Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.11 @ 02:51:08 Player: Raibnyu Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (57) 285 Value Destroyed (2320) 2320 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 7165 Bonus ------- Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 258/300 Energy 84/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ System Shield > --- WEAPON (2) ------- Axe > --- INVENTORY (4) ---- Gravmag System Gravmag System Compact Battery (300) Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine Neutrino Core > --- PROPULSION ------- Armored Treads Medium Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Target Analyzer Experimental Thermal Shield > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Gravmag System Gravmag System Gravmag System Improved Heat Sink High-capacity Storage Unit Improved Energy Well Phase Shifter Hardlight Generator System Shield Heavy Riot Gun Gauss Rifle Gauss Rifle Missile Launcher [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Armored Treads Leg Improved Carbon-fiber Leg Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware System Shield Weapon Gauss Rifle Energy Gun Particle Gun Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power 2 | . . . . . 2 . . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 2 | . . . . . 1 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 100 | 7 4 1 3 . 34 17 6 9 . 19 Power 17 | 1 . . . . 7 2 3 1 . 3 Engine 7 | 1 . . . . 4 1 1 . . . Core 10 | . . . . . 3 1 2 1 . 3 Reactor . | . . . . . . . . . . . Propulsion 18 | 2 . . . . 6 5 . 2 . 3 Treads 8 | 2 . . . . 3 . . 1 . 2 Leg 6 | . . . . . 1 4 . . . 1 Wheel . | . . . . . . . . . . . Hover 4 | . . . . . 2 1 . 1 . . Flight . | . . . . . . . . . . . Utility 33 | 2 2 1 3 . 11 2 3 2 . 7 Device 17 | . . 1 2 . 7 1 2 . . 4 Storage 12 | 2 2 . 1 . 3 1 . 1 . 2 Processor 3 | . . . . . 1 . 1 1 . . Hackware 1 | . . . . . . . . . . 1 Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 32 | 2 2 . . . 10 8 . 4 . 6 Energy Gun 12 | . 2 . . . 6 2 . . . 2 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 11 | 2 . . . . . 5 . 3 . 1 Ballistic Cannon 1 | . . . . . 1 . . . . . Launcher 4 | . . . . . 2 . . . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . . . Slashing Weapon 2 | . . . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 2 . . 2 . . . 2 Parts Lost 37 | . . . . . 9 2 5 5 . 16 Power 13 | . . . . . 4 2 2 1 . 4 Propulsion 10 | . . . . . 2 . . 2 . 6 Utility 8 | . . . . . 2 . 3 . . 3 Weapon 6 | . . . . . 1 . . 2 . 3 Highest Loss Streak 10 | . . . . . 2 1 4 5 . 10 Average Slot Usage (%) 95 | . 98 100 99 100 96 96 92 99 100 69 Engine 10 | . 14 14 14 14 15 11 1 7 7 2 Core 8 | . . . . . 9 6 13 14 15 13 Treads 14 | . 28 28 28 28 18 14 . 5 7 9 Leg 11 | . . . . . 4 12 30 17 15 8 Hover 2 | . . . . . 1 1 . 5 7 1 Device 8 | . . 1 13 14 11 15 10 1 . 1 Storage 16 | . 28 26 14 14 14 14 15 15 15 12 Processor 3 | . . . . . . . 3 12 15 6 Energy Gun 8 | . 6 28 28 28 14 . . . . 1 Ballistic Gun 8 | . 21 . . . . 12 15 14 15 8 Naked Turns 46 | . . . . . . . . . . 46 Heaviest Build 75 | 15 41 41 29 26 56 57 66 75 74 75 Greatest Support 73 | 40 40 40 40 40 60 73 73 73 36 48 Greatest Overweight (x) 5 | 1 1 1 . . 2 2 . 2 2 5 Average Overweight (x) . | . . . . . . . . 1 2 . Largest Inventory Capacity 16 | 8 16 16 10 10 16 16 16 16 16 16 Average Capacity 13 | 6 15 15 10 10 10 15 16 16 16 13 Most Carried 16 | 5 12 16 10 10 10 16 16 16 16 16 Average Carried 12 | 2 8 14 9 10 8 15 14 15 16 12 Final Capacity 16 | 8 16 10 10 10 16 16 16 16 16 4 Final Carried 16 | 5 10 10 10 10 10 16 15 16 16 3 Class Distribution -------------------- 59% | Mutant 36% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 1864 | 294 22 81 . . 520 314 314 127 . 192 Remotely . | . . . . . . . . . . . Salvage Created 2475 | 97 22 120 . . 774 429 496 137 . 400 Parts 118 | 3 4 4 . . 37 23 23 7 . 17 Haulers Intercepted 1 | . . . . . . 1 . . . . Recyclers Shooed 2 | . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . 20 5 . 16 Prevented 3 | . . . . . . . . 1 . 2 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 50 | . . 4 . . 20 4 10 3 . 9 Guns 35 | . . 4 . . 8 4 10 3 . 6 Cannons 4 | . . . . . 4 . . . . . AOE 11 | . . . . . 8 . . . . 3 Classes Destroyed 12 | 1 1 2 . . 3 2 2 . . 1 Builder 2 | . . . . . 2 . . . . . Hauler 1 | . . . . . . 1 . . . . Recycler 4 | 1 . . . . 1 2 . . . . Watcher 2 | . 1 . . . 1 . . . . . Swarmer 6 | . . . . . . . 4 . . 2 Grunt 26 | . . 2 . . 15 1 4 2 . 2 Brawler 4 | . . . . . . . 1 . . 3 Duelist 3 | . . . . . 1 . . 1 . 1 Sentry 6 | . . . . . 4 1 1 . . . Hunter 1 | . . . . . . . . . . 1 Programmer 2 | . . . . . . 2 . . . . Assembled 2 | . . 2 . . . . . . . . Best Kill Streak 7 | 1 1 2 . . 7 2 5 3 . 7 Combat Bots Only 7 | . . 2 . . 6 1 5 3 . 7 Max Kills in Single Turn 3 | 1 1 1 . . 3 1 1 1 . 3 Gunslinging 1 | . . . . . . . . . . 1 Exploded 2 | . . . . . 2 . . . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Damage Taken 5439 | . . 318 . . 1800 399 893 286 . 1743 Core 1237 | . . 67 . . 455 29 78 28 . 580 Absorbed by Shields 168 | . . . . . . . 126 . . 42 Core Remaining (%) 63 | 100 . . . 73 17 . . . . . Volleys Fired 138 | 4 3 17 . . 41 21 26 7 . 19 Largest 2 | 2 2 2 . . 2 2 2 2 . 2 Hottest 160 | 40 40 130 . . 160 56 56 56 . 96 Shots Fired 263 | 8 6 31 . . 77 41 52 13 . 35 Gun 226 | 8 6 31 . . 43 41 52 13 . 32 Cannon 27 | . . . . . 27 . . . . . Launcher 10 | . . . . . 7 . . . . 3 Special . | . . . . . . . . . . . Kinetic 165 | 8 6 . . . 27 41 52 13 . 18 Thermal 74 | . . 31 . . 43 . . . . . Explosive 10 | . . . . . 7 . . . . 3 Electromagnetic 14 | . . . . . . . . . . 14 Robot Hit Streak 23 | 2 1 7 . . 12 14 23 5 . 7 Robot Miss Streak 7 | 1 2 3 . . 7 1 5 4 . 4 Penetration Max 1 | . . . . . . . 1 1 . . Secondary Targets 5 | . . 1 . . . . 2 1 . 1 Max Gunslinging Chain 1 | . . 1 . . . . 1 1 . 1 Shots Hit Robots 169 | 5 1 19 . . 47 33 37 7 . 20 Core Hits 124 | 1 2 11 . . 53 17 18 4 . 18 Critical Hits 4 | . . . . . . . 1 . . 3 Critical Kills 2 | . . . . . . . . . . 2 Critical Parts Destroyed 2 | . . . . . . . 1 . . 1 Melee Attacks 5 | . . . . . . 4 . 1 . . Impact 4 | . . . . . . 4 . . . . Slashing 1 | . . . . . . . . 1 . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5352 | 55 26 329 . . 1875 857 972 169 . 1069 Guns 3460 | 55 26 329 . . 671 857 972 169 . 381 Cannons 214 | . . . . . 214 . . . . . Explosions 1678 | . . . . . 990 . . . . 688 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 2487 | 55 26 . . . 214 857 972 169 . 194 Thermal 1000 | . . 329 . . 671 . . . . . Explosive 1678 | . . . . . 990 . . . . 688 Electromagnetic 187 | . . . . . . . . . . 187 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . 9 1 1 1 1 3 Average Corruption 2 | . . . . . 4 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . Effects 45 | . . . . . 28 1 3 7 2 4 Message Errors 13 | . . . . . 9 . 2 2 . . Matter Fused 4 | . . . . . 2 . . . . 2 Heat Flow Errors 2 | . . . . . 1 . . . . 1 Energy Discharges 7 | . . . . . 4 . . 2 1 . Data Loss (minor) 10 | . . . . . 5 . 1 3 1 . Misfires 1 | . . . . . 1 . . . . . Targeting Errors 7 | . . . . . 6 1 . . . . Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 31 | . . . . . 9 . . . . 22 Projectiles . | . . . . . . . . . . . Explosions 31 | . . . . . 9 . . . . 22 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 99 | . . . . . 43 . . . . 56 Shots 2 | . . . . . 1 . . . . 1 Rammed 1 | . . . . . 1 . . . . . Targets Rammed 1 | . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 665 | . . 388 . . 665 7 6 12 . 153 Average Temperature 114 | . . 153 . . 129 7 3 5 . 51 Received Heat Transfer 1493 | . . 87 . . 612 87 310 126 . 271 Effects 16 | . . 3 . . 13 . . . . . Shutdowns 5 | . . . . . 5 . . . . . Interference 1 | . . 1 . . . . . . . . Matter Decay 2 | . . 1 . . 1 . . . . . Short Circuit 1 | . . . . . 1 . . . . . Damage (minor) 2 | . . 1 . . 1 . . . . . Damage (major) 2 | . . . . . 2 . . . . . Damage (core) 3 | . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . . 3 . . . . . Heat Transferred 2302 | . . 777 . . 1525 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 383 | 5 39 65 . . 383 181 . . . . Initial 135 | . 3 15 . . . 135 . . . . Average 77 | 1 27 33 . . 123 65 . . . . Maximum Alert Level 1 | . . . . . 1 . . . . . Low Security (%) 87 | 100 100 100 . 100 67 100 . . . . Level 1 12 | . . . . . 32 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . . . . . 7 2 . . . 1 Investigation 1 | . . . . . 1 . . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 6 | . . . . . 6 . . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 4 | . . . . . 4 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 90 | . 1 7 . . 35 4 10 5 . 28 Peak Tracking Total 9 | . 1 7 . . 7 2 7 4 . 9 Tactical Retreats 11 | . . . . . 1 . . 2 . 8 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 1 | . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . . . . 2 . 2 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 7 | . . . . . 3 1 1 . . 2 Max in Single Turn 1 | . . . . . 1 1 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 17 | . 2 1 3 . 2 3 . 2 4 . Terminals 4 | . 2 . . . 1 1 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 91 | . 5 1 26 . 8 15 . 4 32 . Successful 80 | . 4 1 26 . 2 11 . 4 32 . Failed 10 | . 1 . . . 6 3 . . . . Catastrophic 1 | . . . . . 1 . . . . . Database Lockouts 1 | . . . . . . 1 . . . . Manual 1 | . . . 1 . . . . . . . Terminals 16 | . 5 . . . 4 7 . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 5 | . . . . . . 5 . . . . Recycling Units 4 | . . . . . 4 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 73 | . 4 1 26 . . 6 . 4 32 . Record 44 | . 1 . 26 . . 3 . 3 11 . Part Schematic 12 | . . . . . . 1 . . 11 . Robot Schematic 7 | . . . . . . . . . 7 . Prototype ID Bank 5 | . 1 . . . . 1 . . 3 . Open Door 2 | . . 1 . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Load Schematic 1 | . . . . . . 1 . . . . Repair Station Hacks 4 | . . . . . . 4 . . . . Scan Component 2 | . . . . . . 2 . . . . Repair 2 | . . . . . . 2 . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . Report Inventory 1 | . . . . . 1 . . . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 1 . . . 2 3 . . . . Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . 1 . . 11 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . Time 64 | . . . . . . 64 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 7 | . . . . . 7 . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . . . 94 Total Orders . | . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . 6 Total Damage 145 | . . . . . . . . . . 145 Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . 2 2 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 7819 | 137 275 718 541 48 1668 1383 961 1460 173 455 Spaces Moved 4026 | 77 153 364 333 30 601 601 681 835 97 254 Core 135 | 18 . . . . . . . . . 117 Treads 2087 | 59 153 364 333 30 601 440 . . . 107 Legs 1804 | . . . . . . 161 681 835 97 30 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 163 125 125 125 180 50 Average Speed 160 | 138 164 177 160 160 179 171 125 167 180 137 Slowest Speed 300 | 160 180 180 160 160 210 210 125 180 180 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . Exploration Rate (%) 44 | 5 26 80 63 11 36 10 74 87 75 17 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 2 | . 1 . . . . . 1 . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 . 1 1 . Scrap Searched 5 | . . 2 . . . . . 3 . . Spaces Dug 8 | . . . . . 5 2 . 1 . . Terrain Destroyed 107 | . . . . . 64 2 2 3 . 36 Melee 3 | . . . . . . 2 . 1 . . Projectile 13 | . . . . . 9 . 2 2 . . AOE 91 | . . . . . 55 . . . . 36 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Total 5111 | 99 172 410 344 30 1100 910 739 883 96 328 Wait 649 | . . 9 . 1 391 205 22 15 . 6 Move 4016 | 76 152 363 332 29 600 600 680 834 96 254 Hop . | . . . . . . . . . . . Pick Up 129 | 12 9 10 4 . 23 40 5 11 . 15 Fast Attach . | . . . . . . . . . . . Attach 63 | 7 2 . 3 . 19 8 6 6 . 12 Detach 5 | . . . 1 . . . . 1 . 3 Swap 37 | . 2 1 . . 15 9 . 3 . 7 Drop 68 | . 4 10 4 . 10 23 . 5 . 12 Fire 138 | 4 3 17 . . 41 21 26 7 . 19 Melee 5 | . . . . . . 4 . 1 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 57 | -11/Scrapyard | Discovered new exit (range 15) 138 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 413 | -10/Materials | Entered Mines 575 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 579 | -10/Mines | Found Prototype Device 640 | -10/Mines | Assembled infested the area 735 | -10/Mines | Learned 2 Materials zone layouts 1019 | -10/Mines | Discovered new exit (range 7) 1037 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1053 | -10/Mines | Identified Exp. Sensor Array 1125 | -10/Mines | Discovered new exit (range 5) 1131 | -10/Mines | Entered Exiles 1168 | -10/Exiles | Met 8R-AWN 1197 | -10/Exiles | Met EX-HEX 1247 | -10/Exiles | Met EX-BIN 1269 | -10/Exiles | Aligned with FarCom system 1271 | -10/Exiles | Given EX-Vault access code 1311 | -10/Exiles | Opened EX-Vault 1368 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1438 | -10/Exiles | Found Prototype Storage 1441 | -10/Exiles | Identified Superbattery 1447 | -10/Exiles | Found Prototype Device 1450 | -10/Exiles | Identified Cloak of Protection 1537 | -10/Exiles | Met EX-DEC 1651 | -10/Exiles | Discovered new exit (range 12) 1672 | -10/Exiles | Left Exiles lab with Cloak of Protection 1672 | -10/Exiles | Entered Mines 1710 | -9/Mines | Discovered new exit (range 5) 1720 | -9/Mines | Entered Materials 1720 | -8/Materials | Evolved 4 slots: Power x2, Propulsion x1, Utility x1 1977 | -8/Materials | Build established: Skirmisher 2314 | -8/Materials | Build established: Mutant 2801 | -8/Materials | Crushed by falling debris 2846 | -8/Materials | Core integrity fell below 50% 2992 | -8/Materials | Core integrity fell below 20% 3324 | -8/Materials | Discovered new exit (range 16) 3350 | -8/Materials | Build established: Scavenger-Mutant 3388 | -8/Materials | Entered Factory 3388 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3828 | -7/Factory | Central database locked down 4210 | -7/Factory | Discovered new exit (range 13) 4582 | -7/Factory | Repaired Lgt. Nuclear Core 4615 | -7/Factory | Repaired Lrg. Storage Unit 4741 | -7/Factory | Build established: Mutant 4771 | -7/Factory | Entered Lower Caves 4839 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4927 | -7/Lower Caves | Lost 4 parts (2p2u) 5136 | -7/Lower Caves | Identified exit to Lower Caves 5491 | -7/Lower Caves | Learned Factory emergency access door positions 5494 | -7/Lower Caves | Spotted B-75 Beast 5732 | -7/Lower Caves | Entered another Lower Caves area 5834 | -7/Lower Caves | Learned 4 Factory zone layouts 5841 | -7/Lower Caves | Learned Factory terminal intel 6018 | -7/Lower Caves | Lost 5 parts (1p2n2w) 6305 | -7/Lower Caves | Encountered a Warlord checkpoint 6307 | -7/Lower Caves | Discovered new exit (range 8) 6445 | -7/Lower Caves | Build established: Scavenger-Mutant 6556 | -7/Lower Caves | Learned Extension terminal intel 6556 | -7/Lower Caves | Learned Armory garrison access intel 7192 | -7/Lower Caves | Entered Data Miner 7192 | -7/Data Miner | Discovered new exit (range 6) 7227 | -7/Data Miner | Met Data Miner 7281 | -7/Data Miner | Learned location of Section 7 (-2) 7281 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7324 | -7/Data Miner | Received God Mode back door access code from Data Miner 7365 | -7/Data Miner | Entered Proximity Caves 7458 | -6/Proximity Caves | Found Prototype Device 7459 | -6/Proximity Caves | Identified Exp. Thermal Shield 7523 | -6/Proximity Caves | Learned location of 1 exit from Factory 7564 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7612 | -6/Proximity Caves | Destroyed 7 combat bots 7619 | -6/Proximity Caves | Lost 6 parts (1p3n1u1w) 7714 | -6/Proximity Caves | Core integrity fell below 50% 7739 | -6/Proximity Caves | Core integrity fell below 20% 7744 | -6/Proximity Caves | Lost 10 parts (3p3n2u2w) 7820 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07712_ Dropped Lrg. Storage Unit. 07713_ Lgt. Nuclear Core destroyed. 07713_ System corrupted by crushing effect (+1). 07713_ Knocked back. 07715_ Slug penetrates B-48 Gladiator. 07718_ Penetrated by Slug. 07737_ Acquired 2 matter. 07738_ Slug penetrates Wall. 07738_ E-15 Imp destroyed. 07739_ Dropped Imp. Energy Well. 07741_ Acquired Lrg. Storage Unit. 07742_ System corrupted: Matter fused (-7). 07759_ Identified System Shield. 07761_ Acquired Gravmag System. 07779_ Extracted 1 energy. 07782_ Acquired Com. Battery. 07797_ System corrupted: Heat flow error (+152). 07813_ System corrupted: Matter fused (-5). 07813_ Dropped Lrg. Storage Unit. 07813_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ???????????????# ####### ###??????????????????? | | ???????????? #########??????????? | | ???????????? s ##?????????? | | ????????????????### ##@ ####??????? | | ??????????????????##????#### ### ##?????? | | ???????????????????????????## #### ###???? | | ????????????????????????????## =!! #???? | | ?????????????????????????????## #???? | | ??????????????????????????????######## ##???? | | ???????????????????????? ########### ##????? | | ???????????????????????? # =####?????? | | ???????????????????????????# # %=#???????? | | ????????????????????????????????## "#???????? | | ?????????????????????????????#### "#???????? | | ?????????????????????????????# % #???????? | | ???????????????????????##????# ##??????? | | ?############???????? ????## ### ## #??????? | | ?# #?????? ??????# ##?##### #??????? | | ?# ## ##### #???## ?? ??# #??????# #??????? | | ?# " %""# #?? ### #??????# #??????? | | ?# # "# ## ### #########%##??????? | | ?# # % # #???# #### ##???????? | | ?# " "# ### #????# ### ######???? | | ?# # # / # #????????#????# ## ##??? | | ?# # %=%= #????????????## #? | | ?# % #???????????## #### # | | ?# #??????????## #???? | | ?#### ##???####???# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 39 Energy Capacity 715 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 85 Cloak Strength 5 Resistance: TH 30 Phase Shifting 5 Evasion (%) 50 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Great Axe | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageTachyonClaws Manual? 0 Play Time 01:28:52 Cumulative 18.8 hours Start 2021.05.11 @ 00:33:38 End 2021.05.11 @ 02:51:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 23 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cfdadc1a-3aa7-4f7a-b864-678f81bbd042