Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.15 @ 18:09:25

Player: viper

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (8)        1600
Robots Destroyed (161)     805
Value Destroyed (6825)     6825
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (16)                 16
              TOTAL SCORE: 12966

 Bonus
-------
High Alert Combat Kills    16

 Cogmind 
---------
Core Integrity             1038/1300
Matter                     423/500
Energy                     170/170
System Corruption          3%
Temperature                Cool (0)
Movement                   Walking (180) Ox2
Location                   -3/Research

 Parts 
-------
>               --- POWER (3) --------
          Micro Fission Core
>               --- PROPULSION (3) ---
                Flexi-carbon Leg
>               --- UTILITY (11) -----
       Advanced Cooling System
  High-capacity Storage Unit
  High-capacity Matter Pod
       Advanced Targeting Computer
                Target Analyzer
       Improved Core Analyzer
                Hacking Suite
                Hacking Suite
                System Shield
                System Shield
>               --- WEAPON (5) -------
                    (None)
>               --- INVENTORY (12) ---
                Neutrino Core
          Light Antimatter Reactor

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
          Micro Fission Core
          Light Antimatter Reactor
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
                Myomer Leg
>               --- UTILITY ----------
       Advanced Cooling System
  High-capacity Storage Unit
  High-capacity Matter Pod
       Advanced Targeting Computer
                Target Analyzer
      Precision Matter Filter
       Improved Utility Shielding
                Hacking Suite
                Hacking Suite
                System Shield
                System Shield
>               --- WEAPON -----------
                KE Penetrator
                KE Penetrator
                KE Penetrator
                Railgun
                Flak Cannon
>               --- INVENTORY --------
          Micro Fission Core
          Light Antimatter Reactor
       Improved Core Analyzer
                Flak Cannon
                Flak Cannon
                Flak Cannon
[Rating: 106]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    System Shield
  Device                   Advanced Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Target Analyzer
  Hackware                 System Shield
  Protection               Propulsion Shielding
Weapon                     KE Penetrator
  Energy Gun               Medium Laser
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Slots Evolved              15   | .   1   2   2   2   2   2   2   2   
  Power                    2    | .   .   .   1   .   .   .   1   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   
  Utility                  9    | .   1   2   .   1   1   2   .   2   
  Weapon                   3    | .   .   .   .   1   1   .   1   .   
Parts Attached             107  | 7   10  7   16  28  2   10  7   20  
  Power                    21   | 1   2   .   4   3   .   3   2   6   
    Engine                 5    | 1   2   .   2   .   .   .   .   .   
    Core                   11   | .   .   .   2   3   .   3   1   2   
    Reactor                5    | .   .   .   .   .   .   .   1   4   
  Propulsion               27   | 2   3   4   5   4   .   2   3   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    27   | 2   3   4   5   4   .   2   3   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  25   | 2   1   2   2   8   1   5   1   3   
    Device                 5    | .   1   1   .   1   1   1   .   .   
    Storage                6    | 1   .   .   1   4   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   2   .   1   
    Hackware               5    | .   .   .   .   1   .   1   1   2   
    Protection             6    | 1   .   1   1   2   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   4   1   5   13  1   .   1   7   
    Energy Gun             2    | 1   .   .   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          20   | 1   4   .   2   10  1   .   1   1   
    Ballistic Cannon       12   | .   .   1   3   3   .   .   .   5   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   2   .   1   .   1   
Parts Lost                 29   | .   .   .   3   1   .   1   1   23  
  Power                    8    | .   .   .   2   .   .   .   1   5   
  Propulsion               5    | .   .   .   .   .   .   .   .   5   
  Utility                  4    | .   .   .   .   1   .   1   .   2   
  Weapon                   12   | .   .   .   1   .   .   .   .   11  
  Highest Loss Streak      7    | .   .   .   2   1   .   1   1   7   
Average Slot Usage (%)     98   | .   97  100 98  99  100 99  99  90  
  Engine                   2    | .   11  10  13  .   .   .   .   .   
  Core                     9    | .   .   .   1   13  12  10  13  8   
  Leg                      18   | .   24  20  24  20  18  15  15  11  
  Device                   10   | .   12  20  16  7   12  11  10  7   
  Storage                  11   | .   12  10  8   13  12  11  10  9   
  Processor                3    | .   .   .   .   .   .   11  10  11  
  Hackware                 6    | .   .   .   .   6   6   7   10  16  
  Protection               11   | .   12  20  16  13  12  8   5   .   
  Ballistic Gun            15   | .   15  10  7   16  25  22  25  6   
  Ballistic Cannon         4    | .   .   9   8   4   .   .   .   11  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             104  | 17  18  22  42  68  75  77  92  104 
  Greatest Support         75   | 20  20  23  33  40  40  45  75  75  
  Greatest Overweight (x)  4    | 4   1   .   1   2   1   1   2   3   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   1   
Largest Inventory Capacity 12   | 8   8   8   10  12  12  12  12  12  
  Average Capacity         11   | 7   8   8   9   11  12  12  12  12  
  Most Carried             12   | 5   8   8   10  12  11  12  12  8   
  Average Carried          8    | 1   6   7   7   11  10  7   8   3   
  Final Capacity           12   | 8   8   8   10  12  12  12  12  12  
  Final Carried            12   | 5   8   8   10  12  10  9   5   2   

 Class Distribution 
--------------------
 34% | Hacker-Tank
 25% | Hacker-Mutant
 25% | Hacker-Gunner
  7% | Wizard-Gunner
  4% | Hacker-Skirmisher

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
   Hacker-Tank | -7/Factory
   Hacker-Tank | -6/Factory
 Hacker-Gunner | -5/Factory
 Hacker-Gunner | -4/Factory
 Wizard-Gunner | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -3   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Matter Collected           4470 | 218  169  171  583  1542 156  393  323  915  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            7450 | .    250  245  825  1400 318  1527 1190 1695 
  Parts                    364  | .    20   17   49   80   23   57   44   74   
Haulers Intercepted        4    | .    1    .    1    .    1    1    .    .    
Recyclers Shooed           8    | .    .    .    .    3    .    .    1    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  113  | .   7   8   18  19  3   17  13  28  
  Guns                     84   | .   7   5   11  16  3   17  13  12  
  Cannons                  29   | .   .   3   7   3   .   .   .   16  
Classes Destroyed          15   | .   3   2   6   4   .   .   .   .   
  Worker                   11   | .   .   .   2   5   .   .   2   2   
  Builder                  6    | .   .   .   1   1   .   .   1   3   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   
  Hauler                   4    | .   1   .   1   .   1   1   .   .   
  Recycler                 12   | .   .   .   1   6   .   2   1   2   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   
  Operator                 5    | .   .   .   1   2   .   1   .   1   
  Watcher                  8    | .   .   .   3   2   1   .   1   1   
  Swarmer                  12   | .   4   2   3   .   .   .   .   3   
  Grunt                    63   | .   3   3   9   11  .   11  11  15  
  Brawler                  2    | .   .   1   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   
  Sentry                   17   | .   .   2   5   1   3   3   1   2   
  Hunter                   9    | .   .   .   1   3   .   1   1   3   
  Programmer               9    | .   .   .   .   2   .   2   .   5   
Best Kill Streak           11   | .   4   2   6   11  1   9   9   9   
  Combat Bots Only         8    | .   3   2   5   3   1   8   7   6   
Max Kills in Single Turn   2    | .   1   1   2   2   1   2   2   2   
  Gunslinging              1    | .   .   .   .   .   .   1   1   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Damage Taken               5928  | .    174  160  773  543  93   702  369  3114 
  Core                     620   | .    25   56   121  41   5    56   54   262  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         92    | 100  90   86   78   94   99   94   95   .    
Volleys Fired              327   | .    17   27   71   78   7    30   24   73   
  Largest                  5     | .    2    2    2    3    4    4    5    5    
  Hottest                  211   | .    70   59   64   132  132  132  165  211  
Shots Fired                1024  | .    34   54   141  230  28   118  119  300  
  Gun                      701   | .    34   27   70   195  28   118  119  110  
  Cannon                   323   | .    .    27   71   35   .    .    .    190  
  Launcher                 .     | .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  1000  | .    17   54   141  230  28   118  119  293  
  Thermal                  17    | .    17   .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          7     | .    .    .    .    .    .    .    .    7    
  Robot Hit Streak         47    | .    13   27   35   34   17   47   43   35   
  Robot Miss Streak        6     | .    1    2    2    5    1    1    3    6    
  Penetration Max          1     | .    .    .    .    1    1    1    1    1    
  Secondary Targets        15    | .    1    .    .    3    .    3    6    2    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    1    1    1    
Shots Hit Robots           778   | .    26   46   111  155  18   90   86   246  
  Core Hits                487   | .    14   16   52   75   9    38   40   243  
  Critical Hits            59    | .    .    1    .    15   .    17   15   11   
  Critical Kills           29    | .    .    1    .    7    .    10   6    5    
  Critical Parts Destroyed 26    | .    .    .    .    8    .    5    7    6    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           16714 | .    292  635  1800 4030 515  2286 2156 5000 
  Guns                     11530 | .    292  203  849  3008 515  2286 2156 2221 
  Cannons                  4549  | .    .    432  951  387  .    .    .    2779 
  Explosions               635   | .    .    .    .    635  .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  15712 | .    100  635  1800 3395 515  2286 2156 4825 
  Thermal                  720   | .    192  .    .    528  .    .    .    .    
  Explosive                107   | .    .    .    .    107  .    .    .    .    
  Electromagnetic          175   | .    .    .    .    .    .    .    .    175  
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    1    2    1    2    3    3    
  Average Corruption       1     | .    .    .    1    1    1    1    2    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  32    | .    .    .    1    6    .    8    12   5    
    Message Errors         6     | .    .    .    .    3    .    1    2    .    
    Matter Fused           1     | .    .    .    .    .    .    .    1    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    2    .    
    Energy Discharges      3     | .    .    .    1    .    .    .    2    .    
    Data Loss (minor)      4     | .    .    .    .    2    .    .    1    1    
    Targeting Errors       13    | .    .    .    .    1    .    5    3    4    
    Weapon Failures        3     | .    .    .    .    .    .    2    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            328   | .    .    4    27   290  .    .    .    7    
  Projectiles              38    | .    .    4    27   .    .    .    .    7    
  Explosions               290   | .    .    .    .    290  .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 72    | .    .    2    9    10   .    .    .    51   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  67    | .    .    2    9    10   .    .    .    46   
  Secondary                5     | .    .    .    .    .    .    .    .    5    
Self-Inflicted Damage      85    | .    .    .    .    85   .    .    .    .    
  Shots                    2     | .    .    .    .    2    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        323   | .    303  24   124  323  5    .    171  315  
  Average Temperature      70    | .    143  12   41   134  5    .    34   77   
  Received Heat Transfer   1911  | .    147  96   441  222  48   171  192  594  
  Effects                  5     | .    .    .    .    1    .    .    .    4    
    Shutdowns              1     | .    .    .    .    1    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    2    
    Interference           2     | .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    1    .    .    .    .    .    .    .    
  Heat Transferred         855   | .    555  .    .    300  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Peak Influence             417  | .   208 263 337 361 194 385 362 417 
  Initial                  138  | .   .   62  22  12  18  69  138 88  
  Average                  138  | .   124 136 177 83  72  174 155 262 
Maximum Alert Level        2    | .   1   1   1   1   .   1   1   2   
  Low Security (%)         72   | 100 70  69  50  86  100 71  86  30  
  Level 1                  26   | .   29  30  49  13  .   28  13  64  
  Level 2                  .    | .   .   .   .   .   .   .   .   4   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   .   2   4   7   .   6   4   9   
  Investigation            17   | .   .   2   3   3   .   3   3   3   
  Extermination            5    | .   .   .   .   2   .   1   1   1   
  Reinforcement            7    | .   .   .   1   1   .   2   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   1   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   .   .   1   
Haulers Reinforced         3    | .   .   .   .   .   .   1   .   2   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Distress Signals           5    | .   .   .   .   1   1   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              152  | .   7   10  28  30  4   18  12  43  
  Peak Tracking Total      10   | .   2   3   4   3   2   5   5   10  
  Tactical Retreats        6    | .   .   2   1   1   .   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Traps Triggered            11   | .   5   1   .   3   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 10   | .   6   .   .   4   .   .   .   .   
  Reprogrammed             9    | .   .   9   .   .   .   .   .   .   
  Reused                   2    | .   .   2   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Machines Disabled          28   | .   .   .   .   19  2   4   2   1   
  Max in Single Turn       9    | .   .   .   .   9   1   1   1   1   
  Garrison Access          2    | .   .   .   .   1   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Machines Accessed          29   | .   2   4   3   8   .   4   4   4   
  Terminals                10   | .   1   2   1   4   .   .   1   1   
  Fabricators              2    | .   .   .   .   1   .   .   .   1   
  Repair Stations          7    | .   1   .   2   2   .   1   .   1   
  Recycling Units          4    | .   .   .   .   .   .   2   2   .   
  Scanalyzers              4    | .   .   2   .   .   .   1   1   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   1   
Total Hacks                163  | .   9   17  14  34  .   39  34  16  
  Successful               134  | .   9   11  11  24  .   37  31  11  
  Failed                   29   | .   .   6   3   10  .   2   3   5   
    Catastrophic           1    | .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   .   .   .   .   
  Terminals                46   | .   7   8   4   16  .   .   4   7   
  Fabricators              7    | .   .   .   .   4   .   .   .   3   
  Repair Stations          33   | .   2   .   10  12  .   4   .   5   
  Recycling Units          55   | .   .   .   .   .   .   27  28  .   
  Scanalyzers              19   | .   .   9   .   .   .   8   2   .   
  Garrison Access          3    | .   .   .   .   2   .   .   .   1   
Terminal Hacks             28   | .   7   4   2   8   .   .   2   5   
  Record                   2    | .   1   .   .   1   .   .   .   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   1   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   1   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   
  Locate Traps             3    | .   1   1   .   1   .   .   .   .   
  Disarm Traps             3    | .   2   .   .   1   .   .   .   .   
  Reprogram Traps          2    | .   .   2   .   .   .   .   .   .   
  Dispatch Records         2    | .   1   .   .   .   .   .   .   1   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   1   
  Surveillance Status      1    | .   .   .   .   1   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   1   
  Assault Status           1    | .   .   .   .   .   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   1   
  Zone Layout              2    | .   .   1   1   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   4   .   .   .   1   
  Load Schematic           2    | .   .   .   .   1   .   .   .   1   
  Build                    3    | .   .   .   .   3   .   .   .   .   
Repair Station Hacks       30   | .   2   .   9   11  .   4   .   4   
  Scan Component           16   | .   1   .   5   6   .   2   .   2   
  Repair                   14   | .   1   .   4   5   .   2   .   2   
Recycling Unit Hacks       52   | .   .   .   .   .   .   25  27  .   
  Recycle Component        26   | .   .   .   .   .   .   12  14  .   
  Process                  24   | .   .   .   .   .   .   12  12  .   
  Report Inventory         2    | .   .   .   .   .   .   1   1   .   
Scanalyzer                 17   | .   .   7   .   .   .   8   2   .   
  Insert Component         9    | .   .   4   .   .   .   4   1   .   
  Analyze                  8    | .   .   3   .   .   .   4   1   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   1   
  Seal Access              2    | .   .   .   .   1   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   2   4   3   7   .   3   4   3   
  Full Trace Events        19   | .   1   4   3   2   .   3   3   3   
  Feedback Events          3    | .   .   .   1   .   .   .   2   .   
    Corruption             3    | .   .   .   1   .   .   .   2   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   3   .   1   .   4   1   .   
  Parts Built              5    | .   .   .   .   5   .   .   .   .   
    Matter                 636  | .   .   .   .   636 .   .   .   .   
    Time                   159  | .   .   .   .   159 .   .   .   .   
  Total Part Build Rating  30   | .   .   .   .   30  .   .   .   .   
Parts Repaired             14   | .   1   .   4   5   .   2   .   2   
  Time                     390  | .   13  .   94  157 .   76  .   50  
Parts Recycled             26   | .   .   .   .   .   .   12  14  .   
  Recycled Matter          759  | .   .   .   .   .   .   446 313 .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   3   .   .   .   4   1   .   
  Part Schematics Acquired 8    | .   .   3   .   .   .   4   1   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Turns Passed               6539 | 78   251  527  819  2324 284  750  789  717  
Spaces Moved               2936 | 54   134  236  352  948  158  353  452  249  
  Core                     15   | 15   .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     2921 | 39   134  236  352  948  158  353  452  249  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  150  153  153  150  150  
  Average Speed            145  | 117  122  120  135  152  153  153  150  153  
  Slowest Speed            250  | 250  150  120  150  180  153  153  185  210  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       16   | 3    27   23   32   28   7    7    10   9    
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | 1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 5    | .    .    .    .    5    .    .    .    .    
Terrain Destroyed          171  | .    .    .    3    80   1    76   10   1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               59   | .    .    .    3    25   1    19   10   1    
  AOE                      112  | .    .    .    .    55   .    57   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Total                      4463 | 65   187  431  564  1658 183  485  493  397  
  Wait                     1011 | .    22   159  104  580  17   77   .    52   
  Move                     2928 | 53   133  235  351  947  157  352  451  249  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  52   | 5    3    .    10   8    .    13   10   3    
  Fast Attach              44   | 7    8    2    8    7    .    3    1    8    
  Attach                   28   | .    1    2    4    6    2    2    2    9    
  Detach                   5    | .    1    1    1    2    .    .    .    .    
  Swap                     35   | .    1    3    4    15   .    5    4    3    
  Drop                     33   | .    1    2    11   15   .    3    1    .    
  Fire                     327  | .    17   27   71   78   7    30   24   73   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2)
-6/Factory
-5/Factory
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Identified exit to Materials
   13 | -11/Scrapyard | Discovered exit to Materials (range 16)
   79 | -11/Scrapyard | Entered Materials
   79 | -10/Materials | Evolved 1 slot: Utility x1
  269 | -10/Materials | Repaired Ion Engine
  280 | -10/Materials | Identified exit to Materials
  280 | -10/Materials | Discovered exit to Materials (range 16)
  322 | -10/Materials | Build established: Hacker-Mutant
  330 | -10/Materials | Entered another Materials area
  330 | -9/Materials  | Evolved 2 slots: Utility x2
  838 | -9/Materials  | Identified exit to Materials
  838 | -9/Materials  | Discovered exit to Materials (range 16)
  857 | -9/Materials  | Entered another Materials area
  857 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1155 | -8/Materials  | Repaired Ion Engine
 1183 | -8/Materials  | Repaired Aluminum Leg
 1210 | -8/Materials  | Repaired Aluminum Leg
 1511 | -8/Materials  | Identified exit to Factory
 1511 | -8/Materials  | Discovered exit to Factory (range 8)
 1555 | -8/Materials  | Repaired Imp. Light Cannon
 1676 | -8/Materials  | Entered Factory
 1676 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1780 | -7/Factory    | Identified exit to Storage
 1780 | -7/Factory    | Identified exit to Lower Caves
 1921 | -7/Factory    | Build established: Hacker-Skirmisher
 2116 | -7/Factory    | Fabricated Adv. Cooling System (x1)
 2175 | -7/Factory    | Fabricated KE Penetrator (x2)
 2236 | -7/Factory    | Fabricated KE Penetrator (x2)
 2529 | -7/Factory    | Build established: Hacker-Tank
 2822 | -7/Factory    | Garrison activated, responded to threat
 2928 | -7/Factory    | Repaired Imp. Aluminum Leg
 2955 | -7/Factory    | Repaired Propulsion Shielding
 2995 | -7/Factory    | Repaired Com. Matter Pod
 3304 | -7/Factory    | Repaired Broken KE Penetrator
 3328 | -7/Factory    | Repaired Mic. Nuclear Core
 3705 | -7/Factory    | Identified exit to Factory
 3705 | -7/Factory    | Discovered exit to Factory (range 14)
 4000 | -7/Factory    | Entered another Factory area
 4000 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4262 | -6/Factory    | Identified exit to Factory
 4262 | -6/Factory    | Discovered exit to Factory (range 10)
 4284 | -6/Factory    | Entered another Factory area
 4284 | -5/Factory    | Evolved 2 slots: Utility x2
 4337 | -5/Factory    | Repaired Imp. Aluminum Leg
 4383 | -5/Factory    | Repaired Mic. Nuclear Core
 4577 | -5/Factory    | Build established: Hacker-Gunner
 4687 | -5/Factory    | Destroyed 8 combat bots
 5014 | -5/Factory    | Identified exit to Factory
 5014 | -5/Factory    | Discovered exit to Factory (range 4)
 5034 | -5/Factory    | Entered another Factory area
 5034 | -4/Factory    | Evolved 2 slots: Power x1, Weapon x1
 5384 | -4/Factory    | Destroyed 7 combat bots
 5803 | -4/Factory    | Identified exit to Research
 5803 | -4/Factory    | Discovered exit to Research (range 9)
 5823 | -4/Factory    | Entered Research
 5823 | -3/Research   | Evolved 2 slots: Utility x2
 5947 | -3/Research   | Garrison activated, responded to threat
 6028 | -3/Research   | Lost 7 parts (1p1n1u4w)
 6052 | -3/Research   | Garrison activated, responded to threat
 6219 | -3/Research   | Build established: Wizard-Gunner
 6233 | -3/Research   | Repaired Myomer Leg
 6254 | -3/Research   | Repaired Flak Cannon
 6401 | -3/Research   | Spotted B-86 Titan
 6426 | -3/Research   | Lost 5 parts (1p1u3w)
 6540 | -3/Research   | Self-destructed

 Last Messages 
---------------
06527_ Penetrated by Slug.
06527_ Flak Cannon destroyed.
06527_ Mic. Fission Core destroyed.
06528_ K-01 Serf collects debris.
06528_ Lgt. Antimatter Reactor destroyed.
06528_ K-01 Serf collects debris.
06529_ R-10 Processor collects Mic. Fission Core.
06530_ Penetrated by Slug. <x2>
06530_ Slug penetrates Wall.
06532_ K-01 Serf collects debris. <x3>
06533_ Slug penetrates Wall. <x2>
06534_ Gamma Rifle destroyed.
06534_ Flexi-carbon Leg destroyed.
06536_ K-01 Serf collects debris.
06537_ Penetrated by Slug.
06537_ Slug penetrates Wall.
06537_ Penetrated by Slug.
06539_ Slug penetrates Wall. <x2>
06540_ Penetrated by Slug.
06540_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Energy Generation          49
Energy Capacity            455
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Utility Shielding          66
Evasion (%)                40
Targeting Accuracy         8
Target Analysis            5
Core Analysis              8
Matter Filtering           50
Offensive Hacking          40
Defensive Hacking          20

 Item Schematics 
-----------------
                   Med. Laser | -9/Materials | Scanalyzed
           Targeting Computer | -9/Materials | Scanalyzed
              Lgt. Ion Engine | -9/Materials | Scanalyzed
                KE Penetrator | -7/Factory   | Hacked
                 Aluminum Leg | -5/Factory   | Scanalyzed
 Lgt. Angular Momentum Engine | -5/Factory   | Scanalyzed
                 Titanium Leg | -5/Factory   | Scanalyzed
                  Flak Cannon | -5/Factory   | Scanalyzed
                      Railgun | -4/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Cooling System | x1 | -7/Factory | Preloaded
       KE Penetrator | x2 | -7/Factory 
       KE Penetrator | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransmissionParticleChip
  Manual?         0
Play Time         01:03:17
  Cumulative      976.9 hours
  Start           2022.01.15 @ 17:09:26
  End             2022.01.15 @ 18:09:25
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          736
  Rogue           62
  Adventurer      0
  Explorer        674
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             73
Gallery%          82
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 2b628313-1f70-4310-9ea5-89a8b8aaf9f6