Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.14 @ 22:58:13 Player: Terminus Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (460) 2300 Value Destroyed (24537) 24537 Prototype IDs (88) 1760 Alien Tech Used (12) 2400 Bonus (50049) 50049 TOTAL SCORE: 92346 Bonus ------- High Alert Combat Kills 6273 Follower Combat Kills 6766 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -6690 Cogmind --------- Core Integrity 144/1600 Matter 420/425 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (9) ---- Antimatter Reactor Experimental Energy Well (600) Experimental Energy Well (600) Experimental Thermal Shield Spacefold Activator Hypervelocity Linear Accelerator Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Coolant Network High-capacity Storage Unit Zionite Biocell Array Experimental Targeting Computer Experimental Target Analyzer Experimental Armor Integrity Analyzer Particle Accelerator Experimental Weapon Cycler Zionite Weapon Casing Zionite Shade Armor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Zionite Phaser-H Zionite Phaser-H Zionite Phaser-H Zionite Phaser-H > --- INVENTORY -------- Improved Quantum Reactor Zero-point Reactor Zero-point Reactor Zero-point Reactor Coolant Network Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Energy Well Advanced Targeting Computer Advanced Weapon Cycler Experimental Weapon Shielding Experimental Weapon Shielding Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor AEGIS Remote Shield Transdimensional Reconstructor Spacefold Activator Zionite Phaser-M Cooled Nova Cannon [Rating: 260] Favorites ----------- Power Antimatter Reactor Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion High-density Centrium Leg Treads High-density Centrium Heavy Treads Leg High-density Centrium Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Zionite Weapon Casing Artifact Spacefold Activator Weapon Zionite Phaser-M Energy Gun Zionite Phaser-M Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Smartbomb Launcher Special Weapon Advanced Remote Datajack Impact Weapon Core Stripper Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . . . 2 . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Utility 12 | . . . 1 . 1 2 . . . . . . 1 . . . . . . . . 1 . . . . 2 . 2 . . 2 . . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Attached 632 | 6 14 3 38 7 28 8 9 3 7 8 . 19 30 4 . 21 36 18 7 1 4 47 8 . 14 5 13 28 27 25 36 24 71 63 Power 44 | 1 3 . 3 . 1 . 1 . . . . 1 1 . . 1 5 2 1 . . 3 1 . 2 . . 4 . 2 . . 3 9 Engine 8 | 1 3 . 2 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Core 8 | . . . 1 . . . . . . . . . . . . . 2 2 . . . 2 1 . . . . . . . . . . . Reactor 28 | . . . . . . . 1 . . . . 1 1 . . 1 2 . 1 . . 1 . . 2 . . 4 . 2 . . 3 9 Propulsion 87 | 2 2 . 9 2 6 . . . . 1 . 3 6 1 . 2 10 5 1 . 1 4 . . . . . 2 3 5 . . 10 12 Treads 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Leg 86 | 2 2 . 9 2 6 . . . . 1 . 3 6 1 . 2 10 5 1 . 1 4 . . . . . 2 3 5 . . 9 12 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 350 | 1 4 1 12 4 7 8 3 1 7 3 . 2 15 3 . 9 11 8 5 . 2 33 3 . 7 3 12 20 23 14 31 19 48 31 Device 214 | . 3 . 8 2 3 3 3 . 5 1 . 1 13 3 . 5 6 5 3 . 1 26 3 . 3 2 8 14 19 6 23 7 23 15 Storage 25 | 1 1 . 1 2 2 . . . . . . . . . . . 1 . . . 1 1 . . 1 . 1 2 . 2 . 2 4 3 Processor 17 | . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . 2 1 . . 3 6 2 Hackware 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 86 | . . 1 3 . 2 2 . 1 2 2 . 1 1 . . 4 4 3 2 . . 6 . . 3 1 3 2 3 6 1 7 15 11 Artifact 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . Weapon 151 | 2 5 2 14 1 14 . 5 2 . 4 . 13 8 . . 9 10 3 . 1 1 7 4 . 5 2 1 2 1 4 5 5 10 11 Energy Gun 84 | . 3 . 10 1 6 . 4 1 . 2 . 7 6 . . 5 4 . . . . 7 2 . 4 1 1 2 1 3 3 4 7 . Energy Cannon 33 | . . . 3 . 4 . 1 1 . 1 . 4 . . . . 4 3 . 1 1 . . . 1 . . . . . . 1 2 6 Ballistic Gun 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 9 | . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Launcher 17 | . . 1 . . 4 . . . . 1 . 1 1 . . 4 2 . . . . . 2 . . 1 . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Impact Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Slashing Weapon 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 78 | . . . 5 . 3 . 1 1 . . . . . . . . 3 1 2 . 1 5 . . 4 1 1 9 3 5 3 7 16 7 Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . 1 . . . 1 . System Corruption 11 | . . . . . . . . . . . . . . . . . . 4 . . . 1 . . . . . . 4 . . . 2 . Parts Lost 87 | . 4 . 1 . 1 . . . . 2 . 5 5 2 . 6 9 1 . . . 5 . . . . . 1 1 3 1 . 4 36 Power 13 | . 1 . . . . . . . . . . 1 1 . . 1 2 . . . . 1 . . . . . . . 1 . . . 5 Propulsion 14 | . 1 . 1 . . . . . . 1 . 1 2 1 . 1 3 . . . . . . . . . . . . . . . . 3 Utility 44 | . . . . . . . . . . 1 . 2 1 1 . 3 3 . . . . 4 . . . . . 1 1 2 1 . 3 21 Weapon 16 | . 2 . . . 1 . . . . . . 1 1 . . 1 1 1 . . . . . . . . . . . . . . 1 7 Highest Loss Streak 16 | . 3 . 1 . 1 . . . . 2 . 4 2 2 . 3 3 1 . . . 2 . . . . . 1 1 1 1 . 4 16 Average Slot Usage (%) 96 | . 98 100 99 99 99 100 100 100 100 100 100 100 99 100 100 99 99 99 100 100 99 97 100 100 80 100 98 95 94 94 90 90 87 86 Engine 2 | . 14 14 9 11 9 7 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . 1 . . . . . . . . . . . . . 4 10 6 5 5 5 5 5 5 5 4 . . . . . . . Reactor 3 | . . . . . . . 5 7 7 7 7 7 6 6 6 5 4 . 4 5 5 5 5 5 4 5 4 8 8 7 4 4 4 5 Leg 23 | . 28 28 22 22 26 23 23 23 23 23 23 23 25 26 26 25 28 29 29 29 28 25 26 26 26 26 23 23 21 21 21 20 19 19 Device 15 | . 12 . 19 22 18 22 15 13 14 11 7 7 13 20 20 19 16 16 17 17 16 13 15 15 15 15 21 16 13 13 16 16 16 16 Storage 7 | . 14 14 11 11 8 7 7 7 7 7 7 7 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 7 8 8 8 8 8 8 Processor 9 | . . . . . . 7 15 15 15 15 15 15 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 9 13 13 13 16 11 13 Hackware 1 | . . . . . . 7 7 7 7 7 7 7 6 6 6 5 . . . . . . . . . . . . . . . . . . Protection 6 | . . 13 2 . 9 . . . . 2 7 7 5 . . 1 4 5 5 5 5 10 10 10 10 10 9 9 12 11 8 10 11 8 Energy Gun 15 | . 4 . 22 10 7 . 23 22 23 22 23 22 19 20 20 19 11 4 . . . 20 20 21 . 20 19 19 17 16 16 15 15 11 Energy Cannon 3 | . . . 5 22 19 23 . . . . . . . . . . 4 11 17 17 16 . . . 1 . . . . . . . . 1 Ballistic Cannon 1 | . 12 27 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Naked Turns 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Heaviest Build 168 | 11 34 38 43 43 71 71 71 77 77 81 77 83 79 72 72 80 90 90 104 105 105 109 106 106 106 106 121 121 128 131 129 154 168 161 Greatest Support 172 | 20 20 20 23 25 45 45 45 45 45 45 45 57 77 75 75 75 111 115 115 115 115 132 132 132 132 132 132 144 155 163 158 158 160 172 Greatest Overweight (x) 2 | . 1 1 2 2 2 1 1 1 1 1 1 1 1 . . 1 1 . . . 1 . . . . . . . . . . . 1 1 Average Overweight (x) . | . . 1 1 1 . 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 24 24 24 Average Capacity 19 | 6 11 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 21 24 24 23 Most Carried 24 | 2 15 15 15 16 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 18 19 20 20 20 20 20 20 22 24 24 24 Average Carried 18 | 1 9 14 14 15 18 19 19 19 20 19 20 19 19 18 18 17 18 19 20 19 20 19 18 18 19 19 19 19 19 19 20 21 23 16 Final Capacity 24 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 24 24 9 Final Carried 24 | 2 15 15 15 15 20 20 20 20 20 20 20 20 20 19 19 18 17 20 20 20 20 18 18 19 20 19 20 20 20 20 22 24 23 6 Class Distribution -------------------- 29% | Scavenger-Skirmisher 16% | Scavenger-Gunner 13% | Messiah-Gunner 10% | Gunner 9% | Alien-Gunner 7% | Scavenger-Tank 5% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Extension Scavenger-Skirmisher | -5/Cetus Scavenger-Skirmisher | -5/Archives Scavenger-Skirmisher | -5/Hub_04(d) Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Skirmisher | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Gunner | -2/Research Messiah-Gunner | -2/Quarantine Messiah-Gunner | -2/Section 7 Alien-Gunner | -1/Access Messiah-Gunner | -1/Command Messiah-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 7737 | 245 339 282 506 70 262 119 80 40 70 135 . 172 314 30 . 480 327 368 111 19 40 442 109 43 259 183 110 340 240 277 412 176 640 497 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 27052 | . 640 94 2005 249 1505 152 887 346 331 543 . 724 704 141 . 482 866 661 265 . 237 1446 94 52 365 227 87 711 1279 1617 2381 3066 3280 1615 Parts 1197 | . 30 3 131 12 103 5 10 18 9 15 . 31 20 5 . 19 26 28 14 . 5 60 5 2 6 5 4 55 76 71 106 128 113 82 Haulers Intercepted 21 | . 1 . 6 . 6 . . 1 . . . . 1 . . . 1 . . . 1 1 . . . . . . 1 . 1 1 . . Recyclers Shooed 25 | . 1 . . 1 3 1 . . . . . 3 3 . . . 7 2 . . 2 . . . . . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 117 | . . . . . . . . . 12 10 . 55 . 5 . 21 . . . . . . 3 2 4 5 . . . . . . . . Prevented 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 361 | . 11 12 36 2 23 2 4 7 6 10 . 14 12 3 . 21 13 6 1 . . 18 7 1 . 4 1 8 16 16 27 28 33 19 Melee 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . Guns 250 | . 7 . 30 . 6 . 2 7 6 6 . 6 8 2 . 5 2 . . . . 18 2 1 . 3 1 8 16 15 26 27 29 17 Cannons 39 | . 3 7 6 2 9 1 . . . . . . . . . . 3 5 1 . . . . . . . . . . . . . . 2 AOE 50 | . 1 5 . . 7 . . . . 2 . 4 3 . . 15 7 . . . . . 5 . . 1 . . . . . . . . Classes Destroyed 23 | . 7 1 4 . 1 1 1 . . 1 . 1 . . . . . . 1 . . . . . . . . 2 . 2 . . 1 . Worker 15 | . 1 . 2 1 5 . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 2 2 . . Builder 16 | . 2 . 3 . 2 . . . . . . . . . . . 2 1 . . . 2 . . . . . 1 . . 1 2 . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 21 | . 1 . 6 . 6 . . 1 . . . . 1 . . . 1 . . . 1 1 . . . . . . 1 . 1 1 . . Recycler 21 | . 1 1 3 . 2 . . . . . . 1 1 . . . 2 1 . . 1 1 . . . . . . . . . 7 . . Operator 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Watcher 27 | . 1 . 3 . 5 1 . . . . . 1 2 . . . . . 1 . . 1 . . . . . 2 2 3 3 2 . . Swarmer 50 | . . . 3 . 9 . . 2 . . . 5 . . . 12 . . . . . 3 5 . . . . . 4 . 1 6 . . Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . Grunt 104 | . 11 . 23 2 5 . . 3 4 7 . 2 3 2 . 4 7 1 . . . 4 1 . . 1 . . . 3 4 3 14 . Brawler 15 | . . . 1 . . . . 1 1 1 . . . . . 2 1 . . . . 2 . . . 2 . . . 1 . 3 . . Duelist 9 | . . . . . . . . . . . . 1 . 1 . 2 . 1 . . . 1 . . . 1 . . . 1 . . 1 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 46 | . . . 9 . 7 1 . . 1 1 . 2 1 . . 1 2 2 . . . 3 1 . . . 1 . 4 . 6 2 2 . Hunter 39 | . . . . . 2 . . . . . . 3 6 . . . 2 . . . . 2 . . . . . 3 1 2 6 8 4 . Programmer 41 | . . . . . . 1 . 1 . . . . 2 . . . 1 . . . . 3 . 1 . . . 4 6 7 9 4 2 . Behemoth 6 | . . . . . . . . . . 1 . 1 . . . . . 2 . . . . . . . . . . . . . . 2 . Compactor 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cetus Guard 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Enhanced Hunter 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 12 | . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 14 | . 6 5 14 2 8 1 1 3 2 4 . 5 5 3 . 5 6 3 1 . 2 5 4 1 . 4 1 3 6 5 5 6 5 5 Combat Bots Only 10 | . 3 5 10 2 4 1 1 3 2 4 . 5 4 3 . 5 5 3 1 . . 5 4 1 . 4 1 2 6 5 5 6 5 5 Max Kills in Single Turn 4 | . 4 3 2 1 4 1 1 1 1 1 . 4 1 1 . 3 2 1 1 . 1 2 2 1 . 1 1 2 2 1 2 3 2 1 Gunslinging 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . . . . 1 . . 2 1 . Exploded 4 | . 1 3 . . 3 . . . . 1 . 4 1 . . 3 2 . . . . . 2 . . 1 . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 3 A7 (-5/Cetus) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 25119 | . 635 250 720 41 525 240 . 161 106 530 . 737 1321 203 . 590 1541 145 136 24 . 1564 84 60 . 65 50 177 509 1035 1332 641 2337 9360 Core 2773 | . 122 19 107 . 42 27 . 34 . 72 . 117 144 36 . 49 117 11 . . . 214 15 . . . . 25 . 123 468 69 53 909 Absorbed by Shields 10321 | . . . . . . . . . . . . . . . . . . 76 25 . . . . . . . . . . 89 782 666 1245 7438 Core Remaining (%) 68 | 100 . 43 . 73 92 . . . . . . 64 . . . 73 . . . . 87 . . . . 74 . 98 . . 42 . . 9 Volleys Fired 1210 | . 57 32 88 10 76 12 15 8 10 27 . 25 38 6 . 23 38 24 17 . 4 54 21 4 10 14 5 35 36 62 102 73 91 193 Largest 4 | . 2 2 3 3 3 3 3 3 3 3 . 3 3 3 . 3 3 3 3 . 3 4 4 4 1 4 4 4 4 4 4 4 4 4 Hottest 340 | . 100 78 192 192 211 204 240 240 240 240 . 240 240 235 . 235 230 218 218 . 223 279 279 279 35 279 292 292 292 299 299 299 320 340 Shots Fired 3676 | . 114 59 262 30 220 36 44 23 30 55 . 67 96 18 . 45 80 67 26 . 9 193 63 16 10 48 20 115 123 228 331 280 316 652 Gun 3023 | . 100 . 217 10 68 . 44 23 30 41 . 60 93 18 . 33 45 21 . . . 193 56 16 . 45 20 115 123 228 331 279 311 503 Cannon 597 | . 14 54 45 20 149 36 . . . 1 . 6 . . . . 26 46 26 . 9 . . . 10 . . . . . . 1 5 149 Launcher 56 | . . 5 . . 3 . . . . 13 . 1 3 . . 12 9 . . . . . 7 . . 3 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 236 | . 88 54 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Thermal 1164 | . 26 . 229 30 217 36 44 23 30 42 . 66 93 18 . 33 71 67 26 . 9 . . . 10 . . . . . . 1 5 88 Explosive 43 | . . 5 . . 3 . . . . . . 1 3 . . 12 9 . . . . . 7 . . 3 . . . . . . . . Electromagnetic 13 | . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . Phasic 2220 | . . . . . . . . . . . . . . . . . . . . . . 193 56 16 . 45 20 115 123 228 331 279 311 503 Robot Hit Streak 45 | . 17 4 22 8 20 6 29 23 31 16 . 32 16 6 . 15 24 15 14 . 14 20 7 2 7 9 12 21 28 32 20 30 23 45 Robot Miss Streak 7 | . 6 2 3 2 7 3 2 2 2 2 . 3 6 1 . 3 3 6 1 . . 6 . 3 1 1 2 3 3 3 3 4 3 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 59 | . . . 6 . . . . . . . . 1 1 . . 1 1 . . . . 7 1 . . 1 . 1 5 4 4 9 7 10 Max Gunslinging Chain 2 | . . . 1 . . . . . . . . 1 1 . . 1 1 . . . . 2 1 . . 1 . 1 2 1 1 2 2 1 Shots Hit Robots 2143 | . 69 19 157 19 115 22 43 21 30 39 . 63 85 17 . 26 55 42 21 . 9 114 7 3 9 10 10 52 63 98 160 146 176 443 Core Hits 1059 | . 29 19 65 10 57 6 22 19 24 29 . 55 61 10 . 47 44 16 7 . 5 45 15 2 6 15 3 21 25 36 69 74 63 160 Critical Kills 5 | . . . . 1 3 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Critical Strikes 170 | . 1 1 15 2 8 . . . . . . . 1 . . 1 . 3 . . . 9 1 . . 1 . 4 6 9 5 9 23 71 Burn 24 | . 1 . 13 1 5 . . . . . . . 1 . . 1 . 2 . . . . . . . . . . . . . . . . Meltdown 5 | . . . . 1 3 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Destroy 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Blast 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intensify 119 | . . . . . . . . . . . . . . . . . . . . . . 9 1 . . 1 . 4 6 9 5 9 23 52 Melee Attacks 15 | . . . . . . . . . . . . 3 1 . . . . . . . . . . . . . . . . 1 1 . 9 . Kinetic 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 9 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 87610 | . 1146 791 2810 421 3092 518 1252 443 633 1260 . 2242 2315 354 . 2675 3012 1294 828 . 301 4188 979 109 481 975 453 2593 3142 4080 6610 6366 9973 22274 Guns 67838 | . 744 . 2387 102 1072 . 1252 443 633 894 . 1442 1910 354 . 459 800 334 . . . 4060 223 109 . 365 444 2586 3097 4046 6577 6366 9241 17898 Cannons 10477 | . 140 391 411 267 1499 502 . . . . . 28 . . . . 574 926 660 . 301 . . . 402 . . . . . . . . 4376 Explosions 7358 | . 236 372 . . 475 . . . . 366 . 404 363 . . 2216 1560 . . . . . 756 . . 610 . . . . . . . . Melee 569 | . . . . . . . . . . . . 309 30 . . . . . . . . . . . . . . . . . . . 230 . Ramming 1368 | . 26 28 12 52 46 16 . . . . . 59 12 . . . 78 34 168 . . 128 . . 79 . 9 7 45 34 33 . 502 . Kinetic 2751 | . 674 391 289 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230 1167 Thermal 21103 | . 210 52 2509 369 2571 502 1252 443 633 904 . 1611 2028 354 . 459 1374 1260 660 . 301 . . . 402 . . . . . . . . 3209 Explosive 6681 | . 236 320 . . 475 . . . . . . 263 245 . . 2216 1560 . . . . . 756 . . 610 . . . . . . . . Electromagnetic 356 | . . . . . . . . . . 356 . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 339 | . . . . . . . . . . . . 309 30 . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 55012 | . . . . . . . . . . . . . . . . . . . . . . 4060 223 109 . 365 444 2586 3097 4046 6577 6366 9241 17898 Highest Corruption 17 | . 1 1 . . 2 1 1 2 2 2 2 2 1 1 1 . . 10 10 10 10 6 6 7 7 7 . 7 5 4 5 4 17 . Average Corruption 4 | . 1 1 . . 1 1 1 1 2 2 2 2 1 1 1 . . 3 10 10 10 2 6 6 7 7 . 6 1 2 3 3 13 . Corruption Purged 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 3 . 19 . Effects 338 | . . 2 . . 4 1 5 10 9 16 1 11 2 3 . . . 12 12 3 5 8 18 11 7 9 . 16 1 16 6 22 128 . Message Errors 81 | . . 1 . . 2 . 2 6 1 6 . 5 . 2 . . . 2 4 . . 1 3 5 2 . . . 1 6 2 5 25 . Matter Fused 68 | . . . . . . . . . . . . . . . . . . 2 1 1 1 . 8 . 2 1 . 5 . 3 1 4 39 . Heat Flow Errors 47 | . . . . . . . . 1 1 3 1 2 . . . . . 2 2 1 2 2 . 3 2 . . 4 . 2 1 2 16 . Energy Discharges 62 | . . 1 . . 2 1 2 2 3 6 . 2 2 . . . . 3 1 1 . 4 5 . 1 3 . 1 . 2 1 5 14 . Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Data Loss (minor) 39 | . . . . . . . . . 4 1 . 2 . 1 . . . 2 . . 1 1 . 3 . 4 . 4 . 1 1 . 14 . Data Loss (major) 9 | . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 . . . . 1 . . . . 4 . Misfires 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 5 . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Weapon Failures 17 | . . . . . . . 1 1 . . . . . . . . . 1 3 . . . . . . . . . . 2 . 6 3 . Overload Shots 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 6 Effects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Overflow Damage 526 | . 40 12 . . 66 18 . . . . . . . . . 165 1 74 . . 15 8 . . 52 4 . . 3 . . . 43 25 Projectiles 216 | . . 7 . . 35 18 . . . . . . . . . . . 64 . . 15 . . . 52 . . . . . . . . 25 Explosions 246 | . 40 5 . . 31 . . . . . . . . . . 165 1 . . . . . . . . 4 . . . . . . . . Melee 64 | . . . . . . . . . . . . . . . . . . 10 . . . 8 . . . . . . 3 . . . 43 . Knockbacks 22 | . 1 3 . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . 1 . . . 10 4 Impact 15 | . . 1 . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . 1 . . . 10 . Kinetic 7 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 235 | . 88 24 . . . . . . . . . 36 58 . . . 29 . . . . . . . . . . . . . . . . . Shots 6 | . 1 1 . . . . . . . . . 1 1 . . . 2 . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 123 | . 3 5 6 18 6 3 . . . . . 10 2 . . . 6 2 14 . . 6 . . 11 . 1 1 2 2 1 . 24 . Kicked 123 | . 3 5 6 18 6 3 . . . . . 10 2 . . . 6 2 14 . . 6 . . 11 . 1 1 2 2 1 . 24 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 378 | . 23 198 253 99 256 278 193 175 273 372 217 314 274 213 . 196 195 98 138 108 140 191 150 195 172 72 212 176 89 68 147 158 378 167 Average Temperature 63 | . 9 62 69 38 67 103 108 59 105 117 119 109 60 143 . 81 96 29 66 68 80 57 35 53 82 54 85 70 39 29 14 11 56 79 Received Heat Transfer 2714 | . 282 140 300 42 153 54 . . 63 171 . 159 60 99 . 141 378 10 . . . 246 9 . . . . . 36 44 48 25 98 156 Effects 11 | . . . 2 . 4 . . . 3 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Interference 10 | . . . 2 . 4 . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . . . . . . . . 2 . . . . . . . 3 . . . . . . . . . . 3 . . . . . Impact Corruptions 9 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . 1 . . . 6 . Robots Melted 15 | . . . . 1 3 1 2 . . 1 . 2 1 1 . 1 1 1 . . . . . . . . . . . . . . . . Combat Hostiles 12 | . . . . . 1 1 2 . . 1 . 2 1 1 . 1 1 1 . . . . . . . . . . . . . . . . Parts Melted 91 | . 1 . 16 2 9 2 5 1 5 1 . 15 22 1 . 1 5 3 2 . . . . . . . . . . . . . . . Heat Transferred 37747 | . 703 100 6364 777 4958 851 2825 1000 1450 2025 . 3480 4450 800 . 1137 2439 1977 703 . 398 . . . 500 . . . . . . . . 810 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1874 | . 237 42 680 210 293 536 158 152 . . . . 277 . . . 671 1238 1129 564 274 1151 . . . . 147 352 741 597 1294 1412 1874 . Initial 828 | . . 42 . 205 . 79 158 . . . . . 50 . . . 220 308 644 451 197 133 . . . . . 10 135 353 323 776 828 . Average 349 | . 108 16 310 59 164 134 48 52 . . . . 111 . . . 411 636 894 529 256 593 . . . . 45 116 442 463 763 1060 1133 . Maximum Alert Level 5 | . 1 . 2 1 1 2 . . . . . . 1 . . . 2 4 4 2 1 4 . . . . . 1 3 2 4 4 5 . Low Security (%) 40 | 100 90 100 33 73 60 78 100 100 . . . . 86 . . . . . . . 19 9 . . . . 100 68 7 . . . . . Level 1 15 | . 9 . 31 26 39 . . . . . . . 13 . . . 46 27 . . 80 3 . . . . . 31 22 12 2 . . . Level 2 19 | . . . 34 . . 21 . . . . . . . . . . 53 35 13 100 . 59 . . . . . . 69 87 27 . . . Level 3 9 | . . . . . . . . . . . . . . . . . . 14 49 . . 20 . . . . . . . . 64 48 14 . Level 4 4 | . . . . . . . . . . . . . . . . . . 21 37 . . 6 . . . . . . . . 5 51 4 . Level 5 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 105 | . 4 . 7 . 2 2 . 5 . . . . 8 . . 1 7 4 . . . 9 . . . 1 3 13 4 8 11 9 7 . Investigation 16 | . 3 . 3 . 1 . . 2 . . . . 1 . . . . 1 . . . 1 . . . . 1 1 . . 2 . . . Extermination 28 | . . . . . . 1 . 3 . . . . 3 . . . 1 . . . . 3 . . . . . 2 3 4 3 3 2 . Reinforcement 26 | . 1 . 4 . 1 1 . . . . . . 4 . . . 3 1 . . . 3 . . . . 2 4 . . . 1 1 . Assault 26 | . . . . . . . . . . . . . . . . 1 2 2 . . . 1 . . . 1 . . 1 4 5 5 4 . Garrison 9 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 6 . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . . . . . . 1 . . . 1 1 . . . 1 . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 66 | . 2 . 3 . 3 1 . . . . . 1 . . . . 3 3 1 . 1 7 . . . . 2 2 3 1 3 6 24 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 607 | . 21 13 59 2 35 3 4 10 6 9 . 22 20 3 . 24 30 30 11 1 . 46 5 1 . 6 2 16 25 21 53 39 36 54 Peak Tracking Total 9 | . 4 3 6 2 4 1 3 3 3 4 . 7 4 3 . 9 7 5 5 1 . 8 3 1 . 9 1 6 6 4 6 9 5 7 Tactical Retreats 16 | . . 1 1 . . . . . . 1 . . . . . 1 1 1 . . . 2 . . . . . . . 1 6 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 24 | . 3 . 2 . 3 2 . . . . . 1 . . . . 2 5 . . 1 . . . . . . 1 . . 2 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . 2 . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 83 | . 2 2 2 . 5 . . 2 . . . 3 4 . . . 2 4 2 1 . 3 . . . . . 5 7 6 18 4 8 3 Max in Single Turn 4 | . 1 1 1 . 1 . . . . . . 1 4 . . . 1 1 . . . 1 . . . . . 1 4 1 1 1 1 1 Garrison Access 5 | . . . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 76 | . 9 1 12 . 14 2 . 9 . . 4 2 5 2 . . 2 . . . . 2 . 1 4 . 2 1 1 1 1 1 . . Terminals 36 | . 7 . 8 . 10 1 . 6 . . . 1 3 . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . 1 . 1 . . . 1 2 . . . 1 . . . . 1 . . . . . . . . . 1 . . Repair Stations 5 | . . . 1 . 2 . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 8 | . . . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . 2 . 1 1 1 . . . Total Hacks 226 | . 24 1 32 . 46 4 . 25 . . 26 3 17 8 . . 3 . . . . 5 . 1 17 . 4 3 1 4 1 1 . . Successful 159 | . 14 1 19 . 32 2 . 15 . . 26 3 12 8 . . 2 . . . . 1 . 1 17 . 1 3 . . 1 1 . . Failed 67 | . 10 . 13 . 14 2 . 10 . . . . 5 . . . 1 . . . . 4 . . . . 3 . 1 4 . . . . Catastrophic 12 | . 1 . 1 . 6 . . 1 . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 313 | . 19 . 21 . 27 3 . 15 . . . . 10 . . . 23 37 5 . 11 22 . . . . 16 18 20 19 19 14 14 . Terminals 109 | . 22 . 23 . 31 2 . 21 . . . 1 9 . . . . . . . . . . . . . . . . . . . . . Fabricators 18 | . . . . . . 2 . 1 . . . 2 8 . . . 2 . . . . 2 . . . . . . . . . 1 . . Repair Stations 17 | . . . 5 . 9 . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . 2 . 5 . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Garrison Access 15 | . . . . . 1 . . 1 . . . . . . . . . . . . . 3 . . . . 4 . 1 4 1 . . . Terminal Hacks 86 | . 6 1 6 . 9 1 . 6 . . 26 1 4 8 . . . . . . . . . 1 17 . . . . . . . . . Record 23 | . . . . . . . . . . . 11 . . 7 . . . . . . . . . . 5 . . . . . . . . . Part Schematic 15 | . 1 . . . . . . 2 . . 6 . 2 . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 4 | . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 5 | . 1 . 1 . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . 2 . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . . . . . 2 6 . . . 2 . . . . . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Load Schematic 5 | . . . . . . . . . . . . 1 3 . . . 1 . . . . . . . . . . . . . . . . . Build 5 | . . . . . . . . . . . . 1 3 . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 15 | . . . 4 . 9 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 8 | . . . 2 . 5 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 7 | . . . 2 . 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . 2 . 5 . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Insert Component 4 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Analyze 6 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Garrison Access Hacks 5 | . . . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . Seal Access 5 | . . . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . Unauthorized Hacks 32 | . 8 . 7 . 8 1 . 6 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Terminals 25 | . 6 . 5 . 8 . . 5 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 25 | . 6 . 5 . 8 . . 5 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 6 . 10 . 11 1 . 5 . . . . 5 . . . 2 . . . . 1 . . . . 1 . 1 1 . 1 . . Full Trace Events 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . 6 . . . . . . 5 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 59 | . 1 . 1 . 2 . . 2 . . 6 . 2 . . . 8 . . . . . . . 4 . 16 17 . . . . . . Parts Built 5 | . . . . . . . . . . . . . 4 . . . 1 . . . . . . . . . . . . . . . . . Matter 1049 | . . . . . . . . . . . . . 698 . . . 351 . . . . . . . . . . . . . . . . . Time 319 | . . . . . . . . . . . . . 226 . . . 93 . . . . . . . . . . . . . . . . . Total Part Build Rating 28 | . . . . . . . . . . . . . 21 . . . 7 . . . . . . . . . . . . . . . . . Parts Repaired 7 | . . . 2 . 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Time 309 | . . . 89 . 140 . . 80 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 4 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 22 | . . . . . . . . . . . . 11 . . . 2 . 7 . . . . . . . . . 2 . . . . . . Allies Hacked 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 150 | . . 3 . 1 . 18 20 . . . . 12 . . 6 2 6 19 6 . . 5 . . . . 9 2 3 . . 4 27 7 Largest Group 21 | . . 3 3 1 . 18 20 20 1 1 . 5 2 . 6 6 5 11 11 8 5 3 . . . . 8 8 2 . . 2 21 7 Highest-Rated Group 1940 | . . 40 40 31 . 695 508 508 32 32 . 128 64 . 197 197 380 618 811 545 374 288 . . . . 568 568 348 . . 60 1940 97 Highest-Rated Ally 269 | . . 16 16 31 . 74 35 35 32 32 . 95 32 . 40 40 85 156 150 95 95 103 . . . . 103 142 269 . . 33 269 15 Zionite Dispatches 20 | . . . . . . . . . . . . . . . . . 3 3 1 . . 2 . . . . 4 . 3 . . 4 . . Heavy 7 | . . . . . . . . . . . . . . . . . 1 2 . . . 1 . . . . 2 . 1 . . . . . Light 4 | . . . . . . . . . . . . . . . . . 1 1 1 . . 1 . . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Thermal Resupply 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . Zionite Resupply 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . Total Orders 40 | . . . 2 . . . . . . . . . . . . . 1 . . . . 14 . . . . 4 2 7 . . 4 6 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . FOLLOW 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . DROP 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 4 . . EXPLORE 24 | . . . 1 . . . . . . . . . . . . . . . . . . 13 . . . . 2 2 6 . . . . . RETURN 4 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . Ally Attacks 1051 | . . . 13 . . 34 30 59 . . . 91 4 . . 36 79 158 61 40 9 60 . . . . 11 45 40 . . . 201 80 Total Damage 39517 | . . . 158 . . 645 488 957 . . . 2100 143 . . 1408 2541 4863 1465 994 248 2502 . . . . 838 3157 3511 . . . 12429 1070 Kills 202 | . . . 4 . . 7 2 9 . . . 14 . . . 10 15 34 11 4 2 16 . . . . 4 15 11 . . . 42 2 Allies Corrupted 10 | . . . . . . . . 1 . . . 2 . . . . . 4 . . . . . . . . . . . . . 1 2 . Allies Melted 3 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 14 | . . 2 . 2 . . . . . 2 . 1 . 1 1 2 . . . . . . 2 1 . . . . . . . . . . Drone Launches 21 | . . . 1 . . . . . . . . . . . . . . . . . . 11 . . . . 2 2 5 . . . . . Drone Recoveries 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Zionite Intel Received 37 | . . . . . . . . . . . . . . . . . 3 7 . . 2 4 . . . . 1 5 2 5 5 . 3 . Branch Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Emergency Access 6 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . 1 1 1 1 . . . Guard Positions 3 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . 1 . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unaware Analyses 6 | . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . . . . . . 2 . . 1 . Trap Installations 5 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . 1 1 . . 1 . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 41523 | 47 1175 1442 3455 1483 3110 948 1302 1595 825 1209 159 1374 1405 712 1242 720 951 951 322 100 201 1540 584 355 257 422 564 1245 1377 1825 1881 1345 4272 1128 Spaces Moved 20484 | 38 523 612 1240 526 1241 347 427 583 380 511 80 542 511 570 990 343 544 615 143 48 133 795 444 303 169 240 375 637 664 1194 1074 737 2482 423 Core 25 | 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 20434 | 25 523 612 1240 526 1241 347 427 583 380 511 80 542 511 570 990 343 544 615 143 48 133 795 444 303 169 240 375 637 664 1194 1049 737 2482 411 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 200 200 200 120 200 200 200 200 200 200 200 120 120 120 120 107 108 108 108 108 108 112 112 112 112 112 112 114 116 120 120 120 50 Average Speed 150 | 96 155 200 226 262 199 200 200 200 200 200 200 201 199 120 120 164 126 109 108 108 108 108 112 112 112 112 112 112 114 117 120 120 120 120 Slowest Speed 280 | 120 200 200 280 280 280 200 200 200 200 200 200 203 202 120 120 200 200 110 108 108 204 112 112 112 112 112 112 114 116 120 120 120 200 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 1 Spacefolds 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . Exploration Rate (%) 56 | 3 80 97 97 89 92 10 96 18 58 53 68 62 10 56 89 57 18 84 49 64 23 54 67 58 60 46 31 89 30 93 66 13 60 27 Regions Visited 34 Branch Regions 22 Pre-discovered Areas 37 | . 2 2 2 . . . . . . 1 1 . . . 3 1 10 10 . . . . . . 3 . . . . . 2 . . . Known Exits Taken 27 | . . . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 19 | . . 1 . 3 . . . . 1 1 . 3 . 3 3 . . . . . . . 1 2 . 1 . . . . . . . . Spaces Dug 296 | . . 12 1 . . . . . . 1 . . . . . . 2 . . . . 14 40 4 . 20 . 25 12 44 48 28 33 12 Terrain Destroyed 1250 | . 31 68 1 . 24 . . . . 6 . . 54 . . 104 59 5 1 . . 56 96 13 . 60 9 46 39 101 109 74 81 213 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 853 | . 3 9 1 . . . . . . 1 . . . . . 1 6 5 1 . . 56 50 13 . 35 9 46 39 101 109 74 81 213 AOE 397 | . 28 59 . . 24 . . . . 5 . . 54 . . 103 53 . . . . . 46 . . 25 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 28936 | 45 776 767 1699 587 1701 570 836 996 414 643 80 742 794 584 1045 449 735 849 287 97 180 1362 483 308 227 360 510 1101 1215 1522 1519 1077 3625 751 Wait 5647 | . 145 111 257 14 299 198 370 387 18 94 1 63 193 4 52 32 80 103 100 45 38 412 11 1 1 101 102 353 458 202 285 222 845 50 Move 20435 | 37 522 611 1239 525 1240 347 426 582 379 510 79 541 510 569 989 342 543 614 142 47 132 795 443 302 168 239 374 636 663 1193 1057 736 2481 422 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 286 | 2 21 2 25 4 30 2 6 8 . 3 . 8 11 1 2 6 14 10 1 2 . 21 . 1 5 . 8 7 13 13 12 10 26 12 Fast Attach 217 | 6 4 . 14 1 9 . 3 1 . . . 1 . . . . 16 5 3 . 4 5 . . 12 . 1 15 4 9 11 6 49 38 Attach 153 | . 4 . 8 . 4 2 . . . 2 . 5 7 2 . 6 8 2 . 1 . 21 . . 2 1 7 4 8 8 10 6 12 23 Detach 31 | . 2 . 2 . . . . . . . . . . . . . . . . . . 7 . . 1 . . . 2 3 4 . 8 2 Swap 278 | . 6 3 16 6 15 6 6 2 7 6 . 13 23 2 . 15 12 11 4 . . 21 8 . 1 5 5 9 15 8 25 13 12 3 Drop 370 | . 12 3 44 9 22 . 10 8 . 1 . 6 9 . 2 1 18 14 6 2 2 21 . . 16 . 7 25 13 21 11 11 68 8 Fire 1210 | . 57 32 88 10 76 12 15 8 10 27 . 25 38 6 . 23 38 24 17 . 4 54 21 4 10 14 5 35 36 62 102 73 91 193 Melee 15 | . . . . . . . . . . . . 3 1 . . . . . . . . . . . . . . . . 1 1 . 9 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 122 | . 3 5 6 18 6 3 . . . . . 10 2 . . . 6 2 14 . . 5 . . 11 . 1 1 2 2 1 . 24 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Rewire 166 | . . . . . . . . . . . . 67 . . . 24 . 58 . . . . . . . . . 16 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp / *Ext) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus -5/Archives -5/Hub_04(d) -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Res / Arm / *Tes) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 5) 311 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 8) 633 | -10/Materials | Lost 3 parts (1n2w) 859 | -10/Materials | Discovered new exit (range 16) 1115 | -10/Materials | Build established: Scavenger-Mutant 1223 | -10/Materials | Entered Mines 1391 | -10/Mines | Discovered new exit (range 8) 1459 | -10/Mines | Assembled infested the area 1462 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1497 | -10/Mines | Found the Drone Emporium 1507 | -10/Mines | Found Prototype Device 1546 | -10/Mines | Build established: Mutant 1804 | -10/Mines | Learned location of Zion (-6) 1855 | -10/Mines | Core integrity fell below 50% 1943 | -10/Mines | Learned Materials stockpile data 1961 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2209 | -10/Mines | Found a hidden stash of uninstalled traps 2621 | -10/Mines | Discovered new exit (range 8) 2635 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2644 | -10/Mines | Learned location of Storage (-7) 2665 | -10/Mines | Entered Materials 2665 | -9/Materials | Accompanied by 3 allies 2665 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2978 | -9/Materials | Build established: Scavenger-Tank 2980 | -9/Materials | Discovered new exit (range 16) 3214 | -9/Materials | Identified Decoy Drone Bay 3254 | -9/Materials | Discovered new exit (range 84) 3790 | -9/Materials | Build established: Gunner 4100 | -9/Materials | Discovered new exit (range 10) 4203 | -9/Materials | Destroyed 7 combat bots 4383 | -9/Materials | Destroyed 10 combat bots 5186 | -9/Materials | Repaired Imp. Heat Sink 5238 | -9/Materials | Repaired Imp. Medium Laser 5421 | -9/Materials | Discovered new exit (range 16) 6120 | -9/Materials | Entered Mines 6140 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6177 | -9/Mines | Received a Mining Laser from a helpful Derelict 6188 | -9/Mines | Discovered new exit (range 6) 6401 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 6546 | -9/Mines | Identified exit to Materials 6560 | -9/Mines | Learned location of 1 exit from Lower Caves 7603 | -9/Mines | Entered Materials 7603 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7663 | -8/Materials | Repaired Hcp. Storage Unit 7907 | -8/Materials | Build established: Scavenger-Tank 8509 | -8/Materials | Discovered new exit (range 8) 9475 | -8/Materials | Discovered new exit (range 16) 9836 | -8/Materials | Repaired Carbon-fiber Leg 9875 | -8/Materials | Repaired Carbon-fiber Leg 9915 | -8/Materials | Repaired Carbon-fiber Leg 10339 | -8/Materials | Identified exit to Factory 10526 | -8/Materials | Build established: Tank 10713 | -8/Materials | Entered Factory 10713 | -7/Factory | Evolved 2 slots: Utility x2 11002 | -7/Factory | Build established: Scavenger-Skirmisher 11327 | -7/Factory | Discovered new exit (range 13) 11370 | -7/Factory | Identified exit to Factory 11459 | -7/Factory | Cargo convoy interrupted 11661 | -7/Factory | Sucked down chute 11661 | -7/Factory | Entered Waste 11662 | -7/Waste | Met a frightened Derelict 11684 | -7/Waste | Destroyed C-40 Crusher 11728 | -7/Waste | Destroyed C-40 Crusher 11736 | -7/Waste | Allies destroyed C-40 Crusher 11764 | -7/Waste | Spotted C-40 Crusher 11775 | -7/Waste | Destroyed C-40 Crusher 11924 | -7/Waste | Allies destroyed C-40 Crusher 11958 | -7/Waste | Build established: Scavenger-Gunner 12015 | -7/Waste | Destroyed C-40 Crusher 12270 | -7/Waste | Warlord forces began an assault 12838 | -7/Waste | Discovered new exit (range 15) 12952 | -7/Waste | Identified exit to Factory 12963 | -7/Waste | Entered Factory 12963 | -7/Factory | Accompanied by 20 allies 13102 | -7/Factory | Identified exit to Storage 13102 | -7/Factory | Identified exit to Lower Caves 13245 | -7/Factory | Build established: Scavenger-Skirmisher 13282 | -7/Factory | Repaired Cld. Plasma Cannon? 14558 | -7/Factory | Entered Lower Caves 14558 | -7/Lower Caves | Accompanied by 1 ally 14559 | -7/Lower Caves | Identified exit to Lower Caves 14659 | -7/Lower Caves | Encountered a Warlord checkpoint 15383 | -7/Lower Caves | Entered another Lower Caves area 15383 | -7/Lower Caves | Accompanied by 1 ally 15395 | -7/Lower Caves | Encountered a Warlord checkpoint 15988 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 16043 | -7/Lower Caves | Learned 4 Factory zone layouts 16206 | -7/Lower Caves | Spotted B-75 Beast 16232 | -7/Lower Caves | Destroyed B-75 Beast 16287 | -7/Lower Caves | Discovered new exit (range 6) 16297 | -7/Lower Caves | Identified exit to Data Miner 16481 | -7/Lower Caves | Build established: Scavenger-Gunner 16592 | -7/Lower Caves | Entered Data Miner 16592 | -7/Data Miner | Discovered new exit (range 7) 16630 | -7/Data Miner | Met Data Miner 16674 | -7/Data Miner | Learned location of Section 7 (-2) 16674 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 16702 | -7/Data Miner | Received God Mode back door access code from Data Miner 16748 | -7/Data Miner | Identified exit to Proximity Caves 16751 | -7/Data Miner | Entered Proximity Caves 16835 | -6/Proximity Caves | Learned Factory stockpile data 16876 | -6/Proximity Caves | Escorted by Enhanced Grunt 17171 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 17214 | -6/Proximity Caves | Lost 4 parts (1n2u1w) 17316 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 17517 | -6/Proximity Caves | Discovered exit to Factory (range 3) 17980 | -6/Proximity Caves | Destroyed B-75 Beast 18125 | -6/Proximity Caves | Entered Factory 18125 | -6/Factory | Accompanied by 2 allies 18125 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18126 | -6/Factory | Identified exit to Factory 18657 | -6/Factory | Identified exit to Lower Caves 18677 | -6/Factory | Fabricated Adv. Signal Interpreter? 19296 | -6/Factory | Incoming investigation squad redirected 19315 | -6/Factory | Fabricated Adv. Sensor Array (x1) 19427 | -6/Factory | Fabricated Mni. Smartbomb Launcher (x1) 19492 | -6/Factory | Build established: Scavenger-Skirmisher 19530 | -6/Factory | Entered Lower Caves 19580 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 19590 | -6/Lower Caves | Identified exit to Zion 19641 | -6/Lower Caves | Learned Factory stockpile data 19675 | -6/Lower Caves | Encountered a Warlord checkpoint 19851 | -6/Lower Caves | Learned Factory emergency access door positions 19851 | -6/Lower Caves | Learned Research stockpile data 19851 | -6/Lower Caves | Learned Factory security intel 19851 | -6/Lower Caves | Learned Research security intel 19922 | -6/Lower Caves | Discovered new exit (range 5) 19930 | -6/Lower Caves | Identified exit to Lower Caves 20242 | -6/Lower Caves | Entered Zion 20284 | -6/Zion | System corruption cleaned by Quarantine Array 20295 | -6/Zion | Learned location of Armory (-3) 20452 | -6/Zion | Discovered new exit (range 13) 20605 | -6/Zion | Learned Factory emergency access door positions 20632 | -6/Zion | Learned Factory emergency access door positions 20734 | -6/Zion | Learned Factory terminal intel 20873 | -6/Zion | Gained Derelict followers 21129 | -6/Zion | Imprinted 21131 | -6/Zion | Declared Zion's savior 21434 | -6/Zion | Identified exit to Proximity Caves 21484 | -6/Zion | Entered Proximity Caves 21484 | -5/Proximity Caves | Accompanied by 6 allies 21598 | -5/Proximity Caves | Learned 4 Factory zone layouts 21737 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 22136 | -5/Proximity Caves | Lost 3 parts (2u1w) 22164 | -5/Proximity Caves | Discovered exit to Factory (range 9) 22204 | -5/Proximity Caves | Entered Factory 22204 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 22209 | -5/Factory | Loaded intel: 22 terminal locations 22268 | -5/Factory | Zion Heavy squad teleported in 22376 | -5/Factory | Fabricated Exp. Flexi-carbon Leg? 22525 | -5/Factory | Zion Light squad teleported in 22669 | -5/Factory | Lost 3 parts (2p1n) 22674 | -5/Factory | Found Prototype Protection 22804 | -5/Factory | First assault squad dispatched 22824 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 22825 | -5/Factory | Zion Thermal Resupply teleported in 22861 | -5/Factory | Discovered new exit (range 16) 22919 | -5/Factory | Identified exit to Upper Caves 22990 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 23114 | -5/Factory | Garrison activated, responded to threat 23123 | -5/Factory | Incoming assault squad redirected 23139 | -5/Factory | Discovered new exit (range 16) 23148 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 23154 | -5/Factory | Identified exit to Extension 23155 | -5/Factory | Entered Extension 23158 | -5/Extension | Identified Zio. Weapon Casing 23195 | -5/Extension | Zion Heavy squad teleported in 23226 | -5/Extension | Found Zio. Weapon Casing 23244 | -5/Extension | Zion Light squad teleported in 23301 | -5/Extension | Rescued A7 23301 | -5/Extension | Retrieved Zion intel report: Unaware Schematics 23340 | -5/Extension | Retrieved Zion intel report: Guard Positions 23340 | -5/Extension | Rescued a captive Derelict 23430 | -5/Extension | Rescued a captive Derelict 23431 | -5/Extension | Retrieved Zion intel report: Prototype Stockpiles 23455 | -5/Extension | First assault squad dispatched 23477 | -5/Extension | Incoming assault squad redirected 23671 | -5/Extension | Spotted B-75 Beast 23675 | -5/Extension | Incoming investigation squad redirected 23681 | -5/Extension | Destroyed B-75 Beast 23695 | -5/Extension | Spotted B-75 Beast 23697 | -5/Extension | Destroyed B-75 Beast 23796 | -5/Extension | Rescued a captive Derelict 23796 | -5/Extension | Retrieved Zion intel report: Depthwide Sectors/0 23797 | -5/Extension | Zion Heavy squad teleported in 23993 | -5/Extension | Rescued a captive Derelict 23998 | -5/Extension | System corruption reached 10% 24006 | -5/Extension | Found Zio. Weapon Casing 24010 | -5/Extension | Retrieved Zion intel report: Branch Access 24010 | -5/Extension | Identified exit to Cetus 24039 | -5/Extension | Retrieved Zion intel report: Emergency Access 24055 | -5/Extension | Retrieved Zion intel report: Unaware Analyses 24080 | -5/Extension | Discovered new exit (range 10) 24106 | -5/Extension | Entered Cetus 24106 | -5/Cetus | Accompanied by 6 allies (A7) 24111 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 24128 | -5/Cetus | Spotted Cetus Guard 24128 | -5/Cetus | Spotted Cetus Guard 24129 | -5/Cetus | Spotted Cetus Guard 24139 | -5/Cetus | Spotted Cetus Guard 24140 | -5/Cetus | Allies destroyed Cetus Guard 24145 | -5/Cetus | Allies destroyed Cetus Guard 24148 | -5/Cetus | Destroyed Cetus Guard 24149 | -5/Cetus | Allies destroyed Cetus Guard 24201 | -5/Cetus | Started Cetus Manufacturing Module 24211 | -5/Cetus | Zion Light squad teleported in 24226 | -5/Cetus | Manufactured an Enhanced Grunt 24251 | -5/Cetus | Manufactured an Enhanced Grunt 24276 | -5/Cetus | Manufactured an Enhanced Grunt 24294 | -5/Cetus | Cetus Manufacturing Module disabled 24346 | -5/Cetus | Destroyed A7 24350 | -5/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 24355 | -5/Cetus | Found Prototype Protection 24355 | -5/Cetus | Identified Med. Regenerative Plating 24382 | -5/Cetus | Discovered new exit (range 16) 24397 | -5/Cetus | Identified exit to Archives 24428 | -5/Cetus | Entered Archives 24428 | -5/Archives | Accompanied by 8 allies 24488 | -5/Archives | Found Zio. Weapon Casing 24494 | -5/Archives | Discovered new exit (range 16) 24516 | -5/Archives | Identified exit to Hub_04(d) 24528 | -5/Archives | Entered Hub_04(d) 24528 | -5/Hub_04(d) | Accompanied by 5 allies 24649 | -5/Hub_04(d) | Retrieved Zion intel report: Active Terminals 24682 | -5/Hub_04(d) | Discovered new exit (range 5) 24688 | -5/Hub_04(d) | Retrieved Zion intel report: Trap Installations 24696 | -5/Hub_04(d) | Identified exit to Factory 24729 | -5/Hub_04(d) | Entered Factory 24729 | -4/Factory | Accompanied by 3 allies 24729 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 24906 | -4/Factory | Incoming investigation squad redirected 25116 | -4/Factory | Garrison activated, responded to threat 25159 | -4/Factory | Retrieved Zion intel report: Emergency Access 25167 | -4/Factory | Retrieved Zion intel report: Guard Positions 25420 | -4/Factory | Discovered new exit (range 4) 25424 | -4/Factory | Identified exit to Research 25456 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 25457 | -4/Factory | Zion Light squad teleported in 25856 | -4/Factory | Cargo convoy interrupted 25879 | -4/Factory | Discovered new exit (range 135) 25884 | -4/Factory | Incoming assault squad redirected 25907 | -4/Factory | Found Zio. Weapon Casing 25979 | -4/Factory | First assault squad dispatched 26013 | -4/Factory | Retrieved Zion intel report: Trap Installations 26014 | -4/Factory | Zion Heavy squad teleported in 26104 | -4/Factory | Found Zio. Weapon Casing 26205 | -4/Factory | Terminal network hard line cut 26267 | -4/Factory | Identified exit to Upper Caves 26269 | -4/Factory | Entered Upper Caves 26498 | -4/Upper Caves | Learned 8 Research zone layouts 26643 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 26802 | -4/Upper Caves | Discovered new exit (range 7) 26808 | -4/Upper Caves | Identified exit to Upper Caves 26853 | -4/Upper Caves | Entered another Upper Caves area 26882 | -4/Upper Caves | Discovered exit to Research (range 15) 27154 | -4/Upper Caves | Learned Research emergency access door positions 27163 | -4/Upper Caves | Discovered new exit (range 12) 27174 | -4/Upper Caves | Identified exit to Zhirov 27208 | -4/Upper Caves | Entered Zhirov 27210 | -4/Zhirov | Discovered new exit (range 3) 27231 | -4/Zhirov | Met Zhirov 27253 | -4/Zhirov | Learned location of Testing (-3) 27253 | -4/Zhirov | Learned location of Command (-1) 27263 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 27280 | -4/Zhirov | Found Alien Artifact 27280 | -4/Zhirov | Identified Integrated Dissipator 27280 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 27297 | -4/Zhirov | Found Alien Artifact 27463 | -4/Zhirov | Identified exit to Proximity Caves 27465 | -4/Zhirov | Entered Proximity Caves 27555 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 27555 | -3/Proximity Caves | Identified Transdimensional Reconstructor 27555 | -3/Proximity Caves | Warped through subspace 27841 | -3/Proximity Caves | Discovered exit to Research (range 7) 27887 | -3/Proximity Caves | Entered Research 27887 | -3/Research | Evolved 2 slots: Utility x2 27888 | -3/Research | Identified exit to Armory 27889 | -3/Research | Identified exit to Research 27927 | -3/Research | Zion Zionite Resupply teleported in 27935 | -3/Research | Found Prototype Protection 27936 | -3/Research | Identified Zio. Shade Carapace 27940 | -3/Research | Found Zio. Shade Carapace 27970 | -3/Research | Zion Heavy squad teleported in 28139 | -3/Research | Incoming investigation squad redirected 28180 | -3/Research | Discovered new exit (range 87) 28201 | -3/Research | Zion Fire squad teleported in 28203 | -3/Research | Build established: Scavenger-Gunner 28359 | -3/Research | Zion Heavy squad teleported in 28409 | -3/Research | Identified exit to Testing 28425 | -3/Research | Retrieved Zion intel report: Component Schematics 28451 | -3/Research | Entered Testing 28451 | -3/Testing | Accompanied by 8 allies 28473 | -3/Testing | Found Prototype Device 28473 | -3/Testing | Identified Exp. Hardlight Generator 28633 | -3/Testing | Garrison activated, responded to threat 28700 | -3/Testing | Found Exp. Targeting Computer 28790 | -3/Testing | Retrieved Zion intel report: Active Terminals 28802 | -3/Testing | Retrieved Zion intel report: Component Schematics 28837 | -3/Testing | Discovered exit to Research (range 15) 28899 | -3/Testing | Retrieved Zion intel report: Active Garrisons 28904 | -3/Testing | Found Prototype Processor 28904 | -3/Testing | Identified Spectral Analyzer 28971 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 28990 | -3/Testing | Retrieved Zion intel report: Emergency Access 29024 | -3/Testing | Incoming investigation squad redirected 29104 | -3/Testing | Found Prototype Energy Gun 29104 | -3/Testing | Identified Warp Gun 29389 | -3/Testing | Spotted PG-05YAF8AU3F 29407 | -3/Testing | Rewired PG-05YAF8AU3F 29470 | -3/Testing | Garrison activated, responded to threat 29616 | -3/Testing | Spotted 15-XVL(K) 29616 | -3/Testing | Spotted GF-VRT(K) 29616 | -3/Testing | Spotted TC-MSI(K) 29622 | -3/Testing | Rewired TC-MSI(K) 29638 | -3/Testing | Spotted Alpha 7 29648 | -3/Testing | Destroyed Alpha 7 29677 | -3/Testing | Terminal network hard line cut 29696 | -3/Testing | Entered Research 29696 | -2/Research | Accompanied by 1 ally 29696 | -2/Research | Evolved 2 slots: Utility x2 29777 | -2/Research | Zion Experimental squad teleported in 29999 | -2/Research | Spotted B-90 Cyclops 30001 | -2/Research | Found Prototype Protection 30001 | -2/Research | Identified Zio. Shade Armor 30464 | -2/Research | Retrieved Zion intel report: Trap Installations 30545 | -2/Research | Retrieved Zion intel report: Emergency Access 30546 | -2/Research | Zion Recon squad teleported in 30635 | -2/Research | Zion Heavy squad teleported in 30820 | -2/Research | Discovered new exit (range 5) 30823 | -2/Research | Identified exit to Quarantine 30887 | -2/Research | P-80 Master assimilated allied CE-ZH0(Z) 30946 | -2/Research | First assault squad dispatched 31036 | -2/Research | Found Zio. Weapon Casing 31073 | -2/Research | Entered Quarantine 31179 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 31221 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 31354 | -2/Quarantine | Cryocooling Duct disabled 31369 | -2/Quarantine | Ambient heat levels rising (+20) 31369 | -2/Quarantine | Non-combat units ordered to evacuate 31453 | -2/Quarantine | Build established: Messiah-Gunner 31464 | -2/Quarantine | Found Alien Impact Weapon 31596 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 31621 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 31633 | -2/Quarantine | Discovered new exit (range 15) 31942 | -2/Quarantine | Found Alien Artifact 31944 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 32073 | -2/Quarantine | First assault squad dispatched 32097 | -2/Quarantine | Incoming assault squad redirected 32382 | -2/Quarantine | Incoming assault squad redirected 32398 | -2/Quarantine | Terminal network hard line cut 32597 | -2/Quarantine | Incoming assault squad redirected 32613 | -2/Quarantine | Identified Core Stripper 32626 | -2/Quarantine | Spotted Fortress 32643 | -2/Quarantine | Destroyed Fortress 32670 | -2/Quarantine | Found Prototype Reactor 32670 | -2/Quarantine | Identified Vortex Chain Reactor 32673 | -2/Quarantine | Found Vortex Chain Reactor 32677 | -2/Quarantine | Found Prototype Device 32677 | -2/Quarantine | Identified EM Dispersion Field 32684 | -2/Quarantine | Found Prototype Device 32684 | -2/Quarantine | Identified Exp. Force Field 32830 | -2/Quarantine | Discovered new exit (range 6) 32835 | -2/Quarantine | Identified exit to Section 7 32898 | -2/Quarantine | Entered Section 7 32915 | -2/Section 7 | Incoming investigation squad redirected 32969 | -2/Section 7 | Garrison activated, responded to threat 33040 | -2/Section 7 | Found Alien Artifact 33040 | -2/Section 7 | Identified Spacefold Activator 33165 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 33201 | -2/Section 7 | Found Alien Artifact 33201 | -2/Section 7 | Identified Integrated Mediator 33201 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 33395 | -2/Section 7 | Retrieved Zion intel report: Branch Access 33430 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 33447 | -2/Section 7 | Found Alien Artifact 33447 | -2/Section 7 | Identified Core Reset Matrix 33447 | -2/Section 7 | Identified Subatomic Replicator 33447 | -2/Section 7 | Used Core Reset Matrix 33451 | -2/Section 7 | Sensed 19 artifacts in vicinity 33648 | -2/Section 7 | First assault squad dispatched 33666 | -2/Section 7 | Incoming assault squad redirected 33671 | -2/Section 7 | Incoming assault squad redirected 33682 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 33753 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 33755 | -2/Section 7 | Found Transdimensional Reconstructor 33760 | -2/Section 7 | Found Transdimensional Reconstructor 33763 | -2/Section 7 | Found Transdimensional Reconstructor 33845 | -2/Section 7 | Spotted B-99 Colossus 33882 | -2/Section 7 | Found Integrity Redistributor 33886 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-155) 33888 | -2/Section 7 | Found Integrity Redistributor 33940 | -2/Section 7 | Found LRC Matter Compressor 33940 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 33950 | -2/Section 7 | Found LRC Storage 33950 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 33953 | -2/Section 7 | Found LRC Storage 33953 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 34002 | -2/Section 7 | Warped through subspace 34174 | -2/Section 7 | Incoming assault squad redirected 34233 | -2/Section 7 | Build established: Alien-Gunner 34335 | -2/Section 7 | Terminal network hard line cut 34341 | -2/Section 7 | Core integrity fell below 50% 34405 | -2/Section 7 | Spotted B-90 Cyclops 34598 | -2/Section 7 | Spotted S7 Guard 34610 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 34611 | -2/Section 7 | Found Integrated Singularity Reactor 34611 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 34613 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 34624 | -2/Section 7 | Destroyed S7 Guard 34651 | -2/Section 7 | Found Prototype Protection 34772 | -2/Section 7 | Discovered new exit (range 4) 34775 | -2/Section 7 | Identified exit to Access 34779 | -2/Section 7 | Entered Access 34779 | -1/Access | Evolved 2 slots: Utility x2 35056 | -1/Access | First assault squad dispatched 35082 | -1/Access | Incoming assault squad redirected 35421 | -1/Access | Warped through subspace 35427 | -1/Access | Zion Zionite Resupply teleported in 35432 | -1/Access | Found Prototype Protection 35434 | -1/Access | Identified Zio. Weapon Casing 35693 | -1/Access | Discovered new exit (range 9) 35712 | -1/Access | Identified exit to Command 35786 | -1/Access | Zion Thermal Resupply teleported in 35799 | -1/Access | Identified Hvy. Regenerative Plating 35800 | -1/Access | Incoming assault squad redirected 35801 | -1/Access | Incoming assault squad redirected 35853 | -1/Access | Zion Thermal Resupply teleported in 35917 | -1/Access | Incoming assault squad redirected 36034 | -1/Access | Zion Zionite Resupply teleported in 36044 | -1/Access | Found Prototype Protection 36044 | -1/Access | Identified Zio. Shade Armor 36047 | -1/Access | Found Prototype Protection 36048 | -1/Access | Identified Zio. Shade Carapace 36076 | -1/Access | Terminal network hard line cut 36095 | -1/Access | Incoming assault squad redirected 36124 | -1/Access | Entered Command 36276 | -1/Command | Spotted M Guard 36277 | -1/Command | Spotted M Guard 36277 | -1/Command | Spotted Combat Programmer 36278 | -1/Command | Spotted Combat Programmer 36306 | -1/Command | Destroyed M Guard 36312 | -1/Command | Destroyed M Guard 36315 | -1/Command | System corruption reached 10% 36322 | -1/Command | Destroyed Combat Programmer 36331 | -1/Command | Destroyed Combat Programmer 36331 | -1/Command | All MAIN.C guards destroyed 36340 | -1/Command | Found Prototype Processor 36340 | -1/Command | Identified Exp. Target Analyzer 36349 | -1/Command | Lost 4 parts (3u1w) 36357 | -1/Command | Found Prototype Device 36357 | -1/Command | Identified AEGIS Remote Shield 36360 | -1/Command | Found AEGIS Remote Shield 36364 | -1/Command | Found Prototype Reactor 36364 | -1/Command | Identified Zero-point Reactor 36366 | -1/Command | Found Zero-point Reactor 36374 | -1/Command | Found Exp. Targeting Computer 36377 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-213) 36385 | -1/Command | Found Zero-point Reactor 36406 | -1/Command | Found Prototype Energy Cannon 36413 | -1/Command | Identified Cld. Nova Cannon 36671 | -1/Command | First assault squad dispatched 36696 | -1/Command | Incoming assault squad redirected 36696 | -1/Command | Retrieved Zion intel report: Trap Installations 36798 | -1/Command | Retrieved Zion intel report: Unaware Analyses 36856 | -1/Command | Disengaged cave seal 36856 | -1/Command | Zionites emerged from the dark tunnel 36863 | -1/Command | Retrieved Zion intel report: Component Stockpiles 37177 | -1/Command | Incoming assault squad redirected 37177 | -1/Command | Met MAIN.C 37185 | -1/Command | 0b10 Conduit disabled 37185 | -1/Command | Destroyed MAIN.C Shell 37188 | -1/Command | MAIN.C activated Command garrisons 37200 | -1/Command | Destroyed MAIN.C 37302 | -1/Command | Spotted B-99 Colossus 37310 | -1/Command | Destroyed B-99 Colossus 37477 | -1/Command | Found Zero-point Reactor 37484 | -1/Command | Found Prototype Device 37484 | -1/Command | Identified Exp. Focal Shield 37491 | -1/Command | Found Prototype Processor 37491 | -1/Command | Identified Spectral Analyzer 37501 | -1/Command | Found Prototype Processor 37501 | -1/Command | Identified Exp. Armor Integrity Analyzer 37700 | -1/Command | Found Prototype Protection 37701 | -1/Command | Identified Zio. Weapon Casing 37705 | -1/Command | Found Zio. Weapon Casing 37706 | -1/Command | Spotted Alpha 7 37718 | -1/Command | Destroyed Alpha 7 37731 | -1/Command | Found Zio. Weapon Casing 38014 | -1/Command | Build established: Messiah-Gunner 38611 | -1/Command | Found Prototype Processor 38611 | -1/Command | Identified Exp. Core Analyzer 39018 | -1/Command | Build established: Alien-Gunner 39423 | -1/Command | Build established: Messiah-Gunner 39619 | -1/Command | Spotted B-99 Colossus 39621 | -1/Command | Destroyed B-99 Colossus 39941 | -1/Command | Found Zio. Shade Armor 39945 | -1/Command | Found Corrupted Prototype Device 39945 | -1/Command | Identified Exp. Weapon Cycler 39949 | -1/Command | Found Zio. Shade Armor 39964 | -1/Command | Found Zio. Shade Armor 39967 | -1/Command | Found Zio. Shade Armor 40390 | -1/Command | Warped through subspace to slip node 40390 | -1/Command | Discovered new exit (range 4) 40396 | -1/Command | Entered Access_0 40397 | -1/Access_0 | Sensed 2 artifacts in vicinity 40399 | -1/Access_0 | Met Architect 40400 | -1/Access_0 | Architect warped through subspace 40409 | -1/Access_0 | Destroyed A8 40443 | -1/Access_0 | Architect warped through subspace 40484 | -1/Access_0 | Architect warped through subspace 40526 | -1/Access_0 | Architect warped through subspace 40574 | -1/Access_0 | Architect warped through subspace 40617 | -1/Access_0 | Architect warped through subspace 40625 | -1/Access_0 | Found Exp. Weapon Cycler 40631 | -1/Access_0 | Subspace Access Node disabled 40649 | -1/Access_0 | Architect warped through subspace 40679 | -1/Access_0 | Architect warped through subspace 40690 | -1/Access_0 | Subspace Access Node disabled 40710 | -1/Access_0 | Architect warped through subspace 40726 | -1/Access_0 | Architect warped through subspace 40739 | -1/Access_0 | A6 warped into view 40753 | -1/Access_0 | Destroyed A6 40759 | -1/Access_0 | Architect warped through subspace 40775 | -1/Access_0 | Architect warped through subspace 40803 | -1/Access_0 | Architect warped through subspace 40839 | -1/Access_0 | Architect warped through subspace 40858 | -1/Access_0 | Architect warped through subspace 40875 | -1/Access_0 | Architect warped through subspace 40896 | -1/Access_0 | Architect warped through subspace 40912 | -1/Access_0 | Architect warped through subspace 40931 | -1/Access_0 | Architect warped through subspace 40947 | -1/Access_0 | Architect warped through subspace 40965 | -1/Access_0 | Architect warped through subspace 40985 | -1/Access_0 | Architect warped through subspace 40995 | -1/Access_0 | Architect warped through subspace 41011 | -1/Access_0 | Architect warped through subspace 41027 | -1/Access_0 | Architect warped through subspace 41053 | -1/Access_0 | Architect warped through subspace 41071 | -1/Access_0 | Lost 4 parts (4u) 41077 | -1/Access_0 | Subspace Access Node disabled 41083 | -1/Access_0 | Core integrity fell below 50% 41093 | -1/Access_0 | Architect warped through subspace 41118 | -1/Access_0 | Architect warped through subspace 41165 | -1/Access_0 | Architect warped through subspace 41199 | -1/Access_0 | Emitted hypermatrix ping 41204 | -1/Access_0 | Assembled emerged from beneath the floor 41218 | -1/Access_0 | Architect warped through subspace 41242 | -1/Access_0 | Found Prototype Device 41242 | -1/Access_0 | Identified Exp. Thermal Shield 41247 | -1/Access_0 | Lost 16 parts (2p10u4w) 41250 | -1/Access_0 | Found Exp. Targeting Computer 41270 | -1/Access_0 | Architect warped through subspace 41326 | -1/Access_0 | Subspace Access Node disabled 41432 | -1/Access_0 | Found Prototype Device 41432 | -1/Access_0 | Identified Desublimator 41450 | -1/Access_0 | Core integrity fell below 20% 41513 | -1/Access_0 | Destroyed Architect 41514 | -1/Access_0 | Architect triggered a singularity event 41517 | -1/Access_0 | Released all parts (20) 41518 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 41519 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 41519 | -1/Access_0 | Warped through subspace to slip node 41519 | -1/Access_0 | Discovered new exit (range 8) 41524 | *** | Escaped singularity! Last Messages --------------- 41517_ Released Hcp. Storage Unit. 41517_ Released Zero-point Reactor. 41517_ Released Coolant Network. 41517_ Released Gravity Neutralizing Apparatus. 41517_ Released Exp. Power Amplifier. 41517_ Released Hyp. Linear Accelerator. 41517_ Released Hdn. Centrium Leg. 41517_ Released Hyp. Linear Accelerator. 41517_ Released Desublimator. 41518_ A0_COM: 7. 41518_ Acquired data core, extracted unknown sensor trigger ID. 41519_ A0_COM: 6. 41519_ Acquired Hpw. Transdimensional Reconstructor. 41519_ Warped through subspace, drawn to slip node. 41519_ EXIT=FOUND 41520_ A0_COM: 5. 41521_ A0_COM: 4. 41522_ A0_COM: 3. 41523_ A0_COM: 2. 41524_ A0_COM: 1. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Coolant Potential 65 Energy Generation 106 Energy Capacity 1700 Matter Stores 425 Matter Capacity 425 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Power Amplification 40 Additional Mass Support 12 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 32 Target Analysis 10 Armor Integrity Analysis 50 Particle Charging 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Signal Interpreter | x2 | -6/Factory Adv. Sensor Array | x1 | -6/Factory Mni. Smartbomb Launcher | x1 | -6/Factory Exp. Flexi-carbon Leg | x1 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Stripper Spacefold Activator Integrated Mediator Core Reset Matrix Integrity Redistributor LRC Matter Compressor LRC Storage Subatomic Replicator Integrated Singularity Reactor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledSalvageBeam Manual? 0 Play Time 05:18:47 Cumulative 1272.5 hours Start 2021.06.14 @ 16:47:38 End 2021.06.14 @ 22:58:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 430 Rogue 430 Adventurer 0 Explorer 0 Win Type 6 Total 92 Types 20/12/37/5/1/2/13/1/1 Lore% 97 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62094405-498a-40c4-8546-37b95f80854f