Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.27 @ 20:54:40 Player: NeoBioHazard Result: Destroyed by LJ-A4X(R) with Subdweller Machine Gun Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (353) 353 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (5000) 5000 TOTAL SCORE: 5873 Bonus ------- Prayed to X0-1V1 5000 Cogmind --------- Core Integrity 0/150 Matter 260/500 Energy 103/250 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ Large Storage Unit Targeting Computer > --- WEAPON (2) ------- Small Laser Particle Gun > --- INVENTORY (15) --- Ion Engine Ion Engine Improved Heat Sink High-capacity Storage Unit Large Matter Pod (150) X0-1V1's Piety Tracker Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer > --- WEAPON ----------- Particle Gun Light Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Improved Heat Sink High-capacity Storage Unit Large Matter Pod X0-1V1's Piety Tracker Small Laser [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 15 | 7 6 2 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 3 | 2 1 . Treads 3 | 2 1 . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 3 . Device 1 | . 1 . Storage 2 | 1 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | 3 1 1 Energy Gun 2 | 1 . 1 Energy Cannon . | . . . Ballistic Gun 3 | 2 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 6 | . 1 5 Power 1 | . . 1 Propulsion 2 | . . 2 Utility . | . . . Weapon 3 | . 1 2 Highest Loss Streak 4 | . 1 4 To Critical Strikes . | . . . Average Backups 7 | 1 7 9 Power 2 | . 2 2 Propulsion . | . . . Utility 2 | . 2 4 Weapon 2 | . 2 1 Tool/Special . | . . . Unused Backups 4 | . . 4 Power 1 | . . 1 Propulsion . | . . . Utility 3 | . . 3 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 95 | . 95 96 Engine 14 | . 14 14 Treads 27 | . 28 24 Storage 14 | . 14 14 Processor 10 | . 9 14 Ballistic Gun 27 | . 28 26 Peak Build Rating 10 | 6 9 10 Average Rating 7 | 4 7 8 On Entrance 5 | . 6 9 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 28 | 13 28 27 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 12 | 6 12 15 Most Carried 11 | 2 11 10 Average Carried 7 | 1 7 9 Final Capacity 15 | 8 15 15 Final Carried 10 | 2 10 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 700 | 270 430 . Remotely . | . . . Salvage Created 569 | . 527 42 Parts 30 | . 29 1 Haulers Intercepted 1 | . 1 . Recyclers Shooed 3 | . 3 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 10 | . 9 1 Guns 10 | . 9 1 Classes Destroyed 7 | . 6 1 Tunneler 1 | . 1 . Hauler 1 | . 1 . Recycler 2 | . 2 . Watcher 2 | . 2 . Swarmer 3 | . 3 . Grunt 6 | . 6 . Subdweller 1 | . . 1 Best Kill Streak 4 | . 4 1 Combat Bots Only 3 | . 3 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 89 | . 65 24 Missed 17 | . 16 1 Hits 72 | . 49 23 Projectile 72 | . 49 23 Critical Strikes 3 | . 2 1 Damage Taken 1141 | . 595 546 Core 345 | . 164 181 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 71 | . 55 16 Largest 2 | . 2 2 Hottest 105 | . 40 105 Shots Fired 140 | . 109 31 Gun 140 | . 109 31 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 134 | . 109 25 Thermal 6 | . . 6 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 17 | . 16 17 Robot Miss Streak 3 | . 3 1 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 102 | . 74 28 Core Hits 32 | . 29 3 Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Critical Strikes 1 | . 1 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 962 | . 791 171 Guns 962 | . 791 171 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 962 | . 791 171 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 239 | . 37 239 Average Temperature 29 | . 12 112 Received Heat Transfer 730 | . 363 367 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 82 | . 82 . Initial . | . . . Average 20 | . 23 . Influence Increases 278 | . 278 . Destroy 0b10 Robot/C 180 | . 180 . Destroy 0b10 Robot/NC 30 | . 30 . Destroy Leader 46 | . 46 . Successful Hack 22 | . 22 . Influence Decreases 278 | . 278 . Time Decay 268 | . 268 . Lost Part 10 | . 10 . Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 4 | . 4 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 19 | . 16 3 Peak Tracking Total 4 | . 4 1 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 4 | . 4 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 17 | . 17 . Successful 6 | . 6 . Failed 10 | . 10 . Catastrophic . | . . . Database Lockouts 1 | . 1 . Manual 17 | . 17 . Terminals 12 | . 12 . Fabricators . | . . . Repair Stations 5 | . 5 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Robot Analysis 1 | . 1 . Prototype ID Bank 1 | . 1 . Level Access Points 1 | . 1 . Locate Traps 1 | . 1 . Investigation Status 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 1 | . 1 . Scan Component 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 4 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . X0-1V1 Amusement Gains 11 | . 11 . Good Acts 3 | . 1 2 Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) . | . . . Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 1160 | 89 835 236 Spaces Moved 565 | 51 411 103 Core 3 | 3 . . Treads 562 | 48 411 103 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 161 | 153 160 172 Slowest Speed 240 | 160 160 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 27 | 4 68 9 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 682 | 58 488 136 Wait 21 | . 8 13 Move 563 | 50 410 103 Hop . | . . . Pick Up 8 | 1 7 . Fast Attach 7 | 6 1 . Attach 5 | . 1 4 Detach . | . . . Swap 6 | 1 5 . Drop 1 | . 1 . Fire 71 | . 55 16 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Subcaves (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 8) 518 | -10/Materials | Central database locked down 573 | -10/Materials | Discovered new exit (range 14) 616 | -10/Materials | Identified exit to Materials 752 | -10/Materials | Core integrity fell below 50% 788 | -10/Materials | Discovered new exit (range 9) 801 | -10/Materials | Prayed at D.C.S.S. Altar Unit 829 | -10/Materials | X0-1V1 activates XOMVISION 925 | -10/Materials | Entered Subcaves 975 | -10/Subcaves | Discovered new exit (range 5) 1001 | -10/Subcaves | Matter capacity permanently improved by X0-1V1 (+200; -100 max core) 1008 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1082 | -10/Subcaves | Core integrity fell below 20% 1095 | -10/Subcaves | X0-1V1 rescued you from certain death 1133 | -10/Subcaves | Disturbed a concealed Subdweller 1161 | -10/Subcaves | Destroyed by LJ-A4X(R) with Subdweller Machine Gun Last Messages --------------- LOCATION=UNKNOWN AMBIENT_HEAT=-10 GOAL=ESCAPE 00975_ EXIT=FOUND 00980_ X0-1V1 makes important surrounding features appear closer to you (+2 sight range). 01001_ X0-1V1: "Any self-respecting god will have their pound of flesh." (permanent -100 core integrity, +200 matter capacity) A swath of the cavern ceiling suddenly collapses. 01033_ Sensor data returns to normal. 01091_ Lgt. Treads destroyed. 01095_ X0-1V1 barely happened to notice your imminent destruction. 01095_ Core integrity partially restored (69). The surroundings shift and blur. 01132_ Critical hit (Meltdown: +250). 01135_ SH-50Q(R) destroyed. 01147_ Ion Engine destroyed. 01149_ Lgt. Assault Rifle destroyed. 01155_ Lgt. Treads destroyed. 01161_ X0-1V1 chuckles heartily! Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????###????????????????? | | ?????????????????????????????## ##???????????????? | | ?????????????###?#???????????# ##??????????????? | | ?????????????# $# ???????????# #??????????????? | | ?????????????? ???????????# ##?????????????? | | ???????????????" #???????????## #?????????????? | | ???????????##### ??######????### #?????????????? | | ???????????# # #### ## ##????## ##?????????????? | | ???????????# < R # ####?# #??????????????? | | ?????###?????# #?# #??????????????? | | ???### ????## #?# ####???????????? | | ???# ???# @ #### #######?####? | | ???? ???# ## ## ### ## | | ????? ???# ### %& # | | ??## ## #### #?#### ## | | ## ## #????## #### | | # ##?????# ##??# ### ## | | ## ####??????#####???####?#### #? | | ?## #####?????????????????????????######? | | ??############???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Chaos Is Inevitable Challenges ------------ None Game ------ Seed PhaseAngularFlail Manual? 0 Play Time 00:09:23 Cumulative 240.7 hours Start 2026.06.27 @ 20:44:46 End 2026.06.27 @ 20:54:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 383 Rogue 220 Adventurer 15 Explorer 148 Win Type - Total 27 Types 26/0/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 64 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ccfbc442-b310-4846-becf-378873de6408