Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.15 @ 18:09:25 Player: viper Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (161) 805 Value Destroyed (6825) 6825 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 12966 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 1038/1300 Matter 423/500 Energy 170/170 System Corruption 3% Temperature Cool (0) Movement Walking (180) Ox2 Location -3/Research Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (3) --- Flexi-carbon Leg > --- UTILITY (11) ----- Advanced Cooling System High-capacity Storage Unit High-capacity Matter Pod Advanced Targeting Computer Target Analyzer Improved Core Analyzer Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Neutrino Core Light Antimatter Reactor Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit High-capacity Matter Pod Advanced Targeting Computer Target Analyzer Precision Matter Filter Improved Utility Shielding Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator Railgun Flak Cannon > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Improved Core Analyzer Flak Cannon Flak Cannon Flak Cannon [Rating: 106] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility System Shield Device Advanced Cooling System Storage High-capacity Storage Unit Processor Target Analyzer Hackware System Shield Protection Propulsion Shielding Weapon KE Penetrator Energy Gun Medium Laser Ballistic Gun KE Penetrator Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 2 2 2 2 2 2 Power 2 | . . . 1 . . . 1 . Propulsion 1 | . . . 1 . . . . . Utility 9 | . 1 2 . 1 1 2 . 2 Weapon 3 | . . . . 1 1 . 1 . Parts Attached 107 | 7 10 7 16 28 2 10 7 20 Power 21 | 1 2 . 4 3 . 3 2 6 Engine 5 | 1 2 . 2 . . . . . Core 11 | . . . 2 3 . 3 1 2 Reactor 5 | . . . . . . . 1 4 Propulsion 27 | 2 3 4 5 4 . 2 3 4 Treads . | . . . . . . . . . Leg 27 | 2 3 4 5 4 . 2 3 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 2 1 2 2 8 1 5 1 3 Device 5 | . 1 1 . 1 1 1 . . Storage 6 | 1 . . 1 4 . . . . Processor 3 | . . . . . . 2 . 1 Hackware 5 | . . . . 1 . 1 1 2 Protection 6 | 1 . 1 1 2 . 1 . . Artifact . | . . . . . . . . . Weapon 34 | 2 4 1 5 13 1 . 1 7 Energy Gun 2 | 1 . . . . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 20 | 1 4 . 2 10 1 . 1 1 Ballistic Cannon 12 | . . 1 3 3 . . . 5 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . 1 . 1 Parts Lost 29 | . . . 3 1 . 1 1 23 Power 8 | . . . 2 . . . 1 5 Propulsion 5 | . . . . . . . . 5 Utility 4 | . . . . 1 . 1 . 2 Weapon 12 | . . . 1 . . . . 11 Highest Loss Streak 7 | . . . 2 1 . 1 1 7 Average Slot Usage (%) 98 | . 97 100 98 99 100 99 99 90 Engine 2 | . 11 10 13 . . . . . Core 9 | . . . 1 13 12 10 13 8 Leg 18 | . 24 20 24 20 18 15 15 11 Device 10 | . 12 20 16 7 12 11 10 7 Storage 11 | . 12 10 8 13 12 11 10 9 Processor 3 | . . . . . . 11 10 11 Hackware 6 | . . . . 6 6 7 10 16 Protection 11 | . 12 20 16 13 12 8 5 . Ballistic Gun 15 | . 15 10 7 16 25 22 25 6 Ballistic Cannon 4 | . . 9 8 4 . . . 11 Naked Turns . | . . . . . . . . . Heaviest Build 104 | 17 18 22 42 68 75 77 92 104 Greatest Support 75 | 20 20 23 33 40 40 45 75 75 Greatest Overweight (x) 4 | 4 1 . 1 2 1 1 2 3 Average Overweight (x) . | . . . . 1 1 1 1 1 Largest Inventory Capacity 12 | 8 8 8 10 12 12 12 12 12 Average Capacity 11 | 7 8 8 9 11 12 12 12 12 Most Carried 12 | 5 8 8 10 12 11 12 12 8 Average Carried 8 | 1 6 7 7 11 10 7 8 3 Final Capacity 12 | 8 8 8 10 12 12 12 12 12 Final Carried 12 | 5 8 8 10 12 10 9 5 2 Class Distribution -------------------- 34% | Hacker-Tank 25% | Hacker-Mutant 25% | Hacker-Gunner 7% | Wizard-Gunner 4% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Wizard-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 4470 | 218 169 171 583 1542 156 393 323 915 Remotely . | . . . . . . . . . Salvage Created 7450 | . 250 245 825 1400 318 1527 1190 1695 Parts 364 | . 20 17 49 80 23 57 44 74 Haulers Intercepted 4 | . 1 . 1 . 1 1 . . Recyclers Shooed 8 | . . . . 3 . . 1 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 113 | . 7 8 18 19 3 17 13 28 Guns 84 | . 7 5 11 16 3 17 13 12 Cannons 29 | . . 3 7 3 . . . 16 Classes Destroyed 15 | . 3 2 6 4 . . . . Worker 11 | . . . 2 5 . . 2 2 Builder 6 | . . . 1 1 . . 1 3 Tunneler 1 | . . . . 1 . . . . Hauler 4 | . 1 . 1 . 1 1 . . Recycler 12 | . . . 1 6 . 2 1 2 Mechanic 1 | . . . . 1 . . . . Operator 5 | . . . 1 2 . 1 . 1 Watcher 8 | . . . 3 2 1 . 1 1 Swarmer 12 | . 4 2 3 . . . . 3 Grunt 63 | . 3 3 9 11 . 11 11 15 Brawler 2 | . . 1 . 1 . . . . Duelist 1 | . . . . 1 . . . . Sentry 17 | . . 2 5 1 3 3 1 2 Hunter 9 | . . . 1 3 . 1 1 3 Programmer 9 | . . . . 2 . 2 . 5 Best Kill Streak 11 | . 4 2 6 11 1 9 9 9 Combat Bots Only 8 | . 3 2 5 3 1 8 7 6 Max Kills in Single Turn 2 | . 1 1 2 2 1 2 2 2 Gunslinging 1 | . . . . . . 1 1 . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 5928 | . 174 160 773 543 93 702 369 3114 Core 620 | . 25 56 121 41 5 56 54 262 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 92 | 100 90 86 78 94 99 94 95 . Volleys Fired 327 | . 17 27 71 78 7 30 24 73 Largest 5 | . 2 2 2 3 4 4 5 5 Hottest 211 | . 70 59 64 132 132 132 165 211 Shots Fired 1024 | . 34 54 141 230 28 118 119 300 Gun 701 | . 34 27 70 195 28 118 119 110 Cannon 323 | . . 27 71 35 . . . 190 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 1000 | . 17 54 141 230 28 118 119 293 Thermal 17 | . 17 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 7 | . . . . . . . . 7 Robot Hit Streak 47 | . 13 27 35 34 17 47 43 35 Robot Miss Streak 6 | . 1 2 2 5 1 1 3 6 Penetration Max 1 | . . . . 1 1 1 1 1 Secondary Targets 15 | . 1 . . 3 . 3 6 2 Max Gunslinging Chain 1 | . 1 . . 1 . 1 1 1 Shots Hit Robots 778 | . 26 46 111 155 18 90 86 246 Core Hits 487 | . 14 16 52 75 9 38 40 243 Critical Hits 59 | . . 1 . 15 . 17 15 11 Critical Kills 29 | . . 1 . 7 . 10 6 5 Critical Parts Destroyed 26 | . . . . 8 . 5 7 6 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16714 | . 292 635 1800 4030 515 2286 2156 5000 Guns 11530 | . 292 203 849 3008 515 2286 2156 2221 Cannons 4549 | . . 432 951 387 . . . 2779 Explosions 635 | . . . . 635 . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 15712 | . 100 635 1800 3395 515 2286 2156 4825 Thermal 720 | . 192 . . 528 . . . . Explosive 107 | . . . . 107 . . . . Electromagnetic 175 | . . . . . . . . 175 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . 1 2 1 2 3 3 Average Corruption 1 | . . . 1 1 1 1 2 1 Corruption Purged . | . . . . . . . . . Effects 32 | . . . 1 6 . 8 12 5 Message Errors 6 | . . . . 3 . 1 2 . Matter Fused 1 | . . . . . . . 1 . Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 3 | . . . 1 . . . 2 . Data Loss (minor) 4 | . . . . 2 . . 1 1 Targeting Errors 13 | . . . . 1 . 5 3 4 Weapon Failures 3 | . . . . . . 2 1 . Overload Shots . | . . . . . . . . . Overflow Damage 328 | . . 4 27 290 . . . 7 Projectiles 38 | . . 4 27 . . . . 7 Explosions 290 | . . . . 290 . . . . Melee . | . . . . . . . . . Knockbacks 72 | . . 2 9 10 . . . 51 Impact . | . . . . . . . . . Kinetic 67 | . . 2 9 10 . . . 46 Secondary 5 | . . . . . . . . 5 Self-Inflicted Damage 85 | . . . . 85 . . . . Shots 2 | . . . . 2 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 323 | . 303 24 124 323 5 . 171 315 Average Temperature 70 | . 143 12 41 134 5 . 34 77 Received Heat Transfer 1911 | . 147 96 441 222 48 171 192 594 Effects 5 | . . . . 1 . . . 4 Shutdowns 1 | . . . . 1 . . . . Energy Bleed 2 | . . . . . . . . 2 Interference 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 855 | . 555 . . 300 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 417 | . 208 263 337 361 194 385 362 417 Initial 138 | . . 62 22 12 18 69 138 88 Average 138 | . 124 136 177 83 72 174 155 262 Maximum Alert Level 2 | . 1 1 1 1 . 1 1 2 Low Security (%) 72 | 100 70 69 50 86 100 71 86 30 Level 1 26 | . 29 30 49 13 . 28 13 64 Level 2 . | . . . . . . . . 4 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 32 | . . 2 4 7 . 6 4 9 Investigation 17 | . . 2 3 3 . 3 3 3 Extermination 5 | . . . . 2 . 1 1 1 Reinforcement 7 | . . . 1 1 . 2 . 3 Assault . | . . . . . . . . . Garrison 3 | . . . . 1 . . . 2 Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 Haulers Reinforced 3 | . . . . . . 1 . 2 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 5 | . . . . 1 1 . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 152 | . 7 10 28 30 4 18 12 43 Peak Tracking Total 10 | . 2 3 4 3 2 5 5 10 Tactical Retreats 6 | . . 2 1 1 . 1 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 11 | . 5 1 . 3 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 10 | . 6 . . 4 . . . . Reprogrammed 9 | . . 9 . . . . . . Reused 2 | . . 2 . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . 2 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 28 | . . . . 19 2 4 2 1 Max in Single Turn 9 | . . . . 9 1 1 1 1 Garrison Access 2 | . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 29 | . 2 4 3 8 . 4 4 4 Terminals 10 | . 1 2 1 4 . . 1 1 Fabricators 2 | . . . . 1 . . . 1 Repair Stations 7 | . 1 . 2 2 . 1 . 1 Recycling Units 4 | . . . . . . 2 2 . Scanalyzers 4 | . . 2 . . . 1 1 . Garrison Access 2 | . . . . 1 . . . 1 Total Hacks 163 | . 9 17 14 34 . 39 34 16 Successful 134 | . 9 11 11 24 . 37 31 11 Failed 29 | . . 6 3 10 . 2 3 5 Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . 2 . . . . Terminals 46 | . 7 8 4 16 . . 4 7 Fabricators 7 | . . . . 4 . . . 3 Repair Stations 33 | . 2 . 10 12 . 4 . 5 Recycling Units 55 | . . . . . . 27 28 . Scanalyzers 19 | . . 9 . . . 8 2 . Garrison Access 3 | . . . . 2 . . . 1 Terminal Hacks 28 | . 7 4 2 8 . . 2 5 Record 2 | . 1 . . 1 . . . . Part Schematic 1 | . . . . 1 . . . . Prototype ID Bank 3 | . 1 . 1 1 . . . . Branch Access Points 1 | . . . . 1 . . . . Fabricator Index 1 | . . . . 1 . . . . Scanalyzer Index 1 | . . . . . . . 1 . Alert Level 1 | . . . . . . . 1 . Locate Traps 3 | . 1 1 . 1 . . . . Disarm Traps 3 | . 2 . . 1 . . . . Reprogram Traps 2 | . . 2 . . . . . . Dispatch Records 2 | . 1 . . . . . . 1 Maintenance Status 1 | . 1 . . . . . . . Security Status 1 | . . . . . . . . 1 Surveillance Status 1 | . . . . 1 . . . . Reinforcement Status 1 | . . . . . . . . 1 Assault Status 1 | . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . . 1 Zone Layout 2 | . . 1 1 . . . . . Fabricator Hacks 5 | . . . . 4 . . . 1 Load Schematic 2 | . . . . 1 . . . 1 Build 3 | . . . . 3 . . . . Repair Station Hacks 30 | . 2 . 9 11 . 4 . 4 Scan Component 16 | . 1 . 5 6 . 2 . 2 Repair 14 | . 1 . 4 5 . 2 . 2 Recycling Unit Hacks 52 | . . . . . . 25 27 . Recycle Component 26 | . . . . . . 12 14 . Process 24 | . . . . . . 12 12 . Report Inventory 2 | . . . . . . 1 1 . Scanalyzer 17 | . . 7 . . . 8 2 . Insert Component 9 | . . 4 . . . 4 1 . Analyze 8 | . . 3 . . . 4 1 . Garrison Access Hacks 2 | . . . . 1 . . . 1 Seal Access 2 | . . . . 1 . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . 1 Used . | . . . . . . . . . Hacking Detections 26 | . 2 4 3 7 . 3 4 3 Full Trace Events 19 | . 1 4 3 2 . 3 3 3 Feedback Events 3 | . . . 1 . . . 2 . Corruption 3 | . . . 1 . . . 2 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . 3 . 1 . 4 1 . Parts Built 5 | . . . . 5 . . . . Matter 636 | . . . . 636 . . . . Time 159 | . . . . 159 . . . . Total Part Build Rating 30 | . . . . 30 . . . . Parts Repaired 14 | . 1 . 4 5 . 2 . 2 Time 390 | . 13 . 94 157 . 76 . 50 Parts Recycled 26 | . . . . . . 12 14 . Recycled Matter 759 | . . . . . . 446 313 . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 8 | . . 3 . . . 4 1 . Part Schematics Acquired 8 | . . 3 . . . 4 1 . Parts Damaged 1 | . . . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 6539 | 78 251 527 819 2324 284 750 789 717 Spaces Moved 2936 | 54 134 236 352 948 158 353 452 249 Core 15 | 15 . . . . . . . . Treads . | . . . . . . . . . Legs 2921 | 39 134 236 352 948 158 353 452 249 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 153 153 150 150 Average Speed 145 | 117 122 120 135 152 153 153 150 153 Slowest Speed 250 | 250 150 120 150 180 153 153 185 210 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 16 | 3 27 23 32 28 7 7 10 9 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 5 | . . . . 5 . . . . Terrain Destroyed 171 | . . . 3 80 1 76 10 1 Melee . | . . . . . . . . . Projectile 59 | . . . 3 25 1 19 10 1 AOE 112 | . . . . 55 . 57 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 4463 | 65 187 431 564 1658 183 485 493 397 Wait 1011 | . 22 159 104 580 17 77 . 52 Move 2928 | 53 133 235 351 947 157 352 451 249 Hop . | . . . . . . . . . Pick Up 52 | 5 3 . 10 8 . 13 10 3 Fast Attach 44 | 7 8 2 8 7 . 3 1 8 Attach 28 | . 1 2 4 6 2 2 2 9 Detach 5 | . 1 1 1 2 . . . . Swap 35 | . 1 3 4 15 . 5 4 3 Drop 33 | . 1 2 11 15 . 3 1 . Fire 327 | . 17 27 71 78 7 30 24 73 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 16) 79 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Evolved 1 slot: Utility x1 269 | -10/Materials | Repaired Ion Engine 280 | -10/Materials | Identified exit to Materials 280 | -10/Materials | Discovered exit to Materials (range 16) 322 | -10/Materials | Build established: Hacker-Mutant 330 | -10/Materials | Entered another Materials area 330 | -9/Materials | Evolved 2 slots: Utility x2 838 | -9/Materials | Identified exit to Materials 838 | -9/Materials | Discovered exit to Materials (range 16) 857 | -9/Materials | Entered another Materials area 857 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1155 | -8/Materials | Repaired Ion Engine 1183 | -8/Materials | Repaired Aluminum Leg 1210 | -8/Materials | Repaired Aluminum Leg 1511 | -8/Materials | Identified exit to Factory 1511 | -8/Materials | Discovered exit to Factory (range 8) 1555 | -8/Materials | Repaired Imp. Light Cannon 1676 | -8/Materials | Entered Factory 1676 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1780 | -7/Factory | Identified exit to Storage 1780 | -7/Factory | Identified exit to Lower Caves 1921 | -7/Factory | Build established: Hacker-Skirmisher 2116 | -7/Factory | Fabricated Adv. Cooling System (x1) 2175 | -7/Factory | Fabricated KE Penetrator (x2) 2236 | -7/Factory | Fabricated KE Penetrator (x2) 2529 | -7/Factory | Build established: Hacker-Tank 2822 | -7/Factory | Garrison activated, responded to threat 2928 | -7/Factory | Repaired Imp. Aluminum Leg 2955 | -7/Factory | Repaired Propulsion Shielding 2995 | -7/Factory | Repaired Com. Matter Pod 3304 | -7/Factory | Repaired Broken KE Penetrator 3328 | -7/Factory | Repaired Mic. Nuclear Core 3705 | -7/Factory | Identified exit to Factory 3705 | -7/Factory | Discovered exit to Factory (range 14) 4000 | -7/Factory | Entered another Factory area 4000 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4262 | -6/Factory | Identified exit to Factory 4262 | -6/Factory | Discovered exit to Factory (range 10) 4284 | -6/Factory | Entered another Factory area 4284 | -5/Factory | Evolved 2 slots: Utility x2 4337 | -5/Factory | Repaired Imp. Aluminum Leg 4383 | -5/Factory | Repaired Mic. Nuclear Core 4577 | -5/Factory | Build established: Hacker-Gunner 4687 | -5/Factory | Destroyed 8 combat bots 5014 | -5/Factory | Identified exit to Factory 5014 | -5/Factory | Discovered exit to Factory (range 4) 5034 | -5/Factory | Entered another Factory area 5034 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 5384 | -4/Factory | Destroyed 7 combat bots 5803 | -4/Factory | Identified exit to Research 5803 | -4/Factory | Discovered exit to Research (range 9) 5823 | -4/Factory | Entered Research 5823 | -3/Research | Evolved 2 slots: Utility x2 5947 | -3/Research | Garrison activated, responded to threat 6028 | -3/Research | Lost 7 parts (1p1n1u4w) 6052 | -3/Research | Garrison activated, responded to threat 6219 | -3/Research | Build established: Wizard-Gunner 6233 | -3/Research | Repaired Myomer Leg 6254 | -3/Research | Repaired Flak Cannon 6401 | -3/Research | Spotted B-86 Titan 6426 | -3/Research | Lost 5 parts (1p1u3w) 6540 | -3/Research | Self-destructed Last Messages --------------- 06527_ Penetrated by Slug. 06527_ Flak Cannon destroyed. 06527_ Mic. Fission Core destroyed. 06528_ K-01 Serf collects debris. 06528_ Lgt. Antimatter Reactor destroyed. 06528_ K-01 Serf collects debris. 06529_ R-10 Processor collects Mic. Fission Core. 06530_ Penetrated by Slug. 06530_ Slug penetrates Wall. 06532_ K-01 Serf collects debris. 06533_ Slug penetrates Wall. 06534_ Gamma Rifle destroyed. 06534_ Flexi-carbon Leg destroyed. 06536_ K-01 Serf collects debris. 06537_ Penetrated by Slug. 06537_ Slug penetrates Wall. 06537_ Penetrated by Slug. 06539_ Slug penetrates Wall. 06540_ Penetrated by Slug. 06540_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | """ #???????????# # ## ""#??????# | | ###################+###### ##! ""#??????# | | # S#??????# | | = # ""#??????# | | % ! + ""#??????# | | ! !! =* # ""######## | | ###/########################### # # | | # #?????????# # # # | | #= #?????????# # # + | | # ""#?????????# + # # | | # ""#?????????# # # ### | | # % G#?????????# ""T"" # ########?# ###" | | # ! ""#?????????# """"" # #????????# #??# | | # ""#?????????# # #????????# #??? | | # #?????????# ] # #????#####+#### | | ## #?????????########### #????# ! | | ?##########?????????# h + #????# | | ????????????????????# # #????#""" | | ????????????????????# h"""# #????#"R | | ????????????????????# """# #????#""" | | ????????????????????# """# #????# "" | | ????????????????????# # #????# | | ????????????????????# # #????# | | ????????????????????# == # #????########## | | ????????????????????#####/##### ?????????????? | | ?????????????????????####@##### ##????????????? | | ???????###+########### k%!!* #?????????????? | | ????? hk#########+#+#?????????????? | | ????? ^ #???????? ????????????????? | | ????? #???????? ????????????????? | | ????? """ %=#???????? ????????????????? | | ?????????""" gg #?????????????????????????? | | ??????????"" g #?????????????????????????? | | ????????? R #?????????????????????????? | | ???????? ""Y"" #?????????????????????????? | | ??????? """"" ?????????????????????????? | | ???????? ###############?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 49 Energy Capacity 455 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Core Analysis 8 Matter Filtering 50 Offensive Hacking 40 Defensive Hacking 20 Item Schematics ----------------- Med. Laser | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed KE Penetrator | -7/Factory | Hacked Aluminum Leg | -5/Factory | Scanalyzed Lgt. Angular Momentum Engine | -5/Factory | Scanalyzed Titanium Leg | -5/Factory | Scanalyzed Flak Cannon | -5/Factory | Scanalyzed Railgun | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Cooling System | x1 | -7/Factory | Preloaded KE Penetrator | x2 | -7/Factory KE Penetrator | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransmissionParticleChip Manual? 0 Play Time 01:03:17 Cumulative 976.9 hours Start 2022.01.15 @ 17:09:26 End 2022.01.15 @ 18:09:25 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 736 Rogue 62 Adventurer 0 Explorer 674 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 2b628313-1f70-4310-9ea5-89a8b8aaf9f6