Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.30 @ 17:18:59 Player: Skitcher Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (137) 685 Value Destroyed (3981) 3981 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (814) 814 TOTAL SCORE: 7520 Bonus ------- High Alert Combat Kills 614 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 350/350 System Corruption 0% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Battery Hardened Light Armor Plating > --- WEAPON (3) ------- Light Assault Rifle Gauss Rifle > --- INVENTORY (20) --- Improved Ion Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Improved Heat Sink Weight Redist. System Trap Scanner Signal Interpreter Improved Signal Interpreter Seismic Detector Propulsion Shielding Light Armor Plating Hacking Suite Particle Gun Particle Gun Improved Datajack Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Battery Hardened Light Armor Plating > --- WEAPON ----------- Particle Gun Improved EM Pulse Cannon Missile Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Deuterium Engine Improved Heat Sink Weight Redist. System Trap Scanner Signal Interpreter Improved Signal Interpreter Seismic Detector Propulsion Shielding Light Armor Plating Particle Gun Light Assault Rifle Improved Datajack Mace [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power 1 | . . 1 . . . Propulsion 1 | . . . 1 . . Utility 1 | . . 1 . . . Weapon 1 | . . . 1 . . Parts Attached 103 | 5 10 24 16 30 18 Power 20 | 1 . 6 3 7 3 Engine 17 | 1 . 6 3 5 2 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 26 | 2 2 4 5 8 5 Treads 22 | 2 2 4 5 7 2 Leg 4 | . . . . 1 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | . 4 6 2 5 2 Device 4 | . 1 1 . 2 . Storage 5 | . 2 1 1 . 1 Processor 1 | . . . 1 . . Hackware 1 | . . . . 1 . Protection 8 | . 1 4 . 2 1 Artifact . | . . . . . . Weapon 38 | 2 4 8 6 10 8 Energy Gun 8 | 2 . . . 4 2 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 13 | . 1 3 2 4 3 Ballistic Cannon 9 | . 3 4 2 . . Launcher 4 | . . 1 2 . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes . | . . . . . . Parts Lost 35 | . . 7 9 10 9 Power 11 | . . 3 1 2 5 Propulsion 9 | . . 2 3 2 2 Utility 4 | . . 1 2 . 1 Weapon 11 | . . 1 3 6 1 Highest Loss Streak 8 | . . 2 8 3 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 98 97 86 96 92 Engine 14 | . 14 20 17 10 5 Core 2 | . . . . 6 7 Treads 24 | . 27 21 24 24 19 Leg 1 | . . . . . 6 Device 9 | . 11 15 6 5 6 Storage 12 | . 13 11 12 12 10 Protection 4 | . 1 5 3 7 8 Energy Gun 4 | . 6 . . 9 4 Energy Cannon 2 | . . . . 6 8 Ballistic Gun 6 | . 2 4 12 9 9 Ballistic Cannon 10 | . 18 17 6 . . Naked Turns . | . . . . . . Heaviest Build 71 | 9 54 62 71 69 68 Greatest Support 69 | 40 46 46 69 63 60 Greatest Overweight (x) 17 | . 1 1 17 1 1 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 25 | 5 20 25 20 20 20 Average Capacity 19 | 5 18 20 20 20 20 Most Carried 20 | 5 19 20 20 20 20 Average Carried 17 | 3 14 18 17 18 19 Final Capacity 20 | 5 20 20 20 20 20 Final Carried 20 | 3 19 20 20 20 17 Class Distribution -------------------- 58% | Mutant 20% | Scavenger-Tank 16% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Jun Mat Mat Mat Gar Mat Matter Collected 3152 | 237 255 1011 662 694 293 Remotely . | . . . . . . Salvage Created 4728 | . 473 1314 644 1202 1095 Parts 269 | . 24 98 44 61 42 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 5 | . 1 3 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Combat Hostiles Destroyed 96 | . 9 33 16 27 11 Melee 1 | . . . . . 1 Guns 34 | . 2 6 6 18 2 Cannons 48 | . 7 22 7 7 5 AOE 9 | . . 5 3 . 1 Classes Destroyed 12 | . 5 3 1 . 3 Worker 10 | . 2 4 . . 4 Builder 5 | . . 3 . . 2 Hauler 1 | . . 1 . . . Recycler 9 | . 1 3 1 . 4 Mechanic 1 | . . . . . 1 Operator 2 | . . . 1 . 1 Watcher 13 | . 3 5 2 . 3 Swarmer 22 | . 2 7 6 7 . Grunt 51 | . 7 18 5 14 7 Duelist 1 | . . . . . 1 Sentry 20 | . . 8 5 6 1 Hunter 2 | . . . . . 2 Best Kill Streak 6 | . 3 5 6 5 5 Combat Bots Only 6 | . 2 5 6 5 2 Max Kills in Single Turn 3 | . 1 2 3 3 1 Gunslinging 2 | . . . . 2 . Exploded 3 | . . 2 3 . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Damage Taken 6611 | . 394 1496 1613 1940 1168 Core 864 | . 91 211 223 210 129 Absorbed by Shields . | . . . . . . Redirected to Shielding 41 | . 41 . . . . Regen/Repaired (Parts) 8 | . 8 . . . . Core Remaining (%) 70 | 100 63 47 . . . Volleys Fired 339 | . 50 99 55 81 54 Largest 3 | . 2 2 3 3 3 Hottest 190 | . 90 78 108 190 154 Shots Fired 737 | . 101 197 115 210 114 Gun 428 | . 70 43 70 172 73 Cannon 301 | . 31 150 42 38 40 Launcher 8 | . . 4 3 . 1 Special . | . . . . . . Kinetic 489 | . 45 193 112 90 49 Thermal 141 | . 35 . . 82 24 Explosive 8 | . . 4 3 . 1 Electromagnetic 99 | . 21 . . 38 40 Robot Hit Streak 12 | . 8 8 9 11 12 Robot Miss Streak 5 | . 5 5 4 3 3 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 2 | . . . . 2 . Shots Hit Robots 441 | . 52 108 60 141 80 Core Hits 192 | . 20 58 32 51 31 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 6 | . . 1 1 . 4 Critical Strikes 22 | . 3 6 2 5 6 Burn 6 | . 2 . . 3 1 Destroy 2 | . . 1 1 . . Blast 7 | . 1 5 1 . . Corrupt 2 | . . . . 2 . Smash 5 | . . . . . 5 Melee Attacks 32 | . . . . 13 19 Impact 19 | . . . . . 19 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 7 | . . . . . 7 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9205 | . 868 2555 1318 2269 2195 Guns 3441 | . 474 341 675 1467 484 Cannons 4209 | . 381 1834 389 802 803 Explosions 734 | . . 376 251 . 107 Melee 791 | . . . . . 791 Ramming 30 | . 13 4 3 . 10 Kinetic 4605 | . 448 2175 1064 624 294 Thermal 1325 | . 247 . . 843 235 Explosive 635 | . . 322 251 . 62 Electromagnetic 1819 | . 160 54 . 802 803 Impact 791 | . . . . . 791 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 1 5 . . . Average Corruption 2 | . 1 4 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 65 | . 14 51 . . . Message Errors 12 | . 4 8 . . . Matter Fused 19 | . 2 17 . . . Heat Flow Errors 9 | . 4 5 . . . Energy Discharges 9 | . 2 7 . . . Parts Rejected 2 | . . 2 . . . Parts Fused 3 | . 1 2 . . . Data Loss (minor) 5 | . . 5 . . . Data Loss (major) 1 | . . 1 . . . Misfires 3 | . 1 2 . . . Weapon Failures 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 417 | . . 18 2 2 395 Projectiles 20 | . . . 1 2 17 Explosions 19 | . . 18 1 . . Melee 378 | . . . . . 378 Knockbacks 19 | . 2 13 3 . 1 Impact 1 | . . . . . 1 Kinetic 17 | . 2 12 3 . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 160 | . . 160 . . . Shots 3 | . . 3 . . . Rammed 3 | . 2 . 1 . . Targets Rammed 5 | . 2 1 1 . 1 Kicked 1 | . . . . . 1 Crushed 1 | . . 1 . . . Highest Temperature 484 | . 216 286 356 484 466 Average Temperature 108 | . 63 60 102 170 152 Received Heat Transfer 2691 | . 201 498 756 831 405 Effects 23 | . . . 2 13 8 Shutdowns 11 | . . . 2 7 2 Energy Bleed 4 | . . . . 3 1 Interference 1 | . . . . . 1 Matter Decay 2 | . . . . 1 1 Short Circuit 1 | . . . . . 1 Damage (minor) 3 | . . . . 1 2 Damage (major) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 4 | . . . . 2 2 Combat Hostiles 4 | . . . . 2 2 Parts Fried 14 | . 1 . . 6 7 Impact Corruptions 10 | . . . . . 10 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 3516 | . 888 . . 2023 605 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Peak Influence 1148 | . 123 645 576 1148 697 Initial 559 | . . 24 270 273 559 Average 345 | . 53 255 419 676 591 Maximum Alert Level 4 | . . 2 2 4 2 Low Security (%) 43 | 100 100 56 . . . Level 1 9 | . . 21 26 6 . Level 2 37 | . . 21 73 53 100 Level 3 7 | . . . . 36 . Level 4 . | . . . . 3 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 2 4 5 . 2 Investigation 6 | . 2 3 . . 1 Extermination . | . . . . . . Reinforcement 4 | . . 1 2 . 1 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Distress Signals 3 | . . 1 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 160 | . 26 49 29 32 24 Peak Tracking Total 8 | . 3 8 7 6 4 Tactical Retreats 20 | . 8 3 . 5 4 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Traps Triggered 15 | . 3 6 . 6 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . . 4 . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Mat Machines Disabled 16 | . 2 6 5 . 3 Max in Single Turn 2 | . 1 2 1 . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Machines Accessed 13 | . 5 3 4 1 . Terminals 8 | . 4 1 2 1 . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 34 | . 12 10 8 4 . Successful 20 | . 6 7 7 . . Failed 14 | . 6 3 1 4 . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 5 | . 5 . . . . Terminals 22 | . 9 5 4 4 . Fabricators . | . . . . . . Repair Stations 4 | . 3 1 . . . Recycling Units . | . . . . . . Scanalyzers 7 | . . 4 3 . . Garrison Access 1 | . . . 1 . . Terminal Hacks 11 | . 4 3 4 . . Record 3 | . 2 . 1 . . Part Schematic 1 | . 1 . . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . . . 1 . . Emergency Access Points 1 | . . 1 . . . Locate Traps 2 | . . 1 1 . . Reprogram Traps 1 | . . . 1 . . Dispatch Records 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . 4 2 . . Insert Component 3 | . . 2 1 . . Analyze 3 | . . 2 1 . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 4 3 1 1 . Full Trace Events 4 | . 1 2 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . 1 2 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 2 1 . . Part Schematics Acquired 3 | . . 2 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Jun Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Jun Mat Mat Mat Gar Mat Turns Passed 9126 | 70 2689 2222 1053 1989 1103 Spaces Moved 3607 | 53 1192 762 498 735 367 Core 28 | 23 . . 5 . . Treads 3494 | 30 1192 762 493 735 282 Legs 85 | . . . . . 85 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 Average Speed 211 | 112 204 240 172 219 227 Slowest Speed 900 | 160 240 240 900 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 5 99 64 36 48 28 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . 1 . . . Terrain Destroyed 89 | . 1 50 22 . 16 Melee . | . . . . . . Projectile 7 | . 1 3 3 . . AOE 82 | . . 47 19 . 16 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Total 4439 | 62 1345 968 596 960 508 Wait 173 | . 45 51 6 51 20 Move 3602 | 52 1191 761 497 734 367 Hop . | . . . . . . Pick Up 113 | 5 31 23 15 24 15 Fast Attach 11 | 3 3 1 1 2 1 Attach 63 | 2 4 18 12 18 9 Detach . | . . . . . . Swap 29 | . 3 5 3 10 8 Drop 62 | . 16 9 6 17 14 Fire 339 | . 50 99 55 81 54 Melee 32 | . . . . 13 19 Ram . | . . . . . . Kick 1 | . . . . . 1 Crush 4 | . 2 1 1 . . Escape Stasis 10 | . . . . 10 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / [*Sto x2]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 2 exits: [*Mat x2]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 14) 71 | -11/Junkyard | Entered Materials 310 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 15) 1276 | -10/Materials | Repaired Datajack 1515 | -10/Materials | Discovered new exit (range 16) 1676 | -10/Materials | Discovered new exit (range 15) 2015 | -10/Materials | Discovered new exit (range 5) 2760 | -10/Materials | Entered another Materials area 2760 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2763 | -9/Materials | Discovered new exit (range 13) 3144 | -9/Materials | Discovered new exit (range 16) 4043 | -9/Materials | Discovered new exit (range 12) 4127 | -9/Materials | Build established: Scavenger-Mutant 4310 | -9/Materials | Discovered new exit (range 16) 4645 | -9/Materials | Core integrity fell below 50% 4760 | -9/Materials | Discovered new exit (range 6) 4832 | -9/Materials | Build established: Mutant 4982 | -9/Materials | Entered another Materials area 4982 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5099 | -8/Materials | Garrison activated, responded to threat 5359 | -8/Materials | Discovered new exit (range 10) 5418 | -8/Materials | Lost 8 parts (1p3n1u3w) 5557 | -8/Materials | Identified exit to Garrison 5745 | -8/Materials | Build established: Scavenger-Mutant 6035 | -8/Materials | Entered Garrison 6244 | -8/Garrison | Spotted B-75 Beast 6312 | -8/Garrison | Lost 3 parts (3w) 6316 | -8/Garrison | Triggered checkpoint 6328 | -8/Garrison | Core integrity fell below 50% 6566 | -8/Garrison | Triggered checkpoint 6786 | -8/Garrison | Triggered checkpoint 7145 | -8/Garrison | Build established: Scavenger-Tank 7273 | -8/Garrison | Discovered new exit (range 13) 7404 | -8/Garrison | Triggered checkpoint 7572 | -8/Garrison | Triggered checkpoint 7676 | -8/Garrison | Discovered new exit (range 12) 7778 | -8/Garrison | Triggered checkpoint 8024 | -8/Garrison | Entered Materials 8548 | -8/Materials | Core integrity fell below 20% 8793 | -8/Materials | Build established: Scavenger-Mutant 8938 | -8/Materials | Lost 3 parts (1p2n) 9124 | -8/Materials | Discovered new exit (range 7) 9127 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 09019_ K-01 Serf collects debris. 09021_ U-05 Engineer lays Concrete. 09022_ K-01 Serf collects debris. 09025_ U-05 Engineer lays Concrete. 09026_ K-01 Serf collects debris. 09026_ U-05 Engineer lays Concrete. 09030_ K-01 Serf collects debris. 09030_ U-05 Engineer lays Concrete. 09032_ Acquired Lgt. Nuclear Core. 09040_ U-05 Engineer builds a Door. 09068_ Slug penetrates W-25 Informer. 09077_ Penetrated by Slug. 09077_ Imp. Ion Engine destroyed. 09077_ Critical hit (Blast). 09077_ Knocked back. 09083_ Penetrated by Slug. 09085_ Imp. EM Pulse Cannon destroyed. 09085_ Critical hit (Blast). 09086_ Kicked A-02 Transporter. 09124_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#????????????????? | | ??????????????????????????????? #????????????????? | | ??????????????????????????????< #????????????????? | | ??????????????????????? ???? #????????????????? | | ??????????#+###########+##### ####### ????????? | | ????????? ???????? | | ????????? ^ @ ???????? | | ????????? == ! ???????? | | ?????????##+####! == #####+#######???????????? | | ????????? # ^ "#??????????????????????? | | ????????? # a T#??????????????????????? | | ????????? # * "#??????????????????????? | | ?????????""" # % ##??????????????????????? | | ????????#""" # =#???????????????????????? | | ????????#""" #! #???????????????????????? | | ????????#""" #k % u! #???????????????????????? | | ????????# ! # #???????????????????????? | | ????????# =#t " #??????########?????????? | | #+##+###########u " #??????# % # #?????? | | # =% ! " ######## + #?????? | | + [=! !% % %%+% " | | # =%* [ = ######## """ # | | ?## #########/##??????# """ #?????????? | | ??# ]####??? ??????# """ #?????????? | | ??# =]#?????""" "" ????##+#####?????????? | | ??####### #???? """ Y" #????? #?????????????? | | ????????# %#???# """ "" #????? #?????????????? | | ????????# / =#???# ?????? #?????????????? | | ????????# %%#?????? ??????? #?????????????? | | ???????## =##????? ??????? ?????????????? | | ???????# #????? ???????? #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 515 Matter Stores 406 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Lgt. Cannon | -10/Materials | Hacked Imp. Light Cannon | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Hey, That's Mine! Please Form A Line Power Corrupts Safety First Challenges ------------ None Game ------ Seed LatentFlakNanoactuators Manual? 0 Play Time 02:01:39 Cumulative 8.5 hours Start 2023.10.30 @ 15:09:40 End 2023.10.30 @ 17:18:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 524d380c-cbfe-40ee-88dc-0ede70dd7e8b