Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.07 @ 00:07:58 Player: Kamyk Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1299) 1299 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3559 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 205/300 Energy 120/140 System Corruption 1% Temperature Cool (9) Movement Walking (330) Ox3 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Power Shielding > --- WEAPON (2) ------- High-powered Shotgun High-powered Shotgun > --- INVENTORY (25) --- Cesium-ion Thruster Melee Analysis Suite Reaction Control System Reactive Plating Heavy EM Shotgun Heavy Particle Cannon High-powered Shotgun Flak Cannon Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Datajack Improved Datajack Scythe Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Titanium Leg VSS Leg > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer Reaction Control System Improved Power Shielding Light Armor Plating > --- WEAPON ----------- Beam Rifle Autogun > --- INVENTORY -------- Light Nuclear Core Wheel Wheel Cesium-ion Thruster Melee Analysis Suite Reaction Control System Reactive Plating Heavy Particle Cannon Heavy Assault Rifle High-powered Shotgun High-powered Shotgun High-powered Shotgun Flak Cannon Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Datajack Improved Datajack Plasma Cutter Scythe Makeshift Sword [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Titanium Leg Wheel Wheel Flight Unit Flight Unit Utility Huge Storage Unit Device Terrain Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Protection Improved Power Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 2 . Weapon . | . . . . . . Parts Attached 54 | 5 4 6 9 26 4 Power 6 | 1 1 1 1 2 . Engine 5 | 1 1 1 1 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 19 | 2 2 2 3 8 2 Treads 2 | . . . 1 1 . Leg 6 | 2 . . . 2 2 Wheel 10 | . 2 1 2 5 . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 12 | . 1 2 2 7 . Device 3 | . . 1 . 2 . Storage 2 | . 1 . . 1 . Processor 4 | . . 1 1 2 . Hackware . | . . . . . . Protection 3 | . . . 1 2 . Artifact . | . . . . . . Weapon 17 | 2 . 1 3 9 2 Energy Gun 2 | . . . 1 1 . Energy Cannon . | . . . . . . Ballistic Gun 8 | 2 . . 1 3 2 Ballistic Cannon 1 | . . . 1 . . Launcher 3 | . . . . 3 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . 2 . Unidentified Prototypes . | . . . . . . Parts Lost 26 | . 2 1 8 12 3 Power 4 | . 1 1 2 . . Propulsion 10 | . 1 . 3 5 1 Utility 4 | . . . 1 3 . Weapon 8 | . . . 2 4 2 Highest Loss Streak 8 | . 2 1 5 8 2 To Critical Strikes . | . . . . . . Average Backups 13 | 2 2 6 11 22 18 Power . | 1 . 1 . 1 . Propulsion 3 | 1 1 3 5 3 1 Utility 1 | . . . . 1 3 Weapon 7 | . . 2 4 12 12 Tool/Special . | . . . . . . Unused Backups 15 | . . . . 4 11 Power 1 | . . . . 1 . Propulsion 2 | . . . . 1 1 Utility 4 | . . . . 1 3 Weapon 6 | . . . . . 6 Tool/Special 2 | . . . . 1 1 Average Slot Usage (%) 88 | . 79 87 81 93 90 Engine 7 | . 12 12 8 2 9 Core 2 | . . . . 6 . Treads 2 | . . . . 5 . Leg 4 | . 9 . . 4 17 Wheel 14 | . 16 28 19 7 . Device 7 | . . 3 11 11 . Storage 12 | . 12 14 11 9 17 Processor 9 | . . . 6 18 18 Protection 5 | . . . 4 10 10 Energy Gun 3 | . . . 4 4 5 Ballistic Gun 13 | . 28 22 8 7 12 Slashing Weapon 2 | . . 5 3 . . Peak Build Rating 32 | 5 6 12 14 32 32 Average Rating 17 | 3 5 7 10 26 30 On Entrance 11 | . 5 6 10 13 32 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 100 | 5 87 89 93 100 97 Greatest Support 40 | 20 26 26 26 40 29 Greatest Overweight (x) 9 | . 8 3 9 9 7 Average Overweight (x) 3 | . 2 3 3 3 3 Largest Inventory Capacity 25 | 5 25 25 25 25 25 Average Capacity 24 | 5 23 25 25 25 25 Most Carried 25 | 4 4 10 23 25 20 Average Carried 14 | 2 2 6 11 23 18 Final Capacity 25 | 5 25 25 25 25 25 Final Carried 23 | 3 4 9 23 20 16 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 1260 | 244 62 115 167 622 50 Remotely . | . . . . . . Salvage Created 1727 | . 96 216 443 854 118 Parts 110 | . 6 15 31 55 3 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 33 | . 3 3 10 14 3 Melee 5 | . . . 5 . . Guns 19 | . 3 3 5 5 3 Cannons 1 | . . . . 1 . AOE 8 | . . . . 8 . Classes Destroyed 11 | . 2 4 3 2 . Worker 5 | . . . 1 4 . Builder 7 | . . 2 . 5 . Tunneler 2 | . . 1 1 . . Recycler 1 | . . 1 . . . Mechanic 1 | . . . . 1 . Watcher 4 | . . . 2 2 . Swarmer 9 | . 1 2 3 3 . Grunt 14 | . 2 . 4 6 2 Sentry 8 | . . . 3 4 1 Hunter 1 | . . . . 1 . Assembled 1 | . . 1 . . . Best Kill Streak 5 | . 1 2 5 4 2 Combat Bots Only 5 | . 1 2 5 3 2 Max Kills in Single Turn 4 | . 1 1 2 4 1 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 318 | . 32 22 65 157 42 Missed 84 | . 7 4 14 47 12 Hits 234 | . 25 18 51 110 30 Projectile 234 | . 25 18 51 110 30 AOE 2 | . 2 . . . . Critical Strikes 9 | . . 1 3 5 . Damage Taken 3376 | . 386 192 660 1638 500 Core 908 | . 147 73 130 461 97 Absorbed by Shields . | . . . . . . Redirected to Shielding 54 | . . . . 33 21 Regen/Repaired (Parts) 29 | . . . . . 29 Core Remaining (%) 59 | 100 . 12 67 . . Volleys Fired 146 | . 16 21 29 63 17 Largest 2 | . 2 2 2 2 2 Hottest 86 | . 40 40 73 86 79 Shots Fired 242 | . 32 34 45 99 32 Gun 216 | . 32 34 41 77 32 Cannon 10 | . . . 4 6 . Launcher 16 | . . . . 16 . Special . | . . . . . . Kinetic 187 | . 32 34 33 61 27 Thermal 39 | . . . 12 22 5 Explosive . | . . . . . . Electromagnetic 16 | . . . . 16 . Robot Hit Streak 16 | . 4 8 16 13 11 Robot Miss Streak 6 | . 2 5 2 6 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 1 1 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 190 | . 20 21 47 74 28 Core Hits 93 | . 7 10 21 44 11 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . Critical Strikes 7 | . 1 1 3 2 . Burn 4 | . . . 2 2 . Destroy 2 | . 1 1 . . . Sever 1 | . . . 1 . . Melee Attacks 47 | . . 24 18 5 . Impact . | . . . . . . Slashing 42 | . . 24 18 . . Piercing . | . . . . . . Sneak Attacks 5 | . . 3 . 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4047 | . 166 366 937 2040 538 Guns 2157 | . 166 142 354 957 538 Cannons 157 | . . . 56 101 . Explosions 982 | . . . . 982 . Melee 751 | . . 224 527 . . Ramming . | . . . . . . Kinetic 1942 | . 166 142 285 882 467 Thermal 523 | . . . 125 327 71 Explosive . | . . . . . . Electromagnetic 831 | . . . . 831 . Impact . | . . . . . . Slashing 751 | . . 224 527 . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . 2 2 Message Errors 1 | . . . . 1 . Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . . . 1 . Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 12 | . . . . 12 . Projectiles . | . . . . . . Explosions 12 | . . . . 12 . Melee . | . . . . . . Knockbacks 4 | . . . 2 2 . Impact . | . . . . . . Kinetic 3 | . . . 1 2 . Secondary 1 | . . . 1 . . Self-Inflicted Damage 52 | . . . . 52 . Shots 4 | . . . . 4 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 161 | . 12 . 33 161 73 Average Temperature 31 | . 5 . 10 45 31 Received Heat Transfer 1275 | . 138 . 273 648 216 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . . 4 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 2 3 . Heat Transferred 1532 | . . . 518 829 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . 3 . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 120 | . 30 55 110 120 55 Initial 28 | . . 7 . 28 16 Average 27 | . 5 4 32 53 7 Influence Increases 1060 | . 70 88 303 498 101 Destroy 0b10 Robot/C 640 | . 60 40 200 280 60 Destroy 0b10 Robot/NC 100 | . . 20 20 60 . Destroy Leader 178 | . 10 10 54 84 20 Successful Hack 28 | . . . 14 8 6 Disable Machine 60 | . . . 15 45 . Destroy Structure 9 | . . 3 . 6 . Lose Combat Pursuer 45 | . . 15 . 15 15 Influence Decreases 1015 | . 50 108 234 526 97 Entered New Map 79 | . . 13 . 41 25 Time Decay 776 | . 50 95 184 375 72 Lost Part 160 | . . . 50 110 . Squads Dispatched 4 | . 1 . . 2 1 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 3 | . 1 . . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 4 | . 1 1 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 12 5 16 29 5 Peak Tracking Total 5 | . 4 3 5 5 3 Tactical Retreats 3 | . . 1 . 1 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 4 | . . . 1 3 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 8 | . . . 4 1 3 Terminals 4 | . . . 2 1 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . . . . . 1 Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 31 | . . . 14 2 15 Successful 25 | . . . 12 1 12 Failed 6 | . . . 2 1 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . . . 7 2 6 Fabricators . | . . . . . . Repair Stations 5 | . . . . . 5 Recycling Units 4 | . . . . . 4 Scanalyzers 7 | . . . 7 . . Garrison Access . | . . . . . . Terminal Hacks 12 | . . . 6 1 5 Record 7 | . . . 3 1 3 Robot Analysis 1 | . . . 1 . . Emergency Access Points 1 | . . . . . 1 Alert Level 1 | . . . 1 . . Locate Traps 1 | . . . . . 1 Hauler Manifests 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . . 4 Scan Component 2 | . . . . . 2 Repair 2 | . . . . . 2 Recycling Unit Hacks 3 | . . . . . 3 Recycle Component 2 | . . . . . 2 Process 1 | . . . . . 1 Scanalyzer 6 | . . . 6 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Retrieve Study 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . . 3 1 2 Full Trace Events 3 | . . . 2 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . 2 . . Parts Repaired 2 | . . . . . 2 Time 64 | . . . . . 64 Parts Recycled 2 | . . . . . 2 Recycled Matter 50 | . . . . . 50 Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked 4 | . . . . 4 . Non-combat 2 | . . . . 2 . Combat 2 | . . . . 2 . Robot Hacks Applied 5 | . . . . 5 . parse_system 3 | . . . . 3 . no_distress 2 | . . . . 2 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 . . . Highest-Rated Group 41 | . . 41 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Active Infowar (turns) 1595 | . . 252 586 757 . Terrain 1595 | . . 252 586 757 . Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 3481 | 56 314 874 586 1279 372 Spaces Moved 1660 | 39 161 563 308 501 88 Core 4 | 4 . . . . . Treads 137 | . . . . 137 . Legs 242 | 35 39 . . 80 88 Wheels 1277 | . 122 563 308 284 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 135 135 140 345 Average Speed 172 | 112 162 135 142 207 354 Slowest Speed 680 | 120 680 135 215 480 610 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . 2 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 3 36 90 26 40 16 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 5 | . . 5 . . . Terrain Destroyed 12 | . . 5 . 7 . Melee 5 | . . 5 . . . Projectile . | . . . . . . AOE 7 | . . . . 7 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 2022 | 51 188 623 395 648 117 Wait 6 | . 2 . 4 . . Move 1655 | 38 160 562 307 500 88 Hop . | . . . . . . Pick Up 71 | 8 5 8 21 27 2 Fast Attach 1 | . . . . 1 . Attach 44 | 5 4 2 11 19 3 Detach 6 | . . . 3 3 . Swap 25 | . . 6 2 16 1 Drop 16 | . 1 . . 14 1 Fire 146 | . 16 21 29 63 17 Melee 47 | . . 24 18 5 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Discovered new exit (range 14) 181 | -10/Materials | Discovered new exit (range 15) 251 | -10/Materials | Core integrity fell below 50% 315 | -10/Materials | Build established: Mutant 371 | -10/Materials | Entered Mines 510 | -10/Mines | Learned Materials security intel 585 | -10/Mines | Discovered new exit (range 9) 762 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 886 | -10/Mines | Excavation squad dispatched 886 | -10/Mines | A large section of the Mines collapsed 890 | -10/Mines | Core integrity fell below 20% 1245 | -10/Mines | Entered Materials 1245 | -9/Materials | Evolved 2 slots: Utility x2 1583 | -9/Materials | Lost 5 parts (1p2n1u1w) 1708 | -9/Materials | Discovered new exit (range 15) 1831 | -9/Materials | Entered another Materials area 1831 | -8/Materials | Evolved 2 slots: Utility x2 2242 | -8/Materials | Discovered new exit (range 16) 2375 | -8/Materials | Core integrity fell below 50% 2437 | -8/Materials | Lost 8 parts (4n1u3w) 2696 | -8/Materials | Core integrity fell below 20% 3086 | -8/Materials | Discovered new exit (range 7) 3105 | -8/Materials | Identified exit to Storage 3110 | -8/Materials | Entered Storage 3187 | -8/Storage | Repaired Lgt. Armor Plating 3225 | -8/Storage | Repaired Lgt. Nuclear Core? 3482 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Analyzing inventory... Recycling at 100% efficiency: Hvy. Particle Cannon (6) Pulse Rifle (6) Lgt. Nuclear Core (1) Titanium Leg (37) >>Recycle(Mak. Sword) Accepting Mak. Sword... ALERT: Suspicious activity at Recycling Unit S001. Dispatching Investigation squad. VSS Leg destroyed. Component Storage disabled. G-50 Soldier destroyed. Switching to secondary target: G-47 Trooper. K-01 Serf collects debris. G-47 Trooper destroyed. K-01 Serf collects debris. Dropped Com. Matter Pod. K-01 Serf collects debris. Acquired Carbon-fiber Leg. 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Sword | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 42% | -8/Storage Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Hydra Item+ Junior Dev Let's See Who's Tougher Part-time Mechanic Power Corrupts Challenges ------------ None Game ------ Seed FortressCloakingNanosword Manual? 0 Play Time 00:59:03 Cumulative 2.2 hours Start 2026.09.06 @ 15:58:08 End 2026.09.07 @ 00:07:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9cf82a13-f469-495d-882f-913a7aea8bde