Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.05 @ 17:03:44

Player: IEP

Result: Destroyed self via exploding Nuclear Reactor

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (28)      140
Value Destroyed (833)      833
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2573

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     108/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (4) ------
         Small Storage Unit
>              --- WEAPON (3) -------
               Flak Cannon
>              --- INVENTORY (8) ----
       Armored Treads
  High-powered Tractor Beam

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
    Light Ion Engine
>         --- PROPULSION -------
  Armored Treads
  Armored Treads
>         --- UTILITY ----------
    Small Storage Unit
          Visual Processing Unit
          Reflective Plating
          Shield Generator
>         --- WEAPON -----------
          EM Pulse Gun
          Assault Cannon
          Assault Cannon
>         --- INVENTORY --------
    Light Ion Engine
    Light Treads
    Light Treads
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Shield Generator
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Reflective Plating
Weapon                     Assault Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             38   | 6   2   16  14  
  Power                    4    | 1   .   1   2   
    Engine                 4    | 1   .   1   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   .   2   6   
    Treads                 8    | 2   .   2   4   
    Leg                    2    | .   .   .   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   1   3   3   
    Device                 3    | .   .   1   2   
    Storage                2    | 1   .   1   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   1   10  3   
    Energy Gun             6    | 2   .   4   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | .   .   2   .   
    Ballistic Cannon       6    | .   .   3   3   
    Launcher               1    | .   1   .   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 18   | .   .   3   15  
  Power                    4    | .   .   1   3   
  Propulsion               4    | .   .   .   4   
  Utility                  4    | .   .   .   4   
  Weapon                   6    | .   .   2   4   
  Highest Loss Streak      9    | .   .   3   9   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   96  99  76  
  Engine                   12   | .   14  10  14  
  Treads                   20   | .   28  22  11  
  Device                   5    | .   .   5   9   
  Storage                  11   | .   14  12  9   
  Processor                8    | .   10  11  2   
  Protection               4    | .   .   4   9   
  Energy Gun               12   | .   21  14  1   
  Ballistic Gun            2    | .   .   5   .   
  Ballistic Cannon         8    | .   .   9   16  
  Launcher                 2    | .   6   2   .   
Peak Build Rating          23   | 6   9   22  23  
  Average Rating           12   | 4   7   14  16  
  On Entrance              8    | .   6   9   20  
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 12  13  27  34  
  Greatest Support         49   | 40  40  40  49  
  Greatest Overweight (x)  5    | .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 2   8   8   5   
  Average Carried          3    | .   1   6   2   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | .   8   5   2   

 Class Distribution 
--------------------
 52% | Mutant
 22% | Skirmisher
 19% | Tank
  5% | Scavenger-Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials
     Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           912  | 256 24  132 500 
  Remotely                 .    | .   .   .   .   
Salvage Created            752  | 50  45  236 421 
  Parts                    51   | 3   8   16  24  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  21   | .   .   9   12  
  Guns                     3    | .   .   3   .   
  Cannons                  15   | .   .   3   12  
  AOE                      3    | .   .   3   .   
Classes Destroyed          7    | 1   1   3   2   
  Worker                   2    | 2   .   .   .   
  Builder                  1    | .   .   .   1   
  Watcher                  4    | .   2   2   .   
  Swarmer                  6    | .   .   4   2   
  Grunt                    11   | .   .   4   7   
  Duelist                  2    | .   .   .   2   
  Sentry                   2    | .   .   1   1   
Best Kill Streak           4    | 2   1   4   3   
  Combat Bots Only         4    | .   .   4   3   
Max Kills in Single Turn   3    | 1   1   3   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        262  | .    .    53   209  
  Missed                   35   | .    .    9    26   
Damage Taken               2946 | .    .    632  2314 
  Core                     611  | .    .    46   565  
  Absorbed by Shields      386  | .    .    .    386  
  Ignored by Resistances   180  | .    .    54   126  
Core Remaining (%)         96   | 100  100  88   .    
Volleys Fired              92   | 2    5    26   59   
  Largest                  3    | 2    2    3    3    
  Hottest                  132  | 90   90   132  128  
Shots Fired                169  | 4    9    60   96   
  Gun                      59   | 4    9    42   4    
  Cannon                   108  | .    .    16   92   
  Launcher                 2    | .    .    2    .    
  Special                  .    | .    .    .    .    
  Kinetic                  121  | .    .    29   92   
  Thermal                  17   | 2    5    10   .    
  Explosive                2    | .    .    2    .    
  Electromagnetic          29   | 2    4    19   4    
  Robot Hit Streak         10   | 1    3    6    10   
  Robot Miss Streak        7    | 1    4    7    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           93   | 2    4    30   57   
  Core Hits                44   | 2    2    14   26   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         5    | .    1    2    2    
    Burn                   2    | .    1    1    .    
    Blast                  2    | .    .    .    2    
    Corrupt                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2373 | 28   61   969  1315 
  Guns                     424  | 28   61   308  27   
  Cannons                  1530 | .    .    242  1288 
  Explosions               419  | .    .    419  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1599 | .    .    311  1288 
  Thermal                  328  | 13   25   290  .    
  Explosive                154  | .    .    154  .    
  Electromagnetic          292  | 15   36   214  27   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            69   | .    .    3    66   
  Projectiles              12   | .    .    .    12   
  Explosions               57   | .    .    3    54   
  Melee                    .    | .    .    .    .    
Knockbacks                 35   | .    .    2    33   
  Impact                   .    | .    .    .    .    
  Kinetic                  33   | .    .    2    31   
  Secondary                2    | .    .    .    2    
Self-Inflicted Damage      293  | .    .    180  113  
  Shots                    4    | .    .    3    1    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        506  | 60   30   415  506  
  Average Temperature      218  | 30   16   131  279  
  Received Heat Transfer   1292 | .    .    165  1127 
  Effects                  26   | .    .    .    26   
    Shutdowns              11   | .    .    .    11   
    Energy Bleed           4    | .    .    .    4    
    Interference           6    | .    .    .    6    
    Matter Decay           2    | .    .    .    2    
    Short Circuit          2    | .    .    .    2    
    Damage (minor)         1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    1    .    .    
  Heat Transferred         583  | 37   148  398  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             373  | 10  50  324 373 
  Initial                  75   | .   6   20  75  
  Average                  124  | .   25  144 234 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         74   | 100 100 76  35  
  Level 1                  25   | .   .   23  64  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   .   4   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           4    | .   .   2   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              43   | .   5   14  24  
  Peak Tracking Total      8    | .   2   5   8   
  Tactical Retreats        3    | .   .   2   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          4    | .   .   2   2   
  Max in Single Turn       2    | .   .   2   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          4    | .   2   2   .   
  Terminals                2    | .   1   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                6    | .   3   3   .   
  Successful               6    | .   3   3   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                3    | .   2   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   2   1   .   
  Record                   2    | .   2   .   .   
  Emergency Access Points  1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1390 | 118 361 558 353 
Spaces Moved               587  | 67  204 224 92  
  Core                     21   | 6   .   .   15  
  Treads                   556  | 61  204 224 67  
  Legs                     10   | .   .   .   10  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 100 
  Average Speed            160  | 150 160 163 160 
  Slowest Speed            300  | 160 160 170 300 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       21   | 6   44  26  10  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          69   | .   .   62  7   
  Melee                    .    | .   .   .   .   
  Projectile               7    | .   .   .   7   
  AOE                      62   | .   .   62  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      881  | 81  229 368 203 
  Wait                     120  | 1   10  82  27  
  Move                     584  | 66  203 223 92  
  Hop                      .    | .   .   .   .   
  Pick Up                  35   | 6   9   11  9   
  Fast Attach              1    | .   .   1   .   
  Attach                   22   | 6   1   5   10  
  Detach                   .    | .   .   .   .   
  Swap                     15   | .   1   10  4   
  Drop                     11   | .   .   10  1   
  Fire                     92   | 2   5   26  59  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
  119 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  449 | -10/Materials | Discovered new exit (range 13)
  480 | -10/Materials | Entered another Materials area
  480 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  787 | -9/Materials  | Build established: Skirmisher
  903 | -9/Materials  | Lost 3 parts (1p2w)
 1033 | -9/Materials  | Discovered new exit (range 3)
 1038 | -9/Materials  | Entered another Materials area
 1038 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1063 | -8/Materials  | Garrison activated, responded to threat
 1347 | -8/Materials  | Core integrity fell below 50%
 1359 | -8/Materials  | Core integrity fell below 20%
 1374 | -8/Materials  | Lost 9 parts (2p2n3u2w)
 1391 | -8/Materials  | Destroyed self via exploding Nuclear Reactor

 Last Messages 
---------------
01359_ Acquired Flak Cannon.
01362_ K-01 Serf collects debris.
01363_ L-31 Rogue knocked back. <x2>
01366_ K-01 Serf collects debris.
01366_ L-31 Rogue destroyed.
01366_ R-06 Scavenger collects Terrain Scan Processor.
01368_ Critical hit (Burn: +37).
01369_ Acquired Flak Cannon.
01369_ K-01 Serf collects debris.
01370_ R-06 Scavenger collects Welding Torch.
01373_ K-01 Serf collects debris. <x2>
01374_ Lgt. Treads destroyed.
01376_ Critical hit (Burn: +37).
01376_ K-01 Serf collects debris. <x2>
01383_ Lgt. Treads destroyed.
[Achievement: More Dakka Please]
01386_ S-10 Pest destroyed.
01391_ Nuclear Reactor explodes.
01391_ Flak Cannon destroyed.
01391_ Destroyed Flak Cannon.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????###????????????????????? |
| ???????????????????????#### #####????????????????? |
| ???????????????????????#        #????????????????? |
| ???????????????????????# ""     #????????????????? |
| ???????????????????????# "T   ^ #????????????????? |
| ???????????????????????# ""     #????????????????? |
| ???????????????????????#        #????????????????? |
| ???????????????????????#        #????????????????? |
| ???????##??#??#####????#    Y   #????????????????? |
| ?????##########   #????#        #????????????????? |
| ?????#   =    #   #????# @ =    #????????????????? |
| ?????#  !  "  #   #????####g#####????????????????? |
| ?????#     %  #!  ###+###%    ############???????? |
| ?????#  "   * #=  %                        ??????? |
| ?????#   "" [[/                            ??????? |
| ?????#  """%% #=                           ??????? |
| ?????#  """%" #%  %       ]   ###+######+#???????? |
| ?????#  """"" #% %        ]/  #??????????????????? |
| ?????#        #           %   #??????????????????? |
| ?????##########   ""          #??????????????????? |
| ????????##????#  "G           #??????????????????? |
| ????????????      ""          #??????????????????? |
| ???????????          %!!      #??????????????????? |
| ??????????          =!!       #??????????????????? |
| ?????????################# ####??????????????????? |
| ?????????????????????????# #?????????????????????? |
| ?????????????????????????# #?????????????????????? |
| ?????????????????????????# #?????????????????????? |
| ?????????????????????????# #?????????????????????? |
| ?????????????????????????# #?????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            350
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             300
Resistance: TH             10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Med. Laser | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              LegDrainedDetonator
  Manual?         0
Play Time         00:31:26
  Cumulative      2.8 hours
  Start           2025.04.05 @ 16:04:43
  End             2025.04.05 @ 17:03:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4696840f-dad6-4d1f-bf32-32c21bacd5f3