Cogmind - Beta 12 *** ADVENTURER MODE // 2023.09.08 @ 22:57:17

Player: Trantor

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (26)      130
Value Destroyed (744)      744
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 3194

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             85/400
Matter                     289/300
Energy                     160/160
System Corruption          4%
Temperature                Critical (512)
Movement                   Walking (260) Ox2
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
      Light Nuclear Core
>           --- PROPULSION (2) ---
            Aluminum Leg
>           --- UTILITY (3) ------
     Medium Storage Unit
>           --- WEAPON (3) -------
      Heavy Beamcaster (fused)
            Autogun
>           --- INVENTORY (10) ---
  Makeshift Power Source
            Aluminum Leg
            0b10 Decoder Chip [Generic]
  Makeshift Hacking Suite
  Makeshift System Shield
            Hacking Drone Bay (1/1)
      Light EM Pulse Cannon
            Autogun
            Barrage Gun
            Datajack

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
>           --- PROPULSION -------
            Aluminum Leg
  Makeshift Leg
>           --- UTILITY ----------
     Medium Storage Unit
  Makeshift ECM Suite
            Hacking Drone Bay
>           --- WEAPON -----------
            Barrage Gun
            Barrage Gun
  Makeshift Sword
>           --- INVENTORY --------
      Light Ion Engine
            Aluminum Leg
            Aluminum Leg
            Aluminum Leg
      Large Storage Unit
            Core Shielding
  Makeshift Hacking Suite
  Makeshift System Shield
      Heavy Beamcaster
      Light EM Pulse Cannon
[Rating: 31]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Makeshift ECM Suite
  Storage                  Medium Storage Unit
  Processor                0b10 Decoder Chip [Looter]
  Protection               Core Shielding
Weapon                     Makeshift Sword
  Energy Gun               Heavy Beamcaster
  Ballistic Gun            Barrage Gun
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             21   | .   4   .   .   .   9   8   
  Power                    2    | .   .   .   .   .   .   2   
    Engine                 1    | .   .   .   .   .   .   1   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   1   2   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  8    | .   2   .   .   .   4   2   
    Device                 2    | .   .   .   .   .   2   .   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   1   .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   8    | .   2   .   .   .   4   2   
    Energy Gun             1    | .   .   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          6    | .   2   .   .   .   2   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 8    | .   .   .   .   .   .   8   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   .   3   
  Utility                  3    | .   .   .   .   .   .   3   
  Weapon                   1    | .   .   .   .   .   .   1   
  Highest Loss Streak      4    | .   .   .   .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   96  100 77  77  98  97  
  Engine                   9    | .   14  14  11  11  11  6   
  Core                     1    | .   .   .   .   .   .   3   
  Leg                      22   | .   28  28  22  22  22  22  
  Device                   3    | .   .   .   .   .   8   .   
  Storage                  11   | .   14  14  11  11  11  11  
  Processor                1    | .   .   .   .   .   2   .   
  Protection               14   | .   11  14  11  11  11  20  
  Energy Gun               4    | .   .   .   .   .   2   11  
  Ballistic Gun            17   | .   28  28  22  22  19  10  
  Slashing Weapon          8    | .   .   .   .   .   10  10  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             30   | 11  18  18  18  18  30  29  
  Greatest Support         30   | 20  20  20  20  20  30  30  
  Greatest Overweight (x)  3    | .   3   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  
  Average Capacity         9    | 8   9   10  10  10  10  10  
  Most Carried             10   | 6   10  7   8   8   10  10  
  Average Carried          9    | 6   8   7   7   8   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  10  
  Final Carried            10   | 6   7   7   8   8   10  10  

 Class Distribution 
--------------------
 45% | Derelict-Mutant
 33% | Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
  Derelict-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Jun Mat Min Mat Min Zio Pro 
Matter Collected           628  | 200 136 .   .   .   30  262 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            902  | .   289 .   .   .   .   613 
  Parts                    44   | .   18  .   .   .   .   26  
Haulers Intercepted        1    | .   1   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      22   | .   .   .   .   .   .   22  
  Prevented                2    | .   .   .   .   .   .   2   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  22   | .   6   .   .   .   .   16  
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     21   | .   6   .   .   .   .   15  
Classes Destroyed          8    | .   5   .   .   .   .   3   
  Hauler                   1    | .   1   .   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   
  Swarmer                  14   | .   3   .   .   .   .   11  
  Grunt                    5    | .   3   .   .   .   .   2   
  Brawler                  1    | .   .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           5    | .   5   .   .   .   .   4   
  Combat Bots Only         4    | .   3   .   .   .   .   4   
Max Kills in Single Turn   1    | .   1   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Damage Taken               1483 | .    170  .    .    .    .    1313 
  Core                     346  | .    31   .    .    .    .    315  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  54   | .    4    .    .    .    .    50   
  Regen/Repaired (Parts)   86   | .    .    .    .    .    86   .    
Core Remaining (%)         93   | 100  .    87   .    .    .    .    
Volleys Fired              65   | .    23   .    .    .    .    42   
  Largest                  2    | .    2    .    .    .    .    2    
  Hottest                  109  | .    40   .    .    .    .    109  
Shots Fired                130  | .    46   .    .    .    .    84   
  Gun                      130  | .    46   .    .    .    .    84   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  88   | .    46   .    .    .    .    42   
  Thermal                  42   | .    .    .    .    .    .    42   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    13   .    .    .    .    14   
  Robot Miss Streak        4    | .    1    .    .    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        9    | .    2    .    .    .    .    7    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    
Shots Hit Robots           100  | .    37   .    .    .    .    63   
  Core Hits                43   | .    18   .    .    .    .    25   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    .    .    .    7    
    Burn                   7    | .    .    .    .    .    .    7    
Melee Attacks              3    | .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 3    | .    .    .    .    .    .    3    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1747 | .    413  .    .    .    .    1334 
  Guns                     1639 | .    413  .    .    .    .    1226 
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    108  | .    .    .    .    .    .    108  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  855  | .    413  .    .    .    .    442  
  Thermal                  784  | .    .    .    .    .    .    784  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 108  | .    .    .    .    .    .    108  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    4    
  Average Corruption       4    | .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            20   | .    .    .    .    .    .    20   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    20   | .    .    .    .    .    .    20   
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        512  | .    18   .    .    .    .    512  
  Average Temperature      153  | .    7    .    .    .    .    163  
  Received Heat Transfer   453  | .    102  .    .    .    .    351  
  Effects                  5    | .    .    .    .    .    .    5    
    Shutdowns              1    | .    .    .    .    .    .    1    
    Energy Bleed           2    | .    .    .    .    .    .    2    
    Interference           1    | .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    3    
  Heat Transferred         1776 | .    .    .    .    .    .    1776 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Peak Influence             191  | .   191 62  50  21  .   .   
  Initial                  62   | .   .   62  20  21  .   .   
  Average                  84   | .   114 62  23  21  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   .   .   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Zio Pro 
Distress Signals           1    | .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              36   | .   15  2   1   .   .   18  
  Peak Tracking Total      5    | .   5   2   4   .   .   4   
  Tactical Retreats        2    | .   1   .   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Traps Triggered            2    | .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Jun Mat Min Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Zio Pro 
Machines Accessed          3    | .   3   .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                8    | .   8   .   .   .   .   .   
  Successful               2    | .   2   .   .   .   .   .   
  Failed                   6    | .   6   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   8    | .   8   .   .   .   .   .   
  Terminals                8    | .   8   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Jun Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Jun Mat Min Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   4   .   
  Highest-Rated Group      150  | .   .   .   .   .   150 .   
  Highest-Rated Ally       39   | .   .   .   .   .   39  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               3184 | 6    335  68   122  11   1556 1086 
Spaces Moved               2132 | 6    204  57   95   10   1189 571  
  Core                     13   | .    13   .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2119 | 6    191  57   95   10   1189 571  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  120  120  120  120  120  
  Average Speed            137  | 120  125  120  120  120  129  164  
  Slowest Speed            200  | 120  200  120  120  120  130  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 2    42   28   12   4    90   76   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    .    .    .    5    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Total                      2266 | 5    246  56   103  9    1207 640  
  Wait                     14   | .    1    .    8    .    .    5    
  Move                     2126 | 5    203  56   94   9    1188 571  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  16   | .    6    .    1    .    4    5    
  Fast Attach              10   | .    2    .    .    .    5    3    
  Attach                   4    | .    .    .    .    .    .    4    
  Detach                   2    | .    1    .    .    .    .    1    
  Swap                     7    | .    2    .    .    .    4    1    
  Drop                     19   | .    8    .    .    .    6    5    
  Fire                     65   | .    23   .    .    .    .    42   
  Melee                    3    | .    .    .    .    .    .    3    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: Exi / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Junkyard       | Discovered new exit (range 3)
    7 | -11/Junkyard       | Entered Materials
  266 | -10/Materials      | Discovered new exit (range 14)
  303 | -10/Materials      | Build established: Mutant
  342 | -10/Materials      | Entered Mines
  390 | -10/Mines          | Discovered new exit (range 12)
  402 | -10/Mines          | Learned Materials trap positions
  410 | -10/Mines          | Entered Materials
  410 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  410 | -9/Materials       | Discovered new exit (range 8)
  411 | -9/Materials       | Loaded intel: 15 trap records
  532 | -9/Materials       | Entered Mines
  533 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  537 | -9/Mines           | Identified exit to Exiles
  543 | -9/Mines           | Entered Zion
  714 | -7/Zion            | Discovered new exit (range 16)
 1223 | -7/Zion            | Given the Hacking Drone Bay
 1223 | -7/Zion            | Found Prototype Device
 1224 | -7/Zion            | Identified Hacking Drone Bay
 1304 | -7/Zion            | Build established: Derelict-Mutant
 1386 | -7/Zion            | Imprinted
 1388 | -7/Zion            | Declared Zion's savior
 1648 | -7/Zion            | Visited the Megawrench Repair Shop
 1648 | -7/Zion            | Megawrench repaired 4 parts
 2099 | -7/Zion            | Entered Proximity Caves
 2133 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2323 | -6/Proximity Caves | Learned 4 Factory zone layouts
 2484 | -6/Proximity Caves | Lost 3 parts (1p2n)
 2645 | -6/Proximity Caves | Learned Factory trap positions
 2851 | -6/Proximity Caves | Build established: Scavenger-Mutant
 3160 | -6/Proximity Caves | Core integrity fell below 50%
 3185 | -6/Proximity Caves | Self-destructed

 Last Messages 
---------------
03172_ System corrupted by crushing effect (+3).
03172_ System corrupted by crushing effect (+1).
03172_ Core Shielding destroyed.
03173_ Critical hit (Burn: +37).
03174_ B-48 Gladiator suffers critical hit (Burn).
03174_ Lgt. Treads melted.
03174_ B-48 Gladiator destroyed.
03174_ Switching to secondary target: G-50 Soldier.
03177_ G-50 Soldier suffers critical hit (Burn).
03181_ Rnf. Deuterium Engine fries itself beyond repair.
03182_ Imp. Light Armor Plating fries itself beyond repair.
03183_ G-50 Soldier suffers critical hit (Burn).
03183_ G-50 Soldier overheating.
03184_ Overheating: System interference.
03184_ Hvy. Beamcaster temporarily disabled.
03184_ Critical hit (Burn: +37).
03184_ Aluminum Leg destroyed.
03185_ Autogun broken.
03185_ Overheating: Short circuit.
03185_ System corrupted: Hvy. Beamcaster fused.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InsulationShrapnelFlail
  Manual?         0
Play Time         00:31:50
  Cumulative      176.1 hours
  Start           2023.09.08 @ 19:52:13
  End             2023.09.08 @ 22:57:17
Sessions          4
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          102
  Rogue           66
  Adventurer      36
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             56
Gallery%          53
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a40eaedb-81ad-45d6-a66d-f1b41e34c812