Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.15 @ 15:29:41 Player: Perseus Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (17) 85 Value Destroyed (272) 272 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (19333) 19333 TOTAL SCORE: 27750 Bonus ------- Entered DSFs 500 Aligned with FarCom 300 Win 3000 Win Speed 15533 Cogmind --------- Core Integrity 1500/1600 Matter 77/300 Energy 129/160 System Corruption 4% Temperature Warm (118) Movement Flying (23) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Fission Core > --- PROPULSION (10) -- Improved Cesium-ion Thruster Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Q-thruster Cooled Impulse Thruster > --- UTILITY (10) ----- Medium Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Advanced Terrain Scan Processor Advanced Reaction Control System Improved Propulsion Shielding Graphene Brace Improved Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- Enhanced Nova Cannon > --- INVENTORY (10) --- Micro Fission Core Superbattery Advanced Weight Redist. System Makeshift Transmission Jammer Phase Cannon Heavy Gauss Cannon Advanced Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Improved Cesium-ion Thruster Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Q-thruster Cooled Impulse Thruster > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Advanced Terrain Scan Processor Transmission Jammer Advanced Reaction Control System Improved Propulsion Shielding Graphene Brace Improved Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Micro Fission Core Superbattery Advanced Weight Redist. System Makeshift Transmission Jammer Phase Cannon Enhanced Nova Cannon Heavy Gauss Cannon Advanced Datajack [Rating: 127] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Propulsion Flight Unit Flight Unit Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Terrain Scan Processor Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Molecular Deconstructor Slashing Weapon Great Axe Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . 2 . . 2 2 2 2 Power 2 | . . . . . . . . . 1 . . . . . . 1 . Propulsion 8 | . . . 1 . . . 1 1 1 . 1 . . . 1 1 1 Utility 8 | . . . 1 . . . 1 1 . . 1 . . 2 1 . 1 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 63 | 2 6 1 2 1 . 1 4 4 . 1 16 3 2 7 3 6 4 Power 10 | . 1 . . 1 . . . 1 . 1 4 1 . 1 . . . Engine 5 | . 1 . . 1 . . . 1 . 1 1 . . . . . . Core 5 | . . . . . . . . . . . 3 1 . 1 . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 13 | . 2 1 1 . . . 3 . . . 2 . . 1 1 1 1 Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 13 | . 2 1 1 . . . 3 . . . 2 . . 1 1 1 1 Utility 22 | . 2 . 1 . . 1 . 2 . . 6 1 1 4 . 3 1 Device 12 | . 2 . . . . 1 . 1 . . 4 1 . 3 . . . Storage 2 | . . . 1 . . . . . . . . . . . . 1 . Processor 2 | . . . . . . . . . . . 1 . 1 . . . . Hackware 3 | . . . . . . . . . . . . . . 1 . 2 . Protection 3 | . . . . . . . . 1 . . 1 . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 18 | 2 1 . . . . . 1 1 . . 4 1 1 1 2 2 2 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . Energy Cannon 4 | . . . . . . . . . . . . . 1 . 1 1 1 Ballistic Gun 4 | 1 1 . . . . . . . . . 1 . . . . 1 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . 1 . . Launcher 4 | . . . . . . . 1 . . . 2 1 . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . . . Unidentified Prototypes 5 | . . . . . . . 1 . . . 2 . . . 1 . 1 Parts Lost 16 | . . 2 . 1 . . 1 2 . . 4 3 . . . 1 2 Power 3 | . . 1 . . . . . 1 . . . . . . . . 1 Propulsion 6 | . . 1 . . . . 1 1 . . 3 . . . . . . Utility 4 | . . . . . . . . . . . . 2 . . . 1 1 Weapon 3 | . . . . 1 . . . . . . 1 1 . . . . . Highest Loss Streak 3 | . . 2 . 1 . . 1 2 . . 3 2 . . . 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 61 | . 51 92 88 88 77 77 65 54 46 39 39 46 44 58 73 72 76 Engine 2 | . 5 7 . 7 11 11 9 5 6 4 . . . . . . . Core 4 | . . . . . . . . . . . 4 6 5 8 9 8 7 Flight 20 | . 10 28 33 33 33 33 34 25 20 20 14 11 11 13 19 19 21 Device 11 | . 7 28 22 14 11 11 8 3 6 6 6 8 5 12 19 17 15 Storage 5 | . . . 11 11 11 11 9 7 6 6 5 5 5 5 4 4 4 Processor 4 | . . . . . . . . . . . 2 5 5 10 9 8 8 Hackware 2 | . . . . . . . . . . . . . . 4 4 6 8 Protection 1 | . . . . . . . . 3 . . 2 5 5 3 . . 3 Energy Gun 1 | . 14 14 11 11 . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . 2 . 2 4 4 Ballistic Gun 3 | . 14 14 11 11 11 11 5 . . . . . . . . 2 3 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 43 | 3 8 8 10 12 11 11 11 17 13 13 26 25 18 24 32 41 43 Greatest Support 54 | 3 8 8 12 12 12 12 18 18 14 14 26 28 19 26 33 46 54 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 Average Capacity 8 | 5 5 5 7 8 8 8 8 8 8 8 8 8 8 8 8 8 10 Most Carried 10 | 5 5 5 3 4 6 6 8 8 8 8 8 8 8 8 8 10 10 Average Carried 6 | 3 4 4 2 3 5 5 5 6 7 7 5 7 6 7 7 8 9 Final Capacity 10 | 5 5 5 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 Final Carried 10 | 5 5 4 3 4 6 5 8 7 8 8 6 7 8 8 8 10 7 Class Distribution -------------------- 21% | Scout 18% | Hacker-Scout 17% | Mutant 15% | Scavenger-Mutant 12% | Scavenger-Scout 6% | Ninja 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Scout | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -6/Factory Scavenger-Scout | -6/DSF Scout | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Scout | -4/Factory Ninja | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Res Acc Matter Collected 745 | 195 43 . 30 21 . . . 50 . . 190 68 . . . 148 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 547 | 16 43 . 30 21 . . . 50 . . 203 36 . . . 148 . Parts 35 | 4 7 . 6 2 . . . 4 . . 4 4 . . . 4 . Haulers Intercepted 2 | . . . . . . . . . . . 2 . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . . . 2 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 7 | . 3 . . . . . . . . . 1 3 . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . . . Guns 3 | . 3 . . . . . . . . . . . . . . . . AOE 3 | . . . . . . . . . . . . 3 . . . . . Classes Destroyed 7 | 1 1 . 1 . . . . . . . 2 . . . . 2 . Worker 1 | . . . . . . . . . . . . . . . . 1 . Builder 1 | . . . 1 . . . . . . . . . . . . . . Tunneler 5 | 1 . . 1 1 . . . 2 . . . . . . . . . Hauler 2 | . . . . . . . . . . . 2 . . . . . . Recycler 1 | . . . . . . . . . . . . . . . . 1 . Swarmer 6 | . 3 . . . . . . . . . . 3 . . . . . Grunt 1 | . . . . . . . . . . . 1 . . . . . . Best Kill Streak 3 | 1 3 . 2 1 . . . 1 . . 1 3 . . . 2 . Combat Bots Only 3 | . 3 . . . . . . . . . 1 3 . . . . . Max Kills in Single Turn 3 | 1 1 . 1 1 . . . 1 . . 1 3 . . . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . 3 . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Res Acc Damage Taken 2008 | . 221 56 10 22 . . 195 82 . 180 435 389 18 . . . 400 Core 647 | . 69 . . . . . 61 15 . 131 112 141 18 . . . 100 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 91 | 100 . 72 . . . 100 88 97 . 84 . . 72 100 100 100 93 Volleys Fired 85 | 1 7 . 4 2 . . 1 . . . 5 3 1 . 10 26 25 Largest 2 | 2 2 . 2 2 . . 1 . . . 2 1 1 . 2 2 2 Hottest 146 | 60 60 . 60 60 . . 36 . . . 56 36 85 . 146 113 133 Shots Fired 107 | 2 14 . 8 4 . . 1 . . . 9 3 1 . 11 27 27 Gun 35 | 2 14 . 8 4 . . . . . . 4 . . . . 1 2 Cannon 62 | . . . . . . . . . . . . . 1 . 11 26 24 Launcher 9 | . . . . . . . 1 . . . 5 3 . . . . . Special 1 | . . . . . . . . . . . . . . . . . 1 Kinetic 22 | 1 7 . 4 2 . . . . . . 4 . . . 1 1 2 Thermal 75 | 1 7 . 4 2 . . . . . . . . 1 . 10 26 24 Explosive 9 | . . . . . . . 1 . . . 5 3 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | 1 6 . 5 3 . . . . . . 8 . . . . 14 1 Robot Miss Streak 2 | 1 1 . 1 1 . . . . . . . . . . . 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 49 | 1 9 . 6 2 . . . 2 . . 14 . . . . 14 1 Core Hits 26 | 1 3 . 2 1 . . . . . . 8 7 . . . 3 1 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . . Sever 1 | . . . . . . . . . . . 1 . . . . . . Melee Attacks 18 | . . . . . . . . 6 . 1 11 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 18 | . . . . . . . . 6 . 1 11 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 2 . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 1596 | 10 102 . 74 22 . . . 139 . . 552 286 . . . 405 6 Guns 256 | 10 102 . 74 22 . . . . . . 34 . . . . 8 6 Cannons 397 | . . . . . . . . . . . . . . . . 397 . Explosions 476 | . . . . . . . . . . . 190 286 . . . . . Melee 467 | . . . . . . . . 139 . . 328 . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 135 | 10 35 . 42 . . . . . . . 34 . . . . 8 6 Thermal 518 | . 67 . 32 22 . . . . . . . . . . . 397 . Explosive 476 | . . . . . . . . . . . 190 286 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 467 | . . . . . . . . 139 . . 328 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . . . . . . . 4 Average Corruption 4 | . . . . . . . . . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 123 | . . . . . . . 9 59 . . 20 12 . . . 23 . Projectiles 23 | . . . . . . . . . . . . . . . . 23 . Explosions 41 | . . . . . . . 9 . . . 20 12 . . . . . Melee 59 | . . . . . . . . 59 . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 181 | . . . . . . . 26 . . . 130 25 . . . . . Shots 5 | . . . . . . . 1 . . . 3 1 . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 360 | . 15 6 1 . . . 17 8 . . 84 . 38 . 114 360 345 Average Temperature 111 | . 8 6 1 . . . 7 4 . . 45 . 20 . 58 127 137 Received Heat Transfer 288 | . 18 48 6 . . . 108 45 . . 18 9 27 . . . 9 Effects 4 | . . . . . . . . . . . . . . . . 1 3 Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . Interference 2 | . . . . . . . . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . 1 . Heat Transferred 756 | . 150 . 75 50 . . . . . . . . . . . 481 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Res Acc Peak Influence 316 | 5 96 37 46 22 . . 96 193 94 66 213 . . 134 79 187 316 Initial 119 | . 3 37 6 17 . . . 43 94 65 34 . . 119 69 44 112 Average 96 | 1 51 29 27 19 . . 56 88 94 65 101 . . 120 70 98 209 Maximum Alert Level 1 | . . . . . . . . . . . 1 . . . . . 1 Low Security (%) 93 | 100 100 100 100 100 . 100 100 100 100 100 94 . . 100 100 100 57 Level 1 6 | . . . . . . . . . . . 5 . . . . . 42 Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 8 | . . . . . . . . . . 1 2 . . 1 . 1 3 Investigation 2 | . . . . . . . . . . . . . . . . 1 1 Extermination . | . . . . . . . . . . . . . . . . . . Reinforcement 6 | . . . . . . . . . . 1 2 . . 1 . . 2 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Res Acc Distress Signals 3 | . . . 1 . . . 1 . . . 1 . . . . . . Communications Jammed 12 | . . . . . . . . . . . 1 . . . . 11 . Distress Signals 12 | . . . . . . . . . . . 1 . . . . 11 . Times Spotted 99 | . 9 2 8 20 . 3 6 9 . 4 11 11 4 1 . 7 4 Peak Tracking Total 20 | . 5 2 8 20 . 3 5 7 . 4 8 5 4 1 . 5 8 Tactical Retreats 11 | . . . . . . . 1 2 . . 2 3 . . . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Res Acc Traps Triggered 3 | . . . . . . . . . . 1 . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Res Acc Machines Disabled 4 | . . . . . . . 1 . . . . . 1 . . . 2 Max in Single Turn 1 | . . . . . . . 1 . . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Res Acc Machines Accessed 17 | . 1 . . . . . 1 2 2 . 2 . . . 2 4 3 Terminals 12 | . 1 . . . . . 1 2 2 . 1 . . . 1 2 2 Fabricators 1 | . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 1 Total Hacks 39 | . 2 . . . . . 3 8 4 . 4 . . . 4 9 5 Successful 13 | . 2 . . . . . 1 3 1 . 2 . . . . 3 1 Failed 26 | . . . . . . . 2 5 3 . 2 . . . 4 6 4 Catastrophic 7 | . . . . . . . 1 . . . 1 . . . 1 1 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 20 | . 1 . . . 1 . 3 7 . . 3 . 1 . 2 . 2 Terminals 30 | . 2 . . . . . 3 8 4 . 2 . . . 2 5 4 Fabricators 2 | . . . . . . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . 2 . . Scanalyzers 2 | . . . . . . . . . . . . . . . . 2 . Garrison Access 3 | . . . . . . . . . . . . . . . . 2 1 Terminal Hacks 6 | . 2 . . . . . . 1 1 . . . . . . 2 . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . . . . . . Level Access Points 2 | . . . . . . . . 1 . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . . . 1 2 . . 1 . . . . . 1 Terminals 5 | . . . . . . . 1 2 . . 1 . . . . . 1 Botnet 4 | . . . . . . . 1 1 . . 1 . . . . . 1 Operators 1 | . . . . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 . . . . . 1 2 2 . 2 . . . 2 4 3 Full Trace Events 3 | . . . . . . . 1 . . . . . . . . 1 1 Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 187 | . . . . . . . . . . . 187 . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Res Acc Turns Passed 1460 | 28 76 18 52 34 71 23 97 95 19 32 222 140 20 96 76 190 171 Spaces Moved 3315 | 33 88 45 108 75 203 61 265 228 55 44 447 367 42 250 149 459 396 Core 77 | 33 44 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 3238 | . 44 45 108 75 203 61 265 228 55 44 447 367 42 250 149 459 396 Fastest Speed 23 | 50 37 37 34 34 34 34 29 29 32 32 32 34 34 32 28 26 23 Average Speed 31 | 50 43 37 34 34 34 34 31 30 32 32 33 34 34 32 28 27 25 Slowest Speed 50 | 50 50 37 34 34 34 34 34 32 32 32 35 34 34 34 32 28 26 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 29 | . 1 3 . . . . 5 1 1 . 8 . . 1 . 7 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 21 | 4 18 8 21 24 59 26 41 11 3 45 16 69 6 8 4 13 16 Regions Visited 17 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 4 | . 1 . . . . . . 1 1 . . . . . . 1 . Unknown Exits Taken 12 | 1 . 1 1 1 1 1 1 . . . 1 1 1 1 1 . . Scrap Searched 3 | . . . . . . . . . . . . 3 . . . . . Spaces Dug 49 | . . . . . . . . 4 . 1 5 8 . . 5 6 20 Terrain Destroyed 98 | . . . . . . . 15 4 . 1 21 25 . . 5 6 21 Melee 5 | . . . . . . . . 4 . 1 . . . . . . . Projectile 32 | . . . . . . . . . . . . . . . 5 6 21 AOE 61 | . . . . . . . 15 . . . 21 25 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Res Acc Total 3546 | 42 109 42 114 79 204 62 273 241 54 60 486 379 46 260 170 488 437 Wait 27 | . 5 . . . . . . . . . . . . 3 8 1 10 Move 3242 | 32 85 40 107 74 202 60 254 225 52 43 431 366 41 247 148 445 390 Hop 25 | . 1 1 . . . . 5 1 1 . 7 . . 1 . 6 2 Pick Up 41 | 7 4 . 1 1 2 . 5 3 1 . 6 5 1 1 . 3 1 Fast Attach 19 | . 2 . . . . . . . . 1 4 . . 6 1 3 2 Attach 39 | 2 3 1 2 1 . . 4 4 . . 12 3 2 1 1 1 2 Detach 12 | . . . . 1 . . 2 1 . 1 5 . 1 . 1 . . Swap 5 | . 1 . . . . 1 . . . . . . . . 1 2 . Drop 20 | . 1 . . . . 1 2 1 . 2 5 2 . 1 . 1 4 Fire 85 | 1 7 . 4 2 . . 1 . . . 5 3 1 . 10 26 25 Melee 18 | . . . . . . . . 6 . 1 11 . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . 12 . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 29 | -11/Scrapyard | Entered Materials 40 | -10/Materials | Identified exit to Mines 105 | -10/Materials | Entered Mines 118 | -10/Mines | Discovered new exit (range 10) 123 | -10/Mines | Entered Materials 123 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 171 | -9/Materials | Discovered new exit (range 13) 175 | -9/Materials | Entered Mines 198 | -9/Mines | Assembled infested the area 208 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 208 | -9/Mines | Discovered new exit (range 5) 209 | -9/Mines | Entered Exiles 219 | -9/Exiles | Met 8R-AWN 224 | -9/Exiles | Met EX-HEX 234 | -9/Exiles | Met EX-BIN 238 | -9/Exiles | Aligned with FarCom system 238 | -9/Exiles | Given EX-Vault access code 246 | -9/Exiles | Opened EX-Vault 248 | -9/Exiles | Found Prototype Storage 255 | -9/Exiles | Warned to stay clear of 0b10 Research branches 265 | -9/Exiles | Met EX-DEC 277 | -9/Exiles | Discovered new exit (range 11) 280 | -9/Exiles | Left Exiles lab with Superbattery 280 | -9/Exiles | Entered Mines 301 | -8/Mines | Discovered new exit (range 5) 303 | -8/Mines | Entered Materials 303 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 399 | -8/Materials | Discovered new exit (range 6) 400 | -8/Materials | Entered Factory 400 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 415 | -7/Factory | Identified exit to Factory 495 | -7/Factory | Entered another Factory area 495 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 514 | -6/Factory | Identified exit to DSF 514 | -6/Factory | Entered DSF 535 | -6/DSF | Additional patrols routed to DSF 541 | -6/DSF | Discovered new exit (range 14) 546 | -6/DSF | Entered Factory 546 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 667 | -5/Factory | Lost 3 parts (2n1w) 762 | -5/Factory | Discovered new exit (range 11) 768 | -5/Factory | Entered Upper Caves 771 | -5/Upper Caves | Learned Factory garrison access intel 868 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 904 | -5/Upper Caves | Discovered new exit (range 15) 908 | -5/Upper Caves | Entered another Upper Caves area 911 | -5/Upper Caves | Discovered new exit (range 12) 919 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 924 | -5/Upper Caves | Found Prototype Special Weapon 928 | -5/Upper Caves | Entered Factory 928 | -4/Factory | Evolved 2 slots: Utility x2 929 | -4/Factory | Loaded intel: 4 garrison access locations 959 | -4/Factory | Discovered new exit (range 13) 1024 | -4/Factory | Entered Research 1024 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1071 | -3/Research | Discovered new exit (range 6) 1100 | -3/Research | Entered another Research area 1100 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 1167 | -2/Research | Identified exit to Access 1167 | -2/Research | System Shield fried by hacking feedback 1280 | -2/Research | Found Prototype Processor 1287 | -2/Research | Identified Exp. Signal Interpreter 1290 | -2/Research | Entered Access 1290 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 1312 | -1/Access | Spotted B-99 Colossus 1452 | -1/Access | Identified Molecular Deconstructor 1456 | -1/Access | Crushed by falling debris 1458 | -1/Access | Discovered new exit (range 4) 1461 | *** | Escaped! Last Messages --------------- 01433_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 01450_ Overheating: System interference. 01450_ Nova Cannon temporarily disabled. 01450_ Adv. Terrain Scan Processor temporarily disabled. 01451_ Dropped Nova Cannon. 01452_ Dropped Lgt. Assault Rifle. 01452_ Identified Molecular Deconstructor. 01453_ Entropy package melds with Reinforced Barrier. 01454_ Reinforced Barrier disintegrates. 01456_ The unstable cave ceiling collapses. 01456_ Crushed by falling debris. 01456_ Transmission Jammer destroyed. 01456_ System corrupted by crushing effect (+1). 01456_ Lgt. Nuclear Core destroyed. 01456_ System corrupted by crushing effect (+3). 01457_ Dropped Molecular Deconstructor. 01458_ Main Access Shell breached. 01458_ EXIT=FOUND [Achievement: Speedrunner] Map ----- +----------------------------------------------------+ | #### #?### ##????##????????????????? | | "" #?### #? ?###????????????????? | | "T ##### !! +??? ??????????????????? | | #### ##### !! #???? ?????????????????? | | ?#### ####### # ? ???????????????????? | | ????# ###??## ##??#???????????????????? | | ????# ###??## #?#??? ?????????????????? | | ???## #??#??# ##?? ???? ??????????????? | | #???# ###?#?# ###? ?"?"? ?????????????? | | ????# #?###?#######""#####??? ?? " ??????????????? | | #??## ##????#??### #?#???? "?? ??????????????? | | #???# ###?#????##### #??####???? c???????????????? | | ???## ##??##?##???## #???#?# ? c????????????????? | | ?##?# #?#?##??#?### ##?#### ??? ??????????????? | | ?#??# ##?##?##?#?### #?##??????#?????????????????? | | ???## ###????#?###?# ##?????????##????x??????????? | | ??#?# ###?####????## #?#?##???#?????????????????? | | ??? ??##??#??##?## ######??##?????????????????? | | ???? #?#???###????##[##??#?????????????????????? | | ???? ??????#???##??##]#?#?#????????????????????? | | ??#? ??####??#??############"??????????????????? | | ???? ??? ??? "?"" "????x?????????????? | | ???? ???????BB ???" | "??????????????????? | | ??? #??? ??BB ?"?" "" """ "??????????????????? | | ??? ????????????" " "? "??????????????????? | | ??? ?? ?????????" " "@ "?????????????????????? | | ??? ????????????"?" "" "?????????????????????? | | ?? ??????????????" "?????????????????????? | | ???###+#??????BB??????""""""?????????????????????? | | ??????????????BB?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 31 Energy Capacity 220 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 310 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 77 Offensive Hacking 26 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Speedrunner Challenges ------------ None Game ------ Seed ShrapnelAssaultBuckler Manual? 0 Play Time 00:44:29 Cumulative 499.2 hours Start 2022.05.15 @ 14:46:49 End 2022.05.15 @ 15:29:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 93 Adventurer 23 Explorer 0 Win Type 0 Total 21 Types 15/0/3/1/1/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 61a45773-dcd8-4249-beb2-3ba350cef36e