Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.23 @ 01:11:57 Player: Az Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (76) 380 Value Destroyed (2643) 2643 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7203 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 20/300 Energy 76/100 System Corruption 5% Temperature Cool (0) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Improved Terrain Scan Processor Dynamic Insulation System Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Fusion Compressor Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Insulated Plating Hardlight Generator > --- WEAPON ----------- High-powered Shock Rifle Plasma Rifle Phase Cannon Heavy Machine Gun Advanced Assault Cannon > --- INVENTORY -------- Improved Heat Sink Advanced Signal Interpreter Improved Terrain Scan Processor Energy Filter Dynamic Insulation System High-powered Shock Rifle Advanced Beam Rifle Gatling Laser Proton Cannon Mini Assault Cannon Mini Assault Cannon Heavy Flak Cannon [Rating: 74] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Titanium Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun Gatling Laser Energy Cannon Proton Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher EMP Blaster Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power 2 | . . . . . . . 1 1 Propulsion 1 | . . . . . . 1 . . Utility 4 | . . . . . 2 . 1 1 Weapon 3 | . . . 2 . . 1 . . Parts Attached 87 | 7 4 . 10 13 9 9 17 18 Power 8 | 1 1 . 1 1 . . 2 2 Engine 6 | 1 . . 1 1 . . 2 1 Core 1 | . 1 . . . . . . . Reactor 1 | . . . . . . . . 1 Propulsion 10 | 2 . . 2 2 . 3 1 . Treads 4 | . . . . . . 3 1 . Leg 6 | 2 . . 2 2 . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 2 . . 2 3 1 5 6 Device 11 | . . . . 1 2 . 4 4 Storage 3 | 1 1 . . . 1 . . . Processor 2 | . 1 . . . . . . 1 Hackware . | . . . . . . . . . Protection 4 | . . . . 1 . 1 1 1 Artifact . | . . . . . . . . . Weapon 49 | 3 1 . 7 8 6 5 9 10 Energy Gun 17 | . . . 1 2 2 2 4 6 Energy Cannon 3 | . . . . . . . 2 1 Ballistic Gun 7 | 3 1 . 1 . 1 . 1 . Ballistic Cannon 15 | . . . 4 2 2 2 2 3 Launcher 7 | . . . 1 4 1 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 1 1 . Parts Lost 39 | . . . . 4 2 2 7 24 Power 4 | . . . . . . . 1 3 Propulsion 4 | . . . . . . 1 1 2 Utility 9 | . . . . . 1 . 2 6 Weapon 22 | . . . . 4 1 1 3 13 Highest Loss Streak 24 | . . . . 4 1 1 3 24 Average Slot Usage (%) 94 | . 97 100 99 95 89 92 96 78 Engine 10 | . 3 . 10 11 9 7 12 9 Treads 8 | . . . . . . 4 18 8 Leg 10 | . 28 28 22 22 18 11 . . Device 14 | . . . . 3 17 19 19 20 Storage 7 | . 18 14 11 7 5 7 6 5 Processor 2 | . 6 14 11 6 . . . . Protection 4 | . . . . 4 4 3 5 3 Energy Gun 8 | . . . 1 7 8 15 9 6 Energy Cannon 2 | . . . . . . . 5 6 Ballistic Gun 4 | . 28 28 3 . 7 . 3 4 Ballistic Cannon 16 | . . . 35 25 17 20 11 5 Launcher 1 | . . . 2 6 1 1 . . Naked Turns . | . . . . . . . . . Heaviest Build 109 | 10 16 13 32 33 63 71 92 109 Greatest Support 66 | 20 20 20 34 34 34 66 66 44 Greatest Overweight (x) 15 | 3 . . 1 . 1 4 2 15 Average Overweight (x) . | . . . . . . 1 1 2 Largest Inventory Capacity 12 | 6 6 6 6 6 12 12 12 12 Average Capacity 9 | 5 6 6 6 5 8 12 12 12 Most Carried 12 | 1 3 3 6 6 9 12 12 12 Average Carried 6 | . 1 3 4 4 3 9 9 9 Final Capacity 12 | 6 6 6 6 4 12 12 12 12 Final Carried 12 | 1 3 3 6 2 8 11 12 2 Class Distribution -------------------- 36% | Scavenger-Tank 26% | Skirmisher 17% | Mutant 6% | Tank 4% | Scavenger-Gunner 4% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Matter Collected 2294 | 207 237 . 256 396 239 473 333 153 Remotely . | . . . . . . . . . Salvage Created 2666 | . 244 . 309 180 360 395 830 348 Parts 142 | . 15 . 21 20 24 15 27 20 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . . . . 1 1 . 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 61 | . 5 . 11 6 12 7 13 7 Melee 1 | . . . . 1 . . . . Guns 17 | . 5 . . . 1 2 3 6 Cannons 33 | . . . 11 3 5 4 9 1 AOE 10 | . . . . 2 6 1 1 . Classes Destroyed 12 | . 2 . 7 . . 2 1 . Worker 5 | . . . 1 . 2 1 1 . Builder 3 | . . . 1 1 . 1 . . Tunneler 3 | . . . 1 2 . . . . Recycler 3 | . . . . . . 1 2 . Watcher 1 | . 1 . . . . . . . Swarmer 15 | . . . 3 3 3 . 3 3 Grunt 31 | . 5 . 5 3 7 2 7 2 Brawler 3 | . . . 1 . 1 1 . . Duelist 1 | . . . 1 . . . . . Sentry 7 | . . . 1 . 1 2 1 2 Hunter 1 | . . . . . . . 1 . Programmer 3 | . . . . . . 2 1 . Best Kill Streak 5 | . 2 . 5 3 5 2 4 3 Combat Bots Only 5 | . 2 . 3 3 5 2 4 3 Max Kills in Single Turn 3 | . 1 . 1 2 3 1 2 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 2 3 1 1 . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Damage Taken 6989 | . 186 . 408 673 621 699 1142 3260 Core 1521 | . 31 . 32 140 133 24 151 1010 Absorbed by Shields 96 | . . . . . . . . 96 Core Remaining (%) 82 | 100 . 87 . 57 75 96 82 . Volleys Fired 148 | 5 19 . 24 14 15 19 29 23 Largest 5 | 2 2 . 4 3 4 5 5 5 Hottest 363 | 40 40 . 176 132 172 289 363 318 Shots Fired 529 | 10 38 . 86 33 58 83 133 88 Gun 229 | 10 38 . . 1 26 39 61 54 Cannon 289 | . . . 82 29 30 42 72 34 Launcher 11 | . . . 4 3 2 2 . . Special . | . . . . . . . . . Kinetic 343 | 10 38 . 82 29 44 42 56 42 Thermal 133 | . . . . 1 12 39 54 27 Explosive 5 | . . . . 1 2 2 . . Electromagnetic 48 | . . . 4 2 . . 23 19 Robot Hit Streak 12 | 2 7 . 8 3 9 8 12 10 Robot Miss Streak 9 | 5 4 . 6 5 9 5 4 3 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 301 | 3 20 . 38 12 35 52 93 48 Core Hits 156 | 1 11 . 16 11 29 25 46 17 Critical Hits 2 | 1 . . . . . 1 . . Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 1 | 1 . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6994 | 35 284 . 886 577 893 961 2271 1087 Guns 2342 | 35 284 . . 10 215 424 738 636 Cannons 3055 | . . . 797 216 323 424 844 451 Explosions 1475 | . . . 89 260 355 91 680 . Melee . | . . . . . . . . . Ramming 122 | . . . . 91 . 22 9 . Kinetic 3279 | 35 284 . 797 216 425 424 555 543 Thermal 2332 | . . . . 102 113 424 1373 320 Explosive 594 | . . . . 148 355 91 . . Electromagnetic 667 | . . . 89 20 . . 334 224 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . 2 2 . 3 2 5 Average Corruption 2 | . . . 2 2 . 2 1 3 Corruption Purged . | . . . . . . . . . Effects 22 | . . . 4 9 . 3 6 . Message Errors 7 | . . . 3 2 . . 2 . Matter Fused 1 | . . . . . . 1 . . Heat Flow Errors 2 | . . . . 1 . . 1 . Energy Discharges 6 | . . . . 3 . 1 2 . Data Loss (minor) 3 | . . . . 2 . . 1 . Targeting Errors 3 | . . . 1 1 . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 239 | . . . 7 32 . . 189 11 Projectiles 57 | . . . 7 . . . 39 11 Explosions 182 | . . . . 32 . . 150 . Melee . | . . . . . . . . . Knockbacks 36 | . . . 9 4 1 5 12 5 Impact 2 | . . . . 2 . . . . Kinetic 32 | . . . 9 2 1 5 11 4 Secondary 2 | . . . . . . . 1 1 Self-Inflicted Damage 56 | . . . . 22 . 4 30 . Shots 1 | . . . . . . . 1 . Rammed 21 | . . . . 17 . 2 2 . Targets Rammed 33 | . . . . 29 . 2 2 . Kicked 12 | . . . . 12 . . . . Crushed . | . . . . . . . . . Highest Temperature 551 | . 2 . 518 207 90 353 551 493 Average Temperature 139 | . 1 . 162 61 36 115 174 181 Received Heat Transfer 1164 | . 105 . 93 168 243 108 204 243 Effects 19 | . . . 5 . . . 6 8 Shutdowns 6 | . . . . . . . 3 3 Energy Bleed 2 | . . . 1 . . . 1 . Interference 3 | . . . . . . . . 3 Matter Decay 1 | . . . . . . . . 1 Damage (minor) 2 | . . . . . . . 1 1 Damage (major) 4 | . . . 4 . . . . . Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . . 3 1 . Heat Transferred 3771 | . . . . 125 284 766 1961 635 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Peak Influence 323 | . 182 70 247 212 323 201 190 154 Initial 72 | . . 70 27 72 . 55 56 15 Average 96 | . 106 70 89 122 138 114 107 63 Maximum Alert Level 1 | . . . 1 1 1 1 . . Low Security (%) 93 | 100 100 100 94 71 76 96 100 100 Level 1 6 | . . . 5 28 23 3 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 2 . 2 . 2 2 5 4 Investigation 1 | . . . . . 1 . . . Extermination 4 | . . . . . . 1 2 1 Reinforcement 9 | . 2 . 2 . 1 1 3 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . . 1 2 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Distress Signals 6 | . . . 2 . 3 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 100 | . 10 . 19 8 17 7 23 16 Peak Tracking Total 10 | . 2 . 6 4 10 3 5 8 Tactical Retreats 10 | . . . 3 . . . 5 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Traps Triggered 3 | . . . 1 . 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Machines Disabled 12 | . . . 3 1 . . 7 1 Max in Single Turn 3 | . . . 1 1 . . 3 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Machines Accessed 4 | . . . . . . 1 3 . Terminals 1 | . . . . . . . 1 . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 9 | . . . . . . 2 7 . Successful 5 | . . . . . . 1 4 . Failed 4 | . . . . . . 1 3 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 2 | . . . . . . . 2 . Fabricators 1 | . . . . . . . 1 . Repair Stations 4 | . . . . . . . 4 . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks 3 | . . . . . . . 3 . Scan Component 2 | . . . . . . . 2 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . Insert Component 1 | . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . . . . . 1 3 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 61 | . . . . . . . 61 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Turns Passed 4801 | 489 202 38 561 464 450 567 1677 353 Spaces Moved 2152 | 46 112 32 266 276 234 265 814 107 Core 24 | 20 . . . . . . . 4 Treads 952 | . . . . . . 35 814 103 Legs 1176 | 26 112 32 266 276 234 230 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 130 130 145 165 185 Average Speed 154 | 112 120 120 128 130 148 171 168 207 Slowest Speed 800 | 200 120 120 150 130 160 250 185 800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 18 | 4 25 17 28 35 25 7 24 2 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 137 | . . . 22 35 10 27 32 11 Melee . | . . . . . . . . . Projectile 50 | . . . 22 9 1 2 5 11 AOE 87 | . . . . 26 9 25 27 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Total 3268 | 471 142 31 434 346 298 326 1032 188 Wait 745 | 414 1 . 99 5 31 15 150 30 Move 2144 | 45 111 31 265 275 233 264 813 107 Hop . | . . . . . . . . . Pick Up 63 | . 4 . 16 4 9 11 14 5 Fast Attach 19 | 6 1 . 4 . 2 2 3 1 Attach 41 | . 2 . 3 7 4 2 8 15 Detach 8 | . . . 5 1 1 . . 1 Swap 27 | 1 1 . 3 6 3 5 6 2 Drop 40 | . 3 . 15 5 . 6 7 4 Fire 148 | 5 19 . 24 14 15 19 29 23 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 30 | . . . . 29 . 1 . . Crush 3 | . . . . . . 1 2 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 490 | -11/Scrapyard | Entered Materials 491 | -10/Materials | Build established: Mutant 640 | -10/Materials | Discovered new exit (range 17) 657 | -10/Materials | Discovered new exit (range 6) 692 | -10/Materials | Entered Mines 710 | -10/Mines | Discovered new exit (range 15) 730 | -10/Mines | Entered Materials 730 | -9/Materials | Evolved 2 slots: Weapon x2 1035 | -9/Materials | Build established: Skirmisher 1150 | -9/Materials | Discovered new exit (range 18) 1291 | -9/Materials | Entered Mines 1298 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1307 | -9/Mines | Discovered new exit (range 13) 1627 | -9/Mines | Lost 4 parts (4w) 1721 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1740 | -9/Mines | Learned location of 1 exit from Materials 1755 | -9/Mines | Entered Materials 1755 | -8/Materials | Evolved 2 slots: Utility x2 1756 | -8/Materials | Identified exit to Factory 2140 | -8/Materials | Discovered exit to Factory (range 16) 2205 | -8/Materials | Entered Factory 2205 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2553 | -7/Factory | Discovered new exit (range 12) 2772 | -7/Factory | Entered another Factory area 2772 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3421 | -6/Factory | Build established: Scavenger-Tank 3595 | -6/Factory | Repaired Broken Gatling Laser 4050 | -6/Factory | Lost 3 parts (1n2u) 4303 | -6/Factory | Discovered new exit (range 8) 4449 | -6/Factory | Entered another Factory area 4449 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4564 | -5/Factory | Garrison activated, responded to threat 4790 | -5/Factory | Core integrity fell below 50% 4797 | -5/Factory | Core integrity fell below 20% 4802 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04789_ Penetrated by Slug. 04789_ Insulated Plating destroyed. 04790_ Slug penetrates Wall. 04792_ Penetrated by Slug. 04792_ Mni. Assault Cannon destroyed. 04792_ Penetrated by Slug. 04792_ Slug penetrates Wall. 04792_ Penetrated by Slug. 04794_ Slug penetrates Wall. 04795_ Penetrated by Slug. 04796_ Mni. Assault Cannon destroyed. 04796_ Slug penetrates Wall. 04796_ Penetrated by Slug. 04797_ Acquired Wave Gun. 04798_ Slug penetrates Wall. 04798_ Penetrated by Slug. 04799_ Wave Gun destroyed. 04799_ Slug penetrates Subcomponent Replicator. 04799_ Slug penetrates Wall. 04802_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????? ???????????????????? | | ????????????????????? ???????????????????? | | ??????????????????? ???????????????????? | | ????????????????? ???????????????????? | | ????????????????? #??????????????????? | | ???????????????? #??????????????????? | | ?????????????????? #??????????????????? | | ??????????????????? #??????############# | | ???????????????????? #??????# # | | ?????????????????????" ##?????# " " ""G"" # | | ?????????????????????# ;####### " " " " # | | ?????????????????????# # " " # | | ?????????????????????# # " " # | | ?????????????????????# # " " # | | ?????????????????????# + " " # | | ?????????????????????# Y# " " # | | ???????????????##########;;#; # " " # | | ???????????????# ; # " " # | | ???????????????# ; # # | | ???????????????# "" * # # # | | ???????????????# """ %@[ # # # | | ???????????????# """ =%= # ############# | | ???????????????# =% # #???????????? | | ???????????????# "" # #???????????? | | ???????????????# " # #???????????? | | ???????????????# %= ###"###???????????? | | ???????????????# ; #?????????????? | | ???????????????# #####?????????????? | | ???????????????# hhp#?????????????????? | | ???????????????###########/##?????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ??????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 47 Energy Capacity 330 Matter Stores 300 Matter Capacity 450 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Core Shielding 20 Evasion (%) 50 Recoil Reduction 3 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorDirtySink Manual? 0 Play Time 01:09:32 Cumulative 8.0 hours Start 2020.10.22 @ 23:59:46 End 2020.10.23 @ 01:11:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 204fdbf5-4320-4e09-b7d9-393584f212db