Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.27 @ 10:57:09

Player: debl

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (136)     680
Value Destroyed (4398)     4398
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1472)               1472
              TOTAL SCORE: 10170

 Bonus
-------
High Alert Combat Kills    707
Follower Combat Kills      779
Friendly Fire              -14

 Cogmind 
---------
Core Integrity             0/850
Matter                     187/300
Energy                     98/100
System Corruption          9%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (7) ------
    Coolant Injector
    Visual Processing Unit
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
          Heavy Treads
                Carbon-fiber Leg
        Armored Leg
>               --- UTILITY ----------
                Power Amplifier
  High-capacity Storage Unit
                Visual Processing Unit
                Core Shielding
       Improved Power Shielding
       Improved Medium Armor Plating
                Focal Shield
>               --- WEAPON -----------
          Heavy Machine Gun
          Heavy Machine Gun
          Heavy Machine Gun
>               --- INVENTORY --------
       Improved Deuterium Engine
          Light Angular Momentum Engine
          Light Angular Momentum Engine
                Carbon-fiber Leg
                Coolant Injector
        Compact Battery
       Hardened Medium Armor Plating
          Heavy Assault Rifle
       Improved Assault Rifle
                Gauss Rifle
                Gauss Rifle
                Flak Gun
[Rating: 64]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Nuclear Pulse Thruster
Utility                    High-capacity Storage Unit
  Device                   Drone Bay
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Bore Cannon

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   
  Utility                  5    | .   .   1   .   1   1   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             147  | 7   9   25  22  12  4   8   18  42  
  Power                    20   | 1   2   3   4   .   .   1   4   5   
    Engine                 19   | 1   2   3   4   .   .   .   4   5   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   1   .   .   
  Propulsion               43   | 2   1   13  7   2   .   1   3   14  
    Treads                 17   | .   .   4   7   2   .   1   2   1   
    Leg                    23   | 2   1   9   .   .   .   .   1   10  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   1   
    Flight                 2    | .   .   .   .   .   .   .   .   2   
  Utility                  46   | 2   3   5   5   5   3   4   8   11  
    Device                 14   | .   .   .   2   3   1   .   2   6   
    Storage                7    | 2   1   .   .   1   .   1   .   2   
    Processor              3    | .   .   2   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             22   | .   2   3   2   1   2   3   6   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   3   4   6   5   1   2   3   12  
    Energy Gun             3    | .   .   .   .   2   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   
    Ballistic Gun          32   | 2   3   4   6   3   1   .   3   10  
    Ballistic Cannon       2    | .   .   .   .   .   .   2   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   
Parts Lost                 59   | .   .   9   7   .   .   1   4   38  
  Power                    7    | .   .   1   2   .   .   .   .   4   
  Propulsion               21   | .   .   3   3   .   .   .   1   14  
  Utility                  13   | .   .   1   2   .   .   1   2   7   
  Weapon                   18   | .   .   4   .   .   .   .   1   13  
  Highest Loss Streak      16   | .   .   7   5   .   .   1   2   16  
Average Slot Usage (%)     92   | .   98  97  96  98  99  91  90  82  
  Engine                   8    | .   14  10  10  9   7   5   5   5   
  Treads                   18   | .   .   13  30  35  30  27  21  8   
  Leg                      8    | .   28  18  1   .   .   .   .   7   
  Device                   3    | .   .   .   2   7   15  1   .   8   
  Storage                  9    | .   14  11  11  10  7   9   7   6   
  Processor                7    | .   .   10  11  9   7   7   7   6   
  Protection               13   | .   13  10  8   7   7   13  20  18  
  Ballistic Gun            17   | .   27  21  20  16  22  18  10  12  
  Ballistic Cannon         3    | .   .   .   .   .   .   4   11  4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             82   | 15  46  48  51  54  70  82  82  78  
  Greatest Support         110  | 20  20  60  60  80  80  110 110 90  
  Greatest Overweight (x)  12   | 1   2   4   2   .   .   1   .   12  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 8   12  12  12  12  12  12  12  12  
  Average Capacity         11   | 7   7   12  12  12  12  12  12  11  
  Most Carried             12   | 8   11  12  12  12  12  12  12  12  
  Average Carried          10   | 5   6   11  11  11  10  10  10  9   
  Final Capacity           12   | 8   12  12  12  12  12  12  12  4   
  Final Carried            12   | 8   10  11  10  12  10  12  7   .   

 Class Distribution 
--------------------
 40% | Scavenger-Tank
 33% | Scavenger-Mutant
 24% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Waste
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  
Matter Collected           4290 | 348  245  923  558  134  .    232  689  1161 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4924 | 158  216  1190 1208 134  .    .    593  1425 
  Parts                    316  | 6    20   95   61   12   .    .    42   80   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    1    .    .    .    .    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac 
Combat Hostiles Destroyed  102  | .   9   29  24  4   .   .   11  25  
  Melee                    1    | .   .   .   .   .   .   .   .   1   
  Guns                     91   | .   9   29  24  4   .   .   8   17  
  Cannons                  9    | .   .   .   .   .   .   .   3   6   
  AOE                      1    | .   .   .   .   .   .   .   .   1   
Classes Destroyed          15   | 3   3   3   2   .   .   .   2   2   
  Worker                   9    | 2   .   .   1   .   .   .   1   5   
  Builder                  7    | .   .   2   .   .   .   .   2   3   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   
  Recycler                 3    | 1   .   1   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   
  Watcher                  13   | .   1   4   2   1   .   .   3   2   
  Swarmer                  23   | .   7   10  .   3   .   .   .   3   
  Saboteur                 1    | .   .   .   .   .   .   .   .   1   
  Grunt                    48   | .   2   12  14  .   .   .   8   12  
  Brawler                  5    | .   .   1   3   .   .   .   .   1   
  Duelist                  3    | .   .   .   2   .   .   .   .   1   
  Protector                1    | .   .   .   1   .   .   .   .   .   
  Sentry                   13   | .   .   6   4   1   .   .   2   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   2   
  Programmer               6    | .   .   .   .   .   .   .   1   5   
Best Kill Streak           12   | 2   4   5   8   3   .   .   8   12  
  Combat Bots Only         8    | .   3   4   8   3   .   .   3   7   
Max Kills in Single Turn   3    | 1   2   1   2   2   .   .   2   3   
  Gunslinging              1    | .   1   .   1   1   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  
Damage Taken               10527 | .    376  1823 1443 150  .    41   1582 5112 
  Core                     1435  | .    59   182  202  9    .    .    124  859  
  Absorbed by Shields      57    | .    .    .    .    .    .    .    .    57   
Core Remaining (%)         72    | 100  76   .    4    98   .    .    82   .    
Volleys Fired              356   | 9    30   94   53   23   .    .    41   106  
  Largest                  3     | 2    2    2    2    2    .    .    3    3    
  Hottest                  137   | 40   40   46   46   100  .    .    137  136  
Shots Fired                754   | 18   60   177  105  46   .    .    107  241  
  Gun                      667   | 18   60   177  105  46   .    .    56   205  
  Cannon                   87    | .    .    .    .    .    .    .    51   36   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  740   | 18   60   177  105  40   .    .    107  233  
  Thermal                  6     | .    .    .    .    .    .    .    .    6    
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          8     | .    .    .    .    6    .    .    .    2    
  Robot Hit Streak         36    | 5    5    19   36   7    .    .    14   7    
  Robot Miss Streak        6     | 3    6    4    2    5    .    .    3    6    
  Penetration Max          2     | .    .    .    .    .    .    .    2    1    
  Secondary Targets        14    | .    1    2    5    1    .    .    1    4    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    .    1    1    
Shots Hit Robots           484   | 9    33   116  87   27   .    .    63   149  
  Core Hits                242   | 5    14   51   49   8    .    .    31   84   
  Critical Hits            33    | .    .    1    1    .    .    .    17   14   
  Critical Kills           13    | .    .    1    .    .    .    .    6    6    
  Critical Parts Destroyed 19    | .    .    .    1    .    .    .    11   7    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           9509  | 121  409  1756 1329 316  .    .    1393 4185 
  Guns                     7546  | 121  409  1745 1329 316  .    .    633  2993 
  Cannons                  1201  | .    .    .    .    .    .    .    626  575  
  Explosions               751   | .    .    .    .    .    .    .    134  617  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  11    | .    .    11   .    .    .    .    .    .    
  Kinetic                  8622  | 121  409  1745 1329 284  .    .    1259 3475 
  Thermal                  676   | .    .    .    .    .    .    .    .    676  
  Explosive                134   | .    .    .    .    .    .    .    134  .    
  Electromagnetic          66    | .    .    .    .    32   .    .    .    34   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    5    8    .    .    .    4    9    
  Average Corruption       5     | .    .    5    7    .    .    .    2    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  86    | .    .    11   39   .    .    .    13   23   
    Message Errors         13    | .    .    1    8    .    .    .    3    1    
    Matter Fused           18    | .    .    3    9    .    .    .    2    4    
    Heat Flow Errors       8     | .    .    1    5    .    .    .    1    1    
    Energy Discharges      10    | .    .    .    6    .    .    .    3    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      13    | .    .    3    4    .    .    .    1    5    
    Data Loss (major)      1     | .    .    .    1    .    .    .    .    .    
    Misfires               5     | .    .    1    4    .    .    .    .    .    
    Targeting Errors       16    | .    .    2    2    .    .    .    2    10   
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            123   | .    .    .    .    .    .    .    2    121  
  Projectiles              2     | .    .    .    .    .    .    .    2    .    
  Explosions               121   | .    .    .    .    .    .    .    .    121  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 11    | .    .    .    .    .    .    .    6    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    .    .    6    5    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      314   | .    .    .    .    .    .    .    94   220  
  Shots                    4     | .    .    .    .    .    .    .    1    3    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    1    .    .    .    .    .    .    
  Kicked                   1     | .    .    1    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        466   | .    2    233  266  66   .    .    466  301  
  Average Temperature      89    | .    2    24   65   30   .    .    143  85   
  Received Heat Transfer   2712  | .    78   576  534  18   .    .    522  984  
  Effects                  15    | .    .    .    2    .    .    .    12   1    
    Shutdowns              2     | .    .    .    .    .    .    .    2    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    
    Interference           6     | .    .    .    2    .    .    .    3    1    
    Short Circuit          2     | .    .    .    .    .    .    .    2    .    
    Damage (major)         4     | .    .    .    .    .    .    .    4    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    1    
  Heat Transferred         624   | .    .    .    .    .    .    .    .    624  
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   
-------                    Run  | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  
Peak Influence             1146 | 20   227  497  372  302  53   32   1146 907  
  Initial                  561  | .    13   32   162  115  53   18   .    561  
  Average                  327  | 6    111  209  223  217  53   19   557  622  
Maximum Alert Level        4    | .    1    2    1    1    .    .    4    3    
  Low Security (%)         38   | 100  75   53   35   32   100  100  11   .    
  Level 1                  29   | .    24   38   64   67   .    .    19   8    
  Level 2                  21   | .    .    8    .    .    .    .    38   63   
  Level 3                  10   | .    .    .    .    .    .    .    29   28   
  Level 4                  .    | .    .    .    .    .    .    .    1    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          25   | .    1    3    2    .    .    .    10   9    
  Investigation            7    | .    1    2    .    .    .    .    3    1    
  Extermination            6    | .    .    .    .    .    .    .    2    4    
  Reinforcement            5    | .    .    1    .    .    .    .    2    2    
  Assault                  4    | .    .    .    2    .    .    .    .    2    
  Garrison                 3    | .    .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    1    1    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac 
Distress Signals           5    | .   1   3   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              193  | .   14  46  34  11  .   5   27  56  
  Peak Tracking Total      9    | .   4   7   7   4   .   5   6   9   
  Tactical Retreats        20   | .   .   7   3   .   .   .   1   9   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac 
Traps Triggered            8    | .   1   1   .   .   1   .   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac 
Machines Disabled          27   | .   1   2   .   .   .   .   11  13  
  Max in Single Turn       7    | .   1   1   .   .   .   .   2   7   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac 
Machines Accessed          30   | .   3   5   8   3   .   .   7   4   
  Terminals                17   | .   2   3   5   1   .   .   4   2   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          7    | .   .   1   2   1   .   .   2   1   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   
  Scanalyzers              3    | .   .   1   .   1   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                81   | .   4   16  19  9   .   .   21  12  
  Successful               49   | .   2   9   12  7   .   .   13  6   
  Failed                   32   | .   2   7   7   2   .   .   8   6   
    Catastrophic           3    | .   .   .   1   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                32   | .   3   9   9   1   .   .   6   4   
  Fabricators              3    | .   .   .   .   .   .   .   3   .   
  Repair Stations          34   | .   .   3   9   5   .   .   12  5   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   
  Scanalyzers              10   | .   .   4   .   3   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   1   2   3   1   .   .   5   3   
  Record                   1    | .   .   .   .   1   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   1   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   1   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   
  Alert Level              3    | .   .   .   1   .   .   .   1   1   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   1   .   
  Recall Reinforcements    2    | .   .   .   1   .   .   .   1   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       22   | .   .   3   8   4   .   .   6   1   
  Scan Component           13   | .   .   2   4   2   .   .   4   1   
  Repair                   9    | .   .   1   4   2   .   .   2   .   
Recycling Unit Hacks       2    | .   1   .   1   .   .   .   .   .   
  Report Inventory         2    | .   1   .   1   .   .   .   .   .   
Scanalyzer                 8    | .   .   4   .   2   .   .   .   2   
  Insert Component         4    | .   .   2   .   1   .   .   .   1   
  Analyze                  4    | .   .   2   .   1   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   1   5   6   1   .   .   5   4   
  Full Trace Events        6    | .   .   2   .   .   .   .   3   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   1   .   
  Robots Built             3    | .   .   .   .   .   .   .   3   .   
    Matter                 252  | .   .   .   .   .   .   .   252 .   
    Time                   67   | .   .   .   .   .   .   .   67  .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   12  .   
Part Schematics Acquired   4    | .   .   2   .   1   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             9    | .   .   1   4   2   .   .   2   .   
  Time                     374  | .   .   26  178 76  .   .   94  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   2   .   1   .   .   .   1   
  Part Schematics Acquired 4    | .   .   2   .   1   .   .   .   1   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   .   
  Programmers              3    | .   .   .   .   .   .   .   3   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  
Total Allies               23   | .    .    .    2    .    .    18   3    .    
  Largest Group            18   | .    .    .    2    .    .    18   7    .    
  Highest-Rated Group      456  | .    .    .    62   .    .    456  215  .    
  Highest-Rated Ally       35   | .    .    .    31   .    .    35   35   .    
Total Orders               6    | .    .    .    2    .    2    1    1    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    1    .    
  EXPLORE                  2    | .    .    .    .    .    1    1    .    .    
  RETURN                   3    | .    .    .    2    .    1    .    .    .    
Ally Attacks               152  | .    .    .    7    .    .    96   49   .    
  Total Damage             7665 | .    .    .    125  .    .    5428 2112 .    
  Kills                    36   | .    .    .    .    .    .    17   19   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   2   .   1   1   .   .   
  Drone Recoveries         3    | .   .   .   2   .   1   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  
Turns Passed               7051 | 171  665  1245 1245 432  177  467  1065 1584 
Spaces Moved               3143 | 102  379  487  485  163  83   247  473  724  
  Core                     26   | 6    .    .    .    .    .    .    .    20   
  Treads                   2171 | .    .    203  442  163  83   247  473  560  
  Legs                     882  | 96   379  284  43   .    .    .    .    80   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    64   | .    .    .    .    .    .    .    .    64   
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  160  160  160  160  160  50   
  Average Speed            153  | 118  133  159  162  160  160  160  160  151  
  Slowest Speed            650  | 150  180  240  200  160  160  180  160  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       33   | 7    42   38   62   22   4    97   13   20   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    .    1    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          78   | .    .    .    .    .    .    .    38   40   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               33   | .    .    .    .    .    .    .    17   16   
  AOE                      45   | .    .    .    .    .    .    .    21   24   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  
Total                      4698 | 133  483  781  844  285  129  319  698  1026 
  Wait                     838  | 2    39   134  256  79   36   50   146  96   
  Move                     3136 | 101  378  486  484  162  83   246  472  724  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  121  | 14   14   25   16   6    3    9    10   24   
  Fast Attach              26   | 1    2    5    5    2    .    .    2    9    
  Attach                   81   | 6    3    14   10   3    3    4    8    30   
  Detach                   3    | .    .    .    .    1    .    .    1    1    
  Swap                     40   | .    4    6    7    7    1    4    8    3    
  Drop                     73   | .    13   16   13   2    3    6    10   10   
  Fire                     356  | 9    30   94   53   23   .    .    41   106  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    1    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            23   | .    .    .    .    .    .    .    .    23   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials (discovered 3 exits: *Mat / Min / *Sto)
-9/Storage
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
  172 | -11/Scrapyard | Entered Materials
  268 | -10/Materials | Discovered new exit (range 12)
  307 | -10/Materials | Build established: Mutant
  456 | -10/Materials | Discovered new exit (range 11)
  462 | -10/Materials | Identified exit to Mines
  837 | -10/Materials | Entered another Materials area
  837 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1037 | -9/Materials  | Identified exit to Mines
 1037 | -9/Materials  | Identified exit to Storage
 1157 | -9/Materials  | Repaired Lgt. Armor Plating
 1674 | -9/Materials  | Discovered new exit (range 17)
 1713 | -9/Materials  | Build established: Scavenger-Mutant
 2016 | -9/Materials  | Lost 7 parts (1p3n1u2w)
 2082 | -9/Materials  | Entered Storage
 2124 | -9/Storage    | Met a pair of Derelict thieves
 2190 | -9/Storage    | Core integrity fell below 50%
 2252 | -9/Storage    | Destroyed 8 combat bots
 2252 | -9/Storage    | Lost 5 parts (1p3n1u)
 2495 | -9/Storage    | Repaired Lgt. Angular Momentum Engine
 2524 | -9/Storage    | Repaired Lgt. Treads
 2579 | -9/Storage    | Repaired Imp. Assault Rifle
 2933 | -9/Storage    | Core integrity fell below 20%
 3227 | -9/Storage    | Repaired Imp. Assault Rifle
 3291 | -9/Storage    | Discovered new exit (range 18)
 3327 | -9/Storage    | Entered Materials
 3327 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3567 | -8/Materials  | Repaired Drone Bay
 3627 | -8/Materials  | Repaired Lgt. Treads
 3703 | -8/Materials  | Discovered new exit (range 15)
 3759 | -8/Materials  | Entered Factory
 3759 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3936 | -7/Factory    | Sucked down chute
 3936 | -7/Factory    | Entered Waste
 3993 | -7/Waste      | Spotted C-40 Crusher
 3997 | -7/Waste      | Spotted C-40 Crusher
 4002 | -7/Waste      | Spotted C-40 Crusher
 4021 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4025 | -7/Waste      | Spotted C-40 Crusher
 4051 | -7/Waste      | Build established: Scavenger-Tank
 4051 | -7/Waste      | Warlord forces began an assault
 4058 | -7/Waste      | Spotted C-40 Crusher
 4063 | -7/Waste      | Allies destroyed C-40 Crusher
 4065 | -7/Waste      | Allies destroyed C-40 Crusher
 4065 | -7/Waste      | Allies destroyed C-40 Crusher
 4074 | -7/Waste      | Allies destroyed C-40 Crusher
 4075 | -7/Waste      | Allies destroyed C-40 Crusher
 4236 | -7/Waste      | Spotted C-40 Crusher
 4237 | -7/Waste      | Allies destroyed C-40 Crusher
 4383 | -7/Waste      | Discovered new exit (range 12)
 4403 | -7/Waste      | Entered Factory
 4403 | -7/Factory    | Accompanied by 7 allies
 4494 | -7/Factory    | Discovered new exit (range 12)
 4512 | -7/Factory    | Garrison activated, responded to threat
 4517 | -7/Factory    | Crushed by falling debris
 4844 | -7/Factory    | Repaired Imp. Propulsion Shielding
 5025 | -7/Factory    | Fabricated L-41 Fighter?
 5257 | -7/Factory    | Repaired Hvy. Treads
 5293 | -7/Factory    | Local fabrication network quarantined
 5460 | -7/Factory    | Discovered new exit (range 5)
 5468 | -7/Factory    | Entered another Factory area
 5468 | -6/Factory    | Evolved 2 slots: Utility x2
 5818 | -6/Factory    | First assault squad dispatched
 6745 | -6/Factory    | Lost 9 parts (1p3n2u3w)
 6749 | -6/Factory    | Destroyed 7 combat bots
 6911 | -6/Factory    | Core integrity fell below 50%
 6947 | -6/Factory    | Lost 16 parts (1p5n4u6w)
 6982 | -6/Factory    | Core integrity fell below 20%
 7010 | -6/Factory    | Lost 5 parts (1p2n2w)
 7052 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
07034_ Stasis field depleted.
07034_ Lgt. Angular Momentum Engine destroyed.
07035_ Triggered Stasis Trap.
07035_ A bubble of rippling energy engulfs the area.
07035_ Field strength at 94.
07036_ Field strength at 88.
07037_ Field strength at 77.
07038_ Field strength at 71.
07038_ Slug penetrates Wall.
07038_ Nuclear Pulse Thruster destroyed.
07039_ Field strength at 49.
07040_ Field strength at 43.
07041_ Field strength at 27.
07042_ Field strength at 21.
07042_ U-05 Engineer lays Concrete.
07043_ Field strength at 10.
07044_ Field strength at 4.
07044_ Stasis field depleted.
07044_ Slug penetrates Wall.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Coolant Potential          65
Energy Generation          21
Energy Capacity            590
Matter Stores              450
Matter Capacity            450
Sight Range                18
Terrain Scan Density       10
Power Amplification        20
Armor Coverage             450
Resistance: KI             20
Core Shielding             20
Power Shielding            66
Propulsion Shielding       66
Phase Shifting             5
Evasion (%)                53
Recoil Reduction           5

 Item Schematics 
-----------------
 Lgt. Armor Plating | -9/Materials | Scanalyzed
 Hvy. Assault Rifle | -9/Materials | Scanalyzed
          Drone Bay | -8/Materials | Scanalyzed
   Hvy. Machine Gun | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
 L-41 Fighter | -7/Factory | Hacked

 Fabricated
------------
 L-41 Fighter | x3 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Close Call
Hey, That's Mine!
My Command Is Your Wish
Part-time Mechanic
Significant Disruption
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              SupersonicDisposableMantle
  Manual?         0
Play Time         02:03:31
  Cumulative      13.1 hours
  Start           2020.10.27 @ 08:27:03
  End             2020.10.27 @ 10:57:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          16
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          76x56
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b6ae6aae-667b-4257-a505-7f5b211faf0f