Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.14 @ 07:28:58 Player: Storm Mk9 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (551) 551 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3061 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 275/300 Energy 320/320 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (4) -------- Heavy Ion Engine Light Deuterium Engine > --- PROPULSION (3) --- Medium Treads Medium Treads Medium Treads > --- UTILITY (4) ------ Small Storage Unit Improved Signal Interpreter Seismic Detector Medium Insulated Plating > --- WEAPON (2) ------- Advanced Beam Rifle Gauss Rifle > --- INVENTORY (8) ---- Improved Ion Engine Medium Treads Medium Insulated Plating Lightning Gun Minigun Gauss Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Improved Terrain Scan Processor Medium Insulated Plating Medium Insulated Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Medium Treads Improved Terrain Scanner Seismic Detector Lightning Gun Enhanced Autogun Gauss Rifle Grenade Launcher [Rating: 40] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Medium Treads Treads Medium Treads Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Terrain Scan Processor Protection Medium Insulated Plating Weapon Gauss Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Gauss Rifle Launcher Grenade Launcher Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power 3 | . . . 1 2 Propulsion 1 | . . . 1 . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 26 | 6 2 . 18 . Power 4 | 1 . . 3 . Engine 4 | 1 . . 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . . 3 . Treads 5 | 2 . . 3 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 1 . 5 . Device 2 | . 1 . 1 . Storage 1 | 1 . . . . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 10 | 2 1 . 7 . Energy Gun 4 | 1 1 . 2 . Energy Cannon . | . . . . . Ballistic Gun 5 | 1 . . 4 . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 1 | . . . 1 . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . . 1 . Highest Loss Streak 1 | . . . 1 . To Critical Strikes . | . . . . . Average Backups 7 | 3 7 8 7 . Power . | . 1 1 . . Propulsion 1 | 1 2 3 1 . Utility 1 | . 1 1 1 . Weapon 3 | . 2 3 4 . Tool/Special . | . . . . . Unused Backups 12 | 1 3 . 6 2 Power 1 | . . . . 1 Propulsion 8 | 1 3 . 3 1 Utility . | . . . . . Weapon 3 | . . . 3 . Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 99 100 97 . Engine 17 | . 14 14 17 . Treads 27 | . 28 28 26 . Device 11 | . 14 14 10 . Storage 10 | . 14 14 9 . Processor 5 | . . . 6 . Protection 6 | . . . 8 . Energy Gun 5 | . 13 14 3 . Ballistic Gun 14 | . 14 14 14 . Peak Build Rating 40 | 6 8 8 40 . Average Rating 28 | 5 7 8 36 . On Entrance 11 | . 6 8 8 37 Naked Turns . | . . . . . Heaviest Build 40 | 12 14 14 40 . Greatest Support 84 | 40 40 40 84 . Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 . Average Capacity 7 | 7 8 8 8 . Most Carried 8 | 7 8 8 8 . Average Carried 7 | 3 7 8 7 . Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 7 8 8 7 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 875 | 239 52 . 584 . Remotely . | . . . . . Salvage Created 854 | 148 56 . 650 . Parts 56 | 7 5 . 44 . Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 17 | . 3 . 14 . Guns 17 | . 3 . 14 . Classes Destroyed 7 | 2 1 . 4 . Tunneler 2 | 2 . . . . Hauler 1 | . . . 1 . Recycler 1 | 1 . . . . Watcher 1 | . . . 1 . Swarmer 9 | . 3 . 6 . Grunt 2 | . . . 2 . Sentry 6 | . . . 6 . Best Kill Streak 3 | 3 3 . 3 . Combat Bots Only 3 | . 3 . 3 . Max Kills in Single Turn 2 | 1 2 . 1 . Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 99 | . 9 1 89 . Missed 32 | . 4 . 28 . Hits 67 | . 5 1 61 . Projectile 67 | . 5 1 61 . Critical Strikes 2 | . . . 2 . Damage Taken 1149 | . 40 22 1087 . Core 432 | . 8 . 424 . Absorbed by Shields . | . . . . . Core Remaining (%) 72 | 100 . 96 22 . Volleys Fired 67 | 8 3 . 56 . Largest 2 | 2 2 . 2 . Hottest 89 | 60 70 . 89 . Shots Fired 134 | 16 6 . 112 . Gun 134 | 16 6 . 112 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 99 | 8 3 . 88 . Thermal 33 | 8 3 . 22 . Explosive . | . . . . . Electromagnetic 2 | . . . 2 . Robot Hit Streak 11 | 8 8 . 11 . Robot Miss Streak 8 | 2 . . 8 . Penetration Max 1 | . . . 1 . Secondary Targets 4 | . 1 . 3 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 80 | 12 5 . 63 . Core Hits 31 | 6 3 . 22 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1414 | 118 54 . 1242 . Guns 1414 | 118 54 . 1242 . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1043 | 59 16 . 968 . Thermal 337 | 59 38 . 240 . Explosive . | . . . . . Electromagnetic 34 | . . . 34 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 587 | 40 50 . 587 . Average Temperature 142 | 17 26 . 154 . Received Heat Transfer 240 | . . 6 234 . Effects 23 | . . . 23 . Shutdowns 1 | . . . 1 . Energy Bleed 2 | . . . 2 . Interference 4 | . . . 4 . Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . 1 . Damage (minor) 2 | . . . 2 . Damage (major) 8 | . . . 8 . Damage (core) 4 | . . . 4 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 680 | 125 111 . 444 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 165 | 5 60 . 165 . Initial 69 | . . . . 69 Average 29 | 1 16 . 33 . Influence Increases 627 | 15 83 . 529 . Destroy 0b10 Robot/C 340 | . 60 . 280 . Destroy 0b10 Robot/NC 25 | 15 . . 10 . Destroy Leader 104 | . 10 . 94 . Successful Hack 19 | . 13 . 6 . Disable Machine 75 | . . . 75 . Destroy Structure 4 | . . . 4 . Lose Combat Pursuer 60 | . . . 60 . Influence Decreases 558 | 15 53 30 376 84 Entered New Map 99 | . . 15 . 84 Time Decay 449 | 15 53 15 366 . Lost Part 10 | . . . 10 . Squads Dispatched 2 | . . . 2 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 4 | . . . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 28 | . 3 2 23 . Peak Tracking Total 4 | . 3 2 4 . Tactical Retreats 2 | . . . 2 . Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 5 | . . . 5 . Max in Single Turn 1 | . . . 1 . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 7 | . 3 . 4 . Terminals 3 | . 2 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 21 | . 12 . 9 . Successful 11 | . 5 . 6 . Failed 10 | . 7 . 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 9 | . 6 . 3 . Terminals 15 | . 11 . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access 3 | . . . 3 . Terminal Hacks 2 | . 1 . 1 . Prototype ID Bank 1 | . . . 1 . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 1 | . . . 1 . Insert Component 1 | . . . 1 . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 6 | . 3 . 3 . Terminals 6 | . 3 . 3 . Track 2 | . 1 . 1 . Botnet 2 | . 1 . 1 . Operators 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 . 3 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . 1 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 1508 | . 215 138 1155 . Terrain 951 | . . . 951 . Seismic 840 | . 215 138 487 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 1750 | 117 215 138 1280 . Spaces Moved 768 | 47 124 87 510 . Core 4 | 4 . . . . Treads 764 | 43 124 87 510 . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 . Average Speed 159 | 150 160 160 160 . Slowest Speed 160 | 160 160 160 160 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 6 21 7 41 . Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 4 | . . . 4 . Melee . | . . . . . Projectile 4 | . . . 4 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 1180 | 79 137 86 878 . Wait 259 | 4 . . 255 . Move 764 | 46 123 86 509 . Hop . | . . . . . Pick Up 33 | 14 5 . 14 . Fast Attach 8 | . 1 . 7 . Attach 14 | 6 1 . 7 . Detach . | . . . . . Swap 10 | . . . 10 . Drop 25 | 1 4 . 20 . Fire 67 | 8 3 . 56 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 10) 317 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 11) 333 | -10/Materials | Entered Subcaves 344 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 408 | -10/Subcaves | Learned location of Zion (-6) 408 | -10/Subcaves | Met a Zionite searching for "candidates" 436 | -10/Subcaves | Discovered new exit (range 7) 471 | -10/Subcaves | Entered Materials 471 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1087 | -8/Materials | Discovered new exit (range 12) 1502 | -8/Materials | Discovered new exit (range 13) 1625 | -8/Materials | Core integrity fell below 50% 1751 | -8/Materials | Entered Factory 1751 | -7/Factory | Evolved 2 slots: Power x2 1751 | -7/Factory | Self-destructed Last Messages --------------- 01657_ R-06 Scavenger inserts Imp. Ion Engine into recycling unit. 01657_ Acquired 54 matter. 01658_ Recycling unit begins recycling process. 01661_ Acquired 59 matter. 01701_ Y-45 Defender destroyed. 01701_ Slug penetrates Door. 01701_ Terminal disabled. 01716_ Acquired Minigun. 01721_ Acquired 56 matter. 01722_ R-06 Scavenger collects Imp. Ion Engine. 01727_ R-06 Scavenger collects Heat Sink. 01745_ Triggered Blade Trap. 01745_ Massive razor-sharp blades shoot up from within the floor. 01745_ Med. Insulated Plating severed. 01747_ Acquired Med. Insulated Plating. PARAMETERS=POWER+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????###+###??????????????????? | | ????????? #??????????????????? | | ????????? #??????????????????? | | ????????? #??????????????????? | | ?????????# #??????????????????? | | ?????????# #??????????????????? | | ?????????# #??????????????????? | | ???????### ######### ?????????? | | ???????# ????????? | | ???????# ????????? | | ???????# @ ????????? | | ???????# ????????? | | ???????# ????????? | | ???????####+#############?????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 450 Resistance: EM 20 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NavigationIonShifter Manual? 0 Play Time 00:23:20 Cumulative 40.1 hours Start 2025.06.14 @ 06:50:23 End 2025.06.14 @ 07:28:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 13 Adventurer 0 Explorer 19 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 31 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 59x45 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: f45e8dbb-9b33-4a3d-a194-ad9fa644617a