Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.22 @ 14:13:29 Player: Switzy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (1196) 1196 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3581 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 76/550 Matter 280/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Visual Processing Unit Improved Signal Interpreter Drone Bay (0/2) Drone Bay (0/2) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Light Armor Plating System Shield System Shield > --- WEAPON ----------- Gauss Rifle Improved Light Cannon > --- INVENTORY -------- Visual Processing Unit Drone Bay Drone Bay Beam Rifle [Rating: 27] Favorites ----------- Power Backup Power I Engine Backup Power I Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion I Utility System Shield Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Special Weapon Welding Torch Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Slots Evolved 4 | . . 2 . 2 . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 3 | . . 1 . 2 . Weapon . | . . . . . . Parts Attached 31 | 4 . 8 4 11 4 Power 6 | 1 . 1 1 2 1 Engine 4 | 1 . 1 1 1 . Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 4 | 2 . . . 2 . Treads . | . . . . . . Leg 4 | 2 . . . 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | . . 5 1 4 2 Device 3 | . . . . 1 2 Storage 1 | . . 1 . . . Processor 3 | . . 1 . 2 . Hackware 4 | . . 3 1 . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 9 | 1 . 2 2 3 1 Energy Gun 3 | . . 2 . 1 . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . . 1 1 . Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 23 | . . 2 3 14 4 Power 6 | . . 1 . 4 1 Propulsion 5 | . . . 1 4 . Utility 6 | . . 1 1 2 2 Weapon 6 | . . . 1 4 1 Highest Loss Streak 8 | . . 1 1 8 4 To Critical Strikes . | . . . . . . Average Backups 4 | 1 3 4 4 4 1 Power . | . 1 . . . . Propulsion . | . . . 1 . . Utility 1 | . 1 1 1 2 1 Weapon 1 | . 1 1 1 1 . Tool/Special . | . . . . . . Unused Backups . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 80 | . 57 82 84 83 51 Engine 12 | . 14 11 16 11 . Core 2 | . . . . 4 8 Leg 10 | . 28 18 5 11 . Hover 4 | . . 2 11 1 . Device 2 | . . . . 7 . Processor 7 | . . 10 4 8 18 Hackware 19 | . . 17 26 18 16 Energy Gun 8 | . . 17 10 3 . Ballistic Gun 7 | . 14 2 8 8 . Ballistic Cannon 2 | . . . 2 5 . Peak Build Rating 27 | 4 4 17 18 27 16 Average Rating 17 | 2 4 13 16 23 15 On Entrance 8 | . 4 4 16 16 12 Avg Prop Armor Cover (%) 10 | . . 9 10 . . Naked Turns . | . . . . . . Heaviest Build 24 | 7 7 13 13 24 7 Greatest Support 20 | 20 20 20 6 20 3 Greatest Overweight (x) 4 | . . 1 2 4 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 8 | 5 5 8 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 6 | 5 4 6 5 5 3 Average Carried 4 | 2 3 4 4 4 1 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 2 4 5 4 4 . Class Distribution -------------------- 71% | Hacker-Mutant 17% | Scavenger-Mutant 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Sto Mat Gar Matter Collected 936 | 240 15 103 199 379 . Remotely . | . . . . . . Salvage Created 1262 | . 41 169 366 686 . Parts 73 | . 1 13 24 35 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Combat Hostiles Destroyed 25 | . . 4 7 14 . Guns 20 | . . 4 7 9 . Cannons 5 | . . . . 5 . Classes Destroyed 9 | . 2 2 2 3 . Worker 3 | . . . 1 2 . Builder 2 | . 1 . . 1 . Mechanic 1 | . . . . 1 . Operator 1 | . . . . 1 . Watcher 5 | . 1 1 2 1 . Swarmer 5 | . . 2 . 3 . Grunt 12 | . . . 4 8 . Sentry 7 | . . 2 3 2 . Hunter 1 | . . . . 1 . Best Kill Streak 5 | . 2 2 4 5 . Combat Bots Only 3 | . . 2 2 3 . Max Kills in Single Turn 2 | . 1 1 1 2 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Sto Mat Gar Hostile Shots Fired 289 | . . 42 43 126 78 Missed 91 | . . 15 16 42 18 Hits 198 | . . 27 27 84 60 Projectile 198 | . . 27 27 84 60 Critical Strikes 6 | . . 2 1 3 . Damage Taken 2439 | . 9 326 385 1237 482 Core 636 | . . 65 97 305 169 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 38 | . . 38 . . . Core Remaining (%) 86 | 100 100 . 59 . . Volleys Fired 130 | . 6 20 50 54 . Largest 2 | . 1 2 2 2 . Hottest 101 | . 20 101 76 84 . Shots Fired 236 | . 6 38 84 108 . Gun 205 | . 6 38 79 82 . Cannon 30 | . . . 5 25 . Launcher . | . . . . . . Special 1 | . . . . 1 . Kinetic 144 | . 6 8 52 78 . Thermal 82 | . . 20 32 30 . Explosive . | . . . . . . Electromagnetic 10 | . . 10 . . . Robot Hit Streak 18 | . 3 14 18 12 . Robot Miss Streak 8 | . 1 8 2 3 . Penetration Max 1 | . . . . 1 . Secondary Targets . | . . . . . . Shots Hit Robots 131 | . 3 24 39 63 2 Core Hits 60 | . 1 9 17 33 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . 2 1 . Burn 3 | . . . 2 1 . Melee Attacks 13 | . . . . . 13 Impact . | . . . . . . Slashing 13 | . . . . . 13 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2349 | . 131 345 564 1259 50 Guns 1839 | . 34 345 559 901 . Cannons 355 | . . . . 355 . Explosions 97 | . 97 . . . . Melee 50 | . . . . . 50 Ramming 6 | . . . 5 1 . Kinetic 1431 | . 34 79 294 1024 . Thermal 784 | . 97 188 265 234 . Explosive . | . . . . . . Electromagnetic 78 | . . 78 . . . Impact . | . . . . . . Slashing 50 | . . . . . 50 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 68 | . 57 6 . . 5 Projectiles . | . . . . . . Explosions 63 | . 57 6 . . . Melee 5 | . . . . . 5 Knockbacks 6 | . . . . 6 . Impact . | . . . . . . Kinetic 6 | . . . . 6 . Secondary . | . . . . . . Self-Inflicted Damage 28 | . . 26 2 . . Shots 1 | . . 1 . . . Rammed 1 | . . . 1 . . Targets Rammed 2 | . . . 1 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 295 | . . 259 102 295 . Average Temperature 71 | . . 81 31 90 . Received Heat Transfer 726 | . 6 123 165 432 . Effects 5 | . . 3 . 2 . Interference 5 | . . 3 . 2 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 2036 | . 50 481 814 691 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 101 | . 72 81 76 101 18 Initial 26 | . . 26 . 6 18 Average 31 | . 7 21 32 44 15 Influence Increases 1066 | . 72 181 307 506 . Destroy 0b10 Robot/C 500 | . . 80 140 280 . Destroy 0b10 Robot/NC 60 | . 10 5 15 30 . Destroy Leader 140 | . 2 22 44 72 . Successful Hack 73 | . . 7 48 18 . Disable Machine 180 | . 60 . 45 75 . Destroy Structure 8 | . . 7 . 1 . Lose Combat Pursuer 105 | . . 60 15 30 . Influence Decreases 1066 | . 10 243 291 493 29 Entered New Map 57 | . . 36 . 10 11 Time Decay 830 | . 10 190 261 369 . Lost Part 179 | . . 17 30 114 18 Squads Dispatched 10 | . 2 1 1 6 . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 5 | . 1 . 1 3 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Distress Signals 4 | . 1 . 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 3 12 22 26 9 Peak Tracking Total 9 | . 1 4 7 4 9 Tactical Retreats 5 | . . 2 1 2 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Traps Triggered 3 | . . . 1 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Sto Mat Gar Machines Disabled 12 | . 4 . 3 5 . Max in Single Turn 4 | . 4 . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Machines Accessed 11 | . 2 2 4 3 . Terminals 7 | . 1 1 4 1 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 48 | . 5 13 19 11 . Successful 28 | . 2 9 11 6 . Failed 20 | . 3 4 8 5 . Catastrophic 3 | . . . 2 1 . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 30 | . 3 4 19 4 . Fabricators . | . . . . . . Repair Stations 9 | . . 9 . . . Recycling Units 2 | . 2 . . . . Scanalyzers 4 | . . . . 4 . Garrison Access 3 | . . . . 3 . Terminal Hacks 16 | . 2 2 11 1 . Record 1 | . . 1 . . . Part Schematic 4 | . . . 4 . . Robot Schematic 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Surveillance Status 1 | . . 1 . . . Transport Status 1 | . . . 1 . . Extermination Status 1 | . . . 1 . . Recall Reinforcements 1 | . . . . 1 . Hauler Manifests 1 | . . . 1 . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . 7 . . . Scan Component 3 | . . 3 . . . Repair 3 | . . 3 . . . Refit 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . . 3 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Retrieve Study 1 | . . . . 1 . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 2 2 3 3 . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . 1 . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 4 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 3 | . . 3 . . . Time 84 | . . 84 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Sto Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Sto Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Active Infowar (turns) 860 | . . . . 649 211 Optics 234 | . . . . 23 211 Sensors 626 | . . . . 626 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 4 | . . . . . 4 Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Sto Mat Gar Turns Passed 3288 | 44 154 594 1128 1157 211 Spaces Moved 1594 | 42 93 254 547 557 101 Core 221 | 22 . . . 98 101 Treads . | . . . . . . Legs 719 | 20 93 201 . 405 . Wheels . | . . . . . . Hover 654 | . . 53 547 54 . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 90 50 100 Average Speed 143 | 83 120 130 164 136 145 Slowest Speed 260 | 120 120 170 240 260 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 3 28 15 76 34 18 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . . 6 . 1 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 6 | . . 6 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Total 2332 | 50 129 478 693 843 139 Wait 516 | . 29 185 84 212 6 Move 1589 | 41 92 253 546 556 101 Hop . | . . . . . . Pick Up 26 | 5 2 8 4 7 . Fast Attach 7 | 1 . 2 . 4 . Attach 25 | 3 . 7 4 7 4 Detach . | . . . . . . Swap 3 | . . 1 1 1 . Drop 6 | . . 2 3 1 . Fire 130 | . 6 20 50 54 . Melee 13 | . . . . . 13 Ram 1 | . . . 1 . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis 15 | . . . . . 15 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / *Rec) -8/Materials -8/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 46 | -10/Materials | Met a group of wandering Federalists 186 | -10/Materials | Discovered new exit (range 8) 199 | -10/Materials | Entered another Materials area 199 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 479 | -9/Materials | Discovered new exit (range 6) 583 | -9/Materials | Repaired Aluminum Leg 583 | -9/Materials | Repaired Ion Engine 615 | -9/Materials | Repaired EM Shotgun 678 | -9/Materials | Build established: Hacker-Mutant 793 | -9/Materials | Entered Storage 805 | -9/Storage | Met 01-MTF 966 | -9/Storage | Discovered new exit (range 4) 1231 | -9/Storage | Identified exit to Recycling 1651 | -9/Storage | Discovered new exit (range 15) 1921 | -9/Storage | Entered Materials 1921 | -8/Materials | Accompanied by 1 ally (01-MTF) 1921 | -8/Materials | Evolved 2 slots: Utility x2 1924 | -8/Materials | 01-MTF left 2140 | -8/Materials | Garrison activated, responded to threat 2610 | -8/Materials | Lost 3 parts (1n1u1w) 2882 | -8/Materials | Build established: Scavenger-Mutant 3036 | -8/Materials | Core integrity fell below 50% 3063 | -8/Materials | Lost 8 parts (2p2n1u3w) 3077 | -8/Materials | Identified exit to Garrison 3078 | -8/Materials | Entered Garrison 3158 | -8/Garrison | Triggered checkpoint 3258 | -8/Garrison | Triggered checkpoint 3275 | -8/Garrison | Core integrity fell below 20% 3289 | -8/Garrison | Self-destructed Last Messages --------------- 03226_ Stasis field depleted. 03257_ System Shield destroyed. 03258_ Beams of light sweep through the air. An alarm sounds. 03267_ Lgt. Nuclear Core destroyed. 03270_ System Shield destroyed. 03274_ S-10 Pest destroyed. 03275_ Drone released from Drone Bay. You have a new controllable ally. Review and give out orders from the Allies menu (F5). 03276_ Drone released from Drone Bay. 03276_ Drone system corrupted by crushing effect. 03277_ Drone system terminally corrupted. 03277_ Drone destroyed. 03279_ B-36 Bruiser suffers critical hit (Burn). 03280_ Destroyed Flight Unit. 03281_ Drone destroyed. 03285_ S-10 Pest destroyed. 03287_ Mining Claw destroyed. Map ----- +----------------------------------------------------+ | ?????# #### #################?????????????????? | | ?????# #?????????????????? | | ?????# #?????????????????? | | ?????# #?????????????????? | | ?????####################### #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ??????????????????????###### #?????????????????? | | ??????????????????????? ## #?????????????????? | | ??????????????????????? ##^ #?????????????????? | | ??????????????????????? ## #?????????????????? | | ???????????????????????# ## #?????????????????? | | ???????????????????????# ## #?????????????????? | | ?????????????????????### ## #?????????????????? | | ?????????????????????# ## #?????????????????? | | ?????????????????????# ## #?????????????????? | | ?????????????????????# ## #?????????????????? | | ?????????????????????# s%## ######T######""""?? | | ?????????????????????###%% % | | ???????????????????????#sbg | | ???????????????????????#ss## | | ???????????????????????# @########+#### ## ## | | ???????????????????????# #????????????? #?????#? | | ???????????????????????####??????????????? ?????? | | ??????????????????????????????????????????? ???? | | ????????????????????????????????????????????? ?? | | ??????????????????????????????????????????????? ? | | ????????????????????????????????????????????????#? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Defensive Hacking 30 Item Schematics ----------------- Mic. Nuclear Core | -9/Storage | Hacked Shotgun | -9/Storage | Hacked Adv. ECM Suite | -9/Storage | Hacked Reactive Plating | -9/Storage | Hacked Robot Schematics ------------------ G-34 Mercenary | -9/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- EM Shotgun | 24% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Heavy Suspicion Please Form A Line Challenges ------------ None Game ------ Seed ActuatorTitaniumAutobeam Manual? 0 Play Time 00:34:41 Cumulative 9.0 hours Start 2026.02.22 @ 13:19:32 End 2026.02.22 @ 14:13:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 18 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 8 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2234e9be-1e31-4f03-94e4-03a2e322c85b