Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 17:00:43 Player: Rocketboy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (51) 255 Value Destroyed (1198) 1198 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 5313 Bonus ------- Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 207/300 Energy 8/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- Assault Rifle Autogun > --- INVENTORY (5) ---- ECM Suite Improved Datajack Great Maul Peak State ------------ > --- POWER ------------ Light Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Small Storage Unit Weight Redist. System Structural Scanner Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Great Maul Scythe > --- INVENTORY -------- Flight Unit Flight Unit ECM Suite Heavy Particle Gun Improved Datajack Katana [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Katana Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Impact Weapon Flail Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Slots Evolved 6 | . . 2 2 . . 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 2 . . . . . Utility 3 | . . . 2 . . 1 . Weapon . | . . . . . . . . Parts Attached 84 | 7 6 11 31 2 3 4 20 Power 13 | 1 1 . 5 1 . 3 2 Engine 4 | 1 . . 2 . . 1 . Core 9 | . 1 . 3 1 . 2 2 Reactor . | . . . . . . . . Propulsion 27 | 2 1 8 9 . 1 . 6 Treads . | . . . . . . . . Leg 9 | 2 1 2 2 . . . 2 Wheel . | . . . . . . . . Hover 6 | . . 6 . . . . . Flight 12 | . . . 7 . 1 . 4 Utility 11 | 2 1 . 5 1 . 1 1 Device 5 | 1 . . 2 1 . 1 . Storage 2 | 1 . . 1 . . . . Processor 1 | . . . 1 . . . . Hackware 1 | . 1 . . . . . . Protection 2 | . . . 1 . . . 1 Artifact . | . . . . . . . . Weapon 33 | 2 3 3 12 . 2 . 11 Energy Gun 8 | 2 1 1 2 . . . 2 Energy Cannon 2 | . . 1 1 . . . . Ballistic Gun 4 | . 1 . . . . . 3 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 6 | . . . 4 . 1 . 1 Slashing Weapon 8 | . . . 3 . 1 . 4 Piercing Weapon . | . . . . . . . . Special Melee Weapon 5 | . 1 1 2 . . . 1 Unidentified Prototypes 3 | . . . 2 . . 1 . Corrupted Parts 2 | . 2 . . . . . . System Corruption 3 | . 3 . . . . . . Parts Lost 33 | . 2 2 6 2 . . 21 Power 5 | . . . 1 1 . . 3 Propulsion 18 | . . 2 5 1 . . 10 Utility 6 | . . . . . . . 6 Weapon 4 | . 2 . . . . . 2 Highest Loss Streak 9 | . 2 2 4 2 . . 9 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 90 | . 95 94 92 98 90 100 71 Engine 2 | . 14 . . . . 7 2 Core 6 | . . 11 7 9 9 7 5 Leg 8 | . 28 8 7 . . . 2 Hover 7 | . . 33 4 . . . . Flight 15 | . . . 20 34 27 30 17 Device 9 | . 14 . 11 9 9 15 11 Storage 9 | . 14 11 8 9 9 7 6 Processor 3 | . . . 2 9 9 7 6 Hackware 6 | . . 11 9 9 9 7 1 Protection 1 | . . . 4 . . . 1 Energy Gun 4 | . 19 8 . . . . 1 Energy Cannon 2 | . . 8 3 . . . . Ballistic Gun 1 | . 4 2 . . . . . Impact Weapon 2 | . . . 4 . 4 7 1 Slashing Weapon 5 | . . . 4 18 13 7 9 Naked Turns 1 | . . . . . . . 1 Heaviest Build 22 | 15 15 17 21 16 16 22 22 Greatest Support 38 | 20 20 24 38 24 24 24 24 Greatest Overweight (x) 4 | . . 1 1 . . . 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 8 8 7 8 8 8 7 Most Carried 8 | 2 8 8 8 8 8 7 7 Average Carried 6 | 1 6 5 6 7 7 6 5 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 2 8 5 8 7 7 7 3 Class Distribution -------------------- 31% | Scavenger-Sprinter 30% | Scavenger-Mutant 24% | Mutant 13% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -8/Garrison Sprinter | -8/Materials Sprinter | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Matter Collected 866 | 270 34 64 338 30 30 16 84 Remotely . | . . . . . . . . Salvage Created 1620 | 133 335 137 549 100 23 16 327 Parts 99 | 6 24 17 31 2 . . 19 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed 2 | . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Combat Hostiles Destroyed 28 | . 4 2 10 2 . . 10 Melee 11 | . . . 2 2 . . 7 Guns 7 | . 4 . . . . . 3 Cannons 9 | . . 1 8 . . . . AOE 1 | . . 1 . . . . . Classes Destroyed 12 | 3 4 1 4 . . . . Worker 6 | 1 1 2 1 . 1 . . Builder 4 | . 2 1 . . . 1 . Tunneler 1 | 1 . . . . . . . Hauler 2 | . . . 2 . . . . Recycler 2 | 1 . . 1 . . . . Operator 4 | . 2 1 1 . . . . Watcher 4 | . 2 1 1 . . . . Swarmer 12 | . . . 5 . . . 7 Grunt 10 | . 4 1 1 2 . . 2 Duelist 1 | . . 1 . . . . . Sentry 3 | . . . 3 . . . . Hunter 2 | . . . 1 . . . 1 Best Kill Streak 8 | 2 5 3 7 1 1 1 8 Combat Bots Only 8 | . 2 1 6 1 . . 8 Max Kills in Single Turn 2 | 1 2 2 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . . . . Melee 1 | . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Hostile Shots Fired 418 | . 18 28 131 28 6 . 207 Missed 125 | . 5 10 40 10 4 . 56 Damage Taken 3909 | . 243 244 991 288 30 . 2113 Core 1183 | . 16 44 316 96 . . 711 Absorbed by Shields 98 | . . . . 15 . . 83 Redirected to Shielding 55 | . . . 55 . . . . Regen/Repaired (Parts) 121 | . . 41 80 . . . . Core Remaining (%) 76 | 100 93 89 . . 25 . . Volleys Fired 104 | 6 24 8 40 . . . 26 Largest 2 | 2 2 2 1 . . . 2 Hottest 113 | 80 80 113 60 . . . 83 Shots Fired 140 | 12 40 16 40 . . . 32 Gun 92 | 12 40 8 . . . . 32 Cannon 48 | . . 8 40 . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 18 | . 7 . . . . . 11 Thermal 69 | . . 8 40 . . . 21 Explosive . | . . . . . . . . Electromagnetic 53 | 12 33 8 . . . . . Robot Hit Streak 13 | 9 13 5 5 . . . 8 Robot Miss Streak 4 | 1 4 4 3 . . . 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 131 | 9 26 9 36 12 1 1 37 Core Hits 63 | 4 15 9 17 5 . . 13 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 7 | . . . . 3 1 . 3 Burn 1 | . . . . . . . 1 Smash 1 | . . . . . 1 . . Sever 5 | . . . . 3 . . 2 Melee Attacks 79 | . 3 . 20 15 1 2 38 Impact 12 | . . . 9 . 1 2 . Slashing 57 | . . . 5 15 . . 37 Piercing . | . . . . . . . . Sneak Attacks 14 | . 3 . 9 . 1 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 12 | . . . 3 4 . . 5 Damage Inflicted 3773 | 116 527 664 1017 411 71 129 838 Guns 855 | 116 374 101 . . . . 264 Cannons 589 | . . 83 506 . . . . Explosions 633 | . 153 480 . . . . . Melee 1696 | . . . 511 411 71 129 574 Ramming . | . . . . . . . . Kinetic 143 | . 37 . . . . . 106 Thermal 1165 | . 153 348 506 . . . 158 Explosive 215 | . . 215 . . . . . Electromagnetic 554 | 116 337 101 . . . . . Impact 495 | . . . 295 . 71 129 . Slashing 1201 | . . . 216 411 . . 574 Piercing . | . . . . . . . . Highest Corruption 3 | . 3 . . . . . . Average Corruption 2 | . 2 . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 323 | . 26 61 39 11 71 89 26 Projectiles 31 | . . . 31 . . . . Explosions 87 | . 26 61 . . . . . Melee 205 | . . . 8 11 71 89 26 Knockbacks 1 | . . . . . . 1 . Impact 1 | . . . . . . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 91 | . 91 . . . . . . Shots 4 | . 4 . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 286 | 54 138 286 165 21 14 . 52 Average Temperature 58 | 21 48 119 48 8 10 . 27 Received Heat Transfer 699 | . 84 129 117 153 18 . 198 Effects 1 | . . 1 . . . . . Interference 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 7 | 1 . 1 3 . 1 1 . Impact Corruptions 7 | . . . 1 . 3 3 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 1819 | . 300 298 814 . . . 407 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 4 . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Peak Influence 349 | 15 221 337 349 333 214 103 262 Initial 228 | . 9 92 142 228 161 97 72 Average 174 | 5 132 142 234 255 192 98 141 Maximum Alert Level 1 | . 1 1 1 1 1 . 1 Low Security (%) 60 | 100 74 90 35 . 85 100 72 Level 1 39 | . 25 9 64 100 14 . 27 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 . 2 . 1 1 . Investigation 2 | . . . 1 . . 1 . Extermination . | . . . . . . . . Reinforcement 3 | . 1 . 1 . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Distress Signals 2 | . 1 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 70 | . 11 8 19 10 5 . 17 Peak Tracking Total 11 | . 3 6 10 9 4 . 11 Tactical Retreats 6 | . . 1 . 2 . . 3 Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Traps Triggered 6 | . . . . 3 . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Objects Rigged 4 | . . 4 . . . . . Exploded 2 | . . 2 . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Machines Disabled 6 | . . 6 . . . . . Max in Single Turn 4 | . . 4 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Machines Accessed 16 | . 1 4 3 . 4 3 1 Terminals 11 | . 1 3 1 . 4 1 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 56 | . 3 19 13 . 11 9 1 Successful 38 | . 1 11 10 . 6 9 1 Failed 18 | . 2 8 3 . 5 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 31 | . 3 14 4 . 10 . . Terminals 34 | . 3 14 4 . 11 1 1 Fabricators . | . . . . . . . . Repair Stations 12 | . . 5 7 . . . . Recycling Units . | . . . . . . . . Scanalyzers 6 | . . . . . . 6 . Garrison Access 4 | . . . 2 . . 2 . Terminal Hacks 4 | . . . . . 2 1 1 Open DSF 1 | . . . . . . 1 . Emergency Access Points 1 | . . . . . . . 1 Terminal Index 1 | . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . . 4 6 . . . . Scan Component 5 | . . 2 3 . . . . Repair 5 | . . 2 3 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . . . . 6 . Insert Component 2 | . . . . . . 2 . Analyze 4 | . . . . . . 4 . Garrison Access Hacks 4 | . . . 2 . . 2 . Unlock Access 2 | . . . 1 . . 1 . Coupler Status 2 | . . . 1 . . 1 . Unauthorized Hacks 14 | . 1 7 2 . 4 . . Terminals 14 | . 1 7 2 . 4 . . Track 4 | . . 2 1 . 1 . . Botnet 8 | . 1 3 1 . 3 . . Detonate 1 | . . 1 . . . . . Operators 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 13 | . 1 4 2 . 4 1 1 Full Trace Events 3 | . . 1 1 . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . 2 3 . . . . Time 142 | . . 52 90 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . 2 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Used RIF Installer 1 | . . . . 1 . . . Robots Hacked 4 | . 1 . 3 . . . . Non-combat 4 | . 1 . 3 . . . . Combat . | . . . . . . . . Robot Hacks Applied 5 | . 2 . 3 . . . . parse_system 1 | . . . 1 . . . . no_distress 3 | . 1 . 2 . . . . check_alert 1 | . 1 . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Turns Passed 1872 | 114 239 309 706 113 62 73 256 Spaces Moved 1922 | 71 125 267 778 179 176 210 116 Core 5 | 1 . . . . . . 4 Treads . | . . . . . . . . Legs 455 | 70 125 98 158 . . . 4 Wheels . | . . . . . . . . Hover 169 | . . 169 . . . . . Flight 1293 | . . . 620 179 176 210 108 Fastest Speed 26 | 50 120 48 28 28 28 28 26 Average Speed 53 | 119 120 75 48 28 29 28 41 Slowest Speed 250 | 120 120 120 190 30 30 28 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 4 32 29 45 38 24 6 19 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . . . 1 1 Terrain Destroyed 62 | . 15 40 5 . . 1 1 Melee 2 | . . . . . . 1 1 Projectile 5 | . . . 5 . . . . AOE 55 | . 15 40 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Total 2520 | 85 171 359 1043 220 182 219 241 Wait 216 | . 6 65 140 . . . 5 Move 1912 | 70 124 266 774 178 175 209 116 Hop 2 | . . . 2 . . . . Pick Up 34 | 2 7 4 18 . 1 2 . Fast Attach 40 | 7 . 4 15 1 2 2 9 Attach 24 | . 1 7 6 1 1 2 6 Detach 7 | . . 1 4 . . . 2 Swap 20 | . 5 . 10 . . . 5 Drop 28 | . 1 4 17 1 2 2 1 Fire 104 | 6 24 8 40 . . . 26 Melee 66 | . 3 . 17 11 1 2 32 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 67 | . . . . 28 . . 39 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 3 exits: *Low / Gar / DSF) -7/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 7) 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Propulsion x2 391 | -9/Materials | Repaired Hover Unit 418 | -9/Materials | Repaired Hover Unit 639 | -9/Materials | Build established: Scavenger-Mutant 652 | -9/Materials | Discovered new exit (range 10) 663 | -9/Materials | Entered another Materials area 663 | -8/Materials | Evolved 2 slots: Utility x2 923 | -8/Materials | Core integrity fell below 50% 947 | -8/Materials | Lost 4 parts (1p3n) 1231 | -8/Materials | Repaired Sml. Storage Unit 1259 | -8/Materials | Build established: Scavenger-Sprinter 1268 | -8/Materials | Repaired Flight Unit 1307 | -8/Materials | Repaired Lgt. Nuclear Core 1369 | -8/Materials | Identified exit to Garrison 1369 | -8/Materials | Entered Garrison 1404 | -8/Garrison | Installed Relay Interface Framework 1412 | -8/Garrison | Triggered checkpoint 1456 | -8/Garrison | Triggered checkpoint 1479 | -8/Garrison | Discovered new exit (range 10) 1482 | -8/Garrison | Identified exit to Materials 1482 | -8/Garrison | Entered Materials 1521 | -8/Materials | Discovered new exit (range 14) 1525 | -8/Materials | Identified exit to Factory 1544 | -8/Materials | Entered Factory 1544 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1559 | -7/Factory | Discovered new exit (range 13) 1563 | -7/Factory | Identified exit to Lower Caves 1600 | -7/Factory | Identified exit to DSF 1615 | -7/Factory | Identified exit to Garrison 1617 | -7/Factory | Entered Garrison 1670 | -7/Garrison | Triggered checkpoint 1717 | -7/Garrison | Lost 4 parts (1p2n1u) 1805 | -7/Garrison | Core integrity fell below 50% 1824 | -7/Garrison | Lost 9 parts (2p6n1u) 1857 | -7/Garrison | Destroyed 8 combat bots 1857 | -7/Garrison | Core integrity fell below 20% 1873 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Slug penetrates Wall. Aluminum Leg destroyed. Structural Scanner destroyed. Slug penetrates L-41 Fighter. Slug penetrates Wall. Slug penetrates L-41 Fighter. Gauss Rifle severed. Slug penetrates Wall. Imp. Signal Interpreter destroyed. Wall collapses. Katana follow-up attack on L-41 Fighter. L-41 Fighter Imp. Deuterium Engine severed. Penetrated by Slug. Critical hit (Destroy). Katana destroyed. Scythe severed. L-41 Fighter destroyed. Acquired Assault Rifle. Penetrated by Slug. Acquired Autogun. Map ----- +----------------------------------------------------+ | ??????????????????????????? ????????? | | ??????????????????????????? ? ??????????? | | ???????????????????????????# #? #???????????? | | ?????????????????########### ## ## #??????? | | ?????????????????# #??????? | | ?????????????????# +??????? | | ?????????????????# ####T### #??????? | | ?????????????????# #??###?##"### ## #???????? | | ?????????????????# #???????# #??????????????????? | | ?????????????????# #???????# #??????????????????? | | ?????????????????# ######### #??????????????????? | | ?????????????????# " #??????????????????? | | ?????????????????# ###########??????????????????? | | ?????????????????# ##???????????????????????????? | | ?????????????????# "#????????????????????????+??? | | ?????????????????# ##???????????????????????????? | | ????????########## #????????????????????????????? | | ????????# ####?????????????????????????? | | ????????# " #?????????????????????????? | | ????????# ##### #### #?????????????????????????? | | ????????# #???# #??#*#?????????????????????????? | | ????????#####???# #??#!#???#######???????????????? | | ????????????????# #??#g#???#"""""#???????????????? | | ???????????# ###%####h*##### ##???????????????? | | ???????????# "[%%=%*%[=[%! #???????????????? | | ???????????######[#####= @########???????????????? | | ????????????????# #???#=%/#??????????????????????? | | ????????????????# #???#####??????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????# ##?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????## ##????????????????????????????? | | ????????????????####?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Utility Shielding 66 Evasion (%) 64 Offensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Imp. Datajack | -7/Factory | Scanalyzed Flight Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableNeutrinoBeamcaster Manual? 0 Play Time 00:41:09 Cumulative 27.9 hours Start 2024.04.09 @ 16:11:14 End 2024.04.09 @ 17:00:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 185799aa-6830-4fc1-9502-553a3b485f32