Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.03 @ 13:54:10 Player: keikakub Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (2464) 2464 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 6104 Bonus ------- High Alert Combat Kills 100 Friendly Fire -75 Cogmind --------- Core Integrity 573/850 Matter 290/300 Energy 33/100 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (5) ------ Advanced Targeting Computer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Targeting Computer Core Analyzer Improved Maneuvering Thrusters Improved Shield Generator > --- WEAPON ----------- Heavy Laser Plasma Cannon Phase Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Titanium Leg Particle Gun Heavy Ion Cannon Plasma Cannon [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Airjet Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Advanced EMP Blaster Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . 2 . . . . Utility 3 | . . . 1 . . 2 Weapon 2 | . . . 1 . 1 . Parts Attached 125 | 6 14 27 18 23 22 15 Power 15 | 1 1 4 1 2 6 . Engine 6 | 1 1 1 . 1 2 . Core 9 | . . 3 1 1 4 . Reactor . | . . . . . . . Propulsion 38 | 2 4 15 7 6 3 1 Treads 9 | . 2 7 . . . . Leg 24 | 2 2 3 7 6 3 1 Wheel 1 | . . 1 . . . . Hover 4 | . . 4 . . . . Flight . | . . . . . . . Utility 19 | 1 2 2 3 2 5 4 Device 9 | . . 1 1 2 2 3 Storage 4 | 1 2 . 1 . . . Processor 5 | . . . 1 . 3 1 Hackware . | . . . . . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 53 | 2 7 6 7 13 8 10 Energy Gun 21 | 1 2 1 3 5 5 4 Energy Cannon 7 | . . . . . 2 5 Ballistic Gun 14 | 1 5 3 2 3 . . Ballistic Cannon 1 | . . . . . . 1 Launcher 5 | . . . . 4 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . 2 2 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 3 1 . Parts Lost 43 | . 3 7 6 6 4 17 Power 7 | . . 1 . 2 2 2 Propulsion 15 | . 1 4 4 1 1 4 Utility 5 | . . 1 1 . . 3 Weapon 16 | . 2 1 1 3 1 8 Highest Loss Streak 17 | . 2 4 3 4 3 17 Average Slot Usage (%) 92 | . 92 90 93 95 95 86 Engine 5 | . 14 5 . 4 7 . Core 5 | . . 5 9 1 5 11 Treads 6 | . 3 23 3 . . . Leg 23 | . 21 4 30 34 29 22 Hover 1 | . . 7 . . . . Device 5 | . . 3 8 4 4 17 Storage 11 | . 25 12 14 13 4 . Processor 6 | . . . 1 9 12 13 Protection 1 | . . 5 . . . . Energy Gun 11 | . 9 3 10 11 23 4 Energy Cannon 1 | . . . . . 2 11 Ballistic Gun 7 | . 17 12 10 4 1 . Launcher 2 | . . . . 9 . . Slashing Weapon 1 | . . 5 3 . . . Naked Turns . | . . . . . . . Heaviest Build 44 | 12 16 20 27 31 32 44 Greatest Support 80 | 20 40 80 50 68 68 62 Greatest Overweight (x) 2 | . 1 2 . . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 4 Average Capacity 5 | 5 6 4 5 6 5 4 Most Carried 6 | 6 6 6 6 6 6 4 Average Carried 4 | 3 5 3 4 4 4 2 Final Capacity 6 | 6 6 4 6 6 4 4 Final Carried 6 | 6 6 3 6 5 4 . Class Distribution -------------------- 35% | Mutant 28% | Scavenger-Mutant 12% | Skirmisher 12% | Gunner 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Matter Collected 2124 | 171 341 416 389 327 327 153 Remotely . | . . . . . . . Salvage Created 3169 | . 377 416 717 1150 385 124 Parts 154 | . 24 31 35 47 12 5 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 5 | . 2 . 2 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 56 | . 10 8 10 18 8 2 Melee 4 | . . 4 . . . . Guns 36 | . 9 4 9 11 3 . Cannons 5 | . . . . . 4 1 AOE 10 | . 1 . . 7 1 1 Classes Destroyed 10 | . 5 1 . 2 2 . Worker 2 | . 1 . . 1 . . Hauler 1 | . . . . 1 . . Recycler 4 | . 1 . 2 1 . . Watcher 4 | . 2 2 . . . . Swarmer 8 | . 6 . . . 2 . Grunt 28 | . 4 4 7 8 4 1 Brawler 1 | . . . . . 1 . Sentry 17 | . . 4 3 9 . 1 Hunter 1 | . . . . 1 . . Programmer 1 | . . . . . 1 . Best Kill Streak 5 | . 3 2 3 5 3 2 Combat Bots Only 4 | . 3 1 3 4 3 2 Max Kills in Single Turn 2 | . 1 1 2 2 1 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 . . 2 1 1 Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Damage Taken 5954 | . 582 827 1052 1252 1093 1148 Core 1018 | . 76 116 162 195 192 277 Absorbed by Shields 39 | . . . . . . 39 Core Remaining (%) 69 | 100 69 71 . 35 72 . Volleys Fired 223 | . 50 17 49 68 29 10 Largest 4 | . 2 2 3 3 4 4 Hottest 277 | . 70 79 124 130 244 277 Shots Fired 460 | . 92 31 119 112 76 30 Gun 414 | . 92 31 119 105 59 8 Cannon 39 | . . . . . 17 22 Launcher 7 | . . . . 7 . . Special . | . . . . . . . Kinetic 206 | . 68 22 58 47 5 6 Thermal 139 | . 7 5 48 15 40 24 Explosive . | . . . . . . . Electromagnetic 115 | . 17 4 13 50 31 . Robot Hit Streak 12 | . 4 7 11 11 12 6 Robot Miss Streak 5 | . 4 2 3 5 5 3 Penetration Max 1 | . . . . 1 . . Secondary Targets 4 | . 2 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 324 | . 51 56 76 68 55 18 Core Hits 132 | . 18 18 23 41 23 9 Critical Hits 3 | . 1 2 . . . . Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 2 | . . 2 . . . . Melee Attacks 41 | . . 41 . . . . Impact . | . . . . . . . Slashing 41 | . . 41 . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 7 | . . 7 . . . . Damage Inflicted 6458 | . 763 1296 1200 1691 1021 487 Guns 3803 | . 538 240 1200 1163 552 110 Cannons 680 | . . . . . 346 334 Explosions 913 | . 225 . . 528 117 43 Melee 1056 | . . 1056 . . . . Ramming 6 | . . . . . 6 . Kinetic 1603 | . 263 161 521 575 26 57 Thermal 2278 | . 288 56 473 413 661 387 Explosive . | . . . . . . . Electromagnetic 1515 | . 212 23 206 703 328 43 Impact . | . . . . . . . Slashing 1056 | . . 1056 . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 . Average Corruption 1 | . . . . . 1 . Corruption Purged . | . . . . . . . Effects 2 | . . . . . 2 . Message Errors 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 194 | . 54 126 . 11 2 1 Projectiles 3 | . . . . . 2 1 Explosions 65 | . 54 . . 11 . . Melee 126 | . . 126 . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 57 | . 39 . . . . 18 Shots 2 | . 1 . . . . 1 Rammed . | . . . . . . . Targets Rammed 1 | . . . . . 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 639 | . 64 37 288 320 639 622 Average Temperature 170 | . 19 9 93 128 294 347 Received Heat Transfer 2084 | . 72 375 486 486 252 413 Effects 59 | . . . 2 . 32 25 Shutdowns 13 | . . . . . 9 4 Energy Bleed 6 | . . . 1 . 4 1 Interference 9 | . . . 1 . 3 5 Matter Decay 4 | . . . . . 2 2 Short Circuit 4 | . . . . . 1 3 Damage (minor) 4 | . . . . . 3 1 Damage (major) 18 | . . . . . 9 9 Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 11 | . 2 . 2 6 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . 1 1 . . 2 3 Heat Transferred 4175 | . 485 148 1073 757 1107 605 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . 3 . . 5 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Peak Influence 486 | . 224 272 474 486 298 202 Initial 220 | . . 9 114 115 220 121 Average 195 | . 95 101 301 331 215 123 Maximum Alert Level 2 | . 1 1 2 2 1 1 Low Security (%) 57 | 100 95 82 28 18 38 98 Level 1 30 | . 4 17 44 39 61 1 Level 2 11 | . . . 26 42 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 1 1 2 6 3 1 Investigation . | . . . . . . . Extermination 2 | . . . . . 1 1 Reinforcement 6 | . 1 1 2 1 1 . Assault . | . . . . . . . Garrison 6 | . . . . 5 1 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Distress Signals 6 | . 2 1 2 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 97 | . 16 20 20 21 13 7 Peak Tracking Total 6 | . 5 6 4 5 4 5 Tactical Retreats 13 | . . 5 5 . 2 1 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Traps Triggered 3 | . 1 . . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Disabled 7 | . . 1 . 4 . 2 Max in Single Turn 2 | . . 1 . 2 . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Accessed 10 | . 2 3 1 3 1 . Terminals 3 | . 1 1 . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 1 1 1 1 1 . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 20 | . 3 6 2 7 2 . Successful 11 | . 3 3 2 2 1 . Failed 9 | . . 3 . 5 1 . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . 1 1 . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 11 | . 2 2 2 3 2 . Scanalyzers 3 | . . 3 . . . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 7 | . 2 1 2 1 1 . Report Inventory 5 | . 1 1 1 1 1 . Retrieve Components 2 | . 1 . 1 . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . . 1 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 6 | . 5 . 1 . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Turns Passed 3391 | 80 419 723 428 672 710 359 Spaces Moved 1820 | 57 198 414 173 311 425 242 Core 17 | 8 . . . . . 9 Treads 286 | . 9 248 29 . . . Legs 1379 | 49 189 28 144 311 425 233 Wheels . | . . . . . . . Hover 138 | . . 138 . . . . Flight . | . . . . . . . Fastest Speed 48 | 50 120 48 120 120 125 50 Average Speed 125 | 110 129 123 126 127 127 123 Slowest Speed 180 | 120 160 180 160 130 130 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 4 50 45 12 42 10 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 52 | . 9 . . 28 9 6 Melee . | . . . . . . . Projectile 6 | . . . . . . 6 AOE 46 | . 9 . . 28 9 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Total 2482 | 74 276 548 282 480 543 279 Wait 93 | . 2 17 . 43 26 5 Move 1814 | 56 197 413 172 310 424 242 Hop . | . . . . . . . Pick Up 107 | 12 7 20 25 20 17 6 Fast Attach 20 | . 1 7 2 2 8 . Attach 57 | 6 3 13 6 11 8 10 Detach . | . . . . . . . Swap 48 | . 10 7 10 10 6 5 Drop 85 | . 6 20 18 16 24 1 Fire 223 | . 50 17 49 68 29 10 Melee 34 | . . 34 . . . . Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Gar) -7/Factory -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 16) 500 | -10/Materials | Entered another Materials area 500 | -9/Materials | Evolved 2 slots: Propulsion x2 1011 | -9/Materials | Lost 4 parts (1p2n1u) 1183 | -9/Materials | Discovered new exit (range 16) 1223 | -9/Materials | Entered another Materials area 1223 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1460 | -8/Materials | Discovered new exit (range 15) 1638 | -8/Materials | Lost 3 parts (2n1w) 1651 | -8/Materials | Entered Storage 1679 | -8/Storage | Garrison activated, responded to threat 1753 | -8/Storage | Lost 4 parts (1n3w) 1842 | -8/Storage | Core integrity fell below 50% 1990 | -8/Storage | Identified exit to Garrison 2138 | -8/Storage | Garrison activated, responded to threat 2212 | -8/Storage | Discovered new exit (range 19) 2323 | -8/Storage | Entered Factory 2323 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2787 | -7/Factory | Build established: Gunner 2870 | -7/Factory | Discovered new exit (range 14) 2959 | -7/Factory | Lost 3 parts (2p1n) 2995 | -7/Factory | Garrison activated, responded to threat 3033 | -7/Factory | Entered another Factory area 3033 | -6/Factory | Evolved 2 slots: Utility x2 3392 | -6/Factory | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. Broken Imp. Heat Sink destroyed. Adv. Targeting Computer permanently disabled. Overheating: Short circuit. U-05 Engineer lays Concrete. Overheating: Energy bleed (-8). U-05 Engineer lays Concrete. Broken Plasma Cannon destroyed. U-05 Engineer lays Concrete. Acquired Electrolaser. U-05 Engineer lays Concrete. Overheating: Matter decay (-21). U-05 Engineer lays Concrete. Electrolaser destroyed. U-05 Engineer lays Concrete. Acquired 97 matter. U-05 Engineer lays Concrete. Triggered Heavy Explosive Trap. An explosion rips through the floor. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ?##########?????????? | | ?????????????????????????? # #?????????? | | ????????????????????????# # #?????????? | | ????????????????????????# # #?????????? | | ????????????????????????# # #?????????? | | ????????????????????????# # #?????????? | | ????????????????????????# # #?????????? | | ????????????????????????# # #?????????? | | ????????????????????????# # #?##??????? | | ????????????????????????# # ## #??????? | | ????????????????????????# #####+####""######## | | ????????????????????"???# | | ????????????? ?????"""??# | | ???????????? !!! """" + | | ???????????? !!! """" # | | ???????????? !! 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[ * # !! ! #????# | | ????????????????? # !! %= #????# | | ??????????????????????# @ # ! #????# | | ??????????????????????# # = ##???# | | ??????????????????????# # " ##???# | | ??????????????????????### # " " #########+ | | ????????????????????????# # """ ! # | | ????????????????????????k ############ | | ??????????????????????? #??????????# """"" | | ??????????????????????? #??????????# """"" | | ??????????????????????? #??????????# """"" | | ?????????????????????? #??????????# """"" | | ??????????????????????#########??????????# ! | | ?????????????????????????????????????????# """"" | | ?????????????????????????????????????????# """"" | | ?????????????????????????????????????????# """"" | | ?????????????????????????????????????????# """"" | | ?????????????????????????????????????????# | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 27 Energy Capacity 305 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! Just Shoot The Terminal Made in Tau Ceti IV Please Form A Line Power Corrupts Serviceable Loadout Storm Trooper Challenges ------------ None Game ------ Seed WardroneAerolevStabilizer Manual? 0 Play Time 01:13:06 Cumulative 3.8 hours Start 2021.06.03 @ 05:31:52 End 2021.06.03 @ 13:54:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: eba885ba-688f-427c-86fe-6f47dd68493c