Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.07 @ 01:51:02 Player: konomiyu Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (124) 620 Value Destroyed (3153) 3153 Prototype IDs (33) 660 Alien Tech Used (3) 600 Bonus (1336) 1336 TOTAL SCORE: 12169 Bonus ------- Follower Combat Kills 436 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1150 Matter 224/300 Energy 91/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Machine Analyzer Advanced Signal Interpreter System Shield > --- WEAPON (2) ------- Kinetic Spear > --- INVENTORY (5) ---- Micro Fission Core Improved Linear Gravjet Phasing AFG Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Makeshift Flight Unit Field Propulsion Drive Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Large Storage Unit Machine Analyzer Advanced Signal Interpreter Advanced Targeting Computer Experimental Propulsion Shielding Layered Heavy Armor Plating Improved Hacking Suite System Shield Advanced System Shield > --- WEAPON ----------- Heavy Phase Cannon Phasing Sabre > --- INVENTORY -------- Improved Linear Gravjet Gravity Neutralizer Structural Scanner Advanced Sensor Array Advanced Sensor Array Advanced ECM Suite Layered Heavy Armor Plating Advanced Drone Bay Phasing AFG Remote Datajack Makeshift Sword [Rating: 108] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Makeshift Flight Unit Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Machine Analyzer Hackware System Shield Protection Experimental Propulsion Shielding Weapon Minigun Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Minigun Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Sword Piercing Weapon Kinetic Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Slots Evolved 12 | . . . 2 . . . 6 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . . . . . . . 2 . Utility 8 | . . . . . . . 6 2 . . . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 140 | 7 10 7 19 2 1 2 22 15 8 7 5 6 28 1 Power 14 | 1 2 . 2 . . 1 1 2 1 1 . . 3 . Engine 6 | 1 1 . 2 . . 1 . 1 . . . . . . Core 7 | . 1 . . . . . 1 1 1 1 . . 2 . Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 48 | 2 2 4 13 . . . 5 6 2 . . 1 12 1 Treads 17 | 2 1 . 9 . . . . . . . . . 5 . Leg 4 | . 1 2 . . . . . . . . . . . 1 Wheel 6 | . . 2 4 . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . 2 . Flight 19 | . . . . . . . 5 6 2 . . 1 5 . Utility 52 | 2 1 1 . 1 1 1 15 5 4 6 4 2 9 . Device 20 | 1 . 1 . . 1 1 6 2 2 . 1 2 3 . Storage 5 | 1 1 . . . . . 1 . . . 1 . 1 . Processor 11 | . . . . . . . 3 . 2 6 . . . . Hackware 11 | . . . . . . . 5 2 . . 1 . 3 . Protection 5 | . . . . 1 . . . 1 . . 1 . 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 26 | 2 5 2 4 1 . . 1 2 1 . 1 3 4 . Energy Gun 4 | 1 2 . . . . . . . . . . . 1 . Energy Cannon 2 | . . . . . . . . . 1 . . . 1 . Ballistic Gun 9 | 1 2 2 3 1 . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . 1 1 . . . . . . Launcher 1 | . . . . . . . . 1 . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 4 | . 1 . 1 . . . . . . . . 2 . . Piercing Weapon 2 | . . . . . . . . . . . . . 2 . Special Melee Weapon 1 | . . . . . . . . . . . 1 . . . Unidentified Prototypes 11 | . . . 1 . 1 . . 1 . . 5 . 2 1 Parts Lost 66 | . 2 9 1 2 . 1 2 18 5 1 . . 23 2 Power 7 | . 1 1 . . . . 1 2 1 . . . 1 . Propulsion 30 | . 1 4 1 . . . . 7 3 1 . . 11 2 Utility 18 | . . 1 . . . 1 1 6 1 . . . 8 . Weapon 11 | . . 3 . 2 . . . 3 . . . . 3 . Highest Loss Streak 11 | . 1 2 1 2 . 1 2 11 4 1 . . 5 5 To Critical Strikes 2 | . . . . . . . . 1 1 . . . . . Average Backups 15 | 4 10 14 23 24 24 24 10 8 4 4 4 5 8 4 Power 1 | . . . 2 3 3 3 . . . 1 1 . . 1 Propulsion 3 | 2 3 2 6 8 7 7 2 1 . . . . . 1 Utility 6 | . 3 5 8 9 9 10 4 3 2 2 2 3 4 1 Weapon 3 | 1 2 4 6 3 3 3 2 1 . . 1 1 1 . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 12 | 1 . . 2 . 1 1 4 2 . . . . 1 . Power 3 | . . . . . . 1 2 . . . . . . . Propulsion 3 | 1 . . 1 . 1 . . . . . . . . . Utility 4 | . . . . . . . 1 2 . . . . 1 . Weapon 2 | . . . 1 . . . 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 97 85 99 99 100 99 91 73 50 60 73 83 83 25 Engine 5 | . 5 . 11 11 11 11 4 1 . . . . . . Core 3 | . 8 12 . . . . 1 3 4 5 5 5 . . Treads 20 | . 27 13 37 44 24 43 . . . . . . 2 . Wheel 3 | . . 6 4 . 19 . . . . . . . . . Flight 5 | . . . . . . . 25 20 11 8 5 8 15 . Device 10 | . 12 . 11 9 11 10 13 9 12 20 14 14 12 . Storage 8 | . 14 14 11 11 11 11 6 3 . . . . 3 . Processor 6 | . . . . . . . 12 11 16 24 40 35 16 10 Hackware 3 | . . . . . . . 18 14 3 . . 5 13 5 Ballistic Gun 14 | . 23 27 21 20 22 22 . . . . . . . . Slashing Weapon 1 | . . . . 1 . . 5 3 . . . 4 4 . Peak Build Rating 108 | 7 10 10 21 21 32 23 51 63 65 66 60 75 108 38 Average Rating 32 | 5 8 8 19 19 20 22 43 47 34 55 54 67 89 25 On Entrance 31 | . 7 10 8 21 20 22 23 51 29 61 55 60 73 27 Avg Prop Armor Cover (%) 14 | . . 12 11 . 17 . . . . . . . 12 27 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 97 | 13 90 89 95 97 95 95 92 28 24 33 19 25 59 2 Greatest Support 86 | 40 40 40 86 83 83 83 83 38 27 27 19 27 82 20 Greatest Overweight (x) 9 | 1 2 8 9 1 4 1 1 5 2 1 . 1 1 . Average Overweight (x) . | . 1 5 1 1 3 1 . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 10 5 5 5 5 15 5 Average Capacity 18 | 7 21 25 25 25 25 25 10 8 5 5 5 5 12 5 Most Carried 25 | 7 15 15 25 25 25 25 24 10 5 5 5 5 15 4 Average Carried 15 | 4 10 14 23 24 24 24 10 8 4 4 4 4 9 3 Final Capacity 25 | 8 25 25 25 25 25 25 10 5 5 5 5 5 5 5 Final Carried 25 | 6 15 13 25 24 25 24 9 4 5 5 5 5 4 4 Class Distribution -------------------- 42% | Scavenger-Mutant 24% | Mutant 15% | Hacker-Scout 5% | Derelict-Scout 3% | Derelict-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Scavenger-Mutant | -5/Upper Caves Derelict-Scout | -5/Upper Caves Ninja | -5/Zhirov Derelict-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Matter Collected 4374 | 276 391 265 1044 54 74 167 264 193 306 89 . 406 780 65 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4390 | 116 527 358 1471 54 . 165 154 130 . 115 . 75 1160 65 Parts 304 | 7 41 18 110 7 . 12 16 11 . 7 . . 73 2 Haulers Intercepted 8 | . 2 . 3 . . . . . . . . . 3 . Recyclers Shooed 4 | . 2 . . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . 25 . . 3 7 . . . 1 Prevented 3 | . . . . . . 3 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Combat Hostiles Destroyed 81 | . 10 12 28 4 . 5 5 6 . 2 . 1 8 . Melee 2 | . . . . . . . . . . . . . 2 . Guns 63 | . 10 12 28 4 . 5 4 . . . . . . . Cannons 14 | . . . . . . . 1 6 . 2 . . 5 . Classes Destroyed 15 | 2 7 1 2 . . . 1 . . . . 1 1 . Worker 5 | . 1 1 1 . . . . . . . . . 2 . Builder 7 | . 1 1 . . . . . . . . . . 5 . Tunneler 11 | 1 2 5 2 . . . . . . . . . 1 . Hauler 8 | . 2 . 3 . . . . . . . . . 3 . Recycler 4 | 1 . . 1 . . . . . . . . . 2 . Mechanic 1 | . . . 1 . . . . . . . . . . . Operator 7 | . 2 . 2 . . . . 1 . . . . 2 . Watcher 7 | . 2 . 5 . . . . . . . . . . . Swarmer 33 | . 5 3 8 4 . 4 3 6 . . . . . . Cutter 1 | . . . . . . . . . . . . . 1 . Grunt 19 | . 5 2 11 . . . . . . . . . 1 . Sentry 10 | . . . 9 . . 1 . . . . . . . . Programmer 10 | . . . . . . . 2 . . 2 . . 6 . Assembled 7 | . . 7 . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 4 | 2 2 4 4 4 . 4 3 3 . 2 . 1 2 . Combat Bots Only 4 | . 2 3 4 4 . 4 3 3 . 2 . 1 2 . Max Kills in Single Turn 2 | 1 2 1 2 1 . 1 1 2 . 1 . 1 1 . Gunslinging 1 | . 1 . 1 . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Hostile Shots Fired 896 | . 43 82 103 30 . 29 29 94 19 18 . 21 416 12 Missed 295 | . 6 14 28 8 . 7 8 38 9 6 . 9 155 7 Hits 601 | . 37 68 75 22 . 22 21 56 10 12 . 12 261 5 Melee 29 | . . 7 . . . . . . . . . . 22 . Projectile 572 | . 37 61 75 22 . 22 21 56 10 12 . 12 239 5 AOE 1 | . . . . . . . . . . . . . 1 . Critical Strikes 35 | . . 1 1 . . . 1 2 2 1 . 2 25 . Actively Blocked 2 | . . . . . . . . . . . . 2 . . Damage Taken 10313 | . 359 930 904 186 . 306 313 1546 240 251 . 242 4634 402 Core 2324 | . 26 200 42 42 . 19 87 557 73 20 . 73 877 308 Absorbed by Shields 42 | . . . . . . . . . . . . . 42 . Redirected to Shielding 152 | . . . . . . . . . . . . 80 72 . Regen/Repaired (Parts) 21 | . . . . . . . . . . . . . 21 . Core Remaining (%) 59 | 100 . 9 . . . 74 89 . . . . 24 . . Volleys Fired 367 | 2 70 61 98 9 . 14 30 13 . 5 . 12 53 . Largest 2 | 2 2 2 2 2 . 2 2 2 . 1 . 1 1 . Hottest 90 | 70 70 40 50 50 . 50 69 77 . 90 . 90 90 . Shots Fired 618 | 4 135 122 196 17 . 28 32 14 . 5 . 12 53 . Gun 533 | 4 135 122 196 17 . 28 30 . . . . . 1 . Cannon 63 | . . . . . . . 2 13 . 5 . 12 31 . Launcher 1 | . . . . . . . . 1 . . . . . . Special 21 | . . . . . . . . . . . . . 21 . Kinetic 521 | 2 111 122 196 17 . 28 32 13 . . . . . . Thermal 74 | 2 24 . . . . . . . . 5 . 12 31 . Explosive 1 | . . . . . . . . 1 . . . . . . Electromagnetic 1 | . . . . . . . . . . . . . 1 . Robot Hit Streak 15 | 3 9 7 15 4 . 14 7 5 . 3 . 6 9 . Robot Miss Streak 8 | . 8 3 4 2 . 4 2 2 . 1 . 2 2 . Penetration Max 1 | . . . . . . . . 1 . . . . . . Secondary Targets 10 | . 2 2 3 2 . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . . . . . . . Shots Hit Robots 424 | 3 83 72 124 10 . 19 23 7 . 3 3 9 67 1 Core Hits 179 | 3 34 36 50 4 . 10 10 10 . 2 . 1 18 1 Critical Kills 4 | . . . 1 1 . 1 . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . Critical Strikes 11 | . 1 . 2 1 . 1 1 1 . . . . 4 . Burn 1 | . 1 . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . 1 . Destroy 5 | . . . 2 1 . 1 1 . . . . . . . Blast 1 | . . . . . . . . 1 . . . . . . Sever 3 | . . . . . . . . . . . . . 3 . Melee Attacks 119 | . 1 . 4 . . . 21 10 . . 3 . 77 3 Impact . | . . . . . . . . . . . . . . . Slashing 90 | . 1 . 4 . . . 21 10 . . . . 54 . Piercing 26 | . . . . . . . . . . . . . 23 3 Sneak Attacks 19 | . . . . . . . . . . . 3 . 16 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 8493 | 38 954 723 2313 223 . 328 425 314 . 125 . 272 2679 99 Guns 4976 | 38 952 723 2313 223 . 328 379 . . . . . 20 . Cannons 1560 | . . . . . . . 46 249 . 125 . 272 868 . Explosions 15 | . . . . . . . . 15 . . . . . . Melee 1940 | . . . . . . . . 50 . . . . 1791 99 Ramming 2 | . 2 . . . . . . . . . . . . . Kinetic 5100 | 26 813 723 2313 223 . 328 425 249 . . . . . . Thermal 1416 | 12 139 . . . . . . . . 125 . 272 868 . Explosive 15 | . . . . . . . . 15 . . . . . . Electromagnetic 20 | . . . . . . . . . . . . . 20 . Impact . | . . . . . . . . . . . . . . . Slashing 1666 | . . . . . . . . 50 . . . . 1616 . Piercing 274 | . . . . . . . . . . . . . 175 99 Highest Corruption 4 | . . . . . . . 2 2 3 4 4 4 4 4 Average Corruption 2 | . . . . . . . 1 1 2 3 4 3 3 4 Corruption Purged 4 | . . . . . . . . . . . . 4 . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 46 | . . . . . . . 3 2 2 11 5 2 18 3 Message Errors 9 | . . . . . . . . . 1 2 . . 5 1 Matter Fused 14 | . . . . . . . 1 1 . 4 1 1 6 . Heat Flow Errors 4 | . . . . . . . 1 . . . 2 . 1 . Energy Discharges 5 | . . . . . . . 1 . 1 1 . . 1 1 Parts Rejected 3 | . . . . . . . . . . 1 . . 2 . Parts Fused 3 | . . . . . . . . 1 . 1 . 1 . . Data Loss (minor) 5 | . . . . . . . . . . 1 1 . 2 1 Data Loss (major) 1 | . . . . . . . . . . . 1 . . . Alerts 2 | . . . . . . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 451 | . . . . . . . . . . . . . 451 . Projectiles 91 | . . . . . . . . . . . . . 91 . Explosions . | . . . . . . . . . . . . . . . Melee 360 | . . . . . . . . . . . . . 360 . Knockbacks 1 | . . . . . . . . 1 . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . 1 . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 1 | . 1 . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 362 | 9 90 84 39 29 . 12 273 58 2 40 227 238 362 . Average Temperature 50 | 6 14 14 8 14 . 7 81 15 2 20 96 90 165 . Received Heat Transfer 1326 | . 117 159 303 . . 6 . 144 63 . . 72 444 18 Effects 2 | . . . . . . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . . . . . 1 1 . Parts Melted 3 | . . . . . . . . . . . . . 3 . Heat Transferred 1692 | 37 434 . . . . . . . . 111 . 296 814 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Maximum Alert Level 1 | . . . 1 . . . . 1 . . . . 1 . Low Security (%) 91 | 100 100 100 71 100 . . 100 89 . . . . 98 . Level 1 8 | . . . 28 . . . . 10 . . . . 1 . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 341 | 10 62 65 296 167 . . 143 341 . . . . 228 . Initial 112 | . . . . 112 . . 44 70 . . . . . . Average 58 | 1 9 6 116 133 . . 31 107 . . . . 54 . Influence Increases 4246 | 10 326 170 872 105 . 348 405 863 75 50 . 30 957 35 Destroy 0b10 Robot/C 1700 | . 200 100 560 80 . 200 100 260 . 40 . . 160 . Destroy 0b10 Robot/NC 275 | 10 50 35 75 . . . . 25 . . . . 75 5 Destroy Leader 380 | . 48 20 166 10 . 20 20 30 . 10 . . 56 . Allied During Kill 101 | . . . . . . 38 . 63 . . . . . . Successful Hack 52 | . 12 . 16 . . . . . . . . . 24 . Select Force Hacks 120 | . . . 30 . . . 90 . . . . . . . Disable Machine 270 | . 15 . . . . . 60 165 . . . . 30 . Destroy Structure 208 | . 1 . 10 . . . 15 80 . . . . 102 . Partial Spotted 120 | . . . . 15 . . 30 45 . . . . 30 . Lose Combat Pursuer 1020 | . . 15 15 . . 90 90 195 75 . . 30 480 30 Influence Decreases 4232 | 10 326 170 582 288 107 276 334 665 357 109 . 30 767 211 Entered New Map 596 | . . . . 178 107 . 28 73 127 12 . . . 71 Time Decay 2824 | 10 316 159 572 90 . 206 285 332 180 87 . 30 437 120 Search Patrol Dispatched 100 | . . . . . . . . . . . . . 100 . Lost Part 571 | . 10 11 10 20 . 10 20 180 50 10 . . 230 20 Lost Ally 141 | . . . . . . 60 1 80 . . . . . . Squads Dispatched 37 | . 3 . 5 . . . 11 6 . . . . 12 . Investigation 18 | . 1 . 3 . . . 6 3 . . . . 5 . Extermination 11 | . . . . . . . 3 3 . . . . 5 . Reinforcement 8 | . 2 . 2 . . . 2 . . . . . 2 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Distress Signals 11 | . 3 . 2 . . . 3 . . . . . 3 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 243 | . 31 15 40 4 . 13 15 36 14 2 . 14 57 2 Peak Tracking Total 14 | . 3 6 4 4 . 5 4 10 7 2 . 9 14 1 Tactical Retreats 43 | . . 2 1 . . 4 4 8 2 . . 3 17 2 ECM-based Alert Blocks 19 | . . . . . . . . 6 7 . . . 6 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Traps Triggered 12 | . 4 . . . . . 2 4 . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . 2 . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . Most Traps Carried 1 | . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Machines Disabled 20 | . 1 . 1 . . . 4 11 . . . . 2 1 Max in Single Turn 1 | . 1 . 1 . . . 1 1 . . . . 1 1 Garrison Access 3 | . . . . . . . 2 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Machines Accessed 44 | . 4 . 8 . . . 7 5 2 1 9 . 7 1 Terminals 12 | . 4 . 7 . . . . . 1 . . . . . Fabricators 6 | . . . . . . . 1 2 . . . . 3 . Repair Stations 1 | . . . . . . . . . . . . . 1 . Recycling Units 6 | . . . 1 . . . 3 1 . . . . 1 . Scanalyzers 3 | . . . . . . . 1 1 . . . . 1 . Garrison Access 4 | . . . . . . . 2 1 . . . . 1 . Total Hacks 138 | . 9 . 24 . . . 13 11 8 1 48 . 23 1 Successful 99 | . 6 . 5 . . . 9 8 8 1 48 . 13 1 Failed 39 | . 3 . 19 . . . 4 3 . . . . 10 . Catastrophic 8 | . 1 . 4 . . . . . . . . . 3 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 77 | . 7 . 19 . 1 . 25 13 . . . . 12 . Terminals 39 | . 9 . 23 . . . . . 7 . . . . . Fabricators 19 | . . . . . . . 3 5 . . . . 11 . Repair Stations 4 | . . . . . . . . . . . . . 4 . Recycling Units 8 | . . . 1 . . . 4 2 . . . . 1 . Scanalyzers 11 | . . . . . . . 3 3 . . . . 5 . Garrison Access 6 | . . . . . . . 3 1 . . . . 2 . Terminal Hacks 66 | . 5 . 3 . . . . . 8 1 48 . . 1 Record 44 | . . . . . . . . . 7 . 36 . . 1 Part Schematic 4 | . . . . . . . . . . . 4 . . . Robot Analysis 9 | . 4 . 1 . . . . . . . 4 . . . Prototype ID Bank 5 | . 1 . . . . . . . . . 4 . . . Open Door 2 | . . . . . . . . . 1 1 . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . 1 3 . . . . 6 . Load Schematic 6 | . . . . . . . 1 2 . . . . 3 . Build 4 | . . . . . . . . 1 . . . . 3 . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . . . 1 . . . . 1 . Report Inventory 1 | . . . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . 1 . . . . . . Scanalyzer 9 | . . . . . . . 2 3 . . . . 4 . Insert Component 3 | . . . . . . . 1 1 . . . . 1 . Analyze 5 | . . . . . . . 1 1 . . . . 3 . Retrieve Study 1 | . . . . . . . . 1 . . . . . . Garrison Access Hacks 3 | . . . . . . . 2 1 . . . . . . Seal Access 3 | . . . . . . . 2 1 . . . . . . Unauthorized Hacks 6 | . 1 . 2 . . . 3 . . . . . . . Terminals 2 | . 1 . 1 . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . . . 1 . . . 3 . . . . . . . Tunnel 4 | . . . 1 . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . Hacking Detections 21 | . 3 . 7 . . . 2 2 1 . . . 6 . Full Trace Events 7 | . . . 2 . . . . 1 . . . . 4 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . 2 . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 37 | . . . . . 15 . 17 1 . . 4 . . . Parts Built 3 | . . . . . . . . . . . . . 3 . Authchips . | . . . . . . . . . . . . . . . Time 330 | . . . . . . . . 95 . . . . 235 . Total Part Build Rating 17 | . . . . . . . . . . . . . 17 . Part Studies Acquired 1 | . . . . . . . . 1 . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . Time 40 | . . . . . . . . . . . . . 40 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . 9 . . . . . . Parts Scanalyzed 3 | . . . . . . . 1 1 . . . . 1 . Part Schematics Acquired 2 | . . . . . . . 1 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 17 | . . . . . . . . . . . 3 . 14 . Non-combat 13 | . . . . . . . . . . . . . 13 . Combat 4 | . . . . . . . . . . . 3 . 1 . Robot Hacks Applied 22 | . . . . . . . . . . . 3 . 19 . parse_system 4 | . . . . . . . . . . . 3 . 1 . no_distress 14 | . . . . . . . . . . . . . 14 . find_fabricator 2 | . . . . . . . . . . . . . 2 . find_recycling 1 | . . . . . . . . . . . . . 1 . check_alert 1 | . . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Total Allies 10 | . . . . . 4 . . 6 . . . . . . Largest Group 4 | . . . . . 4 4 . 4 . . . . . . Highest-Rated Group 362 | . . . . . 155 155 . 362 . . . . . . Highest-Rated Ally 96 | . . . . . 40 40 . 96 . . . . . . Zionite Dispatches 3 | . . . . . . . 1 2 . . . . . . Heavy 2 | . . . . . . . . 2 . . . . . . Recon 1 | . . . . . . . 1 . . . . . . . Total Orders 5 | . . . . . . . 1 . 2 1 . 1 . . EXPLORE 4 | . . . . . . . 1 . 1 1 . 1 . . RETURN 1 | . . . . . . . . . 1 . . . . . Ally Attacks 43 | . . . . . . 12 . 31 . . . . . . Total Damage 3181 | . . . . . . 222 . 2959 . . . . . . Kills 17 | . . . . . . 5 . 12 . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Active Infowar (turns) 13788 | 43 1772 91 2760 171 1862 1597 975 759 360 395 164 638 1954 247 Sensors 4684 | . . . . . . . 854 759 317 392 164 633 1565 . IFF 31 | . . . . . . . 31 . . . . . . . Structural 2085 | . . . . . . . 953 580 . . . . 552 . Seismic 8438 | 43 1772 91 2760 171 1862 1597 142 . . . . . . . Machine Analysis 5466 | . . . . . . . 949 759 360 395 164 638 1954 247 ECM 282 | . . . . . . . . 9 17 8 16 94 138 . Robot Analysis Total 9 | . 4 . 1 . . . . . . . 4 . . . Derelict Logs Recovered 12 | . . 2 . . 2 2 . . 2 3 . 1 . . Drone Launches 9 | . . . . . . . 2 . 2 2 . 3 . . Drone Recoveries 4 | . . . . . . . . . 2 2 . . . . Zionite Intel Received 9 | . . . . . . . 5 2 . . . . 2 . Component Stockpiles 1 | . . . . . . . . 1 . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . 1 . . . . . . . Unaware Schematics 1 | . . . . . . . 1 . . . . . . . Unaware Analyses 1 | . . . . . . . 1 . . . . . . . Trap Installations 1 | . . . . . . . . 1 . . . . . . Active Terminals 1 | . . . . . . . 1 . . . . . . . Active Garrisons 1 | . . . . . . . 1 . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Turns Passed 15423 | 126 1923 1447 2760 194 1863 1618 975 759 360 395 164 638 1954 247 Spaces Moved 12497 | 67 551 419 997 56 1252 637 2062 1446 616 386 311 828 2568 301 Core 543 | 5 . . . . . . . 6 2 . . . 237 293 Treads 2265 | 62 550 146 735 56 71 637 4 . . . . . 4 . Legs 9 | . 1 5 . . . . . . . . . . . 3 Wheels 1729 | . . 268 262 . 1181 . . 18 . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 7951 | . . . . . . . 2058 1422 614 386 311 828 2327 5 Fastest Speed 26 | 50 160 200 116 240 140 240 32 26 29 45 45 45 32 45 Average Speed 94 | 154 281 244 213 240 145 240 32 36 45 46 45 46 47 50 Slowest Speed 400 | 160 320 400 320 240 240 240 240 300 195 132 45 125 180 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 48 | . . . . . . . 4 19 2 . . 1 22 . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . 1 . . . Exploration Rate (%) 59 | 4 75 78 91 11 90 73 52 27 85 73 62 75 49 41 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 21 | . . . 1 . . . 3 . 2 1 3 1 10 . Known Exits Taken 7 | . . . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . Scrap Searched 14 | . . 2 . . 2 2 . . 4 . . 4 . . Spaces Dug 72 | . . . 4 . . . 15 9 . . . . 44 . Terrain Destroyed 83 | . . . 4 . . . 15 11 . 2 . 1 50 . Melee 71 | . . . 4 . . . 15 9 . . . . 43 . Projectile 12 | . . . . . . . . 2 . 2 . 1 7 . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Total 15319 | 83 788 738 1465 101 1290 707 2309 1638 693 595 332 1060 3127 393 Wait 1916 | . 140 243 309 31 32 47 137 124 58 186 . 190 334 85 Move 12391 | 66 550 418 996 55 1251 636 2053 1409 611 385 310 825 2525 301 Hop 44 | . . . . . . . 4 17 2 . . 1 20 . Pick Up 71 | 7 9 6 18 1 2 3 7 4 3 . 1 2 8 . Fast Attach 79 | 7 6 1 1 . . . 7 9 8 7 7 7 17 2 Attach 68 | . 3 8 2 2 . 1 9 9 3 3 3 2 22 1 Detach 38 | . . . . . . . 4 4 3 5 2 4 15 1 Swap 103 | . 8 1 23 3 4 3 17 3 . 2 1 12 26 . Drop 68 | 1 . . 14 . 1 3 20 5 3 2 5 5 9 . Fire 367 | 2 70 61 98 9 . 14 30 13 . 5 . 12 53 . Melee 119 | . 1 . 4 . . . 21 10 . . 3 . 77 3 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . Escape Stasis 51 | . . . . . . . . 30 . . . . 21 . Rewire 1 | . . . . . . . . 1 . . . . . . Trap 2 | . . . . . . . . . 2 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 6 exits: [*Mat x3] / [*Min] / [*Sto x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / Ext) -4/Upper Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 582 | -10/Materials | Discovered new exit (range 8) 658 | -10/Materials | Discovered new exit (range 11) 910 | -10/Materials | Discovered new exit (range 9) 1890 | -10/Materials | Discovered new exit (range 5) 1913 | -10/Materials | Build established: Scavenger-Mutant 2050 | -10/Materials | Entered Mines 2388 | -10/Mines | Build established: Mutant 2435 | -10/Mines | Discovered new exit (range 10) 2595 | -10/Mines | Learned Materials terminal intel 2605 | -10/Mines | Learned Materials terminal intel 2890 | -10/Mines | Build established: Scavenger-Mutant 2900 | -10/Mines | Assembled infested the area 2905 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2934 | -10/Mines | Core integrity fell below 50% 2951 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3290 | -10/Mines | Core integrity fell below 20% 3497 | -10/Mines | Entered Materials 3497 | -9/Materials | Evolved 2 slots: Propulsion x2 3498 | -9/Materials | Loaded intel: 12 terminal locations 3498 | -9/Materials | Discovered new exit (range 9) 3547 | -9/Materials | Build established: Mutant 3805 | -9/Materials | Discovered new exit (range 16) 3945 | -9/Materials | Build established: Scavenger-Mutant 4730 | -9/Materials | Discovered new exit (range 16) 4883 | -9/Materials | Discovered new exit (range 12) 5232 | -9/Materials | Discovered new exit (range 10) 5575 | -9/Materials | Discovered new exit (range 10) 5599 | -9/Materials | Build established: Mutant 6257 | -9/Materials | Entered Mines 6308 | -9/Mines | Met a Derelict bent on vengeance 6389 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6439 | -9/Mines | Build established: Scavenger-Mutant 6451 | -9/Mines | Entered Zion 6514 | -7/Zion | Given A8's code to call for help 6796 | -7/Zion | Received a visual enhancement algorithm 6796 | -7/Zion | Ran a visual enhancement algorithm 7008 | -7/Zion | Learned Factory emergency access door positions 7170 | -7/Zion | Learned 8 Factory zone layouts 7693 | -7/Zion | Learned Factory interactive machine intel 7749 | -7/Zion | Found Relay Coupler [Programmer] 7893 | -7/Zion | Met Imprinter 7919 | -7/Zion | Imprinted 7921 | -7/Zion | Declared Zion's savior 8071 | -7/Zion | Found Prototype Device 8103 | -7/Zion | Identified Phasing AFG 8247 | -7/Zion | Discovered new exit (range 10) 8314 | -7/Zion | Entered Proximity Caves 8314 | -6/Proximity Caves | Accompanied by 4 allies 8560 | -6/Proximity Caves | Found DCF Scrap (14 items) 8780 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9215 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9288 | -6/Proximity Caves | Learned Factory garrison access intel 9896 | -6/Proximity Caves | Discovered new exit (range 13) 9932 | -6/Proximity Caves | Entered Factory 9932 | -6/Factory | Evolved 6 slots: Utility x6 9933 | -6/Factory | Identified exit to Factory 9935 | -6/Factory | Loaded intel: 54 interactive machine locations 9936 | -6/Factory | Loaded intel: 4 garrison access locations 10058 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 10072 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 10074 | -6/Factory | Zion Recon squad teleported in 10187 | -6/Factory | Discovered exit to Factory (range 9) 10392 | -6/Factory | Retrieved Zion intel report: Active Garrisons 10427 | -6/Factory | Discovered new exit (range 16) 10431 | -6/Factory | Build established: Hacker-Scout 10432 | -6/Factory | Identified exit to Lower Caves 10498 | -6/Factory | Spotted B-75 Beast 10771 | -6/Factory | Retrieved Zion intel report: Active Terminals 10847 | -6/Factory | Retrieved Zion intel report: Component Schematics 10907 | -6/Factory | Entered another Factory area 10907 | -5/Factory | Evolved 2 slots: Utility x2 10908 | -5/Factory | Identified exit to Upper Caves 11038 | -5/Factory | Discovered exit to Upper Caves (range 4) 11042 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 11044 | -5/Factory | Spotted B-75 Beast 11437 | -5/Factory | Retrieved Zion intel report: Trap Installations 11438 | -5/Factory | Zion Heavy squad teleported in 11521 | -5/Factory | Lost 11 parts (1p4n4u2w) 11583 | -5/Factory | Enhanced Grunt warped into view, answering call for help 11585 | -5/Factory | Zion Heavy squad teleported in 11586 | -5/Factory | Enhanced Grunt warped into view, answering call for help 11590 | -5/Factory | Lost 4 parts (1p1n1u1w) 11630 | -5/Factory | Core integrity fell below 50% 11666 | -5/Factory | Entered Upper Caves 11675 | -5/Upper Caves | Learned location of 1 exit from Factory 11701 | -5/Upper Caves | Encountered a Warlord checkpoint 11750 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 11760 | -5/Upper Caves | Attracted the attention of an 0b10 base 11770 | -5/Upper Caves | Learned location of Extension (-4) 11770 | -5/Upper Caves | Learned 8 Research zone layouts 11770 | -5/Upper Caves | Learned Armory stockpile data 11770 | -5/Upper Caves | Learned Extension terminal intel 11770 | -5/Upper Caves | Learned Armory terminal intel 11770 | -5/Upper Caves | Learned Factory garrison access intel 11917 | -5/Upper Caves | Lost 4 parts (1p2n1u) 11955 | -5/Upper Caves | Entered a destroyed Warlord outpost 11955 | -5/Upper Caves | Found DCF Scrap (12 items) 11997 | -5/Upper Caves | Discovered new exit (range 18) 12021 | -5/Upper Caves | Identified exit to Upper Caves 12026 | -5/Upper Caves | Entered another Upper Caves area 12039 | -5/Upper Caves | Discovered new exit (range 10) 12049 | -5/Upper Caves | Identified exit to Factory 12344 | -5/Upper Caves | Learned location of Armory (-4) 12358 | -5/Upper Caves | Learned Factory emergency access door positions 12416 | -5/Upper Caves | Discovered new exit (range 5) 12417 | -5/Upper Caves | Identified exit to Zhirov 12421 | -5/Upper Caves | Entered Zhirov 12421 | -5/Zhirov | Discovered new exit (range 3) 12422 | -5/Zhirov | Identified exit to Proximity Caves 12430 | -5/Zhirov | Met Zhirov 12450 | -5/Zhirov | Learned location of Quarantine (-3) 12450 | -5/Zhirov | Learned location of Command (-1) 12460 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12467 | -5/Zhirov | Found Alien Artifact 12473 | -5/Zhirov | Identified Transdimensional Reconstructor 12473 | -5/Zhirov | Warped through subspace 12536 | -5/Zhirov | Found Alien Artifact 12536 | -5/Zhirov | Identified Integrated Reactor 12536 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12585 | -5/Zhirov | Entered Proximity Caves 12889 | -4/Proximity Caves | Attacked by a faux Warlord 12909 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13223 | -4/Proximity Caves | Entered Factory 13223 | -4/Factory | Evolved 2 slots: Propulsion x2 13224 | -4/Factory | Identified exit to Upper Caves 13225 | -4/Factory | Identified exit to Extension 13227 | -4/Factory | Loaded intel: 4 garrison access locations 13549 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 13568 | -4/Factory | Build established: Derelict-Ninja 13662 | -4/Factory | Fabricated Imp. Hacking Suite (x1) 13671 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 13778 | -4/Factory | Repaired Gravity Neutralizer 13990 | -4/Factory | Fabricated Imp. Hacking Suite? 14069 | -4/Factory | Build established: Hacker-Scout 14441 | -4/Factory | Terminal network hard line cut 14705 | -4/Factory | Lost 5 parts (2n1u2w) 14820 | -4/Factory | Fabricated Exp. Optical Array? 14906 | -4/Factory | Lost 3 parts (1p2n) 14957 | -4/Factory | Lost 5 parts (1n3u1w) 14973 | -4/Factory | Search patrols dispatched 15045 | -4/Factory | Lost 3 parts (2n1u) 15095 | -4/Factory | Core integrity fell below 50% 15177 | -4/Factory | Entered Upper Caves 15179 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15213 | -4/Upper Caves | Lost 5 parts (4n1u) 15335 | -4/Upper Caves | Found Alien Artifact 15335 | -4/Upper Caves | Identified Dimensional Node Initializer 15335 | -4/Upper Caves | Initialized slip node 15424 | -4/Upper Caves | Core destroyed Last Messages --------------- 15218_ Acquired 65 matter. 15219_ Plasma Rifle fries itself beyond repair. 15312_ System corrupted: Energy discharge (-28). 15328_ System corrupted: Component data lost. 15331_ Sealed Doors breached. 15335_ Connecting with Private... >>Record "Note to 6F-MQ2" I took this from a Hauler that was behaving strangely. This was all it had in its inventory, and to be sure I also checked the local manifest, but found it wasn't even listed! See what you can make of it. 15335_ Acquired Alien Artifact. 15335_ Identified Dimensional Node Initializer. 15335_ Initializer activates and latches into the ground. 15411_ 6,GQGRE/KVDD,BQRUKB=JK|1DHFH7O& 15424_ Dimensional Slip Node implodes. 15424_ Flexi-carbon Leg destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? #### | | ??????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????????????####??????? | | ?????????????????????????????????# #??????????# | | ?????????????????????????????????? ##?????????# | | ??????????????????????????????????? ????????## | | ?????????????????????????????#??????# #??????## | | ?????????????????????????????# ??????# #####?# | | ?????????????????????????????# ??????# ### | | ?????????????????????????????# ?????# | | ?????????????????????????????# ??????# | | ?????????????????????????????# #??????# | | ?????????????????????????????# ##????# # | | ??????????????????????????????# ##??## # | | ???????????????????????????????# ##?# ##### | | ????????????????????????????????# ### ##???# | | ?????????????????????????????????# ##???## | | ?????????????????????????????????# #????# | | ??????????????????????????????#### # #????? | | ?????????????????????????????## ## #????? | | ???????????????????????????### ### #????? | | ???????????????????????????# ### #????? | | ???????????????????????##### ### #???## | | ???????????????????????# @"## ## ##???# | | ???????????????????????# ####### ###???# | | ???????????????????????#X "## #?????####?????# | | ???????????????????????##### #???????????# | | ???????????????????????????## #?????????# | | ????????????????????????????# #????????# | | ????????????????????????????# ##????????## # | | ????????????????????????????# #####??????????##? | | ????????????????????????????#####????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 35 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 12 Armor Coverage 600 Propulsion Shielding 90 Evasion (%) 64 Targeting Accuracy 16 Melee Accuracy 8 Core Analysis 9 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 24 Defensive Hacking 30 Item Schematics ----------------- Gauss Cannon | -7/Zion | Archive IFF Parser | -7/Zion | Archive Spear | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Arc Projector | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Hacking Suite | -6/Factory | Scanalyzed Imp. Thermal Generator | -6/Factory | Z-intel Hcp. Storage Unit | -6/Factory | Z-intel Plasma Cannon | -6/Factory | Z-intel Cryofiber Web | -6/Factory | Z-intel Salvage Targeting Computer | -6/Factory | Z-intel Plasma Rifle | -6/Factory | Z-intel Wheel | -6/Factory | Z-intel Adv. Weight Redist. System | -6/Factory | Z-intel Core Analyzer | -6/Factory | Z-intel Shock Rifle | -6/Factory | Z-intel Angular Momentum Engine | -6/Factory | Z-intel Matter Filter | -6/Factory | Z-intel System Shield | -6/Factory | Z-intel Imp. System Shield | -6/Factory | Z-intel Lrg. Storage Unit | -6/Factory | Z-intel Hvy. Reactive Plating | -6/Factory | Z-intel Adv. Sensor Array | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive H-66 Slayer | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel L-41 Fighter | -6/Factory | Z-intel H-55 Commando | -6/Factory | Z-intel E-15 Imp | -6/Factory | Z-intel Fabricated ------------ Imp. Hacking Suite | x1 | -4/Factory Imp. Hacking Suite | x1 | -4/Factory Exp. Optical Array | x1 | -4/Factory Repaired ---------- Gravity Neutralizer | 27% | -4/Factory Studied --------- Wheel | -5/Factory | Hacked Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Dimensional Node Initializer Achievements -------------- Achiever Alien Tech Cya! Fancy Inventory Respectable Loadout Subspace Traveler That Tickles The Science Guy We Love MA Challenges ------------ None Game ------ Seed LargeSlugLoader Manual? 0 Play Time 02:58:09 Cumulative 48.1 hours Start 2026.04.06 @ 22:44:54 End 2026.04.07 @ 01:51:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 31 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf975d79-7594-40cd-845c-c8714811f414