Cogmind - Beta 12 *** ADVENTURER MODE // 2023.09.08 @ 22:57:17 Player: Trantor Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (26) 130 Value Destroyed (744) 744 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3194 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 85/400 Matter 289/300 Energy 160/160 System Corruption 4% Temperature Critical (512) Movement Walking (260) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (3) ------- Heavy Beamcaster (fused) Autogun > --- INVENTORY (10) --- Makeshift Power Source Aluminum Leg 0b10 Decoder Chip [Generic] Makeshift Hacking Suite Makeshift System Shield Hacking Drone Bay (1/1) Light EM Pulse Cannon Autogun Barrage Gun Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit Makeshift ECM Suite Hacking Drone Bay > --- WEAPON ----------- Barrage Gun Barrage Gun Makeshift Sword > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit Core Shielding Makeshift Hacking Suite Makeshift System Shield Heavy Beamcaster Light EM Pulse Cannon [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Makeshift ECM Suite Storage Medium Storage Unit Processor 0b10 Decoder Chip [Looter] Protection Core Shielding Weapon Makeshift Sword Energy Gun Heavy Beamcaster Ballistic Gun Barrage Gun Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 21 | . 4 . . . 9 8 Power 2 | . . . . . . 2 Engine 1 | . . . . . . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 3 | . . . . . 1 2 Treads . | . . . . . . . Leg 3 | . . . . . 1 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | . 2 . . . 4 2 Device 2 | . . . . . 2 . Storage 1 | . 1 . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 4 | . 1 . . . 1 2 Artifact . | . . . . . . . Weapon 8 | . 2 . . . 4 2 Energy Gun 1 | . . . . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 6 | . 2 . . . 2 2 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 8 | . . . . . . 8 Power 1 | . . . . . . 1 Propulsion 3 | . . . . . . 3 Utility 3 | . . . . . . 3 Weapon 1 | . . . . . . 1 Highest Loss Streak 4 | . . . . . . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 96 100 77 77 98 97 Engine 9 | . 14 14 11 11 11 6 Core 1 | . . . . . . 3 Leg 22 | . 28 28 22 22 22 22 Device 3 | . . . . . 8 . Storage 11 | . 14 14 11 11 11 11 Processor 1 | . . . . . 2 . Protection 14 | . 11 14 11 11 11 20 Energy Gun 4 | . . . . . 2 11 Ballistic Gun 17 | . 28 28 22 22 19 10 Slashing Weapon 8 | . . . . . 10 10 Naked Turns . | . . . . . . . Heaviest Build 30 | 11 18 18 18 18 30 29 Greatest Support 30 | 20 20 20 20 20 30 30 Greatest Overweight (x) 3 | . 3 . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 10 10 Most Carried 10 | 6 10 7 8 8 10 10 Average Carried 9 | 6 8 7 7 8 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 6 7 7 8 8 10 10 Class Distribution -------------------- 45% | Derelict-Mutant 33% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 628 | 200 136 . . . 30 262 Remotely . | . . . . . . . Salvage Created 902 | . 289 . . . . 613 Parts 44 | . 18 . . . . 26 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 22 | . . . . . . 22 Prevented 2 | . . . . . . 2 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 22 | . 6 . . . . 16 Melee 1 | . . . . . . 1 Guns 21 | . 6 . . . . 15 Classes Destroyed 8 | . 5 . . . . 3 Hauler 1 | . 1 . . . . . Mechanic 1 | . 1 . . . . . Watcher 2 | . 2 . . . . . Swarmer 14 | . 3 . . . . 11 Grunt 5 | . 3 . . . . 2 Brawler 1 | . . . . . . 1 Sentry 1 | . . . . . . 1 Hunter 1 | . . . . . . 1 Best Kill Streak 5 | . 5 . . . . 4 Combat Bots Only 4 | . 3 . . . . 4 Max Kills in Single Turn 1 | . 1 . . . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 1483 | . 170 . . . . 1313 Core 346 | . 31 . . . . 315 Absorbed by Shields . | . . . . . . . Redirected to Shielding 54 | . 4 . . . . 50 Regen/Repaired (Parts) 86 | . . . . . 86 . Core Remaining (%) 93 | 100 . 87 . . . . Volleys Fired 65 | . 23 . . . . 42 Largest 2 | . 2 . . . . 2 Hottest 109 | . 40 . . . . 109 Shots Fired 130 | . 46 . . . . 84 Gun 130 | . 46 . . . . 84 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 88 | . 46 . . . . 42 Thermal 42 | . . . . . . 42 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . 13 . . . . 14 Robot Miss Streak 4 | . 1 . . . . 4 Penetration Max . | . . . . . . . Secondary Targets 9 | . 2 . . . . 7 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 100 | . 37 . . . . 63 Core Hits 43 | . 18 . . . . 25 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . . . . . 7 Burn 7 | . . . . . . 7 Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing 3 | . . . . . . 3 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1747 | . 413 . . . . 1334 Guns 1639 | . 413 . . . . 1226 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 108 | . . . . . . 108 Ramming . | . . . . . . . Kinetic 855 | . 413 . . . . 442 Thermal 784 | . . . . . . 784 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 108 | . . . . . . 108 Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 20 | . . . . . . 20 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 20 | . . . . . . 20 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 512 | . 18 . . . . 512 Average Temperature 153 | . 7 . . . . 163 Received Heat Transfer 453 | . 102 . . . . 351 Effects 5 | . . . . . . 5 Shutdowns 1 | . . . . . . 1 Energy Bleed 2 | . . . . . . 2 Interference 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . . 3 Heat Transferred 1776 | . . . . . . 1776 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 191 | . 191 62 50 21 . . Initial 62 | . . 62 20 21 . . Average 84 | . 114 62 23 21 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . 1 . . . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 36 | . 15 2 1 . . 18 Peak Tracking Total 5 | . 5 2 4 . . 4 Tactical Retreats 2 | . 1 . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 3 | . 3 . . . . . Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 8 | . 8 . . . . . Successful 2 | . 2 . . . . . Failed 6 | . 6 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 8 | . 8 . . . . . Terminals 8 | . 8 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . Terminals 2 | . 2 . . . . . Botnet 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 3 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 . Highest-Rated Group 150 | . . . . . 150 . Highest-Rated Ally 39 | . . . . . 39 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 3184 | 6 335 68 122 11 1556 1086 Spaces Moved 2132 | 6 204 57 95 10 1189 571 Core 13 | . 13 . . . . . Treads . | . . . . . . . Legs 2119 | 6 191 57 95 10 1189 571 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 120 Average Speed 137 | 120 125 120 120 120 129 164 Slowest Speed 200 | 120 200 120 120 120 130 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 2 42 28 12 4 90 76 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 5 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 2266 | 5 246 56 103 9 1207 640 Wait 14 | . 1 . 8 . . 5 Move 2126 | 5 203 56 94 9 1188 571 Hop . | . . . . . . . Pick Up 16 | . 6 . 1 . 4 5 Fast Attach 10 | . 2 . . . 5 3 Attach 4 | . . . . . . 4 Detach 2 | . 1 . . . . 1 Swap 7 | . 2 . . . 4 1 Drop 19 | . 8 . . . 6 5 Fire 65 | . 23 . . . . 42 Melee 3 | . . . . . . 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: Exi / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 7 | -11/Junkyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Build established: Mutant 342 | -10/Materials | Entered Mines 390 | -10/Mines | Discovered new exit (range 12) 402 | -10/Mines | Learned Materials trap positions 410 | -10/Mines | Entered Materials 410 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 410 | -9/Materials | Discovered new exit (range 8) 411 | -9/Materials | Loaded intel: 15 trap records 532 | -9/Materials | Entered Mines 533 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 537 | -9/Mines | Identified exit to Exiles 543 | -9/Mines | Entered Zion 714 | -7/Zion | Discovered new exit (range 16) 1223 | -7/Zion | Given the Hacking Drone Bay 1223 | -7/Zion | Found Prototype Device 1224 | -7/Zion | Identified Hacking Drone Bay 1304 | -7/Zion | Build established: Derelict-Mutant 1386 | -7/Zion | Imprinted 1388 | -7/Zion | Declared Zion's savior 1648 | -7/Zion | Visited the Megawrench Repair Shop 1648 | -7/Zion | Megawrench repaired 4 parts 2099 | -7/Zion | Entered Proximity Caves 2133 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2323 | -6/Proximity Caves | Learned 4 Factory zone layouts 2484 | -6/Proximity Caves | Lost 3 parts (1p2n) 2645 | -6/Proximity Caves | Learned Factory trap positions 2851 | -6/Proximity Caves | Build established: Scavenger-Mutant 3160 | -6/Proximity Caves | Core integrity fell below 50% 3185 | -6/Proximity Caves | Self-destructed Last Messages --------------- 03172_ System corrupted by crushing effect (+3). 03172_ System corrupted by crushing effect (+1). 03172_ Core Shielding destroyed. 03173_ Critical hit (Burn: +37). 03174_ B-48 Gladiator suffers critical hit (Burn). 03174_ Lgt. Treads melted. 03174_ B-48 Gladiator destroyed. 03174_ Switching to secondary target: G-50 Soldier. 03177_ G-50 Soldier suffers critical hit (Burn). 03181_ Rnf. Deuterium Engine fries itself beyond repair. 03182_ Imp. Light Armor Plating fries itself beyond repair. 03183_ G-50 Soldier suffers critical hit (Burn). 03183_ G-50 Soldier overheating. 03184_ Overheating: System interference. 03184_ Hvy. Beamcaster temporarily disabled. 03184_ Critical hit (Burn: +37). 03184_ Aluminum Leg destroyed. 03185_ Autogun broken. 03185_ Overheating: Short circuit. 03185_ System corrupted: Hvy. Beamcaster fused. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #?????????????????? ?????????????????????????????? | | #????????????????? ????????????????????????????? | | ?#????????????## ????????????????????????????? | | "" ##??????????## ????????????????????????????? | | """ ##????????## ???????????????????????????? | | """ #???###### ????????????????????????????? | | " #??? ????????????????????????????? | | """ #???? #????????????????????????????? | | """ ### #?## ##???????????????????????????? | | """ ### #######?????????????????????? | | % #????# #?????????????????????? | | ##?????# @ #?????????????????????? | | #### #???????# gg%###?????????????????????? | | ##?# #??????## ###???????????????????????? | | ### #??????# #?????????????????????????? | | # ########## #?????????????????????????? | | ### #?????????????????????????? | | %% ##????????????????????????? | | ####### ### ###?#????## ##???????????? | | # #????# ### # ## #???????????? | | # #???##% #??????????? | | # ## #?### #??????????????? | | # ## #?# ## ###### #??????????????? | | # #?## ##### # ##???????????????????????? | | ##?#### #???# ####????????????????????????? | | #???## #?### #???????????????????????????? | | ## ##??## #?# #???????????????????????????? | | #?# ##?### ###!####???????????????????????????? | | ???#####"" ##%#??????????????????????????????? | | ???# #" ## #??????????????????????????????? | | ???# "" %!*#??????????????????????????????? | | ???# =%! #####??????????????????????????????? | | ???# """ "####??????????????????????????????????? | | ???# #####?????????????????????????????????????? | | ???#####?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationShrapnelFlail Manual? 0 Play Time 00:31:50 Cumulative 176.1 hours Start 2023.09.08 @ 19:52:13 End 2023.09.08 @ 22:57:17 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 102 Rogue 66 Adventurer 36 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 53 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a40eaedb-81ad-45d6-a66d-f1b41e34c812