Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 02:33:16

Player: KoT

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (30)      150
Value Destroyed (757)      757
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-70)                -70
              TOTAL SCORE: 1437

 Bonus
-------
Friendly Fire              -70

 Cogmind 
---------
Core Integrity             0/250
Matter                     15/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (800) Ox15
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Myomer Leg
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
          Heavy Battle Rifle
                Grenade Launcher
>               --- INVENTORY (20) ---
                Ion Engine
          Light Treads
                Carbon-fiber Leg
       Improved Heat Sink
  High-capacity Battery (250)
                Sensor Array
         Medium Armor Plating
         Medium Armor Plating
         Medium Armor Plating
         Medium Armor Plating
                Scrap Shield
                Hacking Suite
                Assault Rifle
                Bore Cannon
                Rocket Launcher
                Scrap Shield Fragment (47)
                Scrap Shield Fragment (46)
                Scrap Shield Fragment (41)

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON -----------
          Heavy Battle Rifle
                Grenade Launcher
>               --- INVENTORY --------
          Light Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Heat Sink
  High-capacity Battery
                Sensor Array
         Medium Armor Plating
         Medium Armor Plating
         Medium Armor Plating
         Medium Armor Plating
                Scrap Shield
                Hacking Suite
                Assault Rifle
                Bore Cannon
                Grenade Launcher
                Rocket Launcher
                Scrap Shield Fragment
                Scrap Shield Fragment
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Myomer Leg
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
Weapon                     Grenade Launcher
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             30   | 6   8   3   13  
  Power                    5    | 1   .   .   4   
    Engine                 5    | 1   .   .   4   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   1   .   3   
    Treads                 3    | 2   1   .   .   
    Leg                    3    | .   .   .   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   4   2   .   
    Device                 2    | .   1   1   .   
    Storage                4    | 1   3   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   3   1   6   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          8    | 2   2   1   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               4    | .   1   .   3   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 13   | .   .   2   11  
  Power                    1    | .   .   .   1   
  Propulsion               4    | .   .   .   4   
  Utility                  3    | .   .   2   1   
  Weapon                   5    | .   .   .   5   
  Highest Loss Streak      3    | .   .   1   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   80  95  96  
  Engine                   14   | .   14  14  14  
  Treads                   14   | .   17  28  4   
  Leg                      11   | .   .   .   22  
  Device                   4    | .   11  9   .   
  Storage                  14   | .   14  14  14  
  Processor                7    | .   .   .   14  
  Ballistic Gun            14   | .   15  14  14  
  Launcher                 11   | .   7   14  11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             56   | 14  51  51  56  
  Greatest Support         50   | 40  40  40  50  
  Greatest Overweight (x)  18   | 2   2   1   18  
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         18   | 6   11  20  20  
  Most Carried             20   | 5   13  16  20  
  Average Carried          15   | 1   7   15  18  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            19   | 1   13  15  19  

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           706  | 260 212 164 70  
  Remotely                 .    | .   .   .   .   
Salvage Created            592  | .   300 140 152 
  Parts                    54   | .   22  20  12  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           3    | .   2   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      10   | .   .   .   10  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  25   | .   8   10  7   
  Guns                     6    | .   5   .   1   
  AOE                      19   | .   3   10  6   
Classes Destroyed          8    | .   6   1   1   
  Builder                  1    | .   .   1   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | .   1   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  9    | .   3   6   .   
  Grunt                    9    | .   5   4   .   
  Subdweller               7    | .   .   .   7   
Best Kill Streak           5    | .   5   4   3   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   3    | .   2   3   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   2   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        95   | .    27   31   37   
  Missed                   32   | .    7    11   14   
Damage Taken               1447 | .    180  213  1054 
  Core                     267  | .    23   45   199  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              66   | .    25   11   30   
  Largest                  2    | .    2    2    2    
  Hottest                  63   | .    50   50   63   
Shots Fired                106  | .    39   21   46   
  Gun                      70   | .    33   11   26   
  Cannon                   .    | .    .    .    .    
  Launcher                 36   | .    6    10   20   
  Special                  .    | .    .    .    .    
  Kinetic                  70   | .    33   11   26   
  Thermal                  .    | .    .    .    .    
  Explosive                36   | .    6    10   20   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         15   | .    3    3    15   
  Robot Miss Streak        4    | .    4    2    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           62   | .    19   12   31   
  Core Hits                58   | .    18   19   21   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2780 | .    482  784  1514 
  Guns                     592  | .    225  92   275  
  Cannons                  .    | .    .    .    .    
  Explosions               2162 | .    250  688  1224 
  Melee                    .    | .    .    .    .    
  Ramming                  26   | .    7    4    15   
  Kinetic                  592  | .    225  92   275  
  Thermal                  .    | .    .    .    .    
  Explosive                2162 | .    250  688  1224 
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            32   | .    .    .    32   
  Projectiles              .    | .    .    .    .    
  Explosions               32   | .    .    .    32   
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    1    .    .    
  Impact                   1    | .    1    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      188  | .    .    5    183  
  Shots                    10   | .    .    1    9    
  Rammed                   4    | .    3    1    .    
Targets Rammed             6    | .    3    1    2    
  Kicked                   2    | .    .    .    2    
  Crushed                  .    | .    .    .    .    
Highest Temperature        16   | .    8    16   .    
  Average Temperature      5    | .    4    6    .    
  Received Heat Transfer   201  | .    36   66   99   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             297  | .   297 268 .   
  Initial                  40   | .   .   40  .   
  Average                  69   | .   69  72  .   
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         88   | 100 94  85  .   
  Level 1                  11   | .   5   14  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              38   | .   13  10  15  
  Peak Tracking Total      6    | .   4   3   6   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                2    | .   .   .   2   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          3    | .   3   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          2    | .   1   .   1   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                5    | .   3   .   2   
  Successful               3    | .   1   .   2   
  Failed                   2    | .   2   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   1   .   2   
  Record                   2    | .   .   .   2   
  Robot Analysis           1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               4564 | 68   575  1586 2335 
Spaces Moved               2098 | 47   248  644  1159 
  Core                     36   | 21   .    .    15   
  Treads                   1063 | 26   248  644  145  
  Legs                     999  | .    .    .    999  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  240  120  
  Average Speed            205  | 121  192  240  192  
  Slowest Speed            950  | 160  320  240  950  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    
Exploration Rate (%)       45   | 4    41   98   40   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 7    | .    .    .    7    
Terrain Destroyed          205  | .    33   78   94   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      205  | .    33   78   94   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      2246 | 57   304  662  1223 
  Wait                     .    | .    .    .    .    
  Move                     2094 | 46   247  643  1158 
  Hop                      .    | .    .    .    .    
  Pick Up                  41   | 5    18   4    14   
  Fast Attach              2    | 2    .    .    .    
  Attach                   20   | 4    4    2    10   
  Detach                   .    | .    .    .    .    
  Swap                     8    | .    4    1    3    
  Drop                     7    | .    3    .    4    
  Fire                     66   | .    25   11   30   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     2    | .    .    .    2    
  Crush                    4    | .    3    1    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   2    | .    .    .    2    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 4 exits: [*Mat x2] / [Exi] / *Sub)
-10/Subcaves (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 14)
   69 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  612 | -10/Materials | Discovered new exit (range 7)
  644 | -10/Materials | Entered Mines
  841 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  922 | -10/Mines     | Learned location of Storage (-7)
 1126 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1126 | -10/Mines     | Discovered new exit (range 6)
 1202 | -10/Mines     | Discovered new exit (range 11)
 1269 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1767 | -10/Mines     | Discovered new exit (range 8)
 2025 | -10/Mines     | Learned location of Zion (-7)
 2118 | -10/Mines     | Discovered new exit (range 6)
 2136 | -10/Mines     | Identified exit to Subcaves
 2230 | -10/Mines     | Entered Subcaves
 2233 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2292 | -10/Subcaves  | Discovered new exit (range 8)
 2304 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2311 | -10/Subcaves  | Identified exit to Materials
 2589 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 2593 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2608 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2619 | -10/Subcaves  | Core integrity fell below 50%
 2641 | -10/Subcaves  | Lost 3 parts (2n1w)
 2707 | -10/Subcaves  | Visited Clippyterm
 2711 | -10/Subcaves  | Learned Research machine intel
 2898 | -10/Subcaves  | Core integrity fell below 20%
 4565 | -10/Subcaves  | Crushed by falling debris
 4565 | -10/Subcaves  | Smashed by cave-in

 Last Messages 
---------------
03369_ Acquired Scrap Shield Fragment.
03370_ Attempting to rewire B1-HPX(R).
03370_ B1-HPX(R) is broken beyond repair.
03423_ A4-GYE(u) builds Twisted Machinery.
03481_ Dropped Scrap Shield Fragment.
03483_ Acquired Scrap Shield Fragment.
03559_ Grenade Launcher destroyed.
03559_ Destroyed Grenade Launcher.
03579_ The unstable cave ceiling collapses.
04045_ 7N-9GL(u) tweaks Twisted Machinery.
04079_ Kicked 7N-9GL(u) out of the way.
04113_ Kicked 7N-9GL(u).
04565_ The unstable cave ceiling collapses.
04565_ Crushed by falling debris.
04565_ Signal Interpreter destroyed.
04565_ System corrupted by crushing effect (+5).
04565_ Carbon-fiber Leg destroyed.
04565_ System corrupted by crushing effect (+1).
04565_ Lgt. Angular Momentum Engine destroyed.
04565_ System corrupted by crushing effect (+2).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ModifiedAssaultAutogun
  Manual?         0
Play Time         00:39:05
  Cumulative      11.6 hours
  Start           2024.04.01 @ 23:24:52
  End             2024.04.02 @ 02:33:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: c32eb554-2449-4831-b3aa-35bdb75b9d83