Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.15 @ 00:46:26 Player: Ceorik Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (107) 535 Value Destroyed (3430) 3430 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2074) 2074 TOTAL SCORE: 9519 Bonus ------- Follower Combat Kills 74 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/700 Matter 230/300 Energy 81/1290 System Corruption 4% Temperature Cool (0) Movement Rolling (160) Ox4 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Assembled Alloy Leg Armored Huge Wheel > --- UTILITY (7) ------ Assembled Nanovents Assembled Nanovents Huge Storage Unit Assembled Biocell Array Assembled Alloy Armor GOLEM Unit > --- WEAPON (2) ------- Assembled Focal Cannon Rocket Array > --- INVENTORY (25) --- Light Angular Momentum Engine Neutrino Core Medium Treads Carbon-fiber Leg Experimental Heat Sink Large Storage Unit Compact Matter Pod (150) GOLEM Unit GOLEM Unit Wave Gun Zionite Laser-M Zionite Laser-M Zionite Laser-M Heavy Particle Cannon Plasma Cannon Cooled Particle Cannon Neutron Cannon Mini Assault Cannon Precision Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Huge Storage Unit Assembled Biocell Array Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Armored Huge Wheel Experimental Heat Sink Large Storage Unit Compact Matter Pod Improved Sensor Array Improved Signal Interpreter GOLEM Unit GOLEM Unit GOLEM Unit Zionite Laser-M Zionite Laser-M Zionite Laser-M Heavy Particle Cannon Plasma Cannon Cooled Particle Cannon Neutron Cannon Mini Assault Cannon Precision Grenade Launcher Rocket Array Remote Datajack [Rating: 109] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Compact Wheel Treads Improved Treads Leg Assembled Alloy Leg Wheel Compact Wheel Utility Hacking Suite Device Assembled Nanovents Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assembled Focal Cannon Energy Gun Medium Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . 2 1 2 . . . . Weapon . | . . . . . . . . . Parts Attached 114 | 7 5 21 22 28 2 11 16 2 Power 17 | 1 3 2 4 3 1 . 3 . Engine 11 | 1 3 2 2 2 . . 1 . Core 4 | . . . 2 1 1 . . . Reactor 2 | . . . . . . . 2 . Propulsion 26 | 2 2 8 3 7 1 1 2 . Treads 12 | 2 . 4 2 2 . 1 1 . Leg . | . . . . . . . . . Wheel 14 | . 2 4 1 5 1 . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 44 | 2 . 6 9 12 . 6 7 2 Device 17 | 1 . 1 2 6 . 2 4 1 Storage 5 | 1 . 2 1 . . . 1 . Processor 4 | . . . . 1 . 2 . 1 Hackware 4 | . . 2 1 1 . . . . Protection 14 | . . 1 5 4 . 2 2 . Artifact . | . . . . . . . . . Weapon 27 | 2 . 5 6 6 . 4 4 . Energy Gun 6 | 1 . 2 1 . . . 2 . Energy Cannon 5 | . . . . 2 . 2 1 . Ballistic Gun 7 | 1 . 1 3 2 . . . . Ballistic Cannon 3 | . . . 1 2 . . . . Launcher 5 | . . 2 . . . 2 1 . Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . . . 1 2 . 3 5 . Parts Lost 44 | . 2 4 10 14 1 . 11 2 Power 10 | . 1 1 3 2 1 . 2 . Propulsion 11 | . 1 1 2 4 . . 3 . Utility 18 | . . 1 3 7 . . 5 2 Weapon 5 | . . 1 2 1 . . 1 . Highest Loss Streak 6 | . 1 3 6 5 1 . 5 1 To Critical Strikes . | . . . . . . . . . Average Backups 18 | 3 7 12 17 23 23 23 22 18 Power 1 | . 1 1 1 2 1 1 . . Propulsion 2 | 1 1 3 2 2 3 3 2 1 Utility 6 | . 3 3 7 8 10 9 7 6 Weapon 6 | . 1 3 5 8 7 7 9 9 Tool/Special . | . . . . . . . . . Unused Backups 30 | . 5 2 5 4 . 2 3 9 Power 1 | . . . . . . . . 1 Propulsion 2 | . 1 . . . . . . 1 Utility 13 | . 4 . 3 1 . . 2 3 Weapon 12 | . . 2 2 3 . 1 1 3 Tool/Special 2 | . . . . . . 1 . 1 Average Slot Usage (%) 94 | . 100 99 98 94 99 93 88 89 Engine 6 | . 14 10 7 5 2 . 2 7 Core 1 | . . . 1 1 4 7 . . Treads 6 | . 16 10 9 6 2 . 4 . Leg 1 | . . . . . . . 4 8 Wheel 13 | . 11 11 17 14 20 22 8 5 Device 12 | . 14 6 5 12 15 12 13 22 Storage 10 | . 14 11 9 7 7 7 13 15 Processor 5 | . . . . 6 7 11 11 5 Hackware 9 | . . 21 21 15 15 7 . . Protection 6 | . . 4 8 6 7 7 8 6 Energy Gun 5 | . 14 13 8 . . . 6 . Energy Cannon 5 | . . . . 1 15 11 6 13 Ballistic Gun 4 | . 14 8 8 5 . . . . Ballistic Cannon 1 | . . . 1 6 . . . . Peak Build Rating 109 | 7 8 21 37 43 40 51 99 109 Average Rating 43 | 5 7 17 31 39 39 40 74 95 On Entrance 32 | . 7 8 20 34 40 40 48 99 Avg Prop Armor Cover (%) 8 | . 7 10 7 8 8 7 7 6 Naked Turns . | . . . . . . . . . Heaviest Build 136 | 13 15 90 100 106 106 133 136 129 Greatest Support 60 | 40 40 24 24 46 42 42 60 60 Greatest Overweight (x) 10 | 1 1 8 4 10 3 5 6 4 Average Overweight (x) 2 | . . 2 2 3 2 2 3 3 Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 25 25 Average Capacity 21 | 7 8 17 20 25 25 25 25 25 Most Carried 25 | 5 8 15 25 25 25 25 25 25 Average Carried 19 | 3 7 12 17 23 24 24 24 21 Final Capacity 25 | 8 8 15 25 25 25 25 25 25 Final Carried 25 | 5 8 15 25 25 24 22 25 22 Class Distribution -------------------- 35% | Hacker-Mutant 30% | Scavenger-Mutant 22% | Mutant 10% | Golem Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Pro Matter Collected 3500 | 294 339 448 552 709 94 103 627 334 Remotely 402 | . . . . 402 . . . . Salvage Created 4714 | 110 647 731 866 684 . . 1290 386 Parts 211 | 6 35 57 49 28 . . 24 12 Haulers Intercepted 4 | . 1 2 1 . . . . . Recyclers Shooed 12 | 2 1 5 . 4 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 8 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Pro Combat Hostiles Destroyed 132 | . 10 22 17 12 . . 65 6 Guns 45 | . 10 13 13 1 . . 8 . Cannons 21 | . . . 2 10 . . 4 5 AOE 60 | . . 9 1 1 . . 48 1 Classes Destroyed 18 | 2 5 3 1 3 . . 3 1 Worker 10 | . 2 2 5 1 . . . . Builder 1 | . . . . 1 . . . . Tunneler 3 | 1 . 1 1 . . . . . Hauler 4 | . 1 2 1 . . . . . Recycler 9 | 1 1 1 1 5 . . . . Mechanic 1 | . . 1 . . . . . . Operator 3 | . 2 1 . . . . . . Watcher 5 | . 2 1 . . . . . 2 Swarmer 16 | . . 13 3 . . . . . Grunt 25 | . 10 5 7 2 . . . 1 Brawler 1 | . . . . . . . . 1 Sentry 14 | . . 4 5 2 . . . 3 Hunter 3 | . . . 2 1 . . . . Programmer 4 | . . . . 3 . . . 1 Z-Light 3 | . . . . . . . 3 . Assembler 2 | . . . . . . . 2 . Assembled 60 | . . . . 4 . . 56 . Golem 5 | . . . . . . . 5 . Best Kill Streak 44 | 1 4 9 7 6 . . 44 2 Combat Bots Only 43 | . 3 8 3 2 . . 43 2 Max Kills in Single Turn 13 | 1 2 3 3 3 . . 13 2 Gunslinging 1 | . . 1 1 . . . . . Exploded 13 | . . 3 1 1 . . 13 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . 1 . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Pro Hostile Shots Fired 727 | . 48 92 142 278 14 . 108 45 Missed 215 | . 10 38 36 91 4 . 23 13 Hits 512 | . 38 54 106 187 10 . 85 32 Melee 17 | . . . . 11 . . 6 . Projectile 495 | . 38 54 106 176 10 . 79 32 Critical Strikes 12 | . . . 4 5 . . 1 2 Part Disruptions 7 | . . . . 6 . . 1 . Damage Taken 8144 | . 467 695 1824 2367 44 . 2050 697 Core 1195 | . 83 112 294 293 22 . 326 65 Absorbed by Shields 100 | . . . . 100 . . . . Redirected to Shielding 152 | . . . . . . . 152 . Ignored by Resistances 250 | . . . . 27 . . 108 115 Regen/Repaired (Parts) 480 | . . . . . . 480 . . Core Remaining (%) 71 | 100 66 72 46 . . . . . Volleys Fired 358 | 8 63 64 62 66 . 1 67 27 Largest 2 | 2 2 2 2 2 . 1 2 2 Hottest 146 | 70 70 121 111 75 . 75 146 50 Shots Fired 576 | 15 126 119 123 70 . 1 87 35 Gun 391 | 15 126 107 111 3 . . 29 . Cannon 141 | . . . 7 67 . 1 35 31 Launcher 43 | . . 12 4 . . . 23 4 Special 1 | . . . 1 . . . . . Kinetic 217 | 8 63 29 55 62 . . . . Thermal 296 | 7 63 78 64 8 . 1 44 31 Explosive 32 | . . 12 4 . . . 12 4 Electromagnetic 31 | . . . . . . . 31 . Robot Hit Streak 15 | 4 11 9 11 10 . . 13 15 Robot Miss Streak 4 | 4 4 3 4 4 . . 3 1 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 3 1 4 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 380 | 9 83 76 89 50 . . 47 26 Core Hits 353 | 3 34 44 44 27 . . 181 20 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 19 | 1 6 6 2 3 . . 1 . Burn 15 | 1 6 6 2 . . . . . Meltdown 1 | . . . . . . . 1 . Blast 3 | . . . . 3 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13790 | 111 1059 1687 2240 1600 . . 5449 1644 Guns 4235 | 111 1059 1060 1482 50 . . 473 . Cannons 3340 | . . . 141 1274 . . 680 1245 Explosions 6215 | . . 627 617 276 . . 4296 399 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2656 | 62 488 281 725 1100 . . . . Thermal 5017 | 49 571 779 1332 224 . . 817 1245 Explosive 5442 | . . 627 183 276 . . 3957 399 Electromagnetic 675 | . . . . . . . 675 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . 2 1 1 4 4 Average Corruption 3 | . . . . 1 1 1 3 4 Corruption Purged 2 | . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . Effects 46 | . . . . 7 1 1 17 20 Message Errors 14 | . . . . 3 . . 6 5 Matter Fused 8 | . . . . 1 . . 4 3 Heat Flow Errors 8 | . . . . 1 . . 2 5 Energy Discharges 9 | . . . . 1 . 1 4 3 Data Loss (minor) 1 | . . . . . 1 . . . Data Loss (major) 2 | . . . . . . . 1 1 Misfires 3 | . . . . 1 . . . 2 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 469 | . . 9 185 166 . . 95 14 Projectiles 40 | . . . . 34 . . 6 . Explosions 429 | . . 9 185 132 . . 89 14 Melee . | . . . . . . . . . Knockbacks 12 | . . . 3 9 . . . . Impact . | . . . . . . . . . Kinetic 11 | . . . 2 9 . . . . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 689 | . . 112 253 197 . . 57 70 Shots 21 | . . 5 4 2 . . 5 5 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 288 | 18 141 197 180 127 . . 288 241 Average Temperature 50 | 8 39 47 44 27 . . 114 123 Received Heat Transfer 2501 | . 261 138 585 1141 . . 277 99 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 4 | . . . . . . . 4 . Combat Hostiles 4 | . . . . . . . 4 . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . 1 . . . 1 . Combat Hostiles 2 | . . . 1 . . . 1 . Parts Melted 13 | . . 5 2 2 . . 4 . Heat Transferred 8787 | 222 2146 2442 2261 296 . . 770 650 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Pro Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 92 | 100 100 76 92 100 . . . . Level 1 7 | . . 23 7 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 386 | 5 116 386 227 125 . . . . Initial 77 | . . 7 27 77 . . . . Average 75 | . 34 117 111 48 . . . . Influence Increases 2499 | 10 396 724 714 470 15 . . 170 Destroy 0b10 Robot/C 1260 | . 200 440 340 160 . . . 120 Destroy 0b10 Robot/NC 180 | 10 40 45 40 35 . . . 10 Destroy Leader 344 | . 46 116 102 70 . . . 10 Successful Hack 79 | . 16 20 33 10 . . . . Disable Machine 135 | . . . 90 45 . . . . Destroy Structure 186 | . 4 73 64 45 . . . . Partial Spotted 15 | . . . . 15 . . . . Lose Combat Pursuer 300 | . 90 30 45 90 15 . . 30 Influence Decreases 2430 | 10 378 676 609 563 93 . . 101 Entered New Map 174 | . . 11 39 94 30 . . . Time Decay 1613 | 10 263 335 473 378 63 . . 91 Lost Part 231 | . 20 30 80 91 . . . 10 Purge Threat 412 | . 95 300 17 . . . . . Squads Dispatched 13 | . 2 4 2 5 . . . . Investigation 5 | . 1 1 1 2 . . . . Extermination 3 | . . . . 3 . . . . Reinforcement 5 | . 1 3 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Pro Distress Signals 9 | . 3 4 1 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 211 | . 26 42 28 31 1 . 76 7 Peak Tracking Total 20 | . 4 9 6 8 1 . 20 5 Tactical Retreats 25 | . 4 2 2 8 1 . 6 2 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Pro Traps Triggered 6 | . 1 1 1 3 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Pro Machines Disabled 12 | . . . 6 3 . . 3 . Max in Single Turn 2 | . . . 2 1 . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Pro Machines Accessed 23 | . 4 6 10 3 . . . . Terminals 14 | . 3 4 6 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 1 1 2 . . . . . Scanalyzers 4 | . . 1 2 1 . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 63 | . 9 13 31 10 . . . . Successful 45 | . 6 10 24 5 . . . . Failed 15 | . 3 2 6 4 . . . . Catastrophic 1 | . . . 1 . . . . . Database Lockouts 3 | . . 1 1 1 . . . . Manual 34 | . 7 6 11 2 . 8 . . Terminals 36 | . 7 9 17 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 9 | . 2 2 5 . . . . . Scanalyzers 15 | . . 2 9 4 . . . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 15 | . 2 4 8 1 . . . . Robot Analysis 6 | . . 2 4 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 5 | . 2 2 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 6 | . 2 1 3 . . . . . Report Inventory 4 | . 1 1 2 . . . . . Retrieve Components 2 | . 1 . 1 . . . . . Scanalyzer 12 | . . 1 8 3 . . . . Retrieve Study 12 | . . 1 8 3 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 12 | . 2 4 5 1 . . . . Terminals 9 | . 2 3 3 1 . . . . Botnet 9 | . 2 3 3 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . 1 2 . . . . . Reject 1 | . . . 1 . . . . . Recyclers 1 | . . 1 . . . . . . Mask 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 3 5 7 3 . . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . . . . 14 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 12 | . . 1 8 3 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . 7 . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Pro Total Allies 2 | . . . . . . 2 . . Largest Group 2 | . . . . . . 2 2 . Highest-Rated Group 192 | . . . . . . 192 192 . Highest-Rated Ally 96 | . . . . . . 96 96 . Total Orders . | . . . . . . . . . Ally Attacks 61 | . . . . . . . 61 . Total Damage 1593 | . . . . . . . 1593 . Kills 13 | . . . . . . . 13 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Pro Active Infowar (turns) 4824 | 78 1055 680 . 1041 328 922 . 720 Sensors 3011 | . . . . 1041 328 922 . 720 Seismic 1813 | 78 1055 680 . . . . . . Robot Analysis Total 6 | . . 2 4 . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Pro Turns Passed 9645 | 238 1055 1225 1296 1358 328 1365 1761 1019 Spaces Moved 5353 | 123 545 596 810 756 273 1160 599 491 Core 5 | 5 . . . . . . . . Treads 526 | 118 380 26 . 2 . . . . Legs 109 | . . . . . . . 35 74 Wheels 4713 | . 165 570 810 754 273 1160 564 417 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 95 95 110 113 113 125 160 Average Speed 133 | 156 140 130 120 139 119 113 147 167 Slowest Speed 270 | 160 160 240 140 240 135 155 270 210 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 52 | 5 63 70 64 20 35 84 76 52 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched 5 | . . . . . 2 3 . . Spaces Dug 34 | . . 31 1 2 . . . . Terrain Destroyed 302 | . . 88 72 56 . . 5 81 Melee . | . . . . . . . . . Projectile 19 | . . . 1 8 . . 5 5 AOE 283 | . . 88 71 48 . . . 76 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Pro Total 7306 | 150 715 922 1009 997 274 1205 1378 656 Wait 1223 | 8 84 204 57 97 . 14 639 120 Move 5345 | 122 544 595 809 755 272 1159 598 491 Hop . | . . . . . . . . . Pick Up 110 | 5 10 19 29 23 . 6 13 5 Fast Attach 35 | 7 . . 7 12 . 1 8 . Attach 59 | . 2 6 13 18 1 6 8 5 Detach 15 | . . . 4 4 . 3 3 1 Swap 69 | . 4 21 11 3 1 6 21 2 Drop 92 | . 8 13 17 19 . 9 21 5 Fire 358 | 8 63 64 62 66 . 1 67 27 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 239 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 9) 316 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 3) 882 | -10/Materials | Discovered new exit (range 7) 1294 | -10/Materials | Entered another Materials area 1294 | -9/Materials | Evolved 2 slots: Utility x2 1658 | -9/Materials | Build established: Scavenger-Mutant 2005 | -9/Materials | Lost 3 parts (1p1u1w) 2106 | -9/Materials | Build established: Hacker-Mutant 2167 | -9/Materials | Central database locked down 2287 | -9/Materials | Discovered new exit (range 8) 2318 | -9/Materials | Discovered new exit (range 9) 2465 | -9/Materials | Destroyed 8 combat bots 2501 | -9/Materials | Discovered new exit (range 16) 2519 | -9/Materials | Entered another Materials area 2519 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2841 | -8/Materials | Lost 6 parts (1p2n2u1w) 3020 | -8/Materials | Discovered new exit (range 5) 3304 | -8/Materials | Discovered new exit (range 13) 3529 | -8/Materials | Central database locked down 3573 | -8/Materials | Core integrity fell below 50% 3784 | -8/Materials | Discovered new exit (range 16) 3815 | -8/Materials | Entered Factory 3815 | -7/Factory | Evolved 2 slots: Utility x2 3940 | -7/Factory | Assembled infested ambush trap array 4038 | -7/Factory | Discovered new exit (range 15) 4081 | -7/Factory | Lost 3 parts (1p2u) 4160 | -7/Factory | Lost 5 parts (2n2u1w) 4284 | -7/Factory | Lost 3 parts (1n2u) 4591 | -7/Factory | Build established: Scavenger-Mutant 4630 | -7/Factory | Central database locked down 5158 | -7/Factory | Discovered new exit (range 3) 5161 | -7/Factory | Identified exit to Lower Caves 5173 | -7/Factory | Entered Lower Caves 5188 | -7/Lower Caves | Build established: Hacker-Mutant 5223 | -7/Lower Caves | Learned 8 Factory zone layouts 5273 | -7/Lower Caves | Spotted B-75 Beast 5425 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5428 | -7/Lower Caves | Identified exit to Zion 5501 | -7/Lower Caves | Entered Zion 5517 | -6/Zion | Given A8's code to call for help 5560 | -6/Zion | Discovered new exit (range 14) 5585 | -6/Zion | System corruption cleaned by Quarantine Array 5616 | -6/Zion | Found Prototype Device 5792 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5822 | -6/Zion | Learned location of 1 exit from Lower Caves 5919 | -6/Zion | Learned Factory emergency access door positions 5984 | -6/Zion | Learned Factory terminal intel 6004 | -6/Zion | Visited the Megawrench Repair Shop 6035 | -6/Zion | Megawrench repaired 9 parts 6154 | -6/Zion | Found Prototype Launcher 6155 | -6/Zion | Identified Rocket Array 6423 | -6/Zion | Identified Phasing AFG 6453 | -6/Zion | Build established: Scavenger-Mutant 6789 | -6/Zion | Opened final containment barrier to the Deep Caves 6812 | -6/Zion | Discovered new exit (range 3) 6812 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 6842 | -6/Zion | Enhanced Grunt warped into view, answering call for help 6849 | -6/Zion | Enhanced Grunt warped into view, answering call for help 6866 | -6/Zion | Entered Deep Caves 6866 | -6/Deep Caves | Accompanied by 2 allies 7035 | -6/Deep Caves | Z-Facility disabled 7041 | -6/Deep Caves | Attacked by Z-Imprinter 7050 | -6/Deep Caves | Destroyed Z-Imprinter 7212 | -6/Deep Caves | Found Prototype Protection 7212 | -6/Deep Caves | Identified Zio. Weapon Casing 7291 | -6/Deep Caves | Found Zio. Weapon Casing 7596 | -6/Deep Caves | Spotted Golem 7603 | -6/Deep Caves | Exposed GOLEM chamber 7604 | -6/Deep Caves | Triggered Deep Caves wall 7604 | -6/Deep Caves | Core integrity fell below 50% 7612 | -6/Deep Caves | Destroyed Golem 7654 | -6/Deep Caves | Destroyed Assembler 7669 | -6/Deep Caves | Spotted Golem 7678 | -6/Deep Caves | Destroyed 43 combat bots 7714 | -6/Deep Caves | Destroyed Golem 7740 | -6/Deep Caves | Lost 5 parts (2n2u1w) 7742 | -6/Deep Caves | Spotted Assembler 7750 | -6/Deep Caves | Core integrity fell below 20% 7760 | -6/Deep Caves | Destroyed Assembler 7798 | -6/Deep Caves | Lost 5 parts (2p1n2u) 7805 | -6/Deep Caves | Destroyed 15 combat bots 7847 | -6/Deep Caves | Found GOLEM Unit 7853 | -6/Deep Caves | Found GOLEM Unit 7857 | -6/Deep Caves | Found GOLEM Unit 7864 | -6/Deep Caves | Found GOLEM Unit 7966 | -6/Deep Caves | Discovered new exit (range 10) 8135 | -6/Deep Caves | Build established: Golem 8627 | -6/Deep Caves | Entered Proximity Caves 8675 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9168 | -5/Proximity Caves | Build established: Mutant 9505 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 9646 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 09608_ Discarded Imp. Signal Interpreter. 09616_ Y-64 Sentinel destroyed. 09618_ Acquired 42 matter. 09621_ Acquired Neutrino Core. 09623_ Acquired Wave Gun. 09625_ GOLEM Unit beginning Asb. Focal Cannon integration. 09628_ Discarded Asb. Focal Cannon. 09631_ Slug penetrates Y-64 Sentinel. 09633_ System corrupted: Energy discharge (-119). 09633_ Imp. Treads+ fries itself beyond repair. 09633_ Adv. Heat Sink fries itself beyond repair. 09634_ Penetrated by Slug. 09640_ B-60 Warrior destroyed. 09641_ Penetrated by Slug. 09644_ Slug penetrates Wall. 09646_ Y-64 Sentinel destroyed. 09646_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ??????????????????????????????### ###???????????? | | ??????????????????????????????#% #???????????? | | ??????????????????????????????### ###???????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????#++#?????????????? | | ????????????????????????????????# #?????????????? | | ?????????????????????????????#### ##????????????? | | ?????????????????????????????# ##???????????? | | ?????????????????????????????# #???????????? | | ????????????? #?????????????### #???????????? | | ???????????? #??????????????## ########?????? | | ???##???????? #??????????????### ### #?????? | | ??# #????? ? ##??????????????# #?????? | | ?? #???? ? ??????????????# ## #?????? | | ?# #??? ?? ????????????##; #?# ##????? | | ?# #??# ??# ######## # #??# #????? | | ## ### ##### "# @% ##??# #????? | | # % % #??# ##????? | | # Y ## ##?????? | | # #??????? | | # "" " """" ;# #??????? | | # " """ "$" "" ## #??????? | | " """ """ #### # ## #??????? | | # """""" """""" ## # ## ##?# #??????? | | # ### ## ## #?## #??????? | | # """ "" " #?# ##?? ### ### #??????? | | "" "" "" "" #?# #???###### #??????? | | """""" """ #?# ######### ##??????? | | """"" " """" #?# ##???????? | | #?############ #####????????? | | #????????????####????????????? | | # #????????????????????????????? | | #####################????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 50 Energy Generation 27 Energy Capacity 1290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Evasion (%) 41 Targeting Accuracy 16 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Enh. Optical Array | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Adv. Thermal Generator | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive E-15 Imp | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Flak Cannon | -8/Materials | Hacked EMP Blaster | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Hpw. Shotgun | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Com. Wheel | -7/Factory | Hacked Wheel | -7/Factory | Hacked Med. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Boltbath Killing Spree Myspace That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed AluminumRingMantle Manual? 0 Play Time 01:40:03 Cumulative 117.0 hours Start 2026.03.14 @ 22:54:37 End 2026.03.15 @ 00:46:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 53 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd61470b-d866-4bfc-9bdc-f255dcc54f8d