Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 22:06:28 Player: Osku Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (2669) 2669 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (185) 185 TOTAL SCORE: 5859 Bonus ------- High Alert Combat Kills 185 Cogmind --------- Core Integrity 0/700 Matter 283/300 Energy 24/100 System Corruption 6% Temperature Cool (0) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- Beam Rifle Gatling Laser Ion Cannon > --- INVENTORY (15) --- Gatling Laser Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Improved Propulsion Shielding Drone Bay Drone Bay > --- WEAPON ----------- Gatling Laser Heavy Particle Cannon Ion Cannon > --- INVENTORY -------- Deuterium Engine Aluminum Leg Improved Heat Sink Improved Propulsion Shielding Improved Propulsion Shielding Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Beam Rifle Spread Laser Datajack Shock Maul [Rating: 49] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Drone Bay Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power 1 | . . 1 . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . . . . 2 Weapon 1 | . . . 1 . . Parts Attached 94 | 6 3 8 8 21 48 Power 18 | 1 . 1 . 5 11 Engine 11 | 1 . 1 . 5 4 Core 7 | . . . . . 7 Reactor . | . . . . . . Propulsion 22 | 2 2 1 5 3 9 Treads 6 | 2 2 1 1 . . Leg 16 | . . . 4 3 9 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 . 2 . 3 11 Device 8 | . . . . 1 7 Storage 2 | 1 . 1 . . . Processor 1 | . . 1 . . . Hackware 1 | . . . . 1 . Protection 5 | . . . . 1 4 Artifact . | . . . . . . Weapon 37 | 2 1 4 3 10 17 Energy Gun 16 | . . 2 2 4 8 Energy Cannon 5 | . . . . 1 4 Ballistic Gun 6 | 2 . 1 1 1 1 Ballistic Cannon 2 | . . . . . 2 Launcher 3 | . 1 1 . 1 . Special Weapon . | . . . . . . Impact Weapon 3 | . . . . 2 1 Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 3 | . . 1 . 1 1 Parts Lost 33 | . . 2 . 11 20 Power 8 | . . 1 . 4 3 Propulsion 6 | . . . . 2 4 Utility 7 | . . . . . 7 Weapon 12 | . . 1 . 5 6 Highest Loss Streak 20 | . . 1 . 4 20 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 85 84 90 93 96 Engine 9 | . 14 10 9 16 2 Core 4 | . . . . . 11 Treads 11 | . 28 33 31 . . Leg 19 | . . . 4 34 28 Device 6 | . . . . 6 13 Storage 9 | . 14 11 9 9 7 Processor 2 | . . 10 9 . . Protection 2 | . . . . . 7 Energy Gun 11 | . . 10 22 13 11 Energy Cannon 3 | . . . . 5 7 Ballistic Gun 2 | . 15 1 2 1 . Launcher 3 | . 12 8 1 . . Impact Weapon 1 | . . . . 1 1 Naked Turns . | . . . . . . Heaviest Build 62 | 12 14 31 35 45 62 Greatest Support 92 | 40 46 69 92 51 57 Greatest Overweight (x) 10 | . . . . 1 10 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 6 8 12 15 15 15 Most Carried 15 | 4 7 9 14 15 15 Average Carried 8 | 1 6 7 10 4 12 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 14 | 2 7 8 14 14 2 Class Distribution -------------------- 38% | Mutant 20% | Scavenger-Mutant 15% | Tank 9% | Gunner 8% | Bomber 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Bomber | -8/Materials Scavenger-Mutant | -8/Storage Tank | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 1614 | 197 139 125 195 448 510 Remotely . | . . . . . . Salvage Created 2435 | . 184 248 195 1181 627 Parts 149 | . 18 19 12 58 42 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 54 | . 7 11 2 26 8 Melee 1 | . . . . 1 . Guns 19 | . . 3 2 11 3 Cannons 14 | . . . . 9 5 AOE 18 | . 7 8 . 3 . Classes Destroyed 13 | . 3 3 2 3 2 Worker 3 | . . 1 . . 2 Builder 15 | . 5 2 . 4 4 Recycler 2 | . . . 1 . 1 Operator 1 | . . . . 1 . Watcher 6 | . 1 . 1 2 2 Swarmer 3 | . . 3 . . . Grunt 32 | . 7 7 . 17 1 Brawler 1 | . . . . 1 . Duelist 2 | . . . . 2 . Sentry 11 | . . 1 1 6 3 Specialist 1 | . . . . . 1 Hunter 3 | . . . 1 . 2 Programmer 1 | . . . . . 1 Best Kill Streak 8 | . 7 6 1 8 3 Combat Bots Only 6 | . 4 4 1 6 1 Max Kills in Single Turn 4 | . 4 3 1 2 1 Gunslinging 1 | . . . . 1 . Exploded 2 | . 2 2 . 1 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 512 | . 22 32 12 145 301 Missed 148 | . 10 8 2 44 84 Damage Taken 5345 | . 241 331 157 1714 2902 Core 1094 | . 38 48 . 306 702 Absorbed by Shields . | . . . . . . Redirected to Shielding 283 | . . . . 11 272 Regen/Repaired (Parts) 74 | . . . . . 74 Core Remaining (%) 79 | 100 84 88 . 44 . Volleys Fired 171 | . 23 18 6 72 52 Largest 3 | . 2 2 3 3 3 Hottest 221 | . 50 86 177 188 221 Shots Fired 350 | . 44 31 17 150 108 Gun 228 | . 22 18 17 106 65 Cannon 84 | . . . . 41 43 Launcher 38 | . 22 13 . 3 . Special . | . . . . . . Kinetic 63 | . 22 . 1 19 21 Thermal 249 | . . 18 16 128 87 Explosive 38 | . 22 13 . 3 . Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 8 8 4 10 10 Robot Miss Streak 7 | . 3 1 3 7 3 Penetration Max 1 | . . . 1 1 . Secondary Targets 2 | . . . . 1 1 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 260 | . 24 25 11 122 78 Core Hits 215 | . 24 19 11 121 40 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . . 2 . Critical Strikes 8 | . . 1 . 4 3 Burn 4 | . . 1 . 2 1 Meltdown 1 | . . . . . 1 Destroy 1 | . . . . 1 . Blast 1 | . . . . . 1 Smash 1 | . . . . 1 . Melee Attacks 7 | . . . . 7 . Impact 7 | . . . . 7 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6398 | . 1016 901 195 2555 1731 Guns 2925 | . 96 237 195 1500 897 Cannons 1411 | . . . . 577 834 Explosions 1749 | . 920 664 . 165 . Melee 313 | . . . . 313 . Ramming . | . . . . . . Kinetic 936 | . 96 . 43 407 390 Thermal 3400 | . . 237 152 1670 1341 Explosive 1749 | . 920 664 . 165 . Electromagnetic . | . . . . . . Impact 313 | . . . . 313 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Message Errors 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 114 | . . 8 . 106 . Projectiles . | . . . . . . Explosions 28 | . . 8 . 20 . Melee 86 | . . . . 86 . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 271 | . 90 69 . 112 . Shots 12 | . 4 5 . 3 . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 564 | . 32 286 198 564 463 Average Temperature 152 | . 12 58 80 156 202 Received Heat Transfer 1125 | . 84 111 9 846 75 Effects 28 | . . 1 . 13 14 Shutdowns 13 | . . . . 7 6 Energy Bleed 5 | . . . . 3 2 Interference 5 | . . 1 . 1 3 Matter Decay 1 | . . . . 1 . Short Circuit 3 | . . . . 1 2 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 5 | . . . . 5 . Robots Melted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Melted 7 | . . 1 2 1 3 Heat Transferred 5461 | . . 592 297 2581 1991 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Peak Influence 584 | . 390 356 263 584 306 Initial 256 | . . 164 146 110 256 Average 243 | . 217 242 171 422 134 Maximum Alert Level 2 | . 1 1 1 2 1 Low Security (%) 48 | 100 48 49 72 12 69 Level 1 32 | . 51 50 27 19 30 Level 2 18 | . . . . 68 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 22 | . 4 4 2 9 3 Investigation 5 | . 1 2 . 1 1 Extermination 1 | . . . . . 1 Reinforcement 9 | . 3 2 1 2 1 Assault . | . . . . . . Garrison 7 | . . . 1 6 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . 2 . 1 . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 2 | . . . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 11 14 5 34 25 Peak Tracking Total 12 | . 4 5 2 6 12 Tactical Retreats 3 | . . . . 1 2 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 3 | . . . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . . 6 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 10 | . 5 1 . 2 2 Max in Single Turn 2 | . 2 1 . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 17 | . 2 4 . 7 4 Terminals 15 | . 2 4 . 7 2 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 45 | . 5 10 . 20 10 Successful 21 | . 1 5 . 10 5 Failed 24 | . 4 5 . 10 5 Catastrophic 4 | . 2 1 . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 40 | . 5 10 . 20 5 Fabricators 3 | . . . . . 3 Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 1 5 . 10 2 Prototype ID Bank 1 | . . 1 . . . Open Door 3 | . . . . 3 . Level Access Points 2 | . 1 . . 1 . Branch Access Points 1 | . . 1 . . . Emergency Access Points 2 | . . . . 1 1 Alert Level 1 | . . 1 . . . Disarm Traps 1 | . . . . 1 . Surveillance Status 1 | . . 1 . . . Recall Investigation 1 | . . . . 1 . Zone Layout 5 | . . 1 . 3 1 Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 9 | . 2 3 . 2 2 Full Trace Events 7 | . 2 2 . 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 38 | . . . . . 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 4 | . . . . . 4 Drone Recoveries 1 | . . . . . 1 Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 3782 | 69 394 766 203 1033 1317 Spaces Moved 1996 | 45 199 436 110 514 692 Core 17 | 14 . . . . 3 Treads 759 | 31 199 436 93 . . Legs 1220 | . . . 17 514 689 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 97 90 110 Average Speed 151 | 125 160 160 150 144 152 Slowest Speed 550 | 160 160 160 160 187 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 31 31 17 44 18 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 52 | . 52 . . . . Terrain Destroyed 192 | . 106 57 . 26 3 Melee . | . . . . . . Projectile 7 | . . . . 4 3 AOE 185 | . 106 57 . 22 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 2431 | 58 235 473 132 661 872 Wait 46 | . 2 3 . 6 35 Move 1991 | 44 198 435 109 513 692 Hop . | . . . . . . Pick Up 80 | 8 7 7 8 27 23 Fast Attach 1 | . . . . . 1 Attach 55 | 6 . 5 3 16 25 Detach 5 | . . . 1 1 3 Swap 38 | . 3 3 5 5 22 Drop 36 | . 2 2 . 14 18 Fire 171 | . 23 18 6 72 52 Melee 7 | . . . . 7 . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 13) 70 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Identified exit to Materials 313 | -10/Materials | Build established: Mutant 464 | -10/Materials | Entered another Materials area 464 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 677 | -9/Materials | Identified exit to Mines 1170 | -9/Materials | Discovered new exit (range 8) 1230 | -9/Materials | Entered another Materials area 1230 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1347 | -8/Materials | Garrison activated, responded to threat 1422 | -8/Materials | Discovered new exit (range 6) 1433 | -8/Materials | Entered Storage 1472 | -8/Storage | Identified exit to Factory 1526 | -8/Storage | Build established: Bomber 1593 | -8/Storage | Garrison activated, responded to threat 1664 | -8/Storage | Lost 4 parts (1p3w) 1699 | -8/Storage | Garrison activated, responded to threat 1722 | -8/Storage | Lost 3 parts (1n2w) 1914 | -8/Storage | Lost 3 parts (2p1n) 2017 | -8/Storage | Build established: Scavenger-Mutant 2322 | -8/Storage | Garrison activated, responded to threat 2339 | -8/Storage | Core integrity fell below 50% 2466 | -8/Storage | Entered Factory 2466 | -7/Factory | Evolved 2 slots: Utility x2 2947 | -7/Factory | Repaired VSS Leg 3142 | -7/Factory | Lost 4 allies 3197 | -7/Factory | Build established: Tank 3670 | -7/Factory | Cargo convoy interrupted 3681 | -7/Factory | Build established: Gunner 3761 | -7/Factory | Core integrity fell below 50% 3770 | -7/Factory | Core integrity fell below 20% 3783 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- Penetrated by Slug. Slug penetrates Wall. Weapon Cycler destroyed. P-60 Hacker destroyed. Switching to secondary target: P-60 Hacker. Acquired 26 matter. Penetrated by Slug. Spread Laser destroyed. Slug penetrates Wall. Minigun destroyed. Acquired 10 matter. Acquired 1 matter. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Slug penetrates Wall. Slammed into P-60 Hacker. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | "" ## #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ?????##+#####????????????????????????????????????? | | ?????# #????????????????????????????????????? | | ?????# #????????????????????????????????????? | | ?????# #????????????????????????????????????? | | #+##+# #????????????????????????????????????? | | # """" #????????????????????????????????????? | | # """" #????????????????????????????????????? | | + """" #????????????????????????????????????? | | # """" #????????????????????????????????????? | | + """" #??????#?????????????????????????????? | | ###### """" #??????? ????????????????????????????? | | ?????# #??????? ????????????????????????????? | | ?????# #???????? ???????????????????????????? | | ?????# !#???????? ???????????????????????????? | | ?????########????????# ??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ##########????????????????? | | ######???????????????+ +????????????????? | | ???????????????# ?????????????????? | | """ ""???????????????# ???????????????????? | | """ """???????????????? pk ?????????????????????? | | """ """ #???????????????#@#??????????????????????? | | #???????????????# #??????????????????????? | | ] !#????????##+#####;##?????????????????????? | | ! #????????# h!h#?????????????????????? | | #????????# ! h #?????????????????????? | | #########????????# = #?????????????????????? | | ???? ????#??# """"""" #?????????????????????? | | ???? """""" #??# """""""h#?????????????????????? | | ?????"""""" #??# """"""" #?????????????????????? | | ?????"""""" ????# " """" #?????????????????????? | | ??????""""" ?????# * #?????????????????????? | | ?????? ???????#####+#####?????????????????????? | | #######+############! !%#???????????????????????? | | *% = #####???????????????????? | | % +????????????????? | | ^ #%" #????????????????? | | ############ T###### #% #????????????????? | | #?????####????#######? +????????????????? | | ] #?????????????????????? #????????????????? | | #??????????????????????? #????????????????? | | #???????????????????????? #????????????????? | | #????????????????????????? #????????????????? | | #??????????????????????????#????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 66 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV Please Form A Line Risk Taker Challenges ------------ None Game ------ Seed ShadingLightPod Manual? 0 Play Time 00:55:29 Cumulative 3.4 hours Start 2024.04.04 @ 21:07:13 End 2024.04.04 @ 22:06:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ddf4a081-a576-406d-818d-2305d7cbee92