Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.27 @ 17:27:46 Player: BigP Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (41) 205 Value Destroyed (953) 953 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (10) 10 TOTAL SCORE: 2808 Bonus ------- High Alert Combat Kills 10 Cogmind --------- Core Integrity 534/550 Matter 3/300 Energy 220/220 System Corruption 0% Temperature Cool (0) Movement Hovering (48) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Airjet Airjet Airjet Airjet > --- UTILITY (3) ------ Advanced Visual Processing Unit Improved Sensor Array > --- WEAPON (2) ------- Autogun Grenade Launcher > --- INVENTORY (4) ---- Airjet Airjet Small Storage Unit Improved Propulsion Shielding Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Airjet Airjet Airjet Airjet > --- UTILITY ---------- Advanced Visual Processing Unit Improved Sensor Array Light Armor Plating > --- WEAPON ----------- Autogun Grenade Launcher > --- INVENTORY -------- Airjet Airjet Small Storage Unit Improved Propulsion Shielding [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 2 | . . . 2 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 41 | 8 6 20 7 Power 6 | 1 1 4 . Engine 3 | 1 . 2 . Core 3 | . 1 2 . Reactor . | . . . . Propulsion 13 | 4 1 4 4 Treads 5 | 2 . 3 . Leg 4 | 2 1 1 . Wheel . | . . . . Hover 4 | . . . 4 Flight . | . . . . Utility 9 | 1 2 3 3 Device 3 | . 1 2 . Storage 2 | 1 . . 1 Processor 1 | . . . 1 Hackware . | . . . . Protection 3 | . 1 1 1 Artifact . | . . . . Weapon 13 | 2 2 9 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 10 | 2 2 6 . Ballistic Cannon . | . . . . Launcher 3 | . . 3 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . . 1 . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . 1 . Highest Loss Streak 1 | . . 1 . Average Slot Usage (%) 95 | . 84 99 97 Engine 4 | . 6 3 . Core 14 | . 7 17 18 Treads 11 | . . 16 . Leg 11 | . 28 5 . Hover 1 | . . . 33 Device 7 | . . 11 9 Storage 11 | . 14 11 2 Protection 7 | . . 11 9 Ballistic Gun 20 | . 26 18 9 Launcher 2 | . . 3 9 Naked Turns . | . . . . Heaviest Build 27 | 12 17 27 24 Greatest Support 40 | 40 20 40 36 Greatest Overweight (x) 1 | . . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 5 6 6 4 Most Carried 6 | 4 6 6 6 Average Carried 5 | 2 5 5 3 Final Capacity 6 | 6 6 6 4 Final Carried 6 | 3 6 6 4 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1034 | 174 305 555 . Remotely . | . . . . Salvage Created 1344 | . 449 895 . Parts 85 | . 25 60 . Haulers Intercepted 2 | . . 2 . Recyclers Shooed 4 | . 2 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 22 | . 4 18 . Guns 16 | . 4 12 . AOE 6 | . . 6 . Classes Destroyed 11 | . 5 6 . Worker 5 | . 1 4 . Builder 2 | . . 2 . Tunneler 2 | . . 2 . Hauler 2 | . . 2 . Recycler 3 | . 2 1 . Operator 2 | . 1 1 . Watcher 3 | . 1 2 . Swarmer 3 | . . 3 . Grunt 14 | . 4 10 . Duelist 1 | . . 1 . Sentry 4 | . . 4 . Best Kill Streak 7 | . 4 7 . Combat Bots Only 4 | . 2 4 . Max Kills in Single Turn 2 | . 1 2 . Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1276 | . 291 910 75 Core 199 | . 72 111 16 Absorbed by Shields . | . . . . Core Remaining (%) 81 | 100 71 72 . Volleys Fired 118 | . 46 71 1 Largest 2 | . 2 2 1 Hottest 46 | . 40 46 30 Shots Fired 205 | . 92 112 1 Gun 177 | . 92 85 . Cannon . | . . . . Launcher 28 | . . 27 1 Special . | . . . . Kinetic 177 | . 92 85 . Thermal . | . . . . Explosive 28 | . . 27 1 Electromagnetic . | . . . . Robot Hit Streak 11 | . 11 11 . Robot Miss Streak 4 | . 4 3 . Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 126 | . 59 67 . Core Hits 77 | . 23 54 . Critical Hits 1 | . 1 . . Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2225 | . 600 1605 20 Guns 1544 | . 600 944 . Cannons . | . . . . Explosions 681 | . . 661 20 Melee . | . . . . Ramming . | . . . . Kinetic 1544 | . 600 944 . Thermal . | . . . . Explosive 681 | . . 661 20 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Effects 16 | . . 16 . Message Errors 5 | . . 5 . Heat Flow Errors 2 | . . 2 . Energy Discharges 2 | . . 2 . Data Loss (minor) 3 | . . 3 . Targeting Errors 1 | . . 1 . Weapon Failures 3 | . . 3 . Overload Shots . | . . . . Overflow Damage 34 | . . 34 . Projectiles . | . . . . Explosions 34 | . . 34 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 19 | . . 19 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 183 | . 18 183 19 Average Temperature 36 | . 6 43 8 Received Heat Transfer 456 | . 162 276 18 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 421 | . 249 421 218 Initial 177 | . . 26 177 Average 179 | . 135 210 193 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 53 | 100 62 45 53 Level 1 44 | . 37 51 46 Level 2 1 | . . 2 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 3 . Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . 1 3 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 2 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 18 30 2 Peak Tracking Total 6 | . 6 5 2 Tactical Retreats 3 | . 2 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . . 5 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 1 2 2 Terminals 4 | . . 2 2 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 4 3 4 Successful 8 | . 4 3 1 Failed 3 | . . . 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 7 | . . 3 4 Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . . 3 1 Prototype ID Bank 1 | . . 1 . Branch Access Points 1 | . . 1 . Hauler Manifests 1 | . . 1 . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 4 . . Scan Component 2 | . 2 . . Repair 2 | . 2 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 2 . . Time 52 | . 52 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1558 | 77 418 980 83 Spaces Moved 784 | 55 165 428 136 Core 15 | 15 . . . Treads 328 | 10 . 318 . Legs 305 | 30 165 110 . Wheels . | . . . . Hover 136 | . . . 136 Flight . | . . . . Fastest Speed 48 | 50 120 120 48 Average Speed 126 | 108 120 156 48 Slowest Speed 160 | 160 120 160 48 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 4 34 37 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 114 | . . 104 10 Melee . | . . . . Projectile . | . . . . AOE 114 | . . 104 10 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1157 | 71 300 632 154 Wait 169 | . 77 89 3 Move 781 | 54 164 427 136 Hop . | . . . . Pick Up 24 | 9 4 9 2 Fast Attach 7 | . 4 3 . Attach 14 | 6 . 2 6 Detach 3 | . 1 . 2 Swap 20 | 2 2 15 1 Drop 21 | . 2 16 3 Fire 118 | . 46 71 1 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 16) 387 | -10/Materials | Repaired Assault Rifle 415 | -10/Materials | Repaired Lgt. Assault Rifle 496 | -10/Materials | Entered another Materials area 496 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1310 | -9/Materials | Identified exit to Mines 1356 | -9/Materials | Build established: Scavenger-Mutant 1456 | -9/Materials | Discovered new exit (range 10) 1476 | -9/Materials | Entered another Materials area 1476 | -8/Materials | Evolved 2 slots: Propulsion x2 1559 | -8/Materials | Self-destructed Last Messages --------------- 01468_ A-02 Transporter destroyed. 01475_ U-05 Engineer lays Concrete. 01476_ The unstable cave ceiling collapses. 01476_ U-05 Engineer lays Concrete. PARAMETERS=PROPULSION_2 LOCATION=UNKNOWN GOAL=ESCAPE 01476_ Dropped Lgt. Treads. 01491_ Acquired Adv. Visual Processing Unit. 01495_ Connecting with Terminal... 01495_ Current location identified: Materials 01501_ K-01 Serf collects debris. 01514_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 4R layout... Downloaded map data. 01536_ W-25 Informer sends out distress signal. 01539_ K-01 Serf collects debris. 01554_ Acquired Imp. Propulsion Shielding. 01555_ Dropped Lgt. Armor Plating. Map ----- +----------------------------------------------------+ | | | | | | | ????????????????????????????? | | ?????????????########???##### | | ?????????????#!!! #??? # | | ?????????????#!!! * #??# # | | ?????????????#!!! #### # | | ?????????????# # # # | | ?????????????# # # # | | ??????????##?? /?+ + # | | ????####### #?## #??# # # | | ????# ! = # ### #####? | | ????# # #???? | | ????# "Y" !! ? #???? | | ????# """ !! T #???? | | ????# ! # #???? | | ????#+######### ####+#####?? | | ????# ######### # !#?? | | ????+ # #?? | | ????# # """ #?? | | ????###+####### # """"" #?? | | "" ## ## # """"" #?? | | ## ## # """"" #?? | | ?##### """ ## # """ #?? | | #???# """ ## # @#?? | | ##### """ ## # ! #?? | | #! ## ###########? | | ###### """ ## / #? | | ?????# """ + # #? | | ?????# """ ## # #? | | ?????# ## # #? | | ?????# ## ###########? | | ?????########## ############ | | ############### ! # # | | ##"" # """ # | | "" """ """ ##"" """ # """ # | | "" """ """ ##"T """ # """ # | | "" """ """ ##"" """ # # | | ##"" # """ # | | #### + """ # | | ########?###??# """ # """ # | | ???????# #????# """ # # | | ???????# #????# """ # # | | ######?# #????# # # | | #?# #????# # # | | """ ### #????# #### ####### | | """ ? #????# #??# #?????? | | """ #####????# #??# #?????? | | #????????# #??# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleMatterMicroactuators Manual? 0 Play Time 00:20:29 Cumulative 10.7 hours Start 2021.11.27 @ 17:06:52 End 2021.11.27 @ 17:27:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85ffab74-6617-440c-ae5d-6bde9dc2ba89