Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 00:48:14

Player: jumpy

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (71)      355
Value Destroyed (2073)     2073
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5488

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     85/300
Energy                     98/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Shock Rifle
           Flak Cannon
           Flak Cannon
     Heavy Mace

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
      Improved Treads
      Improved Treads
      Improved Treads
      Improved Medium Treads
>              --- UTILITY ----------
         Large Storage Unit
         Large Matter Pod
      Advanced Targeting Computer
               Kinecellerator
      Improved Hacking Suite
  High-powered Tractor Beam
>              --- WEAPON -----------
      Advanced Assault Cannon
      Advanced Assault Cannon
               Scythe
>              --- INVENTORY --------
         Light Treads
         Light Treads
               Transmission Jammer
               System Restoration Module
               Shock Rifle
               Coil Gun
               Flak Cannon
               Flak Cannon
         Heavy Mace
[Rating: 46]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   1   
  Utility                  5    | .   .   2   1   1   1   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             59   | 8   3   12  9   8   19  
  Power                    11   | 1   .   4   1   2   3   
    Engine                 8    | 1   .   3   1   1   2   
    Core                   3    | .   .   1   .   1   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   2   2   1   2   6   
    Treads                 13   | 2   2   2   1   2   4   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  18   | 2   1   3   2   4   6   
    Device                 6    | 1   .   .   .   1   4   
    Storage                5    | 1   1   .   1   1   1   
    Processor              1    | .   .   .   .   1   .   
    Hackware               2    | .   .   1   .   .   1   
    Protection             4    | .   .   2   1   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | 3   .   3   5   .   4   
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          8    | 2   .   3   1   .   2   
    Ballistic Cannon       5    | .   .   .   3   .   2   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   1   .   .   
Parts Lost                 30   | .   .   .   3   2   25  
  Power                    4    | .   .   .   .   1   3   
  Propulsion               11   | .   .   .   1   1   9   
  Utility                  8    | .   .   .   .   .   8   
  Weapon                   7    | .   .   .   2   .   5   
  Highest Loss Streak      6    | .   .   .   1   2   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Backups            8    | 3   7   9   9   10  8   
  Power                    .    | .   1   .   1   .   .   
  Propulsion               3    | 1   4   6   5   3   1   
  Utility                  1    | .   1   1   1   1   1   
  Weapon                   3    | .   1   1   2   4   5   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             5    | .   2   1   .   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   2   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   
  Tool/Special             .    | .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   100 91  89  96  76  
  Engine                   5    | .   14  5   9   3   3   
  Core                     2    | .   .   5   .   3   .   
  Treads                   20   | .   28  22  17  22  17  
  Device                   9    | .   14  11  9   7   10  
  Storage                  12   | .   14  11  9   13  12  
  Processor                3    | .   .   .   .   4   6   
  Hackware                 4    | .   .   2   9   7   3   
  Protection               6    | .   .   11  9   8   1   
  Energy Gun               1    | .   14  3   .   .   .   
  Ballistic Gun            8    | .   14  18  24  .   1   
  Ballistic Cannon         8    | .   .   .   1   15  11  
  Slashing Weapon          3    | .   .   .   .   7   4   
Peak Build Rating          46   | 7   10  20  26  36  46  
  Average Rating           26   | 5   9   16  22  33  35  
  On Entrance              16   | .   7   10  20  26  35  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             57   | 11  16  30  48  56  57  
  Greatest Support         99   | 40  46  46  43  66  99  
  Greatest Overweight (x)  14   | .   .   .   1   1   14  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   10  10  15  15  25  
  Average Capacity         13   | 7   8   10  14  15  14  
  Most Carried             13   | 5   10  10  12  13  12  
  Average Carried          8    | 3   8   9   9   10  8   
  Final Capacity           15   | 8   10  10  15  15  5   
  Final Carried            13   | 5   10  9   10  13  4   

 Class Distribution 
--------------------
 85% | Mutant
  9% | Scavenger-Tank
  4% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
 Scavenger-Tank | -8/Materials
         Mutant | -7/Factory
         Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac 
Matter Collected           1907 | 296 34  363 224 275 715 
  Remotely                 266  | .   .   .   .   .   266 
Salvage Created            2324 | 140 50  648 396 267 823 
  Parts                    137  | 9   6   49  17  11  45  
Haulers Intercepted        3    | .   .   2   1   .   .   
Recyclers Shooed           4    | 1   .   .   .   .   3   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  47   | .   3   16  6   8   14  
  Melee                    2    | .   .   .   .   .   2   
  Guns                     24   | .   3   16  5   .   .   
  Cannons                  21   | .   .   .   1   8   12  
Classes Destroyed          12   | 2   1   5   1   1   2   
  Worker                   6    | .   .   .   2   1   3   
  Builder                  1    | .   .   .   .   .   1   
  Tunneler                 3    | 3   .   .   .   .   .   
  Hauler                   3    | .   .   2   1   .   .   
  Recycler                 6    | 1   .   .   .   2   3   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  3    | .   .   1   .   1   1   
  Swarmer                  18   | .   3   7   .   5   3   
  Grunt                    17   | .   .   4   5   1   7   
  Sentry                   8    | .   .   5   1   1   1   
  Programmer               4    | .   .   .   .   1   3   
Best Kill Streak           7    | 2   3   4   5   7   4   
  Combat Bots Only         6    | .   3   4   3   6   4   
Max Kills in Single Turn   2    | 1   1   2   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        495  | .    9    109  49   66   262  
  Missed                   146  | .    1    31   11   21   82   
  Hits                     349  | .    8    78   38   45   180  
    Projectile             349  | .    8    78   38   45   180  
    AOE                    1    | .    .    .    .    1    .    
  Critical Strikes         13   | .    .    4    3    1    5    
Damage Taken               5630 | .    65   898  655  631  3381 
  Core                     1109 | .    26   125  45   58   855  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         87   | 100  89   68   91   91   .    
Volleys Fired              183  | 16   4    53   24   29   57   
  Largest                  3    | 2    2    2    3    2    2    
  Hottest                  83   | 60   60   63   83   80   80   
Shots Fired                374  | 32   8    106  66   58   104  
  Gun                      223  | 32   8    106  61   .    16   
  Cannon                   151  | .    .    .    5    58   88   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  337  | 16   4    89   66   58   104  
  Thermal                  37   | 16   4    17   .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         12   | 6    9    9    7    10   12   
  Robot Miss Streak        4    | 2    .    3    4    4    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           268  | 21   7    72   44   37   87   
  Core Hits                109  | 7    3    31   18   14   36   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
  Critical Strikes         8    | .    .    .    1    2    5    
    Destroy                1    | .    .    .    1    .    .    
    Blast                  6    | .    .    .    .    2    4    
    Sever                  1    | .    .    .    .    .    1    
Melee Attacks              12   | .    .    .    .    .    12   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 12   | .    .    .    .    .    12   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    4    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5832 | 204  48   1018 675  1106 2781 
  Guns                     2134 | 204  48   1018 589  .    275  
  Cannons                  3242 | .    .    .    86   1106 2050 
  Explosions               111  | .    .    .    .    .    111  
  Melee                    342  | .    .    .    .    .    342  
  Ramming                  3    | .    .    .    .    .    3    
  Kinetic                  5092 | 73   17   896  675  1106 2325 
  Thermal                  284  | 131  31   122  .    .    .    
  Explosive                111  | .    .    .    .    .    111  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 342  | .    .    .    .    .    342  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    4    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        4    | .    .    .    .    .    4    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    3    
    Matter Fused           1    | .    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            260  | .    .    .    .    28   232  
  Projectiles              38   | .    .    .    .    28   10   
  Explosions               200  | .    .    .    .    .    200  
  Melee                    22   | .    .    .    .    .    22   
Knockbacks                 40   | .    .    .    2    7    31   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  37   | .    .    .    2    7    28   
  Secondary                3    | .    .    .    .    .    3    
Self-Inflicted Damage      477  | .    .    .    .    .    477  
  Shots                    5    | .    .    .    .    .    5    
  Rammed                   3    | .    .    .    1    .    2    
Targets Rammed             3    | .    .    .    1    .    2    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        211  | 40   20   117  130  51   211  
  Average Temperature      30   | 18   15   25   53   16   37   
  Received Heat Transfer   1557 | .    .    327  387  135  708  
Siege Activations          .    | .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | 1    .    .    .    .    .    
  Heat Transferred         650  | 300  75   275  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         89   | 100 100 100 100 100 63  
  Level 1                  10   | .   .   .   .   .   36  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Peak Influence             264  | 5   60  192 58  174 264 
  Initial                  58   | .   .   .   58  8   16  
  Average                  64   | 1   15  99  22  47  96  
Influence Increases        1762 | 20  70  487 172 309 704 
  Destroy 0b10 Robot/C     940  | .   60  320 120 160 280 
  Destroy 0b10 Robot/NC    120  | 20  .   20  15  20  45  
  Destroy Leader           212  | .   10  86  32  32  52  
  Successful Hack          5    | .   .   .   .   .   5   
  Disable Machine          240  | .   .   .   .   15  225 
  Destroy Structure        65   | .   .   1   5   7   52  
  Lose Combat Pursuer      180  | .   .   60  .   75  45  
Influence Decreases        1524 | 20  70  348 292 294 500 
  Entered New Map          110  | .   .   .   81  11  18  
  Time Decay               1155 | 20  70  348 195 263 259 
  Lost Part                259  | .   .   .   16  20  223 
Squads Dispatched          12   | .   .   .   2   3   7   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            5    | .   .   .   .   2   3   
  Reinforcement            2    | .   .   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   1   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           2    | .   .   .   .   1   1   
Communications Jammed      1    | .   .   .   .   .   1   
  Distress Signals         1    | .   .   .   .   .   1   
Times Spotted              84   | .   3   23  6   14  38  
  Peak Tracking Total      15   | .   1   4   5   4   15  
  Tactical Retreats        7    | .   .   3   .   3   1   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            3    | .   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          16   | .   .   .   .   1   15  
  Max in Single Turn       6    | .   .   .   .   1   6   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          3    | .   .   .   .   1   2   
  Terminals                2    | .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                7    | .   .   .   .   3   4   
  Successful               4    | .   .   .   .   3   1   
  Failed                   3    | .   .   .   .   .   3   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                4    | .   .   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   3   .   
  Insert Component         2    | .   .   .   .   2   .   
  Analyze                  1    | .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11  -10  -9   -8   -7   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Active Infowar (turns)     3648 | 104  301  854  520  1292 577  
  Seismic                  3364 | 104  301  854  520  1292 293  
  Jamming                  284  | .    .    .    .    .    284  
Robot Analysis Total       .    | .    .    .    .    .    .    
Derelict Logs Recovered    .    | .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               4448 | 182  301  854  520  1292 1299 
Spaces Moved               2249 | 77   171  400  241  739  621  
  Core                     100  | 2    .    .    .    .    98   
  Treads                   2126 | 75   171  400  241  739  500  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   23   | .    .    .    .    .    23   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  50   
  Average Speed            161  | 157  160  160  167  160  164  
  Slowest Speed            750  | 160  160  160  240  240  750  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       20   | 6    28   30   23   19   19   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          61   | .    .    .    .    6    55   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               15   | .    .    .    .    6    9    
  AOE                      46   | .    .    .    .    .    46   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Total                      2675 | 105 195 511 306 788 770 
  Wait                     106  | .   6   34  20  5   41  
  Move                     2244 | 76  170 399 240 738 621 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  32   | 5   7   4   6   7   3   
  Fast Attach              23   | 7   .   2   3   2   9   
  Attach                   24   | .   .   1   6   4   13  
  Detach                   1    | .   .   .   1   .   .   
  Swap                     18   | 1   3   9   1   2   2   
  Drop                     29   | .   5   9   4   1   10  
  Fire                     183  | 16  4   53  24  29  57  
  Melee                    12   | .   .   .   .   .   12  
  Ram                      1    | .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    2    | .   .   .   1   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
  183 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  448 | -10/Materials | Discovered new exit (range 3)
  484 | -10/Materials | Entered another Materials area
  484 | -9/Materials  | Evolved 2 slots: Utility x2
 1126 | -9/Materials  | Discovered new exit (range 9)
 1338 | -9/Materials  | Entered another Materials area
 1338 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1755 | -8/Materials  | Discovered new exit (range 11)
 1858 | -8/Materials  | Entered Factory
 1858 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2603 | -7/Factory    | Garrison activated, responded to threat
 3088 | -7/Factory    | Discovered new exit (range 14)
 3150 | -7/Factory    | Entered another Factory area
 3150 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3509 | -6/Factory    | Lost 5 parts (1n2u2w)
 3804 | -6/Factory    | Garrison activated, responded to threat
 3890 | -6/Factory    | Lost 4 parts (1p2n1u)
 3967 | -6/Factory    | Lost 5 parts (1p2n2u)
 4376 | -6/Factory    | Cargo convoy interrupted
 4405 | -6/Factory    | Core integrity fell below 50%
 4444 | -6/Factory    | Core integrity fell below 20%
 4449 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
04401_ U-05 Engineer repairs door.
04401_ Transmission Jammer destroyed.
04402_ Com. Wheel destroyed.
04404_ Dropped Lrg. Storage Unit.
04407_ Dropped Coil Gun.
04407_ Coil Gun destroyed.
04409_ P-60 Hacker resets P-60 Hacker, system corruption cleaned.
04420_ K-01 Serf cleans the Fusion Modulator.
04422_ C-30 ARC bursts open, deploying its payload.
04422_ X-62 Marksman unfolds itself.
04422_ P-60 Hacker unfolds itself.
04422_ M-28 Smith unfolds itself.
04422_ Penetrated by Slug.
04435_ K-01 Serf cleans the Fusion Modulator.
04436_ Lrg. Matter Pod destroyed.
04438_ U-05 Engineer destroyed.
04440_ K-01 Serf collects debris.
04441_ Acquired 19 matter.
04442_ System corrupted: Heat flow error (+219).
04443_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             375
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          12

 Item Schematics 
-----------------
 Adv. Assault Cannon | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PiercingMakeshiftShielding
  Manual?         0
Play Time         00:21:10
  Cumulative      82.8 hours
  Start           2025.05.07 @ 00:25:30
  End             2025.05.07 @ 00:48:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          214
  Rogue           214
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          44
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 35fcf33b-0d26-4e41-9f5d-6b6f2ecd2d28