . . . . . . . . . . 18 178 163 137 608 563 611 147 626 183 41 . 286 Fastest Speed 37 | 50 160 160 115 140 95 161 104 104 83 83 49 49 49 49 49 55 51 51 51 44 37 37 50 Average Speed 101 | 158 160 160 129 167 149 173 114 104 99 91 49 49 49 49 74 67 51 51 51 56 39 43 61 Slowest Speed 700 | 160 160 160 240 320 215 197 197 104 104 130 49 49 49 49 211 77 77 51 51 155 44 65 700 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . . . . . . 1 7 2 1 . 1 . . . . . 2 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 55 | 5 46 55 31 73 99 21 79 54 91 86 1 95 3 78 36 84 73 59 73 11 50 96 24 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 15 | . 1 1 . . 7 . . . 2 . . . . . . . 1 3 . . . . . Known Exits Taken 8 | . . . 1 . 1 1 1 . . 1 1 . . . 1 . . . . . . 1 . Unknown Exits Taken 12 | 1 1 1 . 1 . . . 1 1 . . . . . . 1 1 1 1 1 1 . . Scrap Searched 16 | . . . . . . . 5 1 1 1 . . . . . 1 6 . 1 . . . . Spaces Dug 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 Terrain Destroyed 640 | . . . 2 3 1 . 71 11 . 5 . 39 . . 157 31 61 . 72 . 151 5 31 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Projectile 37 | . . . . . 1 . 2 5 . 3 . 3 . . 1 . . . . . 13 5 4 AOE 603 | . . . 2 3 . . 69 6 . 2 . 36 . . 156 31 61 . 72 . 138 . 27 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Total 23208 | 143 348 1757 504 561 5130 971 846 842 1546 1537 80 203 186 140 1603 1140 874 172 714 657 1637 502 1115 Wait 5194 | 5 38 324 39 49 2705 24 62 38 167 150 62 10 21 5 279 210 225 3 63 226 323 92 74 Move 16259 | 96 281 1325 353 428 2159 899 746 771 1377 1136 17 176 149 132 1197 879 619 146 625 412 1122 334 880 Hop 12 | . . . . . . . . . . . . . 6 2 1 . 1 . . . . . 2 Pick Up 83 | 8 3 15 11 3 7 3 . 1 . 9 . 1 3 . 2 . 1 1 . . 2 3 10 Fast Attach 150 | 6 . 9 16 8 2 6 3 1 . 2 . 3 2 1 16 9 7 7 1 . 10 17 24 Attach 33 | 1 . 2 3 . 2 2 1 . . 4 1 . 1 . 6 1 . 1 . . 1 . 7 Detach 25 | . . . 3 . 2 1 2 . . 1 . . . . 6 1 1 . . . . . 8 Swap 69 | 1 3 4 15 9 3 3 2 . . . . 2 . . 7 1 3 1 4 1 7 . 3 Drop 188 | . 5 21 16 18 31 9 2 2 1 8 . 2 3 . 11 3 11 7 2 1 11 13 11 Fire 711 | 24 18 52 45 45 38 22 15 22 1 68 . 9 . . 67 15 6 . 19 17 93 42 93 Melee 21 | . . . . . . . . . . . . . . . . 15 . 6 . . . . . Ram 4 | . . . . 1 . . . . . . . . . . . . . . . . . . 3 Kick 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . Crush 3 | 2 . . . . . 1 . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . 1 . 7 . . . . . . . . Rewire 435 | . . . . . 181 . 13 7 . 159 . . . . . 6 . . . . 68 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 9 | . . 5 3 . . 1 . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / DSF) -5/DSF -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Arm) -3/Armory -3/Lab -2/Research History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 248 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 16) 681 | -10/Materials | Discovered new exit (range 8) 783 | -10/Materials | Discovered new exit (range 4) 795 | -10/Materials | Entered Subcaves 796 | -10/Subcaves | Approached by a straggling Scientist 1107 | -10/Subcaves | Learned location of Zion (-6) 1107 | -10/Subcaves | Met a Zionite searching for "candidates" 1404 | -10/Subcaves | Learned 4 Materials zone layouts 2748 | -10/Subcaves | Visited Clippyterm 2753 | -10/Subcaves | Learned Research machine intel 2777 | -10/Subcaves | Learned Materials terminal intel 3065 | -10/Subcaves | Discovered new exit (range 15) 3230 | -10/Subcaves | Core integrity fell below 50% 3430 | -10/Subcaves | Entered Materials 3430 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3431 | -8/Materials | Identified exit to Factory 3432 | -8/Materials | Loaded intel: 12 terminal locations 3779 | -8/Materials | Identified exit to Storage 3842 | -8/Materials | Discovered exit to Factory (range 15) 3878 | -8/Materials | Build established: Scavenger-Tank 4134 | -8/Materials | Entered Storage 4659 | -8/Storage | Discovered exit to Factory (range 16) 5030 | -8/Storage | Used back door to open Recycling access 5030 | -8/Storage | Discovered new exit (range 4) 5034 | -8/Storage | Entered Recycling 5726 | -8/Recycling | Identified exit to Factory 5805 | -8/Recycling | Learned Storage emergency access door positions 5812 | -8/Recycling | Learned Storage machine intel 5813 | -8/Recycling | Learned location of 2 exits from Lower Caves 5815 | -8/Recycling | Learned Storage stockpile data 5833 | -8/Recycling | Learned 4 Factory zone layouts 6119 | -8/Recycling | Entered Scraplab 6695 | -8/Recycling | Build established: Tank 8090 | -8/Recycling | Found Prototype Device 8090 | -8/Recycling | Identified Scrap Engine 8606 | -8/Recycling | Build established: Construct 10966 | -8/Recycling | Build established: Commander-Construct 11252 | -8/Recycling | Entered Factory 11252 | -6/Factory | Accompanied by 11 allies 11252 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 11253 | -6/Factory | Identified exit to Factory 11254 | -6/Factory | Identified exit to Lower Caves 11555 | -6/Factory | Allied Derelicts emerged from ambush trap array 11710 | -6/Factory | Lost 3 allies 12658 | -6/Factory | P-60 Hacker assimilated allied Trooper 3a 12694 | -6/Factory | Lost 3 allies 12934 | -6/Factory | Entered Lower Caves 12934 | -6/Lower Caves | Accompanied by 2 allies 12935 | -6/Lower Caves | Identified exit to Lower Caves 12960 | -6/Lower Caves | Build established: Construct 12997 | -6/Lower Caves | Encountered a Warlord checkpoint 13082 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13117 | -6/Lower Caves | Destroyed 7 combat bots 13916 | -6/Lower Caves | Entered another Lower Caves area 13916 | -6/Lower Caves | Accompanied by 2 allies 13928 | -6/Lower Caves | Encountered a Warlord checkpoint 14012 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 14137 | -6/Lower Caves | Learned 4 Factory zone layouts 14687 | -6/Lower Caves | Discovered new exit (range 15) 14840 | -6/Lower Caves | Entered Zion 14988 | -6/Zion | Discovered new exit (range 8) 15092 | -6/Zion | Learned location of 1 exit from Lower Caves 15361 | -6/Zion | Gained Derelict followers 15455 | -6/Zion | Learned Factory emergency access door positions 15460 | -6/Zion | Learned location of Quarantine (-3) 15641 | -6/Zion | Received a visual enhancement algorithm 15783 | -6/Zion | Met Imprinter 15835 | -6/Zion | Imprinted 15837 | -6/Zion | Declared Zion's savior 16382 | -6/Zion | Entered Proximity Caves 16382 | -5/Proximity Caves | Accompanied by 7 allies 16632 | -5/Proximity Caves | P-70 Sage assimilated allied SZ-8PJ(g) 16719 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16734 | -5/Proximity Caves | Learned Factory garrison access intel 16795 | -5/Proximity Caves | Lost 4 allies 17044 | -5/Proximity Caves | Spotted B-75 Beast 17323 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 17563 | -5/Proximity Caves | Discovered exit to Factory (range 7) 17584 | -5/Proximity Caves | Lost 5 allies 17798 | -5/Proximity Caves | Spotted B-75 Beast 17877 | -5/Proximity Caves | Lost 3 allies 17926 | -5/Proximity Caves | Entered Factory 17926 | -5/Factory | Evolved 2 slots: Utility x2 17927 | -5/Factory | Identified exit to Factory 17929 | -5/Factory | Loaded intel: 4 garrison access locations 17998 | -5/Factory | Identified exit to DSF 17998 | -5/Factory | Entered DSF 18021 | -5/DSF | Additional patrols routed to DSF 18025 | -5/DSF | Discovered exit to Factory (range 15) 18129 | -5/DSF | Entered Factory 18129 | -4/Factory | Evolved 2 slots: Utility x2 18176 | -4/Factory | Discovered new exit (range 5) 18238 | -4/Factory | Sucked down chute 18238 | -4/Factory | Entered Waste 18253 | -4/Waste | EMP discharged 18254 | -4/Waste | Spotted C-40 Crusher 18254 | -4/Waste | Spotted C-40 Crusher 18260 | -4/Waste | Spotted C-40 Crusher 18267 | -4/Waste | Spotted C-40 Crusher 18267 | -4/Waste | Spotted C-40 Crusher 18269 | -4/Waste | Spotted C-40 Crusher 18270 | -4/Waste | Discovered new exit (range 14) 18300 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 18303 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 18312 | -4/Waste | Entered Factory 18649 | -4/Factory | Build established: Scavenger-Construct 18783 | -4/Factory | Discovered new exit (range 15) 18936 | -4/Factory | Repaired Imp. Medium Armor Plating 19000 | -4/Factory | P-70 Sage assimilated hostile H-77 Assassin 19081 | -4/Factory | P-70 Sage assimilated hostile W-44 Eye 19100 | -4/Factory | Garrison activated, responded to threat 19312 | -4/Factory | First assault squad dispatched 19348 | -4/Factory | Retrieved Zion intel report: Branch Access 19348 | -4/Factory | Identified exit to Upper Caves 19357 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 19358 | -4/Factory | Zion Explosive Resupply teleported in 19389 | -4/Factory | Build established: Construct 19414 | -4/Factory | Discovered new exit (range 16) 19534 | -4/Factory | Spotted B-86 Titan 19695 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 19697 | -4/Factory | Retrieved Zion intel report: Emergency Access 19700 | -4/Factory | Spotted B-86 Titan 19724 | -4/Factory | Entered Upper Caves 19793 | -4/Upper Caves | Spotted B-86 Titan 19903 | -4/Upper Caves | Encountered a Warlord checkpoint 20128 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 20213 | -4/Upper Caves | Lost 3 allies 20244 | -4/Upper Caves | Lost 8 parts (1p1n4u2w) 20548 | -4/Upper Caves | Build established: Scavenger-Mutant 20577 | -4/Upper Caves | Discovered new exit (range 10) 20583 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 20615 | -4/Upper Caves | System corruption reached 10% 20627 | -4/Upper Caves | Learned location of 1 exit from Research 20640 | -4/Upper Caves | Entered another Upper Caves area 20656 | -4/Upper Caves | Learned Research stockpile data 20660 | -4/Upper Caves | Discovered new exit (range 12) 20668 | -4/Upper Caves | Found DCF Scrap (12 items) 21013 | -4/Upper Caves | Build established: Derelict-Construct 21164 | -4/Upper Caves | Discovered new exit (range 9) 21174 | -4/Upper Caves | Learned Research emergency access door positions 21216 | -4/Upper Caves | Entered Zhirov 21216 | -4/Zhirov | Discovered new exit (range 3) 21226 | -4/Zhirov | Met Zhirov 21240 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21248 | -4/Zhirov | Found Alien Artifact 21248 | -4/Zhirov | Identified Integrated Reactor 21248 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 21323 | -4/Zhirov | Entered Proximity Caves 21498 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 21673 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21701 | -3/Proximity Caves | Discovered new exit (range 12) 21745 | -3/Proximity Caves | Entered Research 21745 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 21746 | -3/Research | Identified exit to Research 21749 | -3/Research | Loaded intel: 105 machine locations 21810 | -3/Research | Spotted B-86 Titan 22145 | -3/Research | Retrieved Zion intel report: Active Terminals 22165 | -3/Research | Retrieved Zion intel report: Guard Positions 22166 | -3/Research | Zion Hacker squad teleported in 22183 | -3/Research | Discovered new exit (range 14) 22201 | -3/Research | Discovered exit to Research (range 15) 22236 | -3/Research | Entered Armory 22236 | -3/Armory | Accompanied by 3 allies 22293 | -3/Armory | Retrieved Zion intel report: Active Terminals 22295 | -3/Armory | Retrieved Zion intel report: Guard Positions 22296 | -3/Armory | Zion Heavy squad teleported in 22331 | -3/Armory | Found Prototype Processor 22331 | -3/Armory | Identified Exp. Target Analyzer 22440 | -3/Armory | Retrieved Zion intel report: Component Stockpiles 22579 | -3/Armory | Build established: Commander-Construct 22595 | -3/Armory | Fabricated Adv. Cooling System (x2) 22735 | -3/Armory | Lost 5 allies 22736 | -3/Armory | First assault squad dispatched 22936 | -3/Armory | Zion Light squad teleported in 22979 | -3/Armory | Spotted B-86 Titan 23202 | -3/Armory | Zion Infowar Resupply teleported in 23304 | -3/Armory | Destroyed B-86 Titan 23309 | -3/Armory | Found Hvy. Reflective Plating 23314 | -3/Armory | Discovered new exit (range 7) 23319 | -3/Armory | Entered Lab 23319 | -3/Lab | Discovered exit to Research (range 9) 23345 | -3/Lab | Lost 5 allies 23365 | -3/Lab | Unable to decrypt terminal 23365 | -3/Lab | Opened the door to a hidden lab 23366 | -3/Lab | Gained access to the hidden lab's interior 23367 | -3/Lab | Unable to decrypt terminal 23369 | -3/Lab | Detected by scanners 23379 | -3/Lab | Confronted by A5 23499 | -3/Lab | Destroyed A5 23506 | -3/Lab | Found Prototype Protection 23506 | -3/Lab | Identified Med. Regenerative Plating 23517 | -3/Lab | Found Prototype Device 23517 | -3/Lab | Identified AEGIS Remote Shield 23520 | -3/Lab | Found Prototype Energy Gun 23520 | -3/Lab | Identified Hyp. EM Gauss Rifle 23540 | -3/Lab | Found Prototype Hackware 23540 | -3/Lab | Identified Exp. Hacking Suite 23553 | -3/Lab | Found Prototype Hackware 23553 | -3/Lab | Identified Exp. System Shield 23566 | -3/Lab | Found Prototype Hackware 23592 | -3/Lab | Found Alien Artifact 23592 | -3/Lab | Identified Integrated Mediator 23592 | -3/Lab | Installed Integrated Mediator, increased core attachment efficiency 23598 | -3/Lab | Found Alien Artifact 23598 | -3/Lab | Identified Transdimensional Reconstructor 23598 | -3/Lab | Warped through subspace 23613 | -3/Lab | Found Alien Artifact 23613 | -3/Lab | Identified Core Regenerator 23613 | -3/Lab | Used Core Regenerator, restored core integrity (+195) 23634 | -3/Lab | Build established: Construct 23716 | -3/Lab | Entered Research 23716 | -2/Research | Evolved 2 slots: Power x1, Utility x1 23950 | -2/Research | Retrieved Zion intel report: Component Stockpiles 23959 | -2/Research | Zion Zionite Resupply teleported in 23966 | -2/Research | Found Prototype Protection 23966 | -2/Research | Identified Zio. Weapon Casing 24022 | -2/Research | Intercept squad dispatched 24044 | -2/Research | Spotted Tracker 24045 | -2/Research | Spotted Tracker 24058 | -2/Research | Destroyed Tracker 24095 | -2/Research | Spotted Combat Programmer 24101 | -2/Research | Found Corrupted Prototype Energy Gun 24101 | -2/Research | Identified Immobilizer 24114 | -2/Research | Destroyed Tracker 24123 | -2/Research | Spotted Combat Programmer 24126 | -2/Research | Identified Quantum Router 24131 | -2/Research | System corruption reached 10% 24138 | -2/Research | Destroyed Combat Programmer 24144 | -2/Research | Lost 15 parts (2p1n6u6w) 24154 | -2/Research | Destroyed Combat Programmer 24157 | -2/Research | Found Prototype Processor 24157 | -2/Research | Identified Exp. Targeting Computer 24182 | -2/Research | Found Prototype Device 24182 | -2/Research | Identified Exp. Phase Shifter 24292 | -2/Research | Spotted B-90 Cyclops 24347 | -2/Research | Lost 4 parts (1n3u) 24363 | -2/Research | Zion Heavy squad teleported in 24383 | -2/Research | Found Adv. EM Shield 24386 | -2/Research | Intercept squad dispatched 24427 | -2/Research | Spotted Tracker 24427 | -2/Research | Spotted Tracker 24448 | -2/Research | Spotted Combat Programmer 24457 | -2/Research | Core integrity fell below 50% 24467 | -2/Research | Lost 6 parts (2p1u3w) 24469 | -2/Research | Zion Demo squad teleported in 24473 | -2/Research | Allies destroyed Tracker 24474 | -2/Research | Spotted Combat Programmer 24503 | -2/Research | Core integrity fell below 20% 24549 | -2/Research | Lost 5 parts (1n4u) 24557 | -2/Research | Destroyed by Combat Programmer with EMDS Last Messages --------------- 24508_ System corrupted: Heat flow error (+149). 24508_ EMDS Slug penetrates Wall. 24518_ Flying XBT-Glidesys Exoskeleton destroyed. 24518_ Flying XBT-Glidesys Exoskeleton core remains intact and functional. 24521_ EMDS Slug penetrates Wall. 24523_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 24524_ System corrupted: Heat flow error (+131). 24525_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R014. 24525_ Flying XBT-Glidesys Exoskeleton temporarily disabled. 24530_ EMDS Slug penetrates Wall. 24539_ System corrupted: Matter fused (-7). 24541_ Penetrated by EMDS Slug. 24542_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 9C. 24543_ Penetrated by EMDS Slug. 24545_ EMDS Slug penetrates Wall. 24547_ Penetrated by Slug. 24547_ Slug penetrates Wall. 24555_ System corrupted: Energy discharge (-31). 24555_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????#############???????????? | | ?????????????????????????# ] #???????????? | | #############?????######## #???????????? | | # = #?????# # """ #???????????? | | # #?????# = # """ #???????????? | | /# #?????# # """ #???????????? | | #! #?????# # #???????????? | | # ???????# # #???????????? | | ?# ?????????? ?######+######???????????? | | #+####+##############+####### #???????????????? | | p s #???????????????? | | @ Y !#???????????????? | | ############################# #???????????????? | | ????????????????????????????######???????????????? | | ######???????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ########?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Coolant Potential 200 Energy Generation 57 Energy Capacity 910 Matter Stores 700 Matter Capacity 700 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 800 Resistance: KI 10 Resistance: TH 25 Resistance: EM 50 Core Shielding 40 Propulsion Shielding 90 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 79 Targeting Accuracy 12 Melee Accuracy 5 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 30 Defensive Hacking 25 Authchip Count 1 Item Schematics ----------------- Hvy. Armor Plating | -8/Materials | Extracted Particle Charger | -8/Materials | Extracted IFF Parser | -8/Recycling | Hacked Powered Armor | -8/Recycling | Hacked Hvy. Flak Cannon | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Railgun | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Coil Gun | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive EM Shield | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Fission Core | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ B-36 Bruiser | -8/Recycling | Hacked G-50 Soldier | -6/Zion | Archive S-27 Virus | -6/Zion | Archive W-25 Informer | -6/Zion | Archive Fabricated ------------ Adv. Cooling System | x2 | -3/Armory | Authchip Repaired ---------- Imp. Medium Armor Plating | 35% | -4/Factory Alien Tech Used ----------------- Integrated Reactor Integrated Mediator Transdimensional Reconstructor Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed SchematicHardlightLauncher Manual? 0 Play Time 03:48:05 Cumulative 515.1 hours Start 2025.05.25 @ 15:05:47 End 2025.05.25 @ 19:53:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 307 Rogue 282 Adventurer 7 Explorer 18 Win Type - Total 40 Types 25/0/7/2/0/1/1/2/0/2 Lore% 94 Gallery% 89 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 022b4759-2a2c-4fca-87a4-efb666e7df40