Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.27 @ 17:03:26 Player: BigP Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (11) 55 Value Destroyed (232) 232 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1187 Bonus ------- None Cogmind --------- Core Integrity 384/400 Matter 239/300 Energy 40/250 System Corruption 0% Temperature Cool (219) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Small Storage Unit Visual Processing Unit > --- WEAPON (4) ------- Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY (6) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit > --- WEAPON ----------- Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY -------- Light Treads Light Treads [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Visual Processing Unit Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Parts Attached 19 | 7 8 4 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 5 | 2 1 2 Treads 2 | . . 2 Leg 3 | 2 1 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | 1 1 . Device . | . . . Storage 1 | 1 . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 11 | 3 6 2 Energy Gun 5 | 2 3 . Energy Cannon 4 | . 2 2 Ballistic Gun 2 | 1 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . 3 . Power . | . . . Propulsion 1 | . 1 . Utility . | . . . Weapon 2 | . 2 . Highest Loss Streak 2 | . 2 . Average Slot Usage (%) 94 | . 94 100 Engine 13 | . 14 11 Treads 1 | . . 22 Leg 24 | . 27 . Storage 13 | . 14 11 Processor 10 | . 10 11 Energy Gun 11 | . 12 . Energy Cannon 5 | . 1 44 Ballistic Gun 11 | . 12 . Naked Turns . | . . . Heaviest Build 25 | 13 17 25 Greatest Support 40 | 20 20 40 Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 6 Average Capacity 5 | 5 6 6 Most Carried 5 | 4 5 3 Average Carried 3 | 2 3 . Final Capacity 6 | 6 6 6 Final Carried 4 | 3 4 . Class Distribution -------------------- 92% | Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 403 | 211 192 . Remotely . | . . . Salvage Created 316 | . 251 65 Parts 20 | . 19 1 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 7 | . 6 1 Guns 5 | . 5 . Cannons 1 | . . 1 AOE 1 | . 1 . Classes Destroyed 5 | . 5 . Builder 1 | . 1 . Operator 1 | . 1 . Watcher 2 | . 1 1 Swarmer 3 | . 3 . Grunt 4 | . 3 1 Best Kill Streak 4 | . 4 1 Combat Bots Only 4 | . 4 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 674 | . 533 141 Core 85 | . 69 16 Absorbed by Shields . | . . . Core Remaining (%) 86 | 100 72 . Volleys Fired 53 | 4 44 5 Largest 4 | 2 2 4 Hottest 224 | 70 90 224 Shots Fired 93 | 8 73 12 Gun 81 | 8 73 . Cannon 12 | . . 12 Launcher . | . . . Special . | . . . Kinetic 40 | 4 36 . Thermal 34 | 4 30 . Explosive . | . . . Electromagnetic 19 | . 7 12 Robot Hit Streak 12 | 6 11 12 Robot Miss Streak 7 | 1 7 . Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 59 | 6 41 12 Core Hits 16 | 1 12 3 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 893 | 67 480 346 Guns 547 | 67 480 . Cannons 315 | . . 315 Explosions 31 | . . 31 Melee . | . . . Ramming . | . . . Kinetic 220 | 29 191 . Thermal 279 | 38 210 31 Explosive . | . . . Electromagnetic 394 | . 79 315 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 32 | . . 32 Projectiles 31 | . . 31 Explosions 1 | . . 1 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 317 | 36 317 242 Average Temperature 99 | 19 104 122 Received Heat Transfer 270 | . 243 27 Effects 4 | . 4 . Interference 3 | . 3 . Damage (minor) 1 | . 1 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . 1 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 790 | 111 629 50 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 138 | . 138 80 Initial 38 | . . 38 Average 40 | . 43 54 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 22 | . 15 7 Peak Tracking Total 5 | . 5 5 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered 1 | . 1 . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 7 | . 7 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 17 | . 17 . Successful 9 | . 9 . Failed 8 | . 8 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 12 | . 12 . Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 6 . Branch Access Points 1 | . 1 . Dispatch Records 1 | . 1 . Hauler Manifests 1 | . 1 . Registered Components 1 | . 1 . Registered Prototypes 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used 1 | . 1 . Hacking Detections 7 | . 7 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 1 | . 1 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 735 | 62 609 64 Spaces Moved 417 | 34 360 23 Core 8 | 8 . . Treads 23 | . . 23 Legs 386 | 26 360 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 160 Average Speed 121 | 103 120 160 Slowest Speed 160 | 120 150 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 22 | 4 58 6 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 6 | . . 6 Melee . | . . . Projectile . | . . . AOE 6 | . . 6 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 561 | 52 467 42 Wait 48 | . 42 6 Move 415 | 33 359 23 Hop . | . . . Pick Up 19 | 8 10 1 Fast Attach 1 | 1 . . Attach 14 | 5 5 4 Detach . | . . . Swap 4 | 1 3 . Drop 7 | . 4 3 Fire 53 | 4 44 5 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 327 | -10/Materials | Identified exit to Mines 553 | -10/Materials | Repaired EM Pulse Gun 668 | -10/Materials | Discovered new exit (range 4) 672 | -10/Materials | Entered another Materials area 672 | -9/Materials | Evolved 2 slots: Weapon x2 736 | -9/Materials | Self-destructed Last Messages --------------- 00615_ Acquired 1 matter. 00624_ K-01 Serf cleans the Electrolysis Chamber. 00637_ Dropped EM Pulse Gun. 00638_ Dropped Lgt. Assault Rifle. 00640_ Acquired Lgt. EM Pulse Cannon. 00668_ EXIT=FOUND PARAMETERS=WEAPON_2 LOCATION=UNKNOWN GOAL=ESCAPE 00674_ Dropped Aluminum Leg. 00692_ Acquired Cooling System. 00698_ W-16 Scout sends out distress signal. 00699_ Chain reaction triggered in Lgt. Ion Engine. 00699_ Destroyed Hover Unit. 00699_ Destroyed Sensor Array. 00699_ Destroyed Signal Interpreter. 00699_ W-16 Scout destroyed. 00715_ U-05 Engineer lays Concrete. 00725_ G-34 Mercenary destroyed. 00735_ Dropped Cooling System. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###?#########???????????????????? | | ????????????????? ? ???????????????????? | | ????????????????? ?? ???????????????????? | | ????????????????# ?? ]] #??????????????????? | | ?????????????##?# ??? ]] #??????????????????? | | ?????????????? " "???# ] #??????????????????? | | ??????????????? "%"???# ###????????????????? | | ????????????????" "???# #????????????????? | | ????????????????# #???# #????????????????? | | ????????#########/##### """ #????????????????? | | ????????# # # """ #????????????????? | | ????????# = # # """ #????????????????? | | ????????# = # # #????????????????? | | ????????+ + # @ #????????????????? | | ????????# # """ " " Y #????????????????? | | ????????# # """ "R" #####sss #????????????????? | | ????????# # """ """ #???? s #????????????????? | | ????????# # #????? #????????????????? | | ????????# ###########?????? k#????????????????? | | ????????# #????????????????? % ???????????????? | | ????????# ????????????????? ??????????????? | | ????????# #??????????????????#+###?????????????? | | ????????# #??????????????????? ???????????????? | | ???????? #???????????????????? ??????????????? | | ????????##+##????????????????????? ?????????????? | | ??????????????????????????????????? /????????????? | | ???????????????????????????????????? #???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DamperBackupStabilizer Manual? 0 Play Time 00:12:46 Cumulative 10.2 hours Start 2021.11.27 @ 16:52:55 End 2021.11.27 @ 17:03:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6df09daf-904b-44d8-86b1-8a5168095e13