Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.10 @ 11:50:02

Player: MoonDog

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (65)      325
Value Destroyed (1765)     1765
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (142)                142
              TOTAL SCORE: 5992

 Bonus
-------
High Alert Combat Kills    128
Follower Combat Kills      33
Friendly Fire              -19

 Cogmind 
---------
Core Integrity             722/850
Matter                     183/300
Energy                     299/300
System Corruption          4%
Temperature                Cool (10)
Movement                   Hovering (60)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
           Angular Momentum Engine
>          --- PROPULSION (4) ---
           Gravmag Array
>          --- UTILITY (7) ------
  Enhanced Optical Array
  Advanced Signal Interpreter
           Transmission Jammer
           Hacking Suite
           Hacking Suite
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Xenon Bombardment Thruster
     Small Storage Unit
  Improved Shield Generator
           Hacking Suite

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
  Improved Flight Unit
           Field Propulsion Array
           Diametric Drive
>          --- UTILITY ----------
           Energy Well
  Advanced Signal Interpreter
           Transmission Jammer
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Scythe
           Chainsword
>          --- INVENTORY --------
           Nuclear Core
  Improved Sensor Array
           Microactuators
  Improved Shield Generator
[Rating: 58]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Cesium-ion Thruster
Utility                    Visual Processing Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Scythe
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Flail
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   1   1   .   .   .   
  Utility                  5    | .   .   2   .   1   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             144  | 4   6   9   49  17  17  6   24  12  
  Power                    21   | .   1   1   5   1   4   1   5   3   
    Engine                 11   | .   1   1   5   .   2   .   .   2   
    Core                   10   | .   .   .   .   1   2   1   5   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               47   | 2   2   .   18  5   5   1   8   6   
    Treads                 14   | .   .   .   12  2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  7    | 2   2   .   3   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   4   
    Flight                 22   | .   .   .   3   3   5   1   8   2   
  Utility                  36   | 1   1   1   8   7   5   3   7   3   
    Device                 19   | 1   .   .   5   3   3   2   3   2   
    Storage                4    | .   .   1   1   .   .   1   1   .   
    Processor              6    | .   1   .   1   1   1   .   2   .   
    Hackware               4    | .   .   .   .   1   1   .   1   1   
    Protection             3    | .   .   .   1   2   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 1   2   7   18  4   3   1   4   .   
    Energy Gun             9    | 1   1   2   5   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   3   1   .   .   .   .   
    Ballistic Gun          8    | .   .   2   6   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   1   1   1   .   .   .   .   
    Launcher               5    | .   1   2   2   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   2   3   1   4   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   1   6   .   .   1   .   .   
Parts Lost                 31   | .   .   1   5   .   6   .   16  3   
  Power                    5    | .   .   .   1   .   .   .   4   .   
  Propulsion               16   | .   .   .   2   .   3   .   9   2   
  Utility                  6    | .   .   1   .   .   3   .   1   1   
  Weapon                   4    | .   .   .   2   .   .   .   2   .   
  Highest Loss Streak      7    | .   .   1   2   .   3   .   7   2   
Average Slot Usage (%)     83   | .   61  77  92  92  75  62  77  54  
  Engine                   6    | .   1   11  10  4   1   .   .   2   
  Core                     3    | .   .   .   .   4   8   4   10  .   
  Treads                   9    | .   .   .   17  14  .   .   .   .   
  Wheel                    3    | .   28  22  3   .   .   .   .   .   
  Flight                   7    | .   .   .   .   12  22  12  19  4   
  Device                   7    | .   14  1   7   7   6   8   5   9   
  Storage                  8    | .   .   11  10  9   4   4   6   .   
  Processor                14   | .   1   11  18  18  12  7   9   13  
  Hackware                 5    | .   .   .   .   4   9   15  13  19  
  Protection               1    | .   .   .   1   3   .   .   .   .   
  Energy Gun               3    | .   14  4   6   .   .   .   .   .   
  Energy Cannon            3    | .   .   .   4   8   .   .   .   .   
  Ballistic Gun            3    | .   .   3   7   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   3   6   7   9   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 3   9   22  25  64  26  14  23  16  
  Greatest Support         66   | 3   24  24  46  66  26  14  37  40  
  Greatest Overweight (x)  7    | .   .   .   7   2   4   .   4   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 4   4   8   8   8   8   4   6   6   
  Average Capacity         6    | 4   4   8   7   8   6   4   4   4   
  Most Carried             8    | 3   4   8   8   8   8   4   4   4   
  Average Carried          6    | 2   3   5   7   7   5   3   3   3   
  Final Capacity           8    | 4   4   8   8   8   4   4   6   4   
  Final Carried            8    | 3   3   7   8   8   4   4   4   4   

 Class Distribution 
--------------------
 55% | Mutant
 13% | Hacker-Sprinter
 12% | Scavenger-Mutant
  7% | Hacker-Scout
  4% | Sprinter
  4% | Hacker-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -9/Storage
          Mutant | -8/Materials
        Sprinter | -7/Factory
 Hacker-Sprinter | -7/Waste
 Hacker-Sprinter | -7/Factory
    Hacker-Scout | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  
Matter Collected           1920 | 201  .    211  879  164  .    216  231  18   
  Remotely                 100  | 100  .    .    .    .    .    .    .    .    
Salvage Created            2578 | 57   .    316  1632 215  .    .    358  .    
  Parts                    141  | 4    .    18   83   14   .    .    22   .    
Haulers Intercepted        4    | .    .    1    3    .    .    .    .    .    
Recyclers Shooed           4    | .    .    1    1    1    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac 
Combat Hostiles Destroyed  42   | .   .   8   26  2   .   .   6   .   
  Melee                    6    | .   .   .   .   .   .   .   6   .   
  Guns                     26   | .   .   2   24  .   .   .   .   .   
  Cannons                  3    | .   .   1   .   2   .   .   .   .   
  AOE                      7    | .   .   5   2   .   .   .   .   .   
Classes Destroyed          9    | 1   .   5   2   .   .   .   1   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   
  Hauler                   4    | .   .   1   3   .   .   .   .   .   
  Recycler                 7    | 1   .   1   3   1   .   .   1   .   
  Operator                 8    | .   .   1   4   1   .   .   2   .   
  Watcher                  3    | .   .   .   2   .   .   .   1   .   
  Swarmer                  14   | .   .   3   7   .   .   .   4   .   
  Grunt                    11   | .   .   3   8   .   .   .   .   .   
  Sentry                   15   | .   .   2   11  2   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   2   .   
Best Kill Streak           5    | 1   .   5   5   1   .   .   5   .   
  Combat Bots Only         5    | .   .   5   5   1   .   .   5   .   
Max Kills in Single Turn   2    | 1   .   2   1   1   .   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  
Damage Taken               4005 | .    71   346  1480 61   383  .    1272 392  
  Core                     996  | .    34   26   260  24   101  .    423  128  
  Absorbed by Shields      12   | .    .    .    .    .    .    .    12   .    
Core Remaining (%)         66   | 100  86   .    28   95   .    .    25   .    
Volleys Fired              167  | 3    7    32   120  5    .    .    .    .    
  Largest                  2    | 1    1    2    2    2    .    .    .    .    
  Hottest                  124  | 40   40   75   90   124  .    .    .    .    
Shots Fired                259  | 3    7    39   200  10   .    .    .    .    
  Gun                      200  | 3    7    20   170  .    .    .    .    .    
  Cannon                   44   | .    .    8    26   10   .    .    .    .    
  Launcher                 15   | .    .    11   4    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  90   | .    .    8    82   .    .    .    .    .    
  Thermal                  5    | .    .    .    .    5    .    .    .    .    
  Explosive                15   | .    .    11   4    .    .    .    .    .    
  Electromagnetic          149  | 3    7    20   114  5    .    .    .    .    
  Robot Hit Streak         24   | 1    .    12   24   6    .    .    .    .    
  Robot Miss Streak        9    | 1    8    9    6    3    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    3    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    
Shots Hit Robots           215  | 1    .    23   157  9    .    .    25   .    
  Core Hits                96   | 2    .    15   64   4    .    .    10   1    
  Critical Hits            3    | .    .    .    1    .    .    .    2    .    
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    .    .    1    .    
Melee Attacks              80   | .    .    .    14   15   8    .    43   .    
  Impact                   14   | .    .    .    14   .    .    .    .    .    
  Slashing                 66   | .    .    .    .    15   8    .    43   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    4    1    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    .    .    .    3    .    
Damage Inflicted           5124 | 25   12   784  2783 324  100  .    1043 53   
  Guns                     2108 | 25   12   193  1878 .    .    .    .    .    
  Cannons                  608  | .    .    66   416  126  .    .    .    .    
  Explosions               729  | .    .    525  151  .    .    .    .    53   
  Melee                    1562 | .    .    .    321  198  .    .    1043 .    
  Ramming                  117  | .    .    .    17   .    100  .    .    .    
  Kinetic                  804  | .    .    66   738  .    .    .    .    .    
  Thermal                  150  | .    .    33   56   61   .    .    .    .    
  Explosive                587  | .    .    492  95   .    .    .    .    .    
  Electromagnetic          1904 | 25   12   193  1556 65   .    .    .    53   
  Impact                   321  | .    .    .    321  .    .    .    .    .    
  Slashing                 1241 | .    .    .    .    198  .    .    1043 .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    1    2    9    9    9    4    
  Average Corruption       4    | .    .    .    1    2    9    9    8    2    
  Corruption Purged        2    | .    .    .    .    .    .    .    2    .    
  Effects                  49   | .    .    .    5    2    3    5    33   1    
    Message Errors         13   | .    .    .    2    .    1    2    8    .    
    Matter Fused           11   | .    .    .    .    .    1    .    10   .    
    Heat Flow Errors       6    | .    .    .    .    1    .    .    5    .    
    Energy Discharges      6    | .    .    .    2    .    .    1    3    .    
    Data Loss (minor)      8    | .    .    .    .    1    .    2    4    1    
    Data Loss (major)      1    | .    .    .    .    .    1    .    .    .    
    Targeting Errors       4    | .    .    .    1    .    .    .    3    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            417  | .    .    11   226  7    .    .    173  .    
  Projectiles              36   | .    .    11   25   .    .    .    .    .    
  Explosions               18   | .    .    .    18   .    .    .    .    .    
  Melee                    363  | .    .    .    183  7    .    .    173  .    
Knockbacks                 6    | .    .    3    3    .    .    .    .    .    
  Impact                   3    | .    .    .    3    .    .    .    .    .    
  Kinetic                  2    | .    .    2    .    .    .    .    .    .    
  Secondary                1    | .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      265  | .    .    .    165  .    100  .    .    .    
  Shots                    5    | .    .    .    5    .    .    .    .    .    
  Rammed                   3    | .    .    .    3    .    .    .    .    .    
Targets Rammed             3    | .    .    .    3    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        231  | .    15   25   117  159  8    .    231  .    
  Average Temperature      39   | .    12   8    18   72   2    .    87   .    
  Received Heat Transfer   636  | .    39   66   378  18   75   .    18   42   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              14   | .    .    .    14   .    .    .    .    .    
  Impact Corruptions       8    | .    .    .    8    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         261  | .    .    50   100  111  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    1    3    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac 
Peak Influence             691  | 5   128 355 691 295 356 121 278 229 
  Initial                  149  | .   3   53  149 57  133 121 84  121 
  Average                  228  | 1   44  206 347 73  217 121 130 172 
Maximum Alert Level        2    | .   .   1   2   1   1   .   1   1   
  Low Security (%)         57   | 100 100 48  30  96  34  100 82  80  
  Level 1                  27   | .   .   51  35  3   65  .   17  19  
  Level 2                  15   | .   .   .   34  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   1   7   1   2   .   5   2   
  Investigation            2    | .   .   .   .   .   1   .   1   .   
  Extermination            3    | .   .   .   .   .   .   .   2   1   
  Reinforcement            10   | .   .   1   4   1   1   .   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac 
Distress Signals           5    | .   .   1   3   .   1   .   .   .   
Communications Jammed      1    | .   .   .   .   .   .   .   1   .   
  Distress Signals         1    | .   .   .   .   .   .   .   1   .   
Times Spotted              126  | .   8   11  41  15  13  .   26  12  
  Peak Tracking Total      8    | .   5   3   8   7   4   .   6   5   
  Tactical Retreats        18   | .   3   .   1   2   5   .   5   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac 
Traps Triggered            7    | .   .   .   4   1   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac 
Machines Disabled          13   | .   .   4   8   .   .   .   .   1   
  Max in Single Turn       2    | .   .   2   2   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac 
Machines Accessed          46   | .   2   2   7   10  6   .   14  5   
  Terminals                41   | .   2   2   7   9   5   .   11  5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   1   1   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                151  | .   6   6   26  32  15  .   41  25  
  Successful               97   | .   2   1   16  25  7   .   30  16  
  Failed                   54   | .   4   5   10  7   8   .   11  9   
    Catastrophic           7    | .   .   .   4   1   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   103  | .   6   6   13  25  12  .   20  21  
  Terminals                132  | .   6   6   26  28  12  .   29  25  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              17   | .   .   .   .   4   3   .   10  .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             36   | .   1   .   12  7   2   .   6   8   
  Part Schematic           6    | .   .   .   .   2   .   .   .   4   
  Open Door                2    | .   .   .   2   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   
  Terminal Index           6    | .   1   .   1   1   1   .   1   1   
  Fabricator Index         3    | .   .   .   .   1   1   .   .   1   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   3   1   .   .   .   .   
  Locate Traps             4    | .   .   .   1   .   .   .   3   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   1   
  Surveillance Status      1    | .   .   .   .   .   .   .   1   .   
  Zone Layout              3    | .   .   .   1   1   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 15   | .   .   .   .   4   2   .   9   .   
  Insert Component         7    | .   .   .   .   2   1   .   4   .   
  Analyze                  8    | .   .   .   .   2   1   .   5   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         44   | .   1   1   4   14  3   .   13  8   
  Terminals                44   | .   1   1   4   14  3   .   13  8   
    Track                  7    | .   .   .   .   4   .   .   3   .   
    Assimilate             3    | .   .   .   .   .   .   .   .   3   
    Botnet                 31   | .   1   1   4   8   3   .   10  4   
    Detonate               2    | .   .   .   .   1   .   .   .   1   
    Operators              1    | .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         44   | .   2   2   6   9   6   .   14  5   
  Full Trace Events        2    | .   .   .   .   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   4   1   .   4   4   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   
  Time                     43   | .   .   .   .   .   .   .   43  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   .   2   1   .   4   .   
  Part Schematics Acquired 7    | .   .   .   .   2   1   .   4   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac 
Total Allies               4    | .   .   .   1   .   .   .   .   3   
  Largest Group            2    | .   .   .   1   .   .   .   .   2   
  Highest-Rated Group      99   | .   .   .   99  .   .   .   .   26  
  Highest-Rated Ally       99   | .   .   .   99  .   .   .   .   26  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   3   .   .   .   .   .   
  Total Damage             85   | .   .   .   85  .   .   .   .   .   
  Kills                    1    | .   .   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   2   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  
Turns Passed               5566 | 34   157  274  2484 768  378  151  948  372  
Spaces Moved               5155 | 38   226  192  1381 646  742  293  1183 454  
  Core                     442  | 38   219  .    4    .    .    .    9    172  
  Treads                   1222 | .    .    .    1000 222  .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   495  | .    7    192  296  .    .    .    .    .    
  Hover                    176  | .    .    .    .    .    .    .    .    176  
  Flight                   2820 | .    .    .    81   424  742  293  1174 106  
  Fastest Speed            29   | 50   50   90   34   34   29   29   29   40   
  Average Speed            71   | 50   51   90   138  77   32   31   32   50   
  Slowest Speed            400  | 50   90   90   400  240  315  35   250  60   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            15   | .    .    .    .    9    3    .    3    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 4    33   21   95   52   24   96   42   12   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    1    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 33   | .    .    8    .    9    7    .    9    .    
Terrain Destroyed          166  | .    .    76   64   9    8    .    9    .    
  Melee                    25   | .    .    .    .    9    7    .    9    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      140  | .    .    76   64   .    .    .    .    .    
Terrain Rammed             1    | .    .    .    .    .    1    .    .    .    
  Walls Destroyed          1    | .    .    .    .    .    1    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  
Total                      6684 | 47   262  255  1740 875  874  351  1682 598  
  Wait                     954  | .    12   10   112  165  83   49   401  122  
  Move                     5119 | 37   225  191  1380 627  736  292  1177 454  
  Hop                      14   | .    .    .    .    9    3    .    2    .    
  Pick Up                  52   | 3    6    4    11   13   3    1    8    3    
  Fast Attach              82   | 4    1    5    31   10   5    3    16   7    
  Attach                   39   | .    2    2    8    5    9    3    6    4    
  Detach                   39   | .    .    4    13   2    11   2    4    3    
  Swap                     23   | .    3    2    10   2    3    .    2    1    
  Drop                     99   | .    6    5    38   22   13   1    10   4    
  Fire                     167  | 3    7    32   120  5    .    .    .    .    
  Melee                    75   | .    .    .    14   15   7    .    39   .    
  Ram                      1    | .    .    .    .    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    3    .    .    .    .    .    
  Escape Stasis            17   | .    .    .    .    .    .    .    17   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Waste
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory (discovered 2 exits: Low x2)

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   35 | -11/Scrapyard | Entered Materials
   92 | -10/Materials | Discovered new exit (range 16)
  168 | -10/Materials | Discovered new exit (range 14)
  192 | -10/Materials | Entered another Materials area
  192 | -9/Materials  | Evolved 2 slots: Utility x2
  306 | -9/Materials  | Build established: Mutant
  389 | -9/Materials  | Discovered new exit (range 11)
  466 | -9/Materials  | Entered Storage
  560 | -9/Storage    | Identified exit to Recycling
 1191 | -9/Storage    | Garrison activated, responded to threat
 1193 | -9/Storage    | Build established: Scavenger-Mutant
 1374 | -9/Storage    | Discovered new exit (range 6)
 1380 | -9/Storage    | Identified exit to Materials
 1609 | -9/Storage    | Core integrity fell below 50%
 1939 | -9/Storage    | Build established: Mutant
 2116 | -9/Storage    | Met 01-MTF
 2950 | -9/Storage    | Entered Materials
 2950 | -8/Materials  | Accompanied by 1 ally (01-MTF)
 2950 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2955 | -8/Materials  | 01-MTF left
 3693 | -8/Materials  | Discovered new exit (range 14)
 3717 | -8/Materials  | Identified exit to Factory
 3718 | -8/Materials  | Entered Factory
 3718 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3802 | -7/Factory    | Discovered new exit (range 6)
 3882 | -7/Factory    | Discovered new exit (range 13)
 4003 | -7/Factory    | Discovered new exit (range 14)
 4007 | -7/Factory    | Lost 3 parts (1n2u)
 4051 | -7/Factory    | Identified exit to Factory
 4096 | -7/Factory    | Sucked down chute
 4096 | -7/Factory    | Entered Waste
 4096 | -7/Waste      | The area was eerily silent
 4205 | -7/Waste      | Discovered new exit (range 15)
 4246 | -7/Waste      | Identified exit to Factory
 4247 | -7/Waste      | Entered Factory
 4432 | -7/Factory    | Build established: Hacker-Sprinter
 4619 | -7/Factory    | Repaired Broken Field Propulsion Array
 4980 | -7/Factory    | Core integrity fell below 50%
 5008 | -7/Factory    | Lost 7 parts (2p3n1u1w)
 5044 | -7/Factory    | Discovered new exit (range 5)
 5047 | -7/Factory    | Identified exit to Lower Caves
 5182 | -7/Factory    | Discovered exit to Factory (range 22)
 5195 | -7/Factory    | Entered another Factory area
 5195 | -6/Factory    | Evolved 2 slots: Utility x2
 5221 | -6/Factory    | Lost 6 parts (1p4n1w)
 5287 | -6/Factory    | Identified exit to Lower Caves
 5471 | -6/Factory    | Build established: Hacker-Scout
 5557 | -6/Factory    | Spotted B-75 Beast
 5567 | -6/Factory    | Self-destructed

 Last Messages 
---------------
05519_ Hover Unit destroyed.
05522_ Connecting with Terminal...
>>Trojan(Assimilate)
Trojan loaded successfully.
  Testing...
  System interface override in place.
05522_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 3 systems.
  Awaiting botnet instructions.
05525_ O-24 Administrator accesses terminal...
05525_ O-24 Administrator IFF database reprogrammed.
05525_ Administrator 5a reveals location of Stasis Trap. <x5>
05534_ System corrupted: Component data lost.
05558_ Lrn. Sensor Array destroyed.
05562_ Hover Unit destroyed.
05567_ U-05 Engineer builds a Wall.
05567_ G-50 Soldier knocked back.

 Map 
-----
+----------------------------------------------------+
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|               #???????#!!@   !        #??????????? |
| ###############???????#!!        """    #????????? |
| ??????????????????????# ^     "" F""    #????????? |
| ?????????????????????#;       """"""  ###????????? |
| ?????????????????????##        """"    ??????????? |
| ??????????????????????#  ]             ??????????? |
| ??????????????????????#                ??????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          25
Energy Capacity            790
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             225
Resistance: KI             30
Evasion (%)                70
Melee Accuracy             6
Recoil Reduction           3
Energy Filtering           30
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
              Hacking Suite | -8/Materials | Scanalyzed
           Particle Charger | -8/Materials | Scanalyzed
              System Shield | -8/Materials | Hacked
        Cesium-ion Thruster | -8/Materials | Hacked
          Mic. Nuclear Core | -7/Factory   | Scanalyzed
  Imp. Melee Analysis Suite | -7/Factory   | Scanalyzed
      Imp. Shield Generator | -7/Factory   | Scanalyzed
        Transmission Jammer | -7/Factory   | Scanalyzed
          Imp. Sensor Array | -7/Factory   | Scanalyzed
              Adv. Datajack | -6/Factory   | Hacked
 Xenon Bombardment Thruster | -6/Factory   | Hacked
                     Katana | -6/Factory   | Hacked
                 Greatsword | -6/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlphaBiocellFlail
  Manual?         0
Play Time         01:26:17
  Cumulative      114.8 hours
  Start           2021.03.08 @ 10:01:49
  End             2021.03.10 @ 11:50:02
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          89
  Rogue           89
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          57
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 757ddac2-1c83-45e4-988b-d881565a5968