Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.07 @ 16:28:03 Player: Lazz Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (206) 1030 Value Destroyed (9418) 9418 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (6360) 6360 TOTAL SCORE: 25508 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2407 Follower Combat Kills 3343 Met Imprinter 300 Was Imprinted 300 Friendly Fire -490 Cogmind --------- Core Integrity 0/1600 Matter 295/300 Energy 31/100 System Corruption 17% Temperature Cool (3) Movement Walking (120) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Improved Thunder Leg Centrium Leg > --- UTILITY (10) ----- Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (10) --- Improved Thunder Leg Improved Thunder Leg Nuclear Pulse Array Energy Well (350) Zionite Heavy Carapace Ragnarok Missile Launcher Ragnarok Missile Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Armored Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Cryofiber Web Advanced Cooling System Huge Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Target Analyzer Improved Transmission Jammer Advanced Force Field System Mapper Hacking Drone Bay > --- WEAPON ----------- Hypervelocity Multirail Shock Maul Phasing Sabre Enhanced Force Lance > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Micro Antimatter Reactor Armored Medium Treads Armored Medium Treads Heavy Treads Biometal Medium Treads Centrium Heavy Treads Experimental Biometal Medium Treads Xenon Bombardment Thruster Impulse Thruster Array Advanced Heat Sink Large Storage Unit Energy Well Improved Hacking Suite Enhanced Quantum Rifle Long-range Proton Cannon Matter Neutralizer Heavy Machine Gun Heavy Machine Gun Enhanced Hardcell Cannon Improved Plasma Cutter [Rating: 184] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Cryofiber Web Device Cryofiber Web Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Utility Shielding Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Enhanced Nova Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Heavy Gauss Cannon Launcher Ragnarok Missile Launcher Impact Weapon Shock Maul Slashing Weapon Phasing Sabre Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Tes Res Qua Acc Slots Evolved 18 | . . . . 4 2 2 . . . . 2 2 . . 2 . 2 . 2 Power 2 | . . . . . 1 . . . . . . 1 . . . . . . . Propulsion 4 | . . . . . 1 1 . . . . . . . . 1 . 1 . . Utility 8 | . . . . 3 . 1 . . . . 2 . . . 1 . 1 . . Weapon 4 | . . . . 1 . . . . . . . 1 . . . . . . 2 Parts Attached 215 | 9 4 . . 19 13 19 7 2 4 1 9 2 3 4 39 5 14 . 61 Power 36 | 1 1 . . 1 3 4 3 2 . . 2 1 . 1 6 1 1 . 9 Engine 13 | 1 1 . . 1 3 4 . 2 . . . . . . . . . . 1 Core 7 | . . . . . . . 3 . . . 2 1 . 1 . . . . . Reactor 16 | . . . . . . . . . . . . . . . 6 1 1 . 8 Propulsion 62 | 4 . . . 5 3 7 3 . 1 . 3 . 3 . 6 2 8 . 17 Treads 34 | 2 . . . 5 3 . 2 . . . 2 . 3 . 6 2 7 . 2 Leg 23 | 2 . . . . . 7 1 . 1 . 1 . . . . . . . 11 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . 3 Flight 2 | . . . . . . . . . . . . . . . . . 1 . 1 Utility 58 | 2 1 . . 10 5 1 . . 1 1 4 . . 2 9 1 4 . 17 Device 38 | 1 . . . 8 3 . . . 1 1 2 . . 1 7 1 1 . 12 Storage 4 | 1 1 . . . . . . . . . . . . 1 . . . . 1 Processor 9 | . . . . 1 . . . . . . 1 . . . 2 . 1 . 4 Hackware 4 | . . . . . 2 . . . . . . . . . . . 2 . . Protection 3 | . . . . 1 . 1 . . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 59 | 2 2 . . 3 2 7 1 . 2 . . 1 . 1 18 1 1 . 18 Energy Gun 36 | . 2 . . 3 2 6 1 . 1 . . 1 . 1 11 . . . 8 Energy Cannon 5 | . . . . . . . . . . . . . . . 2 . . . 3 Ballistic Gun 6 | 2 . . . . . . . . . . . . . . . 1 . . 3 Ballistic Cannon 2 | . . . . . . . . . . . . . . . 1 . . . 1 Launcher 6 | . . . . . . . . . 1 . . . . . 2 . . . 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . . . . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . 3 1 . . . 1 . . . 1 . 5 1 2 . 4 Corrupted Parts 3 | . . . . . . 1 . . . . . . . . 1 . . . 1 System Corruption 9 | . . . . . . 2 . . . . . . . . 4 . . . 3 Parts Lost 125 | . . . . 4 1 11 5 1 . . 1 . . 2 28 3 24 . 45 Power 23 | . . . . . . 4 1 . . . . . . 1 3 . 6 . 8 Propulsion 31 | . . . . . . 5 3 1 . . 1 . . . 3 . 6 . 12 Utility 31 | . . . . 2 . . . . . . . . . . 7 2 8 . 12 Weapon 40 | . . . . 2 1 2 1 . . . . . . 1 15 1 4 . 13 Highest Loss Streak 21 | . . . . 2 1 8 5 1 . . 1 . . 1 12 2 21 . 15 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . . . Average Backups 13 | 1 8 13 13 14 14 13 13 14 14 15 14 13 13 14 19 18 18 3 4 Power . | . . 1 1 1 . . . 1 1 1 1 . . . 2 3 2 . . Propulsion 1 | . . . . 1 1 1 . . . . . 1 1 2 6 7 6 . 2 Utility 5 | . 2 2 2 3 6 7 8 8 8 9 7 8 8 6 7 4 3 2 1 Weapon 4 | . 6 10 10 8 5 4 3 4 4 5 5 4 4 4 2 2 4 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 52 | . 6 . . 10 5 . . 1 6 2 2 . . 1 5 . 9 . 5 Power 3 | . . . . 1 . . . . . . 1 . . . 1 . . . . Propulsion 9 | . . . . 1 . . . . . . . . . . 4 . 1 . 3 Utility 13 | . 1 . . 2 . . . 1 3 2 . . . 1 . . 1 . 2 Weapon 26 | . 5 . . 6 5 . . . 3 . 1 . . . . . 6 . . Tool/Special 1 | . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 88 | . 100 100 100 96 99 97 93 98 98 100 99 99 91 88 81 85 69 23 59 Engine 6 | . 14 14 14 9 15 11 1 6 13 13 2 . . . . . . . . Core 3 | . . . . . . . 7 6 . . 8 15 15 14 5 . . . . Reactor 2 | . . . . . . . . . . . . . . . 7 13 10 . 6 Treads 13 | . 28 28 28 18 22 14 8 13 13 13 10 15 11 10 11 13 11 10 7 Leg 5 | . . . . . . 10 14 11 12 13 10 5 1 . . . . . 9 Device 19 | . 14 14 14 20 19 16 20 20 20 26 28 26 26 26 24 21 13 . 8 Storage 5 | . 14 14 14 9 7 6 6 6 6 6 5 5 5 5 4 4 3 . 1 Processor 5 | . . . . 8 2 . . . . . 5 5 5 5 9 14 12 8 11 Protection 5 | . . . . 5 6 9 13 13 12 6 5 5 5 5 . . . . . Energy Gun 16 | . 17 28 28 25 22 18 20 20 19 20 17 20 21 20 10 3 . . 4 Peak Build Rating 184 | 7 11 11 11 33 48 60 59 63 64 67 82 90 101 105 160 160 184 49 170 Average Rating 76 | 5 9 11 11 28 44 54 56 60 62 66 78 89 97 103 130 151 145 43 110 On Entrance 57 | . 7 11 11 11 31 48 55 59 58 64 67 79 90 101 105 123 150 27 49 Avg Prop Armor Cover (%) 13 | . . . . . . 8 9 8 8 9 9 3 3 . . . 31 43 21 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 169 | 14 32 32 32 40 56 62 56 55 55 58 74 84 84 160 169 161 167 . 110 Greatest Support 220 | 40 40 40 40 40 68 90 70 56 56 56 81 81 140 140 195 175 220 134 170 Greatest Overweight (x) 3 | . . . . . . 2 2 . . 1 1 1 1 1 1 . 1 . 3 Average Overweight (x) . | . . . . . . . . . . 1 . 1 . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 25 25 25 25 5 10 Average Capacity 15 | 7 10 15 15 15 15 15 15 15 15 15 15 15 15 16 25 25 22 5 7 Most Carried 25 | 4 13 13 13 15 15 15 15 15 15 15 15 14 15 17 25 24 25 5 10 Average Carried 14 | 1 8 13 13 14 14 13 12 14 14 15 14 13 14 15 22 22 21 3 5 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 25 25 25 5 5 10 Final Carried 24 | 4 13 13 13 15 15 15 13 15 15 15 15 13 15 17 22 24 5 3 9 Class Distribution -------------------- 27% | Scavenger-Tank 16% | Mutant 13% | Gunner 11% | Scavenger-Gunner 7% | Derelict-Skirmisher 5% | Scavenger-Mutant 4% | Derelict-Tank 4% | Scavenger-Executioner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Gunner | -5/Proximity Caves Derelict-Skirmisher | -5/Factory Derelict-Skirmisher | -4/Factory Derelict-Tank | -4/Waste Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Testing Hacker-Mutant | -2/Research Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Tes Res Qua Acc Matter Collected 3886 | 306 224 . . 200 100 290 138 26 109 10 110 20 20 65 715 103 275 . 1175 Remotely 379 | . . . . . . . . . . . . . . . . . . . 379 Salvage Created 8719 | 120 188 26 . 1006 768 1025 480 122 . 24 221 . 281 545 2095 103 334 . 1381 Parts 371 | 11 15 2 . 63 30 42 14 1 . 1 9 . 4 20 94 5 3 . 57 Haulers Intercepted 6 | . . . . 2 2 1 . . . . . . . . 1 . . . . Recyclers Shooed 4 | . . . . 1 . 1 . . . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 10 . . 15 . . . . . . . . . Prevented 8 | . . . . . . . . . . 8 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 166 | . 4 3 . 28 15 16 14 2 . 1 4 . 1 8 35 3 4 . 28 Melee 6 | . . . . . . . . . . . . . . . 2 1 2 . 1 Guns 113 | . 4 3 . 28 15 13 14 2 . 1 4 . . 6 10 2 . . 11 Cannons 15 | . . . . . . . . . . . . . . . 7 . . . 8 AOE 17 | . . . . . . 1 . . . . . . . . 10 . . . 6 Classes Destroyed 19 | 3 3 1 . 4 3 1 . . . . . . 1 1 2 . . . . Worker 10 | 2 . . . 1 2 . . . . . . . . . 3 . 1 . 1 Builder 6 | . . . . 2 . 1 . . . . . . . . 3 . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . Hauler 6 | . . . . 2 2 1 . . . . . . . . 1 . . . . Recycler 3 | 1 . . . . 1 1 . . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . Watcher 10 | . 2 . . 4 1 1 . . . . . . . . 1 . . . 1 Swarmer 45 | . . 3 . 10 . 4 9 . . 1 . . . 1 3 3 . . 11 Grunt 55 | . 4 . . 10 9 3 4 1 . . 2 . . . 14 . 2 . 6 Duelist 3 | . . . . . 1 1 . . . . . . . . 1 . . . . Sentry 14 | . . . . 6 . 3 . 1 . . . . . 1 2 . . . 1 Specialist 3 | . . . . 2 . 1 . . . . . . . . . . . . . Hunter 15 | . . . . . 2 2 1 . . . . . . 4 4 . 2 . . Programmer 25 | . . . . . 3 1 . . . . 2 . . 1 8 . . . 10 Heavy 3 | . . . . . . 1 . . . . . . . 1 1 . . . . Compactor 1 | . . . . . . . . . . . . . 1 . . . . . . Z-Light 1 | . . . . . . . . . . . . . . 1 . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . Packrat 1 | . . . . . . . 1 . . . . . . . . . . . . Fireman 2 | . . . . . . . . . . . . . . . 2 . . . . Best Kill Streak 12 | 2 1 3 . 10 6 10 3 1 . 1 2 . 1 2 12 3 2 . 6 Combat Bots Only 9 | . 1 3 . 6 5 9 3 1 . 1 2 . 1 2 9 3 1 . 6 Max Kills in Single Turn 5 | 1 1 2 . 2 2 2 2 1 . 1 1 . 1 2 5 1 1 . 4 Gunslinging 1 | . . 1 . 1 1 . 1 . . . . . . . 1 . . . 1 Exploded 4 | . . . . . . 1 . . . . . . . . 3 . . . 4 Melee 1 | . . . . . . . . . . . . . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Tes Res Qua Acc Hostile Shots Fired 1994 | . 14 14 . 95 50 166 60 30 . 29 6 . . 21 546 47 411 7 498 Missed 671 | . 2 5 . 26 19 68 22 13 . 13 1 . . 10 214 16 110 3 149 Hits 1323 | . 12 9 . 69 31 98 38 17 . 16 5 . . 11 332 31 301 4 349 Melee 2 | . . . . . . 2 . . . . . . . . . . . . . Projectile 1321 | . 12 9 . 69 31 96 38 17 . 16 5 . . 11 332 31 301 4 349 Critical Strikes 50 | . . . . 2 . 1 1 . . . 1 . . 2 12 1 16 . 14 Actively Blocked 1 | . . . . . . . . . . . 1 . . . . . . . . Part Disruptions 9 | . . . . . . 2 . . . 1 . . . . 1 . 2 . 3 Damage Taken 26466 | . 140 73 . 889 437 1842 645 175 . 295 118 . . 576 6237 660 5912 88 8379 Core 4075 | . 12 9 . 171 31 244 32 37 . 17 . . . 237 516 39 1119 . 1611 Absorbed by Shields 708 | . . . . . . . . . . . . . . . . . 708 . . Reduced by Siege Mode 75 | . . . . . . . . . . . . . . . 32 . . . 43 Redirected to Shielding 131 | . . . . . 40 21 41 13 . . 16 . . . . . . . . Ignored by Resistances 260 | . . . . . . . . . . . . . . 110 150 . . . . Regen/Repaired (Parts) 173 | . . . . . . . . . 91 . . . 23 59 . . . . . Core Remaining (%) 74 | 100 . . 91 68 95 . . . . 61 100 . . 79 . 57 . 22 . Volleys Fired 439 | 11 27 5 . 55 41 44 24 5 . 9 10 . 8 23 84 14 1 . 78 Largest 6 | 2 2 2 . 3 3 3 3 3 . 3 3 . 4 4 4 2 1 . 6 Hottest 532 | 40 130 130 . 195 206 240 235 235 . 230 230 . 311 317 346 126 50 . 532 Shots Fired 1163 | 22 54 10 . 157 113 118 72 14 . 27 29 . 30 83 244 15 1 . 174 Gun 1018 | 22 54 10 . 157 113 118 72 14 . 27 29 . 30 83 146 14 1 . 128 Cannon 129 | . . . . . . . . . . . . . . . 89 1 . . 39 Launcher 16 | . . . . . . . . . . . . . . . 9 . . . 7 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 134 | 22 28 . . . . . . . . . . . . . 38 1 1 . 44 Thermal 916 | . 26 10 . 157 113 118 72 14 . 27 29 . 30 83 124 14 . . 99 Explosive 16 | . . . . . . . . . . . . . . . 9 . . . 7 Electromagnetic 89 | . . . . . . . . . . . . . . . 66 . . . 23 Phasic 8 | . . . . . . . . . . . . . . . 7 . . . 1 Robot Hit Streak 33 | 10 11 3 . 19 14 30 22 9 . 19 14 . 21 28 33 5 1 . 12 Robot Miss Streak 9 | 1 4 6 . 9 6 4 4 1 . 6 1 . 2 3 3 5 1 . 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 19 | . . 1 . 5 3 1 4 . . . . . . 2 2 . . . 1 Max Gunslinging Chain 2 | . . 1 . 1 1 1 2 . . . . . . 1 1 . . . 1 Shots Hit Robots 895 | 15 39 8 . 124 93 95 56 11 . 22 25 . 27 63 190 7 24 . 96 Core Hits 711 | 7 33 7 . 189 100 68 41 9 . 9 16 . 5 31 133 5 6 . 52 Critical Kills 5 | 1 1 . . . . . . . . . . . . . 2 . 1 . . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . . 3 . . Critical Strikes 46 | 1 1 . . . 5 2 1 . . 1 3 . 2 6 14 . 4 . 6 Burn 25 | . . . . . 5 2 1 . . 1 3 . 2 6 . . . . 5 Meltdown 2 | . . . . . . . . . . . . . . . 2 . . . . Destroy 2 | 1 1 . . . . . . . . . . . . . . . . . . Blast 7 | . . . . . . . . . . . . . . . 7 . . . . Corrupt 6 | . . . . . . . . . . . . . . . 5 . . . 1 Smash 4 | . . . . . . . . . . . . . . . . . 4 . . Melee Attacks 65 | . . . . . . 1 . . . . . . . . 14 4 46 . . Impact 32 | . . . . . . 1 . . . . . . . . . . 31 . . Slashing 22 | . . . . . . . . . . . . . . . 14 . 8 . . Piercing 11 | . . . . . . . . . . . . . . . . 4 7 . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . . . . . . . . 6 . . Damage Inflicted 25622 | 171 455 102 . 1981 1795 2291 1296 253 . 532 624 . 633 1585 8126 178 1315 . 4285 Guns 16707 | 171 455 102 . 1981 1795 2180 1296 253 . 532 624 . 633 1585 3009 133 7 . 1951 Cannons 3326 | . . . . . . . . . . . . . . . 2314 . . . 1012 Explosions 3850 | . . . . . . 111 . . . . . . . . 2488 . . . 1251 Melee 1661 | . . . . . . . . . . . . . . . 315 45 1301 . . Ramming 78 | . . . . . . . . . . . . . . . . . 7 . 71 Kinetic 1982 | 171 166 . . . . . . . . . . . . . 974 . 7 . 664 Thermal 16964 | . 289 102 . 1981 1795 2291 1296 253 . 532 624 . 633 1585 3364 133 . . 2086 Explosive 3180 | . . . . . . . . . . . . . . . 1929 . . . 1251 Electromagnetic 1491 | . . . . . . . . . . . . . . . 1278 . . . 213 Impact 1065 | . . . . . . . . . . . . . . . . . 1065 . . Slashing 429 | . . . . . . . . . . . . . . . 315 . 114 . . Piercing 167 | . . . . . . . . . . . . . . . . 45 122 . . Phasic 266 | . . . . . . . . . . . . . . . 266 . . . . Highest Corruption 32 | . . . . . . 4 4 4 4 . . . . 1 11 9 32 32 17 Average Corruption 8 | . . . . . . 3 4 4 3 . . . . 1 7 9 21 32 15 Corruption Purged 9 | . . . . . . . . . 4 . . . . . 5 . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . . . . . . 20 Effects 153 | . . . . . . 9 19 11 4 . . . . 1 31 9 14 6 49 Message Errors 31 | . . . . . . 1 3 5 1 . . . . . 4 1 3 3 10 Matter Fused 38 | . . . . . . 4 9 . 1 . . . . 1 9 2 1 1 10 Heat Flow Errors 18 | . . . . . . 2 2 . 1 . . . . . 2 1 . . 10 Energy Discharges 13 | . . . . . . . 2 . . . . . . . 4 . . . 7 Parts Rejected 2 | . . . . . . . . . . . . . . . . . 1 . 1 Parts Fused 2 | . . . . . . . . . . . . . . . 1 1 . . . Data Loss (minor) 19 | . . . . . . . 1 3 1 . . . . . 5 3 2 1 3 Data Loss (major) 9 | . . . . . . . 1 1 . . . . . . 4 1 . . 2 Misfires 2 | . . . . . . 1 . . . . . . . . 1 . . . . Alerts 5 | . . . . . . . 1 1 . . . . . . 1 . . 1 1 Misdirections 11 | . . . . . . . . . . . . . . . . . 7 . 4 Weapon Failures 3 | . . . . . . 1 . 1 . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1064 | . . . . 49 . 98 . . . . . . . . 311 . 354 . 252 Projectiles 231 | . . . . . . . . . . . . . . . 129 . . . 102 Explosions 478 | . . . . 49 . 98 . . . . . . . . 181 . . . 150 Melee 355 | . . . . . . . . . . . . . . . 1 . 354 . . Knockbacks 17 | . . . . . . . . . . . . . . . 7 . 7 . 3 Impact 7 | . . . . . . . . . . . . . . . . . 7 . . Kinetic 10 | . . . . . . . . . . . . . . . 7 . . . 3 Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 634 | . . . . 66 . 194 . . . . . . . . 373 . 1 . . Shots 17 | . . . . 1 . 2 . . . . . . . . 14 . . . . Rammed 5 | . . . . . . . . . . . . . . . . . 2 . 3 Targets Rammed 17 | . . . . . . . . . . . . . . . . . 2 . 15 Kicked 12 | . . . . . . . . . . . . . . . . . . . 12 Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 733 | . 276 345 . 318 292 331 351 209 101 362 130 . 315 714 486 77 . . 733 Average Temperature 140 | . 89 174 . 97 86 106 120 82 54 131 58 . 121 224 132 57 . . 174 Received Heat Transfer 2496 | . 75 . . 261 117 234 171 75 . 41 27 . . 21 785 63 248 18 360 Effects 26 | . . . . . . . 1 . . . . . . 10 2 . . . 13 Shutdowns 5 | . . . . . . . . . . . . . . . . . . . 5 Energy Bleed 7 | . . . . . . . 1 . . . . . . 1 2 . . . 3 Interference 5 | . . . . . . . . . . . . . . 5 . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . . . . . . . . . . . . 3 Damage (minor) 2 | . . . . . . . . . . . . . . 1 . . . . 1 Damage (major) 2 | . . . . . . . . . . . . . . 2 . . . . . Damage (core) 1 | . . . . . . . . . . . . . . 1 . . . . . Siege Activations 4 | . . . . . . . . . . . . . . . 1 . . . 3 Total Turns 40 | . . . . . . . . . . . . . . . 18 . . . 22 Longest Duration 18 | . . . . . . . . . . . . . . . 18 . . . 16 Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . Robots Corrupted 5 | . . . . . . . . . . . . . . . 3 . 2 . . Combat Hostiles 5 | . . . . . . . . . . . . . . . 3 . 2 . . Parts Fried 4 | . . . . . . . . . . . . . . . 2 . 2 . . Impact Corruptions 10 | . . . . . . . . . . . . . . . . . 10 . . Robots Melted 10 | . . . . . . 2 . . . . . . 1 2 3 . . . 2 Combat Hostiles 10 | . . . . . . 2 . . . . . . 1 2 3 . . . 2 Parts Melted 72 | . . . . . 7 17 3 1 . 1 3 . 2 8 15 3 . . 12 Heat Transferred 29353 | . 375 120 . 2600 3306 4891 2891 561 . 1092 1389 . 1338 3266 4375 300 . . 2849 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . 2 . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Tes Res Qua Acc Maximum Alert Level 5 | . . . . 1 1 1 . . . . 1 1 . 4 5 4 2 . 2 Low Security (%) 51 | 100 100 100 . 51 88 60 . . . . 88 19 100 18 . . . 100 56 Level 1 20 | . . . . 48 11 39 . . . . 11 80 . 6 . . 23 . 40 Level 2 5 | . . . . . . . . . . . . . . 1 3 . 76 . 2 Level 3 5 | . . . . . . . . . . . . . . 4 23 67 . . . Level 4 14 | . . . . . . . . . . . . . . 68 39 32 . . . Level 5 3 | . . . . . . . . . . . . . . . 29 . . . . High Security . | . . . . . . . . . . . . . . . 4 . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 1767 | 10 70 60 . 352 229 270 . . . . 380 260 66 1393 1767 1122 574 167 437 Initial 1100 | . . 13 . . 152 . . . . . 21 179 66 . 703 1100 574 167 79 Average 403 | 1 17 13 . 175 80 119 . . . . 76 219 10 926 1340 1084 434 147 167 Influence Increases 9386 | 25 169 70 . 983 473 623 310 40 . 306 547 101 2 2043 2166 102 266 15 1145 Destroy 0b10 Robot/C 4700 | . 80 60 . 560 300 320 280 40 . 200 240 40 . 700 1100 60 80 . 640 Destroy 0b10 Robot/NC 245 | 25 15 . . 45 30 20 . . . . 10 5 . 35 45 . 5 . 10 Destroy Leader 1008 | . 34 10 . 142 76 94 30 . . 30 62 10 . 174 204 10 10 . 122 Allied During Kill 1696 | . . . . . . . . . . 76 225 40 . 909 427 . . . 19 Successful Hack 65 | . 25 . . . 7 28 . . . . . . . . 5 . . . . Disable Machine 285 | . . . . 15 15 60 . . . . . . . 75 30 30 . . 60 Destroy Structure 652 | . . . . 41 . 26 . . . . 10 6 2 150 280 2 21 . 114 Partial Spotted 15 | . . . . . . . . . . . . . . . . . 15 . . Lose Combat Pursuer 720 | . 15 . . 180 45 75 . . . . . . . . 75 . 135 15 180 Influence Decreases 9159 | 25 135 104 . 647 809 369 479 125 . 271 216 277 192 702 1740 954 990 181 943 Entered New Map 2686 | . . 21 . . 184 . 95 17 . . 14 187 124 . 638 774 448 131 53 Time Decay 4262 | 25 135 83 . 457 404 259 334 108 . 251 192 90 68 422 502 150 302 50 430 Lost Part 1240 | . . . . 40 10 110 50 . . . 10 . . 20 280 30 240 . 450 Lost Ally 610 | . . . . . . . . . . 20 . . . 260 320 . . . 10 Purge Threat 361 | . . . . 150 211 . . . . . . . . . . . . . . Squads Dispatched 60 | . 4 . . 4 5 9 . . . . 2 . . 10 16 . 4 1 5 Investigation 7 | . 2 . . 2 1 1 . . . . . . . . . . 1 . . Extermination 18 | . . . . . 3 2 . . . . 1 . . 2 4 . 1 . 5 Reinforcement 26 | . 2 . . 2 1 3 . . . . 1 . . 8 6 . 2 1 . Assault 6 | . . . . . . . . . . . . . . . 6 . . . . Garrison 3 | . . . . . . 3 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . 1 . . . . 1 . . 3 1 . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Tes Res Qua Acc Distress Signals 16 | . 1 . . 3 3 . . . . . . . . 1 7 . 1 . . Communications Jammed 106 | . . . . . . . . . . . . . . . 103 . 3 . . Distress Signals 104 | . . . . . . . . . . . . . . . 101 . 3 . . Times Spotted 340 | . 13 3 . 43 24 25 14 2 . 10 13 2 6 30 67 6 25 7 50 Peak Tracking Total 12 | . 2 3 . 7 6 9 4 1 . 5 4 1 2 6 11 3 12 7 8 Tactical Retreats 29 | . 1 . . 6 1 3 . . . . . . . . 3 . 4 1 10 Traps | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Tes Res Qua Acc Traps Triggered 11 | . 1 . . 1 1 1 . . . . . 1 . 1 2 . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Tes Res Qua Acc Machines Disabled 19 | . . . . 1 1 4 . . . . . . . 5 2 2 . . 4 Max in Single Turn 3 | . . . . 1 1 3 . . . . . . . . . 1 . . 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Tes Res Qua Acc Machines Accessed 25 | . 5 . . 5 3 4 . 1 . . 1 . . . 1 . . 1 4 Terminals 13 | . 5 . . 3 2 1 . . . . . . . . 1 . . 1 . Fabricators 4 | . . . . . 1 1 . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . 2 Scanalyzers 4 | . . . . 2 . 1 . . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . Total Hacks 66 | . 12 . . 21 8 12 . 1 . . 2 . . . 1 . . 1 8 Successful 38 | . 6 . . 13 5 10 . 1 . . 1 . . . 1 . . 1 . Failed 25 | . 5 . . 7 3 1 . . . . 1 . . . . . . . 8 Catastrophic 8 | . 1 . . 3 1 . . . . . . . . . . . . . 3 Database Lockouts 3 | . 1 . . 1 . 1 . . . . . . . . . . . . . Manual 59 | . 5 . . 2 2 . . . . . 12 . . 8 11 3 . 8 8 Terminals 29 | . 12 . . 6 6 3 . . . . . . . . 1 . . 1 . Fabricators 9 | . . . . . 2 2 . . . . . . . . . . . . 5 Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . . . . 3 Scanalyzers 22 | . . . . 15 . 5 . . . . 2 . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . . . . . Terminal Hacks 16 | . 6 . . 1 3 3 . 1 . . . . . . 1 . . 1 . Record 4 | . 1 . . . . 1 . 1 . . . . . . . . . 1 . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . 1 3 . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . 2 2 . . . . . . . . . . . . . Load Schematic 2 | . . . . . 1 1 . . . . . . . . . . . . . Build 2 | . . . . . 1 1 . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 17 | . . . . 12 . 4 . . . . 1 . . . . . . . . Insert Component 6 | . . . . 4 . 2 . . . . . . . . . . . . . Analyze 6 | . . . . 5 . 1 . . . . . . . . . . . . . Retrieve Study 5 | . . . . 3 . 1 . . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 4 . . 5 3 3 . . . . 1 . . . 1 . . . 4 Full Trace Events 5 | . 1 . . 2 1 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . 4 . 1 . . 15 . . . . . . . . . . Parts Built 4 | . . . . . 2 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 115 | . . . . . 73 42 . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . 6 8 . . . . . . . . . . . . . Part Studies Acquired 5 | . . . . 3 . 1 . . . . 1 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 4 . 1 . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 4 . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . 1 . . 1 1 . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Tes Res Qua Acc Total Allies 45 | . . . . . . . . . 4 . 5 . 19 4 8 . . . 5 Largest Group 27 | . . . . . . . . . 4 4 8 8 27 27 15 . . . 3 Highest-Rated Group 1183 | . . . . . . . . . 160 160 502 496 1183 1183 909 . . . 133 Highest-Rated Ally 106 | . . . . . . . . . 43 43 85 85 85 103 103 . . . 106 Zionite Dispatches 10 | . . . . . . . . . . . 2 . . 2 3 . . . 3 Heavy 4 | . . . . . . . . . . . 1 . . 2 1 . . . . Light 1 | . . . . . . . . . . . 1 . . . . . . . . Fire 3 | . . . . . . . . . . . . . . . 2 . . . 1 Hero 1 | . . . . . . . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . . . . . . . . . 2 DROP 1 | . . . . . . . . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 493 | . . . . . . . . . . 42 68 7 77 207 83 . . . 9 Total Damage 15958 | . . . . . . . . . . 784 2328 248 2701 6186 3320 . . . 391 Kills 88 | . . . . . . . . . . 9 10 3 5 36 21 . . . 4 Allies Corrupted 9 | . . . . . . . . . . . . . . 3 4 . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Tes Res Qua Acc Active Infowar (turns) 9036 | 69 602 350 172 458 . . . . . . 853 181 481 1362 1389 311 665 104 2039 Optics 3891 | . . . . . . . . . . . . . . . 772 311 665 104 2039 Sensors 3430 | . . . . . . . . . . . 853 181 481 1362 467 . . . 86 IFF 857 | . . . . . . . . . . . . . . . . . . . 857 Terrain 256 | . . . . 256 . . . . . . . . . . . . . . . Seismic 1651 | 69 602 350 172 458 . . . . . . . . . . . . . . . Jamming 1991 | . . . . . . . . . . . . . . . 1184 311 496 . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . 1 . . . 2 Drone Recoveries 3 | . . . . . . . . . . . . . . . 1 . . . 2 Decoded 0b10 Intel 4 | . . . . . . . . . . . . . . . . . . . 4 Garrisons 1 | . . . . . . . . . . . . . . . . . . . 1 Guards 3 | . . . . . . . . . . . . . . . . . . . 3 Zionite Intel Received 4 | . . . . . . . . . . . 1 . . . 1 . . 2 . Main Access 1 | . . . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . 1 . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Tes Res Qua Acc Turns Passed 16157 | 147 602 350 172 1464 1145 828 745 466 1657 984 854 181 481 1542 1420 311 665 104 2039 Spaces Moved 8147 | 58 287 196 108 673 572 403 402 269 940 394 430 67 184 794 596 153 393 193 1035 Core 378 | 6 . . . . . . . . . . . . . . . . 26 190 156 Treads 6693 | 40 287 196 108 673 572 203 300 269 940 394 430 67 184 794 596 153 272 3 212 Legs 810 | 12 . . . . . 200 102 . . . . . . . . . . . 496 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 159 | . . . . . . . . . . . . . . . . . . . 159 Flight 107 | . . . . . . . . . . . . . . . . . 95 . 12 Fastest Speed 40 | 50 160 160 160 160 161 110 110 160 160 240 160 240 160 160 155 158 40 50 40 Average Speed 157 | 140 160 160 160 163 165 141 152 160 160 240 187 240 164 171 170 158 126 51 114 Slowest Speed 305 | 160 160 160 160 170 166 305 260 160 160 240 240 240 240 240 240 158 250 166 241 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . . . 4 . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 5 58 49 11 51 25 16 54 47 88 62 15 2 85 21 16 25 20 25 24 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 5 | . . 1 . . . . . . 2 . . . . . . . . 2 . Known Exits Taken 6 | . 1 . . . . . . . . . 1 . . 1 1 1 . 1 . Unknown Exits Taken 11 | 1 . 1 1 1 1 1 1 1 1 1 . . . . . . 1 . . Scrap Searched 13 | . . . . . . . 1 5 3 4 . . . . . . . . . Spaces Dug 25 | . . . . . . . . . . . . . . . 4 . 7 . 14 Terrain Destroyed 221 | . . . . 35 . 24 . . . . . . . . 116 1 7 . 38 Melee 11 | . . . . . . . . . . . . . . . 4 . 7 . . Projectile 34 | . . . . . . . . . . . . . . . 25 1 . . 8 AOE 176 | . . . . 35 . 24 . . . . . . . . 87 . . . 30 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Tes Res Qua Acc Total 10551 | 100 383 223 107 924 704 564 481 297 1103 419 466 89 350 932 808 198 472 196 1735 Wait 1396 | 15 41 23 . 137 61 75 45 13 132 12 2 20 142 103 35 11 14 . 515 Move 8121 | 57 286 195 107 672 571 402 401 268 939 393 429 67 183 793 595 152 384 192 1035 Hop 4 | . . . . . . . . . . . . . . . . . 4 . . Pick Up 129 | 6 15 . . 18 8 9 2 5 8 2 4 . 4 4 21 5 6 1 11 Fast Attach 117 | 7 2 . . 4 1 7 3 . 4 . 3 . 4 1 18 1 8 . 54 Attach 68 | . . . . 5 4 6 3 . 2 . 4 2 . 1 17 5 11 2 6 Detach 9 | . . . . . . . . . 1 . 2 . . . . 2 1 . 3 Swap 70 | 2 2 . . 12 8 12 2 2 4 1 4 . . 3 10 4 1 . 3 Drop 127 | 2 10 . . 21 10 8 1 4 13 2 8 . 9 4 13 . 9 . 13 Fire 439 | 11 27 5 . 55 41 44 24 5 . 9 10 . 8 23 84 14 1 . 78 Melee 50 | . . . . . . 1 . . . . . . . . 14 4 31 . . Ram 2 | . . . . . . . . . . . . . . . . . 1 . 1 Kick 12 | . . . . . . . . . . . . . . . . . . . 12 Crush 3 | . . . . . . . . . . . . . . . . . 1 . 2 Escape Stasis 1 | . . . . . . . . . . . . . . . . . . 1 . Rewire 3 | . . . . . . . . . . . . . . . 1 . . . 2 Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines -10/Subcaves -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x3) -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -3/Testing -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 148 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Central database locked down 268 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 9) 637 | -10/Materials | Discovered new exit (range 5) 712 | -10/Materials | Identified exit to Mines 750 | -10/Materials | Entered Mines 877 | -10/Mines | Learned location of Storage (-9) 1054 | -10/Mines | Discovered new exit (range 11) 1100 | -10/Mines | Entered Subcaves 1251 | -10/Subcaves | Discovered new exit (range 11) 1272 | -10/Subcaves | Entered Materials 1272 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1618 | -8/Materials | Build established: Gunner 1730 | -8/Materials | Discovered new exit (range 13) 2490 | -8/Materials | Central database locked down 2736 | -8/Materials | Entered Factory 2736 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3091 | -7/Factory | Fabricated Cryofiber Web? 3838 | -7/Factory | Discovered new exit (range 14) 3881 | -7/Factory | Entered another Factory area 3881 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3898 | -6/Factory | Central database locked down 4228 | -6/Factory | Allied Derelicts emerged from ambush trap array 4262 | -6/Factory | Garrison activated, responded to threat 4369 | -6/Factory | Destroyed 9 combat bots 4372 | -6/Factory | Lost 8 parts (2p4n2w) 4617 | -6/Factory | Discovered new exit (range 12) 4656 | -6/Factory | Build established: Scavenger-Tank 4665 | -6/Factory | Fabricated Gatling Laser (x2) 4709 | -6/Factory | Entered Lower Caves 4864 | -6/Lower Caves | Attracted the attention of an 0b10 base 4956 | -6/Lower Caves | Lost 5 parts (1p3n1w) 5224 | -6/Lower Caves | Discovered new exit (range 10) 5255 | -6/Lower Caves | Encountered a Warlord checkpoint 5454 | -6/Lower Caves | Entered another Lower Caves area 5454 | -6/Lower Caves | Discovered new exit (range 16) 5586 | -6/Lower Caves | Entered a destroyed Warlord outpost 5842 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5895 | -6/Lower Caves | Discovered new exit (range 11) 5920 | -6/Lower Caves | Entered Zion 5978 | -6/Zion | Discovered new exit (range 15) 6133 | -6/Zion | Found Prototype Launcher 6133 | -6/Zion | Identified Rocket Array 6137 | -6/Zion | Found Rocket Array 6143 | -6/Zion | Found Rocket Array 6249 | -6/Zion | Given the Hacking Drone Bay 6249 | -6/Zion | Found Prototype Device 6442 | -6/Zion | Learned 4 Factory zone layouts 6856 | -6/Zion | Received a visual enhancement algorithm 7264 | -6/Zion | Met Imprinter 7290 | -6/Zion | Imprinted 7293 | -6/Zion | Declared Zion's savior 7577 | -6/Zion | Entered Proximity Caves 7577 | -5/Proximity Caves | Accompanied by 4 allies 7842 | -5/Proximity Caves | Spotted B-75 Beast 7862 | -5/Proximity Caves | Allies destroyed B-75 Beast 7881 | -5/Proximity Caves | Build established: Scavenger-Gunner 8373 | -5/Proximity Caves | Discovered new exit (range 9) 8561 | -5/Proximity Caves | Entered Factory 8561 | -5/Factory | Accompanied by 3 allies 8561 | -5/Factory | Evolved 2 slots: Utility x2 8562 | -5/Factory | Identified exit to Factory 8603 | -5/Factory | Zion Light squad teleported in 8707 | -5/Factory | Spotted B-75 Beast 8720 | -5/Factory | Allies destroyed B-75 Beast 8723 | -5/Factory | Retrieved Zion intel report: Trap Installations 8724 | -5/Factory | Zion Heavy squad teleported in 8857 | -5/Factory | Build established: Derelict-Skirmisher 9299 | -5/Factory | Discovered exit to Factory (range 9) 9330 | -5/Factory | Discovered exit to Factory (range 16) 9415 | -5/Factory | Entered another Factory area 9415 | -4/Factory | Accompanied by 8 allies 9415 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 9596 | -4/Factory | Sucked down chute 9596 | -4/Factory | Entered Waste 9679 | -4/Waste | Spotted C-40 Crusher 9688 | -4/Waste | Destroyed C-40 Crusher 9690 | -4/Waste | Spotted C-40 Crusher 9705 | -4/Waste | Allies destroyed C-40 Crusher 9727 | -4/Waste | Spotted C-40 Crusher 9730 | -4/Waste | Spotted C-40 Crusher 9731 | -4/Waste | 8 allies followed down the chute 9734 | -4/Waste | Allies destroyed C-40 Crusher 9739 | -4/Waste | Allies destroyed C-40 Crusher 9776 | -4/Waste | Spotted C-40 Crusher 9782 | -4/Waste | Spotted C-40 Crusher 9786 | -4/Waste | Allies destroyed C-40 Crusher 9791 | -4/Waste | Allies destroyed C-40 Crusher 9912 | -4/Waste | Warlord forces began an assault 10009 | -4/Waste | Build established: Derelict-Tank 10013 | -4/Waste | Discovered new exit (range 15) 10035 | -4/Waste | Identified exit to Factory 10077 | -4/Waste | Entered Factory 10077 | -4/Factory | Accompanied by 27 allies 10388 | -4/Factory | Lost 3 allies 10519 | -4/Factory | Lost 6 allies 10524 | -4/Factory | Zion Heavy squad teleported in 10659 | -4/Factory | Discovered new exit (range 8) 10669 | -4/Factory | Identified exit to Upper Caves 10697 | -4/Factory | Build established: Scavenger-Tank 10874 | -4/Factory | Zion Heavy squad teleported in 11209 | -4/Factory | Lost 4 allies 11595 | -4/Factory | Discovered new exit (range 4) 11610 | -4/Factory | Identified exit to Research 11619 | -4/Factory | Entered Research 11619 | -3/Research | Accompanied by 12 allies 11619 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11844 | -3/Research | Zion Fire squad teleported in 11943 | -3/Research | Lost 4 allies 12000 | -3/Research | P-80 Master assimilated allied II-XQR(i) 12020 | -3/Research | P-80 Master assimilated allied CU-7TM(i) 12047 | -3/Research | Lost 5 allies 12055 | -3/Research | Destroyed 9 combat bots 12081 | -3/Research | Lost 4 parts (4w) 12163 | -3/Research | Lost 12 parts (1p2n3u6w) 12232 | -3/Research | System corruption reached 10% 12470 | -3/Research | Retrieved Zion intel report: Emergency Access 12471 | -3/Research | Zion Fire squad teleported in 12568 | -3/Research | Build established: Scavenger-Gunner 12585 | -3/Research | Lost 3 allies 12600 | -3/Research | Zion Heavy squad teleported in 12619 | -3/Research | First assault squad dispatched 12886 | -3/Research | Discovered new exit (range 4) 12907 | -3/Research | Identified exit to Testing 12948 | -3/Research | Identified Hacking Drone Bay 12979 | -3/Research | High security lockdown imminent 13039 | -3/Research | Entered Testing 13042 | -3/Testing | Lost 4 parts (1p1n2w) 13190 | -3/Testing | Found Prototype Ballistic Gun 13190 | -3/Testing | Identified Hyp. Multirail 13240 | -3/Testing | Found Prototype Hackware 13285 | -3/Testing | Build established: Scavenger-Mutant 13331 | -3/Testing | Discovered new exit (range 13) 13349 | -3/Testing | Identified exit to Research 13350 | -3/Testing | Entered Research 13350 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13453 | -2/Research | Identified System Mapper 13578 | -2/Research | Spotted B-90 Cyclops 13744 | -2/Research | Build established: Hacker-Mutant 13879 | -2/Research | System corruption reached 10% 13905 | -2/Research | Core integrity fell below 50% 13927 | -2/Research | System corruption reached 30% 13962 | -2/Research | Lost 21 parts (6p5n6u4w) 13984 | -2/Research | Discovered new exit (range 21) 14015 | -2/Research | Entered Quarantine 14027 | -2/Quarantine | Retrieved Zion intel report: Main Access 14027 | -2/Quarantine | Identified exit to Access 14087 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 14119 | -2/Quarantine | Entered Access 14119 | -1/Access | Evolved 2 slots: Weapon x2 14191 | -1/Access | Zion Fire squad teleported in 14203 | -1/Access | Build established: Mutant 14434 | -1/Access | P-80 Master assimilated allied TN-VD1(i) 14760 | -1/Access | Build established: Scavenger-Executioner 15078 | -1/Access | Spotted B-99 Colossus 15114 | -1/Access | Lost 15 parts (2p5n5u3w) 15177 | -1/Access | Core integrity fell below 50% 15177 | -1/Access | System corruption reached 10% 15204 | -1/Access | Lost 3 parts (1u2w) 15229 | -1/Access | Found Prototype Launcher 15229 | -1/Access | Identified Ragnarok Missile Launcher 15231 | -1/Access | Found Ragnarok Missile Launcher 15234 | -1/Access | Found Ragnarok Missile Launcher 15323 | -1/Access | Zion hero teleported in (12-ASH) 15363 | -1/Access | Lost 4 parts (1p3w) 15436 | -1/Access | Zion Zionite Resupply teleported in 15445 | -1/Access | Found Prototype Energy Cannon 15449 | -1/Access | Found Prototype Protection 15489 | -1/Access | Terminal network hard line cut 15621 | -1/Access | Build established: Mutant 15646 | -1/Access | P-80 Master assimilated allied 12-ASH 15688 | -1/Access | Identified Zio. Alpha Cannon 15733 | -1/Access | Lost 3 parts (1p2w) 15893 | -1/Access | Lost 3 parts (1p1n1u) 16022 | -1/Access | Core integrity fell below 20% 16136 | -1/Access | Lost 7 parts (1p2n2u2w) 16158 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 16104_ R-10 Processor collects Lgt. Ion Engine. 16104_ Slug penetrates Wall. 16104_ Lgt. Quantum Reactor destroyed. 16105_ Penetrated by Slug. 16105_ Imp. Thunder Leg destroyed. 16105_ R-10 Processor suffers critical hit (Destroy). 16105_ R-10 Processor destroyed. 16106_ DFCZFWSIN=IRZ%Y1R|DV 16107_ Penetrated by Slug. 16113_ K-01 Serf collects debris. 16121_ System corrupted: Energy discharge (-24). 16137_ System corrupted: Matter fused (-5). 16143_ Slug penetrates Garrison Access. 16155_ Slug penetrates Wall. 16156_ Penetrated by Slug. 16156_ Gamma Rifle destroyed. 16156_ Slug penetrates Wall. 16156_ Adv. Heavy Siege Treads destroyed. 16158_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ???????????????????# k ???????????????????????? | | ???????????????????# ???????????????????????? | | ???????????????????g ???????????????????????? | | ????????????????????A ???????????????????????? | | ???????????????????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# +??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????#k #??????????????????????? | | ????????????????????# #??????????????????????? | | ?????? ########### #??????????????????????? | | ?????????? #??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????# @#??????????????????????? | | ??????????????# """"" #########??????????????? | | ??????????????# """"" # #??????????????? | | ??????????????# """"" # #??????????????? | | ??????????????# """"" # #??????????????? | | ??????????????+ """"" # #??????????????? | | ??????????????# # #??????????????? | | ??????????????# # #??????????????? | | ??????????????# # #??????????????? | | ??????????????# """"" # #??????????????? | | ??????????????# """"" # #??????????????? | | ??????????????# """"" # #??????????????? | | ??????????????# """"" # #??????????????? | | ??????????????# """""h # #??????????????? | | ??????????????# " #??????????????? | | ??????????????# # #??????????????? | | ??????????????# # #??????????????? | | ??????????????# # #??????????????? | | ??????????????# # #??????????????? | | ############### " " h ######################?? | | " " #?# #?? | | ""G"" #?# #? | | #?# """"" """"" #? | | * #?# ""Y"" """"" # | | """""""" #?# """"" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 67 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 100 Corruption Block 20 Armor Coverage 225 Resistance: KI 30 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 72 Targeting Accuracy 6 Target Analysis 12 Recoil Reduction 6 Energy Filtering 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Pulse Rifle | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Cryofiber Web | -8/Materials | Scanalyzed Field Laser | -8/Materials | Scanalyzed Gatling Laser | -6/Factory | Scanalyzed Imp. Shock Absorption System | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Adv. Actuator Array | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive IFF Parser | -6/Zion | Archive Railgun | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Cryofiber Web | x2 | -7/Factory Gatling Laser | x2 | -6/Factory Repaired ---------- Nothing Studied --------- Spread Laser | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Pulse Rifle | -8/Materials | Hacked Gatling Laser | -6/Factory | Hacked Mic. Fission Core | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Betrayal Most Foul Challenges ------------ None Game ------ Seed LongswordMultinovaCalibrator Manual? 0 Play Time 02:22:56 Cumulative 187.6 hours Start 2026.05.06 @ 23:04:49 End 2026.05.07 @ 16:28:03 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 263 Rogue 263 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 72 Gallery% 60 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c01e883-e842-4b64-be1e-b8c3617b56af