Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.13 @ 16:38:52

Player: Fleshy Vegetable Bird

Result: Destroyed by X-62 Marksman with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (81)      405
Value Destroyed (3985)     3985
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1604)               1604
              TOTAL SCORE: 8714

 Bonus
-------
High Alert Combat Kills    490
Follower Combat Kills      337
Entered Garrisons          400
Used RIF Installer         500
Friendly Fire              -123

 Cogmind 
---------
Core Integrity             0/550
Matter                     274/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Treading (480) Ox4
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
     Light Treads
           Wheel
>          --- UTILITY (4) ------
           Huge Storage Unit
  Improved Signal Interpreter
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
           Gauss Rifle
           Gauss Rifle
>          --- INVENTORY (25) ---
           Aerolev Unit
           Aerolev Unit
           Aerolev Unit
           Antigrav System
    Combat Gravmag System
  Improved Heat Sink
    Medium Storage Unit
  Advanced Visual Processing Unit
  Improved Sensor Array
           Recoil Nullifier
           Transmission Jammer
           Reaction Control System
    Medium Armor Plating
           Hacking Suite
           Relay Coupler [NC] (29)
           Relay Coupler [NC] (29)
           Relay Coupler [Grunt] (25)
           Relay Coupler [Sentry] (24)
           Gauss Rifle
           Gauss Rifle
           Proton Missile Launcher
  Improved Datajack
           Katana

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
        Armored Treads
       Advanced Treads
>               --- UTILITY ----------
                Huge Storage Unit
       Improved Signal Interpreter
       Hardened Medium Armor Plating
                Hacking Suite
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
          Light Nuclear Core
                Aerolev Unit
                Antigrav System
         Combat Gravmag System
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Improved Sensor Array
                Recoil Nullifier
                Transmission Jammer
                Reaction Control System
         Medium Armor Plating
       Improved Light Armor Plating
                Hacking Suite
                Relay Coupler [NC]
                Relay Coupler [NC]
                Disruptor Cannon
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
       Advanced EMP Blaster
                Proton Missile Launcher
       Improved Datajack
                Katana
[Rating: 37]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Hacking Suite
  Device                   Improved Terrain Scanner
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Gauss Rifle
  Launcher                 Advanced EMP Blaster
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             62   | 6   2   .   .   .   22  12  5   15  
  Power                    7    | 1   .   .   .   .   1   1   1   3   
    Engine                 2    | 1   .   .   .   .   1   .   .   .   
    Core                   5    | .   .   .   .   .   .   1   1   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   .   .   .   8   2   2   4   
    Treads                 5    | .   .   .   .   .   .   2   2   1   
    Leg                    2    | .   .   .   .   .   .   .   .   2   
    Wheel                  10   | 2   .   .   .   .   7   .   .   1   
    Hover                  1    | .   .   .   .   .   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  13   | 2   1   .   .   .   6   2   1   1   
    Device                 2    | 1   .   .   .   .   1   .   .   .   
    Storage                5    | 1   1   .   .   .   2   1   .   .   
    Processor              2    | .   .   .   .   .   2   .   .   .   
    Hackware               2    | .   .   .   .   .   1   .   .   1   
    Protection             2    | .   .   .   .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 1   1   .   .   .   7   7   1   7   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | .   1   .   .   .   4   4   .   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   .   .   2   3   .   2   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   .   .   
Parts Lost                 22   | .   .   .   .   1   4   4   2   11  
  Power                    4    | .   .   .   .   .   1   .   1   2   
  Propulsion               12   | .   .   .   .   .   2   4   .   6   
  Utility                  3    | .   .   .   .   .   1   .   1   1   
  Weapon                   3    | .   .   .   .   1   .   .   .   2   
  Highest Loss Streak      3    | .   .   .   .   1   2   2   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   89  100 100 86  95  88  92  93  
  Engine                   6    | .   14  14  14  14  9   5   .   .   
  Core                     3    | .   .   .   .   .   .   3   8   8   
  Treads                   10   | .   .   .   .   .   .   15  28  19  
  Leg                      2    | .   .   .   .   .   .   .   .   7   
  Wheel                    16   | .   28  28  28  28  35  9   .   5   
  Device                   5    | .   14  14  14  14  10  .   .   .   
  Storage                  10   | .   14  14  14  14  9   9   9   9   
  Processor                6    | .   .   .   .   .   7   9   9   9   
  Hackware                 6    | .   .   .   .   .   6   9   9   11  
  Protection               3    | .   .   .   .   .   .   9   9   4   
  Energy Gun               2    | .   14  14  14  1   .   .   .   .   
  Ballistic Gun            15   | .   4   14  14  14  17  14  17  17  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             102  | 13  30  30  30  30  54  102 101 99  
  Greatest Support         82   | 20  20  20  20  20  40  40  82  82  
  Greatest Overweight (x)  10   | .   1   1   1   1   1   10  2   9   
  Average Overweight (x)   2    | .   .   1   1   1   .   4   1   6   
Largest Inventory Capacity 25   | 8   15  15  15  15  20  25  25  25  
  Average Capacity         20   | 7   9   15  15  15  17  23  25  25  
  Most Carried             25   | 8   8   10  10  11  20  22  25  25  
  Average Carried          17   | 4   7   8   10  10  16  20  24  24  
  Final Capacity           25   | 8   15  15  15  15  20  25  25  25  
  Final Carried            25   | 7   7   10  10  11  20  22  25  23  

 Class Distribution 
--------------------
 70% | Mutant
 15% | Bothacker-Mutant
  7% | Commander-Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Commander-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Matter Collected           2530 | 189  .    148  3    36   651  508  262  733  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3451 | 107  .    138  .    .    1059 713  492  942  
  Parts                    203  | 12   .    8    .    .    59   36   39   49   
Haulers Intercepted        5    | .    .    .    .    .    4    .    1    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar 
Combat Hostiles Destroyed  60   | .   .   2   .   .   14  16  10  18  
  Guns                     45   | .   .   1   .   .   13  5   10  16  
  AOE                      13   | .   .   .   .   .   1   10  .   2   
Classes Destroyed          14   | 2   .   2   .   .   5   2   .   3   
  Worker                   3    | .   .   1   .   .   .   .   2   .   
  Builder                  2    | .   .   .   .   .   2   .   .   .   
  Tunneler                 4    | 3   .   1   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   .   .   4   .   1   .   
  Recycler                 4    | 1   .   .   .   .   3   .   .   .   
  Operator                 2    | .   .   .   .   .   1   .   1   .   
  Swarmer                  11   | .   .   .   .   .   7   .   4   .   
  Grunt                    35   | .   .   2   .   .   4   13  4   12  
  Brawler                  1    | .   .   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   
  Sentry                   8    | .   .   .   .   .   3   1   2   2   
  Specialist               1    | .   .   .   .   .   .   .   .   1   
  Hunter                   2    | .   .   .   .   .   .   1   .   1   
  Programmer               1    | .   .   .   .   .   .   .   .   1   
  Thug                     1    | .   .   .   .   .   1   .   .   .   
Best Kill Streak           8    | 4   .   1   .   .   8   4   7   4   
  Combat Bots Only         5    | .   .   1   .   .   4   4   5   4   
Max Kills in Single Turn   3    | 1   .   1   .   .   2   3   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   1   3   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Damage Taken               3604 | .    .    241  .    30   410  696  466  1761 
  Core                     573  | .    .    12   .    .    95   78   92   296  
  Absorbed by Shields      40   | .    .    .    .    .    .    .    .    40   
  Regen/Repaired (Parts)   333  | .    .    .    .    .    333  .    .    .    
Core Remaining (%)         97   | 100  .    .    .    95   .    .    .    .    
Volleys Fired              275  | 20   9    19   .    13   58   47   30   79   
  Largest                  2    | 1    2    2    .    2    2    2    2    2    
  Hottest                  100  | 50   70   70   .    70   100  69   56   67   
Shots Fired                479  | 20   10   38   .    14   114  73   60   150  
  Gun                      435  | 20   10   38   .    14   111  37   60   145  
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 42   | .    .    .    .    .    1    36   .    5    
  Special                  2    | .    .    .    .    .    2    .    .    .    
  Kinetic                  386  | .    1    19   .    13   111  37   60   145  
  Thermal                  51   | 20   9    19   .    1    2    .    .    .    
  Explosive                17   | .    .    .    .    .    1    16   .    .    
  Electromagnetic          25   | .    .    .    .    .    .    20   .    5    
  Robot Hit Streak         15   | 4    2    6    .    1    9    6    9    15   
  Robot Miss Streak        7    | 2    3    4    .    7    5    5    3    4    
  Penetration Max          1    | .    .    .    .    .    1    1    1    1    
  Secondary Targets        4    | .    .    1    .    .    .    .    2    1    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    1    1    
Shots Hit Robots           248  | 10   5    16   .    4    57   31   36   89   
  Core Hits                127  | 5    .    6    .    .    31   30   19   36   
  Critical Kills           5    | .    .    .    .    .    .    2    2    1    
  Critical Parts Destroyed 3    | .    .    .    .    .    1    1    .    1    
  Critical Strikes         11   | .    1    2    .    .    1    3    2    2    
    Burn                   3    | .    1    2    .    .    .    .    .    .    
    Destroy                8    | .    .    .    .    .    1    3    2    2    
Melee Attacks              3    | .    .    .    .    .    .    .    3    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 3    | .    .    .    .    .    .    .    3    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6320 | 139  60   200  .    43   1363 1831 701  1983 
  Guns                     4435 | 139  60   200  .    43   1232 294  701  1766 
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               1880 | .    .    .    .    .    126  1537 .    217  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  5    | .    .    .    .    .    5    .    .    .    
  Kinetic                  4159 | .    10   113  .    43   1232 294  701  1766 
  Thermal                  376  | 139  50   87   .    .    .    100  .    .    
  Explosive                764  | .    .    .    .    .    126  638  .    .    
  Electromagnetic          1016 | .    .    .    .    .    .    799  .    217  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    1    1    
  Average Corruption       1    | .    .    .    .    .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  22   | .    .    .    .    .    .    9    3    10   
    Message Errors         6    | .    .    .    .    .    .    1    1    4    
    Matter Fused           2    | .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       4    | .    .    .    .    .    .    2    1    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    3    .    2    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    .    
    Alerts                 2    | .    .    .    .    .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            43   | .    .    .    .    .    .    43   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               43   | .    .    .    .    .    .    43   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      99   | .    .    .    .    .    2    82   .    15   
  Shots                    8    | .    .    .    .    .    .    7    .    1    
  Rammed                   1    | .    .    .    .    .    1    .    .    .    
Targets Rammed             1    | .    .    .    .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        259  | .    9    255  .    9    19   166  259  103  
  Average Temperature      44   | .    6    92   .    6    3    37   49   25   
  Received Heat Transfer   1461 | .    .    156  .    .    126  297  171  711  
  Effects                  1    | .    .    1    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    .    
  Parts Melted             2    | 1    .    1    .    .    .    .    .    .    
  Heat Transferred         1136 | 407  222  407  .    .    .    100  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Peak Influence             1206 | 20   70   82   .    55   254  833  659  1206 
  Initial                  405  | .    13   27   .    .    .    68   405  319  
  Average                  408  | 5    51   50   .    37   113  508  490  761  
Maximum Alert Level        4    | .    .    .    .    .    1    3    2    4    
  Low Security (%)         40   | 100  100  100  .    100  93   6    .    .    
  Level 1                  6    | .    .    .    .    .    6    18   .    6    
  Level 2                  35   | .    .    .    .    .    .    65   100  44   
  Level 3                  13   | .    .    .    .    .    .    10   .    37   
  Level 4                  3    | .    .    .    .    .    .    .    .    11   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          2    | .    .    .    .    .    1    .    1    .    
  Investigation            .    | .    .    .    .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    
  Reinforcement            2    | .    .    .    .    .    1    .    1    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Gar 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              89   | .   5   2   .   4   21  17  11  29  
  Peak Tracking Total      5    | .   4   2   .   3   5   4   5   3   
  Tactical Retreats        8    | .   .   .   .   .   .   1   .   7   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar 
Traps Triggered            13   | .   .   .   .   .   .   2   .   11  
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  
----------                 Run  | Jun Mat Min Exi Min Mat Gar Mat Gar 
Machines Disabled          12   | .   .   .   .   .   2   6   .   4   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   1   
  Garrison Relay           7    | .   .   .   .   .   .   3   .   4   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Gar 
Machines Accessed          21   | .   4   .   2   .   8   2   1   4   
  Terminals                14   | .   4   .   .   .   4   2   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   
Total Hacks                72   | .   11  .   24  .   26  3   1   7   
  Successful               51   | .   5   .   24  .   18  1   1   2   
  Failed                   21   | .   6   .   .   .   8   2   .   5   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   9   .   .   .   9   .   .   .   
  Terminals                34   | .   11  .   .   .   13  3   .   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   8   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   
Terminal Hacks             34   | .   2   .   24  .   5   1   .   2   
  Record                   24   | .   .   .   24  .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   .   .   2   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   
  Terminal Index           3    | .   1   .   .   .   2   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   4   .   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         7    | .   3   .   .   .   4   .   .   .   
  Terminals                7    | .   3   .   .   .   4   .   .   .   
    Track                  1    | .   .   .   .   .   1   .   .   .   
    Botnet                 6    | .   3   .   .   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   4   .   .   .   7   1   .   3   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   .   .   
  Time                     52   | .   .   .   .   .   52  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  
------------               Run  | Jun Mat Min Exi Min Mat Gar Mat Gar 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    34   | .   .   .   .   .   .   13  .   21  
  Machine Destruction      30   | .   .   .   .   .   .   13  .   17  
  Programmers              4    | .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   4   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  
--------                   Run  | Jun Mat Min Exi Min Mat Gar Mat Gar 
Total Allies               12   | .   .   .   4   6   .   .   .   2   
  Largest Group            7    | .   .   .   4   7   7   .   .   2   
  Highest-Rated Group      139  | .   .   .   45  139 139 .   .   51  
  Highest-Rated Ally       31   | .   .   .   21  31  31  .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               51   | .   .   .   .   7   29  .   .   15  
  Total Damage             832  | .   .   .   .   94  421 .   .   317 
  Kills                    16   | .   .   .   .   6   5   .   .   5   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -8   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Turns Passed               6348 | 91   146  630  459  508  982  1244 508  1780 
Spaces Moved               3636 | 42   144  591  458  464  641  508  154  634  
  Core                     10   | 10   .    .    .    .    .    .    .    .    
  Treads                   536  | .    .    .    .    .    .    152  154  230  
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   3090 | 32   144  591  458  464  641  356  .    404  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   95   95   95   80   95   238  200  
  Average Speed            138  | 72   83   95   95   95   86   214  256  223  
  Slowest Speed            325  | 80   95   95   95   95   95   325  325  238  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       60   | 3    44   99   89   95   50   68   18   76   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    
Spaces Dug                 5    | .    .    .    .    .    2    .    3    .    
Terrain Destroyed          118  | .    .    .    .    .    8    102  3    5    
  Melee                    3    | .    .    .    .    .    .    .    3    .    
  Projectile               8    | .    .    .    .    .    2    2    .    4    
  AOE                      105  | .    .    .    .    .    5    100  .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Gar 
Total                      4456 | 82  159 621 481 517 952 590 206 848 
  Wait                     278  | .   .   7   4   40  191 .   .   36  
  Move                     3627 | 41  143 590 457 463 640 506 153 634 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  86   | 14  3   4   .   1   30  10  11  13  
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   33   | 6   1   .   .   .   12  2   4   8   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     29   | .   1   .   .   .   10  10  1   7   
  Drop                     30   | 1   2   1   .   .   10  5   4   7   
  Fire                     275  | 20  9   19  .   13  58  47  30  79  
  Melee                    3    | .   .   .   .   .   .   .   3   .   
  Ram                      1    | .   .   .   .   .   1   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            74   | .   .   .   .   .   .   10  .   64  
  Rewire                   20   | .   .   .   20  .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 4 exits: *Fac x3 / [*Mat])

 History 
---------
 Turn | Location      | Event
   16 | -11/Junkyard  | Discovered new exit (range 16)
   92 | -11/Junkyard  | Entered Materials
   92 | -10/Materials | Discovered new exit (range 7)
  134 | -10/Materials | Discovered new exit (range 5)
  221 | -10/Materials | Discovered new exit (range 10)
  238 | -10/Materials | Entered Mines
  283 | -10/Mines     | Discovered new exit (range 11)
  317 | -10/Mines     | Build established: Mutant
  376 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  460 | -10/Mines     | Discovered new exit (range 7)
  463 | -10/Mines     | Learned location of Storage (-8)
  470 | -10/Mines     | Learned 4 Materials zone layouts
  570 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  864 | -10/Mines     | Discovered new exit (range 5)
  868 | -10/Mines     | Entered Exiles
  868 | -10/Exiles    | Found Exiles lab destroyed
 1257 | -10/Exiles    | Learned location of Zion (-7)
 1313 | -10/Exiles    | Discovered new exit (range 10)
 1327 | -10/Exiles    | Entered Mines
 1327 | -9/Mines      | Accompanied by 4 allies
 1385 | -9/Mines      | Discovered new exit (range 10)
 1532 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1559 | -9/Mines      | Learned location of 1 exit from Materials
 1571 | -9/Mines      | Discovered new exit (range 10)
 1668 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1831 | -9/Mines      | Build established: Commander-Mutant
 1835 | -9/Mines      | Entered Materials
 1835 | -8/Materials  | Accompanied by 7 allies
 1835 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1836 | -8/Materials  | Identified exit to Factory
 1840 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 2138 | -8/Materials  | Repaired Huge Storage Unit
 2165 | -8/Materials  | Repaired Wheel
 2320 | -8/Materials  | Discovered exit to Factory (range 4)
 2329 | -8/Materials  | Build established: Mutant
 2816 | -8/Materials  | Identified exit to Garrison
 2817 | -8/Materials  | Entered Garrison
 2838 | -8/Garrison   | Triggered checkpoint
 2864 | -8/Garrison   | Garrison Relay disabled
 2982 | -8/Garrison   | Triggered checkpoint
 2982 | -8/Garrison   | Triggered checkpoint
 3116 | -8/Garrison   | Triggered checkpoint
 3220 | -8/Garrison   | Garrison Relay disabled
 3322 | -8/Garrison   | Installed Relay Interface Framework
 3377 | -8/Garrison   | Discovered new exit (range 14)
 3574 | -8/Garrison   | Triggered checkpoint
 3735 | -8/Garrison   | Discovered new exit (range 10)
 3781 | -8/Garrison   | Identified exit to Materials
 3842 | -8/Garrison   | Triggered checkpoint
 3871 | -8/Garrison   | Discovered exit to Materials (range 64)
 3871 | -8/Garrison   | Discovered exit to Materials (range 59)
 3871 | -8/Garrison   | Discovered exit to Materials (range 18)
 3933 | -8/Garrison   | Garrison Relay disabled
 4061 | -8/Garrison   | Entered Materials
 4555 | -8/Materials  | Identified exit to Garrison
 4569 | -8/Materials  | Entered Garrison
 4680 | -8/Garrison   | Core integrity fell below 50%
 4750 | -8/Garrison   | Triggered checkpoint
 4807 | -8/Garrison   | Garrison Relay disabled
 5153 | -8/Garrison   | Discovered exit to Factory (range 10)
 5220 | -8/Garrison   | Triggered checkpoint
 5270 | -8/Garrison   | Lost 3 parts (3n)
 5309 | -8/Garrison   | Garrison Relay disabled
 5458 | -8/Garrison   | Triggered checkpoint
 5620 | -8/Garrison   | Build established: Bothacker-Mutant
 5626 | -8/Garrison   | Discovered exit to Factory (range 12)
 5672 | -8/Garrison   | Triggered checkpoint
 5740 | -8/Garrison   | Garrison Relay disabled
 5772 | -8/Garrison   | Learned Factory security intel
 6074 | -8/Garrison   | Discovered exit to Factory (range 10)
 6126 | -8/Garrison   | Rescued a captive Derelict
 6127 | -8/Garrison   | Rescued a captive Derelict
 6154 | -8/Garrison   | Triggered checkpoint
 6191 | -8/Garrison   | Garrison Relay disabled
 6270 | -8/Garrison   | Triggered checkpoint
 6313 | -8/Garrison   | Discovered new exit (range 6)
 6335 | -8/Garrison   | Core integrity fell below 20%
 6349 | -8/Garrison   | Destroyed by X-62 Marksman with Gauss Rifle

 Last Messages 
---------------
06331_ Slug penetrates X-62 Marksman.
06331_ Slug penetrates Wall.
06332_ Acquired 8 matter.
06333_ Penetrated by Slug.
06333_ Aluminum Leg destroyed.
06334_ Penetrated by Slug.
06334_ Slug penetrates X-62 Marksman. <x2>
06335_ Acquired 8 matter.
06336_ Penetrated by Slug. <x2>
06337_ Gauss Rifle destroyed.
06338_ Acquired 4 matter.
06340_ Acquired 3 matter.
06340_ Penetrated by Slug. <x3>
06343_ Slug penetrates X-62 Marksman.
06343_ Slug penetrates Reinforced Barrier. <x2>
06346_ Penetrated by Slug.
06346_ Slug penetrates X-62 Marksman.
06346_ Slug penetrates Reinforced Barrier. <x2>
06349_ Lgt. Nuclear Core destroyed.
06349_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| #########   ##    ##   ###########???????????????? |
|                            ^     #???????????????? |
|                                  #???????????????? |
|  ########    %[        ########  #???????????????? |
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|  #???????+  #?????????????????#  #???????????????? |
|  #???????#  #?????????????????#  #???????????????? |
|  #???????#  #?????????????????#  #???????????????? |
|  #########  #?????????????????#  #???????????????? |
|             #?????????????????#  #???????????????? |
| =           #?????????????????#  #???????????????? |
|  ############?????????????????#  #???????????????? |
| !#????????????????????????????#  #???????????????? |
|  #????????????????????????????#  #???????????????? |
|  #????????????????????????????#  #???????????????? |
|  #????????????????????????????#  #???????????????? |
|  #????????????????????????#####  #???????????????? |
| =#??????????????????????###  ##  #???????#####???? |
|  #??????????????????????# +  ##  #???????#   #???? |
| !#????????????????????????# [##  ######### < ##### |
|  #????????????????????????#! %*                    |
| =#??????????????????????### !!%!                   |
| /#??????????????????????#!%  ##################### |
| [#??????????????????????#@[* #???????????????????? |
| ##??????????????????????#=[!!#???????????????????? |
| ????????????????????????#%!x[#???????????????????? |
| ????????????????????????#+#x #???????????????????? |
| ????????????????????????#=#= #???????????????????? |
| ????????????????????????#+#  #???????????????????? |
| ???????????????????????      #???????????????????? |
| ????????????????????#  <     #???????????????????? |
| ????????????????????#        #???????????????????? |
| ????????????????????##########???????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
 Hacking Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TitaniumChipComputer
  Manual?         0
Play Time         00:41:14
  Cumulative      323.6 hours
  Start           2023.03.13 @ 15:58:04
  End             2023.03.13 @ 16:38:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          366
  Rogue           366
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           3/1/1/1/0/0/0/0/0
Lore%             63
Gallery%          78
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ce3fda91-91ec-477c-add0-3096545052f9