Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.23 @ 21:48:06 Player: Malakyel Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1781) 1781 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4431 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Visual Processing Unit Transport Network Coupler Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Compact Battery (300) Salvage Targeting Computer Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Disposable Heat Sink High-capacity Storage Unit Visual Processing Unit Transport Network Coupler > --- WEAPON ----------- Heavy Assault Rifle Minigun Katana > --- INVENTORY -------- Light Treads Compact Battery Salvage Targeting Computer Melee Analysis Suite Beam Rifle Advanced Beam Cannon Assault Rifle Assault Rifle Rocket Launcher Datajack Heavy Mace [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Utility Transport Network Coupler Device Disposable Heat Sink Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . 1 . 1 Propulsion 1 | . . . . 1 Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 92 | 6 11 49 21 5 Power 11 | 1 2 6 2 . Engine 7 | 1 2 3 1 . Core 4 | . . 3 1 . Reactor . | . . . . . Propulsion 21 | 2 2 9 6 2 Treads 8 | . . 5 2 1 Leg 7 | . 2 . 4 1 Wheel 2 | 2 . . . . Hover 4 | . . 4 . . Flight . | . . . . . Utility 12 | 1 3 5 3 . Device 1 | . . 1 . . Storage 5 | 1 1 3 . . Processor 5 | . 2 1 2 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 48 | 2 4 29 10 3 Energy Gun 4 | . . 3 . 1 Energy Cannon 2 | . . 1 1 . Ballistic Gun 24 | 2 3 14 5 . Ballistic Cannon . | . . . . . Launcher 9 | . 1 7 1 . Special Weapon . | . . . . . Impact Weapon 4 | . . 2 1 1 Slashing Weapon 2 | . . . 2 . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . . 2 . 1 Unidentified Prototypes 3 | . . 3 . . Parts Lost 41 | . 2 15 16 8 Power 10 | . 1 5 4 . Propulsion 14 | . 1 5 4 4 Utility 2 | . . . 2 . Weapon 15 | . . 5 6 4 Highest Loss Streak 8 | . 2 6 7 8 Average Slot Usage (%) 88 | . 99 92 89 47 Engine 9 | . 14 9 3 . Core 4 | . . 6 8 . Treads 11 | . . 17 13 2 Leg 5 | . 14 . 3 6 Wheel 3 | . 12 . . . Hover 1 | . . 2 . . Device 4 | . . 7 7 . Storage 11 | . 14 12 9 7 Processor 14 | . 13 12 15 23 Ballistic Gun 18 | . 27 17 18 . Naked Turns . | . . . . . Heaviest Build 52 | 10 25 48 52 37 Greatest Support 46 | 26 26 46 46 28 Greatest Overweight (x) 10 | . 1 3 2 10 Average Overweight (x) . | . . . 1 3 Largest Inventory Capacity 12 | 6 10 12 12 12 Average Capacity 10 | 5 7 11 12 12 Most Carried 12 | 4 10 12 12 6 Average Carried 8 | 2 7 10 10 3 Final Capacity 12 | 6 10 12 12 12 Final Carried 12 | 4 10 12 5 3 Class Distribution -------------------- 72% | Mutant 21% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1969 | 254 360 941 289 125 Remotely . | . . . . . Salvage Created 1898 | . 401 977 464 56 Parts 104 | . 22 65 16 1 Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 41 | . 6 24 10 1 Melee 1 | . . 1 . . Guns 25 | . 5 11 8 1 AOE 15 | . 1 12 2 . Classes Destroyed 11 | . 4 6 1 . Worker 4 | . . 4 . . Builder 3 | . . 3 . . Hauler 2 | . 1 1 . . Recycler 2 | . 1 1 . . Operator 1 | . . 1 . . Watcher 5 | . 2 3 . . Swarmer 3 | . . 3 . . Grunt 27 | . 6 16 5 . Brawler 1 | . . 1 . . Duelist 3 | . . . 2 1 Sentry 7 | . . 4 3 . Best Kill Streak 7 | . 2 7 7 1 Combat Bots Only 7 | . 2 6 7 1 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging 1 | . . . 1 . Exploded 2 | . 1 2 2 . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5770 | . 356 2111 1880 1423 Core 1464 | . 45 327 388 704 Absorbed by Shields . | . . . . . Core Remaining (%) 57 | 100 82 18 29 . Volleys Fired 174 | 1 54 76 35 8 Largest 3 | 2 2 2 3 1 Hottest 68 | 40 50 68 68 56 Shots Fired 322 | 2 108 127 77 8 Gun 293 | 2 105 112 66 8 Cannon 7 | . . . 7 . Launcher 22 | . 3 15 4 . Special . | . . . . . Kinetic 282 | 2 105 109 66 . Thermal 15 | . . . 7 8 Explosive 22 | . 3 15 4 . Electromagnetic 3 | . . 3 . . Robot Hit Streak 33 | . 8 7 33 4 Robot Miss Streak 6 | . 5 6 3 1 Penetration Max . | . . . . . Secondary Targets 6 | . 1 2 3 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 209 | . 47 82 61 19 Core Hits 106 | . 21 57 25 3 Critical Hits 4 | . 2 1 1 . Critical Kills 2 | . . 1 1 . Critical Parts Destroyed 2 | . 2 . . . Melee Attacks 34 | . . 12 8 14 Impact 22 | . . 9 3 10 Slashing 6 | . . . 5 1 Piercing . | . . . . . Sneak Attacks 4 | . . 4 . . Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . . 1 Damage Inflicted 4998 | . 637 2701 1243 417 Guns 2301 | . 540 997 665 99 Cannons 144 | . . . 144 . Explosions 1859 | . 91 1479 289 . Melee 680 | . . 217 145 318 Ramming 14 | . 6 8 . . Kinetic 2135 | . 540 930 665 . Thermal 308 | . . 65 144 99 Explosive 1794 | . 91 1414 289 . Electromagnetic 67 | . . 67 . . Impact 575 | . . 217 74 284 Slashing 105 | . . . 71 34 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 180 | . . 137 26 17 Projectiles 26 | . . . 26 . Explosions 94 | . . 94 . . Melee 60 | . . 43 . 17 Knockbacks 3 | . . 1 . 2 Impact 3 | . . 1 . 2 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 284 | . 2 140 142 . Shots 9 | . . 5 4 . Rammed 4 | . 3 1 . . Targets Rammed 4 | . 3 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 198 | . 30 114 198 3 Average Temperature 50 | . 8 31 82 3 Received Heat Transfer 2595 | . 201 846 819 729 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . 1 . 1 Impact Corruptions 3 | . . 2 . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 568 | . . 50 259 259 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 324 | . 154 324 311 69 Initial 87 | . . . 87 29 Average 136 | . 58 191 162 42 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 63 | 100 100 40 52 100 Level 1 36 | . . 59 47 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 4 2 . Investigation 4 | . 1 2 1 . Extermination . | . . . . . Reinforcement 4 | . 1 2 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 2 | . . 1 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 67 | . 12 32 14 9 Peak Tracking Total 6 | . 3 6 4 3 Tactical Retreats 7 | . 1 . 1 5 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . 1 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 9 | . . 7 2 . Max in Single Turn 3 | . . 3 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 9 | . 4 3 2 . Terminals 5 | . 2 1 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Total Hacks 25 | . 7 11 7 . Successful 17 | . 4 9 4 . Failed 8 | . 3 2 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 15 | . 3 5 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 4 . . . Scanalyzers 6 | . . 6 . . Garrison Access . | . . . . . Terminal Hacks 9 | . 1 4 4 . Record 7 | . 1 3 3 . Emergency Access Points 1 | . . . 1 . Dispatch Records 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 3 . . . Report Inventory 2 | . 2 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer 5 | . . 5 . . Insert Component 3 | . . 3 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 2 2 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 4 | . . 3 . 1 Non-combat 2 | . . 2 . . Combat 2 | . . 1 . 1 Robot Hacks Applied 5 | . . 3 . 2 parse_system 4 | . . 2 . 2 no_distress 1 | . . 1 . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3303 | 61 800 1663 435 344 Spaces Moved 1669 | 51 536 810 163 109 Core 33 | 8 . . . 25 Treads 888 | . . 705 133 50 Legs 333 | . 247 22 30 34 Wheels 332 | 43 289 . . . Hover 83 | . . 83 . . Flight . | . . . . . Fastest Speed 50 | 50 90 116 150 150 Average Speed 152 | 83 113 162 175 260 Slowest Speed 550 | 90 150 240 200 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 3 62 53 16 2 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug 8 | . . 8 . . Terrain Destroyed 149 | . 16 111 22 . Melee 2 | . . 2 . . Projectile . | . . . . . AOE 147 | . 16 109 22 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2075 | 67 631 1000 239 138 Wait . | . . . . . Move 1665 | 50 535 809 162 109 Hop . | . . . . . Pick Up 74 | 10 17 34 10 3 Fast Attach 2 | . . 1 1 . Attach 48 | 6 3 19 15 5 Detach 2 | . . 2 . . Swap 42 | . 8 29 5 . Drop 31 | . 11 17 3 . Fire 174 | 1 54 76 35 8 Melee 33 | . . 12 8 13 Ram 2 | . 2 . . . Kick 1 | . 1 . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 634 | -10/Materials | Discovered new exit (range 7) 681 | -10/Materials | Identified exit to Mines 802 | -10/Materials | Discovered new exit (range 5) 861 | -10/Materials | Identified exit to Materials 862 | -10/Materials | Entered another Materials area 862 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1091 | -9/Materials | Lost 5 parts (1p2n2w) 1310 | -9/Materials | Core integrity fell below 50% 1321 | -9/Materials | Lost 6 parts (2p1n3w) 1695 | -9/Materials | Build established: Scavenger-Mutant 1992 | -9/Materials | Lost 3 parts (2p1n) 2019 | -9/Materials | Discovered new exit (range 10) 2128 | -9/Materials | Build established: Mutant 2387 | -9/Materials | Core integrity fell below 20% 2525 | -9/Materials | Entered another Materials area 2525 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2740 | -8/Materials | Destroyed 7 combat bots 2743 | -8/Materials | Lost 3 parts (1p1n1u) 2858 | -8/Materials | Lost 3 parts (1p2w) 2905 | -8/Materials | Core integrity fell below 50% 2928 | -8/Materials | Lost 7 parts (1p2n1u3w) 2957 | -8/Materials | Discovered new exit (range 3) 2960 | -8/Materials | Entered Factory 2960 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3197 | -7/Factory | Lost 8 parts (4n4w) 3210 | -7/Factory | Core integrity fell below 50% 3265 | -7/Factory | Core integrity fell below 20% 3304 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03086_ L-41 Fighter destroyed. 03102_ Beam Rifle destroyed. 03107_ Jacked G-47 Trooper... >>parse_system Reading system data... 03108_ Imp. Aluminum Leg destroyed. 03110_ Acquired Carbon-fiber Leg. 03111_ Acquired 56 matter. 03115_ Acquired Hvy. Mace. 03116_ G-47 Trooper heat short circuits Aluminum Leg. 03118_ Jacked G-47 Trooper... >>parse_system Reading system data... 03125_ Datajack destroyed. 03129_ Med. Treads destroyed. 03132_ K-01 Serf collects debris. 03154_ Hvy. Mace destroyed. 03155_ K-01 Serf collects debris. 03166_ Carbon-fiber Leg destroyed. 03228_ Acquired 69 matter. 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""# #??????? | | ?????????????????# ""# #??????? | | ?????????????????# # #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 50 Energy Generation 23 Energy Capacity 610 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Com. Battery | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Made in Tau Ceti IV Challenges ------------ None Game ------ Seed LinearWeaponElectrolaser Manual? 0 Play Time 00:55:03 Cumulative 6.3 hours Start 2021.12.23 @ 20:51:36 End 2021.12.23 @ 21:48:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80076ea1-5f55-4b50-b77e-2dc7ac6f60c0