Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.30 @ 21:02:21 Player: Vivisector9999 Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (88) 440 Value Destroyed (3223) 3223 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1345) 1345 TOTAL SCORE: 10068 Bonus ------- Pacifist 200 High Alert Combat Kills 83 Follower Combat Kills 462 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 118/300 Energy 100/100 System Corruption 27% Temperature Cool (26) Movement Hovering (80) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Combat Airjet > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Medium Treads Armored Medium Treads > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Hardened Heavy Armor Plating Heart of Steel > --- WEAPON ----------- Phase Cannon Heavy Phase Cannon KE Penetrator Power Maul > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Neutrino Core Combat Airjet Gravmag Array Gyrokinetic Inverter Advanced Power Amplifier Cooled Plasma Cannon Advanced Assault Cannon [Rating: 82] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Hover Unit Combat Airjet Utility Large Storage Unit Device Heart of Steel Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Special Weapon Molecular Deconstructor Impact Weapon Power Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . Utility 5 | . . . 1 . 1 . . . . . 2 1 Weapon 2 | . . . 1 . . . . . . . . 1 Parts Attached 117 | 5 3 1 10 3 28 14 4 6 2 9 12 20 Power 13 | 1 . . . 1 3 3 . . . 2 . 3 Engine 6 | 1 . . . . 1 2 . . . 1 . 1 Core 7 | . . . . 1 2 1 . . . 1 . 2 Reactor . | . . . . . . . . . . . . . Propulsion 29 | 2 . . 1 . 6 4 1 2 . 6 1 6 Treads 7 | 2 . . 1 . 2 . . . . . 1 1 Leg 17 | . . . . . 4 4 1 2 . 6 . . Wheel . | . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . 5 Flight . | . . . . . . . . . . . . . Utility 23 | . 2 . 3 . 6 2 1 2 2 . 4 1 Device 4 | . . . . . . . . 1 1 . 1 1 Storage 2 | . 2 . . . . . . . . . . . Processor 3 | . . . 1 . 1 1 . . . . . . Hackware . | . . . . . . . . . . . . . Protection 14 | . . . 2 . 5 1 1 1 1 . 3 . Artifact . | . . . . . . . . . . . . . Weapon 52 | 2 1 1 6 2 13 5 2 2 . 1 7 10 Energy Gun 11 | 1 . . . . 5 3 . . . . . 2 Energy Cannon 14 | . 1 . . . 3 . . . . . 4 6 Ballistic Gun 10 | 1 . . 3 1 1 . 1 . . . 2 1 Ballistic Cannon 7 | . . . 1 1 1 1 . 1 . . 1 1 Launcher 7 | . . 1 2 . 2 1 1 . . . . . Special Weapon 1 | . . . . . . . . 1 . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . Unidentified Prototypes 6 | . . . . . 1 . . 2 1 . . 2 Parts Lost 40 | . . . . . 13 . . 2 . . 4 21 Power 6 | . . . . . 2 . . . . . . 4 Propulsion 7 | . . . . . 1 . . 1 . . 2 3 Utility 7 | . . . . . 1 . . . . . 2 4 Weapon 20 | . . . . . 9 . . 1 . . . 10 Highest Loss Streak 13 | . . . . . 5 . . 2 . . 2 13 Average Slot Usage (%) 91 | . 95 100 100 99 85 98 100 92 92 92 87 59 Engine 6 | . 14 14 11 9 . 7 7 7 7 10 6 2 Core 5 | . . . . 1 7 7 7 7 7 4 6 7 Treads 6 | . 28 28 22 22 17 . . . . . 1 5 Leg 19 | . . . . . 7 30 30 29 30 30 21 . Storage 8 | . 23 28 11 11 9 7 7 7 7 7 6 2 Processor 10 | . . . . . 9 13 15 15 15 15 9 2 Protection 9 | . . . 20 22 11 8 7 7 7 7 13 2 Energy Gun 3 | . 12 . . . 2 15 7 . . . . 2 Energy Cannon 2 | . 1 14 11 11 3 . . . . . 3 8 Ballistic Gun 2 | . 14 5 7 7 . . 4 . . . 5 2 Ballistic Cannon 6 | . . . 7 13 10 5 7 5 7 1 3 2 Launcher 1 | . . 9 7 . 5 . 2 1 . . . . Special Weapon 2 | . . . . . . . . 6 7 7 . . Impact Weapon 1 | . . . . . . . . . . 5 6 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 89 | 9 28 29 36 40 58 49 56 56 52 56 85 89 Greatest Support 80 | 40 40 40 43 43 63 68 76 76 73 80 80 66 Greatest Overweight (x) 4 | . . . . . 4 . . . . . 2 3 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 4 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 4 9 10 10 10 10 10 10 10 10 10 10 6 Most Carried 10 | 3 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 1 6 10 9 10 9 9 9 9 9 9 9 6 Final Capacity 10 | 4 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 3 10 10 10 10 10 10 10 10 10 10 10 1 Class Distribution -------------------- 35% | Gunner 16% | Messiah-Mutant 13% | Tank 12% | Messiah-Gunner 9% | Mutant 3% | Messiah-Tank 3% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Matter Collected 2196 | 236 . 46 183 196 368 79 252 162 20 95 79 480 Remotely . | . . . . . . . . . . . . . Salvage Created 2973 | . . . 232 204 1003 79 407 351 . . 121 576 Parts 174 | . . . 25 18 63 4 13 27 . . . 24 Haulers Intercepted 1 | . . . . . . . 1 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . 6 26 . 8 . . Prevented 21 | . . . . . . . 9 . . 12 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 71 | . . . 6 11 24 2 6 6 . . 2 14 Guns 12 | . . . . 1 9 . 1 . . . . 1 Cannons 32 | . . . 4 10 8 2 1 . . . 1 6 AOE 17 | . . . 2 . 6 . 2 . . . . 7 Classes Destroyed 14 | . . . 6 . 3 1 2 1 . . . 1 Worker 5 | . . . 1 . 2 . . . . . . 2 Builder 5 | . . . . . 4 . . . . . . 1 Hauler 1 | . . . . . . . 1 . . . . . Recycler 2 | . . . 1 . . . . . . . . 1 Drone 1 | . . . . . . . 1 . . . . . Watcher 4 | . . . 2 . 1 . . . . . 1 . Swarmer 22 | . . . 2 8 8 . . . . . . 4 Grunt 31 | . . . 3 3 13 . 4 . . . . 8 Brawler 1 | . . . . . 1 . . . . . . . Duelist 1 | . . . . . . . . . . . . 1 Sentry 4 | . . . 1 . . 1 . . . . 2 . Specialist 3 | . . . . . . . . 3 . . . . Hunter 5 | . . . . . 2 . 1 2 . . . . Programmer 3 | . . . . . . 1 . 1 . . . 1 Best Kill Streak 11 | . . . 4 3 8 1 4 6 . . 1 11 Combat Bots Only 8 | . . . 3 3 5 1 4 6 . . 1 8 Max Kills in Single Turn 10 | . . . 2 1 3 1 1 1 . . 1 10 Gunslinging . | . . . . . . . . . . . . . Exploded 7 | . . . 2 . 2 . 1 . . . . 7 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Damage Taken 8348 | . . . 160 261 2188 173 265 791 . 143 1478 2889 Core 1921 | . . . . 18 206 17 . 40 . . 627 1013 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 79 | 100 . 100 . 95 62 . . . . 91 26 . Volleys Fired 198 | . 2 . 11 20 78 5 16 13 . 1 14 38 Largest 3 | . 2 . 3 3 3 3 3 2 . 1 2 3 Hottest 248 | . 70 . 120 143 127 174 139 55 . . 180 248 Shots Fired 363 | . 4 . 33 60 112 15 35 14 . 1 18 71 Gun 134 | . 4 . 7 16 55 10 15 1 . . 8 18 Cannon 190 | . . . 18 44 49 5 11 . . . 10 53 Launcher 26 | . . . 8 . 8 . 9 1 . . . . Special 13 | . . . . . . . . 12 . 1 . . Kinetic 117 | . 2 . 14 40 24 5 11 . . . 8 13 Thermal 183 | . 2 . 11 20 80 8 . . . . 10 52 Explosive 11 | . . . 8 . 3 . . . . . . . Electromagnetic 39 | . . . . . 5 2 24 2 . . . 6 Robot Hit Streak 16 | . 1 . 7 14 16 13 6 10 . . 6 9 Robot Miss Streak 8 | . 2 . 4 3 4 2 2 2 . 1 3 8 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 Shots Hit Robots 205 | . 1 . 14 31 73 12 19 11 . 1 15 28 Core Hits 125 | . 1 . 15 14 51 4 9 1 . . 3 27 Critical Hits 4 | . . . . . . 1 . . . . 1 2 Critical Kills 1 | . . . . . . 1 . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . 1 2 Melee Attacks 52 | . . . . . 3 . . . . 2 42 5 Impact 49 | . . . . . . . . . . 2 42 5 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8009 | . 26 . 533 475 2139 214 830 81 . 48 516 3147 Guns 1451 | . 26 . 20 29 691 105 237 . . . 151 192 Cannons 2663 | . . . 195 446 679 109 109 . . . 276 849 Explosions 3514 | . . . 318 . 739 . 484 81 . . . 1892 Melee 274 | . . . . . . . . . . 48 89 137 Ramming 107 | . . . . . 30 . . . . . . 77 Kinetic 901 | . 13 . 73 230 142 109 109 . . . 151 74 Thermal 5079 | . 13 . 142 245 1281 101 190 . . . 276 2831 Explosive 642 | . . . 318 . 324 . . . . . . . Electromagnetic 1006 | . . . . . 362 4 531 81 . . . 28 Impact 274 | . . . . . . . . . . 48 89 137 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 27 | . . . . . . 1 1 5 5 . 3 27 Average Corruption 2 | . . . . . . 1 1 4 5 . 3 15 Corruption Purged . | . . . . . . . . . . . . . Effects 31 | . . . . . . . 7 11 3 . 4 6 Message Errors 8 | . . . . . . . 4 3 . . 1 . Matter Fused 10 | . . . . . . . . 6 . . 2 2 Heat Flow Errors 1 | . . . . . . . . 1 . . . . Energy Discharges 4 | . . . . . . . 1 . 2 . 1 . Data Loss (minor) 3 | . . . . . . . 1 1 1 . . . Data Loss (major) 2 | . . . . . . . . . . . . 2 Targeting Errors 3 | . . . . . . . 1 . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 454 | . . . 47 . 6 . 2 . . 39 6 354 Projectiles 21 | . . . . . . . . . . . . 21 Explosions 341 | . . . 47 . 6 . 2 . . . . 286 Melee 92 | . . . . . . . . . . 39 6 47 Knockbacks 6 | . . . . 1 2 . . . . 1 . 2 Impact 3 | . . . . . . . . . . 1 . 2 Kinetic 3 | . . . . 1 2 . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 212 | . . . 40 . 40 . 14 16 . . . 102 Shots 7 | . . . 2 . 2 . 1 1 . . . 1 Rammed 29 | . . . . . 9 . . . . . . 20 Targets Rammed 30 | . . . . . 10 . . . . . . 20 Kicked 1 | . . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 673 | . 9 . 170 346 605 368 458 158 . 4 673 653 Average Temperature 176 | . 6 . 68 126 170 164 149 64 . 4 170 284 Received Heat Transfer 1539 | . . . 30 18 630 36 57 45 . 27 234 462 Effects 118 | . . . . . 19 2 5 . . . 54 38 Shutdowns 35 | . . . . . 4 . 3 . . . 15 13 Energy Bleed 11 | . . . . . 2 . 2 . . . 3 4 Interference 24 | . . . . . 4 2 . . . . 13 5 Matter Decay 10 | . . . . . 4 . . . . . 3 3 Short Circuit 6 | . . . . . 2 . . . . . 2 2 Damage (minor) 8 | . . . . . . . . . . . 1 7 Damage (major) 16 | . . . . . 3 . . . . . 13 . Damage (core) 8 | . . . . . . . . . . . 4 4 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 . . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . . Parts Fried 8 | . . . . . 2 . 4 . . . 1 1 Impact Corruptions 4 | . . . . . . . . . . 1 1 2 Robots Melted 1 | . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Melted 10 | . . . . 2 3 1 . . . . 2 2 Heat Transferred 6353 | . 37 . 296 518 2492 222 150 . . . 324 2314 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Peak Influence 789 | . 15 5 209 193 318 149 . . . . 223 789 Average Influence 108 | . 9 5 123 70 125 78 . . . . 63 238 Maximum Alert Level 3 | . . . 1 . 1 . . . . . 1 3 Low Security (%) 81 | 100 100 100 76 100 79 100 . . . . 94 70 Level 1 2 | . . . 23 . 20 . . . . . 5 . Level 2 . | . . . . . . . . . . . . . Level 3 14 | . . . . . . . . . . . . 28 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . . . 1 . 6 3 . . . . 2 1 Investigation 4 | . . . 1 . 3 . . . . . . . Extermination 3 | . . . . . . 1 . . . . 1 1 Reinforcement 6 | . . . . . 3 2 . . . . 1 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Distress Signals 1 | . . . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 104 | . 2 . 11 14 31 3 11 6 . 11 3 12 Peak Tracking Total 5 | . 2 . 3 4 4 2 5 4 . 4 1 5 Tactical Retreats 12 | . . . 1 3 . . 5 . . 1 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 4 | . . . 1 . 3 . . . . . . . Indirectly 2 | . . . . . 2 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 13 | . . . . . . . 13 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 37 | . . . 1 1 3 . . 1 . . 6 25 Max in Single Turn 25 | . . . 1 1 1 . . 1 . . 6 25 Garrison Access 1 | . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 17 | . 2 . 2 . 4 6 1 . . . . 2 Terminals 8 | . 1 . 2 . 1 4 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 Recycling Units 4 | . 1 . . . 1 1 . . . . . 1 Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . Total Hacks 40 | . 3 . 6 . 16 10 1 . . . . 4 Successful 20 | . 1 . 2 . 8 4 1 . . . . 4 Failed 20 | . 2 . 4 . 8 6 . . . . . . Catastrophic 4 | . . . 2 . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 22 | . 2 . 3 . 6 3 . 1 2 . 3 2 Terminals 23 | . 1 . 6 . 8 8 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 2 Recycling Units 9 | . 2 . . . 4 1 . . . . . 2 Scanalyzers 2 | . . . . . 2 . . . . . . . Garrison Access 3 | . . . . . 2 1 . . . . . . Terminal Hacks 9 | . . . 2 . 3 3 1 . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . Open Door 1 | . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . Alert Level 2 | . . . 1 . 1 . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . Locate Traps 2 | . . . 1 . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . 1 Recycling Unit Hacks 6 | . 1 . . . 2 1 . . . . . 2 Report Inventory 4 | . 1 . . . 1 1 . . . . . 1 Retrieve Components 2 | . . . . . 1 . . . . . . 1 Scanalyzer 2 | . . . . . 2 . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 16 | . 2 . 2 . 3 7 . . . . . 2 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 Time 56 | . . . . . . . . . . . . 56 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 4 | . . . . . 3 . . . . . . 1 Parts Scanalyzed 1 | . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . . parse_system 1 | . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Total Allies 10 | . . . . 3 . . . . 7 . . . Largest Group 7 | . . . . 3 3 . . . 7 7 2 . Highest-Rated Group 235 | . . . . 40 40 . . . 235 235 72 . Highest-Rated Ally 39 | . . . . 16 16 . . . 39 39 39 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 62 | . . . . . 27 . . . . 33 2 . Total Damage 1725 | . . . . . 334 . . . . 1344 47 . Kills 22 | . . . . . 7 . . . . 14 1 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . 2 . . 1 3 2 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Turns Passed 8497 | 81 171 143 402 552 1075 916 963 688 1216 1090 529 671 Spaces Moved 5506 | 43 95 89 212 292 480 697 721 513 960 784 219 401 Core 2 | 2 . . . . . . . . . . . . Treads 1264 | 41 95 89 212 292 351 . . . . . 43 141 Legs 3980 | . . . . . 129 697 721 513 960 784 176 . Wheels . | . . . . . . . . . . . . . Hover 260 | . . . . . . . . . . . . 260 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 120 125 122 122 120 120 62 Average Speed 130 | 154 160 160 160 160 160 122 125 122 122 121 138 106 Slowest Speed 240 | 160 160 160 160 160 240 125 125 125 122 122 200 220 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . 1 2 Exploration Rate (%) 41 | 5 24 29 27 50 39 24 86 63 93 86 5 10 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . Known Exits Taken 2 | . . . . . 1 . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 1 1 1 1 . . Scrap Searched 12 | . . 1 . . . . 2 4 3 2 . . Spaces Dug 35 | . . . . . . . . . . . 31 4 Terrain Destroyed 279 | . . . 47 . 45 1 7 . . . 54 125 Melee 33 | . . . . . . . . . . . 31 2 Projectile 25 | . . . . . 8 1 3 . . . 1 12 AOE 221 | . . . 47 . 37 . 4 . . . 22 111 Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Total 6446 | 58 111 89 255 336 677 749 758 547 1005 920 363 578 Wait 335 | 3 . . 1 17 21 10 4 4 38 111 67 59 Move 5492 | 42 94 88 211 291 479 696 720 512 959 783 217 400 Hop . | . . . . . . . . . . . . . Pick Up 114 | 8 10 . 11 1 31 10 4 6 3 5 4 21 Fast Attach 23 | . 1 . 1 3 8 2 1 1 . 1 4 1 Attach 53 | 5 2 . 4 . 16 4 . 2 . . 5 15 Detach 4 | . . . . . . 1 . . . . 2 1 Swap 41 | . . 1 5 . 4 8 3 3 2 8 3 4 Drop 101 | . 2 . 11 4 27 13 9 6 3 9 4 13 Fire 198 | . 2 . 11 20 78 5 16 13 . 1 14 38 Melee 52 | . . . . . 3 . . . . 2 42 5 Ram 20 | . . . . . . . . . . . . 20 Kick 2 | . . . . . 2 . . . . . . . Crush 8 | . . . . . 8 . . . . . . . Escape Stasis 2 | . . . . . . . . . . . 1 1 Rewire 1 | . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 7) 253 | -10/Materials | Entered Mines 329 | -10/Mines | Build established: Mutant 357 | -10/Mines | Discovered new exit (range 8) 396 | -10/Mines | Entered Materials 396 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 726 | -9/Materials | Build established: Tank 744 | -9/Materials | Discovered new exit (range 13) 798 | -9/Materials | Entered Mines 805 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 938 | -9/Mines | Learned Materials stockpile data 1116 | -9/Mines | Discovered new exit (range 14) 1128 | -9/Mines | Learned location of 1 exit from Materials 1196 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1249 | -9/Mines | Discovered new exit (range 4) 1337 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1350 | -9/Mines | Entered Materials 1350 | -8/Materials | Accompanied by 3 allies 1350 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1351 | -8/Materials | Identified exit to Factory 2093 | -8/Materials | Lost 3 parts (1p2w) 2402 | -8/Materials | Lost 5 parts (1p4w) 2425 | -8/Materials | Entered Factory 2425 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3182 | -7/Factory | Build established: Gunner 3317 | -7/Factory | Discovered new exit (range 7) 3341 | -7/Factory | Entered Lower Caves 3466 | -7/Lower Caves | Found Prototype Device 3517 | -7/Lower Caves | Spotted B-75 Beast 3846 | -7/Lower Caves | Learned location of 1 exit from Factory 4270 | -7/Lower Caves | Discovered new exit (range 18) 4304 | -7/Lower Caves | Entered another Lower Caves area 4308 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4351 | -7/Lower Caves | Found Prototype Special Weapon 4358 | -7/Lower Caves | Identified Molecular Deconstructor 4378 | -7/Lower Caves | Discovered new exit (range 21) 4423 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 4430 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 4907 | -7/Lower Caves | Learned Factory terminal intel 4915 | -7/Lower Caves | Learned 4 Factory zone layouts 4937 | -7/Lower Caves | Encountered a Warlord checkpoint 4943 | -7/Lower Caves | Learned Factory stockpile data 4976 | -7/Lower Caves | Discovered new exit (range 5) 4992 | -7/Lower Caves | Entered Zion 5069 | -7/Zion | Found Prototype Device 5070 | -7/Zion | Identified Phasing AFG 5099 | -7/Zion | Discovered new exit (range 15) 5119 | -7/Zion | System corruption cleaned by Quarantine Array 5278 | -7/Zion | Learned location of Armory (-4) 5321 | -7/Zion | Learned Factory emergency access door positions 5377 | -7/Zion | Learned Factory emergency access door positions 5529 | -7/Zion | Received a hallucinogenic algorithm 5680 | -7/Zion | Imprinted 5682 | -7/Zion | Declared Zion's savior 5975 | -7/Zion | Build established: Messiah-Gunner 6031 | -7/Zion | Gained Derelict followers 6208 | -7/Zion | Entered Proximity Caves 6208 | -6/Proximity Caves | Accompanied by 7 allies 6522 | -6/Proximity Caves | Learned 8 Factory zone layouts 6785 | -6/Proximity Caves | Build established: Messiah-Mutant 7273 | -6/Proximity Caves | Discovered new exit (range 10) 7298 | -6/Proximity Caves | Entered Factory 7298 | -6/Factory | Accompanied by 2 allies 7298 | -6/Factory | Evolved 2 slots: Utility x2 7299 | -6/Factory | Identified exit to Factory 7300 | -6/Factory | Identified exit to Lower Caves 7303 | -6/Factory | Loaded intel: 20 terminal locations 7567 | -6/Factory | Crushed by falling debris 7689 | -6/Factory | Core integrity fell below 50% 7827 | -6/Factory | Entered another Factory area 7827 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7828 | -5/Factory | Identified exit to Extension 7921 | -5/Factory | Identified Heart of Steel 8196 | -5/Factory | Lost 8 parts (1p1n3u3w) 8290 | -5/Factory | Repaired Gyrokinetic Inverter 8304 | -5/Factory | Core integrity fell below 50% 8324 | -5/Factory | Destroyed 8 combat bots 8429 | -5/Factory | Crushed by falling debris 8443 | -5/Factory | Crushed by falling debris 8443 | -5/Factory | System corruption reached 10% 8479 | -5/Factory | Core integrity fell below 20% 8498 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 08484_ Destabilizing: Short circuit. 08485_ Slammed into P-70 Sage. 08486_ System corrupted: Matter fused (-9). 08486_ Hvy. Phase Cannon destroyed. 08486_ Slammed into P-70 Sage. 08486_ Destabilizing: System interference. 08486_ Lrn. Proton Cannon temporarily disabled. 08487_ Slammed into P-70 Sage. 08488_ Lrn. Proton Cannon destroyed. 08488_ Slammed into P-70 Sage. 08491_ Destabilizing: System corrupted (+2). 08492_ Slammed into P-70 Sage. 08492_ Gyrokinetic Inverter destroyed. 08492_ System corrupted by crushing effect (+2). 08494_ Slammed into P-70 Sage. 08494_ Neutrino Core destroyed. 08495_ Slammed into P-70 Sage. 08496_ Broken Lgt. Angular Momentum Engine destroyed. 08496_ Slammed into P-70 Sage. 08497_ Destabilizing: System corrupted (+2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????############???????????????? | | ??????????????????????# """"" ###??????????????? | | ??????????????????????# ""T"" ; ##?????????????? | | ??????????????????????# @ | !####????????+?+??? | | ??????????????????????# p ! ! ####?????????????? | | ##########################;##;;#????????????????? | | #####????????????????? | | ################################?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# """""" #?????????????????? | | ??????????????????# """""" #?????????????????? | | ??????????????????# """""" #?????????????????? | | ??????????????????# """""" #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# """""" #?????????????????? | | ??????????????????# """""" #?????????????????? | | ??????????????????# """""" #?????????????????? | | ??????????????????# """""" #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????#######+######?????????????????? | | ??????????############# #????????????????????? | | ????????? #????????????????????? | | ????????? #????????????????????? | | ????????? ^ #????????????????????? | | ??????????#########+### #????????????????????? | | ??????????????????????## ############??????????? | | ???????????????????????# ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 32 Energy Capacity 365 Matter Stores 300 Matter Capacity 400 Sight Range 22 Terrain Scan Density 10 Armor Coverage 825 Resistance: EM 15 Evasion (%) 52 Targeting Accuracy 5 Armor Integrity Analysis 33 Recoil Reduction 3 Particle Charging 20 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction It Was An Accident, I Swear Leap Before You Look Part-time Excavator Quick And Dirty Remodeling Challenges ------------ None Game ------ Seed GravmagThermalCutter Manual? 0 Play Time 03:03:56 Cumulative 16.6 hours Start 2020.06.29 @ 21:36:13 End 2020.06.30 @ 21:02:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 14 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06f734b1-1397-406d-b8e7-7b5c257b6e7f