Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.27 @ 10:57:09 Player: debl Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (136) 680 Value Destroyed (4398) 4398 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1472) 1472 TOTAL SCORE: 10170 Bonus ------- High Alert Combat Kills 707 Follower Combat Kills 779 Friendly Fire -14 Cogmind --------- Core Integrity 0/850 Matter 187/300 Energy 98/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Coolant Injector Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Heavy Treads Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Power Amplifier High-capacity Storage Unit Visual Processing Unit Core Shielding Improved Power Shielding Improved Medium Armor Plating Focal Shield > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Coolant Injector Compact Battery Hardened Medium Armor Plating Heavy Assault Rifle Improved Assault Rifle Gauss Rifle Gauss Rifle Flak Gun [Rating: 64] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Drone Bay Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 5 | . . 1 . 1 1 . . 2 Weapon 1 | . . . . . 1 . . . Parts Attached 147 | 7 9 25 22 12 4 8 18 42 Power 20 | 1 2 3 4 . . 1 4 5 Engine 19 | 1 2 3 4 . . . 4 5 Core . | . . . . . . . . . Reactor 1 | . . . . . . 1 . . Propulsion 43 | 2 1 13 7 2 . 1 3 14 Treads 17 | . . 4 7 2 . 1 2 1 Leg 23 | 2 1 9 . . . . 1 10 Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight 2 | . . . . . . . . 2 Utility 46 | 2 3 5 5 5 3 4 8 11 Device 14 | . . . 2 3 1 . 2 6 Storage 7 | 2 1 . . 1 . 1 . 2 Processor 3 | . . 2 1 . . . . . Hackware . | . . . . . . . . . Protection 22 | . 2 3 2 1 2 3 6 3 Artifact . | . . . . . . . . . Weapon 38 | 2 3 4 6 5 1 2 3 12 Energy Gun 3 | . . . . 2 . . . 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 32 | 2 3 4 6 3 1 . 3 10 Ballistic Cannon 2 | . . . . . . 2 . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 59 | . . 9 7 . . 1 4 38 Power 7 | . . 1 2 . . . . 4 Propulsion 21 | . . 3 3 . . . 1 14 Utility 13 | . . 1 2 . . 1 2 7 Weapon 18 | . . 4 . . . . 1 13 Highest Loss Streak 16 | . . 7 5 . . 1 2 16 Average Slot Usage (%) 92 | . 98 97 96 98 99 91 90 82 Engine 8 | . 14 10 10 9 7 5 5 5 Treads 18 | . . 13 30 35 30 27 21 8 Leg 8 | . 28 18 1 . . . . 7 Device 3 | . . . 2 7 15 1 . 8 Storage 9 | . 14 11 11 10 7 9 7 6 Processor 7 | . . 10 11 9 7 7 7 6 Protection 13 | . 13 10 8 7 7 13 20 18 Ballistic Gun 17 | . 27 21 20 16 22 18 10 12 Ballistic Cannon 3 | . . . . . . 4 11 4 Naked Turns . | . . . . . . . . . Heaviest Build 82 | 15 46 48 51 54 70 82 82 78 Greatest Support 110 | 20 20 60 60 80 80 110 110 90 Greatest Overweight (x) 12 | 1 2 4 2 . . 1 . 12 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 8 12 12 12 12 12 12 12 12 Average Capacity 11 | 7 7 12 12 12 12 12 12 11 Most Carried 12 | 8 11 12 12 12 12 12 12 12 Average Carried 10 | 5 6 11 11 11 10 10 10 9 Final Capacity 12 | 8 12 12 12 12 12 12 12 4 Final Carried 12 | 8 10 11 10 12 10 12 7 . Class Distribution -------------------- 40% | Scavenger-Tank 33% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Matter Collected 4290 | 348 245 923 558 134 . 232 689 1161 Remotely . | . . . . . . . . . Salvage Created 4924 | 158 216 1190 1208 134 . . 593 1425 Parts 316 | 6 20 95 61 12 . . 42 80 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . 1 . . . . . . 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Combat Hostiles Destroyed 102 | . 9 29 24 4 . . 11 25 Melee 1 | . . . . . . . . 1 Guns 91 | . 9 29 24 4 . . 8 17 Cannons 9 | . . . . . . . 3 6 AOE 1 | . . . . . . . . 1 Classes Destroyed 15 | 3 3 3 2 . . . 2 2 Worker 9 | 2 . . 1 . . . 1 5 Builder 7 | . . 2 . . . . 2 3 Tunneler 1 | 1 . . . . . . . . Recycler 3 | 1 . 1 . . . . . 1 Mechanic 1 | . . . . . . . 1 . Watcher 13 | . 1 4 2 1 . . 3 2 Swarmer 23 | . 7 10 . 3 . . . 3 Saboteur 1 | . . . . . . . . 1 Grunt 48 | . 2 12 14 . . . 8 12 Brawler 5 | . . 1 3 . . . . 1 Duelist 3 | . . . 2 . . . . 1 Protector 1 | . . . 1 . . . . . Sentry 13 | . . 6 4 1 . . 2 . Hunter 2 | . . . . . . . . 2 Programmer 6 | . . . . . . . 1 5 Best Kill Streak 12 | 2 4 5 8 3 . . 8 12 Combat Bots Only 8 | . 3 4 8 3 . . 3 7 Max Kills in Single Turn 3 | 1 2 1 2 2 . . 2 3 Gunslinging 1 | . 1 . 1 1 . . . . Exploded 1 | . . . . . . . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Damage Taken 10527 | . 376 1823 1443 150 . 41 1582 5112 Core 1435 | . 59 182 202 9 . . 124 859 Absorbed by Shields 57 | . . . . . . . . 57 Core Remaining (%) 72 | 100 76 . 4 98 . . 82 . Volleys Fired 356 | 9 30 94 53 23 . . 41 106 Largest 3 | 2 2 2 2 2 . . 3 3 Hottest 137 | 40 40 46 46 100 . . 137 136 Shots Fired 754 | 18 60 177 105 46 . . 107 241 Gun 667 | 18 60 177 105 46 . . 56 205 Cannon 87 | . . . . . . . 51 36 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 740 | 18 60 177 105 40 . . 107 233 Thermal 6 | . . . . . . . . 6 Explosive . | . . . . . . . . . Electromagnetic 8 | . . . . 6 . . . 2 Robot Hit Streak 36 | 5 5 19 36 7 . . 14 7 Robot Miss Streak 6 | 3 6 4 2 5 . . 3 6 Penetration Max 2 | . . . . . . . 2 1 Secondary Targets 14 | . 1 2 5 1 . . 1 4 Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 1 Shots Hit Robots 484 | 9 33 116 87 27 . . 63 149 Core Hits 242 | 5 14 51 49 8 . . 31 84 Critical Hits 33 | . . 1 1 . . . 17 14 Critical Kills 13 | . . 1 . . . . 6 6 Critical Parts Destroyed 19 | . . . 1 . . . 11 7 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9509 | 121 409 1756 1329 316 . . 1393 4185 Guns 7546 | 121 409 1745 1329 316 . . 633 2993 Cannons 1201 | . . . . . . . 626 575 Explosions 751 | . . . . . . . 134 617 Melee . | . . . . . . . . . Ramming 11 | . . 11 . . . . . . Kinetic 8622 | 121 409 1745 1329 284 . . 1259 3475 Thermal 676 | . . . . . . . . 676 Explosive 134 | . . . . . . . 134 . Electromagnetic 66 | . . . . 32 . . . 34 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . 5 8 . . . 4 9 Average Corruption 5 | . . 5 7 . . . 2 3 Corruption Purged . | . . . . . . . . . Effects 86 | . . 11 39 . . . 13 23 Message Errors 13 | . . 1 8 . . . 3 1 Matter Fused 18 | . . 3 9 . . . 2 4 Heat Flow Errors 8 | . . 1 5 . . . 1 1 Energy Discharges 10 | . . . 6 . . . 3 1 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 13 | . . 3 4 . . . 1 5 Data Loss (major) 1 | . . . 1 . . . . . Misfires 5 | . . 1 4 . . . . . Targeting Errors 16 | . . 2 2 . . . 2 10 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 123 | . . . . . . . 2 121 Projectiles 2 | . . . . . . . 2 . Explosions 121 | . . . . . . . . 121 Melee . | . . . . . . . . . Knockbacks 11 | . . . . . . . 6 5 Impact . | . . . . . . . . . Kinetic 11 | . . . . . . . 6 5 Secondary . | . . . . . . . . . Self-Inflicted Damage 314 | . . . . . . . 94 220 Shots 4 | . . . . . . . 1 3 Rammed . | . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 466 | . 2 233 266 66 . . 466 301 Average Temperature 89 | . 2 24 65 30 . . 143 85 Received Heat Transfer 2712 | . 78 576 534 18 . . 522 984 Effects 15 | . . . 2 . . . 12 1 Shutdowns 2 | . . . . . . . 2 . Energy Bleed 1 | . . . . . . . 1 . Interference 6 | . . . 2 . . . 3 1 Short Circuit 2 | . . . . . . . 2 . Damage (major) 4 | . . . . . . . 4 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 624 | . . . . . . . . 624 Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Peak Influence 1146 | 20 227 497 372 302 53 32 1146 907 Initial 561 | . 13 32 162 115 53 18 . 561 Average 327 | 6 111 209 223 217 53 19 557 622 Maximum Alert Level 4 | . 1 2 1 1 . . 4 3 Low Security (%) 38 | 100 75 53 35 32 100 100 11 . Level 1 29 | . 24 38 64 67 . . 19 8 Level 2 21 | . . 8 . . . . 38 63 Level 3 10 | . . . . . . . 29 28 Level 4 . | . . . . . . . 1 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 25 | . 1 3 2 . . . 10 9 Investigation 7 | . 1 2 . . . . 3 1 Extermination 6 | . . . . . . . 2 4 Reinforcement 5 | . . 1 . . . . 2 2 Assault 4 | . . . 2 . . . . 2 Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . 1 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Distress Signals 5 | . 1 3 . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 193 | . 14 46 34 11 . 5 27 56 Peak Tracking Total 9 | . 4 7 7 4 . 5 6 9 Tactical Retreats 20 | . . 7 3 . . . 1 9 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Traps Triggered 8 | . 1 1 . . 1 . . 5 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Machines Disabled 27 | . 1 2 . . . . 11 13 Max in Single Turn 7 | . 1 1 . . . . 2 7 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Machines Accessed 30 | . 3 5 8 3 . . 7 4 Terminals 17 | . 2 3 5 1 . . 4 2 Fabricators 1 | . . . . . . . 1 . Repair Stations 7 | . . 1 2 1 . . 2 1 Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers 3 | . . 1 . 1 . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 81 | . 4 16 19 9 . . 21 12 Successful 49 | . 2 9 12 7 . . 13 6 Failed 32 | . 2 7 7 2 . . 8 6 Catastrophic 3 | . . . 1 . . . 2 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 32 | . 3 9 9 1 . . 6 4 Fabricators 3 | . . . . . . . 3 . Repair Stations 34 | . . 3 9 5 . . 12 5 Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers 10 | . . 4 . 3 . . . 3 Garrison Access . | . . . . . . . . . Terminal Hacks 15 | . 1 2 3 1 . . 5 3 Record 1 | . . . . 1 . . . . Robot Schematic 1 | . . . . . . . 1 . Open Door 1 | . . . 1 . . . . . Branch Access Points 2 | . 1 1 . . . . . . Emergency Access Points 1 | . . . . . . . . 1 Alert Level 3 | . . . 1 . . . 1 1 Locate Traps 1 | . . . . . . . . 1 Dispatch Records 1 | . . . . . . . 1 . Reinforcement Status 1 | . . . . . . . 1 . Recall Reinforcements 2 | . . . 1 . . . 1 . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 22 | . . 3 8 4 . . 6 1 Scan Component 13 | . . 2 4 2 . . 4 1 Repair 9 | . . 1 4 2 . . 2 . Recycling Unit Hacks 2 | . 1 . 1 . . . . . Report Inventory 2 | . 1 . 1 . . . . . Scanalyzer 8 | . . 4 . 2 . . . 2 Insert Component 4 | . . 2 . 1 . . . 1 Analyze 4 | . . 2 . 1 . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 1 5 6 1 . . 5 4 Full Trace Events 6 | . . 2 . . . . 3 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . Robots Built 3 | . . . . . . . 3 . Matter 252 | . . . . . . . 252 . Time 67 | . . . . . . . 67 . Total Robot Build Rating 12 | . . . . . . . 12 . Part Schematics Acquired 4 | . . 2 . 1 . . . 1 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 9 | . . 1 4 2 . . 2 . Time 374 | . . 26 178 76 . . 94 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . 2 . 1 . . . 1 Part Schematics Acquired 4 | . . 2 . 1 . . . 1 Parts Damaged 1 | . . . . 1 . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Programmers 3 | . . . . . . . 3 . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Total Allies 23 | . . . 2 . . 18 3 . Largest Group 18 | . . . 2 . . 18 7 . Highest-Rated Group 456 | . . . 62 . . 456 215 . Highest-Rated Ally 35 | . . . 31 . . 35 35 . Total Orders 6 | . . . 2 . 2 1 1 . FOLLOW 1 | . . . . . . . 1 . EXPLORE 2 | . . . . . 1 1 . . RETURN 3 | . . . 2 . 1 . . . Ally Attacks 152 | . . . 7 . . 96 49 . Total Damage 7665 | . . . 125 . . 5428 2112 . Kills 36 | . . . . . . 17 19 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 4 | . . . 2 . 1 1 . . Drone Recoveries 3 | . . . 2 . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Turns Passed 7051 | 171 665 1245 1245 432 177 467 1065 1584 Spaces Moved 3143 | 102 379 487 485 163 83 247 473 724 Core 26 | 6 . . . . . . . 20 Treads 2171 | . . 203 442 163 83 247 473 560 Legs 882 | 96 379 284 43 . . . . 80 Wheels . | . . . . . . . . . Hover 64 | . . . . . . . . 64 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 160 160 160 160 160 50 Average Speed 153 | 118 133 159 162 160 160 160 160 151 Slowest Speed 650 | 150 180 240 200 160 160 180 160 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 33 | 7 42 38 62 22 4 97 13 20 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 5 | 1 1 . 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 78 | . . . . . . . 38 40 Melee . | . . . . . . . . . Projectile 33 | . . . . . . . 17 16 AOE 45 | . . . . . . . 21 24 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Total 4698 | 133 483 781 844 285 129 319 698 1026 Wait 838 | 2 39 134 256 79 36 50 146 96 Move 3136 | 101 378 486 484 162 83 246 472 724 Hop . | . . . . . . . . . Pick Up 121 | 14 14 25 16 6 3 9 10 24 Fast Attach 26 | 1 2 5 5 2 . . 2 9 Attach 81 | 6 3 14 10 3 3 4 8 30 Detach 3 | . . . . 1 . . 1 1 Swap 40 | . 4 6 7 7 1 4 8 3 Drop 73 | . 13 16 13 2 3 6 10 10 Fire 356 | 9 30 94 53 23 . . 41 106 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis 23 | . . . . . . . . 23 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat / Min / *Sto) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 172 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 11) 462 | -10/Materials | Identified exit to Mines 837 | -10/Materials | Entered another Materials area 837 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1037 | -9/Materials | Identified exit to Mines 1037 | -9/Materials | Identified exit to Storage 1157 | -9/Materials | Repaired Lgt. Armor Plating 1674 | -9/Materials | Discovered new exit (range 17) 1713 | -9/Materials | Build established: Scavenger-Mutant 2016 | -9/Materials | Lost 7 parts (1p3n1u2w) 2082 | -9/Materials | Entered Storage 2124 | -9/Storage | Met a pair of Derelict thieves 2190 | -9/Storage | Core integrity fell below 50% 2252 | -9/Storage | Destroyed 8 combat bots 2252 | -9/Storage | Lost 5 parts (1p3n1u) 2495 | -9/Storage | Repaired Lgt. Angular Momentum Engine 2524 | -9/Storage | Repaired Lgt. Treads 2579 | -9/Storage | Repaired Imp. Assault Rifle 2933 | -9/Storage | Core integrity fell below 20% 3227 | -9/Storage | Repaired Imp. Assault Rifle 3291 | -9/Storage | Discovered new exit (range 18) 3327 | -9/Storage | Entered Materials 3327 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3567 | -8/Materials | Repaired Drone Bay 3627 | -8/Materials | Repaired Lgt. Treads 3703 | -8/Materials | Discovered new exit (range 15) 3759 | -8/Materials | Entered Factory 3759 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3936 | -7/Factory | Sucked down chute 3936 | -7/Factory | Entered Waste 3993 | -7/Waste | Spotted C-40 Crusher 3997 | -7/Waste | Spotted C-40 Crusher 4002 | -7/Waste | Spotted C-40 Crusher 4021 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4025 | -7/Waste | Spotted C-40 Crusher 4051 | -7/Waste | Build established: Scavenger-Tank 4051 | -7/Waste | Warlord forces began an assault 4058 | -7/Waste | Spotted C-40 Crusher 4063 | -7/Waste | Allies destroyed C-40 Crusher 4065 | -7/Waste | Allies destroyed C-40 Crusher 4065 | -7/Waste | Allies destroyed C-40 Crusher 4074 | -7/Waste | Allies destroyed C-40 Crusher 4075 | -7/Waste | Allies destroyed C-40 Crusher 4236 | -7/Waste | Spotted C-40 Crusher 4237 | -7/Waste | Allies destroyed C-40 Crusher 4383 | -7/Waste | Discovered new exit (range 12) 4403 | -7/Waste | Entered Factory 4403 | -7/Factory | Accompanied by 7 allies 4494 | -7/Factory | Discovered new exit (range 12) 4512 | -7/Factory | Garrison activated, responded to threat 4517 | -7/Factory | Crushed by falling debris 4844 | -7/Factory | Repaired Imp. Propulsion Shielding 5025 | -7/Factory | Fabricated L-41 Fighter? 5257 | -7/Factory | Repaired Hvy. Treads 5293 | -7/Factory | Local fabrication network quarantined 5460 | -7/Factory | Discovered new exit (range 5) 5468 | -7/Factory | Entered another Factory area 5468 | -6/Factory | Evolved 2 slots: Utility x2 5818 | -6/Factory | First assault squad dispatched 6745 | -6/Factory | Lost 9 parts (1p3n2u3w) 6749 | -6/Factory | Destroyed 7 combat bots 6911 | -6/Factory | Core integrity fell below 50% 6947 | -6/Factory | Lost 16 parts (1p5n4u6w) 6982 | -6/Factory | Core integrity fell below 20% 7010 | -6/Factory | Lost 5 parts (1p2n2w) 7052 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07034_ Stasis field depleted. 07034_ Lgt. Angular Momentum Engine destroyed. 07035_ Triggered Stasis Trap. 07035_ A bubble of rippling energy engulfs the area. 07035_ Field strength at 94. 07036_ Field strength at 88. 07037_ Field strength at 77. 07038_ Field strength at 71. 07038_ Slug penetrates Wall. 07038_ Nuclear Pulse Thruster destroyed. 07039_ Field strength at 49. 07040_ Field strength at 43. 07041_ Field strength at 27. 07042_ Field strength at 21. 07042_ U-05 Engineer lays Concrete. 07043_ Field strength at 10. 07044_ Field strength at 4. 07044_ Stasis field depleted. 07044_ Slug penetrates Wall. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????###################????????????????????????? | | ??????# + #????????????????????????? | | ??????# #### #????????????????????????? | | ??????# ^ #??# #????????????????????????? | | ??????# """ #??# #????????????????????????? | | ??????# """ !!! #??# #????????????????????????? | | ??????# """ !!! #### #######+####?????????????? | | ??????# !! # @ ??????? | | ??????# """ # ??????? | | ??????# """ # ??????? | | ??????# """ #g t ???????? | | ??????# + u ???????? | | ??????# # ????????? | | ?????############/## uA w ????????? | | ?????# ##ub ####A#########????????? | | ?????# ## u ##?? ???????????????? | | ?????# # #??? ??????????????? | | ?????# """ """ # k #????"" ?????????????? | | ?????# """ """ # #?????" "????????????? | | ?????# """ """ # T k #????????????????????? | | ?????# + "" #????????????????????? | | ?????# """ # #????????????????????? | | ?????# """ " " # #????????????????????? | | ?????# """ "T" # #????????????????????? | | ?????# """ # #????????????????????? | | ?????# ### ###????????????????????? | | ????#####/########### #??????????????????????? | | ????# # #??????????????????????? | | ????# # +??????????????????????? | | ????#! """ """ """ # #??????????????????????? | | ????# """ """ """ # #??????????????????????? | | ????# """ """ """ # #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 21 Energy Capacity 590 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 450 Resistance: KI 20 Core Shielding 20 Power Shielding 66 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 53 Recoil Reduction 5 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Drone Bay | -8/Materials | Scanalyzed Hvy. Machine Gun | -6/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked Fabricated ------------ L-41 Fighter | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call Hey, That's Mine! My Command Is Your Wish Part-time Mechanic Significant Disruption The More The Merrier Challenges ------------ None Game ------ Seed SupersonicDisposableMantle Manual? 0 Play Time 02:03:31 Cumulative 13.1 hours Start 2020.10.27 @ 08:27:03 End 2020.10.27 @ 10:57:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6ae6aae-667b-4257-a505-7f5b211faf0f