Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.12 @ 17:26:03 Player: Dsarvess Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (130) 650 Value Destroyed (4598) 4598 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (2433) 2433 TOTAL SCORE: 12021 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 320 Entered Garrisons 600 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/850 Matter 221/300 Energy 87/100 System Corruption 8% Temperature Cool (36) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Relay Coupler [Grunt] (19) > --- WEAPON (4) ------- Autogun > --- INVENTORY (5) ---- Light Nuclear Core Weapon Cycler Improved Medium Armor Plating Relay Coupler [NC] (21) Improved Datajack Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating Relay Coupler [Sentry] > --- WEAPON ----------- Advanced Beam Rifle Heavy Laser Autogun Shock Maul > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Armored Treads Weapon Cycler Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating Relay Coupler [NC] Relay Coupler [Swarmer] Particle Gun Autogun Gauss Rifle Precision Assault Rifle Heavy Flak Cannon Improved Datajack [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Targeting Computer Hackware Relay Coupler [NC] Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Impact Weapon Shock Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac Gar Slots Evolved 8 | . . . 2 2 . . 2 . 2 . Power . | . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . Utility 5 | . . . . 1 . . 2 . 2 . Weapon 2 | . . . 2 . . . . . . . Parts Attached 77 | 5 4 3 14 5 3 4 10 1 22 6 Power 6 | 1 . . 1 . . 1 1 . 2 . Engine 3 | 1 . . 1 . . 1 . . . . Core 3 | . . . . . . . 1 . 2 . Reactor . | . . . . . . . . . . . Propulsion 22 | 2 1 1 8 3 1 1 3 . 2 . Treads 13 | . . 1 2 3 1 1 3 . 2 . Leg 6 | 2 1 . 3 . . . . . . . Wheel . | . . . . . . . . . . . Hover 3 | . . . 3 . . . . . . . Flight . | . . . . . . . . . . . Utility 22 | . 3 . . 1 1 1 4 . 11 1 Device 6 | . . . . . . . 2 . 4 . Storage 2 | . 2 . . . . . . . . . Processor 5 | . 1 . . . . 1 . . 3 . Hackware 3 | . . . . . . . 1 . 1 1 Protection 6 | . . . . 1 1 . 1 . 3 . Artifact . | . . . . . . . . . . . Weapon 27 | 2 . 2 5 1 1 1 2 1 7 5 Energy Gun 7 | . . 1 1 . . . . . 4 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 14 | 2 . 1 4 . . 1 1 1 . 4 Ballistic Cannon 1 | . . . . . . . . . 1 . Launcher 1 | . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 1 . 1 . Unidentified Prototypes 3 | . . . 1 . . . . . 1 1 Parts Lost 28 | . 5 . . . . . 1 2 3 17 Power 2 | . 1 . . . . . . . . 1 Propulsion 6 | . 2 . . . . . . . . 4 Utility 7 | . . . . . . . 1 . 1 5 Weapon 13 | . 2 . . . . . . 2 2 7 Highest Loss Streak 16 | . 5 . . . . . 1 2 1 16 To Critical Strikes . | . . . . . . . . . . . Average Backups 13 | 2 8 9 13 13 14 13 14 13 14 13 Power 1 | . . . 1 2 2 2 2 1 1 2 Propulsion 3 | 1 5 5 5 3 2 2 2 3 1 . Utility 5 | . 2 4 4 3 6 6 5 5 6 6 Weapon 2 | . 1 . 2 4 4 2 2 2 3 3 Tool/Special . | . . . . . . . . . . . Unused Backups 24 | . . . 15 . . . 2 1 1 5 Power 2 | . . . . . . . . 1 . 1 Propulsion 8 | . . . 6 . . . 2 . . . Utility 13 | . . . 9 . . . . . . 4 Weapon 1 | . . . . . . . . . 1 . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 93 69 97 99 100 100 98 97 99 93 Engine 6 | . 13 . 10 9 9 9 3 . . . Core 2 | . . . . . . . 3 7 5 5 Treads 18 | . . 14 18 27 27 27 23 23 20 18 Leg 3 | . 27 . 3 . . . . . . . Device 3 | . . . . . . . 8 7 10 5 Storage 8 | . 12 14 11 9 9 9 7 7 6 6 Processor 11 | . 10 14 11 9 9 9 7 7 13 19 Hackware 2 | . . . . . . . 5 7 6 6 Protection 4 | . . . . 8 9 9 7 7 7 5 Energy Gun 9 | . . 13 11 7 5 9 7 5 15 12 Ballistic Gun 19 | . 27 13 31 28 29 27 15 13 3 4 Impact Weapon 1 | . . . . . . . . . 3 5 Special Melee Weapon 1 | . . . . . . . 5 3 1 . Peak Build Rating 58 | 5 8 6 18 22 22 25 39 40 57 58 Average Rating 27 | 3 6 5 14 21 20 22 35 38 50 52 On Entrance 21 | . 5 3 6 18 21 21 25 39 40 55 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 68 | 7 27 22 37 46 44 45 48 51 68 47 Greatest Support 68 | 20 20 20 40 60 60 60 68 68 68 60 Greatest Overweight (x) 6 | . 6 1 2 1 . . . . . 6 Average Overweight (x) . | . . 1 . . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 11 15 15 15 15 15 15 15 15 14 Most Carried 15 | 5 11 10 15 15 15 15 15 15 15 15 Average Carried 13 | 2 8 9 13 13 14 13 14 13 14 13 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 11 10 15 13 14 14 14 15 13 5 Class Distribution -------------------- 55% | Gunner 17% | Mutant 12% | Skirmisher 6% | Bothacker-Skirmisher 3% | Bothacker-Gunner 3% | Bothacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Skirmisher | -6/Factory Bothacker-Skirmisher | -6/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac Gar Matter Collected 2668 | 262 219 30 449 230 208 76 354 211 583 46 Remotely . | . . . . . . . . . . . Salvage Created 4601 | 39 308 45 1068 463 417 150 538 276 979 318 Parts 234 | 3 24 7 73 18 26 7 17 11 35 13 Haulers Intercepted 6 | . 1 . 5 . . . . . . . Recyclers Shooed 3 | . . . 1 . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac Gar Combat Hostiles Destroyed 101 | 1 7 3 20 11 14 3 13 8 12 9 Melee 1 | . . . . . . . . . . 1 Guns 77 | 1 7 3 20 8 10 3 10 3 6 6 Cannons 3 | . . . . . . . . . 2 1 AOE 17 | . . . . 3 4 . 3 5 2 . Classes Destroyed 16 | 1 4 . 4 1 . 1 1 1 3 . Worker 3 | . . . . . . . . . 3 . Builder 3 | . . . 1 . . . . . 2 . Tunneler 2 | . . . . . . . . . 2 . Hauler 6 | . 1 . 5 . . . . . . . Recycler 4 | . 1 . . . . . . . 3 . Mechanic 1 | . . . . 1 . . . . . . Operator 3 | . . . 1 1 . . . . 1 . Watcher 7 | . 2 . 3 . . . 1 . 1 . Swarmer 35 | . 5 3 6 3 7 . 4 . 2 5 Grunt 43 | 1 2 . 8 6 4 2 6 7 3 4 Brawler 2 | . . . 1 1 . . . . . . Duelist 1 | . . . . . . . . 1 . . Sentry 12 | . . . 5 1 3 . 1 . 2 . Hunter 1 | . . . . . . 1 . . . . Programmer 6 | . . . . . . . 2 . 4 . Heavy 1 | . . . . . . . . . 1 . Best Kill Streak 6 | 1 4 3 3 5 5 2 4 6 5 3 Combat Bots Only 6 | 1 2 3 3 5 5 2 3 6 3 3 Max Kills in Single Turn 3 | 1 1 1 2 3 3 1 2 2 2 2 Gunslinging 1 | . . . . . 1 . . 1 . 1 Exploded 3 | . . . . 3 3 . 2 2 2 . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac Gar Hostile Shots Fired 657 | 2 53 12 57 35 44 5 87 29 140 193 Missed 201 | 1 16 5 16 8 8 . 33 11 63 40 Hits 456 | 1 37 7 41 27 36 5 54 18 77 153 Melee 2 | . . . . . . . . 2 . . Projectile 454 | 1 37 7 41 27 36 5 54 16 77 153 AOE 2 | . 1 . . . . . . . 1 . Critical Strikes 20 | . 1 . 2 1 . . 3 1 3 9 Part Disruptions 1 | . . . . . . . . . 1 . Damage Taken 7516 | 11 692 54 484 408 479 50 744 524 1086 2984 Core 1428 | . 202 23 111 45 41 . 49 106 78 773 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 142 | . . . 142 . . . . . . . Core Remaining (%) 68 | 100 . 10 72 . . 84 . 77 . . Volleys Fired 242 | 2 32 5 55 25 20 9 36 11 33 14 Largest 4 | 2 2 1 4 4 4 4 4 3 4 3 Hottest 243 | 40 40 40 122 122 119 122 122 112 243 191 Shots Fired 760 | 4 64 5 216 94 80 36 100 33 93 35 Gun 726 | 4 64 5 216 93 78 36 98 26 74 32 Cannon 20 | . . . . . . . . . 17 3 Launcher 14 | . . . . 1 2 . 2 7 2 . Special . | . . . . . . . . . . . Kinetic 532 | 4 64 . 162 73 66 27 66 21 33 16 Thermal 214 | . . 5 54 20 12 9 32 5 58 19 Explosive 14 | . . . . 1 2 . 2 7 2 . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 23 | 1 13 8 20 23 14 14 17 7 14 6 Robot Miss Streak 7 | 2 3 1 3 1 3 4 2 3 5 7 Penetration Max 1 | . . . . . . . . 1 1 . Secondary Targets 8 | . 1 . 2 . 1 1 1 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 1 1 . 1 Shots Hit Robots 529 | 1 41 3 128 65 52 23 82 24 84 26 Core Hits 242 | 1 18 3 54 26 27 10 31 16 39 17 Critical Kills 3 | . . . 2 . . . . . 1 . Critical Parts Destroyed 8 | . 1 . 1 . . . . . 4 2 Critical Strikes 25 | . 1 . 5 3 3 1 2 . 7 3 Burn 14 | . . . 2 3 3 1 2 . 2 1 Destroy 6 | . 1 . 3 . . . . . 2 . Smash 5 | . . . . . . . . . 3 2 Melee Attacks 51 | . . . . . 1 . 8 2 25 15 Impact 31 | . . . . . 1 . . . 18 12 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 23 | . . . . . . . 7 1 15 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10222 | 15 535 33 1508 1144 835 304 1497 749 2879 723 Guns 6836 | 15 521 33 1497 923 634 304 1226 223 1055 405 Cannons 419 | . . . . . . . . . 360 59 Explosions 1501 | . . . . 221 201 . 271 511 297 . Melee 1426 | . . . . . . . . . 1167 259 Ramming 40 | . 14 . 11 . . . . 15 . . Kinetic 4494 | 15 521 . 931 642 454 196 737 188 595 215 Thermal 2761 | . . 33 566 281 180 108 489 35 820 249 Explosive 1501 | . . . . 221 201 . 271 511 297 . Electromagnetic . | . . . . . . . . . . . Impact 1426 | . . . . . . . . . 1167 259 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 4 4 8 8 Average Corruption 3 | . . . . . . . 3 4 2 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 54 | . . . . . . . 7 8 22 17 Message Errors 13 | . . . . . . . 3 . 5 5 Matter Fused 13 | . . . . . . . 1 2 6 4 Heat Flow Errors 4 | . . . . . . . . 1 3 . Energy Discharges 6 | . . . . . . . 1 . 3 2 Parts Rejected 1 | . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 6 | . . . . . . . 1 2 3 . Data Loss (major) 3 | . . . . . . . . . 1 2 Misfires 2 | . . . . . . . . 1 . 1 Alerts 1 | . . . . . . . . . 1 . Weapon Failures 4 | . . . . . . . 1 . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 936 | . . . . 51 5 . 45 13 704 118 Projectiles . | . . . . . . . . . . . Explosions 114 | . . . . 51 5 . 45 13 . . Melee 822 | . . . . . . . . . 704 118 Knockbacks 13 | . . . . . . . . . 13 . Impact 5 | . . . . . . . . . 5 . Kinetic 8 | . . . . . . . . . 8 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 125 | . . . . . . . . 125 . . Shots 4 | . . . . . . . . 4 . . Rammed 1 | . . . 1 . . . . . . . Targets Rammed 6 | . 4 . 2 . . . . . . . Kicked 5 | . 4 . 1 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 506 | . 20 . 223 506 285 289 36 129 358 270 Average Temperature 98 | . 7 . 61 148 124 113 15 30 106 106 Received Heat Transfer 1872 | 6 165 . 177 243 180 9 129 117 201 645 Effects 11 | . . . . 7 3 1 . . . . Shutdowns 1 | . . . . 1 . . . . . . Energy Bleed 2 | . . . . 2 . . . . . . Interference 6 | . . . . 2 3 1 . . . . Short Circuit 2 | . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . 6 1 Combat Hostiles 2 | . . . . . . . . . 1 1 Parts Fried 9 | . . . . . . . . . 9 . Impact Corruptions 23 | . . . . . . . . . 20 3 Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 19 | . . . 4 2 1 . 5 . 7 . Heat Transferred 6657 | . . 75 1402 814 592 296 1110 74 1702 592 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac Gar Maximum Alert Level 2 | . . . 1 1 2 1 . 1 . 1 Low Security (%) 79 | 100 100 100 77 58 42 7 100 50 100 50 Level 1 18 | . . . 22 41 31 92 . 49 . 49 Level 2 2 | . . . . . 26 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 520 | 20 91 77 268 308 520 313 196 374 196 215 Initial 253 | . 6 7 . 111 . 253 115 91 196 58 Average 131 | 2 27 17 136 155 256 244 135 208 103 171 Influence Increases 3838 | 20 288 70 869 419 520 181 414 303 507 247 Destroy 0b10 Robot/C 2300 | 20 140 60 540 220 360 120 260 160 240 180 Destroy 0b10 Robot/NC 155 | . 20 . 60 10 . . 5 . 60 . Destroy Leader 418 | . 26 10 138 40 20 20 62 20 72 10 Allied During Kill 76 | . . . 33 . 29 10 3 1 . . Successful Hack 171 | . 27 . 49 17 7 . 52 . 19 . Select Force Hacks 30 | . 30 . . . . . . . . . Disable Machine 150 | . . . 15 15 . 30 . . 90 . Anti-Garrison Action 150 | . . . . . 50 . . 50 . 50 Destroy Structure 133 | . . . 4 12 9 1 17 72 11 7 Partial Spotted 15 | . . . 15 . . . . . . . Lose Combat Pursuer 240 | . 45 . 15 105 45 . 15 . 15 . Influence Decreases 3723 | 10 278 90 604 684 . 447 537 60 797 216 Entered New Map 821 | . 4 13 . 154 . 267 139 40 178 26 Time Decay 2207 | 10 224 77 544 235 . 160 368 . 589 . Lost Part 280 | . 50 . . . . . 10 20 30 170 Lost Ally 120 | . . . 60 . . 20 20 . . 20 Purge Threat 295 | . . . . 295 . . . . . . Squads Dispatched 23 | . 1 . 2 2 . 1 6 . 11 . Investigation 3 | . 1 . 1 . . . . . 1 . Extermination 6 | . . . . . . . 2 . 4 . Reinforcement 13 | . . . 1 2 . 1 3 . 6 . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac Gar Distress Signals 4 | . 2 . 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 175 | 1 14 3 35 22 18 9 19 11 23 20 Peak Tracking Total 10 | 1 4 3 4 8 10 5 3 5 5 8 Tactical Retreats 8 | . 3 . 1 1 1 . 1 . 1 . Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac Gar Traps Triggered 3 | . 1 . 1 . . . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac Gar Machines Disabled 13 | . . . 1 1 1 2 . 1 6 1 Max in Single Turn 1 | . . . 1 1 1 . . 1 1 1 Garrison Relay 3 | . . . . . 1 . . 1 . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac Gar Machines Accessed 37 | . 7 . 11 5 1 . 7 . 5 1 Terminals 32 | . 6 . 10 4 1 . 6 . 4 1 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . 1 . Total Hacks 106 | . 24 . 33 23 1 . 16 . 8 1 Successful 65 | . 16 . 20 16 1 . 9 . 3 . Failed 41 | . 8 . 13 7 . . 7 . 5 1 Catastrophic 8 | . . . 1 3 . . . . 3 1 Database Lockouts . | . . . . . . . . . . . Manual 64 | . 15 . 15 17 . . 13 . 4 . Terminals 94 | . 23 . 26 22 1 . 14 . 7 1 Fabricators . | . . . . . . . . . . . Repair Stations 7 | . . . 7 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . 2 . 1 . Terminal Hacks 31 | . 8 . 8 10 1 . 2 . 2 . Record 1 | . . . 1 . . . . . . . Part Schematic 1 | . . . 1 . . . . . . . Robot Analysis 8 | . . . 3 4 . . 1 . . . Prototype ID Bank 7 | . 3 . 2 . . . . . 2 . Open Door 1 | . . . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . . . Garrison Index 1 | . . . . 1 . . . . . . Alert Level 2 | . 1 . . 1 . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . Locate Traps 2 | . . . 1 . . . 1 . . . Patrol Status 1 | . 1 . . . . . . . . . Garrison Status 1 | . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . . . 6 . . . . . . . Scan Component 3 | . . . 3 . . . . . . . Repair 3 | . . . 3 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . 2 . 1 . Unlock Access 3 | . . . . 1 . . 1 . 1 . Coupler Status 1 | . . . . . . . 1 . . . Unauthorized Hacks 24 | . 8 . 6 5 . . 5 . . . Terminals 23 | . 7 . 6 5 . . 5 . . . Botnet 4 | . 1 . 1 1 . . 1 . . . Skim 19 | . 6 . 5 4 . . 4 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 31 | . 5 . 11 4 . . 6 . 4 1 Full Trace Events 2 | . 1 . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . . . Time 109 | . . . 109 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac Gar Used RIF Installer 3 | . . . . . 1 . . 1 . 1 Zone Cloak 1 | . . . . . . . . 1 . . Autooverride 1 | . . . . . . . . . . 1 Robots Hacked 11 | . . . . . . . 5 1 3 2 Non-combat 6 | . . . . . . . 5 . 1 . Combat 5 | . . . . . . . . 1 2 2 Robot Hacks Applied 14 | . . . . . . . 7 1 4 2 parse_system 2 | . . . . . . . 2 . . . no_distress 1 | . . . . . . . 1 . . . find_chute 1 | . . . . . . . 1 . . . map_walls 1 | . . . . . . . . . 1 . drop_inventory 1 | . . . . . . . 1 . . . ignore_parts 1 | . . . . . . . 1 . . . link_fov 1 | . . . . . . . 1 . . . overwrite_iff 5 | . . . . . . . . . 3 2 formatsys_high 1 | . . . . . . . . 1 . . Relay Couplers Released 14 | . . . . . 3 . 3 3 . 5 Machine Destruction 11 | . . . . . 3 . . 3 . 5 Programmers 3 | . . . . . . . 3 . . . Attached 3 | . . . . . . . 1 . 1 1 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac Gar Total Allies 10 | . . 3 . . 2 . . 1 2 2 Largest Group 3 | . . 3 3 . 2 2 1 1 1 2 Highest-Rated Group 78 | . . 40 40 . 78 78 39 40 32 58 Highest-Rated Ally 40 | . . 16 16 . 39 39 39 40 32 29 Total Orders . | . . . . . . . . . . . Ally Attacks 91 | . . . 28 . 29 20 2 . . 12 Total Damage 1047 | . . . 332 . 312 221 40 . . 142 Kills 16 | . . . 9 . 4 3 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac Gar Active Infowar (turns) 1594 | . . . . . . . . . 1269 325 Sensors 1594 | . . . . . . . . . 1269 325 Robot Analysis Total 8 | . . . 3 4 . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac Gar Turns Passed 8268 | 88 911 349 1892 540 709 339 848 368 1859 365 Spaces Moved 4027 | 66 498 140 884 237 362 183 394 180 924 159 Core 22 | 15 1 . . . . . . . . 6 Treads 3343 | . . 140 770 237 362 183 394 180 924 153 Legs 661 | 51 497 . 113 . . . . . . . Wheels . | . . . . . . . . . . . Hover 1 | . . . 1 . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 240 160 160 160 160 163 166 166 50 Average Speed 165 | 104 153 240 164 161 160 160 164 166 169 167 Slowest Speed 350 | 120 350 240 240 240 160 163 166 166 170 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 6 86 46 85 32 46 23 13 38 28 31 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 3 | . 1 . 2 . . . . . . . Known Exits Taken 4 | . . . 1 1 . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 5 | . . . . . . . . . 3 2 Terrain Destroyed 100 | . . . . 8 4 . 18 54 14 2 Melee 5 | . . . . . . . . . 3 2 Projectile 2 | . . . . . . . . 2 . . AOE 93 | . . . . 8 4 . 18 52 11 . Terrain Rammed 1 | . . . . . . . . 1 . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled 1 | . . . . . . . . 1 . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac Gar Total 5084 | 79 582 148 1216 339 447 209 520 225 1115 204 Wait 504 | 2 39 . 203 66 36 7 54 20 75 2 Move 4019 | 65 497 139 883 237 361 182 393 179 924 159 Hop . | . . . . . . . . . . . Pick Up 65 | 5 5 1 23 2 2 2 8 5 9 3 Fast Attach 28 | 5 2 1 10 . . . 1 2 6 1 Attach 27 | . . 2 3 4 1 . 4 2 6 5 Detach 9 | . . . 6 1 . . . . 2 . Swap 52 | . 2 . 5 2 5 4 7 1 22 4 Drop 61 | . 1 . 26 2 2 5 9 2 13 1 Fire 242 | 2 32 5 55 25 20 9 36 11 33 14 Melee 51 | . . . . . 1 . 8 2 25 15 Ram 1 | . . . . . . . . 1 . . Kick 5 | . 4 . 1 . . . . . . . Crush 1 | . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 19 | . . . . . 19 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 3 exits: *Fac / [*Low] / Gar) -7/Garrison -6/Factory (discovered 3 exits: *Fac x2 / Gar) -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 89 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 5) 270 | -10/Materials | Discovered new exit (range 8) 308 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 16) 589 | -10/Materials | Discovered new exit (range 11) 789 | -10/Materials | Derelicts attacked the area 976 | -10/Materials | Core integrity fell below 50% 984 | -10/Materials | Core integrity fell below 20% 1000 | -10/Materials | Entered Mines 1031 | -10/Mines | Lost 5 parts (1p2n2w) 1322 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1327 | -10/Mines | Discovered new exit (range 10) 1349 | -10/Mines | Entered Materials 1349 | -9/Materials | Accompanied by 3 allies 1349 | -9/Materials | Evolved 2 slots: Weapon x2 1852 | -9/Materials | Build established: Gunner 2020 | -9/Materials | Discovered new exit (range 6) 2187 | -9/Materials | Discovered new exit (range 8) 2723 | -9/Materials | Discovered new exit (range 15) 2915 | -9/Materials | Repaired Imp. Assault Rifle 2949 | -9/Materials | Repaired Imp. Ion Engine 2976 | -9/Materials | Repaired Lgt. Treads 2984 | -9/Materials | Discovered new exit (range 15) 3063 | -9/Materials | Learned location of Zion (-6) 3095 | -9/Materials | Identified exit to Materials 3096 | -9/Materials | Discovered new exit (range 5) 3133 | -9/Materials | Loaded intel: 2 repair station locations 3135 | -9/Materials | Learned location of 1 exit from Storage 3154 | -9/Materials | Learned Storage security intel 3241 | -9/Materials | Entered another Materials area 3241 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3760 | -8/Materials | Discovered new exit (range 16) 3781 | -8/Materials | Identified exit to Garrison 3781 | -8/Materials | Entered Garrison 3782 | -8/Garrison | Identified exit to Materials 3811 | -8/Garrison | Triggered checkpoint 3853 | -8/Garrison | Garrison Relay disabled 3960 | -8/Garrison | Triggered checkpoint 4043 | -8/Garrison | Triggered checkpoint 4295 | -8/Garrison | Triggered checkpoint 4311 | -8/Garrison | Triggered checkpoint 4405 | -8/Garrison | Installed Relay Interface Framework 4490 | -8/Garrison | Entered Materials 4490 | -8/Materials | Accompanied by 2 allies 4814 | -8/Materials | Discovered new exit (range 5) 4829 | -8/Materials | Entered Factory 4829 | -7/Factory | Accompanied by 1 ally 4829 | -7/Factory | Evolved 2 slots: Utility x2 4938 | -7/Factory | Discovered new exit (range 4) 5204 | -7/Factory | Discovered new exit (range 11) 5628 | -7/Factory | Identified exit to Garrison 5631 | -7/Factory | Garrison activated, responded to threat 5677 | -7/Factory | Entered Garrison 5709 | -7/Garrison | Expanded RIF knowledge: Zone Cloak 5739 | -7/Garrison | Triggered checkpoint 5789 | -7/Garrison | Triggered checkpoint 5937 | -7/Garrison | Triggered checkpoint 5940 | -7/Garrison | Garrison Relay disabled 6030 | -7/Garrison | Discovered new exit (range 10) 6045 | -7/Garrison | Entered Factory 6045 | -6/Factory | Evolved 2 slots: Utility x2 6627 | -6/Factory | Build established: Bothacker-Skirmisher 7044 | -6/Factory | Discovered new exit (range 12) 7063 | -6/Factory | Identified exit to Factory 7128 | -6/Factory | Discovered exit to Factory (range 15) 7308 | -6/Factory | Found Unknown Device 7308 | -6/Factory | Identified Launcher Loader 7563 | -6/Factory | Build established: Skirmisher 7904 | -6/Factory | Identified exit to Garrison 7904 | -6/Factory | Entered Garrison 7974 | -6/Garrison | Triggered checkpoint 8013 | -6/Garrison | Garrison Relay disabled 8051 | -6/Garrison | Expanded RIF knowledge: Autooverride 8169 | -6/Garrison | Spotted B-75 Beast 8176 | -6/Garrison | Triggered checkpoint 8250 | -6/Garrison | Core integrity fell below 50% 8263 | -6/Garrison | Core integrity fell below 20% 8269 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08252_ Knocked back. 08254_ Slug penetrates B-75 Beast. 08254_ G-50 Soldier destroyed. 08256_ Knocked back. 08257_ Slug penetrates S-27 Virus. 08259_ KN|8QLXU&1GSJWYJXVQ XZH 08259_ Prc. Assault Rifle blasted off. 08259_ Knocked back. 08261_ G-50 Soldier misfires. 08261_ S-27 Virus destroyed. 08262_ Hvy. Flak Cannon destroyed. 08262_ Knocked back. 08263_ G-50 Soldier misfires. 08264_ Critical hit (Burn: +37). 08265_ Lrg. Storage Unit destroyed. 08265_ Knocked back. 08265_ Adv. Targeting Computer destroyed. 08265_ Gauss Rifle destroyed. 08266_ Acquired 6 matter. 08266_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????#g#???????????????????????? | | ?????????????###???????# #???????????????????????? | | ??????########;#+#######/#######+###### ?????????? | | ??????# =*g%% * gg ????????? | | ??????# %BBg%%[!! l ????????? | | ??????# BBs=%% ! @ ????????? | | ??????# #######++################??????????????? | | ??????# #??????????????????????????????????????? | | ??????# #??????????????????????????????????????? | | ??????# #??????????????????????????????????????? | | ??????# #??????????????????????????????????????? | | ####### #??????????????????????????????????????? | | # % ## #??????????????????????????????????????? | | # ## #??????????????????????????????????????? | | %* #??????????????????????????????????????? | | % ???????????????????????????????? | | % # #?????????????????????????????? | | # ## #### #####?????????????????????????????? | | # ## #????#?????????????????????????????????? | | "??????????????????????????????????????? | | "??????????????????????????????????????? | | "??????????????????????????????????????? | | "??????????????????????????????????????? | | # ## #??????????????????????????????????????? | | # #? #??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | #??????????????????????????????????????? | | #""""#? ##??????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Relay Coupler Types 1 Relay Coupler Value 33 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 63% | -9/Materials Imp. Ion Engine | 48% | -9/Materials Lgt. Treads | 60% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A New Friend Assimilation Complete Brute Force GoHome() Join The Dark Side Let Me Out Of Here Maybe Next Time I'll Detach My Launcher Mindtrick Not Today, Chutes Well Done You Will Be Upgraded Challenges ------------ None Game ------ Seed NetworkedSignalAmplifier Manual? 0 Play Time 01:25:55 Cumulative 16.7 hours Start 2026.02.11 @ 21:27:45 End 2026.02.12 @ 17:26:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 22 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b435b401-16f0-4b16-9f71-50f0f5e851ec