Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 00:49:54 Player: Copyrite Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (43) 215 Value Destroyed (993) 993 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2908 Bonus ------- None Cogmind --------- Core Integrity 165/550 Matter 220/300 Energy 80/100 System Corruption 0% Temperature Cool (18) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Targeting Computer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Heat Sink High-capacity Battery (250) High-capacity Battery (250) Medium Matter Pod (100) Terrain Scan Processor Targeting Computer Targeting Computer Core Shielding Improved Propulsion Shielding Weapon Shielding Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Propulsion Shielding Hacking Suite Hacking Suite > --- WEAPON ----------- Pulse Rifle > --- INVENTORY -------- Heat Sink High-capacity Battery High-capacity Battery Medium Matter Pod Structural Scanner Terrain Scan Processor Targeting Computer Targeting Computer ECM Suite Core Shielding Weapon Shielding Medium Armor Plating Advanced Beam Cannon [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 57 | 8 8 31 10 Power 9 | 2 2 3 2 Engine 9 | 2 2 3 2 Core . | . . . . Reactor . | . . . . Propulsion 15 | 2 2 8 3 Treads 7 | 2 2 3 . Leg 8 | . . 5 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 18 | 2 2 11 3 Device 6 | 1 1 3 1 Storage 2 | 1 1 . . Processor 4 | . . 4 . Hackware 2 | . . 2 . Protection 4 | . . 2 2 Artifact . | . . . . Weapon 15 | 2 2 9 2 Energy Gun 7 | . . 6 1 Energy Cannon 3 | . . 2 1 Ballistic Gun 4 | 2 2 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 3 | . . 2 1 Parts Lost 17 | . . 7 10 Power 5 | . . 3 2 Propulsion 5 | . . 2 3 Utility 3 | . . 1 2 Weapon 4 | . . 1 3 Highest Loss Streak 7 | . . 2 7 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 99 92 75 Engine 11 | . 14 10 7 Treads 16 | . 27 12 3 Leg 4 | . . 6 17 Device 8 | . 14 6 4 Storage 11 | . 14 11 9 Processor 11 | . . 19 9 Hackware 1 | . . . 14 Protection 3 | . . 4 4 Energy Gun 7 | . . 11 6 Energy Cannon 2 | . . 4 . Ballistic Gun 11 | . 27 2 . Special Melee Weapon 1 | . . 2 . Naked Turns . | . . . . Heaviest Build 35 | 13 28 33 35 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) 9 | . . 9 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 13 15 15 Most Carried 15 | 2 13 15 15 Average Carried 9 | 1 6 11 11 Final Capacity 15 | 8 15 15 15 Final Carried 14 | 2 12 14 11 Class Distribution -------------------- 87% | Mutant 6% | Scavenger-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 871 | 238 281 298 54 Remotely . | . . . . Salvage Created 1287 | 11 333 889 54 Parts 96 | 3 34 56 3 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 34 | . 12 21 1 Guns 28 | . 12 16 . Cannons 6 | . . 5 1 Classes Destroyed 9 | 1 3 5 . Worker 1 | . . 1 . Builder 2 | . 1 1 . Tunneler 1 | 1 . . . Recycler 2 | . . 2 . Watcher 3 | . . 3 . Swarmer 14 | . 6 8 . Grunt 15 | . 6 9 . Duelist 2 | . . 1 1 Sentry 3 | . . 3 . Best Kill Streak 6 | 1 4 6 1 Combat Bots Only 6 | . 4 6 1 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 278 | . 65 107 106 Missed 68 | . 19 21 28 Damage Taken 2811 | . 462 1085 1264 Core 694 | . 81 228 385 Absorbed by Shields . | . . . . Redirected to Shielding 23 | . . 23 . Regen/Repaired (Parts) 127 | . 111 16 . Core Remaining (%) 70 | 100 67 43 . Volleys Fired 118 | 4 39 63 12 Largest 2 | 2 2 2 1 Hottest 131 | 40 40 131 68 Shots Fired 205 | 8 78 107 12 Gun 171 | 8 78 78 7 Cannon 34 | . . 29 5 Launcher . | . . . . Special . | . . . . Kinetic 86 | 8 78 . . Thermal 119 | . . 107 12 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 31 | 6 10 31 11 Robot Miss Streak 5 | 1 5 2 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 147 | 6 47 83 11 Core Hits 54 | 1 19 31 3 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 4 | . 1 2 1 Burn 3 | . . 2 1 Destroy 1 | . 1 . . Melee Attacks 7 | . . 7 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 4 | . . 4 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2133 | 46 398 1482 207 Guns 1622 | 46 398 1075 103 Cannons 511 | . . 407 104 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 444 | 46 398 . . Thermal 1689 | . . 1482 207 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 1 4 . Average Corruption 2 | . 1 4 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 16 | . 3 13 . Message Errors 3 | . 1 2 . Matter Fused 3 | . . 3 . Heat Flow Errors 1 | . 1 . . Energy Discharges 4 | . . 4 . Data Loss (minor) 2 | . 1 1 . Misfires 2 | . . 2 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 8 | . . 8 . Projectiles 8 | . . 8 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 369 | . 246 369 102 Average Temperature 93 | . 59 105 37 Received Heat Transfer 1227 | . 162 372 693 Effects 2 | . . 2 . Energy Bleed 1 | . . 1 . Matter Decay 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 8 | . . 8 . Heat Transferred 3700 | . . 3219 481 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 212 | 5 148 212 104 Initial 54 | . 3 42 54 Average 87 | 2 81 103 61 Maximum Alert Level 1 | . . 1 . Low Security (%) 91 | 100 100 83 100 Level 1 8 | . . 16 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 3 . 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 17 26 7 Peak Tracking Total 7 | . 4 7 4 Tactical Retreats 4 | . 1 1 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 14 | . 7 7 . Terminals 10 | . 5 5 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 40 | . 14 26 . Successful 29 | . 12 17 . Failed 10 | . 2 8 . Catastrophic . | . . . . Database Lockouts 1 | . . 1 . Manual 2 | . 1 1 . Terminals 22 | . 9 13 . Fabricators . | . . . . Repair Stations 13 | . 4 9 . Recycling Units 5 | . 1 4 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 14 | . 7 7 . Record 6 | . 2 4 . Prototype ID Bank 1 | . . 1 . Alert Level 1 | . 1 . . Maintenance Status 1 | . 1 . . Reinforcement Status 1 | . . 1 . Hauler Manifests 1 | . 1 . . Zone Layout 3 | . 2 1 . Fabricator Hacks . | . . . . Repair Station Hacks 12 | . 4 8 . Scan Component 6 | . 2 4 . Repair 6 | . 2 4 . Recycling Unit Hacks 3 | . 1 2 . Report Inventory 2 | . 1 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 3 5 . Full Trace Events 3 | . 1 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 6 | . 2 4 . Time 181 | . 52 129 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . . 10 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 2 | . . 2 . Non-combat 1 | . . 1 . Combat 1 | . . 1 . Robot Hacks Applied 2 | . . 2 . parse_system 2 | . . 2 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3307 | 194 1102 1735 276 Spaces Moved 1533 | 101 552 754 126 Core 15 | 5 . 10 . Treads 1209 | 96 552 532 29 Legs 309 | . . 212 97 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 130 Average Speed 174 | 154 160 192 139 Slowest Speed 500 | 160 160 500 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 7 80 52 10 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1972 | 129 709 922 212 Wait 189 | 16 87 28 58 Move 1530 | 100 551 753 126 Hop . | . . . . Pick Up 40 | 1 15 23 1 Fast Attach 20 | 7 2 6 5 Attach 10 | . . 8 2 Detach 1 | . . 1 . Swap 28 | 1 6 17 4 Drop 29 | . 9 16 4 Fire 118 | 4 39 63 12 Melee 7 | . . 7 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 195 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 13) 840 | -10/Materials | Discovered new exit (range 15) 956 | -10/Materials | Repaired Lgt. Assault Rifle 985 | -10/Materials | Repaired Lgt. Treads 1259 | -10/Materials | Discovered new exit (range 16) 1297 | -10/Materials | Entered another Materials area 1297 | -9/Materials | Evolved 2 slots: Utility x2 1376 | -9/Materials | Central database locked down 1643 | -9/Materials | Discovered new exit (range 10) 2611 | -9/Materials | Core integrity fell below 50% 2947 | -9/Materials | Discovered new exit (range 4) 2973 | -9/Materials | Repaired Adv. Beam Cannon 2973 | -9/Materials | Repaired Structural Scanner 2973 | -9/Materials | Repaired Core Shielding 2999 | -9/Materials | Repaired Heat Sink 3032 | -9/Materials | Entered another Materials area 3032 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3284 | -8/Materials | Lost 7 parts (2p2n1u2w) 3302 | -8/Materials | Core integrity fell below 50% 3308 | -8/Materials | Self-destructed Last Messages --------------- Identified Hvy. EM Shotgun. Faulty integration triggers meltdown. Imp. Titanium Leg damaged (-50). Imp. Titanium Leg damaged (-23). Critical hit (Burn: +37). Hacking Suite destroyed. Imp. Titanium Leg destroyed. Acquired 54 matter. Acquired Pulse Rifle. Imp. Titanium Leg destroyed. Imp. Ion Engine destroyed. G-47 Trooper suffers critical hit (Burn). G-47 Trooper heat spikes uncontrollably. G-47 Trooper overheating. Pulse Rifle destroyed. Electrolysis Chamber disabled. Imp. Titanium Leg destroyed. ECM Suite destroyed. R-06 Scavenger collects Katana. R-06 Scavenger collects Melee Analysis Suite. 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